Version Changelog

4.6.0-LIVE.11218823 4.7.2-LIVE.11674325 · Apr 22, 2026
4.8.0-LIVE.11825000
Fresnel "Icebox" Energy LMG (volt_lmg_energy_01_tint02)
Changed
16 changes
rarity: Uncommon
stdItem
Interactions
0: Equiptowear → Headlights_off
1: Openinventoryui → Vtol_setactive
2: Openlootingui → Vtol_setinactive
3: Carry → Proximityassist_setactive
4: Drop → Proximityassist_setinactive
5: Place → Flighthud_invalid
6: Store → Scanninghud_invalid
7: Comms_acceptcall
8: Comms_declinecall
9: Subtarget_cycle
10: Flight_ready
11: Commsinteraction
Manufacturer
Code: KLA
Rarity: Uncommon
manufacturer: KLA
Fresnel "Rockfall" Energy LMG (volt_lmg_energy_01_tint03)
Changed
17 changes
rarity: Uncommon
stdItem
Interactions
0: Openinventoryui → Powersafety_on
1: Openlootingui → Powersafety_off
2: Carry → Countermeasures_chaff
3: Drop → Countermeasures_flare
4: Place → Countermeasures_fire
5: Store → Markhostile
6: Equiptowear → Markfriendly
7: Pintarget
8: Unpintarget
9: Scanrange_setlong
10: Scanrange_setmedium
11: Scanrange_setshort
12: Headlights_on
Manufacturer
Code: KLA
Rarity: Uncommon
manufacturer: KLA
FocalWave-10 (1x Holographic) (volt_optics_holo_x1_s1)
Changed
2 changes
rarity: Common
stdItem
Rarity: Common
FocalWave-20 (2x Holographic) (volt_optics_holo_x2_s1)
Changed
2 changes
rarity: Common
stdItem
Rarity: Common
FocalWave-30 (3x Holographic) (volt_optics_holo_x3_s1)
Changed
2 changes
rarity: Common
stdItem
Rarity: Common
FarSight (8x Telescopic) (volt_optics_tsco_x8_s3)
Changed
2 changes
rarity: Common
stdItem
Rarity: Common
FarSight "Snow Camo" (8x Telescopic) (volt_optics_tsco_x8_s3_collector01)
Changed
9 changes
rarity: Common
stdItem
Interactions
0: Column02_allclosed → Closeself
1: Place → Allowclose
2: Activate remote camera → Gate_close
3: Turret_gyro_mode → Set_pressurenormalized
4: Wash → Set_pressuredifferential
5: Exit → Setstate_powered
6: Activateshower → Setstate_unpowered
Rarity: Common
FarSight "Golden Blossom" (8x Telescopic) (volt_optics_tsco_x8_s3_store01)
Changed
9 changes
rarity: Common
stdItem
Interactions
0: Tray04_open → Unlock
1: Tray04_close → Overrideclose
2: Tray04_lock → Opencomplete
3: Tray04_unlock → Closecomplete
4: Tray04_animationcomplete → Opentrigger
5: Column01_opentop → Openself
6: Column01_openbottom → Allowopen
Rarity: Common
FarSight "Darkwave" (8x Telescopic) (volt_optics_tsco_x8_s3_tint01)
Changed
9 changes
rarity: Uncommon
stdItem
Interactions
0: Drop → Open
1: Place → Close
2: Store → Lock
3: Equiptowear → Override
4: Carry → Stepthrough
5: Toggle
6: Unlock
Rarity: Uncommon
FarSight "Landslide" (8x Telescopic) (volt_optics_tsco_x8_s3_tint02)
Changed
9 changes
rarity: Uncommon
stdItem
Interactions
0: Column01_switchtotop → Locktrigger
1: Column01_switchtobottom → Unlocktrigger
2: Column02_opentop → Lockself
3: Column02_openbottom → Unlockself
4: Column02_switchtotop → Openrequest
5: Column02_switchtobottom → Closerequest
6: Column01_allclosed → Closetrigger
Rarity: Uncommon
Parallax "Shock Trooper" Energy Assault Rifle (volt_rifle_energy_01_camo01)
Changed
18 changes
rarity: Epic
stdItem
