Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Door Control
(ControlPanel_Screen_DoorControl_Physical_Vulture_Cargo)
Changed
19 changes
stdItem
Interactions
0:
Lockself
→
Locktrigger
1:
Unlockself
→
Unlocktrigger
2:
Openrequest
→
Lockself
3:
Closerequest
→
Unlockself
4:
Closetrigger
→
Openrequest
5:
Closeself
→
Closerequest
6:
Allowclose
→
Closetrigger
7:
Gate_close
→
Closeself
8:
Set_pressurenormalized
→
Allowclose
9:
Set_pressuredifferential
→
Gate_close
10:
Setstate_powered
→
Set_pressurenormalized
11:
Setstate_unpowered
→
Set_pressuredifferential
12:
Setstate_blocked
→
Setstate_powered
13:
Setstate_unblocked
→
Setstate_unpowered
14:
Setstate_noaccess
→
Setstate_blocked
15:
Setstate_access
→
Setstate_unblocked
16:
Pressurecycle
→
Setstate_noaccess
17:
Pressurecyclecomplete
→
Setstate_access
18:
Set_airlockconnected
→
Pressurecycle
Door Control
(ControlPanel_Screen_DoorControl_Physical_Vulture_Cargo_Ext)
Changed
19 changes
stdItem
Interactions
0:
Swap outfit
→
Disabledecoupled
1:
Seatenter
→
Enablegsafe
2:
Seatexit
→
Disablegsafe
3:
Activate remote camera
→
Enableesp
4:
Turret_gyro_mode
→
Disableesp
5:
Makecoffee
→
Enablecruise
6:
On
→
Disablecruise
7:
Off
→
Enablevtol
8:
Pilotenter
→
Disablevtol
9:
Pilotexit
→
Enableproximityassist
10:
Canopyopen
→
Disableproximityassist
11:
Canopyclose
→
Shiptransformextend
12:
Seat_deploy
→
Shiptransformretract
13:
Seat_retract
→
Shiptransformcycle
14:
Weaponrack_deploy
→
Engineon
15:
Weaponrack_retract
→
Engineoff
16:
Dashboarddeploy
→
Enabledecoupled
17:
Dashboardretract
18:
Openweaponracklarge
Door Control
(ControlPanel_Screen_DoorControl_Physical_Vulture_NoLock)
Changed
19 changes
stdItem
Interactions
0:
Setstate_access
→
Setstate_unblocked
1:
Pressurecycle
→
Setstate_noaccess
2:
Pressurecyclecomplete
→
Setstate_access
3:
Set_airlockconnected
→
Pressurecycle
4:
Open
→
Pressurecyclecomplete
5:
Close
→
Set_airlockconnected
6:
Lock
→
Open
7:
Override
→
Close
8:
Stepthrough
→
Lock
9:
Toggle
→
Override
10:
Unlock
→
Stepthrough
11:
Overrideclose
→
Toggle
12:
Opencomplete
→
Unlock
13:
Closecomplete
→
Overrideclose
14:
Opentrigger
→
Opencomplete
15:
Openself
→
Closecomplete
16:
Allowopen
→
Opentrigger
17:
Locktrigger
→
Openself
18:
Unlocktrigger
→
Allowopen
Door Control
(ControlPanel_Screen_DoorControl_RAFT_Button)
Changed
17 changes
stdItem
Interactions
0:
Seatexitladder
→
Disabledecoupled
1:
Seatenterzerog
→
Enablegsafe
2:
Seatexitzerog
→
Disablegsafe
3:
Inventory_open
→
Enableesp
4:
Loot
→
Disableesp
5:
Ramp_open
→
Enablecruise
6:
Ramp_close
→
Disablecruise
7:
Dooropen
→
Enablevtol
8:
Doorclose
→
Disablevtol
9:
Place
→
Enableproximityassist
10:
Open
→
Disableproximityassist
11:
Close
→
Engineon
12:
Trigger_dooropen
→
Engineoff
13:
Trigger_doorclose
→
Enabledecoupled
