Version Changelog

4.6.0-LIVE.11218823 4.7.2-LIVE.11674325 · Apr 22, 2026
4.8.0-LIVE.11825000
<= PLACEHOLDER => (Barrel_Attachment)
Changed
4 changes
classification: FPS.WeaponAttachment.BarrelAttachment
rarity: Common
stdItem
Rarity: Common
Ace Interceptor Flight Suit (basl_combat_light_flightsuit_02_01_01)
Changed
16 changes
rarity: Epic
stdItem
Manufacturer
Code: MIS
ResourceContainer
Mass: 0.2
DimensionOverrides
Height: 1.5 → 0.75
Volume: 0.432 → 0.216
InventoryOccupancy
UIDimensions
Height: 1.5 → 0.75
Rarity: Epic
entity_tags
9: b97f2439-cde7-45f9-acc3-5eab75b0f84c → eca4cc23-79f7-4511-9cf1-1a832385383d
10: eca4cc23-79f7-4511-9cf1-1a832385383d → bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
11: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
9
tag: b97f2439-cde7-45f9-acc3-5eab75b0f84c → eca4cc23-79f7-4511-9cf1-1a832385383d
name: Stackable → ReceiveParentActorInteractions
10
tag: eca4cc23-79f7-4511-9cf1-1a832385383d → bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: ReceiveParentActorInteractions → CanGenerateAsLoot
11
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: CanGenerateAsLoot
manufacturer: MIS
Advocacy Interceptor Helmet (basl_combat_light_helmet_01_01_01)
Changed
44 changes
rarity: Common
stdItem
Ports
1
Size: 1 → 0
Flags
#0: uneditable
Types
#0: Radar
MaxSize: 1 → 0
MinSize: 1 → 0
PortName: radar → helmet_visor
Uneditable: true → false
DisplayName: @item_TypeRadar → @item_TypeVisor
CompatibleTypes
#0
Type: Radar
2
Size: 1 → 0
Flags
#0: uneditable
Types
0: Radar → Char_Flair
MaxSize: 1 → 0
MinSize: 1 → 0
PortName: long_range_radar → universal_necksock
Uneditable: true → false
DisplayName: @item_SubTypeRadar → @item_TypeChar_Armor_Helmet
CompatibleTypes
0
Type: Radar → Char_Flair
Tags
#0: necksock
RequiredTags
#0: necksock
3
PortName: ping → radar
DisplayName: @item_Name_test_ping → @item_TypeRadar
Types
#0: FPS_Radar
CompatibleTypes
#0
Type: FPS_Radar
4
Size: 1
Flags
#0: uneditable
Types
#0: Avionics
MaxSize: 1
MinSize: 1
PortName: scanner
Uneditable: true
DisplayName: @item_NameFPS_Scanner
CompatibleTypes
#0
Type: Avionics
5
Size: 1
Flags
#0: uneditable
Types
#0: Suit.Flashlight
MaxSize: 1
MinSize: 1
PortName: flashlight
Uneditable: true
DisplayName: @itemPort_flashlight
CompatibleTypes
#0
Type: Suit
SubTypes
#0: Flashlight
6
Size: 1
Flags
#0: uneditable
Types
#0: Display
MaxSize: 1
MinSize: 1
PortName: holo_display
Uneditable: true
DisplayName: @item_TypeDisplay
CompatibleTypes
#0
Type: Display
7
Size: 0
MaxSize: 0
MinSize: 0
PortName: helmet_visor
Uneditable: false
DisplayName: @item_TypeVisor
8
Size: 0
Tags
#0: necksock
Types
#0: Char_Flair
MaxSize: 0
MinSize: 0
PortName: universal_necksock
Uneditable: false
DisplayName: @item_TypeChar_Armor_Helmet
RequiredTags
#0: necksock
CompatibleTypes
#0
Type: Char_Flair
Interactions
0: Poweron → Drop
1: Poweroff → Place
2: Store
3: Equiptowear
4: Openinventoryui
5: Openlootingui
6: Carry
Rarity: Common
entity_tags
9: b97f2439-cde7-45f9-acc3-5eab75b0f84c → eca4cc23-79f7-4511-9cf1-1a832385383d
10: eca4cc23-79f7-4511-9cf1-1a832385383d → 00000000-0000-0000-0000-000000000000
entity_tag_map
9
tag: b97f2439-cde7-45f9-acc3-5eab75b0f84c → eca4cc23-79f7-4511-9cf1-1a832385383d
name: Stackable → ReceiveParentActorInteractions
10
tag: eca4cc23-79f7-4511-9cf1-1a832385383d → 00000000-0000-0000-0000-000000000000
