Version Changelog

4.7.2-LIVE.11674325
4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · May 14, 2026
4.8.1-LIVE.11952564
Bed (Bed_Bunk_ARGO_Mole)
Changed
6 changes
stdItem
Interactions
0: Disablevtol → Place
1: Enableproximityassist → Store
2: Disableproximityassist → Equiptowear
3: Engineon → Openinventoryui
4: Engineoff → Openlootingui
5: Enabledecoupled → Carry
Bed (Bed_Bunk_ARGO_RAFT)
Changed
6 changes
stdItem
Interactions
0: Disabledecoupled → Drop
1: Enablegsafe → Place
2: Disablegsafe → Store
3: Enableesp → Equiptowear
4: Disableesp → Openinventoryui
5: Enablecruise → Openlootingui
Bed (Bed_Bunk_Carrack)
Changed
6 changes
stdItem
Interactions
0: Disablegsafe → Store
1: Enableesp → Equiptowear
2: Disableesp → Openinventoryui
3: Enablecruise → Openlootingui
4: Disablecruise → Carry
5: Enablevtol → Drop
Bed (Bed_Bunk_col_1_slant_a)
Changed
5 changes
stdItem
Interactions
0: Liedown → Lights_poweron
1: Sit → Lights_poweroff
2: Exit → Triggermisfire
3: Sleep → Place
4: Situp → Placeitem
Bed (Bed_Bunk_col_1_slant_b)
Changed
5 changes
stdItem
Interactions
0: Liedown → Close
1: Sit → Take
2: Exit → Place
3: Sleep → Seatenterright
4: Situp → Seatenterleft
Bed (Bed_Bunk_CRUS_Starlifter)
Changed
6 changes
stdItem
Interactions
0: Disablegsafe → Store
1: Enableesp → Equiptowear
2: Disableesp → Openinventoryui
3: Enablecruise → Openlootingui
4: Disablecruise → Carry
5: Enablevtol → Drop
Bed (Bed_Bunk_DRAK_Cutlass)
Changed
6 changes
stdItem
Interactions
0: Disableesp → Openinventoryui
1: Enablecruise → Openlootingui
2: Disablecruise → Carry
3: Enablevtol → Drop
4: Disablevtol → Place
5: Enableproximityassist → Store
Bed (Bed_Bunk_MISC_Hull_C)
Changed
6 changes
stdItem
Interactions
0: Engineoff → Openlootingui
1: Enabledecoupled → Carry
2: Disabledecoupled → Drop
3: Enablegsafe → Place
4: Disablegsafe → Store
5: Enableesp → Equiptowear
Bed (Bed_Bunk_MISC_Starlance_TAC)
Changed
6 changes
stdItem
Interactions
0: Disablecruise → Carry
1: Enablevtol → Drop
2: Disablevtol → Place
3: Enableproximityassist → Store
4: Disableproximityassist → Equiptowear
5: Engineon → Openinventoryui
Bed (Bed_Bunk_Reclaimer)
Changed
13 changes
stdItem
Interactions
0: Liedown → Close
1: Sit → Opencomplete
2: Exit → Closecomplete
3: Sleep → Seatenter
4: Situp → Seatexit
5: Liedowntop → Pilot_enter
6: Sleeptop → Pilot_exit
7: Sittop → Activate remote camera
8: Exittop → Turret_gyro_mode
9: Situptop → Thresholdstate_initiaize
10: Watch_tv → Setthresholdstate_under
11: Watch_tv_top → Setthresholdstate_over
12: Savegamelogout → Aimaze
Bed (Bed_Bunk_RSI_Polaris_CrewHab_Left)
Changed
6 changes
stdItem
Interactions
0: Disableproximityassist → Equiptowear
1: Engineon → Openinventoryui
2: Engineoff → Openlootingui
3: Enabledecoupled → Carry
4: Disabledecoupled → Drop
5: Enablegsafe → Place
Bed (Bed_Bunk_RSI_Polaris_CrewHab_Right)
Changed
6 changes
stdItem
Interactions
0: Disableesp → Openinventoryui
1: Enablecruise → Openlootingui
2: Disablecruise → Carry
3: Enablevtol → Drop
4: Disablevtol → Place
5: Enableproximityassist → Store
Bed (Bed_Bunk_Scrap_01)
Changed
6 changes
stdItem
Interactions
0: Liedown → Seatenter
1: Sit → Seatexit
2: Exit → Activate remote camera