Interactions
0: Place → Proximityassist_setactive
1: Store → Proximityassist_setinactive
2: Equiptowear → Flighthud_invalid
3: Openinventoryui → Scanninghud_invalid
4: Openlootingui → Comms_acceptcall
5: Carry → Comms_declinecall
6: Drop → Shiptransformextend
7: Shiptransformretract
8: Openaccesspoints
9: Closeaccesspoints
10: Flight_ready
11: Dummyinteraction
12: Commsinteraction
Rarity: Epic
entity_tags
3: cc8957cf-45da-4a55-84cc-af4a125eff2e → b285311b-1f68-4a69-b73f-1295e83a3909
entity_tag_map
3
tag: cc8957cf-45da-4a55-84cc-af4a125eff2e → b285311b-1f68-4a69-b73f-1295e83a3909
name: Legendary → Epic
Parallax "Fun Kopion Skull" Energy Assault Rifle (volt_rifle_energy_01_collector02)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Carry → Quantumtravel_setinactive
1: Drop → Weaponcontroller_setactive
2: Place → Weaponcontroller_setinactive
3: Store → Gimbaltype_setfixed
4: Equiptowear → Gimbaltype_setgimbal
5: Openinventoryui → Gimbaltype_setaimassist
6: Openlootingui → Firepattern_setstaggered
7: Firepattern_setsynchronized
8: Piptype_setlead
9: Piptype_setlag
10: Landinggear_invalid
11: Selfdestruct_engage
12: Selfdestruct_disengage
Rarity: Common
Parallax "Fun Military Skull" Energy Assault Rifle (volt_rifle_energy_01_collector03)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Openlootingui → Gimbaltype_setaimassist
1: Carry → Firepattern_setstaggered
2: Drop → Firepattern_setsynchronized
3: Place → Piptype_setlead
4: Store → Piptype_setlag
5: Equiptowear → Landinggear_invalid
6: Openinventoryui → Selfdestruct_engage
7: Selfdestruct_disengage
8: Hailtarget_start
9: Hailtarget_stop
10: Sensors_on
11: Sensors_off
12: Scan_enable
Rarity: Common
Parallax "Fun Military Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector04)
Changed
15 changes
rarity: Rare
stdItem
Interactions
0: Carry → Weapons_on
1: Drop → Weapons_off
2: Place → Countermeasures_fire
3: Store → Headlights_on
4: Equiptowear → Headlights_off
5: Openinventoryui → Vtol_setactive
6: Openlootingui → Vtol_setinactive
7: Proximityassist_setactive
8: Proximityassist_setinactive
9: Flighthud_invalid
10: Scanninghud_invalid
11: Comms_acceptcall
12: Comms_declinecall
Rarity: Rare
Parallax "Piconalia" Energy Assault Rifle (volt_rifle_energy_01_lumi01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Equiptowear → Firepattern_setstaggered
1: Openinventoryui → Firepattern_setsynchronized
2: Openlootingui → Piptype_setlead
3: Carry → Piptype_setlag
4: Drop → Landinggear_invalid
5: Place → Selfdestruct_engage
6: Store → Selfdestruct_disengage
7: Hailtarget_start
8: Hailtarget_stop
9: Sensors_on
10: Sensors_off
11: Scan_enable
12: Scan_disable
Rarity: Common
Parallax Rifle Battery (80 Cap) (volt_rifle_energy_01_mag)
Changed
16 changes
rarity: Common
stdItem
Rarity: Common
entity_tags
4: 841a39fd-f349-4a81-9a57-fd75d64d3c09 → dab3b8ae-beb4-4245-a2fe-b6a3e1b269b7
5: bbcb43ed-5a96-4766-8fb9-3181305e149b → 841a39fd-f349-4a81-9a57-fd75d64d3c09
6: b7f29c2b-5910-41fd-b402-ecdfec8cfe0f → bbcb43ed-5a96-4766-8fb9-3181305e149b
7: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → b7f29c2b-5910-41fd-b402-ecdfec8cfe0f
