Version Changelog

4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · Released May 14, 2026
Bed (Bed_Bunk_Scrap_02)
Changed
6 changes
stdItem
Interactions
0: Liedown Copilotentereva
1: Sit Copilotexiteva
2: Exit Openhatch
3: Sleep Closehatch
4: Situp Open
5: Savegamelogout Close
Bed (Bed_Bunk_Scrap_03)
Changed
6 changes
stdItem
Interactions
0: Liedown Close
1: Sit Activate remote camera
2: Exit Turret_gyro_mode
3: Sleep Ascend
4: Situp Descend
5: Savegamelogout Elevatorarrived
Bed (Bed_Bunk_Template_Left_Logout)
Changed
6 changes
stdItem
Interactions
0: Liedown Openinnerdoor
1: Sit Closealldoors
2: Exit Openinnerdoorfinished
3: Sleep Closeinnerdoorfinished
4: Situp Activate remote camera
5: Savegamelogout Turret_gyro_mode
Bed (Bed_Bunk_Template_Right_Logout)
Changed
6 changes
stdItem
Interactions
0: Liedown Seatexit
1: Sit Activate remote camera
2: Exit Turret_gyro_mode
3: Sleep Open
4: Situp
5: Savegamelogout
Bed (Bed_Bunk_Valkyrie_ANVL)
Changed
6 changes
stdItem
Interactions
0: Disableproximityassist Equiptowear
1: Engineon Openinventoryui
2: Engineoff Openlootingui
3: Enabledecoupled Carry
4: Disabledecoupled Drop
5: Enablegsafe Place
Bed (Bed_CRUS_Starlifter_Single_Left)
Changed
6 changes
stdItem
Interactions
0: Place Openlootingui
1: Store Carry
2: Equiptowear Drop
3: Openinventoryui Place
4: Openlootingui Store
5: Carry Equiptowear
Bed (Bed_DRAK_Clipper)
Changed
6 changes
stdItem
Interactions
0: Place Openlootingui
1: Store Carry
2: Equiptowear Drop
3: Openinventoryui Place
4: Openlootingui Store
5: Carry Equiptowear
Bed (Bed_Frameless_WithScreen_Top_Template)
Changed
5 changes
stdItem
Interactions
0: Liedown Cooler_right_close
1: Sit Lifesupport_open
2: Exit Lifesupport_close
3: Sleep Powerplant_open
4: Situp Powerplant_close
Medical Bed (bed_hospital_1_a)
Changed
10 changes
stdItem
Interactions
0: Enabledecoupled Carry
1: Disabledecoupled Drop
2: Enablegsafe Place
3: Disablegsafe Store
4: Enableesp Equiptowear
5: Disableesp Openinventoryui
6: Enablecruise Openlootingui
7: Disablecruise
8: Enablevtol
9: Disablevtol
Medical Bed (bed_hospital_1_a_OneSideDisabled)
Changed
10 changes
stdItem
Interactions
0: Setstate_unblocked Retrieve
1: Setstate_noaccess Cancel
2: Setstate_access Poweron
3: Pressurecycle Poweroff
4: Pressurecyclecomplete Pushup
5: Set_airlockconnected Input_scu
6: Open Isdestroyed - overheated
7: Close Isturnedon
8: Lock Isstartinguploading
9: Override
Medical Bed (bed_hospital_1_IAE)
Changed
10 changes
stdItem
Interactions
0: Opencomplete Seatenterzerog
1: Closecomplete Seatexitzerog
2: Opentrigger Battery_open
3: Openself Battery_close
4: Allowopen Cooler_left_open
5: Locktrigger Cooler_left_close
6: Unlocktrigger Cooler_right_open
7: Lockself Cooler_right_close
8: Unlockself Lifesupport_open
9: Openrequest Lifesupport_close
Medical Bed (bed_hospital_2_a)
Changed
10 changes
stdItem
Interactions
0: Closerequest Powerplant_open
1: Closetrigger Powerplant_close
2: Closeself Quantumdrive_open
3: Allowclose Quantumdrive_close
4: Gate_close Shieldgen_left_open
5: Set_pressurenormalized Shieldgen_left_close
6: Set_pressuredifferential Shieldgen_right_open
7: Setstate_powered Shieldgen_right_close
8: Setstate_unpowered Computer_open
9: Setstate_blocked Computer_close
Bed (Bed_Single_AEGS_Idris_Pilot)
Changed
6 changes
stdItem
Interactions
0: Equiptowear Drop
1: Openinventoryui Place
2: Openlootingui Store
3: Carry Equiptowear
4: Drop Openinventoryui
5: Place Openlootingui
Bed (Bed_Single_ARGO_SRV)
Changed