name: ReceiveParentActorInteractions
Ace Interceptor Helmet (basl_combat_light_helmet_02_01_01)
Changed
46 changes
rarity: Epic
stdItem
Ports
1
Size: 1 → 0
Flags
#0: uneditable
Types
#0: Radar
MaxSize: 1 → 0
MinSize: 1 → 0
PortName: radar → helmet_visor
Uneditable: true → false
DisplayName: @item_TypeRadar → @item_TypeVisor
CompatibleTypes
#0
Type: Radar
2
Size: 1 → 0
Flags
#0: uneditable
Types
0: Radar → Char_Flair
MaxSize: 1 → 0
MinSize: 1 → 0
PortName: long_range_radar → universal_necksock
Uneditable: true → false
DisplayName: @item_SubTypeRadar → @item_TypeChar_Armor_Helmet
CompatibleTypes
0
Type: Radar → Char_Flair
Tags
#0: necksock
RequiredTags
#0: necksock
3
PortName: ping → radar
DisplayName: @item_Name_test_ping → @item_TypeRadar
Types
#0: FPS_Radar
CompatibleTypes
#0
Type: FPS_Radar
4
Size: 1
Flags
#0: uneditable
Types
#0: Avionics
MaxSize: 1
MinSize: 1
PortName: scanner
Uneditable: true
DisplayName: @item_NameFPS_Scanner
CompatibleTypes
#0
Type: Avionics
5
Size: 1
Flags
#0: uneditable
Types
#0: Suit.Flashlight
MaxSize: 1
MinSize: 1
PortName: flashlight
Uneditable: true
DisplayName: @itemPort_flashlight
CompatibleTypes
#0
Type: Suit
SubTypes
#0: Flashlight
6
Size: 1
Flags
#0: uneditable
Types
#0: Display
MaxSize: 1
MinSize: 1
PortName: holo_display
Uneditable: true
DisplayName: @item_TypeDisplay
CompatibleTypes
#0
Type: Display
7
Size: 0
MaxSize: 0
MinSize: 0
PortName: helmet_visor
Uneditable: false
DisplayName: @item_TypeVisor
8
Size: 0
Tags
#0: necksock
Types
#0: Char_Flair
MaxSize: 0
MinSize: 0
PortName: universal_necksock
Uneditable: false
DisplayName: @item_TypeChar_Armor_Helmet
RequiredTags
#0: necksock
CompatibleTypes
#0
Type: Char_Flair
Interactions
0: Recv_left_component_bay_close → Drop
1: Recv_right_component_bay_open → Place
2: Recv_right_component_bay_close → Store
3: Recv_top_component_bay_open → Equiptowear
4: Recv_top_component_bay_close → Openinventoryui
5: Poweron → Openlootingui
6: Poweroff → Carry
Manufacturer
Code: BASL
Rarity: Epic
entity_tags
9: b97f2439-cde7-45f9-acc3-5eab75b0f84c → eca4cc23-79f7-4511-9cf1-1a832385383d
10: eca4cc23-79f7-4511-9cf1-1a832385383d → 00000000-0000-0000-0000-000000000000
entity_tag_map
9
tag: b97f2439-cde7-45f9-acc3-5eab75b0f84c → eca4cc23-79f7-4511-9cf1-1a832385383d
name: Stackable → ReceiveParentActorInteractions
10
tag: eca4cc23-79f7-4511-9cf1-1a832385383d → 00000000-0000-0000-0000-000000000000
name: ReceiveParentActorInteractions
manufacturer: BASL
<= PLACEHOLDER => (BATT_AMRS_S00_FortCell)
Changed
3 changes
stdItem
Manufacturer
Code: ESPR
ResourceContainer
Mass: 0
manufacturer: ESPR
<= PLACEHOLDER => (BATT_AMRS_S01_FortCell)
Changed
3 changes
stdItem
Manufacturer
Code: ESPR
ResourceContainer
Mass: 0
manufacturer: ESPR
<= PLACEHOLDER => (BATT_S00_Template)
Changed
3 changes
stdItem
Manufacturer
Code: ESPR
ResourceContainer
Mass: 0
manufacturer: ESPR
<= PLACEHOLDER => (BATT_S03_CitizenConDemo)
Changed
3 changes
stdItem
Manufacturer
Code: ESPR
ResourceContainer
Mass: 0
manufacturer: ESPR
Bed (Bed_AEGS_Avenger)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Equiptowear
1: Turret_sensitivity_decrease → Openinventoryui
2: Turret_sensitivity_reset → Openlootingui
3: Turret_fire_mode → Carry
4: Turret_gyro_mode → Drop
5: Place
Galen Surgical Scrub Pants (cba_doctor_pants_01_01_01)
Changed