8: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
4
tag: 841a39fd-f349-4a81-9a57-fd75d64d3c09 → dab3b8ae-beb4-4245-a2fe-b6a3e1b269b7
name: Volt → MagSize2
5
tag: bbcb43ed-5a96-4766-8fb9-3181305e149b → 841a39fd-f349-4a81-9a57-fd75d64d3c09
name: Electron → Volt
6
tag: b7f29c2b-5910-41fd-b402-ecdfec8cfe0f → bbcb43ed-5a96-4766-8fb9-3181305e149b
name: Parallax → Electron
7
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → b7f29c2b-5910-41fd-b402-ecdfec8cfe0f
name: CanGenerateAsLoot → Parallax
8
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: CanGenerateAsLoot
Zenith "Landslide" Laser Sniper Rifle (volt_sniper_energy_01_tint02)
Changed
11 changes
name: Zenith Laser Sniper Rifle → Zenith "Landslide" Laser Sniper Rifle
rarity: Uncommon
stdItem
Name: Zenith Laser Sniper Rifle → Zenith "Landslide" Laser Sniper Rifle
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
Rarity: Uncommon
Parallax "ArcCorp" Energy Assault Rifle (volt_rifle_energy_01_red01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Openinventoryui → Scan_disable
1: Openlootingui → Shields_on
2: Carry → Shields_off
3: Drop → Missiles_armmissile
4: Place → Missiles_disarmmissiles
5: Store → Missiles_cyclemissiles
6: Equiptowear → Missiles_firemissiles
7: Weapons_on
8: Weapons_off
9: Countermeasures_fire
10: Headlights_on
11: Headlights_off
12: Vtol_setactive
Rarity: Common
Parallax "Sunstone" Energy Assault Rifle (volt_rifle_energy_01_tint01)
Changed
15 changes
rarity: Uncommon
stdItem
Interactions
0: Openinventoryui → Gsafe_setactive
1: Openlootingui → Gsafe_setinactive
2: Carry → Esp_setactive
3: Drop → Esp_setinactive
4: Place → Quantumspool_setactive
5: Store → Quantumspool_setinactive
6: Equiptowear → Quantumtravel_setactive
7: Quantumtravel_setinactive
8: Weaponcontroller_setactive
9: Weaponcontroller_setinactive
10: Gimbaltype_setfixed
11: Gimbaltype_setgimbal
12: Gimbaltype_setaimassist
Rarity: Uncommon
Parallax "Sanguine" Energy Assault Rifle (volt_rifle_energy_01_tint02)
Changed
15 changes
rarity: Uncommon
stdItem
Interactions
0: Drop → Opencanopy
1: Place → Closecanopy
2: Store → Landinggear_deploy
3: Equiptowear → Landinggear_retract
4: Openinventoryui → Coupled_setcoupled
5: Openlootingui → Coupled_setdecoupled
6: Carry → Gsafe_setactive
7: Gsafe_setinactive
8: Esp_setactive
9: Esp_setinactive
10: Quantumspool_setactive
11: Quantumspool_setinactive
12: Quantumtravel_setactive
Rarity: Uncommon
Parallax "GCD-Army" Rifle (volt_rifle_energy_01_uee01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Place → Quantumtravel_setactive
1: Store → Quantumtravel_setinactive
2: Equiptowear → Weaponcontroller_setactive
3: Openinventoryui → Weaponcontroller_setinactive
4: Openlootingui → Gimbaltype_setfixed
5: Carry → Gimbaltype_setgimbal
6: Drop → Gimbaltype_setaimassist
7: Firepattern_setstaggered
8: Firepattern_setsynchronized
9: Piptype_setlead
10: Piptype_setlag
11: Landinggear_invalid
12: Selfdestruct_engage
Rarity: Common
Parallax "microTech" Energy Assault Rifle (volt_rifle_energy_01_white01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Store → Shields_on
