Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Bed
(Bed_Bunk_Scrap_02)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Copilotentereva
1:
Sit
→
Copilotexiteva
2:
Exit
→
Openhatch
3:
Sleep
→
Closehatch
4:
Situp
→
Open
5:
Savegamelogout
→
Close
Bed
(Bed_Bunk_Scrap_03)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Close
1:
Sit
→
Activate remote camera
2:
Exit
→
Turret_gyro_mode
3:
Sleep
→
Ascend
4:
Situp
→
Descend
5:
Savegamelogout
→
Elevatorarrived
Bed
(Bed_Bunk_Template_Left_Logout)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Openinnerdoor
1:
Sit
→
Closealldoors
2:
Exit
→
Openinnerdoorfinished
3:
Sleep
→
Closeinnerdoorfinished
4:
Situp
→
Activate remote camera
5:
Savegamelogout
→
Turret_gyro_mode
Bed
(Bed_Bunk_Template_Right_Logout)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Seatexit
1:
Sit
→
Activate remote camera
2:
Exit
→
Turret_gyro_mode
3:
Sleep
→
Open
4:
Situp
5:
Savegamelogout
Bed
(Bed_Bunk_Valkyrie_ANVL)
Changed
6 changes
stdItem
Interactions
0:
Disableproximityassist
→
Equiptowear
1:
Engineon
→
Openinventoryui
2:
Engineoff
→
Openlootingui
3:
Enabledecoupled
→
Carry
4:
Disabledecoupled
→
Drop
5:
Enablegsafe
→
Place
Bed
(Bed_CRUS_Starlifter_Single_Left)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_DRAK_Clipper)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_Frameless_WithScreen_Top_Template)
Changed
5 changes
stdItem
Interactions
0:
Liedown
→
Cooler_right_close
1:
Sit
→
Lifesupport_open
2:
Exit
→
Lifesupport_close
3:
Sleep
→
Powerplant_open
4:
Situp
→
Powerplant_close
Medical Bed
(bed_hospital_1_a)
Changed
10 changes
stdItem
Interactions
0:
Enabledecoupled
→
Carry
1:
Disabledecoupled
→
Drop
2:
Enablegsafe
→
Place
3:
Disablegsafe
→
Store
4:
Enableesp
→
Equiptowear
5:
Disableesp
→
Openinventoryui
6:
Enablecruise
→
Openlootingui
7:
Disablecruise
8:
Enablevtol
9:
Disablevtol
Medical Bed
(bed_hospital_1_a_OneSideDisabled)
Changed
10 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Retrieve
1:
Setstate_noaccess
→
Cancel
2:
Setstate_access
→
Poweron
3:
Pressurecycle
→
Poweroff
4:
Pressurecyclecomplete
→
Pushup
5:
Set_airlockconnected
→
Input_scu
6:
Open
→
Isdestroyed - overheated
7:
Close
→
Isturnedon
8:
Lock
→
Isstartinguploading
9:
Override
Medical Bed
(bed_hospital_1_IAE)
Changed
10 changes
stdItem
Interactions
0:
Opencomplete
→
Seatenterzerog
1:
Closecomplete
→
Seatexitzerog
2:
Opentrigger
→
Battery_open
3:
Openself
→
Battery_close
4:
Allowopen
→
Cooler_left_open
5:
Locktrigger
→
Cooler_left_close
6:
Unlocktrigger
→
Cooler_right_open
7:
Lockself
→
Cooler_right_close
8:
Unlockself
→
Lifesupport_open
9:
Openrequest
→
Lifesupport_close
Medical Bed
(bed_hospital_2_a)
Changed
10 changes
stdItem
Interactions
0:
Closerequest
→
Powerplant_open
1:
Closetrigger
→
Powerplant_close
2:
Closeself
→
Quantumdrive_open
3:
Allowclose
→
Quantumdrive_close
4:
Gate_close
→
Shieldgen_left_open
5:
Set_pressurenormalized
→
Shieldgen_left_close
6:
Set_pressuredifferential
→
Shieldgen_right_open
7:
Setstate_powered
→
Shieldgen_right_close
8:
Setstate_unpowered
→
Computer_open
9:
Setstate_blocked
→
Computer_close
Bed
(Bed_Single_AEGS_Idris_Pilot)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