4 changes
rarity: Common
stdItem
Manufacturer
Code: CBA
Rarity: Common
manufacturer: CBA
Bed (Bed_AEGS_Hammerhead_Captain)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Openinventoryui
1: Turret_sensitivity_decrease → Openlootingui
2: Turret_sensitivity_reset → Carry
3: Turret_fire_mode → Drop
4: Turret_gyro_mode → Place
5: Store
Bed (Bed_ANVL_Valkyrie)
Changed
5 changes
stdItem
Interactions
0: Close → Carry
1: Activate pump → Drop
3: Store
4: Equiptowear
5: Openinventoryui
Bed (Bed_Bunk_ARGO_Mole)
Changed
6 changes
stdItem
Interactions
0: Place → Disablevtol
1: Store → Enableproximityassist
2: Offhandstore → Disableproximityassist
3: Carry → Engineon
4: Drop → Engineoff
5: Inspect → Enabledecoupled
Bed (Bed_Bunk_ARGO_RAFT)
Changed
6 changes
stdItem
Interactions
0: Place → Disabledecoupled
1: Store → Enablegsafe
2: Offhandstore → Disablegsafe
3: Carry → Enableesp
4: Drop → Disableesp
5: Inspect → Enablecruise
Bed (Bed_Bunk_Carrack)
Changed
6 changes
stdItem
Interactions
0: Place → Disablegsafe
1: Store → Enableesp
2: Offhandstore → Disableesp
3: Carry → Enablecruise
4: Drop → Disablecruise
5: Inspect → Enablevtol
Bed (Bed_Bunk_CRUS_Starlifter)
Changed
6 changes
stdItem
Interactions
0: Place → Disablegsafe
1: Store → Enableesp
2: Offhandstore → Disableesp
3: Carry → Enablecruise
4: Drop → Disablecruise
5: Inspect → Enablevtol
Bed (Bed_Bunk_DRAK_Cutlass)
Changed
6 changes
stdItem
Interactions
0: Place → Disableesp
1: Store → Enablecruise
2: Offhandstore → Disablecruise
3: Carry → Enablevtol
4: Drop → Disablevtol
5: Inspect → Enableproximityassist
Bed (Bed_Bunk_MISC_Hull_C)
Changed
6 changes
stdItem
Interactions
0: Place → Engineoff
1: Store → Enabledecoupled
2: Offhandstore → Disabledecoupled
3: Carry → Enablegsafe
4: Drop → Disablegsafe
5: Inspect → Enableesp
Bed (Bed_Bunk_MISC_Starlance_TAC)
Changed
6 changes
stdItem
Interactions
0: Place → Disablecruise
1: Store → Enablevtol
2: Offhandstore → Disablevtol
3: Carry → Enableproximityassist
4: Drop → Disableproximityassist
5: Inspect → Engineon
Bed (Bed_Bunk_RSI_Polaris_CrewHab_Left)
Changed
6 changes
stdItem
Interactions
0: Place → Disableproximityassist
1: Store → Engineon
2: Offhandstore → Engineoff
3: Carry → Enabledecoupled
4: Drop → Disabledecoupled
5: Inspect → Enablegsafe
Bed (Bed_Bunk_RSI_Polaris_CrewHab_Right)
Changed
6 changes
stdItem
Interactions
0: Place → Disableesp
1: Store → Enablecruise
2: Offhandstore → Disablecruise
3: Carry → Enablevtol
4: Drop → Disablevtol
5: Inspect → Enableproximityassist
Bed (Bed_Bunk_Valkyrie_ANVL)
Changed
6 changes
stdItem
Interactions
0: Place → Disableproximityassist
1: Store → Engineon
2: Offhandstore → Engineoff
3: Carry → Enabledecoupled
4: Drop → Disabledecoupled
5: Inspect → Enablegsafe
Bed (Bed_CRUS_Starlifter_Single_Left)
Changed
6 changes
stdItem
Interactions
0: Turret_fire_mode → Place
1: Turret_gyro_mode → Store
2: Turret_sensitivity_increase → Equiptowear
3: Turret_sensitivity_decrease → Openinventoryui
4: Turret_sensitivity_reset → Openlootingui
5: Carry
Bed (Bed_DRAK_Clipper)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Place
1: Turret_sensitivity_decrease → Store
2: Turret_sensitivity_reset → Equiptowear
3: Turret_fire_mode → Openinventoryui
4: Turret_gyro_mode → Openlootingui
5: Carry
<= PLACEHOLDER => (Bed_DRAK_Cutlass_Black_Lower)
Changed
2 changes
