Version Changelog

4.7.2-LIVE.11674325
4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · May 14, 2026
4.8.1-LIVE.11952564
2 changes
Prerequisites
0
RequiredMissions
2
UUID: 31015ee4-9ecf-4dd5-a090-91a9bce80437
Title: New Opportunity - Ambush Strike
DebugName: EckhartSecurity_ShipAmbush_Pyro_Intro
Blueprint
Chance: 1
PoolUUID: 02642d19-8a53-481c-ab3e-f57a7f0dd7c7
PoolContents
#0
ItemName: SonicLite
ItemUUID: ad089033-7cfc-479f-b7d4-49a93e1e3bd4
BlueprintUUID: 2a8d359b-08da-41e2-8809-92ffeef0dc6f
#1
ItemName: Cirrus
ItemUUID: aff1d3cf-2e01-48a1-8ce3-47fbdbeceb16
BlueprintUUID: 02a12ac4-9436-4f03-9da4-043427bd5678
#2
ItemName: Lightstrike I Cannon
ItemUUID: 0cced6b1-acfd-4c55-96cc-d0503638b9ad
BlueprintUUID: 78b1bf49-bdd8-48e9-9cbe-1faeb95f24d5
#3
ItemName: Lightstrike II Cannon
ItemUUID: 1ee01303-ce47-447b-a2b6-ba0d0787be79
BlueprintUUID: 5907d8df-c6c0-4609-83d9-a6130a7b210a
#4
ItemName: Lightstrike III Cannon
ItemUUID: 4e2b431e-916b-479b-9617-86e7e53a431a
BlueprintUUID: 5ef6986b-12eb-4e2d-93d3-a4def34584c0
2 changes
Prerequisites
0
RequiredMissions
2
UUID: 31015ee4-9ecf-4dd5-a090-91a9bce80437
Title: New Opportunity - Ambush Strike
DebugName: EckhartSecurity_ShipAmbush_Pyro_Intro
Blueprint
Chance: 1
PoolUUID: 02642d19-8a53-481c-ab3e-f57a7f0dd7c7
PoolContents
#0
ItemName: SonicLite
ItemUUID: ad089033-7cfc-479f-b7d4-49a93e1e3bd4
BlueprintUUID: 2a8d359b-08da-41e2-8809-92ffeef0dc6f
#1
ItemName: Cirrus
ItemUUID: aff1d3cf-2e01-48a1-8ce3-47fbdbeceb16
BlueprintUUID: 02a12ac4-9436-4f03-9da4-043427bd5678
#2
ItemName: Lightstrike I Cannon
ItemUUID: 0cced6b1-acfd-4c55-96cc-d0503638b9ad
BlueprintUUID: 78b1bf49-bdd8-48e9-9cbe-1faeb95f24d5
#3
ItemName: Lightstrike II Cannon
ItemUUID: 1ee01303-ce47-447b-a2b6-ba0d0787be79
BlueprintUUID: 5907d8df-c6c0-4609-83d9-a6130a7b210a
#4
ItemName: Lightstrike III Cannon
ItemUUID: 4e2b431e-916b-479b-9617-86e7e53a431a
BlueprintUUID: 5ef6986b-12eb-4e2d-93d3-a4def34584c0
51 changes
title: Yellow Lvl. Contract: Protect ~mission(Objects)
faction_id: 22
not_for_release: true → false
work_in_progress: true → false
Items
0
Amount: 4 → 3
Title: → Yellow Lvl. Contract: Protect ~mission(Objects)
Combat
0
GroupName: AcePilotShip → Wave 1
1
GroupName: Wave 1 → Wave 2
ConcurrentAmount: 1 → 2
2
Weight: 0 → 1
GroupName: Wave 1 → Wave 3
3
Weight: 0 → 1
GroupName: Wave 1 → Wave 3
4
GroupName: Wave 2 → Wave 1
5
Weight: 0 → 1
ConcurrentAmount: 1 → 2
6
Weight: 0 → 1
GroupName: Wave 2 → Wave 3
ConcurrentAmount: 1 → 2
7
Role: unknown
Weight: 1
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 2
8
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 1
9
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 1
Lifetime
MaxInstances: 1 → -1
MaxInstancesPerPlayer: -1 → 1
CombatSummary
ByGroup
0
GroupName: AcePilotShip → Wave 1
1
Max: 1 → 2
Min: 1 → 2
GroupName: Wave 1 → Wave 2
2
Max: 1 → 2
GroupName: Wave 2 → Wave 3
3
Max: 2
Min: 1
GroupName: Wave 3
NotForRelease: true → false
Prerequisites
0
ExcludedTags
RequiredTags
#0
Name: VeryEasy
UUID: f3721640-2cca-41bf-8a4b-6312b3766f19
ExcludedCount: 1
RequiredCount: 1
RequiredMissions
#0
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Title: @Foxwell_DefendDestructibleEntites_VE_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_VeryEasy
#1
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DebugName: Foxwell_DefendDestructibleEntities_Pyro_VeryEasy
#2
UUID: b807dac7-97c8-46f7-9d8c-99a92433e9c2
Title: @Headhunters_DefendDestructibleEntites_VE_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Stanton_VeryEasy
#3
UUID: 6bc6a80d-bb9b-4ea3-a613-053ed42fb105
Title: @Headhunters_DefendDestructibleEntites_VE_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_VeryEasy
CompletionTags
0
UnlocksMissions
0
UUID: eda80f06-4a44-471c-8b4f-a195a6a988c9
Title: @Foxwell_DefendDestructibleEntites_M_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_Medium
1
UUID: 23038ddc-7568-4691-a963-42a1d2bb71d9
Title: @Foxwell_DefendDestructibleEntites_M_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Pyro_Medium
2
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Title: @Headhunters_DefendDestructibleEntites_M_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Stanton_Medium
3
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Title: @Headhunters_DefendDestructibleEntites_M_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_Medium
TimeToComplete: 6 → 12
WorkInProgress: true → false
PropertyOverrides
0
Options
0
Value: 0.05 → 0
1
Name: NextWaveDelay_BP → ZonesToDefend_BP
Type: float → integer
Options
0
Value: 150 → 2
2
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Type: boolean → float
Value: true
Options
#0
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TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: HealObjectsToDefend_BP
Type: boolean
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Faction
Name: <= UNINITIALIZED =>
UUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
ReputationScope: FactionReputation
ReputationGained
#0
Tier: Undefined Name
Scope: FactionReputation
Amount: 100
Faction: <= UNINITIALIZED =>
ScopeUUID: d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
60 changes
title: Orange Lvl. Contract: Protect ~mission(Objects)
faction_id: 22
not_for_release: true → false
work_in_progress: true → false
Items
0
Amount: 14 → 6
Title: → Orange Lvl. Contract: Protect ~mission(Objects)
Combat
0
GroupName: AcePilotShip → Wave 1
1
Weight: 0 → 1
ConcurrentAmount: 3 → 4
2
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
3
Weight: 0 → 1
GroupName: Wave 1 → Wave 3
ConcurrentAmount: 3 → 2
4
Weight: 0 → 1
ConcurrentAmount: 1 → 3
5
Weight: 0 → 1
ConcurrentAmount: 3 → 2
6
Weight: 0 → 1
ConcurrentAmount: 2 → 1
7
Weight: 0 → 1
GroupName: Wave 2 → Wave 3
ConcurrentAmount: 1 → 2
8
Role: unknown
Weight: 0
GroupName: Wave 2
SpawnKind: Ship
ConcurrentAmount: 2
9
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 3
10
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 2
11
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 2
12
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 3
Lifetime
MaxInstances: 1 → -1
MaxInstancesPerPlayer: -1 → 1
CombatSummary
Total
Max: 10 → 8
Min: 5 → 4
ByGroup
0
Max: 1 → 4
GroupName: AcePilotShip → Wave 1
1
Max: 3 → 2
GroupName: Wave 1 → Wave 2
2
Max: 3 → 2
Min: 1 → 2
GroupName: Wave 2 → Wave 3
3
Max: 3
Min: 2
GroupName: Wave 3
NotForRelease: true → false
Prerequisites
0
ExcludedTags
RequiredTags
#0
Name: Medium
UUID: 685f7712-8cef-411d-822c-963864e46e62
ExcludedCount: 1
RequiredCount: 1
RequiredMissions
#0
UUID: eda80f06-4a44-471c-8b4f-a195a6a988c9
Title: @Foxwell_DefendDestructibleEntites_M_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_Medium
#1
UUID: 23038ddc-7568-4691-a963-42a1d2bb71d9
Title: @Foxwell_DefendDestructibleEntites_M_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Pyro_Medium
#2
UUID: d3ad4444-5568-4c80-b41c-08cfd0d1495a
Title: @Headhunters_DefendDestructibleEntites_M_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Stanton_Medium
#3
UUID: 0a48e244-c2db-45be-9713-3062a515bbcb
Title: @Headhunters_DefendDestructibleEntites_M_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_Medium