1: Equiptowear → Shields_off
2: Openinventoryui → Missiles_armmissile
3: Openlootingui → Missiles_disarmmissiles
4: Carry → Missiles_cyclemissiles
5: Drop → Missiles_firemissiles
6: Place → Weapons_on
7: Weapons_off
8: Countermeasures_fire
9: Headlights_on
10: Headlights_off
11: Vtol_setactive
12: Vtol_setinactive
Rarity: Common
Prism Laser Shotgun (volt_shotgun_energy_01)
Changed
2 changes
rarity: Common
stdItem
Rarity: Common
Prism "Hurston" Laser Shotgun (volt_shotgun_energy_01_black01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Openlootingui → Comms_acceptcall
1: Carry → Comms_declinecall
2: Drop → Shiptransformextend
3: Place → Shiptransformretract
4: Store → Ejectcargo
5: Equiptowear → Openaccesspoints
6: Openinventoryui → Closeaccesspoints
7: Flight_ready
8: Dummyinteraction
9: Commsinteraction
10: Opencanopy
11: Closecanopy
12: Landinggear_deploy
Rarity: Common
Prism "Crusader" Laser Shotgun (volt_shotgun_energy_01_blue01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Drop → Landinggear_invalid
1: Place → Selfdestruct_engage
2: Store → Selfdestruct_disengage
3: Equiptowear → Hailtarget_start
4: Openinventoryui → Hailtarget_stop
5: Openlootingui → Sensors_on
6: Carry → Sensors_off
7: Scan_enable
8: Scan_disable
9: Shields_on
10: Shields_off
11: Missiles_armmissile
12: Missiles_disarmmissiles
Rarity: Common
Weapon Rack (Weapon_Rack_DRAK_Golem_Left)
Changed
1 change
stdItem
Ports
0
DisplayName: @LOC_EMPTY → @itemport_weapon_storage_rifle_1
Prism "Irradiated" Laser Shotgun (volt_shotgun_energy_01_collector01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Drop → Comms_declinecall
1: Place → Shiptransformextend
2: Store → Shiptransformretract
3: Equiptowear → Openaccesspoints
4: Openinventoryui → Closeaccesspoints
5: Openlootingui → Flight_ready
6: Carry → Dummyinteraction
7: Commsinteraction
8: Opencanopy
9: Closecanopy
10: Landinggear_deploy
11: Landinggear_retract
12: Coupled_setcoupled
Rarity: Common
Prism Laser Shotgun Battery (20 cap) (volt_shotgun_energy_01_mag)
Changed
16 changes
rarity: Common
stdItem
Rarity: Common
entity_tags
4: 841a39fd-f349-4a81-9a57-fd75d64d3c09 → 655ab768-bc34-4f3e-ace9-e98696c52545
5: bbcb43ed-5a96-4766-8fb9-3181305e149b → 841a39fd-f349-4a81-9a57-fd75d64d3c09
6: 10c347fd-880e-4787-82b4-afd16c1c323b → bbcb43ed-5a96-4766-8fb9-3181305e149b
7: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → 10c347fd-880e-4787-82b4-afd16c1c323b
8: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
4
tag: 841a39fd-f349-4a81-9a57-fd75d64d3c09 → 655ab768-bc34-4f3e-ace9-e98696c52545
name: Volt → MagSize1
5
tag: bbcb43ed-5a96-4766-8fb9-3181305e149b → 841a39fd-f349-4a81-9a57-fd75d64d3c09
name: Electron → Volt
6
tag: 10c347fd-880e-4787-82b4-afd16c1c323b → bbcb43ed-5a96-4766-8fb9-3181305e149b
name: Prism → Electron
7
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → 10c347fd-880e-4787-82b4-afd16c1c323b
name: CanGenerateAsLoot → Prism
8
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: CanGenerateAsLoot
