Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Medical Bed
(Bed_Single_Medical_Mission_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0:
Liedown
→
Secondlens
1:
Exit
→
Thirdlens
2:
Sleep
→
Fire
3:
Finishsurgery
→
Onfire
4:
Openinventoryui
→
Poweron
5:
Placeotherinbed
→
Poweroff
6:
Placeresourcecanister
→
Oncompleted
7:
Kioskactivate
→
Reset
8:
Proccliplowertoenter
→
Onmachinemoves
9:
Procclipraisetoenter
→
Onmovinghead
10:
Openlootingui
→
Animationdone
Medical Bed
(Bed_Single_Medical_Pisces)
Changed
9 changes
stdItem
Interactions
0:
Store
→
Recv_closemech
1:
Equiptowear
→
Carrylowered
2:
Openinventoryui
→
Drop
3:
Openlootingui
→
Inspect
4:
Carry
→
Place
5:
Drop
→
Store
6:
Place
→
Lighton
7:
Lightoff
8:
Destroysubitem
Medical Bed
(Bed_Single_Medical_RSI_T2_Left)
Changed
10 changes
stdItem
Interactions
0:
Opentrigger
→
Seatexit
1:
Openself
→
Canopyopen
2:
Allowopen
→
Canopyclose
3:
Locktrigger
→
Seatenterladder
4:
Unlocktrigger
→
Seatexitladder
5:
Lockself
→
Seatenterzerog
6:
Unlockself
→
Seatexitzerog
7:
Openrequest
→
Ladderopen
8:
Closerequest
→
Ladderclose
9:
Closetrigger
→
Inventory_open
Medical Bed
(Bed_Single_Medical_RSI_T2_Right)
Changed
10 changes
stdItem
Interactions
0:
Enabledecoupled
→
Drop
1:
Disabledecoupled
→
Place
2:
Enablegsafe
→
Store
3:
Disablegsafe
→
Equiptowear
4:
Enableesp
→
Carry
5:
Disableesp
6:
Enablecruise
7:
Disablecruise
8:
Enablevtol
9:
Disablevtol
Medical Bed
(Bed_Single_Medical_Ship_Canister_T1_Template)
Changed
11 changes
stdItem
Interactions
0:
Disablegsafe
→
Openlootingui
1:
Enableesp
→
Carry
2:
Disableesp
→
Drop
3:
Enablecruise
→
Place
4:
Disablecruise
→
Store
5:
Enablevtol
→
Equiptowear
6:
Disablevtol
→
Openinventoryui
7:
Enableproximityassist
8:
Disableproximityassist
9:
Transformdeploy
10:
Transformretract
Medical Bed
(Bed_Single_Medical_Ship_Canister_T2_Template)
Changed
11 changes
stdItem
Interactions
0:
Engineon
→
Openinventoryui
1:
Engineoff
→
Openlootingui
2:
Enabledecoupled
→
Carry
3:
Disabledecoupled
→
Drop
4:
Enablegsafe
→
Place
5:
Disablegsafe
→
Store
6:
Enableesp
→
Equiptowear
7:
Disableesp
8:
Enablecruise
9:
Disablecruise
10:
Enablevtol
Medical Bed
(Bed_Single_Medical_Ship_Canister_T3_Template)
Changed
11 changes
stdItem
Interactions
0:
Enableesp
→
Store
1:
Disableesp
→
Equiptowear
2:
Enablecruise
→
Openinventoryui
3:
Disablecruise
→
Openlootingui
4:
Enablevtol
→
Carry
5:
Disablevtol
→
Drop
6:
Enableproximityassist
→
Place
7:
Disableproximityassist
8:
Carry
9:
Drop
10:
Place
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T1_Template)
Changed
10 changes
stdItem
Interactions
0:
Enablegsafe
→
Place
1:
Disablegsafe
→
Store
2:
Enableesp
→
Equiptowear
3:
Disableesp
→
Openinventoryui
4:
Enablecruise
→
Openlootingui
5:
Disablecruise
→
Carry
6:
Enablevtol
→
Drop
7:
Disablevtol
8:
Enableproximityassist
9:
Disableproximityassist
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T2_Apollo)
Changed
10 changes
stdItem
Interactions
0:
Unlocktrigger
→
Open
1:
Lockself
→
Close
2:
Unlockself
→
Toggle
3:
Openrequest
→
Lock
4:
Closerequest
→
Openfinished
5:
Closetrigger
→
Closefinished
6:
Closeself
→
Openlootingui
7:
Allowclose
→
Seatenter
8:
Gate_close
9:
Set_pressurenormalized
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T2_Template)
Changed
10 changes
stdItem
Interactions
0:
Enableproximityassist
→
Store
1:
Disableproximityassist
→
Equiptowear
2:
Engineon
→
Openinventoryui
3:
Engineoff
→
Openlootingui
4:
Enabledecoupled
→
Carry
5:
Disabledecoupled
→
Drop
6:
Enablegsafe
→
