Version Changelog
4.6.0-LIVE.11218823
4.7.2-LIVE.11674325
· Released Apr 22, 2026
Items
+1159
~14138
-25
Vehicles
+6
~287
-2
Blueprints
+1044
~0
-0
Missions
+2796
~0
-0
Locations
+1992
~0
-0
FarSight "Thunderstrike" (8x Telescopic)
(volt_optics_tsco_x8_s3_tint03)
Changed
9 changes
rarity:
Uncommon
stdItem
Interactions
0:
Deactivateshower
→
Setstate_blocked
1:
Carry
→
Setstate_unblocked
2:
Drop
→
Setstate_noaccess
3:
Place
→
Setstate_access
4:
Store
→
Pressurecycle
5:
Equiptowear
→
Pressurecyclecomplete
6:
Set_airlockconnected
Rarity:
Uncommon
Parallax "Shock Trooper" Energy Assault Rifle
(volt_rifle_energy_01_camo01)
Changed
18 changes
rarity:
Epic
stdItem
Interactions
0:
Place
→
Proximityassist_setactive
1:
Store
→
Proximityassist_setinactive
2:
Equiptowear
→
Flighthud_invalid
3:
Openinventoryui
→
Scanninghud_invalid
4:
Openlootingui
→
Comms_acceptcall
5:
Carry
→
Comms_declinecall
6:
Drop
→
Shiptransformextend
7:
Shiptransformretract
8:
Openaccesspoints
9:
Closeaccesspoints
10:
Flight_ready
11:
Dummyinteraction
12:
Commsinteraction
Rarity:
Epic
entity_tags
3:
cc8957cf-45da-4a55-84cc-af4a125eff2e
→
b285311b-1f68-4a69-b73f-1295e83a3909
entity_tag_map
3
tag:
cc8957cf-45da-4a55-84cc-af4a125eff2e
→
b285311b-1f68-4a69-b73f-1295e83a3909
name:
Legendary
→
Epic
Parallax "Fun Kopion Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector02)
Changed
15 changes
rarity:
Common
stdItem
Interactions
0:
Carry
→
Quantumtravel_setinactive
1:
Drop
→
Weaponcontroller_setactive
2:
Place
→
Weaponcontroller_setinactive
3:
Store
→
Gimbaltype_setfixed
4:
Equiptowear
→
Gimbaltype_setgimbal
5:
Openinventoryui
→
Gimbaltype_setaimassist
6:
Openlootingui
→
Firepattern_setstaggered
7:
Firepattern_setsynchronized
8:
Piptype_setlead
9:
Piptype_setlag
10:
Landinggear_invalid
11:
Selfdestruct_engage
12:
Selfdestruct_disengage
Rarity:
Common
Parallax "Fun Military Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector03)
Changed
15 changes
rarity:
Common
stdItem
Interactions
0:
Openlootingui
→
Gimbaltype_setaimassist
1:
Carry
→
Firepattern_setstaggered
2:
Drop
→
Firepattern_setsynchronized
3:
Place
→
Piptype_setlead
4:
Store
→
Piptype_setlag
5:
Equiptowear
→
Landinggear_invalid
6:
Openinventoryui
→
Selfdestruct_engage
7:
Selfdestruct_disengage
8:
Hailtarget_start
9:
Hailtarget_stop
10:
Sensors_on
11:
Sensors_off
12:
Scan_enable
Rarity:
Common
Parallax "Fun Military Tooth" Energy Assault Rifle
(volt_rifle_energy_01_collector04)
Changed
15 changes
rarity:
Rare
stdItem
Interactions
0:
Carry
→
Weapons_on
1:
Drop
→
Weapons_off
2:
Place
→
Countermeasures_fire
3:
Store
→
Headlights_on
4:
Equiptowear
→
Headlights_off
5:
Openinventoryui
→
Vtol_setactive
6:
Openlootingui
→
Vtol_setinactive
7:
Proximityassist_setactive
8:
Proximityassist_setinactive
9:
Flighthud_invalid
10:
Scanninghud_invalid
11:
Comms_acceptcall
12:
Comms_declinecall
Rarity:
Rare
Parallax "Piconalia" Energy Assault Rifle
(volt_rifle_energy_01_lumi01)
Changed
15 changes
rarity:
Common
stdItem
Interactions
0:
Equiptowear
→
Firepattern_setstaggered
1:
Openinventoryui
→
Firepattern_setsynchronized
2:
Openlootingui
→
Piptype_setlead
3:
Carry
→
Piptype_setlag
4:
Drop
→
Landinggear_invalid
5:
Place
→
Selfdestruct_engage
6:
Store
→
Selfdestruct_disengage
7:
Hailtarget_start
8:
Hailtarget_stop
9:
Sensors_on
10:
Sensors_off
11:
Scan_enable
12:
Scan_disable
Rarity:
Common
Parallax Rifle Battery (80 Cap)
(volt_rifle_energy_01_mag)
Changed
16 changes
rarity:
Common
stdItem
Rarity:
Common
entity_tags
4:
841a39fd-f349-4a81-9a57-fd75d64d3c09
→
