Version Changelog
4.10.2-LIVE.12881860
4.10.2-LIVE.12881860
4.10.3-LIVE.13165946
· Nov 12, 2026
Items
+407
~22342
-59
Vehicles
+7
~315
-6
Blueprints
+16
~2
-0
Missions
+13
~2087
-0
Locations
+1
~2
-0
Aztalan Arms
(thp_light_arms_01_01_01)
Changed
1 change
stdItem
Volume:
0.008
Aztalan Core
(thp_light_core_01_01_01)
Changed
1 change
stdItem
Volume:
0.034
Aztalan Legs
(thp_light_legs_01_01_01)
Changed
1 change
stdItem
Volume:
0.036
Novian Crossbow
(utfl_crossbow_ballistic_01)
Changed
23 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack:
1.8
→
0
FirstAttack:
1.8
→
0
Maximum:
0
Minimum:
0
AdsSpread
Attack:
1.8
→
0
FirstAttack:
1.8
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Ladderenter
→
Destination_b
1:
Ladderexit
→
Elevatorarrived
2:
Ladderopen
→
Use
3:
Ladderclose
→
Enableusable
4:
Fuelport_open
→
Disableusable
5:
Fuelport_close
→
Openhatch
6:
On
→
Closehatch
7:
Off
→
Openinghatch
8:
Seatenter
→
Closinghatch
9:
Seatexit
→
Rear_component_door_left_open
10:
Retrieve
→
Rear_component_door_left_close
11:
Starttimer
→
Rear_component_door_right_open
12:
Finishtimer
→
Rear_component_door_right_close
Volume:
0.02
TrueDef-Pro Arms
(vgl_armor_light_arms_01_01_01)
Changed
1 change
stdItem
Volume:
0.008
TrueDef-Pro Core Base
(vgl_armor_light_core_01_01_01)
Changed
1 change
stdItem
Volume:
0.034
TrueDef-Pro Legs
(vgl_armor_light_legs_01_01_01)
Changed
1 change
stdItem
Volume:
0.036
Chiron Core
(vgl_utility_light_core_01_01_01)
Changed
1 change
stdItem
Volume:
0.034
Chiron Legs
(vgl_utility_light_legs_01_01_01)
Changed
1 change
stdItem
Volume:
0.036
Fresnel Energy LMG
(volt_lmg_energy_01)
Changed
23 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
1
→
0
Attack:
2.5
→
0
FirstAttack:
2.5
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
1
→
0
Attack:
2.5
→
0
FirstAttack:
2.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Interactions
0:
Place
→
Open
1:
Seatenter
→
Close
2:
Seatexit
→
Lock
3:
Request
→
Override
4:
Elevatorarrived
→
Cycle
5:
Turretenter
→
Carrylowered
6:
Turretexit
→
Drop
7:
Setlighton
→
Inspect
8:
Setlightoff
→
Place
9:
Togglelight
→
Equip
10:
Insert
→
Store
Volume:
0.018
Fresnel Energy LMG Battery (165 Cap)
(volt_lmg_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
2
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.3
Volume:
0.00048
Pulse Laser Pistol
(volt_pistol_energy_01)
Changed
12 changes
stdItem
Weapon
Modes
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
AdsSpread
Decay:
0.5
→
0
Attack:
0.4
→
0
FirstAttack:
0.4
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Volume:
0.0025
Pulse Laser Pistol Battery (60 Cap)
(volt_pistol_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Volume:
0.00018
Parallax Energy Assault Rifle
(volt_rifle_energy_01)
Changed
20 changes
stdItem
Weapon
Modes
1
AdsSpread
Decay:
0.4
→
0
Attack:
0.25
→
0
FirstAttack:
0.5
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Activate
→
Activate remote camera
1:
Deactivate
→
Turret_gyro_mode
