Version Changelog

4.7.2-LIVE.11674325
4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · May 14, 2026
4.8.1-LIVE.11952564
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Asgard_L)
Changed
26 changes
stdItem
Interactions
0: Engineoff → Tray04_open
1: Enabledecoupled → Tray04_close
2: Disabledecoupled → Tray04_lock
3: Enablegsafe → Tray04_unlock
4: Disablegsafe → Tray04_animationcomplete
5: Enableesp → Column01_opentop
6: Disableesp → Column01_openbottom
7: Enablecruise → Column01_switchtotop
8: Disablecruise → Column01_switchtobottom
9: Enablevtol → Column02_opentop
10: Disablevtol → Column02_openbottom
11: Enableproximityassist → Column02_switchtotop
12: Disableproximityassist → Column02_switchtobottom
13: Engineon → Column01_allclosed
14: Column02_allclosed
15: Place
16: Activate remote camera
17: Turret_gyro_mode
18: Wash
19: Exit
20: Activateshower
21: Deactivateshower
22: Carry
23: Drop
24: Store
25: Equiptowear
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Asgard_R)
Changed
34 changes
stdItem
Interactions
0: Set_airlockconnected → Close
1: Open → Engineon
2: Close → Engineoff
3: Lock → Seatenterground
4: Override → Seatexitground
5: Stepthrough → Seatenterzerog
6: Toggle → Seatexitzerog
7: Unlock → Canopyopen
8: Overrideclose → Canopyclose
9: Opencomplete → Openinventoryui
10: Closecomplete → Openlootingui
11: Opentrigger → Place
12: Openself → Seatenter
13: Allowopen → Seatexit
14: Locktrigger → Request
15: Unlocktrigger → Elevatorarrived
16: Lockself → Extenddockingcollar
17: Unlockself → Withdrawdockingcollar
18: Openrequest → Openrampdoor
19: Closerequest → Closerampdoor
20: Closetrigger → Autoopenramprequest
21: Closeself → Autocloseramprequest
22: Allowclose → Setrampauto
23: Gate_close → Setrampmanualopen
24: Set_pressurenormalized → Setrampmanualclose
25: Set_pressuredifferential → Opendockingcollarlarge
26: Setstate_powered → Closedockingcollarlarge
27: Setstate_unpowered → Autoopendockingcollarlargerequest
28: Setstate_blocked → Autoclosedockingcollarlargerequest
29: Setstate_unblocked → Setdockingcollarlargeauto
30: Setstate_noaccess → Setdockingcollarlargemanualopen
31: Setstate_access → Setdockingcollarlargemanualclose
32: Pressurecycle → Opendockingcollarsmall
33: Pressurecyclecomplete
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Aurora_Airlock_Left)
Changed
17 changes
stdItem
Interactions
0: Sit → Disablevtol
1: Exit → Enableproximityassist
2: Sleep → Disableproximityassist
3: Situp → Engineon
4: Liedown → Engineoff
5: Savegamelogout → Enabledecoupled
6: Disabledecoupled
7: Enablegsafe
8: Disablegsafe
9: Enableesp
10: Disableesp
11: Enablecruise
12: Disablecruise
13: Enablevtol
14: Transformdeploy
15: Transformretract
16: Transformcycle
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Aurora_Airlock_Right)
Changed
34 changes
stdItem
Interactions
0: Unlocktrigger → Door_open
1: Lockself → Door_close
2: Unlockself → Close
3: Openrequest → Openinventoryui
4: Closerequest → Openlootingui
5: Closetrigger → Weaponrackblocking
6: Closeself → Weaponrackclear
7: Allowclose → Place
8: Gate_close → Overrideclose
9: Set_pressurenormalized → Activate remote camera
10: Set_pressuredifferential → Turret_gyro_mode
11: Setstate_powered → Turret_sensitivity_increase
12: Setstate_unpowered → Turret_sensitivity_decrease
13: Setstate_blocked → Turret_sensitivity_reset
14: Setstate_unblocked → Datapad_check_floor
15: Setstate_noaccess → Datapad_check_low
16: Setstate_access → Datapad_check_high
17: Pressurecycle → Toptobottom
18: Pressurecyclecomplete → Bottomtotop
19: Set_airlockconnected → Snaptobottomstate
20: Open → Snaptotopstate
21: Close → Cycleturretposition
22: Lock → Shopidle
23: Override → Open
24: Stepthrough → Pick up
25: Toggle → Seatenter
26: Unlock → Seatexit
27: Overrideclose
28: Opencomplete
29: Closecomplete
30: Opentrigger
31: Openself
32: Allowopen
33: Locktrigger
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Avenger)
Changed
14 changes
stdItem
Interactions
0: Exit → Disablegsafe
1: Sleep → Enableesp
2: Situp → Disableesp
3: Liedown → Enablecruise
4: Sit → Disablecruise
5: Examine → Enablevtol
6: Examinebody → Disablevtol
7: Scanbody → Enableproximityassist
8: Savegamelogout → Disableproximityassist
9: Proccliplowertoenter → Engineon
10: Procclipraisetoenter → Engineoff
11: Enabledecoupled
12: Disabledecoupled
13: Enablegsafe
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Ballista)
Changed
21 changes
stdItem
Interactions
0: Situp → Unlockdoor
1: Savegamelogout → Opencomplete
2: Liedown → Closecomplete
3: Sit → Syncopen
4: Exit → Syncclose
5: Sleep → Synclock
6: Syncunlock
7: Opendoor
8: Closedoor
9: Lockdoor
10: Processing
11: Applydamagemap
12: Onstaterepaired
13: Onstatedamaged
14: Carry
15: Drop
16: Inspect
17: Place
18: Equip
19: Offhandequip
20: Store
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Docking)
Changed
16 changes
stdItem
Interactions
0: Situp → Disableesp
1: Savegamelogout → Enablecruise
2: Open → Disablecruise
3: Close → Enablevtol
4: Liedown → Disablevtol
5: Sit → Enableproximityassist
