Version Changelog
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Fresh Food
(Carryable_TBO_FL_2SCU_Commodity_Organic_FreshFood)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Piptype_setlag
1:
Exit
→
Landinggear_invalid
2:
Selfdestruct_engage
Gasping Weevil Eggs
(Carryable_TBO_FL_2SCU_Commodity_Organic_GaspingWeevilEggs)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Coupled_setcoupled
1:
Exit
→
Coupled_setdecoupled
2:
Sleep
→
Gsafe_setactive
Golden Medmon
(Carryable_TBO_FL_2SCU_Commodity_Organic_GoldenMedmon)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Countermeasures_fire
1:
Exit
→
Headlights_on
2:
Headlights_off
Heart of the Woods
(Carryable_TBO_FL_2SCU_Commodity_Organic_HeartOfTheWoods)
Changed
3 changes
stdItem
Interactions
0:
Acceptcontract
→
Hailtarget_stop
1:
Sensors_on
2:
Sensors_off
Human Food Bars
(Carryable_TBO_FL_2SCU_Commodity_Organic_HumanFoodBars)
Changed
3 changes
stdItem
Interactions
0:
Dooropen
→
Closecanopy
1:
Doorclose
→
Landinggear_deploy
2:
Liedown
→
Landinggear_retract
Jumping Limes
(Carryable_TBO_FL_2SCU_Commodity_Organic_JumpingLimes)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Sensors_on
1:
Exit
→
Sensors_off
2:
Scan_enable
Kopion Horn
(Carryable_TBO_FL_2SCU_Commodity_Organic_KopionHorn)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Quantumspool_setactive
1:
Sleep
→
Quantumspool_setinactive
2:
Situp
→
Quantumtravel_setactive
Pingala Seeds
(Carryable_TBO_FL_2SCU_Commodity_Organic_MarokPearl)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Quantumtravel_setinactive
1:
Exit
→
Weaponcontroller_setactive
2:
Weaponcontroller_setinactive
Molina Mold Treatment
(Carryable_TBO_FL_2SCU_Commodity_Organic_MoldTreatment)
Changed
3 changes
stdItem
Interactions
0:
Deploy
→
Enterdefaultmode
1:
Retract
→
Enterscanmode
2:
Open
→
Enterquantummode
Organics
(Carryable_TBO_FL_2SCU_Commodity_Organic_OrganiMass)
Changed
3 changes
stdItem
Interactions
0:
Acceptcontract
→
Gimbaltype_setaimassist
1:
Firepattern_setstaggered
2:
Firepattern_setsynchronized
Oza
(Carryable_TBO_FL_2SCU_Commodity_Organic_Oza)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Selfdestruct_disengage
1:
Sit
→
Hailtarget_start
2:
Hailtarget_stop
Pingala Seeds
(Carryable_TBO_FL_2SCU_Commodity_Organic_Pingala)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Gimbaltype_setfixed
1:
Sit_left
→
Gimbaltype_setgimbal
2:
Gimbaltype_setaimassist
Pitambu
(Carryable_TBO_FL_2SCU_Commodity_Organic_Pitambu)
Changed
3 changes
stdItem
Interactions
0:
Situp
→
Gsafe_setinactive
1:
Liedown
→
Esp_setactive
2:
Sit
→
Esp_setinactive
Prota
(Carryable_TBO_FL_2SCU_Commodity_Organic_Prota)
Changed
3 changes
stdItem
Interactions
0:
Acceptcontract
→
Missiles_cyclemissiles
1:
Missiles_firemissiles
2:
Weapons_on
Ranta Dung
(Carryable_TBO_FL_2SCU_Commodity_Organic_QuasigrazerEggs)
Changed
3 changes
stdItem
Interactions
0:
Onenabled
→
Shiptransformdeploy
1:
Ondisabled
→
Shiptransformretract
2:
Poweron
→
Ejection
Ranta Dung
(Carryable_TBO_FL_2SCU_Commodity_Organic_RantaDung)
Changed
3 changes
stdItem
Interactions
0:
Acceptcontract
→
Proximityassist_setactive
1:
Proximityassist_setinactive
2:
Flighthud_invalid
Revenant Pod
(Carryable_TBO_FL_2SCU_Commodity_Organic_RevenantPod)
Changed
3 changes
stdItem
Interactions
0:
Sit_right
→
Firepattern_setstaggered
1:
Sit
→
Firepattern_setsynchronized
2:
Exit
→
Piptype_setlead
Uncut SLAM
(Carryable_TBO_FL_2SCU_Commodity_Organic_Slam_Unprocessed)
Changed
3 changes
stdItem
Interactions
0:
Acceptcontract
→
Piptype_setlead
1:
Piptype_setlag
2:
Landinggear_invalid
Lunes (Spiral Fruit)
(Carryable_TBO_FL_2SCU_Commodity_Organic_SpiralFruit)
Changed
3 changes
stdItem
Interactions
0:
Acceptcontract
→
Headlights_off
1:
Vtol_setactive
2:
Vtol_setinactive
Sunset Berries
(Carryable_TBO_FL_2SCU_Commodity_Organic_SunsetBerry)
Changed
3 changes
stdItem
Interactions
0:
Turnon
→
Dummyinteraction
1:
Turnoff
→
Commsinteraction
2:
Stow
→
Opencanopy
<= PLACEHOLDER =>
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_AceInterceptorHelmet)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Disablepowerplant
1:
Exit
→
Enable
2:
Disable
Altruciatoxin
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_AltruciaToxin)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Drop
1:
Sit
→
Place
2:
Store
Bioplastic
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Bioplastic)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Ejection
1:
Stow
2:
Carry
Cadmium Allinide
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_CadmiumAllinide)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Disablepowerplant
1:
Exit
→
Enable
2:
Disable
Construction Materials
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterials)
Changed
3 changes
stdItem
Interactions
0:
Toggle
→
Flightready
1:
Carry
→
Openexternaldoors
2:
Place
→
Closeexternaldoors