CompletionTags
0
UnlocksMissions
0
UUID: 802b6f6f-8b6c-47b7-80e5-06663b7a06c4
Title: @Foxwell_DefendDestructibleEntites_VH_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_VeryHard
1
UUID: 2d05bd2f-6c73-48d5-a4a3-afb0c6153e12
Title: @Foxwell_DefendDestructibleEntites_VH_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Pyro_VeryHard
2
UUID: dd769a3b-a149-4284-af02-e889a300cd88
Title: @Headhunters_DefendDestructibleEntites_VH_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Stanton_VeryHard
3
UUID: 0728a440-8b62-4b90-ae45-92c19d2547af
Title: @Headhunters_DefendDestructibleEntites_VH_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_VeryHard
TimeToComplete: 12 → 48
WorkInProgress: true → false
PropertyOverrides
0
Options
0
Value: 0.2 → 0
1
Name: NextWaveDelay_BP → ZonesToDefend_BP
Type: float → integer
Options
0
Value: 120 → 3
2
Name: HealObjectsToDefend_BP → NextWaveDelay_BP
Type: boolean → float
Value: true
Options
#0
Value: 90
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: HealObjectsToDefend_BP
Type: boolean
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Faction
Name: <= UNINITIALIZED =>
UUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
ReputationScope: FactionReputation
ReputationGained
#0
Tier: Undefined Name
Scope: FactionReputation
Amount: 200
Faction: <= UNINITIALIZED =>
ScopeUUID: d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
63 changes
title: Orange Lvl. Contract: Defend ~mission(Objects)
faction_id: 22
not_for_release: true → false
work_in_progress: true → false
Items
0
Amount: 8 → 4
Title: → Orange Lvl. Contract: Defend ~mission(Objects)
Combat
0
GroupName: AcePilotShip → Wave 1
1
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
2
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
ConcurrentAmount: 1 → 2
3
Weight: 0 → 1
GroupName: Wave 1 → Wave 3
ConcurrentAmount: 2 → 3
4
Weight: 0 → 1
5
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
ConcurrentAmount: 3 → 2
6
Weight: 0 → 1
GroupName: Wave 2 → Wave 3
ConcurrentAmount: 2 → 1
7
Weight: 0 → 1
GroupName: Wave 2 → Wave 3
ConcurrentAmount: 1 → 2
8
Role: unknown
Weight: 0
GroupName: Wave 2
SpawnKind: Ship
ConcurrentAmount: 2
9
Role: unknown
Weight: 0
GroupName: Wave 2
SpawnKind: Ship
ConcurrentAmount: 2
10
Role: unknown
Weight: 0
GroupName: Wave 2
SpawnKind: Ship
ConcurrentAmount: 3
11
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 2
12
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 1
13
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
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14
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 2
15
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 3
Lifetime
MaxInstances: 1 → -1
MaxInstancesPerPlayer: -1 → 1
CombatSummary
Total
Max: 10 → 7
ByGroup
0
Max: 1 → 2
GroupName: AcePilotShip → Wave 1
1
Max: 3 → 2
Min: 1 → 2
GroupName: Wave 1 → Wave 2
2
GroupName: Wave 2 → Wave 3
3
Max: 3
Min: 1
GroupName: Wave 3
NotForRelease: true → false
Prerequisites
0
ExcludedTags
RequiredTags
#0
Name: Easy
UUID: 5c3318d7-1952-432d-9aae-0527dbc40065
ExcludedCount: 1
RequiredCount: 1
RequiredMissions
#0
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Title: @Foxwell_DefendDestructibleEntites_E_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_Easy
#1
UUID: d3cbf1d3-7bc9-4798-884b-060ee83c1382
Title: @Foxwell_DefendDestructibleEntites_E_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Pyro_Easy
#2
UUID: 6dad39a7-08f5-433c-9d0f-d5eb56f5b51e
Title: @Headhunters_DefendDestructibleEntites_E_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Stanton_Easy
#3
UUID: 7bd05ae6-3292-4422-8a1a-9d8d50a7a129
Title: @Headhunters_DefendDestructibleEntites_E_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_Easy
CompletionTags
0
UnlocksMissions
0
UUID: 31d2d60e-aa5f-4c43-b39b-caf3195b67a7
Title: @Foxwell_DefendDestructibleEntites_H_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_Hard
1
UUID: 26cdef83-0828-4526-a245-60a6ec05b351
Title: @Foxwell_DefendDestructibleEntites_H_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Pyro_Hard
2
UUID: bfe98ee6-1f93-423e-b93a-a6c3b38c3563
Title: @Headhunters_DefendDestructibleEntites_H_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Stanton_Hard
3
UUID: 1c9d8fc6-15a1-48c0-9a8e-6c4c59683676
Title: @Headhunters_DefendDestructibleEntites_H_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_Hard
TimeToComplete: 9 → 30
WorkInProgress: true → false
PropertyOverrides
0
Options
0
Value: 0.1 → 0
1
Name: NextWaveDelay_BP → ZonesToDefend_BP
Type: float → integer
Options
0
Value: 120 → 2
2
Name: HealObjectsToDefend_BP → NextWaveDelay_BP
Type: boolean → float
Value: true
Options
#0
Value: 90
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: HealObjectsToDefend_BP
Type: boolean
Value: true
Faction
Name: <= UNINITIALIZED =>
UUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
ReputationScope: FactionReputation
ReputationGained
#0
Tier: Undefined Name
Scope: FactionReputation
Amount: 150
Faction: <= UNINITIALIZED =>
ScopeUUID: d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
69 changes
title: Red Lvl. Contract: Protect ~mission(Objects)
faction_id: 22
not_for_release: true → false
work_in_progress: true → false
Items
0
Amount: 24 → 9
Title: → Red Lvl. Contract: Protect ~mission(Objects)
Combat
0
GroupName: AcePilotShip → Wave 1
ConcurrentAmount: 1 → 2
1
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
ConcurrentAmount: 3 → 1
2
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
ConcurrentAmount: 4 → 1
3
Weight: 0 → 1
GroupName: Wave 1 → Wave 3
ConcurrentAmount: 3 → 2
4
Weight: 0 → 1
GroupName: Wave 1 → Wave 3
ConcurrentAmount: 4 → 1
5
Weight: 0 → 1
GroupName: Wave 1 → Wave 3
ConcurrentAmount: 5 → 2
6
Weight: 0 → 1
GroupName: Wave 2 → Wave 1
7
Weight: 0 → 1
ConcurrentAmount: 4 → 3
8
Weight: 0 → 1
9
Weight: 0 → 1
GroupName: Wave 2 → Wave 3
10
Role: unknown
Weight: 0
GroupName: Wave 2
SpawnKind: Ship
ConcurrentAmount: 5
11
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 3
12
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 4
13
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 3
14
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 4
15
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 5
Lifetime
MaxInstances: 1 → -1
MaxInstancesPerPlayer: -1 → 1
Difficulty
RiskOfLoss: Without_help_Player_and_Ship_die_7 → Player_likely_to_die_Ship_too_6
GameKnowledge: Basically_a_Dev_7 → Pro_understanding_of_optimal_tactics_6
MechanicalSkill: PvE_PvP_large_group_action_eg_warzone_7 → Multiplayer_PvE_or_Expert_PvP_action_6
CombatSummary
Total
Max: 16 → 10
Min: 10 → 4
ByGroup
0
Max: 1 → 3
Min: 1 → 2
GroupName: AcePilotShip → Wave 1
1
Max: 5 → 3
Min: 3 → 1
GroupName: Wave 1 → Wave 2
2
Max: 5 → 4
Min: 3 → 1
GroupName: Wave 2 → Wave 3
3
Max: 5
Min: 3
GroupName: Wave 3
NotForRelease: true → false
Prerequisites
0
ExcludedTags
RequiredTags
#0
Name: VeryHard
UUID: 052a60e5-14b8-4c7d-92fc-a5bcef3cff38
ExcludedCount: 1
RequiredCount: 1
RequiredMissions
#0
UUID: 802b6f6f-8b6c-47b7-80e5-06663b7a06c4
Title: @Foxwell_DefendDestructibleEntites_VH_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_VeryHard
#1