6: Exit → Disableproximityassist
7: Sleep → Engineon
8: Finishsurgery → Engineoff
9: Openinventoryui → Enabledecoupled
10: Placeotherinbed → Disabledecoupled
11: Placeresourcecanister → Enablegsafe
12: Kioskactivate → Disablegsafe
13: Proccliplowertoenter → Enableesp
14: Procclipraisetoenter
15: Openlootingui
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_EVA_Door)
Changed
34 changes
stdItem
Interactions
0: Unlocktrigger → Components_rear_close
1: Lockself → Cooler_open
2: Unlockself → Cooler_close
3: Openrequest → Avionics_open
4: Closerequest → Avionics_close
5: Closetrigger → Fuel_open
6: Closeself → Fuel_close
7: Allowclose → Turretenter
8: Gate_close → Turretexit
9: Set_pressurenormalized → Use
10: Set_pressuredifferential → Enableinteraction
11: Setstate_powered → Disableinteraction
12: Setstate_unpowered → Unlockself
13: Setstate_blocked → Lockself
14: Setstate_unblocked → Light1On
15: Setstate_noaccess → Light2on
16: Setstate_access → Light3on
17: Pressurecycle → Ondepth
18: Pressurecyclecomplete → Ondepth2
19: Set_airlockconnected → Ondepth3
20: Open → Advancetime
21: Close → Batterypoweron
22: Lock → Laseroff
23: Override → Laseron
24: Stepthrough → Setstate_leverstate_up
25: Toggle → Poweradded
26: Unlock → Modifytimerdepth
27: Overrideclose → Modifytimerdepth3
28: Opencomplete → Starttimer
29: Closecomplete → Pausetimer
30: Opentrigger → Leverdown
31: Openself → Finshedtimer
32: Allowopen → Reset
33: Locktrigger → Advancedepth
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Hanger)
Changed
34 changes
stdItem
Interactions
0: Unlocktrigger → Damage
1: Lockself → Depth3laseron
2: Unlockself → Depth2Laseron
3: Openrequest → Depth1laseron
4: Closerequest → Debug_charge3
5: Closetrigger → Debug_advance_depth_now
6: Closeself → Wait
7: Allowclose → Seetowintro
8: Gate_close → Pickup
9: Set_pressurenormalized → Place
10: Set_pressuredifferential → Drop
11: Setstate_powered → Ladderopen
12: Setstate_unpowered → Ladderclose
13: Setstate_blocked → Canopyopen
14: Setstate_unblocked → Canopyclose
15: Setstate_noaccess → Seatenterladder
16: Setstate_access → Seatexitladder
17: Pressurecycle → Seatenterzerog
18: Pressurecyclecomplete → Seatexitzerog
19: Set_airlockconnected → Inventory_open
20: Open → Inventory_close
21: Close → Loot
22: Lock → Driverseatenter
23: Override → Driverseatexit
24: Stepthrough → Bonnet_open
25: Toggle → Bonnet_close
26: Unlock → Fuelport_open
27: Overrideclose → Fuelport_close
28: Opencomplete → Grille_open
29: Closecomplete → Grille_close
30: Opentrigger → Step_deploy
31: Openself → Step_retract
32: Allowopen → Boot_open
33: Locktrigger → Boot_close
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Ramp)
Changed
34 changes
stdItem
Interactions
0: Unlocktrigger → Power_panel_left_close
1: Lockself → Power_panel_right_open
2: Unlockself → Power_panel_right_close
3: Openrequest → Cooler_left_open
4: Closerequest → Cooler_left_close
5: Closetrigger → Life_support_open
6: Closeself → Life_support_close
7: Allowclose → Seatenterladder_gunner
8: Gate_close → Seatenterzerog_gunner
9: Set_pressurenormalized → Seatexitladder_gunner
10: Set_pressuredifferential → Seatexitzerog_gunner
11: Setstate_powered → Shield_generator_open
12: Setstate_unpowered → Shield_generator_close
13: Setstate_blocked → Avionics_open
14: Setstate_unblocked → Avionics_close
15: Setstate_noaccess → Battery_open
16: Setstate_access → Battery_close
17: Pressurecycle → Openinventoryui
18: Pressurecyclecomplete → Close
19: Set_airlockconnected → Openlootingui
20: Open → Accesscargogrid
21: Close → Hack
22: Lock → Hacked
23: Override → Work
24: Stepthrough → Open
25: Toggle → Opencomplete
26: Unlock → Closecomplete
27: Overrideclose → Seatenter
28: Opencomplete → Seatexit
29: Closecomplete → Opendoor
30: Opentrigger → Closedoor
31: Openself → Radar_open
32: Allowopen → Radar_close
33: Locktrigger → Components_rear_open
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Centurion)
Changed
14 changes
stdItem
Interactions
0: Liedown → Disableproximityassist
1: Exit → Engineon
2: Sleep → Engineoff
3: Finishsurgery → Enabledecoupled
4: Openinventoryui → Disabledecoupled
5: Placeotherinbed → Enablegsafe
6: Placeresourcecanister → Disablegsafe
7: Kioskactivate → Enableesp
8: Proccliplowertoenter → Disableesp
9: Procclipraisetoenter → Enablecruise
10: Openlootingui → Disablecruise
11: Sit → Enablevtol
12: Situp → Disablevtol
13: Enableproximityassist
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Airlock)
Changed
16 changes
stdItem
Interactions
0: Swipedown → Openlootingui
1: Openkeyboard → Carry
2: Starttyping → Drop
3: Stoptyping → Place
4: Closekeyboard → Store
5: Setwindowstate_closewindow → Equiptowear
6: Useconsole → Openinventoryui
7: Exitconsole
8: Tap
9: Swipeleft
10: Swiperight
11: Swipeup
12: Grip
13: Release
14: Open
15: Close
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay)
Changed
34 changes
stdItem
Interactions
0: Openself → Stepthrough
1: Allowopen → Turretfrontenter
2: Locktrigger → Turretfrontexit
3: Unlocktrigger → Turretrearleftenter
4: Lockself → Turretrearleftexit