2:
Lockself
→
Open
3:
Unlockself
→
Close
4:
Reportlock
→
Place
5:
Reportunlock
→
Open
6:
Sync
→
Close
7:
Reporterror
→
Opencomplete
8:
Repair
→
Closecomplete
9:
Seatenter
→
Register
10:
Seatexit
→
Deactivate
11:
Set_operable
12:
Set_inoperable
Volume:
0.013
Parallax Rifle Battery (80 Cap)
(volt_rifle_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Volume:
0.00048
Prism Laser Shotgun
(volt_shotgun_energy_01)
Changed
25 changes
stdItem
Weapon
Modes
0
AdsSpread
Maximum:
0
Minimum:
0
1
AdsSpread
Decay:
0.5
→
0.45
Attack:
1
→
0.8
FirstAttack:
2
→
1.6
Maximum:
3.6
Minimum:
1.7
AdsSpread
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
Interactions
0:
Escpodupperleftenter
→
Situps
1:
Escpodupperleftexit
→
Squats
2:
Savegamelogout
→
Windmills
3:
Enterdoorleft_airlock
→
Warmup
4:
Exitdoorleft_airlock
→
Mobiglas
5:
Openleft_airlock
→
Struttransformextend
6:
Closeleft_airlock
→
Struttransformretract
7:
Openleft_ladder
→
Off
8:
Closeleft_ladder
→
On
9:
Enterdoorright_airlock
→
Deactivate
10:
Exitdoorright_airlock
→
Open
11:
Openright_airlock
→
Close
12:
Closeright_airlock
→
Insert
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.016
Prism Laser Shotgun Battery (20 cap)
(volt_shotgun_energy_01_mag)
Changed
3 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
20
SecondaryAmmunition
BulletPierceability
DamageFalloffLevel1:
3
DamageFalloffLevel2:
1
DamageFalloffLevel3:
0.5
MaxPenetrationThickness:
0.2
Volume:
0.00048
Quartz Energy SMG
(volt_smg_energy_01)
Changed
15 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Setstate_firingrangestate_targetpractice
→
Avionics_request_close
1:
Setstate_currentweaponstate_none
→
Coolerleft_request_open
2:
Weapons/[0000]/setstate_currentweaponstate_pistol
→
Coolerleft_request_close
3:
Weapons/[0001]/setstate_currentweaponstate_smg
→
Coolerright_request_open
4:
Weapons/[0002]/setstate_currentweaponstate_ar
→
Coolerright_request_close
5:
Weapons/[0003]/setstate_currentweaponstate_shotgun
→
Radar_request_open
6:
Weapons/[0004]/setstate_currentweaponstate_lmg
→
Radar_request_close
7:
Weapons/[0005]/setstate_currentweaponstate_sniper
→
Groundfuel_request_open
8:
Setstate_challengestate_notstarted
→
Groundfuel_request_close
9:
Setstate_challengestate_countdown
→
Powerplant_request_open
10:
Setstate_challengestate_inprogress
→
Powerplant_request_close
11:
Setstate_challengestate_abortedoutofbounds
→
Seatenter_zerog
12:
Setstate_challengestate_abortedwrongweapon
→
Seatexit_zerog
Volume:
0.0075
Quartz Energy SMG Battery (45 cap)
(volt_smg_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Volume:
0.00048
Zenith Laser Sniper Rifle
(volt_sniper_energy_01)
Changed
22 changes
stdItem
Weapon
Modes
0
AdsSpread
Attack:
3
→
0
FirstAttack:
3
→
0
Maximum:
0
Minimum:
0
AdsSpread
Attack:
3
→
0
FirstAttack:
3
→
0
Maximum:
0
Minimum:
0
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Interactions
0:
Poweron
→
Retract
1:
Poweroff
→
Loot
2:
On
→
Openinventoryui
3:
Off
→
Retrieve
4:
Open
→