dab3b8ae-beb4-4245-a2fe-b6a3e1b269b7
5:
bbcb43ed-5a96-4766-8fb9-3181305e149b
→
841a39fd-f349-4a81-9a57-fd75d64d3c09
6:
b7f29c2b-5910-41fd-b402-ecdfec8cfe0f
→
bbcb43ed-5a96-4766-8fb9-3181305e149b
7:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
→
b7f29c2b-5910-41fd-b402-ecdfec8cfe0f
8:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
4
tag:
841a39fd-f349-4a81-9a57-fd75d64d3c09
→
dab3b8ae-beb4-4245-a2fe-b6a3e1b269b7
name:
Volt
→
MagSize2
5
tag:
bbcb43ed-5a96-4766-8fb9-3181305e149b
→
841a39fd-f349-4a81-9a57-fd75d64d3c09
name:
Electron
→
Volt
6
tag:
b7f29c2b-5910-41fd-b402-ecdfec8cfe0f
→
bbcb43ed-5a96-4766-8fb9-3181305e149b
name:
Parallax
→
Electron
7
tag:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
→
b7f29c2b-5910-41fd-b402-ecdfec8cfe0f
name:
CanGenerateAsLoot
→
Parallax
8
tag:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name:
CanGenerateAsLoot
Zenith "Landslide" Laser Sniper Rifle
(volt_sniper_energy_01_tint02)
Changed
11 changes
name:
Zenith Laser Sniper Rifle
→
Zenith "Landslide" Laser Sniper Rifle
rarity:
Uncommon
stdItem
Name:
Zenith Laser Sniper Rifle
→
Zenith "Landslide" Laser Sniper Rifle
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Rarity:
Uncommon
Prism "Firesteel" Laser Shotgun
(volt_shotgun_energy_01_tint03)
Changed
15 changes
rarity:
Rare
stdItem
Interactions
0:
Openlootingui
→
Gimbaltype_setaimassist
1:
Carry
→
Firepattern_setstaggered
2:
Drop
→
Firepattern_setsynchronized
3:
Place
→
Piptype_setlead
4:
Store
→
Piptype_setlag
5:
Equiptowear
→
Landinggear_invalid
6:
Openinventoryui
→
Selfdestruct_engage
7:
Selfdestruct_disengage
8:
Hailtarget_start
9:
Hailtarget_stop
10:
Sensors_on
11:
Sensors_off
12:
Scan_enable
Rarity:
Rare
Prism "microTech" Laser Shotgun
(volt_shotgun_energy_01_white01)
Changed
15 changes
rarity:
Common
stdItem
Interactions
0:
Carry
→
Coupled_setdecoupled
1:
Drop
→
Gsafe_setactive
2:
Place
→
Gsafe_setinactive
3:
Store
→
Esp_setactive
4:
Equiptowear
→
Esp_setinactive
5:
Openinventoryui
→
Quantumspool_setactive
6:
Openlootingui
→
Quantumspool_setinactive
7:
Quantumtravel_setactive
8:
Quantumtravel_setinactive
9:
Weaponcontroller_setactive
10:
Weaponcontroller_setinactive
11:
Gimbaltype_setfixed
12:
Gimbaltype_setgimbal
Rarity:
Common
Quartz Energy SMG
(volt_smg_energy_01)
Changed
5 changes
rarity:
Common
stdItem
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Common
Quartz "Hurston" Energy SMG
(volt_smg_energy_01_black01)
Changed
12 changes
rarity:
Common
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equiptowear
→
Store
4:
Openinventoryui
→
Equiptowear
5:
Openlootingui
→
Openinventoryui
6:
Carry
→
Openlootingui
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Common
Quartz "Crusader" Energy SMG
(volt_smg_energy_01_blue01)
Changed
12 changes
rarity:
Common
stdItem
Interactions
0:
Place
→
Drop
1:
Store
→
Place
2:
Equiptowear
→
Store
3:
Openinventoryui
→
Equiptowear
4:
Openlootingui
→
Openinventoryui
5:
Carry
→
Openlootingui
6:
Drop
→
Carry
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Common
Quartz "Jungle Camo" Energy SMG
(volt_smg_energy_01_collector01)
Changed
12 changes
rarity:
Rare
stdItem
Interactions
0:
Equiptowear
→
Store
1:
Openinventoryui
→
Equiptowear
2:
Openlootingui
→
Openinventoryui
3:
Carry
→
Openlootingui
4:
Drop
→
Carry
5:
Place
→
Drop
6:
Store
→
Place
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Rare
Quartz "Hunter Camo" Energy SMG
(volt_smg_energy_01_collector02)
Changed
12 changes
rarity:
Rare
stdItem
Interactions
0:
Openlootingui
→
Openinventoryui
