Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Bed
(Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
Bed
(Bed_Single_DRAK_Vulture)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_Single_Front_Spawnpoint)
Changed
5 changes
stdItem
Interactions
0:
Liedown
→
Carryables
1:
Sit
→
Deathmatch
2:
Exit
→
Bodydragging
3:
Sleep
→
Foodcourt
4:
Situp
→
Firehazards
Bed
(Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0:
Disablevtol
→
Place
1:
Enableproximityassist
→
Store
2:
Disableproximityassist
→
Equiptowear
3:
Engineon
→
Openinventoryui
4:
Engineoff
→
Openlootingui
Bed
(Bed_Single_Herald_DRAK)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equiptowear
Bed
(Bed_Single_ht_lounger_1)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
→
Store
Medical Bed
(Bed_Single_Large_Medical_Idris)
Changed
10 changes
stdItem
Interactions
0:
Open
→
Addlasermaterialvalue
1:
Close
→
Stoplaser
2:
Lock
→
Onrewardvaluechanged
3:
Override
→
Toparrayactivated
4:
Stepthrough
→
Bottomarrayactivated
5:
Toggle
→
Backarrayactivated
6:
Unlock
→
Reset
7:
Overrideclose
→
Disarm
8:
Opencomplete
→
Boom
9:
Closecomplete
→
Seatenter
Bed
(Bed_Single_Mantis_RSI)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Store
→
Carry
Medical Bed
(Bed_Single_Medical_890Jump)
Changed
10 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Seatexit
1:
Setstate_powered
→
Inputinglasert
2:
Setstate_unpowered
→
Inputinglasert
3:
Setstate_blocked
→
Inputinglasert
4:
Setstate_unblocked
→
Inputinglasert
5:
Setstate_noaccess
→
Resultsready
6:
Setstate_access
→
Addonearrayvalue
7:
Pressurecycle
→
Addtwoarrayvalue
8:
Pressurecyclecomplete
→
Addthreearrayvalue
9:
Set_airlockconnected
→
Addlensvalue
Medical Bed
(Bed_Single_Medical_Apollo_Tier_1)
Changed
10 changes
stdItem
Interactions
0:
Transformcycle
→
Store
1:
Engineon
→
Equiptowear
2:
Engineoff
→
Openinventoryui
3:
Enabledecoupled
→
Openlootingui
4:
Disabledecoupled
→
Carry
5:
Enablegsafe
→
Drop
6:
Disablegsafe
→
Place
7:
Enableesp
8:
Disableesp
9:
Enablecruise
Medical Bed
(Bed_Single_Medical_Carrack)
Changed
10 changes
stdItem
Interactions
0:
Stepthrough
→
Isstoppinguploading
1:
Toggle
→
Isstartingtooverheat
2:
Unlock
→
Isstoppingoverheating
3:
Overrideclose
→
Isdestroyed - ballistics
4:
Opencomplete
→
Keypadsuccess
5:
Closecomplete
→
Open
6:
Opentrigger
→
Close
7:
Openself
→
Onunlocked
8:
Allowopen
→
Lockeddisplay
9:
Locktrigger
→
Unlocktrigger
Medical Bed
(Bed_Single_Medical_Destructible)
Changed
11 changes
stdItem
Interactions
0:
Disablevtol
→
Place
1:
Enableproximityassist
→
Store
2:
Disableproximityassist
→
Equiptowear
3:
Transformdeploy
→
Openinventoryui
4:
Transformretract
→
Openlootingui
5:
Transformcycle
→
Carry
6:
Engineon
→
Drop
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
10:
Enablegsafe
Medical Bed
(Bed_Single_Medical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0:
Engineon
→
Place
1:
Engineoff
→
Store
2:
Enabledecoupled
→
Equiptowear
3:
Disabledecoupled