UUID: 2d05bd2f-6c73-48d5-a4a3-afb0c6153e12
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DebugName: Foxwell_DefendDestructibleEntities_Pyro_VeryHard
#2
UUID: dd769a3b-a149-4284-af02-e889a300cd88
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DebugName: HeadHunters_DefendDestructibleEntities_Stanton_VeryHard
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UUID: 0728a440-8b62-4b90-ae45-92c19d2547af
Title: @Headhunters_DefendDestructibleEntites_VH_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_VeryHard
TimeToComplete: 20 → 72
WorkInProgress: true → false
PropertyOverrides
0
Options
0
Value: 0.33 → 0
1
Name: NextWaveDelay_BP → ZonesToDefend_BP
Type: float → integer
Options
0
Value: 90 → 3
2
Name: HealObjectsToDefend_BP → NextWaveDelay_BP
Type: boolean → float
Value: true
Options
#0
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TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: HealObjectsToDefend_BP
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Value: true
Faction
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ReputationScope: FactionReputation
ReputationGained
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Tier: Undefined Name
Scope: FactionReputation
Amount: 300
Faction: <= UNINITIALIZED =>
ScopeUUID: d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
39 changes
title: Yellow Lvl. Contract: Defend ~mission(Objects)
faction_id: 22
not_for_release: true → false
work_in_progress: true → false
Title: → Yellow Lvl. Contract: Defend ~mission(Objects)
Combat
0
GroupName: AcePilotShip → Wave 1
1
GroupName: Wave 1 → Wave 2
2
GroupName: Wave 2 → Wave 3
4
Role: unknown
Weight: 1
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 1
Lifetime
MaxInstances: 1 → -1
MaxInstancesPerPlayer: -1 → 1
Difficulty
MentalLoad: Requires_minimal_thought_2 → Routine_light_work_3
RiskOfLoss: Barely_even_breaking_a_sweat_2 → Minimal_danger_FPS_NOT_ship_action_3
GameKnowledge: FPS_mechanics_walk_shoot_mobiGlass_2 → Flight_mechanics_fly_dock_quantum_3
MechanicalSkill: Zero_risk_of_action_2 → Easy_PvE_only_action_3
CombatSummary
Total
Max: 4 → 3
Min: 4 → 3
ByGroup
0
GroupName: AcePilotShip → Wave 1
1
GroupName: Wave 1 → Wave 2
2
GroupName: Wave 2 → Wave 3
3
Max: 1
Min: 1
GroupName: Wave 3
NotForRelease: true → false
CompletionTags
0
UnlocksMissions
0
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Title: @Foxwell_DefendDestructibleEntites_E_Title_001
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UUID: d3cbf1d3-7bc9-4798-884b-060ee83c1382
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Title: @Headhunters_DefendDestructibleEntites_E_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_Easy
TimeToComplete: 3 → 10
WorkInProgress: true → false
PropertyOverrides
1
Name: NextWaveDelay_BP → ZonesToDefend_BP
Type: float → integer
Options
0
Value: 150 → 2
2
Name: HealObjectsToDefend_BP → NextWaveDelay_BP
Type: boolean → float
Value: true
Options
#0
Value: 90
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: HealObjectsToDefend_BP
Type: boolean
Value: true
Faction
Name: <= UNINITIALIZED =>
UUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
ReputationScope: FactionReputation
ReputationGained
#0
Tier: Undefined Name
Scope: FactionReputation
Amount: 100
Faction: <= UNINITIALIZED =>
ScopeUUID: d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
68 changes
title: Red Lvl. Contract: Defend ~mission(Objects)
faction_id: 22
not_for_release: true → false
work_in_progress: true → false
Items
0
Amount: 18 → 7
Title: → Red Lvl. Contract: Defend ~mission(Objects)
Combat
0
GroupName: AcePilotShip → Wave 1
ConcurrentAmount: 1 → 2
1
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
ConcurrentAmount: 3 → 1
2
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
ConcurrentAmount: 2 → 1
3
Weight: 0 → 1
GroupName: Wave 1 → Wave 3
ConcurrentAmount: 2 → 3
4
Weight: 0 → 1
5
Weight: 0 → 1
GroupName: Wave 1 → Wave 2
ConcurrentAmount: 4 → 2
6
Weight: 0 → 1
ConcurrentAmount: 3 → 2
7
Weight: 0 → 1
GroupName: Wave 2 → Wave 3
ConcurrentAmount: 2 → 3
8
Role: unknown
Weight: 0
GroupName: Wave 2
SpawnKind: Ship
ConcurrentAmount: 2
9
Role: unknown
Weight: 0
GroupName: Wave 2
SpawnKind: Ship
ConcurrentAmount: 3
10
Role: unknown
Weight: 0
GroupName: Wave 2
SpawnKind: Ship
ConcurrentAmount: 4
11
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 3
12
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 2
13
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 2
14
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 3
15
Role: unknown
Weight: 0
GroupName: Wave 3
SpawnKind: Ship
ConcurrentAmount: 4
Lifetime
MaxInstances: 1 → -1
MaxInstancesPerPlayer: -1 → 1
CombatSummary
Total
Max: 13 → 8
Min: 7 → 6
ByGroup
0
Max: 1 → 3
Min: 1 → 2
GroupName: AcePilotShip → Wave 1
1
Max: 4 → 2
Min: 2 → 1
GroupName: Wave 1 → Wave 2
2
Max: 4 → 3
Min: 2 → 3
GroupName: Wave 2 → Wave 3
3
Max: 4
Min: 2
GroupName: Wave 3
NotForRelease: true → false
Prerequisites
0
ExcludedTags
RequiredTags
#0
Name: Hard
UUID: 0a0b2dbb-a7bb-42a0-8d8d-9a50c33097fd
ExcludedCount: 1
RequiredCount: 1
RequiredMissions
#0
UUID: 31d2d60e-aa5f-4c43-b39b-caf3195b67a7
Title: @Foxwell_DefendDestructibleEntites_H_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_Hard
#1
UUID: 26cdef83-0828-4526-a245-60a6ec05b351
Title: @Foxwell_DefendDestructibleEntites_H_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Pyro_Hard
#2
UUID: bfe98ee6-1f93-423e-b93a-a6c3b38c3563
Title: @Headhunters_DefendDestructibleEntites_H_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Stanton_Hard
#3
UUID: 1c9d8fc6-15a1-48c0-9a8e-6c4c59683676
Title: @Headhunters_DefendDestructibleEntites_H_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_Hard
CompletionTags
0
UnlocksMissions
0
UUID: c1c16bc6-a55a-4af0-adbb-7fc63f1dfdb5
Title: @Foxwell_DefendDestructibleEntites_S_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Stanton_Super
1
UUID: ab4fed82-1dc7-4038-9add-d63670bbc783
Title: @Foxwell_DefendDestructibleEntites_S_Title_001
DebugName: Foxwell_DefendDestructibleEntities_Pyro_Super
2
UUID: d571f6a8-58fc-4c90-a9f7-52dc18e266c8
Title: @Headhunters_DefendDestructibleEntites_S_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Stanton_Super
3
UUID: 3015ea31-7967-448f-9c9b-e453ab6b6dba
Title: @Headhunters_DefendDestructibleEntites_S_Title_001
DebugName: HeadHunters_DefendDestructibleEntities_Pyro_Super
TimeToComplete: 15 → 51
WorkInProgress: true → false
PropertyOverrides
0
Options
0
Value: 0.25 → 0
1
Name: NextWaveDelay_BP → ZonesToDefend_BP
Type: float → integer
Options
0
Value: 90 → 3
2
Name: HealObjectsToDefend_BP → NextWaveDelay_BP
Type: boolean → float
Value: true
Options
#0
Value: 90
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: HealObjectsToDefend_BP
Type: boolean
Value: true
Faction
Name: <= UNINITIALIZED =>
UUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
ReputationScope: FactionReputation
ReputationGained
#0
Tier: Undefined Name
Scope: FactionReputation
Amount: 250
Faction: <= UNINITIALIZED =>
ScopeUUID: d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID: 21c61135-e8ee-459c-8f61-4550b8c02c58
1 change
Prerequisites
0
RequiredMissions
2
