Version Changelog

4.7.2-LIVE.11674325
4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · May 14, 2026
4.8.1-LIVE.11952564
Door Control (ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_Linkable)
Changed
14 changes
stdItem
Interactions
0: Isturnedon → Dooropen
1: Isstartinguploading → Doorclose
2: Isstoppinguploading → Carry
3: Isstartingtooverheat → Drop
4: Isstoppingoverheating → Inspect
5: Isdestroyed - ballistics → Place
6: Keypadsuccess → Attach
7: Open → Store
8: Close → Activate
9: Onunlocked → Ascend
10: Lockeddisplay → Descend
11: Unlocktrigger → Elevatorarrived
12: Lightson
13: Lightslow
Door Control (ControlPanel_Screen_DoorPanel_NEW_Keycard_Kaboos)
Changed
11 changes
stdItem
Interactions
0: Inputinglasert2 → Onpiece3dissolved
1: Inputinglasert3 → Onpiece4dissolved
2: Inputinglasert4 → Onpiece5dissolved
3: Resultsready → Onpiece6dissolved
4: Addonearrayvalue → Onpiece78dissolved
5: Addtwoarrayvalue → Teststartglow
6: Addthreearrayvalue → Testpiece1
7: Addlensvalue → Testpiece2
8: Addlasermaterialvalue → Testpiece3
9: Stoplaser → Testpiece4
10: Onrewardvaluechanged → Testpiece5
Door Control (ControlPanel_Screen_DoorPanel_NEW_Keycard_StormBreakerPuzzle)
Changed
10 changes
stdItem
Interactions
0: Close → Requestfloor1
1: Toggle → Poweron
2: Lock → Poweroff
3: Openfinished → Reducetimer
4: Closefinished → Clean_mop
5: Open → Startcracking
6: Openlootingui → Onglow
7: Seatenter → Onpiece1dissolved
8: Seatexit → Onpiece2dissolved
9: Inputinglasert
Door Control (ControlPanel_Screen_DoorPanel_NEW_Keypad_Linkable)
Changed
14 changes
stdItem
Interactions
0: Openinventoryui → Seatexit
1: Close → Opendoor
2: Openlootingui → Closedoor
3: Ladderopen → Enterdefaultmode
4: Ladderclose → Enterquantummode
5: Canopyopen → Enterscanmode
6: Canopyclose → Flightready
7: Seatenterzerog → Seatenter
8: Seatexitzerog
9: Battery_open
10: Battery_close
11: Cooler_left_open
12: Cooler_left_close
13: Cooler_right_open
<= PLACEHOLDER => (ControlPanel_Screen_LightControl_16x9_RSI_Lynx_Table)
Changed
8 changes
stdItem
Interactions
0: Forward01 → Close
1: Reverse0 → Accesscargogrid
2: Forward0 → Open
3: Reverse02 → Lock
4: Forward03 → Unlock
5: Reverse03 → Openlootingui
6: Forward04 → Openinventoryui
7: Reverse04
<= PLACEHOLDER => (ControlPanel_Screen_LightControl_9x16_col)
Changed
8 changes
stdItem
Interactions
0: Cycledoor2 → Lock
1: Closedoor → Unlock
2: Closedoor → Openlootingui
3: Initializedifferential → Openinventoryui
4: Countdown → Close
5: Playbuttonpressed → Accesscargogrid
6: Cooldown → Open
7: Activaterelay
<= PLACEHOLDER => (ControlPanel_Screen_LightControl_9x16_ht)
Changed
8 changes
stdItem
Interactions
0: Deactivaterelay → Unlock
1: Focusinteraction → Openlootingui
2: Setdropshipstate_notenroute → Openinventoryui
3: Setdropshipstate_enroute → Close
4: Turretdooropen → Accesscargogrid
5: Turretdoorclose → Open
6: Turretentergroundleft → Lock
7: Turretentergroundright
<= PLACEHOLDER => (ControlPanel_Screen_LightControl_9x16_util)
Changed
8 changes
stdItem
Interactions
0: Store → Open
1: Offhandstore → Lock
2: Activate remote camera → Unlock
3: Turret_gyro_mode → Openlootingui
4: Cycle → Openinventoryui
