Version Changelog

4.10.2-LIVE.12881860
4.10.2-LIVE.12881860 4.10.3-LIVE.13165946 · Nov 12, 2026
Aztalan Arms (thp_light_arms_01_01_01)
Changed
1 change
stdItem
Volume: 0.008
Aztalan Core (thp_light_core_01_01_01)
Changed
1 change
stdItem
Volume: 0.034
Aztalan Legs (thp_light_legs_01_01_01)
Changed
1 change
stdItem
Volume: 0.036
Novian Crossbow (utfl_crossbow_ballistic_01)
Changed
23 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack: 1.8 → 0
FirstAttack: 1.8 → 0
Maximum: 0
Minimum: 0
AdsSpread
Attack: 1.8 → 0
FirstAttack: 1.8 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Ladderenter → Destination_b
1: Ladderexit → Elevatorarrived
2: Ladderopen → Use
3: Ladderclose → Enableusable
4: Fuelport_open → Disableusable
5: Fuelport_close → Openhatch
6: On → Closehatch
7: Off → Openinghatch
8: Seatenter → Closinghatch
9: Seatexit → Rear_component_door_left_open
10: Retrieve → Rear_component_door_left_close
11: Starttimer → Rear_component_door_right_open
12: Finishtimer → Rear_component_door_right_close
Volume: 0.02
TrueDef-Pro Arms (vgl_armor_light_arms_01_01_01)
Changed
1 change
stdItem
Volume: 0.008
TrueDef-Pro Core Base (vgl_armor_light_core_01_01_01)
Changed
1 change
stdItem
Volume: 0.034
TrueDef-Pro Legs (vgl_armor_light_legs_01_01_01)
Changed
1 change
stdItem
Volume: 0.036
Chiron Core (vgl_utility_light_core_01_01_01)
Changed
1 change
stdItem
Volume: 0.034
Chiron Legs (vgl_utility_light_legs_01_01_01)
Changed
1 change
stdItem
Volume: 0.036
Fresnel Energy LMG (volt_lmg_energy_01)
Changed
23 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 1 → 0
Attack: 2.5 → 0
FirstAttack: 2.5 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 1 → 0
Attack: 2.5 → 0
FirstAttack: 2.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 2
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.3
Interactions
0: Place → Open
1: Seatenter → Close
2: Seatexit → Lock
3: Request → Override
4: Elevatorarrived → Cycle
5: Turretenter → Carrylowered
6: Turretexit → Drop
7: Setlighton → Inspect
8: Setlightoff → Place
9: Togglelight → Equip
10: Insert → Store
Volume: 0.018
Fresnel Energy LMG Battery (165 Cap) (volt_lmg_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 2
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.3
Volume: 0.00048
Pulse Laser Pistol (volt_pistol_energy_01)
Changed
12 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
AdsSpread
Decay: 0.5 → 0
Attack: 0.4 → 0
FirstAttack: 0.4 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.0025
Pulse Laser Pistol Battery (60 Cap) (volt_pistol_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.00018
Parallax Energy Assault Rifle (volt_rifle_energy_01)
Changed
20 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay: 0.4 → 0
Attack: 0.25 → 0
FirstAttack: 0.5 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Activate → Activate remote camera
1: Deactivate → Turret_gyro_mode
2: Lockself → Open
3: Unlockself → Close
4: Reportlock → Place
5: Reportunlock → Open
6: Sync → Close
7: Reporterror → Opencomplete
8: Repair → Closecomplete
9: Seatenter → Register
10: Seatexit → Deactivate
11: Set_operable
12: Set_inoperable
Volume: 0.013
Parallax Rifle Battery (80 Cap) (volt_rifle_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.00048
Prism Laser Shotgun (volt_shotgun_energy_01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum: 0
Minimum: 0
1
AdsSpread
Decay: 0.5 → 0.45
Attack: 1 → 0.8
FirstAttack: 2 → 1.6
Maximum: 3.6
Minimum: 1.7
AdsSpread
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
Interactions
0: Escpodupperleftenter → Situps
1: Escpodupperleftexit → Squats
2: Savegamelogout → Windmills
3: Enterdoorleft_airlock → Warmup
4: Exitdoorleft_airlock → Mobiglas
5: Openleft_airlock → Struttransformextend
6: Closeleft_airlock → Struttransformretract
7: Openleft_ladder → Off
8: Closeleft_ladder → On
9: Enterdoorright_airlock → Deactivate
10: Exitdoorright_airlock → Open