5: Unlockself → Turretrearrightenter
6: Openrequest → Turretrearrightexit
7: Closerequest → Place
8: Closetrigger → Insert
9: Closeself → Eject
10: Allowclose → Place
11: Gate_close → Open
12: Set_pressurenormalized → Close
13: Set_pressuredifferential → Opencomplete
14: Setstate_powered → Closecomplete
15: Setstate_unpowered → Print
16: Setstate_blocked → Createammo
17: Setstate_unblocked → Tryejectcargobox
18: Setstate_noaccess → Request
19: Setstate_access → Elevatorarrived
20: Pressurecycle → Activate remote camera
21: Pressurecyclecomplete → Turret_gyro_mode
22: Set_airlockconnected → Liedown
23: Emergencyoverride_forceopen → Sit
24: Emergencyoverride_backdefault → Exit
25: Emergencyoverride_forceclose → Sleep
26: Open → Situp
27: Close → Escpodlowerrightenter
28: Lock → Escpodlowerrightexit
29: Override → Savegamelogoutlr
30: Stepthrough → Openinventoryui
31: Toggle → Openlootingui
32: Unlock → Deployrequest
33: Overrideclose → Retractrequest
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Aquila)
Changed
31 changes
stdItem
Interactions
0: Disablecruise → Tray03_lock
1: Enablevtol → Tray03_unlock
2: Disablevtol → Tray03_animationcomplete
3: Enableproximityassist → Tray04_open
4: Disableproximityassist → Tray04_close
5: Engineon → Tray04_lock
6: Engineoff → Tray04_unlock
7: Enabledecoupled → Tray04_animationcomplete
8: Disabledecoupled → Column01_opentop
9: Enablegsafe → Column01_openbottom
10: Disablegsafe → Column01_switchtotop
11: Enableesp → Column01_switchtobottom
12: Disableesp → Column02_opentop
13: Enablecruise → Column02_openbottom
14: Column02_switchtotop
15: Column02_switchtobottom
16: Column01_allclosed
17: Column02_allclosed
18: Place
19: Tray01_open
20: Tray01_close
21: Tray01_lock
22: Tray01_unlock
23: Tray01_animationcomplete
24: Tray02_open
25: Tray02_close
26: Tray02_lock
27: Tray02_unlock
28: Tray02_animationcomplete
29: Tray03_open
30: Tray03_close
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Phoenix)
Changed
31 changes
stdItem
Interactions
0: Disabledecoupled → Tray02_animationcomplete
1: Enablegsafe → Tray03_open
2: Disablegsafe → Tray03_close
3: Enableesp → Tray03_lock
4: Disableesp → Tray03_unlock
5: Enablecruise → Tray03_animationcomplete
6: Disablecruise → Tray04_open
7: Enablevtol → Tray04_close
8: Disablevtol → Tray04_lock
9: Enableproximityassist → Tray04_unlock
10: Disableproximityassist → Tray04_animationcomplete
11: Engineon → Column01_opentop
12: Engineoff → Column01_openbottom
13: Enabledecoupled → Column01_switchtotop
14: Column01_switchtobottom
15: Column02_opentop
16: Column02_openbottom
17: Column02_switchtotop
18: Column02_switchtobottom
19: Column01_allclosed
20: Column02_allclosed
21: Place
22: Tray01_open
23: Tray01_close
24: Tray01_lock
25: Tray01_unlock
26: Tray01_animationcomplete
27: Tray02_open
28: Tray02_close
29: Tray02_lock
30: Tray02_unlock
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Taurus)
Changed
14 changes
stdItem
Interactions
0: Disablevtol → Carry
1: Enableproximityassist → Drop
2: Disableproximityassist → Place
3: Engineon → Store
4: Engineoff → Equiptowear
5: Enabledecoupled → Tray01_open
6: Disabledecoupled → Tray01_close
7: Enablegsafe → Tray01_lock
8: Disablegsafe → Tray01_unlock
9: Enableesp → Tray01_animationcomplete
10: Disableesp → Tray02_open
11: Enablecruise → Tray02_close
12: Disablecruise → Tray02_lock
13: Enablevtol → Tray02_unlock
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Elevator)
Changed
34 changes
stdItem
Interactions
0: Unlocktrigger → Turret_gyro_mode
1: Lockself → Turretupperenter
2: Unlockself → Turretupperexit
3: Openrequest → Turretlowerenter
4: Closerequest → Turretlowerexit
5: Closetrigger → Turretdoors_upperopen
6: Closeself → Turretdoors_upperclose
7: Allowclose → Turretdoors_loweropen
8: Gate_close → Turretdoors_lowerclose
9: Set_pressurenormalized → Onstate_itemportstate_empty
10: Set_pressuredifferential → Onstate_itemportstate_filled
11: Setstate_powered → Blast
12: Setstate_unpowered → Seatenter
13: Setstate_blocked → Seatexit
14: Setstate_unblocked → Open
15: Setstate_noaccess → Close
16: Setstate_access → Toggle
17: Pressurecycle → Lock
18: Pressurecyclecomplete → Openfinished
19: Set_airlockconnected → Closefinished
20: Open → Ladderopen
21: Close → Ladderclose
22: Lock → Canopyopen
23: Override → Canopyclose
24: Stepthrough → Seatenterladder
25: Toggle → Seatexitladder
26: Unlock → Seatenterzerog
27: Overrideclose → Seatexitzerog
28: Opencomplete → Inventory_open
29: Closecomplete → Inventory_close
30: Opentrigger → Loot
31: Openself → Lock_0
32: Allowopen → Lock_0
33: Locktrigger → Unlock_01
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Elevator_Aquila)
Changed
14 changes
stdItem
Interactions
0: Disablegsafe → Drop
1: Enableesp → Place
2: Disableesp → Store
3: Enablecruise → Equiptowear
4: Disablecruise → Carry
5: Enablevtol
6: Disablevtol
7: Enableproximityassist
8: Disableproximityassist
9: Engineon
10: Engineoff
11: Enabledecoupled
12: Disabledecoupled
13: Enablegsafe
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Merlin_Docking)
Changed
34 changes