Prism "ArcCorp" Laser Shotgun (volt_shotgun_energy_01_red01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Store → Flight_ready
1: Equiptowear → Dummyinteraction
2: Openinventoryui → Commsinteraction
3: Openlootingui → Opencanopy
4: Carry → Closecanopy
5: Drop → Landinggear_deploy
6: Place → Landinggear_retract
7: Coupled_setcoupled
8: Coupled_setdecoupled
9: Gsafe_setactive
10: Gsafe_setinactive
11: Esp_setactive
12: Esp_setinactive
Rarity: Common
Prism "Hazard" Laser Shotgun (volt_shotgun_energy_01_store01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Place → Quantumspool_setactive
1: Store → Quantumspool_setinactive
2: Equiptowear → Quantumtravel_setactive
3: Openinventoryui → Quantumtravel_setinactive
4: Openlootingui → Weaponcontroller_setactive
5: Carry → Weaponcontroller_setinactive
6: Drop → Gimbaltype_setfixed
7: Gimbaltype_setgimbal
8: Gimbaltype_setaimassist
9: Firepattern_setstaggered
10: Firepattern_setsynchronized
11: Piptype_setlead
12: Piptype_setlag
Rarity: Common
Prism "Disrupt Camo" Laser Shotgun (volt_shotgun_energy_01_store02)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Openinventoryui → Scan_disable
1: Openlootingui → Shields_on
2: Carry → Shields_off
3: Drop → Missiles_armmissile
4: Place → Missiles_disarmmissiles
5: Store → Missiles_cyclemissiles
6: Equiptowear → Missiles_firemissiles
7: Weapons_on
8: Weapons_off
9: Countermeasures_fire
10: Headlights_on
11: Headlights_off
12: Vtol_setactive
Rarity: Common
Prism "Bonedust" Laser Shotgun (volt_shotgun_energy_01_tint01)
Changed
15 changes
rarity: Uncommon
stdItem
Interactions
0: Equiptowear → Vtol_setinactive
1: Openinventoryui → Proximityassist_setactive
2: Openlootingui → Proximityassist_setinactive
3: Carry → Flighthud_invalid
4: Drop → Scanninghud_invalid
5: Place → Comms_acceptcall
6: Store → Comms_declinecall
7: Shiptransformextend
8: Shiptransformretract
9: Bottomtotop
10: Toptobottom
11: Openaccesspoints
12: Closeaccesspoints
Rarity: Uncommon
Prism "Deep Sea" Laser Shotgun (volt_shotgun_energy_01_tint02)
Changed
15 changes
rarity: Uncommon
stdItem
Interactions
0: Carry → Missiles_cyclemissiles
1: Drop → Missiles_firemissiles
2: Place → Weapons_on
3: Store → Weapons_off
4: Equiptowear → Countermeasures_fire
5: Openinventoryui → Headlights_on
6: Openlootingui → Headlights_off
7: Vtol_setactive
8: Vtol_setinactive
9: Proximityassist_setactive
10: Proximityassist_setinactive
11: Flighthud_invalid
12: Scanninghud_invalid
Rarity: Uncommon
Prism "Firesteel" Laser Shotgun (volt_shotgun_energy_01_tint03)
Changed
15 changes
rarity: Rare
stdItem
Interactions
0: Openlootingui → Gimbaltype_setaimassist
1: Carry → Firepattern_setstaggered
2: Drop → Firepattern_setsynchronized
3: Place → Piptype_setlead
4: Store → Piptype_setlag
5: Equiptowear → Landinggear_invalid
6: Openinventoryui → Selfdestruct_engage
7: Selfdestruct_disengage
8: Hailtarget_start
9: Hailtarget_stop
10: Sensors_on
11: Sensors_off
12: Scan_enable
Rarity: Rare
Prism "microTech" Laser Shotgun (volt_shotgun_energy_01_white01)
Changed
15 changes
rarity: Common
stdItem
Interactions
0: Carry → Coupled_setdecoupled
1: Drop → Gsafe_setactive
