Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
<= PLACEHOLDER =>
(VNCL_Stinger_Thruster_Retro_Fixed_Right)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Fresnel Energy LMG
(volt_lmg_energy_01)
Changed
1 change
stdItem
Mass:
15
→
6.05
Fresnel "Deepwater" Energy LMG
(volt_lmg_energy_01_collector01)
Changed
14 changes
stdItem
Mass:
15
→
6.05
Interactions
0:
Esp_setactive
→
Lockdoor
1:
Esp_setinactive
→
Unlockdoor
2:
Cruisecontrol_setactive
→
Opencomplete
3:
Cruisecontrol_setinactive
→
Closecomplete
4:
Quantumspool_setactive
→
Syncopen
5:
Quantumspool_setinactive
→
Syncclose
6:
Quantumtravel_setactive
→
Hidelocks
7:
Quantumtravel_setinactive
→
Synclock
8:
Navfilter_setnone
→
Syncunlock
9:
Navfilter_setpoi
→
Lightson
10:
Navfilter_setquantum
→
Lightsoff
11:
Weaponcontroller_setactive
→
Lightslow
12:
Weaponcontroller_setinactive
→
Lightsalarm
Fresnel "Yormandi" Energy LMG
(volt_lmg_energy_01_collector02)
Changed
14 changes
stdItem
Mass:
15
→
6.05
Interactions
0:
Openaccesspoints
→
Override
1:
Closeaccesspoints
→
Opendoor
2:
Flight_ready
→
Closedoor
3:
Dummyinteraction
→
Enableproximitysensor
4:
Disableproximitysensor
5:
Lockdoor
6:
Unlockdoor
7:
Opencomplete
8:
Closecomplete
9:
Syncopen
10:
Syncclose
11:
Hidelocks
12:
Synclock
Fresnel Energy LMG Battery (165 Cap)
(volt_lmg_energy_01_mag)
Changed
4 changes
stdItem
Mass:
2.2
→
2.75
InventoryOccupancy
Dimensions
Width:
0.996
→
0.108
Height:
0.996
→
0.153
Length:
0.996
→
0.135
Fresnel "Elysium" Energy LMG
(volt_lmg_energy_01_store01)
Changed
14 changes
stdItem
Mass:
15
→
6.05
Interactions
0:
Flight_ready
→
Unlockdoor
1:
Turret
→
Opencomplete
2:
Openaccesspoints
→
Closecomplete
3:
Closeaccesspoints
→
Syncopen
4:
Flightready
→
Syncclose
5:
Hidelocks
6:
Synclock
7:
Syncunlock
8:
Lightson
9:
Lightsoff
10:
Lightslow
11:
Lightsalarm
12:
Checkcredentials
Fresnel "Shadow Gild" Energy LMG
(volt_lmg_energy_01_store02)
Changed
14 changes
stdItem
Mass:
15
→
6.05
Interactions
0:
Commsinteraction
→
Syncunlock
1:
Opencanopy
→
Lightson
2:
Closecanopy
→
Lightsoff
3:
Deployladder
→
Lightslow
4:
Retractladder
→
Lightsalarm
5:
Landinggear_deploy
→
Checkcredentials
6:
Landinggear_retract
→
Override
7:
Autoland_setactive
→
Opendoor
8:
Autoland_setinactive
→
Closedoor
9:
Coupled_setcoupled
→
Enableproximitysensor
10:
Coupled_setdecoupled
→
Disableproximitysensor
11:
Gsafe_setactive
12:
Gsafe_setinactive
Fresnel "Molten" Energy LMG
(volt_lmg_energy_01_tint01)
Changed
14 changes
stdItem
Mass:
15
→
6.05
Interactions
0:
Transponder_off
→
Lockdoor
1:
Suppression_on
→
Unlockdoor
2:
Suppression_off
→
Opencomplete
3:
Screens_on
→
Closecomplete
4:
Screens_off
→
Syncopen
5:
Darkfilter_on
→
Syncclose
6:
Darkfilter_off
→
Hidelocks
7:
Cyclehud_quantum
→
Synclock
8:
Cyclehud_flight
→
Syncunlock
9:
Cyclehud_scanning
→
Lightson
10:
Convergencerange_setlong
→
Lightsoff
11:
Convergencerange_setmid
→
Lightslow
12:
Convergencerange_setshort
→
Lightsalarm
Fresnel "Icebox" Energy LMG
(volt_lmg_energy_01_tint02)
Changed
14 changes
stdItem
Mass:
15
→
