Version Changelog
4.6.0-LIVE.11218823
4.7.2-LIVE.11674325
· Released Apr 22, 2026
Items
+1159
~14138
-25
Vehicles
+6
~287
-2
Blueprints
+1044
~0
-0
Missions
+2796
~0
-0
Locations
+1992
~0
-0
Singe Cannon (S3)
(BANU_TachyonCannon_S3)
Changed
8 changes
stdItem
Weapon
Damage
Sustained60s:
405
Sustained:
348.4
Ammunition
Mass:
0.1
→
0.01
Manufacturer
Code:
BANU
DimensionOverrides
Length:
3
→
1.5
Volume:
0.864
→
0.432
InventoryOccupancy
UIDimensions
Length:
3
→
1.5
manufacturer:
BANU
<= PLACEHOLDER =>
(BANU_TachyonCannon_Ventilation_S1)
Changed
2 changes
stdItem
Manufacturer
Code:
BANU
manufacturer:
BANU
<= PLACEHOLDER =>
(BANU_TachyonCannon_Ventilation_S2)
Changed
2 changes
stdItem
Manufacturer
Code:
BANU
manufacturer:
BANU
<= PLACEHOLDER =>
(BANU_TachyonCannon_Ventilation_S3)
Changed
2 changes
stdItem
Manufacturer
Code:
BANU
manufacturer:
BANU
<= PLACEHOLDER =>
(Barrel_Attachment)
Changed
4 changes
classification:
FPS.WeaponAttachment.BarrelAttachment
rarity:
Common
stdItem
Rarity:
Common
Ace Interceptor Flight Suit
(basl_combat_light_flightsuit_02_01_01)
Changed
16 changes
rarity:
Epic
stdItem
Manufacturer
Code:
MIS
ResourceContainer
DimensionOverrides
Height:
1.5
→
0.75
Volume:
0.432
→
0.216
InventoryOccupancy
UIDimensions
Height:
1.5
→
0.75
Rarity:
Epic
entity_tags
9:
b97f2439-cde7-45f9-acc3-5eab75b0f84c
→
eca4cc23-79f7-4511-9cf1-1a832385383d
10:
eca4cc23-79f7-4511-9cf1-1a832385383d
→
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
11:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
9
tag:
b97f2439-cde7-45f9-acc3-5eab75b0f84c
→
eca4cc23-79f7-4511-9cf1-1a832385383d
name:
Stackable
→
ReceiveParentActorInteractions
10
tag:
eca4cc23-79f7-4511-9cf1-1a832385383d
→
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name:
ReceiveParentActorInteractions
→
CanGenerateAsLoot
11
manufacturer:
MIS
Advocacy Interceptor Helmet
(basl_combat_light_helmet_01_01_01)
Changed
44 changes
rarity:
Common
stdItem
Ports
1
Size:
1
→
0
Flags
Types
MaxSize:
1
→
0
MinSize:
1
→
0
PortName:
radar
→
helmet_visor
Uneditable:
true
→
false
DisplayName:
@item_TypeRadar
→
@item_TypeVisor
CompatibleTypes
2
Size:
1
→
0
Flags
Types
0:
Radar
→
Char_Flair
MaxSize:
1
→
0
MinSize:
1
→
0
PortName:
long_range_radar
→
universal_necksock
Uneditable:
true
→
false
DisplayName:
@item_SubTypeRadar
→
@item_TypeChar_Armor_Helmet
CompatibleTypes
0
Type:
Radar
→
Char_Flair
Tags
#0:
necksock
RequiredTags
#0:
necksock
3
PortName:
ping
→
radar
DisplayName:
@item_Name_test_ping
→
@item_TypeRadar
Types
#0:
FPS_Radar
CompatibleTypes
#0
Type:
FPS_Radar
4
5
6
7
8
Interactions
0:
Poweron
→
Drop
1:
Poweroff
→
Place
2:
Store
3:
Equiptowear
4:
Openinventoryui
5:
Openlootingui
6:
Carry
Rarity:
Common
entity_tags
9:
b97f2439-cde7-45f9-acc3-5eab75b0f84c
→
eca4cc23-79f7-4511-9cf1-1a832385383d
10:
eca4cc23-79f7-4511-9cf1-1a832385383d
→