Bed
(Bed_Single_ARGO_SRV)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Openinventoryui
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Openinventoryui
→
Place
Bed
(Bed_Single_Captain_Reclaimer_AEGS)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Openinventoryui
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Openinventoryui
→
Place
Bed
(Bed_Single_Captain_Retaliator_AEGS)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Store
→
Carry
Bed
(Bed_Single_Caterpillar_DRAK)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
Bed
(Bed_Single_CNOU_Nomad)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Bed
(Bed_Single_CRUS_Intrepid_Right)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
→
Store
Bed
(Bed_Single_CRUS_Spirit_Left)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Openinventoryui
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Openinventoryui
→
Place
Bed
(Bed_Single_CRUS_Spirit_Right)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
Bed
(Bed_Single_DRAK_Clipper_Left)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
→
Store
Bed
(Bed_Single_DRAK_Corsair)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
Bed
(Bed_Single_DRAK_Corsair_Left)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Openinventoryui
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Openinventoryui
→
Place
Bed
(Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
Bed
(Bed_Single_DRAK_Vulture)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_Single_Front_Spawnpoint)
Changed
5 changes
stdItem
Interactions
0:
Liedown
→
Carryables
1:
Sit
→
Deathmatch
2:
Exit
→
Bodydragging
3:
Sleep
→
Foodcourt
4:
Situp
→
Firehazards
Bed
(Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0:
Disablevtol
→
Place
1:
Enableproximityassist
→
Store
2:
Disableproximityassist
→
Equiptowear
3:
Engineon
→
Openinventoryui
4:
Engineoff
→
Openlootingui
Bed
(Bed_Single_Herald_DRAK)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_Single_ht_lounger_1)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
→
Store
Medical Bed
(Bed_Single_Large_Medical_Idris)
Changed
10 changes
stdItem
Interactions
0:
Open
→
Addlasermaterialvalue
1:
Close
→
Stoplaser
2:
Lock
→
Onrewardvaluechanged
3:
Override
→
Toparrayactivated
4:
Stepthrough
→
Bottomarrayactivated
5:
Toggle
→
Backarrayactivated
6:
Unlock
→
Reset
7:
Overrideclose
→
Disarm
8:
Opencomplete
→
Boom
9:
Closecomplete
→
Seatenter
Bed
(Bed_Single_Mantis_RSI)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Store
→
Carry
Medical Bed
(Bed_Single_Medical_890Jump)
Changed
10 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Seatexit
1:
Setstate_powered
→
Inputinglasert
2:
Setstate_unpowered
→
Inputinglasert
3:
Setstate_blocked
→
Inputinglasert
4:
Setstate_unblocked
→
Inputinglasert
5:
Setstate_noaccess
→
Resultsready
6:
Setstate_access
→
Addonearrayvalue
7:
Pressurecycle
→
Addtwoarrayvalue
8:
Pressurecyclecomplete
→
Addthreearrayvalue
9:
Set_airlockconnected
→
Addlensvalue
Medical Bed
(Bed_Single_Medical_Apollo_Tier_1)
Changed
10 changes
stdItem
Interactions
0:
Transformcycle
→
Store
1:
Engineon
→
Equiptowear