stdItem
Interactions
0: Unlocktrigger → Unlock_02
1: Lockself → Mainlock
2: Unlockself → Mainunlock
3: Openrequest → Poweron
4: Closerequest → Poweroff
5: Closetrigger → Retrieve
6: Closeself → Cancel
7: Allowclose → Activate remote camera
8: Gate_close → Turret_gyro_mode
9: Set_pressurenormalized → Place
10: Set_pressuredifferential → Open
11: Setstate_powered → Close
12: Setstate_unpowered → Opencomplete
13: Setstate_blocked → Closecomplete
14: Setstate_unblocked → Turretenter
15: Setstate_noaccess → Turretexit
16: Setstate_access → Reset
17: Pressurecycle → Jump
18: Pressurecyclecomplete → Take
19: Set_airlockconnected → Seatenter
20: Emergencyoverride_forceopen → Seatexit
21: Emergencyoverride_backdefault → Opendoor
22: Emergencyoverride_forceclose → Closedoor
23: Open
24: Close
25: Lock
26: Override
27: Stepthrough
28: Toggle
29: Unlock
30: Overrideclose
31: Opencomplete
32: Closecomplete
33: Opentrigger
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Defender)
Changed
20 changes
stdItem
Interactions
0: Sleep → Pump
1: Situp → Open
2: Savegamelogout → Close
3: Exittop → Open panel
4: Liedown → Close panel
5: Sit → Override
6: Exit → Engineon
7: Liedowntop → Engineoff
8: Sleeptop → Enabledecoupled
9: Sittop → Disabledecoupled
10: Situptop → Enablegsafe
11: Watch_tv → Disablegsafe
12: Watch_tv_top → Enableesp
13: Disableesp
14: Enablecruise
15: Disablecruise
16: Enablevtol
17: Disablevtol
18: Enableproximityassist
19: Disableproximityassist
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Pisces)
Changed
14 changes
stdItem
Interactions
0: Liedown → Engineoff
1: Sit → Enabledecoupled
2: Exit → Disabledecoupled
3: Sleep → Enablegsafe
4: Situp → Disablegsafe
5: Savegamelogout → Enableesp
6: Open → Disableesp
7: Close → Enablecruise
8: Disablecruise
9: Enablevtol
10: Disablevtol
11: Enableproximityassist
12: Disableproximityassist
13: Engineon
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Pisces_C8R)
Changed
34 changes
stdItem
Interactions
0: Unlocktrigger → Sync
1: Lockself → Reporterror
2: Unlockself → Repair
3: Openrequest → Open
4: Closerequest → Close
5: Closetrigger → Toggle
6: Closeself → Lock
7: Allowclose → Openfinished
8: Gate_close → Closefinished
9: Set_pressurenormalized → Pilotenter
10: Set_pressuredifferential → Pilotexit
11: Setstate_powered → Poweron
12: Setstate_unpowered → Poweroff
13: Setstate_blocked → Activate_remote_camera
14: Setstate_unblocked → Turret_gyro_mode
15: Setstate_noaccess → Ladderopen
16: Setstate_access → Ladderclose
17: Pressurecycle → Canopyopen
18: Pressurecyclecomplete → Canopyclose
19: Set_airlockconnected → Seatenterladder_pilot
20: Open → Seatexitladder
21: Close → Seatenterzerog_pilot
22: Lock → Seatexitzerog
23: Override → Fueltank_open
24: Stepthrough → Fueltank_close
25: Toggle → Radar_open
26: Unlock → Radar_close
27: Overrideclose → Jumpdrive_open
28: Opencomplete → Jumpdrive_close
29: Closecomplete → Cooler_right_open
30: Opentrigger → Cooler_right_close
31: Openself → Power_panel_left_open
32: Allowopen
33: Locktrigger
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock)
Changed
13 changes
stdItem
Interactions
0: Useconsole → Openinventoryui
1: Exitconsole → Openlootingui
2: Tap → Carry
3: Swipeleft → Drop
4: Swiperight → Place
5: Swipeup → Store
6: Swipedown → Equiptowear
7: Openkeyboard
8: Starttyping
9: Stoptyping
10: Closekeyboard
11: Setwindowstate_closewindow
12: Button
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock_Dock)
Changed
14 changes
stdItem
Interactions
0: Inspect → Enablevtol
1: Store → Disablevtol
2: Attachtohip → Enableproximityassist
3: Refill grenades → Disableproximityassist
4: Place → Carry
5: Refill ammo → Drop
6: Pick up → Place
7: Medpen → Store
8: Loot → Equiptowear
9: Carry → Openinventoryui
10: Drop → Openlootingui
11: Open
12: Openlootingui
13: Close
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock_DockingCollar)
Changed
34 changes
stdItem
Interactions
0: Toggle → Close
1: Unlock → Atoa
2: Overrideclose → Atob
3: Opencomplete → Atoc
4: Closecomplete → Btoa
5: Opentrigger → Btob
6: Openself → Btoc
7: Allowopen → Ctoa
8: Locktrigger → Ctob
9: Unlocktrigger → Ctoc
10: Lockself → To
11: Unlockself → To2
12: Openrequest → To3
13: Closerequest → 2to
14: Closetrigger → 2to2
15: Closeself → 2to3
16: Allowclose → 3to
17: Gate_close → 3to2
18: Set_pressurenormalized → 3to3
19: Set_pressuredifferential → Xtox
20: Setstate_powered → Xtoy
21: Setstate_unpowered → Xtoz
22: Setstate_blocked → Ytox
23: Setstate_unblocked → Ytoy
24: Setstate_noaccess → Ytoz
25: Setstate_access → Ztox
26: Pressurecycle → Ztoy
27: Pressurecyclecomplete → Ztoz
28: Set_airlockconnected → Open
29: Emergencyoverride_forceopen → Toggle
30: Emergencyoverride_backdefault → Lock
31: Emergencyoverride_forceclose → Openfinished
32: Open → Closefinished
33: Close
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Ladder_Lift_Door)
Changed
34 changes
stdItem
Interactions
0: Opencomplete → Next
1: Closecomplete → Previous
2: Opentrigger → Left_scan
3: Openself → Left_extract
4: Allowopen → Left_fracture
5: Locktrigger → Deactivate