00000000-0000-0000-0000-000000000000
entity_tag_map
9
tag:
b97f2439-cde7-45f9-acc3-5eab75b0f84c
→
eca4cc23-79f7-4511-9cf1-1a832385383d
name:
Stackable
→
ReceiveParentActorInteractions
10
tag:
eca4cc23-79f7-4511-9cf1-1a832385383d
→
00000000-0000-0000-0000-000000000000
name:
ReceiveParentActorInteractions
Ace Interceptor Helmet
(basl_combat_light_helmet_02_01_01)
Changed
46 changes
rarity:
Epic
stdItem
Ports
1
Size:
1
→
0
Flags
Types
MaxSize:
1
→
0
MinSize:
1
→
0
PortName:
radar
→
helmet_visor
Uneditable:
true
→
false
DisplayName:
@item_TypeRadar
→
@item_TypeVisor
CompatibleTypes
2
Size:
1
→
0
Flags
Types
0:
Radar
→
Char_Flair
MaxSize:
1
→
0
MinSize:
1
→
0
PortName:
long_range_radar
→
universal_necksock
Uneditable:
true
→
false
DisplayName:
@item_SubTypeRadar
→
@item_TypeChar_Armor_Helmet
CompatibleTypes
0
Type:
Radar
→
Char_Flair
Tags
#0:
necksock
RequiredTags
#0:
necksock
3
PortName:
ping
→
radar
DisplayName:
@item_Name_test_ping
→
@item_TypeRadar
Types
#0:
FPS_Radar
CompatibleTypes
#0
Type:
FPS_Radar
4
5
6
7
8
Interactions
0:
Recv_left_component_bay_close
→
Drop
1:
Recv_right_component_bay_open
→
Place
2:
Recv_right_component_bay_close
→
Store
3:
Recv_top_component_bay_open
→
Equiptowear
4:
Recv_top_component_bay_close
→
Openinventoryui
5:
Poweron
→
Openlootingui
6:
Poweroff
→
Carry
Manufacturer
Code:
BASL
Rarity:
Epic
entity_tags
9:
b97f2439-cde7-45f9-acc3-5eab75b0f84c
→
eca4cc23-79f7-4511-9cf1-1a832385383d
10:
eca4cc23-79f7-4511-9cf1-1a832385383d
→
00000000-0000-0000-0000-000000000000
entity_tag_map
9
tag:
b97f2439-cde7-45f9-acc3-5eab75b0f84c
→
eca4cc23-79f7-4511-9cf1-1a832385383d
name:
Stackable
→
ReceiveParentActorInteractions
10
tag:
eca4cc23-79f7-4511-9cf1-1a832385383d
→
00000000-0000-0000-0000-000000000000
name:
ReceiveParentActorInteractions
manufacturer:
BASL
<= PLACEHOLDER =>
(BATT_AMRS_S00_FortCell)
Changed
3 changes
stdItem
Manufacturer
Code:
ESPR
ResourceContainer
manufacturer:
ESPR
<= PLACEHOLDER =>
(BATT_AMRS_S01_FortCell)
Changed
3 changes
stdItem
Manufacturer
Code:
ESPR
ResourceContainer
manufacturer:
ESPR
<= PLACEHOLDER =>
(BATT_S00_Template)
Changed
3 changes
stdItem
Manufacturer
Code:
ESPR
ResourceContainer
manufacturer:
ESPR
<= PLACEHOLDER =>
(BATT_S03_CitizenConDemo)
Changed
3 changes
stdItem
Manufacturer
Code:
ESPR
ResourceContainer
manufacturer:
ESPR
Bed
(Bed_AEGS_Avenger)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Equiptowear
1:
Turret_sensitivity_decrease
→
Openinventoryui
2:
Turret_sensitivity_reset
→
Openlootingui
3:
Turret_fire_mode
→
Carry
4:
Turret_gyro_mode
→
Drop
5:
Place
Galen Surgical Scrub Pants
(cba_doctor_pants_01_01_01)
Changed
4 changes
rarity:
Common
stdItem
Manufacturer
Code:
CBA
Rarity:
Common
manufacturer:
CBA
Bed
(Bed_AEGS_Hammerhead_Captain)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Openinventoryui
1:
Turret_sensitivity_decrease
