Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Six-Sided Rotating Die Orange
(Carryable_1H_SQ_dice_1_c)
Changed
6 changes
stdItem
Interactions
0:
Onopened
→
Flight_ready
1:
Onclosed
→
Exit_handle_request
2:
Seatenter
→
Turret
3:
Seatexit
→
Commsinteraction
4:
Carry
5:
Drop
Altruciatoxin
(Carryable_1H_SQ_drug_altruciatoxin_1_a)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Headlights_on
1:
Place
→
Headlights_off
2:
Store
→
Vtol_setactive
3:
Carry
→
Vtol_setinactive
4:
Drop
→
Proximityassist_setactive
Altruciatoxin
(Carryable_1H_SQ_drug_altruciatoxin_1_b)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Setstate_access
1:
Place
→
Pressurecycle
2:
Chakmafirstselecttake
→
Pressurecyclecomplete
3:
Chakmatake
→
Set_airlockconnected
4:
Customize
→
Open
<= PLACEHOLDER =>
(Carryable_1H_SQ_drug_concealed_1_a)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Convergencerange_setlong
1:
Place
→
Convergencerange_setmid
2:
Store
→
Convergencerange_setshort
3:
Carry
→
Powersafety_on
4:
Drop
→
Powersafety_off
<= PLACEHOLDER =>
(Carryable_1H_SQ_drug_concealed_1_b)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Lockself
1:
Carrylowered
→
Unlockself
2:
Inspect
→
Openrequest
3:
Place
→
Closerequest
4:
Chakmafirstselecttake
→
Closetrigger
E'tam
(Carryable_1H_SQ_drug_etam_1_a)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Countermeasures_chaff
1:
Place
→
Countermeasures_flare
2:
Store
→
Countermeasures_fire
3:
Carry
→
Markhostile
4:
Drop
→
Markfriendly
E'tam
(Carryable_1H_SQ_drug_etam_1_b)
Changed
5 changes
stdItem
Interactions
0:
Chakmatake
→
Closeself
1:
Customize
→
Allowclose
2:
Bespokeplace
→
Gate_close
3:
Holdready
→
Set_pressurenormalized
4:
Holster
→
Set_pressuredifferential
<= PLACEHOLDER =>
(Carryable_1H_SQ_drug_neon_1_a)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Proximityassist_setinactive
1:
Store
→
Flighthud_invalid
2:
Carry
→
Scanninghud_invalid
3:
Drop
→
Comms_acceptcall
4:
Inspect
→
Comms_declinecall
SLAM
(Carryable_1H_SQ_drug_slam_1_a)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Pintarget
1:
Place
→
Unpintarget
2:
Store
→
Scanrange_setlong
3:
Carry
→
Scanrange_setmedium
4:
Drop
→
Scanrange_setshort
SLAM
(Carryable_1H_SQ_drug_slam_1_b)
Changed
5 changes
stdItem
Interactions
0:
Offhandholster
→
Setstate_powered
1:
Store
→
Setstate_unpowered
2:
Offhandstore
→
Setstate_blocked
3:
Drop
→
Setstate_unblocked
4:
Carrylowered
→
Setstate_noaccess
Ship Showdown '52 Scorpius Coin
(Carryable_1H_SQ_Flair_Coin_1_b)
Changed
3 changes
stdItem
Interactions
0:
Turnoff
→
Flight_ready
1:
Turnon
→
Openaccesspoints
2:
Closeaccesspoints
Ship Showdown '52 C8X Pisces Coin
(Carryable_1H_SQ_Flair_Coin_1_c)
Changed
5 changes
stdItem
Interactions
0:
Counter_idle_cinetest
→
Hailtarget_stop
1:
Passengerseatenter
→
Sensors_on
2:
Passengerseatexit
→
Sensors_off
3:
Driverseatenter
→
Ping
4:
Driverseatexit
→
Scan_enable
Ship Showdown '52 Carrack Coin
(Carryable_1H_SQ_Flair_Coin_1_d)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Commsinteraction
1:
Turnon
→
Opencanopy
2:
Closecanopy
3:
Deployladder
4:
Retractladder