6 changes
stdItem
Interactions
0: Carry Equiptowear
1: Drop Openinventoryui
2: Place Openlootingui
3: Store Carry
4: Equiptowear Drop
5: Openinventoryui Place
Bed (Bed_Single_Captain_Reclaimer_AEGS)
Changed
6 changes
stdItem
Interactions
0: Carry Equiptowear
1: Drop Openinventoryui
2: Place Openlootingui
3: Store Carry
4: Equiptowear Drop
5: Openinventoryui Place
Bed (Bed_Single_Captain_Retaliator_AEGS)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui Place
1: Openlootingui Store
2: Carry Equiptowear
3: Drop Openinventoryui
4: Place Openlootingui
5: Store Carry
Bed (Bed_Single_Caterpillar_DRAK)
Changed
6 changes
stdItem
Interactions
0: Openlootingui Store
1: Carry Equiptowear
2: Drop Openinventoryui
3: Place Openlootingui
4: Store Carry
5: Equiptowear Drop
Bed (Bed_Single_CNOU_Nomad)
Changed
6 changes
stdItem
Interactions
0: Store Carry
1: Equiptowear Drop
2: Openinventoryui Place
3: Openlootingui Store
4: Carry Equiptowear
5: Drop Openinventoryui
Bed (Bed_Single_CRUS_Intrepid_Right)
Changed
6 changes
stdItem
Interactions
0: Drop Openinventoryui
1: Place Openlootingui
2: Store Carry
3: Equiptowear Drop
4: Openinventoryui Place
5: Openlootingui Store
Bed (Bed_Single_CRUS_Spirit_Left)
Changed
6 changes
stdItem
Interactions
0: Carry Equiptowear
1: Drop Openinventoryui
2: Place Openlootingui
3: Store Carry
4: Equiptowear Drop
5: Openinventoryui Place
Bed (Bed_Single_CRUS_Spirit_Right)
Changed
6 changes
stdItem
Interactions
0: Openlootingui Store
1: Carry Equiptowear
2: Drop Openinventoryui
3: Place Openlootingui
4: Store Carry
5: Equiptowear Drop
Bed (Bed_Single_DRAK_Clipper_Left)
Changed
6 changes
stdItem
Interactions
0: Drop Openinventoryui
1: Place Openlootingui
2: Store Carry
3: Equiptowear Drop
4: Openinventoryui Place
5: Openlootingui Store
Bed (Bed_Single_DRAK_Corsair)
Changed
6 changes
stdItem
Interactions
0: Openlootingui Store
1: Carry Equiptowear
2: Drop Openinventoryui
3: Place Openlootingui
4: Store Carry
5: Equiptowear Drop
Bed (Bed_Single_DRAK_Corsair_Left)
Changed
6 changes
stdItem
Interactions
0: Carry Equiptowear
1: Drop Openinventoryui
2: Place Openlootingui
3: Store Carry
4: Equiptowear Drop
5: Openinventoryui Place
Bed (Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0: Equiptowear Drop
1: Openinventoryui Place
2: Openlootingui Store
3: Carry Equiptowear
4: Drop Openinventoryui
5: Place Openlootingui
Bed (Bed_Single_DRAK_Vulture)
Changed
6 changes
stdItem
Interactions
0: Place Openlootingui
1: Store Carry
2: Equiptowear Drop
3: Openinventoryui Place
4: Openlootingui Store
5: Carry Equiptowear
Bed (Bed_Single_Front_Spawnpoint)
Changed
5 changes
stdItem
Interactions
0: Liedown Carryables
1: Sit Deathmatch
2: Exit Bodydragging
3: Sleep Foodcourt
4: Situp Firehazards
Bed (Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0: Disablevtol Place
1: Enableproximityassist Store
2: Disableproximityassist Equiptowear
3: Engineon Openinventoryui
4: Engineoff Openlootingui
Bed (Bed_Single_Herald_DRAK)
Changed
6 changes
stdItem
Interactions
0: Place Openlootingui
1: Store Carry
2: Equiptowear Drop
3: Openinventoryui Place
4: Openlootingui Store
5: Carry Equiptowear
Bed (Bed_Single_ht_lounger_1)
Changed
6 changes
stdItem
Interactions
0: Drop Openinventoryui
1: Place Openlootingui
2: Store Carry
3: Equiptowear Drop
4: Openinventoryui Place
5: Openlootingui Store
Medical Bed (Bed_Single_Large_Medical_Idris)
Changed
10 changes
stdItem
Interactions
0: Open Addlasermaterialvalue
1: Close Stoplaser
2: Lock Onrewardvaluechanged