→
Openlootingui
2:
Turret_sensitivity_reset
→
Carry
3:
Turret_fire_mode
→
Drop
4:
Turret_gyro_mode
→
Place
5:
Store
Bed
(Bed_ANVL_Valkyrie)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Carry
1:
Activate pump
→
Drop
3:
Store
4:
Equiptowear
5:
Openinventoryui
Bed
(Bed_Bunk_ARGO_Mole)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disablevtol
1:
Store
→
Enableproximityassist
2:
Offhandstore
→
Disableproximityassist
3:
Carry
→
Engineon
4:
Drop
→
Engineoff
5:
Inspect
→
Enabledecoupled
Bed
(Bed_Bunk_ARGO_RAFT)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disabledecoupled
1:
Store
→
Enablegsafe
2:
Offhandstore
→
Disablegsafe
3:
Carry
→
Enableesp
4:
Drop
→
Disableesp
5:
Inspect
→
Enablecruise
Bed
(Bed_Bunk_Carrack)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disablegsafe
1:
Store
→
Enableesp
2:
Offhandstore
→
Disableesp
3:
Carry
→
Enablecruise
4:
Drop
→
Disablecruise
5:
Inspect
→
Enablevtol
Bed
(Bed_Bunk_CRUS_Starlifter)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disablegsafe
1:
Store
→
Enableesp
2:
Offhandstore
→
Disableesp
3:
Carry
→
Enablecruise
4:
Drop
→
Disablecruise
5:
Inspect
→
Enablevtol
Bed
(Bed_Bunk_DRAK_Cutlass)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disableesp
1:
Store
→
Enablecruise
2:
Offhandstore
→
Disablecruise
3:
Carry
→
Enablevtol
4:
Drop
→
Disablevtol
5:
Inspect
→
Enableproximityassist
Bed
(Bed_Bunk_MISC_Hull_C)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Engineoff
1:
Store
→
Enabledecoupled
2:
Offhandstore
→
Disabledecoupled
3:
Carry
→
Enablegsafe
4:
Drop
→
Disablegsafe
5:
Inspect
→
Enableesp
Bed
(Bed_Bunk_MISC_Starlance_TAC)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disablecruise
1:
Store
→
Enablevtol
2:
Offhandstore
→
Disablevtol
3:
Carry
→
Enableproximityassist
4:
Drop
→
Disableproximityassist
5:
Inspect
→
Engineon
Bed
(Bed_Bunk_RSI_Polaris_CrewHab_Left)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disableproximityassist
1:
Store
→
Engineon
2:
Offhandstore
→
Engineoff
3:
Carry
→
Enabledecoupled
4:
Drop
→
Disabledecoupled
5:
Inspect
→
Enablegsafe
Bed
(Bed_Bunk_RSI_Polaris_CrewHab_Right)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disableesp
1:
Store
→
Enablecruise
2:
Offhandstore
→
Disablecruise
3:
Carry
→
Enablevtol
4:
Drop
→
Disablevtol
5:
Inspect
→
Enableproximityassist
Bed
(Bed_Bunk_Valkyrie_ANVL)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Disableproximityassist
1:
Store
→
Engineon
2:
Offhandstore
→
Engineoff
3:
Carry
→
Enabledecoupled
4:
Drop
→
Disabledecoupled
5:
Inspect
→
Enablegsafe
Bed
(Bed_CRUS_Starlifter_Single_Left)
Changed
6 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Place
1:
Turret_gyro_mode
→
Store
2:
Turret_sensitivity_increase
→
Equiptowear
3:
Turret_sensitivity_decrease
→
Openinventoryui
4:
Turret_sensitivity_reset
→
Openlootingui
5:
Carry
Bed