Construction Salvage
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsChunks)
Changed
2 changes
stdItem
Interactions
0:
Sit
→
Store
1:
Exit
→
Carry
Construction Rubble
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsPowder)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Disable
1:
Stow
→
Enablepowerplant
2:
Carry
→
Disablepowerplant
Construction Pieces
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsScraps)
Changed
3 changes
stdItem
Interactions
0:
Deploytrigger
→
Exitbed
1:
Retracttrigger
→
Savegamelogout
2:
Deployrequest
→
Enterbed
Diamond Laminate
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_DiamondLaminate)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Cargobay_deploy
1:
Stow
→
Cargobay_retract
2:
Carry
→
Ifcs_coupled_setcoupled
Distilled Spirits
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_DistilledSpirits)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Ifcs_coupled_setdecoupled
1:
Carry
→
Ifcs_gsafe_setactive
2:
Place
→
Ifcs_gsafe_setinactive
Dopple
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Dopple)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Closeaccesspoints
1:
Stow
→
Seatenter
2:
Carry
→
Seatexit
DynaFlex
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Dynaflex)
Changed
3 changes
stdItem
Interactions
0:
Deploytable
→
Store
1:
Retracttable
→
Carry
2:
Sit
→
Drop
Audio-Visual Equipment
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ElectronicsEquipment)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Ifcs_proximityassist_setinactive
1:
Carry
→
Vtol_setactive
2:
Place
→
Vtol_setinactive
Elespo
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Elespo)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Carry
1:
Sit
→
Drop
2:
Place
E'tam
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Etam)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Enable
1:
Exit
→
Disable
2:
Enablepowerplant
<= PLACEHOLDER =>
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_EvidenceBox)
Changed
3 changes
stdItem
Interactions
0:
Dooropen
→
Enterbed
1:
Doorclose
→
Exitbed
2:
_finishedclosingimpl
→
Savegamelogout
Freeze
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Freeze)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Seatexit
1:
Stow
→
Seatenter
2:
Carry
Detatrine
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_GenericExplosive_Detatrine)
Changed
5 changes
stdItem
Interactions
0:
Activate
→
Store
1:
Deactivate
→
Carry
2:
Sit
→
Drop
3:
Exit
→
Place
4:
Open
Glow
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Glow)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Place
1:
Sit
→
Store
2:
Inspect
HLX99 Hyperprocessors
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HLX99Hyperprocessors)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Place
1:
Sit
→
Store
2:
Inspect
Luminalia Gift
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HolidayBox)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Seatenter
1:
Carry
→
Seatexit
2:
Place
Year of the Rooster Envelope
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HolidayLetter)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Disablepowerplant
1:
Exit
→
Enable
2:
Disable
HexaPolyMesh Coating
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HPMC)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Flight_ready
1:
Stow
→
Enterdefaultmode
2:
Carry
→
Enterscanmode
Lastaprene
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Lastaprene)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Ifcs_cruisecontrol_setactive
1:
Stow
→
Ifcs_cruisecontrol_setinactive
2:
Carry
→
Ifcs_proximityassist_setactive
LifeCure Medsticks
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_LifeCureMedsticks)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Ifcs_cruisecontrol_setinactive
1:
Carry
→
Ifcs_proximityassist_setactive
2:
Place
→
Ifcs_proximityassist_setinactive
Lycara
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Lycara)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Place
1:
Sit
→
Store
2:
Inspect
Mala
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Mala)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Disable
1:
Exit
→
Enablepowerplant
2:
Disablepowerplant
Maze
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Maze)
Changed
3 changes
stdItem
Interactions
0:
_finishedopeningimpl
→
Enterbed
1:
Callelevator
→
Exitbed
2:
Hideprompt
→
Savegamelogout
Medical Supplies
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_MedicalSupplies)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Ifcs_coupled_setcoupled
1:
Stow
→
Ifcs_coupled_setdecoupled
2:
Carry
→
Ifcs_gsafe_setactive
Combat Supplies
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_MilitarySupplies)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Enablepowerplant
1:
Sit
→
Disablepowerplant
2:
Enable