3: Override Toparrayactivated
4: Stepthrough Bottomarrayactivated
5: Toggle Backarrayactivated
6: Unlock Reset
7: Overrideclose Disarm
8: Opencomplete Boom
9: Closecomplete Seatenter
Bed (Bed_Single_Mantis_RSI)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui Place
1: Openlootingui Store
2: Carry Equiptowear
3: Drop Openinventoryui
4: Place Openlootingui
5: Store Carry
Medical Bed (Bed_Single_Medical_890Jump)
Changed
10 changes
stdItem
Interactions
0: Set_pressuredifferential Seatexit
1: Setstate_powered Inputinglasert
2: Setstate_unpowered Inputinglasert
3: Setstate_blocked Inputinglasert
4: Setstate_unblocked Inputinglasert
5: Setstate_noaccess Resultsready
6: Setstate_access Addonearrayvalue
7: Pressurecycle Addtwoarrayvalue
8: Pressurecyclecomplete Addthreearrayvalue
9: Set_airlockconnected Addlensvalue
Medical Bed (Bed_Single_Medical_Apollo_Tier_1)
Changed
10 changes
stdItem
Interactions
0: Transformcycle Store
1: Engineon Equiptowear
2: Engineoff Openinventoryui
3: Enabledecoupled Openlootingui
4: Disabledecoupled Carry
5: Enablegsafe Drop
6: Disablegsafe Place
7: Enableesp
8: Disableesp
9: Enablecruise
Medical Bed (Bed_Single_Medical_Carrack)
Changed
10 changes
stdItem
Interactions
0: Stepthrough Isstoppinguploading
1: Toggle Isstartingtooverheat
2: Unlock Isstoppingoverheating
3: Overrideclose Isdestroyed - ballistics
4: Opencomplete Keypadsuccess
5: Closecomplete Open
6: Opentrigger Close
7: Openself Onunlocked
8: Allowopen Lockeddisplay
9: Locktrigger Unlocktrigger
Medical Bed (Bed_Single_Medical_Destructible)
Changed
11 changes
stdItem
Interactions
0: Disablevtol Place
1: Enableproximityassist Store
2: Disableproximityassist Equiptowear
3: Transformdeploy Openinventoryui
4: Transformretract Openlootingui
5: Transformcycle Carry
6: Engineon Drop
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
10: Enablegsafe
Medical Bed (Bed_Single_Medical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0: Engineon Place
1: Engineoff Store
2: Enabledecoupled Equiptowear
3: Disabledecoupled Carry
4: Enablegsafe Drop
5: Disablegsafe
6: Enableesp
7: Disableesp
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
11 changes
stdItem
Interactions
0: Enablecruise Carry
1: Disablecruise Drop
2: Enablevtol Place
3: Disablevtol Store
4: Enableproximityassist Equiptowear
5: Disableproximityassist
6: Engineon
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
10: Enablegsafe
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Template)
Changed
11 changes
stdItem
Interactions
0: Gsafe_setinactive Seatenterright
1: Esp_setactive Seatenterleft
2: Esp_setinactive Seatexit
3: Quantumspool_setactive Activate remote camera
4: Quantumspool_setinactive Sit
5: Quantumtravel_setactive Keypadsuccess
6: Quantumtravel_setinactive Open
7: Weaponcontroller_setactive Finish
8: Weaponcontroller_setinactive Sidedooropen
9: Gimbaltype_setfixed Sidedoorclose
10: Gimbaltype_setgimbal Sidedoorenter
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves)
Changed
10 changes
stdItem
Interactions
0: Disablevtol Drop
1: Enableproximityassist Place
2: Disableproximityassist Store
3: Engineon Equiptowear
4: Engineoff Carry
5: Enabledecoupled
6: Disabledecoupled
7: Enablegsafe
8: Disablegsafe
9: Enableesp
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
10 changes
stdItem
Interactions
0: Pressurecycle Pressurecyclecomplete
1: Pressurecyclecomplete Set_airlockconnected
2: Set_airlockconnected Open
3: Open Close
4: Close Lock
5: Lock Override