(Bed_DRAK_Clipper)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Place
1:
Turret_sensitivity_decrease
→
Store
2:
Turret_sensitivity_reset
→
Equiptowear
3:
Turret_fire_mode
→
Openinventoryui
4:
Turret_gyro_mode
→
Openlootingui
5:
Carry
<= PLACEHOLDER =>
(Bed_DRAK_Cutlass_Black_Lower)
Changed
2 changes
stdItem
Manufacturer
Code:
DRAK
manufacturer:
DRAK
Medical Bed
(bed_hospital_1_a)
Changed
10 changes
stdItem
Interactions
0:
Useconsole
→
Enabledecoupled
1:
Openhatch
→
Disabledecoupled
2:
Closehatch
→
Enablegsafe
3:
Exitconsole
→
Disablegsafe
4:
Prisonerinteracted
→
Enableesp
5:
Disableesp
6:
Enablecruise
7:
Disablecruise
8:
Enablevtol
9:
Disablevtol
Medical Bed
(bed_hospital_1_a_OneSideDisabled)
Changed
10 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Setstate_unblocked
1:
Set_pressuredifferential
→
Setstate_noaccess
2:
Setstate_powered
→
Setstate_access
3:
Setstate_unpowered
→
Pressurecycle
4:
Setstate_blocked
→
Pressurecyclecomplete
5:
Setstate_unblocked
→
Set_airlockconnected
6:
Setstate_noaccess
→
Open
7:
Setstate_access
→
Close
8:
Pressurecycle
→
Lock
9:
Pressurecyclecomplete
→
Override
Medical Bed
(bed_hospital_1_IAE)
Changed
10 changes
stdItem
Interactions
0:
Override
→
Opencomplete
1:
Stepthrough
→
Closecomplete
2:
Toggle
→
Opentrigger
3:
Unlock
→
Openself
4:
Overrideclose
→
Allowopen
5:
Opencomplete
→
Locktrigger
6:
Closecomplete
→
Unlocktrigger
7:
Opentrigger
→
Lockself
8:
Openself
→
Unlockself
9:
Allowopen
→
Openrequest
Medical Bed
(bed_hospital_2_a)
Changed
10 changes
stdItem
Interactions
0:
Locktrigger
→
Closerequest
1:
Unlocktrigger
→
Closetrigger
2:
Lockself
→
Closeself
3:
Unlockself
→
Allowclose
4:
Openrequest
→
Gate_close
5:
Closerequest
→
Set_pressurenormalized
6:
Closetrigger
→
Set_pressuredifferential
7:
Closeself
→
Setstate_powered
8:
Allowclose
→
Setstate_unpowered
9:
Gate_close
→
Setstate_blocked
Bed
(Bed_Single_AEGS_Idris_Pilot)
Changed
6 changes
stdItem
Interactions
0:
Poweroff
→
Equiptowear
1:
Poweron
→
Openinventoryui
2:
Cockpitarmorretract
→
Openlootingui
3:
Carry
4:
Drop
5:
Place
Bed
(Bed_Single_ARGO_SRV)
Changed
6 changes
stdItem
Interactions
0:
Poweroff
→
Carry
1:
Poweron
→
Drop
2:
Place
3:
Store
4:
Equiptowear
5:
Openinventoryui
Bed
(Bed_Single_Captain_Reclaimer_AEGS)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Carry
1:
Turret_sensitivity_decrease
→
Drop
2:
Turret_sensitivity_reset
→
Place
3:
Turretenter
→
Store
4:
Turretexit
→
Equiptowear
5:
Openinventoryui
Bed
(Bed_Single_Captain_Retaliator_AEGS)
Changed
6 changes
stdItem
Interactions
0:
Turretenter
→
Openinventoryui
1:
Turretexit
→
Openlootingui
2:
Turret_sensitivity_increase
→
Carry
3:
Turret_sensitivity_decrease
→
Drop
4:
Turret_sensitivity_reset
→
Place
5:
Turret_fire_mode
→
Store
Bed
(Bed_Single_Caterpillar_DRAK)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Openlootingui
1:
Turret_sensitivity_reset
→
Carry
2:
Turretenter
→
Drop
3:
Turretexit
→
Place
4:
Turret_sensitivity_increase
→
Store
5:
Equiptowear
Bed
(Bed_Single_CNOU_Nomad)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Store
1:
Turret_sensitivity_decrease
→
Equiptowear
2:
Turret_sensitivity_reset
→
Openinventoryui
3:
Turret_fire_mode
→
Openlootingui
4:
Turret_gyro_mode
→
Carry
5:
Drop
Bed
(Bed_Single_CRUS_Intrepid_Right)
Changed
6 changes
stdItem
Interactions
0:
Poweroff
→
Drop
1:
Poweron
→
Place
2:
Store
3:
Equiptowear
4:
Openinventoryui
5:
Openlootingui
Bed
(Bed_Single_CRUS_Spirit_Left)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Carry
1:
Turret_sensitivity_reset
→
Drop
2:
Turret_fire_mode
→
Place
3:
Turret_gyro_mode
→
Store
4:
Turret_sensitivity_increase
→
Equiptowear
5:
Openinventoryui
Bed
(Bed_Single_CRUS_Spirit_Right)
Changed
6 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Openlootingui
1:
Turret_gyro_mode
→
Carry
2:
Turret_sensitivity_increase
→
Drop
3:
Turret_sensitivity_decrease
→
Place
4:
Turret_sensitivity_reset
→
Store
5:
Equiptowear
Bed
(Bed_Single_DRAK_Clipper_Left)
Changed
6 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Drop
1:
Turret_sensitivity_increase
→
Place
2:
Turret_sensitivity_decrease
→
Store
3:
Turret_sensitivity_reset
→
Equiptowear
4:
Turret_fire_mode
→
Openinventoryui
5:
Openlootingui
Bed
(Bed_Single_DRAK_Corsair)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Carry
2:
Drop
3:
Place
4:
Store
5:
Equiptowear
Bed
(Bed_Single_DRAK_Corsair_Left)
Changed
6 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Carry
1:
Turret_gyro_mode
→
Drop
2:
Turret_sensitivity_increase
→
Place
3:
Turret_sensitivity_decrease
→
Store
4:
Turret_sensitivity_reset
→
Equiptowear
5:
Openinventoryui
Bed
(Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Equiptowear
1:
Turret_gyro_mode
→
Openinventoryui
2:
Turret_sensitivity_increase
→
Openlootingui
3:
Turret_sensitivity_decrease
→
Carry
4:
Turret_sensitivity_reset
→
Drop
5:
Place
Bed
(Bed_Single_DRAK_Vulture)
Changed
6 changes
stdItem
Interactions
0:
Poweroff
→
Place
1:
Poweron
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
Bed
(Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Disablevtol
1:
Useconsole
→
Enableproximityassist
2:
Turnon
→
Disableproximityassist
3:
Emergencyshutdown
→
Engineon
4:
Logout
→
Engineoff
Bed
(Bed_Single_Herald_DRAK)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Place
1:
Turret_sensitivity_reset
→
Store
2:
Turret_fire_mode
→
Equiptowear
3:
Turret_gyro_mode
→
Openinventoryui
4:
Turret_sensitivity_increase
→
Openlootingui
5:
Carry
Bed
(Bed_Single_ht_lounger_1)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Drop
1:
Turret_sensitivity_reset
→
Place
2:
Turret_fire_mode
→
Store
3:
Turret_gyro_mode
→
Equiptowear
4:
Turret_sensitivity_increase
→
Openinventoryui
5:
Openlootingui