5: Opendoor1 → Close
6: Opendoor2 → Accesscargogrid
7: Cycledoor1
Door Control (ControlPanel_Screen_Static)
Changed
19 changes
stdItem
Interactions
0: Weapon range → Enableproximityassist
1: Wind tunnel → Disableproximityassist
2: Teleport → Engineon
3: Weaponmount → Engineoff
4: Ladders → Enabledecoupled
5: Seatenter → Disabledecoupled
6: Seatexit → Enablegsafe
7: Use → Disablegsafe
8: Idle → Enableesp
9: Onready → Disableesp
10: Lasermaterialinsert → Enablecruise
11: Firstlens → Disablecruise
12: Secondlens → Enablevtol
13: Thirdlens → Disablevtol
14: Fire
15: Onfire
16: Poweron
17: Poweroff
18: Oncompleted
<= PLACEHOLDER => (Covalex_Datapad_Darnell_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0: Retrieve → Center_fracture
1: Idle → Place
<= PLACEHOLDER => (Covalex_Datapad_DoorCodes_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0: Retrieve → Openinventoryui
1: Idle → Openlootingui
<= PLACEHOLDER => (Covalex_Datapad_Mel_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0: Retrieve → Place
1: Idle → Open
<= PLACEHOLDER => (Covalex_Datapad_Report_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0: Retrieve → Toggle
1: Idle → Lock
<= PLACEHOLDER => (Covalex_Datapad_Server_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0: Retrieve → Copilotenter
1: Idle → Copilotexit
<= PLACEHOLDER => (Crate_Helmet_Lootable)
Changed
6 changes
stdItem
Interactions
0: Override → Close
1: Stepthrough → Lock
2: Toggle → Override
3: Unlock → Stepthrough
4: Overrideclose → Toggle
5: Opencomplete → Unlock
<= PLACEHOLDER => (Crate_Suit_Lootable)
Changed
6 changes
stdItem
Interactions
0: Place → Turretexit
1: Activate remote camera → Turretenter
2: Startgrinder → Openinventoryui
3: Stopgrinder → Close
4: Deploycomplete → Accesscargogrid
5: Retractcomplete
ParaMed Medical Device (crlf_medgun_01)
Changed
1 change
stdItem
Mass: 1.5 → 1
ParaMed "Amalgam" Medical Device (crlf_medgun_01_grey01)
Changed
13 changes
stdItem
Mass: 1.5 → 1
Interactions
0: Openlootingui → Esp_setinactive
1: Carry → Quantumspool_setactive
2: Drop → Quantumspool_setinactive
3: Place → Quantumtravel_setactive
4: Store → Quantumtravel_setinactive
5: Equiptowear → Weaponcontroller_setactive
6: Openinventoryui → Weaponcontroller_setinactive
7: Gimbaltype_setfixed
8: Gimbaltype_setgimbal
9: Gimbaltype_setaimassist
10: Firepattern_setstaggered
11: Firepattern_setsynchronized
ParaMed "Venule" Medical Device (crlf_medgun_01_purple01)
Changed
13 changes
stdItem
Mass: 1.5 → 1
Interactions
0: Equiptowear → Piptype_setlead
1: Openinventoryui → Piptype_setlag
2: Openlootingui → Landinggear_invalid
3: Carry → Selfdestruct_engage
4: Drop → Selfdestruct_disengage
5: Place → Hailtarget_start
6: Store → Hailtarget_stop
7: Sensors_on
8: Sensors_off
9: Scan_enable
10: Scan_disable
11: Shields_on
ParaMed "Oxide" Medical Device (crlf_medgun_01_red01)
Changed
13 changes
stdItem
Mass: 1.5 → 1
Interactions
0: Carry → Proximityassist_setactive
1: Drop → Proximityassist_setinactive
2: Place → Flighthud_invalid
3: Store → Scanninghud_invalid
4: Equiptowear → Comms_acceptcall
5: Openinventoryui → Comms_declinecall
6: Openlootingui → Shiptransformextend
7: Shiptransformretract