stdItem
Manufacturer
Code: DRAK
manufacturer: DRAK
Medical Bed (bed_hospital_1_a)
Changed
10 changes
stdItem
Interactions
0: Useconsole → Enabledecoupled
1: Openhatch → Disabledecoupled
2: Closehatch → Enablegsafe
3: Exitconsole → Disablegsafe
4: Prisonerinteracted → Enableesp
5: Disableesp
6: Enablecruise
7: Disablecruise
8: Enablevtol
9: Disablevtol
Medical Bed (bed_hospital_1_a_OneSideDisabled)
Changed
10 changes
stdItem
Interactions
0: Set_pressurenormalized → Setstate_unblocked
1: Set_pressuredifferential → Setstate_noaccess
2: Setstate_powered → Setstate_access
3: Setstate_unpowered → Pressurecycle
4: Setstate_blocked → Pressurecyclecomplete
5: Setstate_unblocked → Set_airlockconnected
6: Setstate_noaccess → Open
7: Setstate_access → Close
8: Pressurecycle → Lock
9: Pressurecyclecomplete → Override
Medical Bed (bed_hospital_1_IAE)
Changed
10 changes
stdItem
Interactions
0: Override → Opencomplete
1: Stepthrough → Closecomplete
2: Toggle → Opentrigger
3: Unlock → Openself
4: Overrideclose → Allowopen
5: Opencomplete → Locktrigger
6: Closecomplete → Unlocktrigger
7: Opentrigger → Lockself
8: Openself → Unlockself
9: Allowopen → Openrequest
Medical Bed (bed_hospital_2_a)
Changed
10 changes
stdItem
Interactions
0: Locktrigger → Closerequest
1: Unlocktrigger → Closetrigger
2: Lockself → Closeself
3: Unlockself → Allowclose
4: Openrequest → Gate_close
5: Closerequest → Set_pressurenormalized
6: Closetrigger → Set_pressuredifferential
7: Closeself → Setstate_powered
8: Allowclose → Setstate_unpowered
9: Gate_close → Setstate_blocked
Bed (Bed_Single_AEGS_Idris_Pilot)
Changed
6 changes
stdItem
Interactions
0: Poweroff → Equiptowear
1: Poweron → Openinventoryui
2: Cockpitarmorretract → Openlootingui
3: Carry
4: Drop
5: Place
Bed (Bed_Single_ARGO_SRV)
Changed
6 changes
stdItem
Interactions
0: Poweroff → Carry
1: Poweron → Drop
2: Place
3: Store
4: Equiptowear
5: Openinventoryui
Bed (Bed_Single_Captain_Reclaimer_AEGS)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Carry
1: Turret_sensitivity_decrease → Drop
2: Turret_sensitivity_reset → Place
3: Turretenter → Store
4: Turretexit → Equiptowear
5: Openinventoryui
Bed (Bed_Single_Captain_Retaliator_AEGS)
Changed
6 changes
stdItem
Interactions
0: Turretenter → Openinventoryui
1: Turretexit → Openlootingui
2: Turret_sensitivity_increase → Carry
3: Turret_sensitivity_decrease → Drop
4: Turret_sensitivity_reset → Place
5: Turret_fire_mode → Store
Bed (Bed_Single_Caterpillar_DRAK)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Openlootingui
1: Turret_sensitivity_reset → Carry
2: Turretenter → Drop
3: Turretexit → Place
4: Turret_sensitivity_increase → Store
5: Equiptowear
Bed (Bed_Single_CNOU_Nomad)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Store
1: Turret_sensitivity_decrease → Equiptowear
2: Turret_sensitivity_reset → Openinventoryui
3: Turret_fire_mode → Openlootingui
4: Turret_gyro_mode → Carry
5: Drop
Bed (Bed_Single_CRUS_Intrepid_Right)
Changed
6 changes
stdItem
Interactions
0: Poweroff → Drop
1: Poweron → Place
2: Store
3: Equiptowear
4: Openinventoryui
5: Openlootingui
Bed (Bed_Single_CRUS_Spirit_Left)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Carry
1: Turret_sensitivity_reset → Drop
2: Turret_fire_mode → Place
3: Turret_gyro_mode → Store
4: Turret_sensitivity_increase → Equiptowear
5: Openinventoryui