6.05
Interactions
0:
Headlights_off
→
Synclock
1:
Vtol_setactive
→
Syncunlock
2:
Vtol_setinactive
→
Lightson
3:
Proximityassist_setactive
→
Lightsoff
4:
Proximityassist_setinactive
→
Lightslow
5:
Flighthud_invalid
→
Lightsalarm
6:
Scanninghud_invalid
→
Checkcredentials
7:
Comms_acceptcall
→
Override
8:
Comms_declinecall
→
Opendoor
9:
Subtarget_cycle
→
Closedoor
10:
Flight_ready
→
Enableproximitysensor
11:
Commsinteraction
→
Disableproximitysensor
12:
Lockdoor
Fresnel "Rockfall" Energy LMG
(volt_lmg_energy_01_tint03)
Changed
14 changes
stdItem
Mass:
15
→
6.05
Interactions
0:
Powersafety_on
→
Checkcredentials
1:
Powersafety_off
→
Override
2:
Countermeasures_chaff
→
Opendoor
3:
Countermeasures_flare
→
Closedoor
4:
Countermeasures_fire
→
Enableproximitysensor
5:
Markhostile
→
Disableproximitysensor
6:
Markfriendly
→
Lockdoor
7:
Pintarget
→
Unlockdoor
8:
Unpintarget
→
Opencomplete
9:
Scanrange_setlong
→
Closecomplete
10:
Scanrange_setmedium
→
Syncopen
11:
Scanrange_setshort
→
Syncclose
12:
Headlights_on
→
Hidelocks
FarSight "Snow Camo" (8x Telescopic)
(volt_optics_tsco_x8_s3_collector01)
Changed
7 changes
stdItem
Interactions
0:
Closeself
→
Stepthrough
1:
Allowclose
→
Toggle
2:
Gate_close
→
Unlock
3:
Set_pressurenormalized
→
Overrideclose
4:
Set_pressuredifferential
→
Opencomplete
5:
Setstate_powered
→
Closecomplete
6:
Setstate_unpowered
→
Opentrigger
FarSight "Golden Blossom" (8x Telescopic)
(volt_optics_tsco_x8_s3_store01)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Set_pressuredifferential
1:
Overrideclose
→
Setstate_powered
2:
Opencomplete
→
Setstate_unpowered
3:
Closecomplete
→
Setstate_blocked
4:
Opentrigger
→
Setstate_unblocked
5:
Openself
→
Setstate_noaccess
6:
Allowopen
→
Setstate_access
FarSight "Darkwave" (8x Telescopic)
(volt_optics_tsco_x8_s3_tint01)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Closerequest
1:
Close
→
Closetrigger
2:
Lock
→
Closeself
3:
Override
→
Allowclose
4:
Stepthrough
→
Gate_close
5:
Toggle
→
Set_pressurenormalized
6:
Unlock
→
Set_pressuredifferential
FarSight "Landslide" (8x Telescopic)
(volt_optics_tsco_x8_s3_tint02)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Pressurecycle
1:
Unlocktrigger
→
Pressurecyclecomplete
2:
Lockself
→
Set_airlockconnected
3:
Unlockself
→
Open
4:
Openrequest
→
Close
5:
Closerequest
→
Lock
6:
Closetrigger
→
Override
FarSight "Thunderstrike" (8x Telescopic)
(volt_optics_tsco_x8_s3_tint03)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Openself
1:
Setstate_unblocked
→
Allowopen
2:
Setstate_noaccess
→
Locktrigger
3:
Setstate_access
→
Unlocktrigger
4:
Pressurecycle
→
Lockself
5:
Pressurecyclecomplete
→
Unlockself
6:
Set_airlockconnected
→
Openrequest
Pulse Laser Pistol
(volt_pistol_energy_01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Pulse "Hurston" Laser Pistol
(volt_pistol_energy_01_black01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Pulse "Crusader" Laser Pistol
(volt_pistol_energy_01_blue01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Pulse "Greycat" Laser Pistol