Ship Showdown '52 Coin
(Carryable_1H_SQ_Flair_Coin_1_e)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Cruisecontrol_setactive
1:
Turnoff
→
Cruisecontrol_setinactive
2:
Quantumspool_setactive
3:
Quantumspool_setinactive
4:
Quantumtravel_setactive
Zeus Coin
(Carryable_1H_SQ_Flair_Coin_1_f)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Retractdashboard
1:
Turnon
→
Openaccesspoints
2:
Closeaccesspoints
3:
Flight_ready
4:
Sidedooropen
Year of the Dog Coin
(Carryable_1H_SQ_Flair_Coin_1_g)
Changed
5 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Navfilter_isquantum
1:
Turret_sensitivity_increase
→
Landinggear_invalid
2:
Turret_sensitivity_decrease
→
Cyclefriendly
3:
Turret_sensitivity_reset
→
Cyclehostile
4:
Turret_fire_mode
→
Cycleall
Ship Showdown '52 Mercury Coin
(Carryable_1H_SQ_Flair_Coin_1_h)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Scanrange_setshort
1:
Turnon
→
Headlights_on
2:
Headlights_off
3:
Vtol_setactive
4:
Vtol_setinactive
Stella Fortuna '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_i)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Closeaccesspoints
1:
Turnoff
→
Flight_ready
2:
Dummyinteraction
3:
Commsinteraction
4:
Deploydashboard
Coramor '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_j)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Suppression_on
1:
Turnon
→
Suppression_off
2:
Screens_on
3:
Screens_off
4:
Darkfilter_on
Ship Showdown '52 Mercury Coin
(Carryable_1H_SQ_Flair_Coin_1_k)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Sidedoorclose
1:
Turnoff
→
Openaccesspoints
2:
Closeaccesspoints
3:
Flight_ready
4:
Dummyinteraction
Ship Showdown '52 Mercury Coin
(Carryable_1H_SQ_Flair_Coin_1_l)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Darkfilter_off
1:
Turnoff
→
Convergencerange_setlong
2:
Convergencerange_setmid
3:
Convergencerange_setshort
4:
Powersafety_on
Levski Coin
(Carryable_1H_SQ_Flair_Coin_1_Levski_a)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Quantumtravel_setinactive
1:
Turnon
→
Navfilter_setnone
2:
Navfilter_setpoi
3:
Navfilter_setquantum
4:
Weaponcontroller_setactive
Luminalia '55 Coin
(Carryable_1H_SQ_Flair_Coin_1_luminalia_a)
Changed
7 changes
name:
Luminalia ' 55 Coin
→
Luminalia '55 Coin
stdItem
Name:
Luminalia ' 55 Coin
→
Luminalia '55 Coin
Interactions
0:
Turnon
→
Markfriendly
1:
Turnoff
→
Pintarget
2:
Unpintarget
3:
Scanrange_setlong
4:
Scanrange_setmedium
Ship Showdown '52 Mercury Coin
(Carryable_1H_SQ_Flair_Coin_1_m)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Powersafety_off
1:
Turnon
→
Countermeasures_chaff
2:
Countermeasures_flare
3:
Countermeasures_fire
4:
Markhostile
Ship Showdown '52 Mercury Coin
(Carryable_1H_SQ_Flair_Coin_1_n)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Coupled_setdecoupled
1:
Turnon
→
Gsafe_setactive
2:
Gsafe_setinactive
3:
Esp_setactive
4:
Esp_setinactive
Ship Showdown '52 Mercury Coin
(Carryable_1H_SQ_Flair_Coin_1_o)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Selfdestruct_engage
1:
Toggle
→
Selfdestruct_disengage
2:
Lock
→
Alarm_on
3:
Openfinished
→
Alarm_off
4:
Closefinished
→
Hailtarget_start
First Contact Day ’54 Coin
(Carryable_1H_SQ_Flair_Coin_1_p)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Comms_declinecall
1:
Turnon
→
Subtarget_cycle
2:
Openaccesspoints
3:
Closeaccesspoints
4:
Flight_ready
Foundation Festival '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_q)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Weaponcontroller_setinactive
1:
Turnoff
→
Gimbaltype_setfixed
2:
Enter
→
Gimbaltype_setgimbal
3:
Gimbaltype_setaimassist
4:
Firepattern_setstaggered
Day of the Vara '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_r)
Changed
5 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Cyclepinned
1:
Turret_sensitivity_increase
→
Exteriorlights_on
2:
Turret_sensitivity_decrease
→
Exteriorlights_off
3:
Turret_sensitivity_reset
→
Interiorlights_on
4:
Open
→
Interiorlights_off
Death Mask '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_s)
Changed
5 changes
stdItem
Interactions
0:
Exit
→
Firepattern_setsynchronized
1:
Tinker
→
Piptype_setlead
2:
Activate remote camera
→
Piptype_setlag
3:
Turret_gyro_mode
→
Navfilter_isnone
4:
Turret_fire_mode
→
Navfilter_ispoi
CitizenCon '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_t)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Exitseat
1:
Turnoff
→
Leftseatexit
2:
Leftzerogexit
3:
Openaccesspoints
4:
Closeaccesspoints
Invictus Launch Week Coin
(Carryable_1H_SQ_Flair_Coin_SQ42_FW25)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Proximityassist_setactive
1:
Turnoff
→
Proximityassist_setinactive
2:
Flighthud_invalid
3:
Scanninghud_invalid
4:
Comms_acceptcall
<= PLACEHOLDER =>
(Carryable_1H_SQ_fruit_alien_4_a)
Changed
6 changes
stdItem
Interactions
0:
Turretexit
→
Interiorlights_on
1:
Turretenter180
→
Interiorlights_off
2:
Pickup
→
Selfdestruct_engage
3:
Drop
→
Selfdestruct_disengage
4:
Alarm_on
5:
Alarm_off
<= PLACEHOLDER =>
(Carryable_1H_SQ_fruit_jumpinglime_1_a)
Changed
6 changes
stdItem
Interactions
0:
Chakmatake
→
Runwater
1:
Customize
→
Inactive
2:
Bespokeplace
→
Openinnerdoor
3:
Holdready
→
Closealldoors
4:
Holster
→
Openinnerdoorfinished
5:
Offhandholster
→
Closeinnerdoorfinished
<= PLACEHOLDER =>
(Carryable_1H_SQ_fruit_oza_1_a)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Ascend
1:
Offhandstore
→
Descend
2:
Drop
→
Elevatorarrived
3:
Carrylowered
→
Seatenter
4:
Inspect
→
Seatexit
5:
Place
→
Damage
<= PLACEHOLDER =>
(Carryable_1H_SQ_Harddrive_1)
Changed
5 changes
stdItem
Interactions
0:
Bonnet_open
→
Scan_disable
1:
Bonnet_close
→
Shields_on
2:
Fuelport_open
→
Shields_off
3:
Fuelport_close
→
Subtarget_setnone
4:
Grille_open
→
Subtarget_setengines
<= PLACEHOLDER =>
(Carryable_1H_SQ_medical_bag_1_blood_a)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Openaccesspoints
1:
Equiptowear
→
Closeaccesspoints
2:
Carry
→
Flight_ready
3:
Drop
4:
Place
<= PLACEHOLDER =>
(Carryable_1H_SQ_MissionItem_Delivery_SmallBox)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Suppression_off
1:
Place
→
Screens_on
2:
Store
→
Screens_off
3:
Carry
→
Darkfilter_on
4:
Drop
→
Darkfilter_off
<= PLACEHOLDER =>