→
Carry
4:
Enablegsafe
→
Drop
5:
Disablegsafe
6:
Enableesp
7:
Disableesp
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
11 changes
stdItem
Interactions
0:
Enablecruise
→
Carry
1:
Disablecruise
→
Drop
2:
Enablevtol
→
Place
3:
Disablevtol
→
Store
4:
Enableproximityassist
→
Equiptowear
5:
Disableproximityassist
6:
Engineon
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
10:
Enablegsafe
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Template)
Changed
11 changes
stdItem
Interactions
0:
Gsafe_setinactive
→
Seatenterright
1:
Esp_setactive
→
Seatenterleft
2:
Esp_setinactive
→
Seatexit
3:
Quantumspool_setactive
→
Activate remote camera
4:
Quantumspool_setinactive
→
Sit
5:
Quantumtravel_setactive
→
Keypadsuccess
6:
Quantumtravel_setinactive
→
Open
7:
Weaponcontroller_setactive
→
Finish
8:
Weaponcontroller_setinactive
→
Sidedooropen
9:
Gimbaltype_setfixed
→
Sidedoorclose
10:
Gimbaltype_setgimbal
→
Sidedoorenter
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves)
Changed
10 changes
stdItem
Interactions
0:
Disablevtol
→
Drop
1:
Enableproximityassist
→
Place
2:
Disableproximityassist
→
Store
3:
Engineon
→
Equiptowear
4:
Engineoff
→
Carry
5:
Enabledecoupled
6:
Disabledecoupled
7:
Enablegsafe
8:
Disablegsafe
9:
Enableesp
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
10 changes
stdItem
Interactions
0:
Pressurecycle
→
Pressurecyclecomplete
1:
Pressurecyclecomplete
→
Set_airlockconnected
2:
Set_airlockconnected
→
Open
3:
Open
→
Close
4:
Close
→
Lock
5:
Lock
→
Override
6:
Override
→
Stepthrough
7:
Stepthrough
→
Toggle
8:
Toggle
→
Unlock
9:
Unlock
→
Overrideclose
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
10 changes
stdItem
Interactions
0:
Allowclose
→
Gate_close
1:
Gate_close
→
Set_pressurenormalized
2:
Set_pressurenormalized
→
Set_pressuredifferential
3:
Set_pressuredifferential
→
Setstate_powered
4:
Setstate_powered
→
Setstate_unpowered
5:
Setstate_unpowered
→
Setstate_blocked
6:
Setstate_blocked
→
Setstate_unblocked
7:
Setstate_unblocked
→
Setstate_noaccess
8:
Setstate_noaccess
→
Setstate_access
9:
Setstate_access
→
Pressurecycle
Medical Bed
(Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
10 changes
stdItem
Interactions
0:
Disablegsafe
→
Drop
1:
Enableesp
→
Place
2:
Disableesp
→
Store
3:
Enablecruise
→
Equiptowear
4:
Disablecruise
→
Carry
5:
Enablevtol
6:
Disablevtol
7:
Enableproximityassist
8:
Disableproximityassist
9:
Engineon
Medical Bed
(Bed_Single_Medical_Instance_Hospital_StormBreaker_noRespawn)
Changed
10 changes
stdItem
Interactions
0:
Openself
→
Allowopen
1:
Allowopen
→
Locktrigger
2:
Locktrigger
→
Unlocktrigger
3:
Unlocktrigger
→
Lockself
4:
Lockself
→
Unlockself
5:
Unlockself
→
Openrequest
6:
Openrequest
→
Closerequest
7:
Closerequest
→
Closetrigger
8:
Closetrigger
→
Closeself
9:
Closeself
→
Allowclose
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0:
Gimbaltype_setaimassist
→
Sidedoorexit
1:
Firepattern_setstaggered
→
Sidedoorenterzerog
2:
Firepattern_setsynchronized
→
Sidedoorexitzerog
3:
Piptype_setlead
→
Ascend
4:
Piptype_setlag
→
Descend
5:
Landinggear_invalid
→
Elevatorarrived
6:
Selfdestruct_engage
→
Ladderdeploy
7:
Selfdestruct_disengage
→
Ladderretract
8:
Hailtarget_start
→
Ladderenter
9:
Hailtarget_stop
→
Ladderexit
10:
Sensors_on
→
Opengate
Medical Bed
(Bed_Single_Medical_Instance_Template)
Changed
11 changes
stdItem
Interactions
0:
Disablecruise
→
Openlootingui
1:
Enablevtol
→
Carry
2:
Disablevtol
→
Drop
3:
Enableproximityassist
→
Place
4:
Disableproximityassist
→
Store
5:
Engineon
→
Equiptowear
6:
Engineoff
→
Openinventoryui
7:
Enabledecoupled
8:
Disabledecoupled
9:
Enablegsafe
10:
Disablegsafe
Medical Bed
(Bed_Single_Medical_Location_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0:
Liedown
→
Activate remote camera
1:
Exit
→
Passengerleftseatenter
2:
Sleep
→
Passengerleftseatexit
3:
Finishsurgery
→
Passengerseatenter
4:
Openinventoryui
→
Passengerseatexit
5:
Placeotherinbed
→
Seatenter
6:
Placeresourcecanister
→
Seatexit
7:
Kioskactivate
→
Openinventoryui
8:
Proccliplowertoenter
→
Close
9:
Procclipraisetoenter
→
Openlootingui
10:
Openlootingui
→
Ladderopen
Medical Bed
(Bed_Single_Medical_MISC_Starlancer_TAC)
Changed
8 changes
stdItem
Interactions
0:
Commsinteraction
→
Radar_open
1:
Opencanopy
→
Radar_close
2:
Closecanopy
→
Power_open
3:
Landinggear_deploy
→
Power_close
4:
Landinggear_retract
→
Storage_open
5:
Coupled_setcoupled
→
Storage_close
6:
Coupled_setdecoupled
→
Loot
7:
Gsafe_setactive
→
Openinventory
Medical Bed
(Bed_Single_Medical_MISC_Starlancer_TAC_R)
Changed
8 changes
stdItem
Interactions
0:
Enableesp
→
Equiptowear
1:
Disableesp
→
Carry
2:
Enablecruise
→
Drop
3:
Disablecruise
→
Place
4:
Enablevtol
→
Store
5:
Disablevtol
6:
Enableproximityassist
7:
Disableproximityassist
Medical Bed
(Bed_Single_Medical_Mission_Canister_Template)
Changed
11 changes
stdItem
Interactions
0:
Liedown
→
Wind tunnel
1:
Exit
→
Teleport
2:
Sleep
→
Weaponmount
3:
Finishsurgery
→
Ladders
4:
Openinventoryui
→
Seatenter
5:
Placeotherinbed
→
Seatexit
6:
Placeresourcecanister
→
Use
7:
Kioskactivate
→
Idle
8:
Proccliplowertoenter
→
Onready
9:
Procclipraisetoenter
→
Lasermaterialinsert
10:
Openlootingui
→
Firstlens
Medical Bed
(Bed_Single_Medical_Mission_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0:
Liedown
→
Secondlens
1:
Exit
→
Thirdlens
2:
Sleep
→
Fire
3:
Finishsurgery
→
Onfire
4:
Openinventoryui
→
Poweron
5:
Placeotherinbed
→
Poweroff
6:
Placeresourcecanister
→
Oncompleted
7:
Kioskactivate
→
Reset
8:
Proccliplowertoenter
→
Onmachinemoves
9:
Procclipraisetoenter
→
Onmovinghead
10:
Openlootingui
→
Animationdone
Medical Bed
(Bed_Single_Medical_Pisces)
Changed
9 changes
stdItem
Interactions
0:
Store
→
Recv_closemech
1:
Equiptowear
→
Carrylowered
2:
Openinventoryui
→
Drop
3:
Openlootingui
→
Inspect
4:
Carry
→
Place
5:
Drop
→
Store
6:
Place
→
Lighton
7:
Lightoff
8:
Destroysubitem
Medical Bed
(Bed_Single_Medical_RSI_T2_Left)
Changed