UUID: 31015ee4-9ecf-4dd5-a090-91a9bce80437
Title: New Opportunity - Ambush Strike
DebugName: EckhartSecurity_ShipAmbush_Pyro_Intro
2 changes
Difficulty
DifficultyProfile: General → Logistics
DifficultyProfileUUID: 27f773a1-7c17-4a1e-a91f-8fb3c53bae01 → 51b36c81-75a2-4e5a-ba01-3e429a2fd916
2 changes
Difficulty
DifficultyProfile: General → Logistics
DifficultyProfileUUID: 27f773a1-7c17-4a1e-a91f-8fb3c53bae01 → 51b36c81-75a2-4e5a-ba01-3e429a2fd916
3 changes
CompletionTags
0
UnlocksMissions
3
UUID: f91fbab9-1e90-4fb8-871d-961053ad1f49 → 3617c33e-0f3f-44e7-b468-7de2a2db1dc4
DebugName: TarPits_Stanton1_Unlawful_Salvage_Medium → TarPits_Stanton2_Unlawful_Salvage_CoverUp_Medium
4
UUID: 3617c33e-0f3f-44e7-b468-7de2a2db1dc4
DebugName: TarPits_Stanton2_Unlawful_Salvage_CoverUp_Medium
1 change
Blueprint
Chance: 1
PoolUUID: 16a99583-68a3-4f0e-b03c-87d70f6172dc
PoolContents
#0
ItemName: Trawler Scraper Module
ItemUUID: 9dd4d8a5-49ab-493f-93cb-0536050cd9b4
BlueprintUUID: 4e834db6-9b0e-461a-8465-ec90847bd7e5
#1
ItemName: Abrade Scraper Module
ItemUUID: 98e0e5ac-3a76-4f3f-be2f-7fabf65a8826
BlueprintUUID: 22782818-beab-4e09-90c4-306c17192c06
#2
ItemName: Cinch Scraper Module
ItemUUID: 089f7dc6-8ff1-415b-832d-7a96b92afdfc
BlueprintUUID: f35d8068-b232-43d5-a8bb-744a1295c79c
#3
ItemName: Cinch Scraper Module
ItemUUID: 1743f1e2-0558-45f6-bc80-d604daf97123
BlueprintUUID: b4160c11-75f9-4699-8aab-7b21abf75bc6
#4
ItemName: Cinch Scraper Module
ItemUUID: 81d7c828-42b2-46e8-b2e3-6798bdc32c23
BlueprintUUID: 57a536c1-cd88-4b2c-8fab-5b871fffa458
1 change
Blueprint
Chance: 1
PoolUUID: 16a99583-68a3-4f0e-b03c-87d70f6172dc
PoolContents
#0
ItemName: Trawler Scraper Module
ItemUUID: 9dd4d8a5-49ab-493f-93cb-0536050cd9b4
BlueprintUUID: 4e834db6-9b0e-461a-8465-ec90847bd7e5
#1
ItemName: Abrade Scraper Module
ItemUUID: 98e0e5ac-3a76-4f3f-be2f-7fabf65a8826
BlueprintUUID: 22782818-beab-4e09-90c4-306c17192c06
#2
ItemName: Cinch Scraper Module
ItemUUID: 089f7dc6-8ff1-415b-832d-7a96b92afdfc
BlueprintUUID: f35d8068-b232-43d5-a8bb-744a1295c79c
#3
ItemName: Cinch Scraper Module
ItemUUID: 1743f1e2-0558-45f6-bc80-d604daf97123
BlueprintUUID: b4160c11-75f9-4699-8aab-7b21abf75bc6
#4
ItemName: Cinch Scraper Module
ItemUUID: 81d7c828-42b2-46e8-b2e3-6798bdc32c23
BlueprintUUID: 57a536c1-cd88-4b2c-8fab-5b871fffa458
1 change
Prerequisites
0
RequiredMissions
2
UUID: 31015ee4-9ecf-4dd5-a090-91a9bce80437
Title: New Opportunity - Ambush Strike
DebugName: EckhartSecurity_ShipAmbush_Pyro_Intro
1 change
Prerequisites
0
RequiredMissions
2
UUID: 31015ee4-9ecf-4dd5-a090-91a9bce80437
Title: New Opportunity - Ambush Strike
DebugName: EckhartSecurity_ShipAmbush_Pyro_Intro
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
105 changes
Items
0
Amount: 4 → 3
Combat
0
Weight: 0 → 1
ConcurrentAmount: 1 → 2
1
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 1 → 2
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
4
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave01
5
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
7
Weight: 0 → 1
9
GroupName: EscortShip → EscortReinforcementsWave01
10
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
11
GroupName: EscortReinforcementsWave02 → EscortReinforcementsWave03
ConcurrentAmount: 1 → 2
12
Role: escort_target
Weight: 1
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
13
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
14
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
15
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
16
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
17
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
18
Role: escort_target
Weight: 1
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
19
Role: escort_target
Weight: 1
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
20
Role: escort_target
Weight: 1
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
Lifetime
MaxInstances: 3 → -1
CombatSummary
Total
Max: 8 → 9
Min: 6 → 9
ByGroup
0
Min: 1 → 2
1
Min: 1 → 2
5
Max: 1 → 2
Min: 1 → 2
TimeToComplete: 25 → 26
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
128 changes
Items
0
Amount: 14 → 7
Combat
0
Weight: 0 → 1
1
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 1 → 2
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
4
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
5
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortReinforcementsWave01
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 1 → 2
7
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 2 → 1
8
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
9
Weight: 0 → 1
ConcurrentAmount: 3 → 2
11
GroupName: EscortShip → EscortReinforcementsWave01
ConcurrentAmount: 1 → 3
12
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
ConcurrentAmount: 1 → 2
13
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
ConcurrentAmount: 2 → 1
14
Weight: 0 → 1
GroupName: EscortReinforcementsWave02 → EscortReinforcementsWave03
ConcurrentAmount: 1 → 2
15
Weight: 0 → 1
GroupName: EscortReinforcementsWave02 → InterdictionShips_BP
16
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
17
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 2
18
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
19
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
20
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
21
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 3
22
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
23
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
24
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 2
25
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
26
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
27
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
28
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 2
29
Role: escort_target
Weight: 1
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 2
Lifetime
MaxInstances: 3 → -1
CombatSummary
Total
Min: 8 → 13
ByGroup
0
Min: 1 → 3
1
Max: 3 → 2
3
Max: 2 → 3
Min: 1 → 3
5
Min: 1 → 2
TimeToComplete: 45 → 72
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value: 330 → 300
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 330
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 1 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
131 changes
Items
0
Amount: 8 → 5
Combat
0
Weight: 0 → 1
ConcurrentAmount: 1 → 2
1
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 1 → 2
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
4
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortReinforcementsWave01
ConcurrentAmount: 3 → 2
5
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 1 → 2
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
7
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
8
Weight: 0 → 1
9
Weight: 0 → 1
GroupName: InitialEnemies → EscortShip
ConcurrentAmount: 3 → 1
10
GroupName: EscortShip → EscortReinforcementsWave01
ConcurrentAmount: 1 → 2
11
GroupName: EscortShip → EscortReinforcementsWave02
12
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave03
13
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave03
ConcurrentAmount: 1 → 2
14
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → InterdictionShips_BP