(volt_pistol_energy_01_grey01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Pulse "Piconalia" Laser Pistol
(volt_pistol_energy_01_lumi01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Pulse Laser Pistol Battery (60 Cap)
(volt_pistol_energy_01_mag)
Changed
1 change
stdItem
Mass:
0.32
→
0.93
Pulse "ArcCorp" Laser Pistol
(volt_pistol_energy_01_red01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Pulse "Shubin" Laser Pistol
(volt_pistol_energy_01_red_orange01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Pulse "microTech" Laser Pistol
(volt_pistol_energy_01_white01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Pulse "Pyrotechnic" Laser Pistol
(volt_pistol_energy_01_yellow01)
Changed
1 change
stdItem
Mass:
1.5
→
1.15
Parallax Energy Assault Rifle
(volt_rifle_energy_01)
Changed
1 change
stdItem
Mass:
3.2
→
2.6
Parallax "Hurston" Energy Assault Rifle
(volt_rifle_energy_01_black01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Vtol_setinactive
→
Turret_sensitivity_increase
1:
Proximityassist_setactive
→
Turret_sensitivity_decrease
2:
Proximityassist_setinactive
→
Turret_sensitivity_reset
3:
Flighthud_invalid
→
Turret_fire_mode
4:
Scanninghud_invalid
→
Turret_gyro_mode
5:
Comms_acceptcall
6:
Comms_declinecall
7:
Shiptransformextend
8:
Shiptransformretract
9:
Openaccesspoints
10:
Closeaccesspoints
11:
Flight_ready
12:
Dummyinteraction
Parallax "Downburst Camo" Energy Assault Rifle
(volt_rifle_energy_01_black_gold01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Commsinteraction
→
Turret_fire_mode
1:
Opencanopy
→
Turret_gyro_mode
2:
Closecanopy
→
Turret_sensitivity_increase
3:
Landinggear_deploy
→
Turret_sensitivity_decrease
4:
Landinggear_retract
→
Turret_sensitivity_reset
5:
Coupled_setcoupled
→
Ai_use
6:
Coupled_setdecoupled
→
Retractturret
7:
Gsafe_setactive
8:
Gsafe_setinactive
9:
Esp_setactive
10:
Esp_setinactive
11:
Quantumspool_setactive
12:
Quantumspool_setinactive
Parallax "Crusader" Energy Assault Rifle
(volt_rifle_energy_01_blue01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Shiptransformextend
→
Ai_use
1:
Shiptransformretract
→
Turret_sensitivity_decrease
2:
Openaccesspoints
→
Turret_sensitivity_reset
3:
Closeaccesspoints
→
Turret_fire_mode
4:
Flight_ready
→
Turret_gyro_mode
5:
Dummyinteraction
→
Turret_sensitivity_increase
6:
Commsinteraction
7:
Opencanopy
8:
Closecanopy
9:
Landinggear_deploy
10:
Landinggear_retract
11:
Coupled_setcoupled
12:
Coupled_setdecoupled
Parallax "Fun Kopion Tooth" Energy Assault Rifle
(volt_rifle_energy_01_collector01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Selfdestruct_disengage
→
Turret_gyro_mode
1:
Hailtarget_start
→
Turret_sensitivity_increase
2:
Hailtarget_stop
→
Turret_sensitivity_decrease
3:
Sensors_on
→
Turret_sensitivity_reset
4:
Sensors_off
→
Turret_fire_mode
5:
Scan_enable
→
Turretenter
6:
Scan_disable
→
Turretexit
7:
Shields_on
8:
Shields_off
9:
Missiles_armmissile
10:
Missiles_disarmmissiles
11:
Missiles_cyclemissiles
12:
Missiles_firemissiles