2: Place → Gsafe_setinactive
3: Store → Esp_setactive
4: Equiptowear → Esp_setinactive
5: Openinventoryui → Quantumspool_setactive
6: Openlootingui → Quantumspool_setinactive
7: Quantumtravel_setactive
8: Quantumtravel_setinactive
9: Weaponcontroller_setactive
10: Weaponcontroller_setinactive
11: Gimbaltype_setfixed
12: Gimbaltype_setgimbal
Rarity: Common
Quartz Energy SMG (volt_smg_energy_01)
Changed
5 changes
rarity: Common
stdItem
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Common
Quartz "Hurston" Energy SMG (volt_smg_energy_01_black01)
Changed
12 changes
rarity: Common
stdItem
Interactions
0: Drop → Carry
1: Place → Drop
2: Store → Place
3: Equiptowear → Store
4: Openinventoryui → Equiptowear
5: Openlootingui → Openinventoryui
6: Carry → Openlootingui
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Common
Quartz "Crusader" Energy SMG (volt_smg_energy_01_blue01)
Changed
12 changes
rarity: Common
stdItem
Interactions
0: Place → Drop
1: Store → Place
2: Equiptowear → Store
3: Openinventoryui → Equiptowear
4: Openlootingui → Openinventoryui
5: Carry → Openlootingui
6: Drop → Carry
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Common
Quartz "Jungle Camo" Energy SMG (volt_smg_energy_01_collector01)
Changed
12 changes
rarity: Rare
stdItem
Interactions
0: Equiptowear → Store
1: Openinventoryui → Equiptowear
2: Openlootingui → Openinventoryui
3: Carry → Openlootingui
4: Drop → Carry
5: Place → Drop
6: Store → Place
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Rare
Quartz "Hunter Camo" Energy SMG (volt_smg_energy_01_collector02)
Changed
12 changes
rarity: Rare
stdItem
Interactions
0: Openlootingui → Openinventoryui
1: Carry → Openlootingui
2: Drop → Carry
3: Place → Drop
4: Store → Place
5: Equiptowear → Store
6: Openinventoryui → Equiptowear
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Rare
Quartz "Cobalt Camo" Energy SMG (volt_smg_energy_01_collector03)
Changed
12 changes
rarity: Rare
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Carry
2: Place → Drop
3: Store → Place
4: Equiptowear → Store
5: Openinventoryui → Equiptowear
6: Openlootingui → Openinventoryui
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Rare
Quartz "Piconalia" Energy SMG (volt_smg_energy_01_lumi01)
Changed
12 changes
rarity: Common
stdItem
Interactions
0: Equiptowear → Store
1: Openinventoryui → Equiptowear
2: Openlootingui → Openinventoryui
3: Carry → Openlootingui
4: Drop → Carry
5: Place → Drop
6: Store → Place
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Common
Zenith "Thunderstrike" Laser Sniper Rifle (volt_sniper_energy_01_tint03)
Changed
9 changes
rarity: Uncommon
stdItem
Interactions
0: Place → Drop
1: Store → Place
2: Equiptowear → Store
3: Openinventoryui → Equiptowear
4: Openlootingui → Openinventoryui
5: Carry → Openlootingui
6: Drop → Carry
Rarity: Uncommon
Quartz Energy SMG Battery (45 cap) (volt_smg_energy_01_mag)
Changed
16 changes
rarity: Common
stdItem
Rarity: Common
entity_tags
4: 841a39fd-f349-4a81-9a57-fd75d64d3c09 → 655ab768-bc34-4f3e-ace9-e98696c52545