Cancel
5:
Close
→
Poweron
6:
Movetoopen
→
Poweroff
7:
Movetoclose
→
Activate
8:
Cook
→
Place
9:
Seatenter
→
Turretenter
10:
Seatexit
→
Turretexit
11:
Open
Volume:
0.016
Zenith Laser Sniper Rifle Battery (22 Cap)
(volt_sniper_energy_01_mag)
Changed
2 changes
stdItem
Ammunition
BulletPierceability
DamageFalloffLevel1:
0
DamageFalloffLevel2:
0
DamageFalloffLevel3:
0
MaxPenetrationThickness:
0.5
Volume:
0.00048
Bantam Hat Phill's Fill-Up
(987_hat_01_01_philsfillup)
Changed
1 change
stdItem
Volume:
0.0032
Bantam Hat Stor*All
(987_hat_01_01_storall)
Changed
1 change
stdItem
Volume:
0.0032
Bantam Hat URW
(987_hat_01_01_urw)
Changed
1 change
stdItem
Volume:
0.0032
Tempo Jacket Sterling Silver
(987_jacket_03_01_03)
Changed
1 change
stdItem
Volume:
0.0087
Tempo Jacket Golden Brown
(987_jacket_03_01_04)
Changed
1 change
stdItem
Volume:
0.0087
UrbEx Boots Dark Purple
(987_shoes_01_01_19)
Changed
1 change
stdItem
Volume:
0.0144
Bed
(Bed_Single_Herald_DRAK)
Changed
7 changes
stdItem
Interactions
0:
Flight_ready
→
Offhandstore
1:
Dummyinteraction
→
Equiptoweapon
2:
Commsinteraction
→
Carry
3:
Opencanopy
→
Drop
4:
Closecanopy
→
Inspect
5:
Landinggear_deploy
→
Place
Volume:
1.0E-6
Aegis Reclaimer
(AEGS_Reclaimer_PU_AI_CRIM)
Changed
5 changes
stdItem
Interactions
0:
Seatexit
→
Seatenterzerog
1:
Copilotseatenter
→
Seatexitzerog
2:
Copilotseatexit
→
Dashboarddeploy
3:
Captainseatenter
→
Dashboardretract
Volume:
1.0E-6
Aegis Redeemer
(AEGS_Redeemer_Unmanned_Salvage)
Changed
3 changes
stdItem
Interactions
0:
Refill grenades
→
Seatenterright
1:
Medpen
→
Seatenterleft
Volume:
1.0E-6
Chokehold Gloves Molten
(alb_gloves_02_02_10)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Openinnerdoor
1:
Drop
→
Openinnerdoorfinished
2:
Place
→
Closeinnerdoorfinished
3:
Store
→
Place
4:
Equiptowear
→
Open
Volume:
0.0015
Chokehold Gloves Sleet
(alb_gloves_02_02_11)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Set_doorlockstate_doorunlocked
1:
Drop
→
Set_doorlockstate_doorlocked
2:
Place
→
Set_proximitysensorenabledstate_proximitysensorenabled
3:
Store
→
Set_proximitysensorenabledstate_proximitysensordisabled
4:
Equiptowear
→
Set_proximitysensorstate_proximitysensorunoccupied
Volume:
0.0015
Chokehold Gloves Molehill Brown
(alb_gloves_02_02_15)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Close
1:
Drop
→
Set_dooropenstate_closed
2:
Place
→
Set_dooropenstate_opening
3:
Store
→
Set_dooropenstate_opened
4:
Equiptowear
→
Set_dooropenstate_closing
Volume:
0.0015
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves)
Changed
11 changes
stdItem
Interactions
0:
Opentrigger
→
Gsafe_setactive
1:
Openself
→
Gsafe_setinactive
2:
Allowopen
→
Esp_setactive
3:
Locktrigger
→
Esp_setinactive
4:
Unlocktrigger
→
Cruisecontrol_setactive
5:
Lockself
→
Cruisecontrol_setinactive
6:
Unlockself
→
Quantumspool_setactive
7:
Openrequest
→
Quantumspool_setinactive
8:
Closerequest
→
Quantumtravel_setactive
9:
Closetrigger
→
Quantumtravel_setinactive
Volume:
1.0E-6