8: Openaccesspoints
9: Closeaccesspoints
10: Flight_ready
11: Dummyinteraction
ParaMed "Xanthic" Medical Device (crlf_medgun_01_yellow01)
Changed
13 changes
stdItem
Mass: 1.5 → 1
Interactions
0: Carry → Firepattern_setstaggered
1: Drop → Firepattern_setsynchronized
2: Place → Piptype_setlead
3: Store → Piptype_setlag
4: Equiptowear → Landinggear_invalid
5: Openinventoryui → Selfdestruct_engage
6: Openlootingui → Selfdestruct_disengage
7: Hailtarget_start
8: Hailtarget_stop
9: Sensors_on
10: Sensors_off
11: Scan_enable
ParaMed Refill (crlf_medgun_vial_01)
Changed
1 change
stdItem
Mass: 0.32 → 0.75
Crusader White Bishop (CRUS_game_chess_1_bishop_a)
Changed
5 changes
stdItem
Interactions
0: Closecomplete → Unprime
1: Carry → Carrylowered
2: Drop → Carry
3: Place → Drop
4: Store → Place
Crusader Black Bishop (CRUS_game_chess_1_bishop_b)
Changed
4 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Activate
2: Place → Deactivate
4: Equip → Offhandstore
Crusader White King (CRUS_game_chess_1_king_a)
Changed
5 changes
stdItem
Interactions
0: Equip → Activate
1: Openexternalinventory → Deactivate
2: Carry → Store
3: Drop → Offhandstore
4: Place → Equip
Crusader Black King (CRUS_game_chess_1_king_b)
Changed
5 changes
stdItem
Interactions
0: Openfinished → Carry
1: Closefinished → Drop
2: Pickup → Place
3: Activate remote camera → Activate
4: Turret_gyro_mode → Deactivate
Crusader White Knight (CRUS_game_chess_1_knight_a)
Changed
5 changes
stdItem
Interactions
0: Drop → Prime
1: Place → Unprime
2: Store → Carrylowered
3: Equip → Carry
4: Inspect → Drop
Crusader Black Knight (CRUS_game_chess_1_knight_b)
Changed
4 changes
stdItem
Interactions
0: Place → Deactivate
2: Equip → Offhandstore
3: Inspect → Equip
4: Carry → Offhandequip
Crusader White Pawn (CRUS_game_chess_1_pawn_a)
Changed
5 changes
stdItem
Interactions
0: Open → Store
1: Opencomplete → Offhandstore
2: Closecomplete → Equip
3: Offhandequip
4: Prime
Crusader Black Pawn (CRUS_game_chess_1_pawn_b)
Changed
5 changes
stdItem
Interactions
0: Place → Eject
1: Store → Attach
2: Equip → Open
3: Openexternalinventory → Close
4: Carry → Lockerequipall
Crusader White Queen (CRUS_game_chess_1_queen_a)
Changed
5 changes
stdItem
Interactions
0: Sync → Carrylowered
1: Reporterror → Carry
2: Repair → Drop
3: Carry → Place
4: Drop → Activate
Crusader Black Queen (CRUS_game_chess_1_queen_b)
Changed
5 changes
stdItem
Interactions
0: Inspect → Equip
1: Open → Offhandequip
2: Close → Prime
3: Toggle → Unprime
4: Lock → Carrylowered
Crusader White Rook (CRUS_game_chess_1_rook_a)
Changed
5 changes
stdItem
Interactions
0: Store → Offhandequip
1: Equip → Prime
2: Openexternalinventory → Unprime
3: Carry → Carrylowered
4: Drop → Insert
Crusader Black Rook (CRUS_game_chess_1_rook_b)
Changed
5 changes
stdItem
Interactions
0: Drop → Lockerswapall
1: Place → Draguserout
2: Store → Dropuserin
3: Equip → Open
4: Openexternalinventory → Close
Door Control (CRUS_Intrepid_CargoLift)
Changed
34 changes
stdItem
Interactions
0: Opentrigger → Navfilter_isquantum
1: Openself → Landinggear_invalid
2: Allowopen → Cyclefriendly
3: Locktrigger → Cyclehostile
4: Unlocktrigger → Cycleall
5: Lockself → Cyclepinned