14:
Trigger_doorlock
15:
Trigger_doorunlock
16:
Enableproximitysensor
Door Control
(ControlPanel_Screen_DoorControl_Redeemer)
Changed
19 changes
stdItem
Interactions
0:
Seatexit
→
Disablevtol
1:
Seatenter_right
→
Enableproximityassist
2:
Seatexit_right
→
Disableproximityassist
3:
Seatenter_zerog
→
Engineon
4:
Seatexit_zerog
→
Engineoff
5:
Radar_panel_open
→
Enabledecoupled
6:
Radar_panel_close
→
Disabledecoupled
7:
Cooler_panel_open
→
Enablegsafe
8:
Cooler_panel_close
→
Disablegsafe
9:
Avionics_panel_open
→
Enableesp
10:
Avionics_panel_close
→
Disableesp
11:
Powerplant_panel_open
→
Enablecruise
12:
Powerplant_panel_close
→
Disablecruise
13:
Storage_panel_open
→
Enablevtol
14:
Storage_panel_close
15:
Loot
16:
Ascend
17:
Descend
18:
Elevatorarrived
Door Control
(ControlPanel_Screen_DoorControl_Redeemer_Exterior_Button)
Changed
18 changes
stdItem
Interactions
0:
Closeself
→
Enableproximityassist
1:
Allowclose
→
Disableproximityassist
2:
Gate_close
→
Engineon
3:
Set_pressurenormalized
→
Engineoff
4:
Set_pressuredifferential
→
Enabledecoupled
5:
Setstate_powered
→
Disabledecoupled
6:
Setstate_unpowered
→
Enablegsafe
7:
Setstate_blocked
→
Disablegsafe
8:
Setstate_unblocked
→
Enableesp
9:
Setstate_noaccess
→
Disableesp
10:
Setstate_access
→
Enablecruise
11:
Pressurecycle
→
Disablecruise
12:
Pressurecyclecomplete
→
Enablevtol
13:
Set_airlockconnected
→
Disablevtol
14:
Copilotseatenter
15:
Copilotseatexit
16:
17:
2
Door Control
(ControlPanel_Screen_DoorControl_Starlifter_Armoury)
Changed
19 changes
stdItem
Interactions
0:
Login
→
Disablegsafe
1:
Pilotenter
→
Enableesp
2:
Pilotexit
→
Disableesp
3:
Copilotenter
→
Enablecruise
4:
Copilotexit
→
Disablecruise
5:
Openinventoryui
→
Enablevtol
6:
Openlootingui
→
Disablevtol
7:
Open panel
→
Enableproximityassist
8:
Close panel
→
Disableproximityassist
9:
Cycle
→
Engineon
10:
Activate remote camera
→
Engineoff
11:
Turret_gyro_mode
→
Enabledecoupled
12:
Carry
→
Disabledecoupled
13:
Drop
→
Enablegsafe
14:
Place
15:
Inspect
16:
Open
17:
Close
18:
Toggle
Door Control
(ControlPanel_Screen_DoorControl_Starlifter_Bridge_Armoury)
Changed
17 changes
stdItem
Interactions
0:
Bonnet_open
→
Engineon
1:
Bonnet_close
→
Engineoff
2:
Fuelport_open
→
Enabledecoupled
3:
Fuelport_close
→
Disabledecoupled
4:
Grille_open
→
Enablegsafe
5:
Grille_close
→
Disablegsafe
6:
Step_deploy
→
Enableesp
7:
Step_retract
→
Disableesp
8:
Boot_open
→
Enablecruise
9:
Boot_close
→
Disablecruise
10:
Door_open
→
Enablevtol
11:
Door_close
→
Disablevtol
12:
Close
→
Enableproximityassist
13:
Openinventoryui
→
Disableproximityassist
14:
Openlootingui
15:
Place
16:
Overrideclose
Door Control
(ControlPanel_Screen_DoorControl_Starlifter_Exterior_Button)
Changed
19 changes
stdItem
Interactions
0:
Copilotseatenter
→