ConcurrentAmount: 2 → 1
15
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
16
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
17
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
18
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
19
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
20
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
21
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
22
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 3
23
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
24
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
25
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
26
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 2
27
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
28
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
29
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
30
Role: escort_target
Weight: 1
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 1
Lifetime
MaxInstances: 3 → -1
CombatSummary
Total
Min: 6 → 11
ByGroup
0
Max: 3 → 2
Min: 1 → 2
1
Max: 3 → 2
Min: 1 → 2
3
Min: 1 → 2
4
Min: 1 → 2
5
Max: 1 → 2
GroupName: InterdictionShips_BP → EscortReinforcementsWave03
6
Max: 1
Min: 1
GroupName: InterdictionShips_BP
TimeToComplete: 30 → 48
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value: 330 → 300
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 330
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0.5 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0.5
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
137 changes
Items
0
Amount: 24 → 9
Combat
0
ConcurrentAmount: 1 → 3
1
Role: unknown → escort_target
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 1 → 3
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 4 → 1
4
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 4 → 2
5
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortReinforcementsWave01
ConcurrentAmount: 5 → 3
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 3 → 2
7
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 4 → 2
8
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
ConcurrentAmount: 4 → 3
9
Weight: 0 → 1
ConcurrentAmount: 5 → 4
11
GroupName: EscortShip → EscortReinforcementsWave01
ConcurrentAmount: 2 → 3
12
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
13
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
ConcurrentAmount: 1 → 2
14
Weight: 0 → 1
GroupName: EscortReinforcementsWave02 → EscortReinforcementsWave03
ConcurrentAmount: 2 → 3
15
GroupName: EscortReinforcementsWave02 → InterdictionShips_BP
ConcurrentAmount: 1 → 2
16
GroupName: EscortReinforcementsWave03 → InterdictionShips_BP
ConcurrentAmount: 2 → 4
17
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
18
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 3
19
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 4
20
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 4
21
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 5
22
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
23
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 2
24
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
25
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
26
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
27
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 2
28
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
29
Role: escort_target
Weight: 0
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 2
30
Role: escort_target
Weight: 0
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 4
Lifetime
MaxInstances: 3 → -1
Difficulty
MentalLoad: Insane_complexity_NOT_soloable_7 → Extremely_hard_to_manage_alone_6
RiskOfLoss: Without_help_Player_and_Ship_die_7 → Player_likely_to_die_Ship_too_6
GameKnowledge: Basically_a_Dev_7 → Pro_understanding_of_optimal_tactics_6
CombatSummary
Total
Max: 22 → 21
Min: 10 → 17
ByGroup
0
Max: 5 → 3
Min: 1 → 3
1
Max: 5 → 4
3
Max: 2 → 3
Min: 1 → 3
4
Min: 1 → 2
5
Max: 2 → 3
Min: 1 → 3
TimeToComplete: 55 → 126
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value: 360 → 300
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 360
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0.9 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0.9
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
77 changes
Combat
0
ConcurrentAmount: 2 → 1
1
ConcurrentAmount: 2 → 1
7
ConcurrentAmount: 2 → 1
Lifetime
MaxInstances: 3 → -1
Difficulty
MentalLoad: Requires_minimal_thought_2 → Routine_light_work_3
RiskOfLoss: Barely_even_breaking_a_sweat_2 → Minimal_danger_FPS_NOT_ship_action_3
GameKnowledge: FPS_mechanics_walk_shoot_mobiGlass_2 → Flight_mechanics_fly_dock_quantum_3
MechanicalSkill: Zero_risk_of_action_2 → Easy_PvE_only_action_3
CombatSummary
Total
Max: 8 → 6
Min: 8 → 6
ByGroup
0
Max: 2 → 1
Min: 2 → 1
1
Max: 2 → 1
Min: 2 → 1
TimeToComplete: 20 → 11
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
126 changes
Items
0
Amount: 18 → 8
Combat
0
ConcurrentAmount: 1 → 3
1
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 3 → 2
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 3 → 1
4
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 4 → 2
5
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave01
ConcurrentAmount: 1 → 2
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
7
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
8
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
ConcurrentAmount: 3 → 2
9
GroupName: EscortShip → InitialEnemies
ConcurrentAmount: 1 → 3
11
Weight: 0 → 1
ConcurrentAmount: 1 → 2
12
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
13
Weight: 0 → 1
ConcurrentAmount: 1 → 2
14
Weight: 0 → 1
GroupName: EscortReinforcementsWave02 → EscortReinforcementsWave03
15
GroupName: EscortReinforcementsWave03 → InterdictionShips_BP
16
GroupName: EscortReinforcementsWave03 → InterdictionShips_BP
ConcurrentAmount: 2 → 3
17
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
18
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
19
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
20
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 3
21
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
22
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
23
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 2
24
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
25
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
26
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
27
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 2
28
Role: escort_target
Weight: 0
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 1
29
Role: escort_target
Weight: 0
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 3
Lifetime
MaxInstances: 3 → -1
CombatSummary
Total
Min: 7 → 13
ByGroup
0
Max: 4 → 3
Min: 1 → 3
1
Min: 1 → 2
2
Max: 1 → 2
3
Min: 1 → 2
4
Min: 1 → 2
5
Min: 1 → 2
TimeToComplete: 50 → 90
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value: 360 → 300
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 360
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0.8 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0.8
