Version Changelog
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Molina Mold Samples
(Carryable_TBO_FL_32SCU_Commodity_Organic_MoldSample)
Changed
3 changes
stdItem
Interactions
0:
Signal_poweron
→
Unlockself
1:
Signal_poweroff
→
Openrequest
2:
Door_hangar_open
→
Closerequest
Molina Ventilation Filters
(Carryable_TBO_FL_32SCU_Commodity_ProcessedGoods_VentFilters)
Changed
3 changes
stdItem
Interactions
0:
Coupled_setcoupled
→
Close
1:
Coupled_setdecoupled
→
Opencomplete
2:
Gsafe_setactive
→
Closecomplete
Molina Mold Samples
(Carryable_TBO_FL_4SCU_Commodity_Organic_MoldSample)
Changed
3 changes
stdItem
Interactions
0:
Exit
→
Carry
1:
Type
→
Drop
2:
Order
→
Place
Molina Ventilation Filters
(Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_VentFilters)
Changed
3 changes
stdItem
Interactions
0:
Drink
→
Drop
1:
Open
→
Place
2:
Close
→
Store
Molina Mold Samples
(Carryable_TBO_FL_8SCU_Commodity_Organic_MoldSample)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Scan_disable
1:
Drop
→
Shields_on
2:
Place
→
Shields_off
Molina Ventilation Filters
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_VentFilters)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Equip
1:
Place
→
Offhandequip
Flight Blade
(Controller_Flight_RSI_Hermes)
Changed
1 change
stdItem
Mass:
0
→
35
Door Control
(ControlPanel_Screen_DoorControl_16x9_Elevator_SendDownCallUp_AEGS)
Changed
19 changes
stdItem
Interactions
0:
Drop
→
Close
1:
Inspect
→
Insertcard_enable
2:
Place
→
Insertcard_disable
3:
Store
→
Enable
4:
Pilot_enter
→
Disable
5:
Pilot_exit
→
Toggle
6:
Pump
→
Onenabled
7:
Activate
→
Ondisabled
8:
Open
→
Checkloop
9:
Retrieve
→
Transition1To2
10:
Opendoor
→
Checkloop2
11:
Closedoor
→
Transition2to
12:
Enableproximitysensor
→
Startloop
13:
Disableproximitysensor
→
Startloop2
14:
Lockdoor
15:
Unlockdoor
16:
Opencomplete
17:
Closecomplete
18:
Syncopen
Door Control
(ControlPanel_Screen_DoorControl_16x9_Elevator_UpDown_AEGS)
Changed
19 changes
stdItem
Interactions
0:
Request
→
Setstate_firingrangestate_results
1:
Elevatorarrived
→
Setstate_firingrangestate_targetpractice
2:
Open
→
Setstate_currentweaponstate_none
3:
Close
→
Weapons/[0000]/setstate_currentweaponstate_pistol
4:
Toggle
→
Weapons/[0001]/setstate_currentweaponstate_smg
5:
Lock
→
Weapons/[0002]/setstate_currentweaponstate_ar
6:
Openfinished
→
Weapons/[0003]/setstate_currentweaponstate_shotgun
7:
Closefinished
→
Weapons/[0004]/setstate_currentweaponstate_lmg
8:
Center_scan
→
Weapons/[0005]/setstate_currentweaponstate_sniper
9:
Center_extract
→
Setstate_challengestate_notstarted
10:
Center_fracture
→
Setstate_challengestate_countdown
11:
Place
→
Setstate_challengestate_inprogress
12:
Pickup
→
Setstate_challengestate_abortedoutofbounds
13:
Copilotenter
→
Setstate_challengestate_abortedwrongweapon
14:
Copilotexit
→
Setstate_challengestate_results
15:
Openinventoryui
→
Setstate_challengetype_none
16:
Openlootingui
→
Setstate_challengetype_basic
17:
Setstate_challengetype_advanced
18:
Setstate_userstatus_nouser
Door Control
(ControlPanel_Screen_DoorControl_16x9_Elevator_UpDown_AEGS_LongRange)