Disablegsafe
1:
Copilotseatexit
→
Enableesp
2:
Tbleftseatenter
→
Disableesp
3:
Tbleftseatexit
→
Enablecruise
4:
Tbrightseatenter
→
Disablecruise
5:
Tbrightseatexit
→
Enablevtol
6:
Enter
→
Disablevtol
7:
Exit
→
Enableproximityassist
8:
Savegamelogout
→
Disableproximityassist
9:
Open
→
Engineon
10:
Close
→
Engineoff
11:
Lock
→
Enabledecoupled
12:
Override
→
Disabledecoupled
13:
Stepthrough
→
Enablegsafe
14:
Toggle
15:
Unlock
16:
Overrideclose
17:
Opencomplete
18:
Closecomplete
Door Control
(ControlPanel_Screen_DoorControl_Starlifter_Interior_Button)
Changed
19 changes
stdItem
Interactions
0:
Pressurecycle
→
Disabledecoupled
1:
Pressurecyclecomplete
→
Enablegsafe
2:
Set_airlockconnected
→
Disablegsafe
3:
Lockself
→
Enableesp
4:
Unlockself
→
Disableesp
5:
Reportlock
→
Enablecruise
6:
Reportunlock
→
Disablecruise
7:
Sync
→
Enablevtol
8:
Reporterror
→
Disablevtol
9:
Repair
→
Enableproximityassist
10:
Open
→
Disableproximityassist
11:
Close
→
Engineon
12:
Toggle
→
Engineoff
13:
Lock
→
Enabledecoupled
14:
Openfinished
15:
Closefinished
16:
Pilotenter
17:
Pilotexit
18:
Poweron
Door Control
(ControlPanel_Screen_DoorControl_Starlifter_Interior_Button_Spartan)
Changed
19 changes
stdItem
Interactions
0:
Stepthrough
→
Store
1:
Toggle
→
Carry
2:
Unlock
→
Drop
3:
Overrideclose
→
Inspect
4:
Opencomplete
→
Place
5:
Closecomplete
6:
Opentrigger
7:
Openself
8:
Allowopen
9:
Locktrigger
10:
Unlocktrigger
11:
Lockself
12:
Unlockself
13:
Openrequest
14:
Closerequest
15:
Closetrigger
16:
Closeself
17:
Allowclose
18:
Gate_close
Door Control
(ControlPanel_Screen_DoorControl_Starlifter_Storage)
Changed
19 changes
stdItem
Interactions
0:
Advancetime
→
Disableproximityassist
1:
Batterypoweron
→
Engineon
2:
Laseroff
→
Engineoff
3:
Laseron
→
Enabledecoupled
4:
Setstate_leverstate_up
→
Disabledecoupled
5:
Poweradded
→
Enablegsafe
6:
Modifytimerdepth2
→
Disablegsafe
7:
Modifytimerdepth3
→
Enableesp
8:
Starttimer
→
Disableesp
9:
Pausetimer
→
Enablecruise
10:
Leverdown
→
Disablecruise
11:
Finshedtimer
→
Enablevtol
12:
Reset
→
Disablevtol
13:
Advancedepth
→
Enableproximityassist
14:
Damage
15:
Depth3laseron
16:
Depth2laseron
17:
Depth1Laseron
18:
Debug_charge3
Door Control
(ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_AutoClose)
Changed
10 changes
stdItem
Interactions
0:
Shieldgen_right_close
→
Flightready
1:
Computer_open
→
Openmissiles
2:
Computer_close
→
Closemissiles
3:
Retrieve
→
Open
4:
Cancel
→
Close
5:
Poweron
→
Stow
6:
Poweroff
7:
Pushup
8:
Input_scu
9:
Isdestroyed - overheated
Door Control
(ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_Kaboos)
Changed
10 changes
stdItem
Interactions
0:
Cooler_right_close
→
Seatexit
1:
Lifesupport_open
→
Opendoor
2:
Lifesupport_close
→
Closedoor
3:
Powerplant_open
→
Flightready
4:
Powerplant_close
→
Openmissiles
5:
Quantumdrive_open
→
Closemissiles
6:
Quantumdrive_close
→
Seatenter
7:
Shieldgen_left_open
8:
Shieldgen_left_close
9:
Shieldgen_right_open
Door Control
(ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_Linkable)
Changed
14 changes
stdItem
Interactions
0:
Isturnedon
→
Dooropen
1:
Isstartinguploading
→
Doorclose
2:
Isstoppinguploading
→
Carry
3:
Isstartingtooverheat
→
Drop
4:
Isstoppingoverheating
→
Inspect
5:
Isdestroyed - ballistics
→
Place
6:
Keypadsuccess
→
Attach
7:
Open
→
Store
8:
Close
→
Activate
9:
Onunlocked
→
Ascend
10:
Lockeddisplay
→
Descend
11:
Unlocktrigger
→
Elevatorarrived
12:
Lightson
13:
Lightslow
Door Control
(ControlPanel_Screen_DoorPanel_NEW_Keycard_Kaboos)
Changed
11 changes
stdItem
Interactions
0:
Inputinglasert2
→
Onpiece3dissolved
1:
Inputinglasert3
→
Onpiece4dissolved
2:
Inputinglasert4
→
Onpiece5dissolved
3:
Resultsready
→
Onpiece6dissolved
4:
Addonearrayvalue
→
Onpiece78dissolved
5:
Addtwoarrayvalue
→
Teststartglow
6:
Addthreearrayvalue
→
Testpiece1
7:
Addlensvalue
→
Testpiece2
8:
Addlasermaterialvalue
→
Testpiece3
9:
Stoplaser
→
Testpiece4
10:
Onrewardvaluechanged
→
Testpiece5
Door Control
(ControlPanel_Screen_DoorPanel_NEW_Keycard_StormBreakerPuzzle)
Changed
10 changes
stdItem
Interactions
0:
Close
→
Requestfloor1
1:
Toggle
→
Poweron
2:
Lock
→
Poweroff
3:
Openfinished
→
Reducetimer
4:
Closefinished
→
Clean_mop
5:
Open
→
Startcracking
6:
Openlootingui
→
Onglow
7:
Seatenter
→
Onpiece1dissolved
8:
Seatexit
→
Onpiece2dissolved
9:
Inputinglasert
Door Control
(ControlPanel_Screen_DoorPanel_NEW_Keypad_Linkable)
Changed
14 changes
stdItem
Interactions
0:
Openinventoryui
→
Seatexit
1:
Close
→
Opendoor
2:
Openlootingui
→
Closedoor
3:
Ladderopen
→
Enterdefaultmode
4:
Ladderclose
→
Enterquantummode
5:
Canopyopen
→
Enterscanmode
6:
Canopyclose
→
Flightready
7:
Seatenterzerog
→
Seatenter
8:
Seatexitzerog
9:
Battery_open
10:
Battery_close
11:
Cooler_left_open
12:
Cooler_left_close
13:
Cooler_right_open
<= PLACEHOLDER =>
(ControlPanel_Screen_LightControl_16x9_RSI_Lynx_Table)
Changed
8 changes
stdItem
Interactions
0:
Forward01
→
Close
1:
Reverse0
→
Accesscargogrid
2:
Forward0
→
Open
3:
Reverse02
→
Lock
4:
Forward03
→
Unlock
5:
Reverse03
→
Openlootingui
6:
Forward04
→
Openinventoryui
7:
Reverse04
<= PLACEHOLDER =>
(ControlPanel_Screen_LightControl_9x16_col)
Changed
8 changes
stdItem
Interactions
0:
Cycledoor2
→
Lock
1:
Closedoor
→
Unlock
2:
Closedoor
→
Openlootingui
3:
Initializedifferential
→
Openinventoryui
4:
Countdown
→
Close
5:
Playbuttonpressed
→
Accesscargogrid
6:
Cooldown
→
Open
7:
Activaterelay
<= PLACEHOLDER =>
(ControlPanel_Screen_LightControl_9x16_ht)
Changed
8 changes
stdItem
Interactions
0:
Deactivaterelay
→
Unlock
1:
Focusinteraction
→
Openlootingui