11: Openright_airlock → Close
12: Closeright_airlock → Insert
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.016
Prism Laser Shotgun Battery (20 cap) (volt_shotgun_energy_01_mag)
Changed
3 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 20
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1: 3
DamageFalloffLevel2: 1
DamageFalloffLevel3: 0.5
MaxPenetrationThickness: 0.2
Volume: 0.00048
Quartz Energy SMG (volt_smg_energy_01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Setstate_firingrangestate_targetpractice → Avionics_request_close
1: Setstate_currentweaponstate_none → Coolerleft_request_open
2: Weapons/[0000]/setstate_currentweaponstate_pistol → Coolerleft_request_close
3: Weapons/[0001]/setstate_currentweaponstate_smg → Coolerright_request_open
4: Weapons/[0002]/setstate_currentweaponstate_ar → Coolerright_request_close
5: Weapons/[0003]/setstate_currentweaponstate_shotgun → Radar_request_open
6: Weapons/[0004]/setstate_currentweaponstate_lmg → Radar_request_close
7: Weapons/[0005]/setstate_currentweaponstate_sniper → Groundfuel_request_open
8: Setstate_challengestate_notstarted → Groundfuel_request_close
9: Setstate_challengestate_countdown → Powerplant_request_open
10: Setstate_challengestate_inprogress → Powerplant_request_close
11: Setstate_challengestate_abortedoutofbounds → Seatenter_zerog
12: Setstate_challengestate_abortedwrongweapon → Seatexit_zerog
Volume: 0.0075
Quartz Energy SMG Battery (45 cap) (volt_smg_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.00048
Zenith Laser Sniper Rifle (volt_sniper_energy_01)
Changed
22 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack: 3 → 0
FirstAttack: 3 → 0
Maximum: 0
Minimum: 0
AdsSpread
Attack: 3 → 0
FirstAttack: 3 → 0
Maximum: 0
Minimum: 0
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Interactions
0: Poweron → Retract
1: Poweroff → Loot
2: On → Openinventoryui
3: Off → Retrieve
4: Open → Cancel
5: Close → Poweron
6: Movetoopen → Poweroff
7: Movetoclose → Activate
8: Cook → Place
9: Seatenter → Turretenter
10: Seatexit → Turretexit
11: Open
Volume: 0.016
Zenith Laser Sniper Rifle Battery (22 Cap) (volt_sniper_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1: 0
DamageFalloffLevel2: 0
DamageFalloffLevel3: 0
MaxPenetrationThickness: 0.5
Volume: 0.00048
Bantam Hat Phill's Fill-Up (987_hat_01_01_philsfillup)
Changed
1 change
stdItem
Volume: 0.0032
Bantam Hat Stor*All (987_hat_01_01_storall)
Changed
1 change
stdItem
Volume: 0.0032
Bantam Hat URW (987_hat_01_01_urw)
Changed
1 change
stdItem
Volume: 0.0032
Tempo Jacket Sterling Silver (987_jacket_03_01_03)
Changed
1 change
stdItem
Volume: 0.0087
Tempo Jacket Golden Brown (987_jacket_03_01_04)
Changed
1 change
stdItem
Volume: 0.0087
UrbEx Boots Dark Purple (987_shoes_01_01_19)
Changed
1 change
stdItem
Volume: 0.0144
Bed (Bed_Single_Herald_DRAK)
Changed
7 changes
stdItem
Interactions
0: Flight_ready → Offhandstore
1: Dummyinteraction → Equiptoweapon
2: Commsinteraction → Carry
3: Opencanopy → Drop
4: Closecanopy → Inspect
5: Landinggear_deploy → Place
Volume: 1.0E-6
Aegis Reclaimer (AEGS_Reclaimer_PU_AI_CRIM)
Changed
5 changes
stdItem
Interactions
0: Seatexit → Seatenterzerog
1: Copilotseatenter → Seatexitzerog
2: Copilotseatexit → Dashboarddeploy
3: Captainseatenter → Dashboardretract
Volume: 1.0E-6
Aegis Redeemer (AEGS_Redeemer_Unmanned_Salvage)
Changed
3 changes
stdItem
Interactions
0: Refill grenades → Seatenterright
1: Medpen → Seatenterleft
Volume: 1.0E-6
Chokehold Gloves Molten (alb_gloves_02_02_10)
Changed
6 changes
stdItem
Interactions
0: Carry → Openinnerdoor
1: Drop → Openinnerdoorfinished
2: Place → Closeinnerdoorfinished
3: Store → Place
4: Equiptowear → Open
Volume: 0.0015
Chokehold Gloves Sleet (alb_gloves_02_02_11)
Changed
6 changes
stdItem
Interactions
0: Carry → Set_doorlockstate_doorunlocked
1: Drop → Set_doorlockstate_doorlocked
2: Place → Set_proximitysensorenabledstate_proximitysensorenabled