6: Unlocktrigger → Place
7: Lockself → Refill ammo
8: Unlockself → Pick up
9: Openrequest → Medpen
10: Closerequest → Refill grenades
11: Closetrigger → Onattach
12: Closeself → Ondetach
13: Allowclose → Reset
14: Gate_close → Poweron
15: Set_pressurenormalized → Open
16: Set_pressuredifferential → Close
17: Setstate_powered → Lock
18: Setstate_unpowered → Override
19: Setstate_blocked → Overrideclose
20: Setstate_unblocked → Opencomplete
21: Setstate_noaccess → Closecomplete
22: Setstate_access → Use
23: Pressurecycle → Exit
24: Pressurecyclecomplete → Startfire
25: Set_airlockconnected → Stopfire
26: Emergencyoverride_forceopen → Openout
27: Emergencyoverride_backdefault → Openin
28: Emergencyoverride_forceclose → Stasisdisable
29: Open
30: Close
31: Lock
32: Override
33: Stepthrough
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Redeemer)
Changed
9 changes
stdItem
Interactions
0: Lock → Place
1: Unlock → Store
2: Open → Equiptowear
3: Close → Openinventoryui
5: Insert → Carry
6: Onfunctional → Drop
7: Onnonfunctional
8: Fusebreak
9: Place
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Reliant)
Changed
8 changes
stdItem
Interactions
0: Place → Drop
1: Keypadsuccess → Place
2: Open → Store
3: Close → Equiptowear
4: Onunlocked → Openinventoryui
5: Lockeddisplay → Openlootingui
6: Unlocktrigger → Carry
7: Place
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Left)
Changed
34 changes
stdItem
Interactions
0: Lock → Open
1: Override → Close
2: Stepthrough → Lock
3: Toggle → Override
4: Unlock → Enter
5: Overrideclose → Exit
6: Opencomplete → Use
7: Closecomplete → Place
8: Opentrigger → Placeonhook
9: Openself → Gundeployrequested
10: Allowopen → Doorcloserequested
11: Locktrigger → Trigger_gundeploy
12: Unlocktrigger → Trigger_doorclose
13: Lockself → Trigger_gunretract
14: Unlockself → Trigger_dooropen
15: Openrequest → Dooropencomplete
16: Closerequest → Gunretractcomplete
17: Closetrigger → Gate_doorclose
18: Closeself → Gate_gundeploy
19: Allowclose → Poweron_0
20: Gate_close → Poweroff_01
21: Set_pressurenormalized → Openrequested
22: Set_pressuredifferential → Allowopen
23: Setstate_powered → Closerequested
24: Setstate_unpowered → Dispatchclose
25: Setstate_blocked → Closecompleted
26: Setstate_unblocked → Force_airlockstate_sealed
27: Setstate_noaccess → Force_airlockstate_opened
28: Setstate_access → Force_airlockstate_cycling
29: Pressurecycle → Force_pressurestate_pressurized
30: Pressurecyclecomplete → Force_pressurestate_depressurized
31: Set_airlockconnected → Force_atmospherestate_breathable
32: Place → Force_atmospherestate_toxic
33: Open → Requestdescent
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Rear)
Changed
12 changes
stdItem
Interactions
0: Stoptyping → Equiptowear
1: Closekeyboard → Openinventoryui
2: Setwindowstate_closewindow → Openlootingui
3: Useconsole → Carry
4: Exitconsole → Drop
5: Tap → Place
6: Swipeleft → Store
7: Swiperight
8: Swipeup
9: Swipedown
10: Openkeyboard
11: Starttyping
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Right)
Changed
34 changes
stdItem
Interactions
0: Close → Elevatorarrived
1: Lock → Place
2: Override → Open
3: Stepthrough → Close
4: Toggle → Stepthrough
5: Unlock → Closed
6: Overrideclose → Opened
7: Opencomplete → Open panel
8: Closecomplete → Pump
9: Opentrigger → Exit
10: Openself → Lock
11: Allowopen → Unlock
12: Locktrigger → Hidden_enable
13: Unlocktrigger → Openinnerdoor
14: Lockself → Closealldoors
15: Unlockself → Openinnerdoorfinished
16: Openrequest → Closeinnerdoorfinished
17: Closerequest → Updatepressure
18: Closetrigger → Keypadsuccess
19: Closeself → Onunlocked
20: Allowclose → Lockeddisplay
21: Gate_close → Unlocktrigger
22: Set_pressurenormalized → Destination_a
23: Set_pressuredifferential → Destination_b
24: Setstate_powered → Destination_c
25: Setstate_unpowered → Seatenter
26: Setstate_blocked → Seatexit
27: Setstate_unblocked → Opendoor
28: Setstate_noaccess → Closedoor
29: Setstate_access
30: Pressurecycle
31: Pressurecyclecomplete
32: Set_airlockconnected
33: Place
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Starrunner_Table)
Changed
15 changes
stdItem
Interactions
0: Situp → Disabledecoupled
1: Savegamelogout → Enablegsafe
2: Liedown → Disablegsafe
3: Sit → Enableesp
4: Exit → Disableesp
5: Sleep → Enablecruise
6: Deployrequest → Disablecruise
7: Retractrequest → Enablevtol
8: Carry → Disablevtol
9: Place → Enableproximityassist
10: Drop → Disableproximityassist
11: Equiptowear → Engineon
12: Inspect → Engineoff
13: Store → Enabledecoupled
14: Attachtohip
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Terrapin)
Changed
19 changes
stdItem
Interactions
0: Unlocktrigger → Carry
1: Place → Drop
2: Keypadsuccess → Place
3: Open → Store
4: Close → Equiptowear
5: Onunlocked → Openinventoryui
6: Lockeddisplay → Openlootingui
7: Useconsole
8: Exitconsole
9: Tap
10: Swipeleft
11: Swiperight
12: Swipeup
13: Swipedown
14: Openkeyboard
15: Starttyping
16: Stoptyping
17: Closekeyboard
18: Setwindowstate_closewindow
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie)