Place
7:
Disablegsafe
8:
Enableesp
9:
Disableesp
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T3_Apollo)
Changed
10 changes
stdItem
Interactions
0:
Openinventoryui
→
Connecthardware
1:
Openlootingui
→
Synchardware
2:
Carry
→
Subitemdestroyed
3:
Drop
→
Lockitem
4:
Place
→
Unlockitem
5:
Store
→
Offhandstore
6:
Equiptowear
→
Copilotrightenter
7:
Flight_ready
→
Copilotrightexit
8:
Dockingportopen
9:
Dockingportclose
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T3_Template)
Changed
10 changes
stdItem
Interactions
0:
Enablecruise
→
Openlootingui
1:
Disablecruise
→
Carry
2:
Enablevtol
→
Drop
3:
Disablevtol
→
Place
4:
Enableproximityassist
→
Store
5:
Disableproximityassist
→
Equiptowear
6:
Engineon
→
Openinventoryui
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_Template)
Changed
10 changes
stdItem
Interactions
0:
Liedown
→
Ladderclose
1:
Exit
→
Canopyopen
2:
Sleep
→
Canopyclose
3:
Finishsurgery
→
Seatenterzerog
4:
Openinventoryui
→
Seatexitzerog
5:
Placeotherinbed
→
Battery_open
6:
Kioskactivate
→
Battery_close
7:
Proccliplowertoenter
→
Cooler_left_open
8:
Procclipraisetoenter
→
Cooler_left_close
9:
Openlootingui
→
Cooler_right_open
Medical Bed
(Bed_Single_Medical_Simple_AEGS_Idris)
Changed
9 changes
stdItem
Interactions
0:
Disableesp
→
Place
1:
Enablecruise
→
Store
2:
Disablecruise
→
Equiptowear
3:
Enablevtol
→
Carry
4:
Disablevtol
→
Drop
5:
Enableproximityassist
6:
Disableproximityassist
7:
Engineon
8:
Engineoff
Medical Bed
(Bed_Single_Medical_Simple_Template)
Changed
9 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Seatenter
1:
Open
→
Seatexit
2:
Close
→
Openinventoryui
3:
Lock
→
Close
4:
Override
→
Openlootingui
5:
Stepthrough
→
Ladderopen
6:
Toggle
→
Ladderclose
7:
Unlock
→
Canopyopen
8:
Overrideclose
→
Canopyclose
Medical Bed
(Bed_Single_Medical_Terrapin)
Changed
9 changes
stdItem
Interactions
0:
Closeself
→
Loot
1:
Allowclose
→
Open
2:
Gate_close
→
Close
3:
Set_pressurenormalized
→
Toggle
4:
Set_pressuredifferential
→
Lock
5:
Setstate_powered
→
Openfinished
6:
Setstate_unpowered
→
Closefinished
7:
Setstate_blocked
8:
Setstate_unblocked
Medical Bed
(Bed_Single_Medical_Ursa_Medivac)
Changed
9 changes
stdItem
Interactions
0:
Commsinteraction
→
Activate remote camera
1:
Flight_ready
→
Turret_gyro_mode
2:
Turnon
3:
Turnoff
4:
Canopyopen
5:
Canopyclose
6:
Seatenter
7:
Seatexit
8:
Seatenterzerog
Bed
(Bed_Single_MISC_Fortune)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
Bed
(Bed_Single_MISC_Hull_A)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Bed
(Bed_Single_MRAI_Guardian)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
Bed
(Bed_Single_ORIG_100i_Left)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Bed
(Bed_Single_ORIG_400i_Captains)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Openinventoryui
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Openinventoryui
→
Place
Bed
(Bed_Single_ORIG_400i_Crew_Left)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
Bed
(Bed_Single_ORIG_400i_Crew_Right)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Store
→
Carry
Bed
(Bed_Single_ORIG_600i_Left)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Bed
(Bed_Single_ORIG_600i_Right)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
Bed
(Bed_Single_ORIG_890Jump_Crew)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Store
→
Carry
Bed
(Bed_Single_ORIG_890Jump_Pool)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Store
→
Carry
Bed
(Bed_Single_Redeemer_AEGS_Bottom)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