Changed
17 changes
stdItem
Interactions
0:
Enablevtol
→
Equiptosuit
1:
Disablevtol
→
Offhandequiptosuit
2:
Enableproximityassist
→
Store
3:
Disableproximityassist
→
Offhandstore
4:
Shiptransformcycle
→
Drop
5:
Shiptransformretract
→
Inspect
6:
Shiptransformdeploy
→
Place
7:
Engineon
→
Swapammomag
8:
Engineoff
→
Carry
9:
Enabledecoupled
10:
Disabledecoupled
11:
Enablegsafe
12:
Disablegsafe
13:
Enableesp
14:
Disableesp
15:
Enablecruise
16:
Disablecruise
Door Control
(ControlPanel_Screen_DoorControl_16x9_Elevator_UpDown_ARGO)
Changed
19 changes
stdItem
Interactions
0:
Syncclose
→
Activate
1:
Hidelocks
→
Deactivate
2:
Synclock
→
Tap
3:
Syncunlock
→
Swipeleft
4:
Lightson
→
Swiperight
5:
Lightsoff
→
Swipeup
6:
Lightslow
→
Swipedown
7:
Lightsalarm
→
Openkeyboard
8:
Idle
→
Starttyping
9:
On
→
Stoptyping
10:
Off
→
Closekeyboard
11:
Toggle
→
Setwindowstate_closewindow
12:
Proccliptriggeredleverdown
→
Touchscreen
13:
Proccliptriggeredleverup
→
Exitkiosk_interaction
14:
Proccliptriggeredleverswitch
→
Setstate_firingrangestate_splash
15:
Setstate_leverstate_up
→
Setstate_firingrangestate_weaponselect
16:
Setstate_leverstate_down
→
Setstate_firingrangestate_weaponlandingbasic
17:
Enableforcefields
→
Setstate_firingrangestate_weaponlandingadvanced
18:
Disableforcefields
→
Setstate_firingrangestate_timer
Door Control
(ControlPanel_Screen_DoorControl_9x16_Elevator_CallUpSendDown_ARGO)
Changed
14 changes
stdItem
Interactions
0:
Enablecruise
→
Offhandstore
1:
Disablecruise
→
Drop
2:
Enablevtol
→
Inspect
3:
Disablevtol
→
Place
4:
Enableproximityassist
→
Swapammomag
5:
Disableproximityassist
→
Carry
6:
Engineon
→
Equiptosuit
7:
Engineoff
→
Offhandequiptosuit
8:
Enabledecoupled
→
Store
9:
Disabledecoupled
10:
Enablegsafe
11:
Disablegsafe
12:
Enableesp
13:
Disableesp
Door Control
(ControlPanel_Screen_DoorControl_9x16_Elevator_SendUpCallDown_ARGO)
Changed
14 changes
stdItem
Interactions
0:
Disabledecoupled
→
Store
1:
Enablegsafe
→
Offhandstore
2:
Disablegsafe
→
Drop
3:
Enableesp
→
Inspect
4:
Disableesp
→
Place
5:
Enablecruise
→
Swapammomag
6:
Disablecruise
→
Carry
7:
Enablevtol
→
Equiptosuit
8:
Disablevtol
→
Offhandequiptosuit
9:
Enableproximityassist
10:
Disableproximityassist
11:
Engineon
12:
Engineoff
13:
Enabledecoupled
Door Control
(ControlPanel_Screen_DoorControl_9x16_Elevator_SendUpCallDown_ARGO_LongRange)
Changed
19 changes
stdItem
Interactions
0:
Toggle
→
Setstate_powered
1:
Unlock
→
Setstate_unpowered
2:
Overrideclose
→
Setstate_blocked
3:
Opencomplete
→
Setstate_unblocked
4:
Closecomplete
→
Setstate_noaccess
5:
Opentrigger
→
Setstate_access
6:
Openself
→
Pressurecycle
7:
Allowopen
→
Pressurecyclecomplete
8:
Locktrigger
→
Set_airlockconnected
9:
Unlocktrigger
→
Open
10:
Lockself
→
Close
11:
Unlockself
→
Lock
12:
Openrequest
→
Override
13:
Closerequest
→
Stepthrough
14:
Closetrigger
→
Toggle
15:
Closeself
→
Unlock
16:
Allowclose
→
Overrideclose
17:
Gate_close
→
Opencomplete
18:
Set_pressurenormalized
→
Closecomplete
Door Control
(ControlPanel_Screen_DoorControl_9x16_Elevator_UpDown_ARGO)
Changed
14 changes