Bed (Bed_Single_CRUS_Spirit_Right)
Changed
6 changes
stdItem
Interactions
0: Turret_fire_mode → Openlootingui
1: Turret_gyro_mode → Carry
2: Turret_sensitivity_increase → Drop
3: Turret_sensitivity_decrease → Place
4: Turret_sensitivity_reset → Store
5: Equiptowear
Bed (Bed_Single_DRAK_Clipper_Left)
Changed
6 changes
stdItem
Interactions
0: Turret_gyro_mode → Drop
1: Turret_sensitivity_increase → Place
2: Turret_sensitivity_decrease → Store
3: Turret_sensitivity_reset → Equiptowear
4: Turret_fire_mode → Openinventoryui
5: Openlootingui
Bed (Bed_Single_DRAK_Corsair)
Changed
6 changes
stdItem
Interactions
0: Place → Openlootingui
1: Carry
2: Drop
3: Place
4: Store
5: Equiptowear
Bed (Bed_Single_DRAK_Corsair_Left)
Changed
6 changes
stdItem
Interactions
0: Turret_fire_mode → Carry
1: Turret_gyro_mode → Drop
2: Turret_sensitivity_increase → Place
3: Turret_sensitivity_decrease → Store
4: Turret_sensitivity_reset → Equiptowear
5: Openinventoryui
Bed (Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0: Turret_fire_mode → Equiptowear
1: Turret_gyro_mode → Openinventoryui
2: Turret_sensitivity_increase → Openlootingui
3: Turret_sensitivity_decrease → Carry
4: Turret_sensitivity_reset → Drop
5: Place
Bed (Bed_Single_DRAK_Vulture)
Changed
6 changes
stdItem
Interactions
0: Poweroff → Place
1: Poweron → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
Bed (Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0: Place → Disablevtol
1: Useconsole → Enableproximityassist
2: Turnon → Disableproximityassist
3: Emergencyshutdown → Engineon
4: Logout → Engineoff
Bed (Bed_Single_Herald_DRAK)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Place
1: Turret_sensitivity_reset → Store
2: Turret_fire_mode → Equiptowear
3: Turret_gyro_mode → Openinventoryui
4: Turret_sensitivity_increase → Openlootingui
5: Carry
Bed (Bed_Single_ht_lounger_1)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Drop
1: Turret_sensitivity_reset → Place
2: Turret_fire_mode → Store
3: Turret_gyro_mode → Equiptowear
4: Turret_sensitivity_increase → Openinventoryui
5: Openlootingui
Medical Bed (Bed_Single_Large_Medical_Idris)
Changed
11 changes
stdItem
Interactions
0: Setstate_noaccess → Open
1: Setstate_access → Close
2: Pressurecycle → Lock
3: Pressurecyclecomplete → Override
4: Set_airlockconnected → Stepthrough
5: Open_delay → Toggle
6: Close_delay → Unlock
7: Open → Overrideclose
8: Close → Opencomplete
9: Lock → Closecomplete
ResourceContainer
Mass: 0
Bed (Bed_Single_Mantis_RSI)
Changed
6 changes
stdItem
Interactions
0: Turret_gyro_mode → Openinventoryui
1: Turret_sensitivity_increase → Openlootingui
2: Turret_sensitivity_decrease → Carry
3: Turret_sensitivity_reset → Drop
4: Turret_fire_mode → Place
5: Store
Medical Bed (Bed_Single_Medical_890Jump)
Changed
11 changes
stdItem
Interactions
0: Closetrigger → Set_pressuredifferential
1: Closeself → Setstate_powered
2: Allowclose → Setstate_unpowered
3: Gate_close → Setstate_blocked
4: Set_pressurenormalized → Setstate_unblocked
5: Set_pressuredifferential → Setstate_noaccess
6: Setstate_powered → Setstate_access
7: Setstate_unpowered → Pressurecycle
8: Setstate_blocked → Pressurecyclecomplete
9: Setstate_unblocked → Set_airlockconnected
ResourceContainer
Mass: 0
Internal Tank (HTNK_ANVL_Hornet_F7CM)
Changed
1 change
stdItem
ResourceContainer
Mass: 0