3: Sleep → Turret_gyro_mode
4: Situp → Copilotenter
5: Savegamelogout → Copilotexit
Bed (Bed_Bunk_Scrap_02)
Changed
6 changes
stdItem
Interactions
0: Liedown → Copilotentereva
1: Sit → Copilotexiteva
2: Exit → Openhatch
3: Sleep → Closehatch
4: Situp → Open
5: Savegamelogout → Close
Bed (Bed_Bunk_Scrap_03)
Changed
6 changes
stdItem
Interactions
0: Liedown → Close
1: Sit → Activate remote camera
2: Exit → Turret_gyro_mode
3: Sleep → Ascend
4: Situp → Descend
5: Savegamelogout → Elevatorarrived
Bed (Bed_Bunk_Template_Left_Logout)
Changed
6 changes
stdItem
Interactions
0: Liedown → Openinnerdoor
1: Sit → Closealldoors
2: Exit → Openinnerdoorfinished
3: Sleep → Closeinnerdoorfinished
4: Situp → Activate remote camera
5: Savegamelogout → Turret_gyro_mode
Bed (Bed_Bunk_Template_Right_Logout)
Changed
6 changes
stdItem
Interactions
0: Liedown → Seatexit
1: Sit → Activate remote camera
2: Exit → Turret_gyro_mode
3: Sleep → Open
4: Situp
5: Savegamelogout
Bed (Bed_Bunk_Valkyrie_ANVL)
Changed
6 changes
stdItem
Interactions
0: Disableproximityassist → Equiptowear
1: Engineon → Openinventoryui
2: Engineoff → Openlootingui
3: Enabledecoupled → Carry
4: Disabledecoupled → Drop
5: Enablegsafe → Place
Bed (Bed_CRUS_Starlifter_Single_Left)
Changed
6 changes
stdItem
Interactions
0: Place → Openlootingui
1: Store → Carry
2: Equiptowear → Drop
3: Openinventoryui → Place
4: Openlootingui → Store
5: Carry → Equiptowear
Bed (Bed_DRAK_Clipper)
Changed
6 changes
stdItem
Interactions
0: Place → Openlootingui
1: Store → Carry
2: Equiptowear → Drop
3: Openinventoryui → Place
4: Openlootingui → Store
5: Carry → Equiptowear
Bed (Bed_Frameless_WithScreen_Top_Template)
Changed
5 changes
stdItem
Interactions
0: Liedown → Cooler_right_close
1: Sit → Lifesupport_open
2: Exit → Lifesupport_close
3: Sleep → Powerplant_open
4: Situp → Powerplant_close
Medical Bed (bed_hospital_1_a)
Changed
10 changes
stdItem
Interactions
0: Enabledecoupled → Carry
1: Disabledecoupled → Drop
2: Enablegsafe → Place
3: Disablegsafe → Store
4: Enableesp → Equiptowear
5: Disableesp → Openinventoryui
6: Enablecruise → Openlootingui
7: Disablecruise
8: Enablevtol
9: Disablevtol
Medical Bed (bed_hospital_1_a_OneSideDisabled)
Changed
10 changes
stdItem
Interactions
0: Setstate_unblocked → Retrieve
1: Setstate_noaccess → Cancel
2: Setstate_access → Poweron
3: Pressurecycle → Poweroff
4: Pressurecyclecomplete → Pushup
5: Set_airlockconnected → Input_scu
6: Open → Isdestroyed - overheated
7: Close → Isturnedon
8: Lock → Isstartinguploading
9: Override
Medical Bed (bed_hospital_1_IAE)
Changed
10 changes
stdItem
Interactions
0: Opencomplete → Seatenterzerog
1: Closecomplete → Seatexitzerog
2: Opentrigger → Battery_open
3: Openself → Battery_close
4: Allowopen → Cooler_left_open
5: Locktrigger → Cooler_left_close
6: Unlocktrigger → Cooler_right_open
7: Lockself → Cooler_right_close
8: Unlockself → Lifesupport_open
9: Openrequest → Lifesupport_close
Medical Bed (bed_hospital_2_a)
Changed
10 changes
stdItem
Interactions
0: Closerequest → Powerplant_open
1: Closetrigger → Powerplant_close
2: Closeself → Quantumdrive_open
3: Allowclose → Quantumdrive_close
4: Gate_close → Shieldgen_left_open