10 changes
stdItem
Interactions
0:
Opentrigger
→
Seatexit
1:
Openself
→
Canopyopen
2:
Allowopen
→
Canopyclose
3:
Locktrigger
→
Seatenterladder
4:
Unlocktrigger
→
Seatexitladder
5:
Lockself
→
Seatenterzerog
6:
Unlockself
→
Seatexitzerog
7:
Openrequest
→
Ladderopen
8:
Closerequest
→
Ladderclose
9:
Closetrigger
→
Inventory_open
Medical Bed
(Bed_Single_Medical_RSI_T2_Right)
Changed
10 changes
stdItem
Interactions
0:
Enabledecoupled
→
Drop
1:
Disabledecoupled
→
Place
2:
Enablegsafe
→
Store
3:
Disablegsafe
→
Equiptowear
4:
Enableesp
→
Carry
5:
Disableesp
6:
Enablecruise
7:
Disablecruise
8:
Enablevtol
9:
Disablevtol
Medical Bed
(Bed_Single_Medical_Ship_Canister_T1_Template)
Changed
11 changes
stdItem
Interactions
0:
Disablegsafe
→
Openlootingui
1:
Enableesp
→
Carry
2:
Disableesp
→
Drop
3:
Enablecruise
→
Place
4:
Disablecruise
→
Store
5:
Enablevtol
→
Equiptowear
6:
Disablevtol
→
Openinventoryui
7:
Enableproximityassist
8:
Disableproximityassist
9:
Transformdeploy
10:
Transformretract
Medical Bed
(Bed_Single_Medical_Ship_Canister_T2_Template)
Changed
11 changes
stdItem
Interactions
0:
Engineon
→
Openinventoryui
1:
Engineoff
→
Openlootingui
2:
Enabledecoupled
→
Carry
3:
Disabledecoupled
→
Drop
4:
Enablegsafe
→
Place
5:
Disablegsafe
→
Store
6:
Enableesp
→
Equiptowear
7:
Disableesp
8:
Enablecruise
9:
Disablecruise
10:
Enablevtol
Medical Bed
(Bed_Single_Medical_Ship_Canister_T3_Template)
Changed
11 changes
stdItem
Interactions
0:
Enableesp
→
Store
1:
Disableesp
→
Equiptowear
2:
Enablecruise
→
Openinventoryui
3:
Disablecruise
→
Openlootingui
4:
Enablevtol
→
Carry
5:
Disablevtol
→
Drop
6:
Enableproximityassist
→
Place
7:
Disableproximityassist
8:
Carry
9:
Drop
10:
Place
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T1_Template)
Changed
10 changes
stdItem
Interactions
0:
Enablegsafe
→
Place
1:
Disablegsafe
→
Store
2:
Enableesp
→
Equiptowear
3:
Disableesp
→
Openinventoryui
4:
Enablecruise
→
Openlootingui
5:
Disablecruise
→
Carry
6:
Enablevtol
→
Drop
7:
Disablevtol
8:
Enableproximityassist
9:
Disableproximityassist
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T2_Apollo)
Changed
10 changes
stdItem
Interactions
0:
Unlocktrigger
→
Open
1:
Lockself
→
Close
2:
Unlockself
→
Toggle
3:
Openrequest
→
Lock
4:
Closerequest
→
Openfinished
5:
Closetrigger
→
Closefinished
6:
Closeself
→
Openlootingui
7:
Allowclose
→
Seatenter
8:
Gate_close
9:
Set_pressurenormalized
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T2_Template)
Changed
10 changes
stdItem
Interactions
0:
Enableproximityassist
→
Store
1:
Disableproximityassist
→
Equiptowear
2:
Engineon
→
Openinventoryui
3:
Engineoff
→
Openlootingui
4:
Enabledecoupled
→
Carry
5:
Disabledecoupled
→
Drop
6:
Enablegsafe
→
Place
7:
Disablegsafe
8:
Enableesp
9:
Disableesp
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T3_Apollo)
Changed
10 changes
stdItem
Interactions
0:
Openinventoryui
→
Connecthardware
1:
Openlootingui
→
Synchardware
2:
Carry
→
Subitemdestroyed