stdItem
Interactions
0:
Enableproximityassist
→
Offhandequiptosuit
1:
Disableproximityassist
→
Store
2:
Engineon
→
Offhandstore
3:
Engineoff
→
Drop
4:
Enabledecoupled
→
Inspect
5:
Disabledecoupled
→
Place
6:
Enablegsafe
→
Swapammomag
7:
Disablegsafe
→
Carry
8:
Enableesp
→
Equiptosuit
9:
Disableesp
10:
Enablecruise
11:
Disablecruise
12:
Enablevtol
13:
Disablevtol
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_RSI_Aurora_GS)
Changed
19 changes
stdItem
Interactions
0:
Sidedooropen
→
Enablevtol
1:
Sidedoorclose
→
Disablevtol
2:
Sidedoorenter
→
Enableproximityassist
3:
Sidedoorexit
→
Disableproximityassist
4:
Sidedoorenterzerog
→
Engineon
5:
Sidedoorexitzerog
→
Engineoff
6:
Lookat
→
Enabledecoupled
7:
Talk
→
Disabledecoupled
8:
Order
→
Enablegsafe
9:
Serve
→
Disablegsafe
10:
Takeorder
→
Enableesp
11:
Refill ammo
→
Disableesp
12:
Refill grenades
→
Enablecruise
13:
Medpen
→
Disablecruise
14:
Bodydrag
→
Shiptransformcycle
15:
Bodydrop
16:
Turnover
17:
Openinventoryui
18:
Unrestrain
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_RSI_Aurora_GS_Interior_Left)
Changed
19 changes
stdItem
Interactions
0:
Closecomplete
→
Carry
1:
Opentrigger
→
Drop
2:
Openself
→
Inspect
3:
Allowopen
→
Place
4:
Locktrigger
→
Store
5:
Unlocktrigger
6:
Lockself
7:
Unlockself
8:
Openrequest
9:
Closerequest
10:
Closetrigger
11:
Closeself
12:
Allowclose
13:
Gate_close
14:
Set_pressurenormalized
15:
Set_pressuredifferential
16:
Setstate_powered
17:
Setstate_unpowered
18:
Setstate_blocked
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_RSI_Aurora_GS_Interior_Right)
Changed
17 changes
stdItem
Interactions
0:
Descend
→
Useconsole
1:
Elevatorarrived
→
Turnoff
2:
Lights_poweron
→
Carry
3:
Lights_poweroff
→
Drop
4:
Triggermisfire
→
Place
5:
Place
→
Store
6:
Placeitem
→
Equip
7:
Openinnerdoor
→
Openexternalinventory
8:
Closealldoors
9:
Openinnerdoorfinished
10:
Closeinnerdoorfinished
11:
Activate remote camera
12:
Turret_gyro_mode
13:
Seatenter
14:
Seatexit
15:
Copilotenter
16:
Copilotexit
Door Control
(ControlPanel_Screen_DoorControl_Physical_Starlancer_Cockpit)
Changed
19 changes
stdItem
Interactions
0:
Allowopen
→
Enablegsafe
1:
Locktrigger
→
Disablegsafe
2:
Unlocktrigger
→
Enableesp
3:
Lockself
→
Disableesp
4:
Unlockself
→
Enablecruise
5:
Openrequest
→
Disablecruise
6:
Lockeddisplay
→
Enablevtol
7:
Closetrigger
→
Disablevtol
8:
Closeself
→
Enableproximityassist
9:
Allowclose
→
Disableproximityassist
10:
Gate_close
→
Engineon
11:
Set_pressurenormalized
→
Engineoff
12:
Set_pressuredifferential
→
Enabledecoupled
13:
Setstate_powered
→
Disabledecoupled
14:
Setstate_unpowered
15:
Setstate_blocked
16:
Setstate_unblocked
17:
Setstate_noaccess
18:
Setstate_access
Door Control
(ControlPanel_Screen_DoorControl_Physical_Starlancer_Drop_L)
Changed
19 changes
stdItem
Interactions
0:
Opentrigger
→
Closedoor
1:
Openself
→
Seatenter
2:
Allowopen
→
Seatexit
3:
Locktrigger
→
Opendoor
4:
Unlocktrigger
→
Flightready
5:
Lockself
→
Openmissiles
6:
Unlockself
→
Closemissiles
7:
Openrequest
→
Open
8:
Closerequest
→
Close
9:
Closetrigger
10:
Closeself
11:
Allowclose
12:
Gate_close
13:
Set_pressurenormalized
14:
Set_pressuredifferential
15:
Setstate_powered
16:
Setstate_unpowered
17:
Setstate_blocked
18:
Setstate_unblocked
ParaMed "AA Transport" Medical Device
(crlf_medgun_01_msn_rwd01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Place
→
Shields_off
1:
Store
→
Missiles_armmissile
2:
Equiptowear
→
Missiles_disarmmissiles
3:
Openinventoryui
→
Missiles_cyclemissiles
4:
Openlootingui
→
Missiles_firemissiles
5:
Carry
→
Weapons_on
6:
Drop
→
Weapons_off
7:
Countermeasures_fire
8:
Headlights_on
9:
Headlights_off
10:
Vtol_setactive
11:
Vtol_setinactive
ParaMed "AA Support" Medical Device
(crlf_medgun_01_msn_rwd02)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Store
→
Vtol_setactive
1:
Equiptowear
→
Vtol_setinactive
2:
Openinventoryui
→
Proximityassist_setactive
3:
Openlootingui
→
Proximityassist_setinactive
4:
Carry
→
Flighthud_invalid
5:
Drop
→
Scanninghud_invalid
6:
Place
→
Comms_acceptcall
7:
Comms_declinecall
8:
Shiptransformextend
9:
Shiptransformretract
10:
Openaccesspoints
11:
Closeaccesspoints
ParaMed "AA Defense" Medical Device
(crlf_medgun_01_msn_rwd03)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Drop
→
Flight_ready
1:
Place
→
Dummyinteraction
2:
Store
→
Commsinteraction
3:
Equiptowear
→
Opencanopy
4:
Openinventoryui
→
Closecanopy
5:
Openlootingui
→
Landinggear_deploy
6:
Carry
→
Landinggear_retract
7:
Coupled_setcoupled
8:
Coupled_setdecoupled
9:
Gsafe_setactive
10:
Gsafe_setinactive
11:
Esp_setactive
ParaMed "Cyanosis" Medical Device
(crlf_medgun_01_store01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Openinventoryui
→
Scan_disable
1:
Openlootingui
→
Shields_on
2:
Carry
→
Shields_off
3:
Drop
→
Missiles_armmissile
4:
Place
→
Missiles_disarmmissiles
5:
Store
→
Missiles_cyclemissiles
6:
Equiptowear
→
Missiles_firemissiles
7:
Weapons_on
8:
Weapons_off
9:
Countermeasures_fire
10:
Headlights_on
11:
Headlights_off
Silverton Jacket AA Collections
(dmc_frontier_jacket_01_03_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Silverton Jacket AA Transport
(dmc_frontier_jacket_01_04_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Silverton Jacket AA Defense
(dmc_frontier_jacket_01_05_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Door
(Door_RN_NoRoomConnector_Breachable_OpenReverse_RSI_Polaris_Hoop)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Destination_b
1:
Close
→
Elevatorarrived
2:
Lock
→
Trigger_dooropen
3:
Override
→
Trigger_doorclose
4:
Stepthrough
→
Trigger_doorlock
5:
Toggle
→
Trigger_doorunlock
6:
Unlock
→
Open
7:
Overrideclose
→
Close
8:
Opencomplete
→
Toggle
9:
Closecomplete
→
Lock
10:
Opentrigger
→
Openfinished
11:
Openself
→
Closefinished
12:
Allowopen
→
Jump
13:
Locktrigger
→
Sit
14:
Unlocktrigger
→
Seatenter
15:
Lockself
→
Seatexit
16:
Unlockself
→
Activate remote camera
17:
Openrequest
→
Turret_gyro_mode
18:
Closerequest
→
Startfire
19:
Closetrigger
→
Stopfire
20:
Closeself
→
Setlighton
21:
Allowclose
→
Setlightoff
22:
Gate_close
→
Togglelight
23:
Set_pressurenormalized
→
Pickup
24:
Set_pressuredifferential
→
Place