6: Unlockself → Exteriorlights_on
7: Openrequest → Exteriorlights_off
8: Closerequest → Interiorlights_on
9: Closetrigger → Interiorlights_off
10: Closeself → Selfdestruct_engage
11: Allowclose → Selfdestruct_disengage
12: Gate_close → Alarm_on
13: Set_pressurenormalized → Alarm_off
14: Set_pressuredifferential → Hailtarget_start
15: Setstate_powered → Hailtarget_stop
16: Setstate_unpowered → Sensors_on
17: Setstate_blocked → Sensors_off
18: Setstate_unblocked → Ping
19: Setstate_noaccess → Scan_enable
20: Setstate_access → Scan_disable
21: Pressurecycle → Shields_on
22: Pressurecyclecomplete → Shields_off
23: Set_airlockconnected → Subtarget_setnone
24: Open → Subtarget_setengines
25: Close → Subtarget_setturrets
26: Lock → Missiles_armmissile
27: Override → Missiles_disarmmissiles
28: Stepthrough → Missiles_cyclemissiles
29: Toggle → Missiles_firemissiles
30: Unlock → Weapons_on
31: Overrideclose → Weapons_off
32: Opencomplete → Transponder_on
33: Closecomplete → Transponder_off
Door Control (CRUS_Intrepid_Entrance_Ramp)
Changed
30 changes
stdItem
Interactions
0: Stepthrough → Overrideclose
1: Toggle → Opencomplete
2: Unlock → Closecomplete
3: Overrideclose → Opentrigger
4: Opencomplete → Openself
5: Closecomplete → Allowopen
6: Opentrigger → Locktrigger
7: Openself → Unlocktrigger
8: Allowopen → Lockself
9: Locktrigger → Unlockself
10: Unlocktrigger → Openrequest
11: Lockself → Closerequest
12: Unlockself → Closetrigger
13: Openrequest → Closeself
14: Closerequest → Allowclose
15: Closetrigger → Gate_close
16: Closeself → Set_pressurenormalized
17: Allowclose → Set_pressuredifferential
18: Gate_close → Setstate_powered
19: Set_pressurenormalized → Setstate_unpowered
20: Set_pressuredifferential → Setstate_blocked
21: Setstate_powered → Setstate_unblocked
22: Setstate_unpowered → Setstate_noaccess
23: Setstate_blocked → Setstate_access
24: Setstate_unblocked → Pressurecycle
25: Setstate_noaccess → Pressurecyclecomplete
26: Setstate_access → Set_airlockconnected
27: Pressurecycle → Emergencyoverride_forceopen
28: Pressurecyclecomplete → Emergencyoverride_backdefault
29: Set_airlockconnected → Emergencyoverride_forceclose
Door Control (CRUS_Intrepid_Ground_Fuelport)
Changed
34 changes
stdItem
Interactions
0: Opentrigger → Firepattern_setsynchronized
1: Openself → Piptype_setlead
2: Allowopen → Piptype_setlag
3: Locktrigger → Navfilter_isnone
4: Unlocktrigger → Navfilter_ispoi
5: Lockself → Navfilter_isquantum
6: Unlockself → Landinggear_invalid
7: Openrequest → Cyclefriendly
8: Closerequest → Cyclehostile
9: Closetrigger → Cycleall
10: Closeself → Cyclepinned
11: Allowclose → Exteriorlights_on
12: Gate_close → Exteriorlights_off
13: Set_pressurenormalized → Interiorlights_on
14: Set_pressuredifferential → Interiorlights_off
15: Setstate_powered → Selfdestruct_engage
16: Setstate_unpowered → Selfdestruct_disengage
17: Setstate_blocked → Alarm_on
18: Setstate_unblocked → Alarm_off
19: Setstate_noaccess → Hailtarget_start
20: Setstate_access → Hailtarget_stop
21: Pressurecycle → Sensors_on
22: Pressurecyclecomplete → Sensors_off
23: Set_airlockconnected → Ping
24: Open → Scan_enable
25: Close → Scan_disable