5: Set_pressurenormalized → Shieldgen_left_close
6: Set_pressuredifferential → Shieldgen_right_open
7: Setstate_powered → Shieldgen_right_close
8: Setstate_unpowered → Computer_open
9: Setstate_blocked → Computer_close
Bed (Bed_Single_AEGS_Idris_Pilot)
Changed
6 changes
stdItem
Interactions
0: Equiptowear → Drop
1: Openinventoryui → Place
2: Openlootingui → Store
3: Carry → Equiptowear
4: Drop → Openinventoryui
5: Place → Openlootingui
Bed (Bed_Single_ARGO_SRV)
Changed
6 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Openinventoryui
2: Place → Openlootingui
3: Store → Carry
4: Equiptowear → Drop
5: Openinventoryui → Place
Bed (Bed_Single_Captain_Reclaimer_AEGS)
Changed
6 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Openinventoryui
2: Place → Openlootingui
3: Store → Carry
4: Equiptowear → Drop
5: Openinventoryui → Place
Bed (Bed_Single_Captain_Retaliator_AEGS)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui → Place
1: Openlootingui → Store
2: Carry → Equiptowear
3: Drop → Openinventoryui
4: Place → Openlootingui
5: Store → Carry
Bed (Bed_Single_Caterpillar_DRAK)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Store
1: Carry → Equiptowear
2: Drop → Openinventoryui
3: Place → Openlootingui
4: Store → Carry
5: Equiptowear → Drop
Bed (Bed_Single_CNOU_Nomad)
Changed
6 changes
stdItem
Interactions
0: Store → Carry
1: Equiptowear → Drop
2: Openinventoryui → Place
3: Openlootingui → Store
4: Carry → Equiptowear
5: Drop → Openinventoryui
Bed (Bed_Single_CRUS_Intrepid_Right)
Changed
6 changes
stdItem
Interactions
0: Drop → Openinventoryui
1: Place → Openlootingui
2: Store → Carry
3: Equiptowear → Drop
4: Openinventoryui → Place
5: Openlootingui → Store
Bed (Bed_Single_CRUS_Spirit_Left)
Changed
6 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Openinventoryui
2: Place → Openlootingui
3: Store → Carry
4: Equiptowear → Drop
5: Openinventoryui → Place
Bed (Bed_Single_CRUS_Spirit_Right)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Store
1: Carry → Equiptowear
2: Drop → Openinventoryui
3: Place → Openlootingui
4: Store → Carry
5: Equiptowear → Drop
Bed (Bed_Single_DRAK_Clipper_Left)
Changed
6 changes
stdItem
Interactions
0: Drop → Openinventoryui
1: Place → Openlootingui
2: Store → Carry
3: Equiptowear → Drop
4: Openinventoryui → Place
5: Openlootingui → Store
Bed (Bed_Single_DRAK_Corsair)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Store
1: Carry → Equiptowear
2: Drop → Openinventoryui
3: Place → Openlootingui
4: Store → Carry
5: Equiptowear → Drop
Bed (Bed_Single_DRAK_Corsair_Left)
Changed
6 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Openinventoryui
2: Place → Openlootingui
3: Store → Carry
4: Equiptowear → Drop
5: Openinventoryui → Place
Bed (Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0: Equiptowear → Drop
1: Openinventoryui → Place
2: Openlootingui → Store
3: Carry → Equiptowear
4: Drop → Openinventoryui
5: Place → Openlootingui
Bed (Bed_Single_DRAK_Vulture)
Changed
6 changes
stdItem
Interactions
0: Place → Openlootingui
1: Store → Carry
2: Equiptowear → Drop
3: Openinventoryui → Place
4: Openlootingui → Store
5: Carry → Equiptowear