25:
Setstate_powered
→
Ladderopen
26:
Setstate_unpowered
→
Ladderclose
27:
Setstate_blocked
→
Canopyopen
28:
Setstate_unblocked
→
Canopyclose
29:
Setstate_noaccess
→
Seatenterladder
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenClose_RSI_Hermes_Ramp)
Changed
23 changes
stdItem
Interactions
0:
Headlights_off
→
Disableproximitysensor
1:
Vtol_setactive
→
Lockdoor
2:
Vtol_setinactive
→
Unlockdoor
3:
Proximityassist_setactive
→
Opendoor
4:
Proximityassist_setinactive
→
Closedoor
5:
Flighthud_invalid
→
Enableproximitysensor
6:
Scanninghud_invalid
→
Opencomplete
7:
Comms_acceptcall
→
Closecomplete
8:
Comms_declinecall
→
Syncopen
9:
Subtarget_cycle
→
Syncclose
10:
Place
→
Synclock
11:
Retrieve
→
Syncunlock
12:
Idle
13:
Power_on
14:
Transfer_data
15:
Relay_dashboard_on
16:
Relay_dashboard_off
17:
Open_complete
18:
Close_complete
19:
Liedown
20:
Sit
21:
Exit
22:
Sleep
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_RSI_Aurora_GS)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Proximitysensorenable
1:
Close
→
Activate remote camera
2:
Lock
→
Place
3:
Override
→
Request
4:
Stepthrough
→
Elevatorarrived
5:
Toggle
→
Open
6:
Unlock
→
Close
7:
Overrideclose
→
Toggle
8:
Opencomplete
→
Lock
9:
Closecomplete
→
Openfinished
10:
Opentrigger
→
Closefinished
11:
Openself
→
Turret_gyro_mode
12:
Allowopen
→
Refill ammo
13:
Locktrigger
→
Pick up
14:
Unlocktrigger
→
Medpen
15:
Lockself
→
Refill grenades
16:
Unlockself
→
Swap outfit
17:
Openrequest
→
Openinnerdoor
18:
Closerequest
→
Closealldoors
19:
Closetrigger
→
Openinnerdoorfinished
20:
Closeself
→
Closeinnerdoorfinished
21:
Allowclose
→
Turnon
22:
Gate_close
→
Turnoff
23:
Set_pressurenormalized
→
Sit
24:
Set_pressuredifferential
→
Use
25:
Setstate_powered
→
Ascend
26:
Setstate_unpowered
→
Descend
27:
Setstate_blocked
→
Stand-console_idle_medium
28:
Setstate_unblocked
→
Startchargeinteraction
29:
Setstate_noaccess
→
Cancelchargeinteraction
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_RSI_Aurora_GS_Right)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Drop
1:
Turret_sensitivity_reset
→
Place
2:
Turret_fire_mode
→
Store
3:
Turret_gyro_mode
→
Equip
4:
Turret_sensitivity_increase
→
Openlootingui
5:
Carry
Hardean Jacket and Shirt Sunday
(eld_jacket_05_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Hardean Jacket and Shirt Dallas
(eld_jacket_05_01_07)
Changed
1 change
stdItem
GForceResistance
Value:
0
Hardean Jacket and Shirt Parker
(eld_jacket_05_01_11)
Changed
1 change
stdItem
GForceResistance
Value:
0
Hardean Jacket and Shirt Ash
(eld_jacket_05_01_12)
Changed
1 change
stdItem
GForceResistance
Value:
0
Hardean Jacket and Shirt Croon
(eld_jacket_05_01_13)
Changed
1 change
stdItem
GForceResistance
Value:
0
Codi the Coramor Bear
(Flair_Dashboard_Heart_Teddy_1_a)
Changed
3 changes
stdItem
Manufacturer
Code:
UNKN
Name:
Unknown Manufacturer
→
<= PLACEHOLDER =>
UUID:
00000000-0000-0000-0000-000000000000
→
f332f071-5df1-404b-a37e-e77cf287c0dd
Anvil Ballista S05 Missile Rack
(GMRCK_ANVL_Ballista_Quad_S05)
Changed
4 changes
stdItem
Ports
0
Flags
#0:
editable