5: bbcb43ed-5a96-4766-8fb9-3181305e149b → 841a39fd-f349-4a81-9a57-fd75d64d3c09
6: 0ce08d4c-db0a-4bf5-aee8-28a84d44c5b0 → bbcb43ed-5a96-4766-8fb9-3181305e149b
7: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → 0ce08d4c-db0a-4bf5-aee8-28a84d44c5b0
8: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
4
tag: 841a39fd-f349-4a81-9a57-fd75d64d3c09 → 655ab768-bc34-4f3e-ace9-e98696c52545
name: Volt → MagSize1
5
tag: bbcb43ed-5a96-4766-8fb9-3181305e149b → 841a39fd-f349-4a81-9a57-fd75d64d3c09
name: Electron → Volt
6
tag: 0ce08d4c-db0a-4bf5-aee8-28a84d44c5b0 → bbcb43ed-5a96-4766-8fb9-3181305e149b
name: Quartz → Electron
7
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → 0ce08d4c-db0a-4bf5-aee8-28a84d44c5b0
name: CanGenerateAsLoot → Quartz
8
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: CanGenerateAsLoot
Quartz "ArcCorp" Energy SMG (volt_smg_energy_01_red01)
Changed
12 changes
rarity: Common
stdItem
Interactions
0: Place → Drop
1: Store → Place
2: Equiptowear → Store
3: Openinventoryui → Equiptowear
4: Openlootingui → Openinventoryui
5: Carry → Openlootingui
6: Drop → Carry
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Common
Quartz "True Valor" Energy SMG (volt_smg_energy_01_store01)
Changed
12 changes
rarity: Common
stdItem
Interactions
0: Openlootingui → Openinventoryui
1: Carry → Openlootingui
2: Drop → Carry
3: Place → Drop
4: Store → Place
5: Equiptowear → Store
6: Openinventoryui → Equiptowear
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Common
Quartz "Clawed Steel" Energy SMG (volt_smg_energy_01_store02)
Changed
12 changes
rarity: Common
stdItem
Interactions
0: Openinventoryui → Equiptowear
1: Openlootingui → Openinventoryui
2: Carry → Openlootingui
3: Drop → Carry
4: Place → Drop
5: Store → Place
6: Equiptowear → Store
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Common
Quartz "New Dawn" Energy SMG (volt_smg_energy_01_store03)
Changed
12 changes
rarity: Common
stdItem
Interactions
0: Openinventoryui → Equiptowear
1: Openlootingui → Openinventoryui
2: Carry → Openlootingui
3: Drop → Carry
4: Place → Drop
5: Store → Place
6: Equiptowear → Store
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Common
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01)
Changed
12 changes
rarity: Uncommon
stdItem
Interactions
0: Drop → Carry
1: Place → Drop
2: Store → Place
3: Equiptowear → Store
4: Openinventoryui → Equiptowear
5: Openlootingui → Openinventoryui
6: Carry → Openlootingui
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Uncommon
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01_optic_001)
Changed
18 changes
rarity: Uncommon
stdItem
Interactions
0: Set_airlockconnected → Stepthrough
1: Open → Toggle
2: Close → Unlock
3: Lock → Overrideclose
4: Override → Opencomplete
5: Stepthrough → Closecomplete
6: Toggle → Opentrigger
7: Unlock → Openself
8: Overrideclose → Allowopen
9: Opencomplete → Locktrigger
10: Closecomplete → Unlocktrigger
11: Opentrigger → Lockself
12: Openself → Unlockself
DimensionOverrides
Length: 1.125 → 1.5
Volume: 0.324 → 0.432
InventoryOccupancy
UIDimensions
Length: 1.125 → 1.5
Rarity: Uncommon