(Carryable_1H_SQ_MissionItem_Delivery_SmallBox_01)
Changed
5 changes
stdItem
Interactions
0:
Holdready
→
Opentrigger
1:
Holster
→
Openself
2:
Offhandholster
→
Allowopen
3:
Store
→
Locktrigger
4:
Offhandstore
→
Unlocktrigger
<= PLACEHOLDER =>
(Carryable_1H_SQ_MissionItem_Delivery_SmallBox_02)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Toggle
1:
Chakmafirstselecttake
→
Unlock
2:
Chakmatake
→
Overrideclose
3:
Customize
→
Opencomplete
4:
Bespokeplace
→
Closecomplete
Pico the Penguin Party Animal Orange Plushie
(Carryable_2H_CY_toy_plushie_penguin_2_b_Triggerfish)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Toggle
1:
Drop
→
Openfinished
2:
Place
→
Opentrigger
3:
Store
→
Openself
4:
Equiptowear
→
Allowopen
5:
Locktrigger
Pico the Penguin Luminalia Plushie
(Carryable_2H_CY_toy_plushie_penguin_2_c)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Unlocktrigger
1:
Place
→
Lockself
2:
Store
→
Unlockself
3:
Equiptowear
→
Openrequest
4:
Carry
→
Closerequest
5:
Closetrigger
Pico the Penguin Plushie
(Carryable_2H_CY_toy_plushie_penguin_3_a_Triggerfish)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Lock
1:
Carry
→
Override
2:
Drop
→
Stepthrough
3:
Place
→
Toggle
4:
Store
→
Unlock
5:
Overrideclose
Francis the Stormwal Large Plushie
(Carryable_2H_CY_toy_plushy_orison_whale_1_b)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Setstate_unpowered
1:
Equiptowear
→
Setstate_blocked
2:
Carry
→
Setstate_unblocked
3:
Drop
→
Setstate_noaccess
4:
Place
→
Setstate_access
5:
Pressurecycle
Finley the Stormwal Large Luminalia Plushie
(Carryable_2H_CY_toy_plushy_orison_whale_1_c)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Closefinished
1:
Store
→
Allowclose
2:
Equiptowear
→
Gate_close
3:
Carry
→
Set_pressurenormalized
4:
Drop
→
Set_pressuredifferential
5:
Setstate_powered
Francis the Party Animal Plushie
(Carryable_2H_CY_toy_plushy_orison_whale_1_d)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Pressurecyclecomplete
1:
Carry
→
Set_airlockconnected
2:
Drop
→
Open
3:
Place
→
Close
4:
Store
→
Lock
5:
Override
<= PLACEHOLDER =>
(Carryable_2H_CY_weight_barbell_bumperplate_1_10kg_b)
Changed
5 changes
stdItem
Interactions
0:
Swap outfit
→
Allowclose
1:
Open
→
Gate_close
2:
Close
→
Set_pressurenormalized
3:
Movetoopen
→
Set_pressuredifferential
4:
Movetoclose
→
Setstate_powered
<= PLACEHOLDER =>
(Carryable_2H_CY_weight_barbell_bumperplate_1_20kg_b)
Changed
5 changes
stdItem
Interactions
0:
Equiptowear
→
Pressurecycle
1:
Carry
→
Pressurecyclecomplete
2:
Drop
→
Set_airlockconnected
3:
Place
→
Open
4:
Store
→
Close
<= PLACEHOLDER =>
(Carryable_2H_CY_weight_barbell_bumperplate_1_5kg_b)
Changed
5 changes
stdItem
Interactions
0:
Swap outfit
→
Setstate_unpowered
1:
Carry
→
Setstate_blocked
2:
Drop
→
Setstate_unblocked
3:
Place
→
Setstate_noaccess
4:
Store
→
Setstate_access
Container
(Carryable_2H_FL_05x05x05_CarraybleLootableItem_Pico)
Changed
6 changes
stdItem
Interactions
0:
Doorclose
→
Opentrigger
1:
Ascentrequest
→
Openself
2:
Descentrequest
→
Allowopen
3:
Elevatorcancelstop
→
Locktrigger
4:
Open
→
Unlocktrigger
5:
Close
→
Lockself