1
Flags
#0:
editable
2
Flags
#0:
editable
3
Flags
#0:
editable
<= PLACEHOLDER =>
(GMRCK_S01_TMBL_Storm_AA_Custom)
Changed
32 changes
stdItem
Ports
0
Flags
#0:
editable
1
Flags
#0:
editable
2
Flags
#0:
editable
3
Flags
#0:
editable
4
Flags
#0:
editable
5
Flags
#0:
editable
6
Flags
#0:
editable
7
Flags
#0:
editable
8
Flags
#0:
editable
9
Flags
#0:
editable
10
Flags
#0:
editable
11
Flags
#0:
editable
12
Flags
#0:
editable
13
Flags
#0:
editable
14
Flags
#0:
editable
15
Flags
#0:
editable
16
Flags
#0:
editable
17
Flags
#0:
editable
18
Flags
#0:
editable
19
Flags
#0:
editable
20
Flags
#0:
editable
21
Flags
#0:
editable
22
Flags
#0:
editable
23
Flags
#0:
editable
24
Flags
#0:
editable
25
Flags
#0:
editable
26
Flags
#0:
editable
27
Flags
#0:
editable
28
Flags
#0:
editable
29
Flags
#0:
editable
30
Flags
#0:
editable
31
Flags
#0:
editable
MSD-212 Missile Rack
(GMRCK_S02_BEHR_Single_S02)
Changed
1 change
stdItem
Ports
0
Flags
#0:
editable
MSD-212 Missile Rack
(GMRCK_S02_BEHR_Single_S02_Cyclone_AA)
Changed
1 change
stdItem
Ports
0
Flags
#0:
editable
<= PLACEHOLDER =>
(GMRCK_S02_TMBL_Storm_AA_Custom)
Changed
8 changes
stdItem
Ports
0
Flags
#0:
editable
1
Flags
#0:
editable
2
Flags
#0:
editable
3
Flags
#0:
editable
4
Flags
#0:
editable
5
Flags
#0:
editable
6
Flags
#0:
editable
7
Flags
#0:
editable
MSD-322 Missile Rack
(GMRCK_S03_TMBL_Dual_S02_Cyclone_MT_Left)
Changed
2 changes
stdItem
Ports
0
Flags
#0:
editable
1
Flags
#0:
editable
MSD-322 Missile Rack
(GMRCK_S03_TMBL_Dual_S02_Cyclone_MT_Right)
Changed
2 changes
stdItem
Ports
0
Flags
#0:
editable
1
Flags
#0:
editable
Reliant Tana Missile Launcher
(GMRCK_S06_TMBL_Nova_Custom)
Changed
12 changes
stdItem
Ports
0
Flags
#0:
$editable
1
Flags
#0:
$editable
2
Flags
#0:
$editable
3
Flags
#0:
$editable
4
Flags
#0:
$editable
5
Flags
#0:
$editable
6
Flags
#0:
$editable
7
Flags
#0:
$editable
8
Flags
#0:
$editable
9
Flags
#0:
$editable
10
Flags
#0:
$editable
11
Flags
#0:
$editable
Anvil Ballista S07 Missile Rack
(GMRCK_S07_ANVL_Ballista_Duel)
Changed
1 change
stdItem
Ports
0
Flags
#0:
editable
Cambio "Heartthrob" SRT
(grin_salvage_repair_01_store01)
Changed
10 changes
stdItem
Mass:
4
→
4.44
Interactions
0:
Openinventoryui
→
Store
1:
Openlootingui
→
Attachtohip
3:
Drop
→
Place
4:
Place
→
Drop
5:
Store
→
Equiptowear
6:
Equiptowear
→
Inspect
7:
Refill grenades
8:
Refill ammo
9:
Pick up
MaxLift AA Transport Tractor Beam
(grin_tractor_01_msn_rwd01)
Changed
9 changes
stdItem
Mass:
4
→
3.75
Interactions
0:
Closedoors
→
Unlock
1:
Openaccesspoints
→
Openlootingui
2:
Closeaccesspoints
→
Insert
3:
Flight_ready
→
Onfunctional
4:
Retractcockpitarmor
→
Onnonfunctional
5:
Deploycockpitarmor
→
Fusebreak
6:
Emergencybeaconsoff
7:
Emergencybeaconson
MaxLift AA Support Tractor Beam
(grin_tractor_01_msn_rwd02)
Changed
9 changes
stdItem
Mass:
4
→
3.75
Interactions
0:
Place
→
Drop
1:
Store
→
Place
2:
Equiptowear
→
Open
3:
Openinventoryui
→
Close
4:
Openlootingui
→
Lock
5:
Carry
→
Unlock
6:
Drop
7:
Opendoors
Strata Arms
(grin_utility_medium_arms_02_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
-0.0625