→
Store
Bed
(Bed_Single_Redeemer_AEGS_Top)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
Bed
(Bed_Single_RSI_Polaris_Captain)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_Single_RSI_Polaris_Cell_Bed)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
→
Store
Bed
(Bed_Single_Side_ANVL_Carrack_Captain)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Bed
(Bed_Single_Side_ANVL_Carrack_Crew)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Bed
(Bed_Single_Side_Spawnpoint)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Openlootingui
1:
Sit
→
Consumeactor
2:
Exit
→
Turnon
3:
Sleep
→
Turnoff
4:
Situp
→
Seatenterright
5:
Savegamelogout
→
Seatenterleft
Bed
(Bed_Single_Side_Spawnpoint_Left)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_Single_Side_Spawnpoint_Right)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Medical Bed
(Bed_Single_Small_Medical_Idris)
Changed
9 changes
stdItem
Interactions
0:
Commsinteraction
→
Seatexitzerog
1:
Flight_ready
→
Lifesupport_open
2:
Openaccesspoints
→
Lifesupport_close
3:
Closeaccesspoints
→
Cooler_open
4:
Dummyinteraction
→
Cooler_close
5:
Relay_open
6:
Relay_close
7:
Fuelport_open
8:
Fuelport_close
Bed
(Bed_Single_Spawnpoint_Front)
Changed
5 changes
stdItem
Interactions
0:
Liedown
→
Obstacle course
1:
Sit
→
Puzzles
2:
Exit
→
Pushables
3:
Sleep
→
Spaceshiphanger
4:
Situp
→
Weapon range
Bed
(Bed_Single_Spawnpoint_Side)
Changed
5 changes
stdItem
Interactions
0:
Liedown
→
Seatexit
1:
Sit
→
Place
2:
Exit
→
Open
3:
Sleep
→
Close
4:
Situp
→
Opencomplete
Bed
(Bed_Single_Star_Runner_CRUS)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
→
Store
Bed
(Bed_Single_Starfarer_Captain)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_Single_Template_Left)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Serve
1:
Sit
→
Takeorder
2:
Exit
→
Refill ammo
3:
Sleep
→
Refill grenades
4:
Situp
→
Medpen
5:
Savegamelogout
→
Bodydrag
Bed
(Bed_Single_Template_Right)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Bodydrop
1:
Sit
→
Turnover
2:
Exit
→
Openinventoryui
3:
Sleep
→
Unrestrain
4:
Situp
→
Swapoutfit
5:
Savegamelogout
→
Restrain
Bed
(Bed_Single_Terrapin_ANVL)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
Bed
(Bed_Single_WardBed_AEGS_Idris)
Changed
10 changes
stdItem
Interactions
0:
Liedown
→
Quantumdrive_open
1:
Sit
→
Quantumdrive_close
2:
Exit
→
Shieldgen_left_open
3:
Sleep
→
Shieldgen_left_close
4:
Situp
→
Shieldgen_right_open
5:
Examine
→
Shieldgen_right_close
6:
Examinebody
→
Computer_open
7:
Scanbody
→
Computer_close
8:
Proccliplowertoenter
→
Sidedooropen
9:
Procclipraisetoenter
→
Sidedoorclose
Bed
(Bed_Single_WardBed_Wall_Scanner)
Changed
7 changes
stdItem
Interactions
0:
Liedown
→
Sidedoorenter
1:
Exit
→
Sidedoorexit
2:
Scanbody
→
Sidedoorenterzerog
3:
Proccliplowertoenter
→
Sidedoorexitzerog
4:
Procclipraisetoenter
→
Lookat
5:
Scanner_exit
→
Talk
6:
Scanner_enter
→
Order
C-788 Cannon
(BEHR_BallisticCannon_S4)
Changed
12 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
6525
→
3502
Ammunition
Range:
6525
→
3502
Speed:
900
→
1152
Lifetime:
7.25
→
3.04
Conqueror-7
(BEHR_BallisticCannon_S7_Idris)
Changed
12 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
4497
→
9097
Ammunition
Range:
4497
→
9097
Speed:
850
→
1048
Lifetime:
5.29
→
8.68
CVSA Cannon
(BEHR_BallisticCannon_VNG_S2)
Changed
12 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
2310
→
2703
Ammunition
Range:
2310
→
2703
Speed:
1320
→
1196
Lifetime:
1.75
→
2.26