Bed (Bed_Single_Front_Spawnpoint)
Changed
5 changes
stdItem
Interactions
0: Liedown → Carryables
1: Sit → Deathmatch
2: Exit → Bodydragging
3: Sleep → Foodcourt
4: Situp → Firehazards
Bed (Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0: Disablevtol → Place
1: Enableproximityassist → Store
2: Disableproximityassist → Equiptowear
3: Engineon → Openinventoryui
4: Engineoff → Openlootingui
Bed (Bed_Single_Herald_DRAK)
Changed
6 changes
stdItem
Interactions
0: Place → Openlootingui
1: Store → Carry
2: Equiptowear → Drop
3: Openinventoryui → Place
4: Openlootingui → Store
5: Carry → Equiptowear
Bed (Bed_Single_ht_lounger_1)
Changed
6 changes
stdItem
Interactions
0: Drop → Openinventoryui
1: Place → Openlootingui
2: Store → Carry
3: Equiptowear → Drop
4: Openinventoryui → Place
5: Openlootingui → Store
Medical Bed (Bed_Single_Large_Medical_Idris)
Changed
10 changes
stdItem
Interactions
0: Open → Addlasermaterialvalue
1: Close → Stoplaser
2: Lock → Onrewardvaluechanged
3: Override → Toparrayactivated
4: Stepthrough → Bottomarrayactivated
5: Toggle → Backarrayactivated
6: Unlock → Reset
7: Overrideclose → Disarm
8: Opencomplete → Boom
9: Closecomplete → Seatenter
Bed (Bed_Single_Mantis_RSI)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui → Place
1: Openlootingui → Store
2: Carry → Equiptowear
3: Drop → Openinventoryui
4: Place → Openlootingui
5: Store → Carry
Medical Bed (Bed_Single_Medical_890Jump)
Changed
10 changes
stdItem
Interactions
0: Set_pressuredifferential → Seatexit
1: Setstate_powered → Inputinglasert
2: Setstate_unpowered → Inputinglasert
3: Setstate_blocked → Inputinglasert
4: Setstate_unblocked → Inputinglasert
5: Setstate_noaccess → Resultsready
6: Setstate_access → Addonearrayvalue
7: Pressurecycle → Addtwoarrayvalue
8: Pressurecyclecomplete → Addthreearrayvalue
9: Set_airlockconnected → Addlensvalue
Medical Bed (Bed_Single_Medical_Apollo_Tier_1)
Changed
10 changes
stdItem
Interactions
0: Transformcycle → Store
1: Engineon → Equiptowear
2: Engineoff → Openinventoryui
3: Enabledecoupled → Openlootingui
4: Disabledecoupled → Carry
5: Enablegsafe → Drop
6: Disablegsafe → Place
7: Enableesp
8: Disableesp
9: Enablecruise
Medical Bed (Bed_Single_Medical_Carrack)
Changed
10 changes
stdItem
Interactions
0: Stepthrough → Isstoppinguploading
1: Toggle → Isstartingtooverheat
2: Unlock → Isstoppingoverheating
3: Overrideclose → Isdestroyed - ballistics
4: Opencomplete → Keypadsuccess
5: Closecomplete → Open
6: Opentrigger → Close
7: Openself → Onunlocked
8: Allowopen → Lockeddisplay
9: Locktrigger → Unlocktrigger
Medical Bed (Bed_Single_Medical_Destructible)
Changed
11 changes
stdItem
Interactions
0: Disablevtol → Place
1: Enableproximityassist → Store
2: Disableproximityassist → Equiptowear
3: Transformdeploy → Openinventoryui
4: Transformretract → Openlootingui
5: Transformcycle → Carry
6: Engineon → Drop
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
10: Enablegsafe
Medical Bed (Bed_Single_Medical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0: Engineon → Place
1: Engineoff → Store
2: Enabledecoupled → Equiptowear
3: Disabledecoupled → Carry
4: Enablegsafe → Drop
5: Disablegsafe
6: Enableesp
7: Disableesp