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
105 changes
Items
0
Amount: 4 → 3
Combat
0
Weight: 0 → 1
ConcurrentAmount: 1 → 2
1
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 1 → 2
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
4
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave01
5
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
7
Weight: 0 → 1
9
GroupName: EscortShip → EscortReinforcementsWave01
10
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
11
GroupName: EscortReinforcementsWave02 → EscortReinforcementsWave03
ConcurrentAmount: 1 → 2
12
Role: escort_target
Weight: 1
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
13
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
14
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
15
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
16
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
17
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
18
Role: escort_target
Weight: 1
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
19
Role: escort_target
Weight: 1
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
20
Role: escort_target
Weight: 1
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
Lifetime
MaxInstances: 3 → -1
CombatSummary
Total
Max: 8 → 9
Min: 6 → 9
ByGroup
0
Min: 1 → 2
1
Min: 1 → 2
5
Max: 1 → 2
Min: 1 → 2
TimeToComplete: 25 → 26
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
128 changes
Items
0
Amount: 14 → 7
Combat
0
Weight: 0 → 1
1
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 1 → 2
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
4
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
5
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortReinforcementsWave01
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 1 → 2
7
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 2 → 1
8
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
9
Weight: 0 → 1
ConcurrentAmount: 3 → 2
11
GroupName: EscortShip → EscortReinforcementsWave01
ConcurrentAmount: 1 → 3
12
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
ConcurrentAmount: 1 → 2
13
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
ConcurrentAmount: 2 → 1
14
Weight: 0 → 1
GroupName: EscortReinforcementsWave02 → EscortReinforcementsWave03
ConcurrentAmount: 1 → 2
15
Weight: 0 → 1
GroupName: EscortReinforcementsWave02 → InterdictionShips_BP
16
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
17
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 2
18
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
19
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
20
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
21
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 3
22
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
23
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
24
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 2
25
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
26
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
27
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
28
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 2
29
Role: escort_target
Weight: 1
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 2
Lifetime
MaxInstances: 3 → -1
CombatSummary
Total
Min: 8 → 13
ByGroup
0
Min: 1 → 3
1
Max: 3 → 2
3
Max: 2 → 3
Min: 1 → 3
5
Min: 1 → 2
TimeToComplete: 45 → 72
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value: 330 → 300
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 330
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 1 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0.75
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
131 changes
Items
0
Amount: 8 → 5
Combat
0
Weight: 0 → 1
ConcurrentAmount: 1 → 2
1
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 1 → 2
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 2 → 1
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
4
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortReinforcementsWave01
ConcurrentAmount: 3 → 2
5
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 1 → 2
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
7
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
8
Weight: 0 → 1
9
Weight: 0 → 1
GroupName: InitialEnemies → EscortShip
ConcurrentAmount: 3 → 1
10
GroupName: EscortShip → EscortReinforcementsWave01
ConcurrentAmount: 1 → 2
11
GroupName: EscortShip → EscortReinforcementsWave02
12
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave03
13
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave03
ConcurrentAmount: 1 → 2
14
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → InterdictionShips_BP
ConcurrentAmount: 2 → 1
15
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
16
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
17
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
18
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
19
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
20
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
21
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
22
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 3
23
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
24
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
25
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
26
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 2
27
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
28
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
29
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
30
Role: escort_target
Weight: 1
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 1
Lifetime
MaxInstances: 3 → -1
CombatSummary
Total
Min: 6 → 11
ByGroup
0
Max: 3 → 2
Min: 1 → 2
1
Max: 3 → 2
Min: 1 → 2
3
Min: 1 → 2
4
Min: 1 → 2
5
Max: 1 → 2
GroupName: InterdictionShips_BP → EscortReinforcementsWave03
6
Max: 1
Min: 1
GroupName: InterdictionShips_BP
TimeToComplete: 30 → 48
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value: 330 → 300
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 330
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0.5 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0.5
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
137 changes
Items
0
Amount: 24 → 9
Combat
0
ConcurrentAmount: 1 → 3
1
Role: unknown → escort_target
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 1 → 3
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 4 → 1
4
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 4 → 2
5
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortReinforcementsWave01
ConcurrentAmount: 5 → 3
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 3 → 2
7
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
ConcurrentAmount: 4 → 2
8
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
ConcurrentAmount: 4 → 3
9
Weight: 0 → 1
ConcurrentAmount: 5 → 4
11
GroupName: EscortShip → EscortReinforcementsWave01
ConcurrentAmount: 2 → 3
12
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
13
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
ConcurrentAmount: 1 → 2
14
Weight: 0 → 1
GroupName: EscortReinforcementsWave02 → EscortReinforcementsWave03
ConcurrentAmount: 2 → 3