2:
Setdropshipstate_notenroute
→
Openinventoryui
3:
Setdropshipstate_enroute
→
Close
4:
Turretdooropen
→
Accesscargogrid
5:
Turretdoorclose
→
Open
6:
Turretentergroundleft
→
Lock
7:
Turretentergroundright
<= PLACEHOLDER =>
(ControlPanel_Screen_LightControl_9x16_util)
Changed
8 changes
stdItem
Interactions
0:
Store
→
Open
1:
Offhandstore
→
Lock
2:
Activate remote camera
→
Unlock
3:
Turret_gyro_mode
→
Openlootingui
4:
Cycle
→
Openinventoryui
5:
Opendoor1
→
Close
6:
Opendoor2
→
Accesscargogrid
7:
Cycledoor1
Door Control
(ControlPanel_Screen_Static)
Changed
19 changes
stdItem
Interactions
0:
Weapon range
→
Enableproximityassist
1:
Wind tunnel
→
Disableproximityassist
2:
Teleport
→
Engineon
3:
Weaponmount
→
Engineoff
4:
Ladders
→
Enabledecoupled
5:
Seatenter
→
Disabledecoupled
6:
Seatexit
→
Enablegsafe
7:
Use
→
Disablegsafe
8:
Idle
→
Enableesp
9:
Onready
→
Disableesp
10:
Lasermaterialinsert
→
Enablecruise
11:
Firstlens
→
Disablecruise
12:
Secondlens
→
Enablevtol
13:
Thirdlens
→
Disablevtol
14:
Fire
15:
Onfire
16:
Poweron
17:
Poweroff
18:
Oncompleted
<= PLACEHOLDER =>
(Covalex_Datapad_Darnell_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0:
Retrieve
→
Center_fracture
1:
Idle
→
Place
<= PLACEHOLDER =>
(Covalex_Datapad_DoorCodes_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0:
Retrieve
→
Openinventoryui
1:
Idle
→
Openlootingui
<= PLACEHOLDER =>
(Covalex_Datapad_Mel_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0:
Retrieve
→
Place
1:
Idle
→
Open
<= PLACEHOLDER =>
(Covalex_Datapad_Report_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0:
Retrieve
→
Toggle
1:
Idle
→
Lock
<= PLACEHOLDER =>
(Covalex_Datapad_Server_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0:
Retrieve
→
Copilotenter
1:
Idle
→
Copilotexit
<= PLACEHOLDER =>
(Crate_Helmet_Lootable)
Changed
6 changes
stdItem
Interactions
0:
Override
→
Close
1:
Stepthrough
→
Lock
2:
Toggle
→
Override
3:
Unlock
→
Stepthrough
4:
Overrideclose
→
Toggle
5:
Opencomplete
→
Unlock
<= PLACEHOLDER =>
(Crate_Suit_Lootable)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Turretexit
1:
Activate remote camera
→
Turretenter
2:
Startgrinder
→
Openinventoryui
3:
Stopgrinder
→
Close
4:
Deploycomplete
→
Accesscargogrid
5:
Retractcomplete
ParaMed Medical Device
(crlf_medgun_01)
Changed
1 change
stdItem
Mass:
1.5
→
1
ParaMed "Amalgam" Medical Device
(crlf_medgun_01_grey01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Openlootingui
→
Esp_setinactive
1:
Carry
→
Quantumspool_setactive
2:
Drop
→
Quantumspool_setinactive
3:
Place
→
Quantumtravel_setactive
4:
Store
→
Quantumtravel_setinactive
5:
Equiptowear
→
Weaponcontroller_setactive
6:
Openinventoryui
→
Weaponcontroller_setinactive
7:
Gimbaltype_setfixed
8:
Gimbaltype_setgimbal
9:
Gimbaltype_setaimassist