6: Override Stepthrough
7: Stepthrough Toggle
8: Toggle Unlock
9: Unlock Overrideclose
Medical Bed (Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
10 changes
stdItem
Interactions
0: Allowclose Gate_close
1: Gate_close Set_pressurenormalized
2: Set_pressurenormalized Set_pressuredifferential
3: Set_pressuredifferential Setstate_powered
4: Setstate_powered Setstate_unpowered
5: Setstate_unpowered Setstate_blocked
6: Setstate_blocked Setstate_unblocked
7: Setstate_unblocked Setstate_noaccess
8: Setstate_noaccess Setstate_access
9: Setstate_access Pressurecycle
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
10 changes
stdItem
Interactions
0: Disablegsafe Drop
1: Enableesp Place
2: Disableesp Store
3: Enablecruise Equiptowear
4: Disablecruise Carry
5: Enablevtol
6: Disablevtol
7: Enableproximityassist
8: Disableproximityassist
9: Engineon
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker_noRespawn)
Changed
10 changes
stdItem
Interactions
0: Openself Allowopen
1: Allowopen Locktrigger
2: Locktrigger Unlocktrigger
3: Unlocktrigger Lockself
4: Lockself Unlockself
5: Unlockself Openrequest
6: Openrequest Closerequest
7: Closerequest Closetrigger
8: Closetrigger Closeself
9: Closeself Allowclose
Medical Bed (Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0: Gimbaltype_setaimassist Sidedoorexit
1: Firepattern_setstaggered Sidedoorenterzerog
2: Firepattern_setsynchronized Sidedoorexitzerog
3: Piptype_setlead Ascend
4: Piptype_setlag Descend
5: Landinggear_invalid Elevatorarrived
6: Selfdestruct_engage Ladderdeploy
7: Selfdestruct_disengage Ladderretract
8: Hailtarget_start Ladderenter
9: Hailtarget_stop Ladderexit
10: Sensors_on Opengate
Medical Bed (Bed_Single_Medical_Instance_Template)
Changed
11 changes
stdItem
Interactions
0: Disablecruise Openlootingui
1: Enablevtol Carry
2: Disablevtol Drop
3: Enableproximityassist Place
4: Disableproximityassist Store
5: Engineon Equiptowear
6: Engineoff Openinventoryui
7: Enabledecoupled
8: Disabledecoupled
9: Enablegsafe
10: Disablegsafe
Medical Bed (Bed_Single_Medical_Location_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0: Liedown Activate remote camera
1: Exit Passengerleftseatenter
2: Sleep Passengerleftseatexit
3: Finishsurgery Passengerseatenter
4: Openinventoryui Passengerseatexit
5: Placeotherinbed Seatenter
6: Placeresourcecanister Seatexit
7: Kioskactivate Openinventoryui
8: Proccliplowertoenter Close
9: Procclipraisetoenter Openlootingui
10: Openlootingui Ladderopen
Medical Bed (Bed_Single_Medical_MISC_Starlancer_TAC)
Changed
8 changes
stdItem
Interactions
0: Commsinteraction Radar_open
1: Opencanopy Radar_close
2: Closecanopy Power_open
3: Landinggear_deploy Power_close
4: Landinggear_retract Storage_open
5: Coupled_setcoupled Storage_close
6: Coupled_setdecoupled Loot
7: Gsafe_setactive Openinventory
Medical Bed (Bed_Single_Medical_MISC_Starlancer_TAC_R)
Changed
8 changes
stdItem
Interactions
0: Enableesp Equiptowear
1: Disableesp Carry
2: Enablecruise Drop
3: Disablecruise Place
4: Enablevtol Store
5: Disablevtol
6: Enableproximityassist
7: Disableproximityassist
Medical Bed (Bed_Single_Medical_Mission_Canister_Template)
Changed
11 changes
stdItem
Interactions
0: Liedown Wind tunnel
1: Exit Teleport
2: Sleep Weaponmount
3: Finishsurgery Ladders
4: Openinventoryui Seatenter
5: Placeotherinbed Seatexit
6: Placeresourcecanister Use
7: Kioskactivate Idle
8: Proccliplowertoenter Onready
9: Procclipraisetoenter Lasermaterialinsert
10: Openlootingui Firstlens