Changed
12 changes
stdItem
Interactions
0: Openkeyboard → Store
1: Starttyping → Equiptowear
2: Stoptyping → Openinventoryui
3: Closekeyboard → Openlootingui
4: Setwindowstate_closewindow → Carry
5: Useconsole → Drop
6: Exitconsole → Place
7: Tap
8: Swipeleft
9: Swiperight
10: Swipeup
11: Swipedown
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_L)
Changed
31 changes
stdItem
Interactions
3: Lock → Take
4: Override → Requestdescent
5: Stepthrough → Elevatorarrived
6: Toggle → Cockpitopen
7: Unlock → Cockpitclose
8: Overrideclose → Pilotseatenterright
9: Opencomplete → Pilotseatenterleft
10: Closecomplete → Pilotseatenterrightzerog
11: Opentrigger → Pilotseatenterleftzerog
12: Openself → Pilotseatenterfrontzerog
13: Allowopen → Pilotseatexitleft
14: Locktrigger → Pilotseatexitright
15: Unlocktrigger → Pilotseatexitleftzerog
16: Lockself → Pilotseatexitrightzerog
17: Unlockself → Pilotseatexitfrontzerog
18: Openrequest → Copilotseatenterright
19: Closerequest → Copilotseatenterleft
20: Closetrigger → Copilotseatenterfront
21: Closeself → Copilotseatenterleftzerog
22: Allowclose → Copilotseatenterrightzerog
23: Gate_close → Copilotseatenterfrontzerog
24: Set_pressurenormalized → Copilotseatexit
25: Set_pressuredifferential → Copilotseatexitfront
26: Setstate_powered → Copilotseatexitzerog
27: Setstate_unpowered → Copilotseatexitfrontzerog
28: Setstate_blocked → Turn on
29: Setstate_unblocked → Turn off
30: Setstate_noaccess → Sit
31: Setstate_access → Exit
32: Pressurecycle → Open
33: Pressurecyclecomplete
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_R)
Changed
34 changes
stdItem
Interactions
0: Open → Requestdescent
1: Close → Requestascent
2: Lock → Elevatorarrived
3: Override → Useconsole
4: Stepthrough → On
5: Toggle → Off
6: Unlock → Insert
7: Overrideclose → Eject
8: Opencomplete → Pilotenter
9: Closecomplete → Pilotexit
10: Opentrigger → Pilotdeploydashboard
11: Openself → Pilotretractdashboard
12: Allowopen → Attach
13: Locktrigger → Open
14: Unlocktrigger → Close
15: Lockself → Lockerequipall
16: Unlockself → Lockerswapall
17: Openrequest → Extractor_disabled_trigger
18: Closerequest → Extractor_active_trigger
19: Closetrigger → Left_scan
20: Closeself → Left_extract
21: Allowclose → Left_fracture
22: Gate_close → Right_scan
23: Set_pressurenormalized → Right_extract
24: Set_pressuredifferential → Right_fracture
25: Setstate_powered → Center_scan
26: Setstate_unpowered → Center_extract
27: Setstate_blocked → Center_fracture
28: Setstate_unblocked → Top_scan
29: Setstate_noaccess → Top_extract
30: Setstate_access → Top_fracture
31: Pressurecycle → Insert
32: Pressurecyclecomplete → Onfunctional
33: Set_airlockconnected → Onnonfunctional
Door (Door_RN_RoomConnector_Breachable_OpenClose_MRAI_Guardian_MX_Elevator)
Changed
14 changes
stdItem
Interactions
0: Swipeup → Place
1: Swipedown → Store
2: Openkeyboard → Equiptowear
3: Starttyping → Openinventoryui
4: Stoptyping → Openlootingui
5: Closekeyboard → Carry
6: Setwindowstate_closewindow → Drop
7: Useconsole
8: Exitconsole
9: Tap
10: Swipeleft
11: Swiperight
12: Intrusionactivated
13: Intrusiondeactivated
Door (Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Ramp)
Changed
34 changes
stdItem
Interactions
0: Subtarget_setturrets → Lightson
1: Missiles_armmissile → Lightsoff
2: Missiles_disarmmissiles → Lightslow
3: Missiles_cyclemissiles → Lightsalarm
4: Missiles_firemissiles → Checkcredentials
5: Weapons_on → Override
6: Weapons_off → Opendoor
7: Transponder_on → Closedoor
8: Transponder_off → Enableproximitysensor
9: Suppression_on → Disableproximitysensor
10: Suppression_off → Lockdoor
11: Screens_on → Unlockdoor
12: Screens_off → Opencomplete
13: Darkfilter_on → Closecomplete
14: Darkfilter_off → Syncopen
15: Cyclehud_quantum → Syncclose
16: Cyclehud_flight → Hidelocks
17: Cyclehud_scanning → Synclock
18: Convergencerange_setlong → Syncunlock
19: Convergencerange_setmid
20: Convergencerange_setshort
21: Powersafety_on
22: Powersafety_off
23: Countermeasures_chaff
24: Countermeasures_flare
25: Countermeasures_fire
26: Markhostile
27: Markfriendly
28: Pintarget
29: Unpintarget
30: Scanrange_setlong
31: Scanrange_setmedium
32: Scanrange_setshort
33: Headlights_on
Door (Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Side)
Changed
34 changes
stdItem
Interactions
0: Gimbaltype_setfixed → Checkcredentials
1: Gimbaltype_setgimbal → Override
2: Gimbaltype_setaimassist → Opendoor
3: Firepattern_setstaggered → Closedoor
4: Firepattern_setsynchronized → Enableproximitysensor
5: Piptype_setlead → Disableproximitysensor
6: Piptype_setlag → Lockdoor
7: Navfilter_isnone → Unlockdoor
8: Navfilter_ispoi → Opencomplete
9: Navfilter_isquantum → Closecomplete
10: Landinggear_invalid → Syncopen
11: Cyclefriendly → Syncclose
12: Cyclehostile → Hidelocks
13: Cycleall → Synclock
14: Cyclepinned → Syncunlock
15: Exteriorlights_on → Lightson
16: Exteriorlights_off → Lightsoff
17: Interiorlights_on → Lightslow
18: Interiorlights_off → Lightsalarm
19: Selfdestruct_engage
20: Selfdestruct_disengage
21: Alarm_on
22: Alarm_off