Access
(ANVL_Lightning_F8_SCItem_SeatAccess)
Changed
1 change
stdItem
Volume:
1.0E-6
Tuvic Outerwear Jacket Ash
(alb_jacket_01_01_11)
Changed
1 change
stdItem
Volume:
0.0087
<= PLACEHOLDER =>
(ANVL_Lightning_F8_Thruster_Retro)
Changed
1 change
stdItem
Volume:
1.0E-6
Medical Bed
(Bed_Single_Medical_Instance_Hospital_RCD)
Changed
12 changes
stdItem
Interactions
0:
Pressurecycle
→
Piptype_setlag
1:
Pressurecyclecomplete
→
Navfilter_isnone
2:
Set_airlockconnected
→
Navfilter_ispoi
3:
Lockself
→
Navfilter_isquantum
4:
Unlockself
→
Landinggear_invalid
5:
Reportlock
→
Cyclefriendly
6:
Reportunlock
→
Cyclehostile
7:
Sync
→
Cycleall
8:
Reporterror
→
Cyclepinned
9:
Repair
→
Exteriorlights_on
10:
Carry
→
Exteriorlights_off
Volume:
1.0E-6
Amaris Shirt Ochre
(alb_shirt_05_01_03)
Changed
1 change
stdItem
Volume:
0.0049
Amaris Shirt Fogforest
(alb_shirt_05_01_11)
Changed
1 change
stdItem
Volume:
0.0049
Amaris Shirt Falstaff
(alb_shirt_05_01_15)
Changed
1 change
stdItem
Volume:
0.0049
Amaris Shirt
(alb_shirt_05_01_17)
Changed
1 change
stdItem
Volume:
0.0049
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
12 changes
stdItem
Interactions
0:
Locktrigger
→
Openaccesspoints
1:
Unlocktrigger
→
Closeaccesspoints
2:
Lockself
→
Flight_ready
3:
Unlockself
→
Dummyinteraction
4:
Openrequest
→
Commsinteraction
5:
Closerequest
6:
Closetrigger
7:
Closeself
8:
Allowclose
9:
Gate_close
10:
Set_pressurenormalized
Volume:
1.0E-6
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Template)
Changed
12 changes
stdItem
Interactions
0:
Equiptowear
→
Setstate_access
1:
Carry
→
Pressurecycle
2:
Drop
→
Pressurecyclecomplete
3:
Place
→
Set_airlockconnected
4:
Store
→
Open
5:
Close
6:
Lock
7:
Override
8:
Stepthrough
9:
Toggle
10:
Unlock
Volume:
1.0E-6
Medical Bed
(Bed_Single_Medical_Mission_Template)
Changed
1 change
stdItem
Volume:
1.0E-6
Anvil Arrow
(ANVL_Arrow_PU_AI_Xenothreat)
Changed
3 changes
stdItem
Interactions
0:
Consumeactor
→
Setstate_airlockdisabled
1:
Commstap
→
Setstate_airlockopened
Volume:
1.0E-6
Medical Bed
(Bed_Single_Medical_Generic_Template)
Changed
1 change
stdItem
Volume:
1.0E-6
Remote Turret
(ANVL_Asgard_SCItem_Remote_Turret_Left)
Changed
1 change
stdItem
Volume:
1.0E-6
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
11 changes
stdItem
Interactions
0:
Enablecruise
→
Openlootingui
1:
Disablecruise
→
Carry
2:
Enablevtol
→
Drop
3:
Disablevtol
→
Place
4:
Enableproximityassist
→
Store
5:
Disableproximityassist
→
Equiptowear
6:
Engineon
→
Openinventoryui
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
Volume:
1.0E-6
Medical Bed
(Bed_Single_Medical_Mission_Canister_Template)
Changed
12 changes
stdItem
Interactions
0:
Engineoff
→
Draguserout
1:
Enabledecoupled
→
Dropuserin
2:
Disabledecoupled
→
Open
3:
Enablegsafe
→
Close
4:
Disablegsafe
→
Grip
5:
Enableesp
→
Release
6:
Disableesp
→
Turnhoveron
7:
Enablecruise
→
Turnhoveroff
8:
Disablecruise
→
Deployhandle_1
9:
Enablevtol
→
Retracthandle_1
10:
Disablevtol
Volume:
1.0E-6