3:
Drop
→
Lockitem
4:
Place
→
Unlockitem
5:
Store
→
Offhandstore
6:
Equiptowear
→
Copilotrightenter
7:
Flight_ready
→
Copilotrightexit
8:
Dockingportopen
9:
Dockingportclose
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_T3_Template)
Changed
10 changes
stdItem
Interactions
0:
Enablecruise
→
Openlootingui
1:
Disablecruise
→
Carry
2:
Enablevtol
→
Drop
3:
Disablevtol
→
Place
4:
Enableproximityassist
→
Store
5:
Disableproximityassist
→
Equiptowear
6:
Engineon
→
Openinventoryui
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
Medical Bed
(Bed_Single_Medical_Ship_NoCanister_Template)
Changed
10 changes
stdItem
Interactions
0:
Liedown
→
Ladderclose
1:
Exit
→
Canopyopen
2:
Sleep
→
Canopyclose
3:
Finishsurgery
→
Seatenterzerog
4:
Openinventoryui
→
Seatexitzerog
5:
Placeotherinbed
→
Battery_open
6:
Kioskactivate
→
Battery_close
7:
Proccliplowertoenter
→
Cooler_left_open
8:
Procclipraisetoenter
→
Cooler_left_close
9:
Openlootingui
→
Cooler_right_open
Medical Bed
(Bed_Single_Medical_Simple_AEGS_Idris)
Changed
9 changes
stdItem
Interactions
0:
Disableesp
→
Place
1:
Enablecruise
→
Store
2:
Disablecruise
→
Equiptowear
3:
Enablevtol
→
Carry
4:
Disablevtol
→
Drop
5:
Enableproximityassist
6:
Disableproximityassist
7:
Engineon
8:
Engineoff
Medical Bed
(Bed_Single_Medical_Simple_Template)
Changed
9 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Seatenter
1:
Open
→
Seatexit
2:
Close
→
Openinventoryui
3:
Lock
→
Close
4:
Override
→
Openlootingui
5:
Stepthrough
→
Ladderopen
6:
Toggle
→
Ladderclose
7:
Unlock
→
Canopyopen
8:
Overrideclose
→
Canopyclose
Medical Bed
(Bed_Single_Medical_Terrapin)
Changed
9 changes
stdItem
Interactions
0:
Closeself
→
Loot
1:
Allowclose
→
Open
2:
Gate_close
→
Close
3:
Set_pressurenormalized
→
Toggle
4:
Set_pressuredifferential
→
Lock
5:
Setstate_powered
→
Openfinished
6:
Setstate_unpowered
→
Closefinished
7:
Setstate_blocked
8:
Setstate_unblocked
Medical Bed
(Bed_Single_Medical_Ursa_Medivac)
Changed
9 changes
stdItem
Interactions
0:
Commsinteraction
→
Activate remote camera
1:
Flight_ready
→
Turret_gyro_mode
2:
Turnon
3:
Turnoff
4:
Canopyopen
5:
Canopyclose
6:
Seatenter
7:
Seatexit
8:
Seatenterzerog
Bed
(Bed_Single_MISC_Fortune)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
Bed
(Bed_Single_MISC_Hull_A)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Bed
(Bed_Single_MRAI_Guardian)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Openinventoryui
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
Bed
(Bed_Single_ORIG_100i_Left)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equiptowear
5:
Drop
→
Openinventoryui
Bed
(Bed_Single_ORIG_400i_Captains)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Openinventoryui
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Openinventoryui
→
Place
Bed
(Bed_Single_ORIG_400i_Crew_Left)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
Legion Jacket
(987_jacket_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0