26: Lock → Shields_on
27: Override → Shields_off
28: Stepthrough → Subtarget_setnone
29: Toggle → Subtarget_setengines
30: Unlock → Subtarget_setturrets
31: Overrideclose → Missiles_armmissile
32: Opencomplete → Missiles_disarmmissiles
33: Closecomplete → Missiles_cyclemissiles
<= PLACEHOLDER => (CRUS_Intrepid_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CRUS_Intrepid_Thruster_Main_Large)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CRUS_Intrepid_Thruster_Mav)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CRUS_Intrepid_Thruster_Mav_Bottom)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CRUS_Intrepid_Thruster_Mav_Top)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CRUS_Intrepid_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CRUS_Intrepid_Thruster_VTOL)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Door Control (CRUS_Spirit_FakeDoorToggle)
Changed
34 changes
stdItem
Interactions
0: Disablechipinteractions → Setstate_unpowered
1: Insert → Setstate_blocked
2: Lock → Setstate_unblocked
3: Unlock → Setstate_noaccess
4: Holdready → Setstate_access
5: Holster → Pressurecycle
6: Offhandholster → Pressurecyclecomplete
7: Store → Set_airlockconnected
8: Offhandstore → Open
9: Close
10: Lock
11: Override
12: Stepthrough
13: Toggle
14: Unlock
15: Overrideclose
16: Opencomplete
17: Closecomplete
18: Opentrigger
19: Openself
20: Allowopen
21: Locktrigger
22: Unlocktrigger
23: Lockself
24: Unlockself
25: Openrequest
26: Closerequest
27: Closetrigger
28: Closeself
29: Allowclose
30: Gate_close
31: Set_pressurenormalized
32: Set_pressuredifferential
33: Setstate_powered
Turret (CRUS_Spirit_Nose_Turret_S3)
Changed
5 changes
stdItem
Ports
0
Uneditable: false → true
Flags
#0: $uneditable
1
Uneditable: false → true
Flags
#0: $uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
Door Control (CRUS_Spirit_Ramp)
Changed
34 changes
stdItem
Interactions
0: Stepthrough → Openlootingui
1: Toggle → Carry
2: Unlock → Drop
3: Overrideclose → Place
4: Opencomplete → Store
5: Closecomplete → Equiptowear
6: Opentrigger → Openinventoryui
7: Openself
8: Allowopen
9: Locktrigger
10: Unlocktrigger
11: Lockself
12: Unlockself
13: Openrequest
14: Closerequest
15: Closetrigger
16: Closeself
17: Allowclose
18: Gate_close
19: Set_pressurenormalized
20: Set_pressuredifferential
21: Setstate_powered
22: Setstate_unpowered
23: Setstate_blocked
24: Setstate_unblocked
25: Setstate_noaccess
26: Setstate_access
27: Pressurecycle
28: Pressurecyclecomplete
29: Set_airlockconnected
30: Open
31: Close
32: Lock
33: Override
Remote Turret (CRUS_Spirit_SCItem_Remote_Turret)
Changed
5 changes
stdItem
Ports
0
Uneditable: false → true
Flags
#0: $uneditable
1
Uneditable: false → true
Flags
#0: $uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
Remote Turret (CRUS_Spirit_SCItem_Remote_Turret_Tractor)
Changed
3 changes
stdItem
Ports
0
Uneditable: false → true
Flags
#0: $uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
TRGT. STATUS (CRUS_Spirit_Seat_Copilot_C1)
Changed
3 changes
stdItem
Interactions
0: Fireweapongroup1 → Gate_close
1: Fireweapongroup2 → Set_pressurenormalized
2: Weaponcontrolleroffline → Set_pressuredifferential