Parallax "Shock Trooper" Energy Assault Rifle
(volt_rifle_energy_01_camo01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Proximityassist_setactive
→
Turret_sensitivity_reset
1:
Proximityassist_setinactive
→
Turret_fire_mode
2:
Flighthud_invalid
→
Turret_gyro_mode
3:
Scanninghud_invalid
→
Turret_sensitivity_increase
4:
Comms_acceptcall
→
Turret_sensitivity_decrease
5:
Comms_declinecall
6:
Shiptransformextend
7:
Shiptransformretract
8:
Openaccesspoints
9:
Closeaccesspoints
10:
Flight_ready
11:
Dummyinteraction
12:
Commsinteraction
Parallax "Fun Kopion Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector02)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Quantumtravel_setinactive
→
Turret_fire_mode
1:
Weaponcontroller_setactive
→
Turret_gyro_mode
2:
Weaponcontroller_setinactive
→
Turret_sensitivity_increase
3:
Gimbaltype_setfixed
→
Turret_sensitivity_decrease
4:
Gimbaltype_setgimbal
→
Turret_sensitivity_reset
5:
Gimbaltype_setaimassist
6:
Firepattern_setstaggered
7:
Firepattern_setsynchronized
8:
Piptype_setlead
9:
Piptype_setlag
10:
Landinggear_invalid
11:
Selfdestruct_engage
12:
Selfdestruct_disengage
Parallax "Fun Military Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector03)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Gimbaltype_setaimassist
→
Ai_use
1:
Firepattern_setstaggered
→
Retractturret
2:
Firepattern_setsynchronized
→
Turret_gyro_mode
3:
Piptype_setlead
→
Turret_sensitivity_reset
4:
Piptype_setlag
→
Turret_fire_mode
5:
Landinggear_invalid
→
Turret_sensitivity_increase
6:
Selfdestruct_engage
→
Turret_sensitivity_decrease
7:
Selfdestruct_disengage
8:
Hailtarget_start
9:
Hailtarget_stop
10:
Sensors_on
11:
Sensors_off
12:
Scan_enable
Parallax "Fun Military Tooth" Energy Assault Rifle
(volt_rifle_energy_01_collector04)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Weapons_on
→
Turret_sensitivity_reset
1:
Weapons_off
→
Turret_fire_mode
2:
Countermeasures_fire
→
Turret_gyro_mode
3:
Headlights_on
→
Turret_sensitivity_increase
4:
Headlights_off
→
Turret_sensitivity_decrease
5:
Vtol_setactive
6:
Vtol_setinactive
7:
Proximityassist_setactive
8:
Proximityassist_setinactive
9:
Flighthud_invalid
10:
Scanninghud_invalid
11:
Comms_acceptcall
12:
Comms_declinecall
Parallax "Piconalia" Energy Assault Rifle
(volt_rifle_energy_01_lumi01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Firepattern_setstaggered
→
Turret_sensitivity_decrease
1:
Firepattern_setsynchronized
→
Turret_sensitivity_reset
2:
Piptype_setlead
→
Turret_fire_mode
3:
Piptype_setlag
→
Turret_gyro_mode
4:
Landinggear_invalid
→
Turret_sensitivity_increase
5:
Selfdestruct_engage
6:
Selfdestruct_disengage
7:
Hailtarget_start
8:
Hailtarget_stop
9:
Sensors_on
10:
Sensors_off
11:
Scan_enable
12:
Scan_disable
Parallax Rifle Battery (80 Cap)
(volt_rifle_energy_01_mag)
Changed
1 change
stdItem
Mass:
0.6
→
1.52
Parallax "ArcCorp" Energy Assault Rifle
(volt_rifle_energy_01_red01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Scan_disable
→
Turret_sensitivity_reset
1:
Shields_on
→
Turret_fire_mode
2:
Shields_off
→
Turret_gyro_mode
3:
Missiles_armmissile
→
Turret_sensitivity_increase
4:
Missiles_disarmmissiles
→
Turret_sensitivity_decrease
5:
Missiles_cyclemissiles
6:
Missiles_firemissiles
7:
Weapons_on
8:
Weapons_off
9:
Countermeasures_fire
10:
Headlights_on
11:
Headlights_off
12:
Vtol_setactive
Parallax "Sunstone" Energy Assault Rifle
(volt_rifle_energy_01_tint01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Gsafe_setactive
→
Turret_fire_mode
1:
Gsafe_setinactive
→
Turret_gyro_mode
2:
Esp_setactive
→
Turret_sensitivity_increase
3:
Esp_setinactive
→
Turret_sensitivity_decrease
4:
Quantumspool_setactive
→
Turret_sensitivity_reset
5:
Quantumspool_setinactive
6:
Quantumtravel_setactive
7:
Quantumtravel_setinactive
8:
Weaponcontroller_setactive
9:
Weaponcontroller_setinactive
10:
Gimbaltype_setfixed
11:
Gimbaltype_setgimbal
12:
Gimbaltype_setaimassist
Parallax "Sanguine" Energy Assault Rifle
(volt_rifle_energy_01_tint02)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Opencanopy
→
Turret_sensitivity_increase
1:
Closecanopy
→
Turret_sensitivity_decrease
2:
Landinggear_deploy
→
Turret_sensitivity_reset
3:
Landinggear_retract
→
Turretenter
4:
Coupled_setcoupled
→
Turretexit
5:
Coupled_setdecoupled
6:
Gsafe_setactive
7:
Gsafe_setinactive
8:
Esp_setactive
9:
Esp_setinactive
10:
Quantumspool_setactive
11:
Quantumspool_setinactive
12:
Quantumtravel_setactive
Parallax "GCD-Army" Rifle
(volt_rifle_energy_01_uee01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Quantumtravel_setactive
→
Turret_sensitivity_decrease
1:
Quantumtravel_setinactive
→
Turret_sensitivity_reset
2:
Weaponcontroller_setactive
→
Turret_fire_mode
3:
Weaponcontroller_setinactive
→
Turret_gyro_mode
4:
Gimbaltype_setfixed
→
Turret_sensitivity_increase
5:
Gimbaltype_setgimbal
6:
Gimbaltype_setaimassist
7:
Firepattern_setstaggered
8:
Firepattern_setsynchronized
9:
Piptype_setlead
10:
Piptype_setlag
11:
Landinggear_invalid
12:
Selfdestruct_engage
Parallax "microTech" Energy Assault Rifle
(volt_rifle_energy_01_white01)
Changed
14 changes
stdItem
Mass:
3.2
→
2.6
Interactions
0:
Shields_on
→
Turret_gyro_mode
1:
Shields_off
→
Turret_sensitivity_increase
2:
Missiles_armmissile
→
Turret_sensitivity_decrease
3:
Missiles_disarmmissiles
→
Turret_sensitivity_reset
4:
Missiles_cyclemissiles
→
Turret_fire_mode
5:
Missiles_firemissiles
6:
Weapons_on
7:
Weapons_off
8:
Countermeasures_fire
9:
Headlights_on
10:
Headlights_off
11:
Vtol_setactive
12:
Vtol_setinactive
Prism Laser Shotgun
(volt_shotgun_energy_01)
Changed
1 change
stdItem
Mass:
4.3
→
2.15
Prism "Hurston" Laser Shotgun
(volt_shotgun_energy_01_black01)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Comms_acceptcall
→
Login
1:
Comms_declinecall
→
Open
2:
Shiptransformextend
→
Close
3:
Shiptransformretract
→
Change
4:
Ejectcargo
→
Movetoopen
5:
Openaccesspoints
→
Movetoclose
6:
Closeaccesspoints
→
Swap outfit
7:
Flight_ready
8:
Dummyinteraction
9:
Commsinteraction
10:
Opencanopy
11:
Closecanopy
12:
Landinggear_deploy