23: Hailtarget_start
24: Hailtarget_stop
25: Sensors_on
26: Sensors_off
27: Ping
28: Scan_enable
29: Scan_disable
30: Shields_on
31: Shields_off
32: Subtarget_setnone
33: Subtarget_setengines
Door (Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor)
Changed
34 changes
stdItem
Interactions
0: Open → Default override
1: Close → Auxiliary override
2: Lock → Emergency override
3: Override → Cinematic override
4: Stepthrough → Open
5: Toggle → Close
6: Unlock → Turretenter
7: Overrideclose → Turretexit
8: Opencomplete → Pilotenter
9: Closecomplete → Pilotexit
10: Opentrigger → Copilotenter
11: Openself → Copilotexit
12: Allowopen → Activate remote camera
13: Locktrigger → Turret_gyro_mode
14: Unlocktrigger → Take
15: Lockself → Place
16: Unlockself → Request
17: Openrequest → Elevatorarrived
18: Closerequest → Ladderopen
19: Closetrigger → Ladderclose
20: Closeself → Frontcanopyopen
21: Allowclose → Frontcanopyclose
22: Gate_close → Rearcanopyopen
23: Set_pressurenormalized → Rearcanopyclose
24: Set_pressuredifferential → Pilotladderenter
25: Setstate_powered → Pilotladderexit
26: Setstate_unpowered → Copilotladderenter
27: Setstate_blocked → Copilotladderexit
28: Setstate_unblocked → Pilotcanopyenter
29: Setstate_noaccess → Pilotcanopyexit
30: Setstate_access → Copilotcanopyenter
31: Pressurecycle → Copilotcanopyexit
32: Pressurecyclecomplete → Inventory_open
33: Set_airlockconnected → Loot
Door (Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor_Rear)
Changed
7 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Store
1: Turret_fire_mode → Equip
2: Turret_gyro_mode → Openlootingui
3: Turret_sensitivity_increase → Carry
4: Turret_sensitivity_decrease → Drop
5: Turretenter → Place
6: Turretexit
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Left)
Changed
36 changes
stdItem
Interactions
0: Open → Opencomplete
1: Close → Closecomplete
2: Lock → Spawn
3: Override → Lock
4: Stepthrough → Unlock
5: Toggle → Reset
6: Unlock → Pilotenter
7: Overrideclose → Pilotexit
8: Opencomplete → Canopyopen
9: Closecomplete → Canopyclose
10: Opentrigger → Avionics_open
11: Openself → Avionics_close
12: Allowopen → Jumpdrive_open
13: Locktrigger → Jumpdrive_close
14: Unlocktrigger → Radar_open
15: Lockself → Radar_close
16: Unlockself → Cooler_open
17: Openrequest → Cooler_close
18: Closerequest → Power_open
19: Closetrigger → Power_close
20: Closeself → Shield_r_open
21: Allowclose → Shield_r_close
22: Gate_close → Shield_l_open
23: Set_pressurenormalized → Shield_l_close
24: Set_pressuredifferential → Seatenter_zerog
25: Setstate_powered → Seatexit_zerog
26: Setstate_unpowered → Inventory_open
27: Setstate_blocked → Loot
28: Setstate_unblocked → Place
29: Setstate_noaccess → Open
30: Setstate_access → Close
31: Pressurecycle → Useconsole
32: Pressurecyclecomplete → Shopidle
33: Set_airlockconnected → Openinnerdoor
34: Open_delay
35: Close_delay
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Right)
Changed
12 changes
stdItem
Interactions
0: Poweron → Store
1: Poweroff → Equip
2: Inspect → Openlootingui
3: Shiptransformextend → Carry
4: Shiptransformretract → Drop
5: Shiptransformcycle → Place
6: Recv_front_component_bay_open
7: Recv_front_component_bay_close
8: Recv_top_front_component_bay_open
9: Recv_top_front_component_bay_close
10: Recv_top_rear_component_bay_open
11: Recv_top_rear_component_bay_close
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
34 changes
stdItem
Interactions
0: Open → Playreset
1: Close → Onstate_playstate_stoppedpipeconnected
2: Lock → Onstate_playstate_stoppedpipedisconnected
3: Override → Debug_togglestate_gunkstate
4: Stepthrough → Scannerenter
5: Toggle → Scannerexit
6: Unlock → Scanner2enter
7: Overrideclose → Scanner2exit
8: Opencomplete → Turretenter
9: Closecomplete → Turretexit
10: Opentrigger → Turret2enter
11: Openself → Turret2exit
12: Allowopen → Deactivate
13: Locktrigger → Activate
14: Unlocktrigger → Maindeviceswitchon
15: Lockself → Maindeviceswitchoff
16: Unlockself → Startchargeinteraction
17: Openrequest → Cancelchargeinteraction
18: Closerequest → Disperseinteraction
19: Closetrigger → Setjammerswitchon
20: Closeself → Setjammerswitchoff
21: Allowclose → Seatenter
22: Gate_close → Seatexit
23: Set_pressurenormalized → Copilotseatenter
24: Set_pressuredifferential → Copilotseatexit
25: Setstate_powered → Pilotenter
26: Setstate_unpowered → Pilotexit
27: Setstate_blocked → Seatopen
28: Setstate_unblocked → Seatclose
29: Setstate_noaccess → Sidedooropen
30: Setstate_access → Sidedoorclose
31: Pressurecycle → Sidedoorenter
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
34 changes
stdItem
Interactions
0: Open → Ascend
1: Close → Descend
2: Lock → Elevatorarrived
3: Override → Place
4: Stepthrough → Insertcard
5: Toggle → Ejectcard
6: Unlock → Hack
7: Overrideclose → Debug_bypasshacksucceed
8: Opencomplete → Debug_bypasshackfail
9: Closecomplete → Debug_resethack
10: Opentrigger → Onhacksucceed_notshown
11: Openself → Onhackfailed_notshown
12: Allowopen → Onhackreset_notshown
13: Locktrigger → Open
14: Unlocktrigger → Close