3: Store → Set_proximitysensorenabledstate_proximitysensordisabled
4: Equiptowear → Set_proximitysensorstate_proximitysensorunoccupied
Volume: 0.0015
Chokehold Gloves Molehill Brown (alb_gloves_02_02_15)
Changed
6 changes
stdItem
Interactions
0: Carry → Close
1: Drop → Set_dooropenstate_closed
2: Place → Set_dooropenstate_opening
3: Store → Set_dooropenstate_opened
4: Equiptowear → Set_dooropenstate_closing
Volume: 0.0015
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves)
Changed
11 changes
stdItem
Interactions
0: Opentrigger → Gsafe_setactive
1: Openself → Gsafe_setinactive
2: Allowopen → Esp_setactive
3: Locktrigger → Esp_setinactive
4: Unlocktrigger → Cruisecontrol_setactive
5: Lockself → Cruisecontrol_setinactive
6: Unlockself → Quantumspool_setactive
7: Openrequest → Quantumspool_setinactive
8: Closerequest → Quantumtravel_setactive
9: Closetrigger → Quantumtravel_setinactive
Volume: 1.0E-6
Access (ANVL_Lightning_F8_SCItem_SeatAccess)
Changed
1 change
stdItem
Volume: 1.0E-6
Tuvic Outerwear Jacket Ash (alb_jacket_01_01_11)
Changed
1 change
stdItem
Volume: 0.0087
<= PLACEHOLDER => (ANVL_Lightning_F8_Thruster_Retro)
Changed
1 change
stdItem
Volume: 1.0E-6
Medical Bed (Bed_Single_Medical_Instance_Hospital_RCD)
Changed
12 changes
stdItem
Interactions
0: Pressurecycle → Piptype_setlag
1: Pressurecyclecomplete → Navfilter_isnone
2: Set_airlockconnected → Navfilter_ispoi
3: Lockself → Navfilter_isquantum
4: Unlockself → Landinggear_invalid
5: Reportlock → Cyclefriendly
6: Reportunlock → Cyclehostile
7: Sync → Cycleall
8: Reporterror → Cyclepinned
9: Repair → Exteriorlights_on
10: Carry → Exteriorlights_off
Volume: 1.0E-6
Amaris Shirt Ochre (alb_shirt_05_01_03)
Changed
1 change
stdItem
Volume: 0.0049
Amaris Shirt Fogforest (alb_shirt_05_01_11)
Changed
1 change
stdItem
Volume: 0.0049
Amaris Shirt Falstaff (alb_shirt_05_01_15)
Changed
1 change
stdItem
Volume: 0.0049
Amaris Shirt (alb_shirt_05_01_17)
Changed
1 change
stdItem
Volume: 0.0049
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
12 changes
stdItem
Interactions
0: Locktrigger → Openaccesspoints
1: Unlocktrigger → Closeaccesspoints
2: Lockself → Flight_ready
3: Unlockself → Dummyinteraction
4: Openrequest → Commsinteraction
5: Closerequest
6: Closetrigger
7: Closeself
8: Allowclose
9: Gate_close
10: Set_pressurenormalized
Volume: 1.0E-6
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Template)
Changed
12 changes
stdItem
Interactions
0: Equiptowear → Setstate_access
1: Carry → Pressurecycle
2: Drop → Pressurecyclecomplete
3: Place → Set_airlockconnected
4: Store → Open
5: Close
6: Lock
7: Override
8: Stepthrough
9: Toggle
10: Unlock
Volume: 1.0E-6
Medical Bed (Bed_Single_Medical_Mission_Template)
Changed
1 change
stdItem
Volume: 1.0E-6
Anvil Arrow (ANVL_Arrow_PU_AI_Xenothreat)
Changed
3 changes
stdItem
Interactions
0: Consumeactor → Setstate_airlockdisabled
1: Commstap → Setstate_airlockopened
Volume: 1.0E-6
Medical Bed (Bed_Single_Medical_Generic_Template)
Changed
1 change
stdItem
Volume: 1.0E-6
Remote Turret (ANVL_Asgard_SCItem_Remote_Turret_Left)
Changed
1 change
stdItem
Volume: 1.0E-6
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
11 changes
stdItem
Interactions
0: Enablecruise → Openlootingui
1: Disablecruise → Carry
2: Enablevtol → Drop
3: Disablevtol → Place
4: Enableproximityassist → Store
5: Disableproximityassist → Equiptowear
6: Engineon → Openinventoryui
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
Volume: 1.0E-6
Medical Bed (Bed_Single_Medical_Mission_Canister_Template)
Changed
12 changes
stdItem
Interactions
0: Engineoff → Draguserout
1: Enabledecoupled → Dropuserin
2: Disabledecoupled → Open
3: Enablegsafe → Close
4: Disablegsafe → Grip
5: Enableesp → Release
6: Disableesp → Turnhoveron
7: Enablecruise → Turnhoveroff
8: Disablecruise → Deployhandle_1
9: Enablevtol → Retracthandle_1
10: Disablevtol
Volume: 1.0E-6