2:
Engineoff
→
Openinventoryui
3:
Enabledecoupled
→
Openlootingui
4:
Disabledecoupled
→
Carry
5:
Enablegsafe
→
Drop
6:
Disablegsafe
→
Place
7:
Enableesp
8:
Disableesp
9:
Enablecruise
Medical Bed
(Bed_Single_Medical_Carrack)
Changed
10 changes
stdItem
Interactions
0:
Stepthrough
→
Isstoppinguploading
1:
Toggle
→
Isstartingtooverheat
2:
Unlock
→
Isstoppingoverheating
3:
Overrideclose
→
Isdestroyed - ballistics
4:
Opencomplete
→
Keypadsuccess
5:
Closecomplete
→
Open
6:
Opentrigger
→
Close
7:
Openself
→
Onunlocked
8:
Allowopen
→
Lockeddisplay
9:
Locktrigger
→
Unlocktrigger
Medical Bed
(Bed_Single_Medical_Destructible)
Changed
11 changes
stdItem
Interactions
0:
Disablevtol
→
Place
1:
Enableproximityassist
→
Store
2:
Disableproximityassist
→
Equiptowear
3:
Transformdeploy
→
Openinventoryui
4:
Transformretract
→
Openlootingui
5:
Transformcycle
→
Carry
6:
Engineon
→
Drop
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
10:
Enablegsafe
Medical Bed
(Bed_Single_Medical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0:
Engineon
→
Place
1:
Engineoff
→
Store
2:
Enabledecoupled
→
Equiptowear
3:
Disabledecoupled
→
Carry
4:
Enablegsafe
→
Drop
5:
Disablegsafe
6:
Enableesp
7:
Disableesp
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
11 changes
stdItem
Interactions
0:
Enablecruise
→
Carry
1:
Disablecruise
→
Drop
2:
Enablevtol
→
Place
3:
Disablevtol
→
Store
4:
Enableproximityassist
→
Equiptowear
5:
Disableproximityassist
6:
Engineon
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
10:
Enablegsafe
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Template)
Changed
11 changes
stdItem
Interactions
0:
Gsafe_setinactive
→
Seatenterright
1:
Esp_setactive
→
Seatenterleft
2:
Esp_setinactive
→
Seatexit
3:
Quantumspool_setactive
→
Activate remote camera
4:
Quantumspool_setinactive
→
Sit
5:
Quantumtravel_setactive
→
Keypadsuccess
6:
Quantumtravel_setinactive
→
Open
7:
Weaponcontroller_setactive
→
Finish
8:
Weaponcontroller_setinactive
→
Sidedooropen
9:
Gimbaltype_setfixed
→
Sidedoorclose
10:
Gimbaltype_setgimbal
→
Sidedoorenter
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves)
Changed
10 changes
stdItem
Interactions
0:
Disablevtol
→
Drop
1:
Enableproximityassist
→
Place
2:
Disableproximityassist
→
Store
3:
Engineon
→
Equiptowear
4:
Engineoff
→
Carry
5:
Enabledecoupled
6:
Disabledecoupled
7:
Enablegsafe
8:
Disablegsafe
9:
Enableesp
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
10 changes
stdItem
Interactions
0:
Pressurecycle
→
Pressurecyclecomplete
1:
Pressurecyclecomplete
→
Set_airlockconnected
2:
Set_airlockconnected
→
Open
3:
Open
→
Close
4:
Close
→
Lock
5:
Lock
→
Override
6:
Override
→
Stepthrough
7:
Stepthrough
→
Toggle
8:
Toggle
→
Unlock
9:
Unlock
→
Overrideclose
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
10 changes
stdItem
Interactions
0:
Allowclose
→
Gate_close
1:
Gate_close
→
Set_pressurenormalized
2:
Set_pressurenormalized
→
Set_pressuredifferential
3:
Set_pressuredifferential
→
Setstate_powered
4:
Setstate_powered
→
Setstate_unpowered
5:
Setstate_unpowered
→
Setstate_blocked
6:
Setstate_blocked
→
Setstate_unblocked
7:
Setstate_unblocked
→
Setstate_noaccess