15: Lockself → Insertcard_enable
16: Unlockself → Insertcard_disable
17: Openrequest → Activate remote camera
18: Closerequest → Turret_gyro_mode
19: Closetrigger → Openattacheddoors
20: Closeself → Closeattacheddoors
21: Allowclose → Seatenter
22: Gate_close → Seatexit
23: Set_pressurenormalized → Lockerequipall
24: Set_pressuredifferential → Lockerswapallclothes
25: Setstate_powered → Lockerswapallundersuit
26: Setstate_unpowered → Lockerswapallhelmet
27: Setstate_blocked → Lockerswapallcore
28: Setstate_unblocked → Movetoopen
29: Setstate_noaccess → Movetoclose
30: Setstate_access → Lockerswapundersuitclothes
31: Pressurecycle → Openlootingui
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass)
Changed
34 changes
stdItem
Interactions
0: Open → Carry
1: Close → Drop
2: Lock → Place
3: Override → Requestfloor0
4: Stepthrough → Requestfloor1
5: Toggle → Requestfloor2
6: Unlock → Requestfloor3
7: Overrideclose → Requestfloor4
8: Opencomplete → Elevatorarrived
9: Closecomplete → Requestsurface
10: Opentrigger → Open
11: Openself → Close
12: Allowopen → Toggle
13: Locktrigger → Lock
14: Unlocktrigger → Openfinished
15: Lockself → Closefinished
16: Unlockself → Enableturrets
17: Openrequest → Disableturrets
18: Closerequest → Ladderopen
19: Closetrigger → Ladderclose
20: Closeself → Canopyopen
21: Allowclose → Canopyclose
22: Gate_close → Seatenterladder
23: Set_pressurenormalized → Seatexitladder
24: Set_pressuredifferential → Seatenterzerog
25: Setstate_powered → Seatexitzerog
26: Setstate_unpowered → Playpowerbanksdone
27: Setstate_blocked → Playbuttonpressed
28: Setstate_unblocked → Hidden_pumpopen
29: Setstate_noaccess → Hidden_pumpclose
30: Setstate_access → Seatenter
31: Pressurecycle → Seatexit
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar)
Changed
34 changes
stdItem
Interactions
0: Open → Fuelport_open
1: Close → Fuelport_close
2: Lock → Radar_open
3: Override → Radar_close
4: Stepthrough → Power_open
5: Toggle → Power_close
6: Unlock → Shield_open
7: Overrideclose → Shield_close
8: Opencomplete → Storage_open
9: Closecomplete → Storage_close
10: Opentrigger → Rudder_left_open
11: Openself → Rudder_left_close
12: Allowopen → Rudder_right_open
13: Locktrigger → Rudder_right_close
14: Unlocktrigger → Rear_flap_left_open
15: Lockself → Rear_flap_left_close
16: Unlockself → Rear_flap_right_open
17: Openrequest → Rear_flap_right_close
18: Closerequest → Main_flap_left_open
19: Closetrigger → Main_flap_left_close
20: Closeself → Main_flap_right_open
21: Allowclose → Main_flap_right_close
22: Gate_close → Loot
23: Set_pressurenormalized → Openinventory
24: Set_pressuredifferential → Turnon
25: Setstate_powered → Turnoff
26: Setstate_unpowered → Place
27: Setstate_blocked → Open
28: Setstate_unblocked → Close
29: Setstate_noaccess → Playentrance01
30: Setstate_access → Playentrance02
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar_NoRoomConnector)
Changed
12 changes
stdItem
Interactions
0: Poweron → Openlootingui
1: Poweroff → Carry
2: Detachcargo1 → Drop
3: Detachcargo2 → Place
4: Recv_front_component_bay_open → Store
5: Recv_front_component_bay_close → Equip
6: Recv_left_component_bay_open
7: Recv_left_component_bay_close
8: Recv_right_component_bay_open
9: Recv_right_component_bay_close
10: Recv_top_component_bay_open
11: Recv_top_component_bay_close
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Ramp)
Changed
15 changes
stdItem
Interactions
0: Poweroff → Store
1: Poweron → Equip
2: Inspect → Openlootingui
3: Leftcomponentsopen → Carry
4: Leftcomponentsclose → Drop
5: Rightcomponentsopen → Place
6: Rightcomponentsclose
7: Seatcomponentsopen
8: Seatcomponentsclose
9: Seatbackcomponentsopen
10: Seatbackcomponentsclose
11: Requestseatcomponentclose
12: Requestleftcomponentclose
13: Requestrightcomponentclose
14: Requestseatbackcomponentclose
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Rear_Ramp)
Changed
36 changes
stdItem
Interactions
0: Open → Cooler_center_open
1: Close → Cooler_center_close
2: Lock → Power_panel_left_open
3: Override → Power_panel_left_close
4: Stepthrough → Power_panel_right_open
5: Toggle → Power_panel_right_close
6: Unlock → Inventory_panel_open
7: Overrideclose → Inventory_panel_close
8: Opencomplete → Cooler_left_open
9: Closecomplete → Cooler_left_close
10: Opentrigger → Cooler_right_open
11: Openself → Cooler_right_close
12: Allowopen → Login
13: Locktrigger → Seatenter
14: Unlocktrigger → Seatexit
15: Lockself → Canopyopen
16: Unlockself → Canopyclose
17: Openrequest → Seatenterground
18: Closerequest → Seatexitground
19: Closetrigger → Seatenterzerog
20: Closeself → Seatexitzerog
21: Allowclose → Openinventoryui
22: Gate_close → Openlootingui
23: Set_pressurenormalized → Close
24: Set_pressuredifferential → Accesscargogrid
25: Setstate_powered → Observe
26: Setstate_unpowered → Open
27: Setstate_blocked → Toggle
28: Setstate_unblocked → Lock
29: Setstate_noaccess → Openfinished
30: Setstate_access → Closefinished
31: Pressurecycle → Pilot_enter
32: Pressurecyclecomplete → Pilot_exit
33: Set_airlockconnected
34: Open_delay
35: Close_delay