Prism "Crusader" Laser Shotgun
(volt_shotgun_energy_01_blue01)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Landinggear_invalid
→
Poweron
1:
Selfdestruct_engage
→
Poweroff
2:
Selfdestruct_disengage
3:
Hailtarget_start
4:
Hailtarget_stop
5:
Sensors_on
6:
Sensors_off
7:
Scan_enable
8:
Scan_disable
9:
Shields_on
10:
Shields_off
11:
Missiles_armmissile
12:
Missiles_disarmmissiles
Prism "Irradiated" Laser Shotgun
(volt_shotgun_energy_01_collector01)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Comms_declinecall
→
Poweron
1:
Shiptransformextend
→
Poweroff
2:
Shiptransformretract
→
Landinglights_overrideon
3:
Openaccesspoints
→
Landinglights_overrideoff
4:
Closeaccesspoints
→
Landinglights_auto
5:
Flight_ready
→
Signal_poweron
6:
Dummyinteraction
→
Signal_poweroff
7:
Commsinteraction
→
Windows_deploy
8:
Opencanopy
→
Windows_retract
9:
Closecanopy
10:
Landinggear_deploy
11:
Landinggear_retract
12:
Coupled_setcoupled
Prism Laser Shotgun Battery (20 cap)
(volt_shotgun_energy_01_mag)
Changed
1 change
stdItem
Mass:
0.88
→
0.98
Prism "ArcCorp" Laser Shotgun
(volt_shotgun_energy_01_red01)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Flight_ready
→
Poweron
1:
Dummyinteraction
→
Poweroff
2:
Commsinteraction
→
Startgrinder
3:
Opencanopy
→
Stopgrinder
4:
Closecanopy
5:
Landinggear_deploy
6:
Landinggear_retract
7:
Coupled_setcoupled
8:
Coupled_setdecoupled
9:
Gsafe_setactive
10:
Gsafe_setinactive
11:
Esp_setactive
12:
Esp_setinactive
Prism "Hazard" Laser Shotgun
(volt_shotgun_energy_01_store01)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Quantumspool_setactive
→
Poweroff
1:
Quantumspool_setinactive
→
Poweron
2:
Quantumtravel_setactive
→
Startgrinder
3:
Quantumtravel_setinactive
→
Stopgrinder
4:
Weaponcontroller_setactive
5:
Weaponcontroller_setinactive
6:
Gimbaltype_setfixed
7:
Gimbaltype_setgimbal
8:
Gimbaltype_setaimassist
9:
Firepattern_setstaggered
10:
Firepattern_setsynchronized
11:
Piptype_setlead
12:
Piptype_setlag
Prism "Disrupt Camo" Laser Shotgun
(volt_shotgun_energy_01_store02)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Scan_disable
→
Shiptransformretract
1:
Shields_on
→
Shiptransformcycle
2:
Shields_off
→
Shipforceretract
3:
Missiles_armmissile
→
Shipforcedeploy
4:
Missiles_disarmmissiles
→
Poweron
5:
Missiles_cyclemissiles
→
Poweroff
6:
Missiles_firemissiles
→
Shiptransformdeploy
7:
Weapons_on
8:
Weapons_off
9:
Countermeasures_fire
10:
Headlights_on
11:
Headlights_off
12:
Vtol_setactive
Prism "Bonedust" Laser Shotgun
(volt_shotgun_energy_01_tint01)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Vtol_setinactive
→
Shiptransformdeploy
1:
Proximityassist_setactive
→
Shiptransformretract
2:
Proximityassist_setinactive
→
Shiptransformcycle
3:
Flighthud_invalid
→
Shipforceretract
4:
Scanninghud_invalid
→
Shipforcedeploy
5:
Comms_acceptcall
→
Poweron
6:
Comms_declinecall
→
Poweroff
7:
Shiptransformextend
→
Retractlandinggear
8:
Shiptransformretract
9:
Bottomtotop
10:
Toptobottom
11:
Openaccesspoints
12:
Closeaccesspoints