8:
Setstate_noaccess
→
Setstate_access
9:
Setstate_access
→
Pressurecycle
Medical Bed
(Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
10 changes
stdItem
Interactions
0:
Disablegsafe
→
Drop
1:
Enableesp
→
Place
2:
Disableesp
→
Store
3:
Enablecruise
→
Equiptowear
4:
Disablecruise
→
Carry
5:
Enablevtol
6:
Disablevtol
7:
Enableproximityassist
8:
Disableproximityassist
9:
Engineon
Medical Bed
(Bed_Single_Medical_Instance_Hospital_StormBreaker_noRespawn)
Changed
10 changes
stdItem
Interactions
0:
Openself
→
Allowopen
1:
Allowopen
→
Locktrigger
2:
Locktrigger
→
Unlocktrigger
3:
Unlocktrigger
→
Lockself
4:
Lockself
→
Unlockself
5:
Unlockself
→
Openrequest
6:
Openrequest
→
Closerequest
7:
Closerequest
→
Closetrigger
8:
Closetrigger
→
Closeself
9:
Closeself
→
Allowclose
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0:
Gimbaltype_setaimassist
→
Sidedoorexit
1:
Firepattern_setstaggered
→
Sidedoorenterzerog
2:
Firepattern_setsynchronized
→
Sidedoorexitzerog
3:
Piptype_setlead
→
Ascend
4:
Piptype_setlag
→
Descend
5:
Landinggear_invalid
→
Elevatorarrived
6:
Selfdestruct_engage
→
Ladderdeploy
7:
Selfdestruct_disengage
→
Ladderretract
8:
Hailtarget_start
→
Ladderenter
9:
Hailtarget_stop
→
Ladderexit
10:
Sensors_on
→
Opengate
Medical Bed
(Bed_Single_Medical_Instance_Template)
Changed
11 changes
stdItem
Interactions
0:
Disablecruise
→
Openlootingui
1:
Enablevtol
→
Carry
2:
Disablevtol
→
Drop
3:
Enableproximityassist
→
Place
4:
Disableproximityassist
→
Store
5:
Engineon
→
Equiptowear
6:
Engineoff
→
Openinventoryui
7:
Enabledecoupled
8:
Disabledecoupled
9:
Enablegsafe
10:
Disablegsafe
Medical Bed
(Bed_Single_Medical_Location_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0:
Liedown
→
Activate remote camera
1:
Exit
→
Passengerleftseatenter
2:
Sleep
→
Passengerleftseatexit
3:
Finishsurgery
→
Passengerseatenter
4:
Openinventoryui
→
Passengerseatexit
5:
Placeotherinbed
→
Seatenter
6:
Placeresourcecanister
→
Seatexit
7:
Kioskactivate
→
Openinventoryui
8:
Proccliplowertoenter
→
Close
9:
Procclipraisetoenter
→
Openlootingui
10:
Openlootingui
→
Ladderopen
Medical Bed
(Bed_Single_Medical_MISC_Starlancer_TAC)
Changed
8 changes
stdItem
Interactions
0:
Commsinteraction
→
Radar_open
1:
Opencanopy
→
Radar_close
2:
Closecanopy
→
Power_open
3:
Landinggear_deploy
→
Power_close
4:
Landinggear_retract
→
Storage_open
5:
Coupled_setcoupled
→
Storage_close
6:
Coupled_setdecoupled
→
Loot
7:
Gsafe_setactive
→
Openinventory
Medical Bed
(Bed_Single_Medical_MISC_Starlancer_TAC_R)
Changed
8 changes
stdItem
Interactions
0:
Enableesp
→
Equiptowear
1:
Disableesp
→
Carry
2:
Enablecruise
→
Drop
3:
Disablecruise
→
Place
4:
Enablevtol
→
Store
5:
Disablevtol
6:
Enableproximityassist
7:
Disableproximityassist
Medical Bed
(Bed_Single_Medical_Mission_Canister_Template)
Changed
11 changes
stdItem
Interactions
0:
Liedown
→
Wind tunnel
1:
Exit
→
Teleport
2:
Sleep
→
Weaponmount
3:
Finishsurgery
→
Ladders
4:
Openinventoryui
→
Seatenter
5:
Placeotherinbed
→
Seatexit
6:
Placeresourcecanister
→
Use
7:
Kioskactivate
→
Idle
8:
Proccliplowertoenter
→
Onready
9:
Procclipraisetoenter
→
Lasermaterialinsert
10:
Openlootingui
→
Firstlens