1:
Carry
→
Openlootingui
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
5:
Equiptowear
→
Store
6:
Openinventoryui
→
Equiptowear
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Rare
Quartz "Cobalt Camo" Energy SMG
(volt_smg_energy_01_collector03)
Changed
12 changes
rarity:
Rare
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Rare
Quartz "Piconalia" Energy SMG
(volt_smg_energy_01_lumi01)
Changed
12 changes
rarity:
Common
stdItem
Interactions
0:
Equiptowear
→
Store
1:
Openinventoryui
→
Equiptowear
2:
Openlootingui
→
Openinventoryui
3:
Carry
→
Openlootingui
4:
Drop
→
Carry
5:
Place
→
Drop
6:
Store
→
Place
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Common
Zenith "Thunderstrike" Laser Sniper Rifle
(volt_sniper_energy_01_tint03)
Changed
9 changes
rarity:
Uncommon
stdItem
Interactions
0:
Place
→
Drop
1:
Store
→
Place
2:
Equiptowear
→
Store
3:
Openinventoryui
→
Equiptowear
4:
Openlootingui
→
Openinventoryui
5:
Carry
→
Openlootingui
6:
Drop
→
Carry
Rarity:
Uncommon
Quartz "Black Op" Energy SMG
(volt_smg_energy_01_tint02_optic_001)
Changed
18 changes
rarity:
Uncommon
stdItem
Interactions
0:
Setstate_powered
→
Setstate_access
1:
Setstate_unpowered
→
Pressurecycle
2:
Setstate_blocked
→
Pressurecyclecomplete
3:
Setstate_unblocked
→
Set_airlockconnected
4:
Setstate_noaccess
→
Open
5:
Setstate_access
→
Close
6:
Pressurecycle
→
Lock
7:
Pressurecyclecomplete
→
Override
8:
Set_airlockconnected
→
Stepthrough
9:
Open
→
Toggle
10:
Close
→
Unlock
11:
Lock
→
Overrideclose
12:
Override
→
Opencomplete
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Uncommon
Quartz "Lumen" Energy SMG
(volt_smg_energy_01_tint03)
Changed
12 changes
rarity:
Uncommon
stdItem
Interactions
0:
Store
→
Place
1:
Equiptowear
→
Store
2:
Openinventoryui
→
Equiptowear
3:
Openlootingui
→
Openinventoryui
4:
Carry
→
Openlootingui
5:
Drop
→
Carry
6:
Place
→
Drop
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Uncommon
Quartz "Lumen" Energy SMG
(volt_smg_energy_01_tint03_optic_001)
Changed
18 changes
rarity:
Uncommon
stdItem
Interactions
0:
Allowopen
→
Openrequest
1:
Locktrigger
→
Closerequest
2:
Unlocktrigger
→
Closetrigger
3:
Lockself
→
Closeself
4:
Unlockself
→
Allowclose
5:
Openrequest
→
Gate_close
6:
Closerequest
→
Set_pressurenormalized
7:
Closetrigger
→
Set_pressuredifferential
8:
Closeself
→
Setstate_powered
9:
Allowclose
→
Setstate_unpowered
10:
Gate_close
→
Setstate_blocked
11:
Set_pressurenormalized
→
Setstate_unblocked
12:
Set_pressuredifferential
→
Setstate_noaccess
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Uncommon
Quartz "GCD-Army" SMG
(volt_smg_energy_01_uee01)
Changed
12 changes
rarity:
Common
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Common
Quartz "microTech" Energy SMG
(volt_smg_energy_01_white01)
Changed
12 changes
rarity:
Common
stdItem
Interactions
0:
Store
→
Place
1:
Equiptowear
→
Store
2:
Openinventoryui
→
Equiptowear
3:
Openlootingui
→
Openinventoryui
4:
Carry
→
Openlootingui
5:
Drop
→
Carry
6:
Place
→
Drop
DimensionOverrides
Length:
1.125
→
1.5
Volume:
0.324
→
0.432
InventoryOccupancy
UIDimensions
Length:
1.125
→
1.5
Rarity:
Common
Zenith Laser Sniper Rifle
(volt_sniper_energy_01)
Changed
2 changes
rarity:
Common
stdItem
Rarity:
Common
Zenith "Snow Camo" Laser Sniper Rifle
(volt_sniper_energy_01_collector01)
Changed
9 changes
rarity:
Common
stdItem
Interactions
0:
Openinventoryui
→
Equiptowear
1:
Openlootingui
→
Openinventoryui
2:
Carry
→
Openlootingui
3:
Drop
→
Carry
4:
Place
→
Drop
5:
Store
→
Place
6:
Equiptowear
→
Store
Rarity:
Common
Zenith Laser Sniper Rifle Battery (22 Cap)
(volt_sniper_energy_01_mag)
Changed
16 changes
rarity:
Common
stdItem
Rarity:
Common
entity_tags
4:
841a39fd-f349-4a81-9a57-fd75d64d3c09
→
dab3b8ae-beb4-4245-a2fe-b6a3e1b269b7
5:
bbcb43ed-5a96-4766-8fb9-3181305e149b
→
841a39fd-f349-4a81-9a57-fd75d64d3c09
6:
0a9a975e-18a6-46c3-b7c5-851a7501da70
→
bbcb43ed-5a96-4766-8fb9-3181305e149b
7:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
→
0a9a975e-18a6-46c3-b7c5-851a7501da70
8:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
4
tag:
841a39fd-f349-4a81-9a57-fd75d64d3c09
→
dab3b8ae-beb4-4245-a2fe-b6a3e1b269b7
name:
Volt
→
MagSize2
5
tag:
bbcb43ed-5a96-4766-8fb9-3181305e149b
→
841a39fd-f349-4a81-9a57-fd75d64d3c09
name:
Electron
→
Volt
6
tag:
0a9a975e-18a6-46c3-b7c5-851a7501da70
→
bbcb43ed-5a96-4766-8fb9-3181305e149b
name:
Zenith
→
Electron
7
tag:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
→
0a9a975e-18a6-46c3-b7c5-851a7501da70
name:
CanGenerateAsLoot
→
Zenith
8
tag:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name:
CanGenerateAsLoot
Zenith "Golden Blossom" Laser Sniper Rifle
(volt_sniper_energy_01_store01)
Changed
9 changes
rarity:
Common
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equiptowear
→
Store
4:
Openinventoryui
→
Equiptowear
5:
Openlootingui
→
Openinventoryui
6:
Carry
→
Openlootingui
Rarity:
Common
<= PLACEHOLDER =>
(Weapon_Rack_1_KSAR_Shotgun_Ballistic_01_Common_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_KSAR_Shotgun_Energy_01_AmmoOnly_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_KSAR_Shotgun_Energy_01_Common_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_KSAR_SMG_AmmoOnly_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_KSAR_SMG_Common_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_KSAR_Sniper_AmmoOnly_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_KSAR_Sniper_Common_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_LBCO_Sniper_AmmoOnly_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_LBCO_Sniper_Common_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_NONE_LMG_AmmoOnly_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_NONE_LMG_Common_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_NONE_LMG_Uncommon_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_NONE_Rifle_AmmoOnly_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_NONE_Rifle_Common_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_Volt_SMG_Uncommon_003)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_Volt_SMG_Uncommon_002)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_VOLT_Sniper_AmmoOnly_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_VOLT_Sniper_Common_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_VOLT_Sniper_Uncommon_001)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_VOLT_Sniper_Uncommon_002)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_1_VOLT_Sniper_Uncommon_003)
Changed
5 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
2
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_1
3
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_2
4
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_pistol_3
<= PLACEHOLDER =>
(Weapon_Rack_2_Slots_MRAI_Guardian)
Changed
2 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_2
<= PLACEHOLDER =>
(Weapon_Rack_2_Slots_RSI_Meteor)
Changed
4 changes
stdItem
Ports
0
DisplayName:
@LOC_EMPTY
→
@itemport_weapon_storage_rifle_1
1
DisplayName:
@LOC_EMPTY
→
@itemport_slot
Manufacturer
Code:
RSI
manufacturer:
RSI