15
GroupName: EscortReinforcementsWave02 → InterdictionShips_BP
ConcurrentAmount: 1 → 2
16
GroupName: EscortReinforcementsWave03 → InterdictionShips_BP
ConcurrentAmount: 2 → 4
17
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
18
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 3
19
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 4
20
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 4
21
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 5
22
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
23
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 2
24
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
25
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
26
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
27
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 2
28
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
29
Role: escort_target
Weight: 0
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 2
30
Role: escort_target
Weight: 0
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 4
Lifetime
MaxInstances: 3 → -1
Difficulty
MentalLoad: Insane_complexity_NOT_soloable_7 → Extremely_hard_to_manage_alone_6
RiskOfLoss: Without_help_Player_and_Ship_die_7 → Player_likely_to_die_Ship_too_6
GameKnowledge: Basically_a_Dev_7 → Pro_understanding_of_optimal_tactics_6
CombatSummary
Total
Max: 22 → 21
Min: 10 → 17
ByGroup
0
Max: 5 → 3
Min: 1 → 3
1
Max: 5 → 4
3
Max: 2 → 3
Min: 1 → 3
4
Min: 1 → 2
5
Max: 2 → 3
Min: 1 → 3
TimeToComplete: 55 → 126
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value: 360 → 300
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 360
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0.9 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0.9
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
77 changes
Combat
0
ConcurrentAmount: 2 → 1
1
ConcurrentAmount: 2 → 1
7
ConcurrentAmount: 2 → 1
Lifetime
MaxInstances: 3 → -1
Difficulty
MentalLoad: Requires_minimal_thought_2 → Routine_light_work_3
RiskOfLoss: Barely_even_breaking_a_sweat_2 → Minimal_danger_FPS_NOT_ship_action_3
GameKnowledge: FPS_mechanics_walk_shoot_mobiGlass_2 → Flight_mechanics_fly_dock_quantum_3
MechanicalSkill: Zero_risk_of_action_2 → Easy_PvE_only_action_3
CombatSummary
Total
Max: 8 → 6
Min: 8 → 6
ByGroup
0
Max: 2 → 1
Min: 2 → 1
1
Max: 2 → 1
Min: 2 → 1
TimeToComplete: 20 → 11
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
126 changes
Items
0
Amount: 18 → 8
Combat
0
ConcurrentAmount: 1 → 3
1
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
2
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → InitialEnemies
ConcurrentAmount: 3 → 2
3
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 3 → 1
4
Role: unknown → escort_target
Weight: 0 → 1
GroupName: DefendLocationWrapperEnemyShips → EscortShip
ConcurrentAmount: 4 → 2
5
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave01
ConcurrentAmount: 1 → 2
6
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
7
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave02
8
Weight: 0 → 1
GroupName: InitialEnemies → EscortReinforcementsWave03
ConcurrentAmount: 3 → 2
9
GroupName: EscortShip → InitialEnemies
ConcurrentAmount: 1 → 3
11
Weight: 0 → 1
ConcurrentAmount: 1 → 2
12
Weight: 0 → 1
GroupName: EscortReinforcementsWave01 → EscortReinforcementsWave02
13
Weight: 0 → 1
ConcurrentAmount: 1 → 2
14
Weight: 0 → 1
GroupName: EscortReinforcementsWave02 → EscortReinforcementsWave03
15
GroupName: EscortReinforcementsWave03 → InterdictionShips_BP
16
GroupName: EscortReinforcementsWave03 → InterdictionShips_BP
ConcurrentAmount: 2 → 3
17
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 1
18
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
19
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 2
20
Role: escort_target
Weight: 0
GroupName: InitialEnemies
SpawnKind: Ship
ConcurrentAmount: 3
21
Role: escort_target
Weight: 1
GroupName: EscortShip
SpawnKind: Ship
ConcurrentAmount: 1
22
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 1
23
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave01
SpawnKind: Ship
ConcurrentAmount: 2
24
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 1
25
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave02
SpawnKind: Ship
ConcurrentAmount: 2
26
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 1
27
Role: escort_target
Weight: 0
GroupName: EscortReinforcementsWave03
SpawnKind: Ship
ConcurrentAmount: 2
28
Role: escort_target
Weight: 0
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 1
29
Role: escort_target
Weight: 0
GroupName: InterdictionShips_BP
SpawnKind: Ship
ConcurrentAmount: 3
Lifetime
MaxInstances: 3 → -1
CombatSummary
Total
Min: 7 → 13
ByGroup
0
Max: 4 → 3
Min: 1 → 3
1
Min: 1 → 2
2
Max: 1 → 2
3
Min: 1 → 2
4
Min: 1 → 2
5
Min: 1 → 2
TimeToComplete: 50 → 90
PropertyOverrides
0
Name: DefnedLocationWrapper_PriorityObjective01Time_BP → DefendLocationWrapper_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 300
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
1
Name: DefnedLocationWrapper_PriorityObjective02Time_BP → DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value: 360 → 300
2
Name: EscortShipToLandingArea_UseHangarDoor_BP → DefnedLocationWrapper_PriorityObjective02Time_BP
Type: boolean → float
Value: true
Options
#0
Value: 360
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
3
Name: EscortShipToLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_UseHangarDoor_BP
Value: false → true
4
Name: EscortShipToLandingArea_EscortReinforcementChance_BP → EscortShipToLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
5
Name: EscortShipToLandingArea_ERWave01MinDistance_BP → EscortShipToLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: false
6
Name: EscortShipToLandingArea_ERWave01MaxDistance_BP → EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value: 19000 → 1
7
Name: EscortShipToLandingArea_ERWave02MinDistance_BP → EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value: 12000 → 18000
8
Name: EscortShipToLandingArea_ERWave02MaxDistance_BP → EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 13000 → 19000
9
Name: EscortShipToLandingArea_ERWave03MinDistance_BP → EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value: 8000 → 12000
10
Name: EscortShipToLandingArea_ERWave03MaxDistance_BP → EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 7000 → 13000
11
Name: EscortShipFromLandingArea_UseHangarDoor_BP → EscortShipToLandingArea_ERWave03MinDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 8000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
12
Name: EscortShipFromLandingArea_InitialEnemiesBool_BP → EscortShipToLandingArea_ERWave03MaxDistance_BP
Type: boolean → float
Value: true
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
13
Name: EscortShipFromLandingArea_EscortReinforcementChance_BP → EscortShipFromLandingArea_UseHangarDoor_BP
Type: float → boolean
Options
#0
Value: 1
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
14
Name: EscortShipFromLandingArea_ERWave01MinDistance_BP → EscortShipFromLandingArea_InitialEnemiesBool_BP
Type: float → boolean
Options
#0
Value: 6000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
15
Name: EscortShipFromLandingArea_ERWave01MaxDistance_BP → EscortShipFromLandingArea_UsePositionOverride_BP
Type: float → boolean
Options
#0
Value: 7000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
Value: true
16
Name: EscortShipFromLandingArea_ERWave02MinDistance_BP → EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value: 12000 → 1
17
Name: EscortShipFromLandingArea_ERWave02MaxDistance_BP → EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value: 13000 → 6000
18
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP → EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value: 17000 → 7000
19
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP → EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value: 18000 → 12000
20
Name: EscortShipFromLandingArea_InterdictionChance_BP → EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value: 0.8 → 13000
21
Name: EscortShipFromLandingArea_ERWave03MinDistance_BP
Type: float
Options
#0
Value: 17000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
22
Name: EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type: float
Options
#0
Value: 18000
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
23
Name: EscortShipFromLandingArea_InterdictionChance_BP
Type: float
Options
#0
Value: 0.8
TextId: @LOC_UNINITIALIZED
Variation: 0
Weighting: 1
53 changes
CompletionTags
0
UnlocksMissions
2
Title: @Foxwell_DefendDestructibleEntites_VE_Title_001 → Yellow Lvl. Contract: Defend ~mission(Objects)
3
Title: @Foxwell_DefendDestructibleEntites_VE_Title_001 → Yellow Lvl. Contract: Defend ~mission(Objects)
4
UUID: 6d43451e-c36b-4f9a-bc41-9ee6e3b8587f → 100c7734-7ea5-44ad-8613-47c8735b246f
Title: Yellow Level Contract: Limiting Potential Threat → Yellow Lvl. Contract: Defend ~mission(Objects)
DebugName: FoxwellEnforcement_BombingRun_Stanton_VE → Foxwell_DefendDestructibleEntities_Nyx_VeryEasy
5
UUID: 3182e3b9-82f4-46a9-8479-b5496b51b852 → 1e67d50d-ce82-4e46-b0f9-140b6df64fb7
Title: Yellow Level Contract: Disrupt Operations → Yellow Lvl. Contract: Defend ~mission(Objects)
DebugName: FoxwellEnforcement_BombingRun_Stanton_E → Foxwell_DefendDestructibleEntities_Stanton_VeryEasy
6
UUID: 54dcd780-5050-45be-85ec-fa983185abfc → 6d43451e-c36b-4f9a-bc41-9ee6e3b8587f
Title: Orange Level Contract: Take Out Fuel Supplies → Yellow Level Contract: Limiting Potential Threat
DebugName: FoxwellEnforcement_BombingRun_Stanton_M → FoxwellEnforcement_BombingRun_Stanton_VE
7
UUID: 5365d562-a6c2-4bb4-af8e-346cf3430b62 → 3182e3b9-82f4-46a9-8479-b5496b51b852
Title: Orange Level Contract: Destroy Outlaw Infrastructure → Yellow Level Contract: Disrupt Operations
DebugName: FoxwellEnforcement_BombingRun_Stanton_H → FoxwellEnforcement_BombingRun_Stanton_E
8
UUID: f09d79bc-250a-4001-88ff-203b191ddbd2 → 54dcd780-5050-45be-85ec-fa983185abfc
Title: Red Level Contract: Fuel Container Demolition → Orange Level Contract: Take Out Fuel Supplies
DebugName: FoxwellEnforcement_BombingRun_Stanton_VH → FoxwellEnforcement_BombingRun_Stanton_M
9
UUID: 2e13f91f-c78d-4160-bdb8-7d69cd43d652 → 5365d562-a6c2-4bb4-af8e-346cf3430b62
Title: Red Level Contract: Destroy Outlaw Infrastructure → Orange Level Contract: Destroy Outlaw Infrastructure
DebugName: FoxwellEnforcement_BombingRun_Stanton_S → FoxwellEnforcement_BombingRun_Stanton_H
10
UUID: e5ac3362-5188-46cf-b931-79879e143b2b → f09d79bc-250a-4001-88ff-203b191ddbd2
Title: Yellow Level Contract: Stand Up to Aggressors → Red Level Contract: Fuel Container Demolition
DebugName: FoxwellEnforcement_EscortShips_Stanton_VeryEasy → FoxwellEnforcement_BombingRun_Stanton_VH
11
UUID: dd355331-ebe4-4fa2-8f8c-84f9df18839b → 2e13f91f-c78d-4160-bdb8-7d69cd43d652
Title: Yellow Level Contract: Stand Up to Aggressors → Red Level Contract: Destroy Outlaw Infrastructure
DebugName: FoxwellEnforcement_EscortShips_Pyro_VeryEasy → FoxwellEnforcement_BombingRun_Stanton_S
12
UUID: c9654159-acbc-4e5d-8a2c-2db20dd499a7 → e5ac3362-5188-46cf-b931-79879e143b2b
Title: Still Looking for Work? → Yellow Level Contract: Stand Up to Aggressors
DebugName: FoxwellEnforcement_Mercenary_Rehire → FoxwellEnforcement_EscortShips_Stanton_VeryEasy
13
UUID: b08f5fae-7dd8-4d51-a3df-ae71623d382e → dd355331-ebe4-4fa2-8f8c-84f9df18839b
Title: Yellow Level Contract: Clear Shipjacking Group → Yellow Level Contract: Stand Up to Aggressors
DebugName: FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_VE → FoxwellEnforcement_EscortShips_Pyro_VeryEasy
14
UUID: e63947e0-f57d-4ca2-8947-4fd2f9d9e80d → c9654159-acbc-4e5d-8a2c-2db20dd499a7
Title: Yellow Level Contract: Neutralize Shipjacking Gang → Still Looking for Work?
DebugName: FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_E → FoxwellEnforcement_Mercenary_Rehire
15
UUID: 30166c56-392f-4090-91ae-189a538275d5 → b08f5fae-7dd8-4d51-a3df-ae71623d382e
Title: Orange Level Contract: Destroy Outlaw Threat → Yellow Level Contract: Clear Shipjacking Group
DebugName: FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_M → FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_VE
16
UUID: b7f13ef2-3122-4d78-9777-fdf36e7bd3dc → e63947e0-f57d-4ca2-8947-4fd2f9d9e80d
Title: Orange Level Contract: Take Out Criminal Fleet → Yellow Level Contract: Neutralize Shipjacking Gang
DebugName: FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_H → FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_E
17
UUID: 0d27f477-4ccd-476d-b3e2-5cb68603e147 → 30166c56-392f-4090-91ae-189a538275d5
Title: @Foxwell_DefendEntitesAndEscort_VE_Title → Orange Level Contract: Destroy Outlaw Threat
DebugName: Foxwell_DefendEntitiesAndEscort_Stanton_VeryEasy → FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_M
18
UUID: 88ce3aed-d5c5-4782-8a2b-f737bc3817ed → b7f13ef2-3122-4d78-9777-fdf36e7bd3dc
Title: @Foxwell_DefendEntitesAndEscort_VE_Title → Orange Level Contract: Take Out Criminal Fleet
DebugName: Foxwell_DefendEntitiesAndEscort_Pyro_VeryEasy → FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_H
19
UUID: e98fd56d-624c-4d32-a582-0fc5511a1ce6
Title: Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName: Foxwell_DefendEntitiesAndEscort_Stanton_VeryEasy_From
20
UUID: e2ab634e-2c4b-453f-93e4-5d8360d8b507
Title: Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName: Foxwell_DefendEntitiesAndEscort_Stanton_VeryEasy_To
21
UUID: f3293ec9-3120-413c-81dc-6edebb49593c
Title: Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName: Foxwell_DefendEntitiesAndEscort_Pyro_VeryEasy_From
22
UUID: 1909b168-0abc-4ebc-99cc-f489a53078e2
Title: Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName: Foxwell_DefendEntitiesAndEscort_Pyro_VeryEasy_To
23
UUID: dcc895fc-a9f5-4374-bd18-95c6ce20000c
Title: Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName: Foxwell_DefendEntitiesAndEscort_Nyx_VeryEasy_From
24
UUID: 05634133-77cf-47aa-8a94-bc8e436029d3
Title: Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName: Foxwell_DefendEntitiesAndEscort_Nyx_VeryEasy_To
1 change
Blueprint
PoolContents
0
ItemName: Antium Arms Maroon → Antium Helmet Jet
2 changes
Difficulty
DifficultyProfile: General → Logistics
DifficultyProfileUUID: 27f773a1-7c17-4a1e-a91f-8fb3c53bae01 → 51b36c81-75a2-4e5a-ba01-3e429a2fd916