10:
Firepattern_setstaggered
11:
Firepattern_setsynchronized
ParaMed "Venule" Medical Device
(crlf_medgun_01_purple01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Equiptowear
→
Piptype_setlead
1:
Openinventoryui
→
Piptype_setlag
2:
Openlootingui
→
Landinggear_invalid
3:
Carry
→
Selfdestruct_engage
4:
Drop
→
Selfdestruct_disengage
5:
Place
→
Hailtarget_start
6:
Store
→
Hailtarget_stop
7:
Sensors_on
8:
Sensors_off
9:
Scan_enable
10:
Scan_disable
11:
Shields_on
ParaMed "Oxide" Medical Device
(crlf_medgun_01_red01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Carry
→
Proximityassist_setactive
1:
Drop
→
Proximityassist_setinactive
2:
Place
→
Flighthud_invalid
3:
Store
→
Scanninghud_invalid
4:
Equiptowear
→
Comms_acceptcall
5:
Openinventoryui
→
Comms_declinecall
6:
Openlootingui
→
Shiptransformextend
7:
Shiptransformretract
8:
Openaccesspoints
9:
Closeaccesspoints
10:
Flight_ready
11:
Dummyinteraction
ParaMed "Xanthic" Medical Device
(crlf_medgun_01_yellow01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Carry
→
Firepattern_setstaggered
1:
Drop
→
Firepattern_setsynchronized
2:
Place
→
Piptype_setlead
3:
Store
→
Piptype_setlag
4:
Equiptowear
→
Landinggear_invalid
5:
Openinventoryui
→
Selfdestruct_engage
6:
Openlootingui
→
Selfdestruct_disengage
7:
Hailtarget_start
8:
Hailtarget_stop
9:
Sensors_on
10:
Sensors_off
11:
Scan_enable
ParaMed Refill
(crlf_medgun_vial_01)
Changed
1 change
stdItem
Mass:
0.32
→
0.75
Crusader White Bishop
(CRUS_game_chess_1_bishop_a)
Changed
5 changes
stdItem
Interactions
0:
Closecomplete
→
Unprime
1:
Carry
→
Carrylowered
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
Crusader Black Bishop
(CRUS_game_chess_1_bishop_b)
Changed
4 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Activate
2:
Place
→
Deactivate
4:
Equip
→
Offhandstore
Crusader White King
(CRUS_game_chess_1_king_a)
Changed
5 changes
stdItem
Interactions
0:
Equip
→
Activate
1:
Openexternalinventory
→
Deactivate
2:
Carry
→
Store
3:
Drop
→
Offhandstore
4:
Place
→
Equip
Crusader Black King
(CRUS_game_chess_1_king_b)
Changed
5 changes
stdItem
Interactions
0:
Openfinished
→
Carry
1:
Closefinished
→
Drop
2:
Pickup
→
Place
3:
Activate remote camera
→
Activate
4:
Turret_gyro_mode
→
Deactivate
Crusader White Knight
(CRUS_game_chess_1_knight_a)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Prime
1:
Place
→
Unprime
2:
Store
→
Carrylowered
3:
Equip
→
Carry
4:
Inspect
→
Drop
Crusader Black Knight
(CRUS_game_chess_1_knight_b)
Changed
4 changes
stdItem
Interactions
0:
Place
→
Deactivate
2:
Equip
→
Offhandstore
3:
Inspect
→
Equip
4:
Carry
→
Offhandequip
Crusader White Pawn
(CRUS_game_chess_1_pawn_a)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Store
1:
Opencomplete
→
Offhandstore
2:
Closecomplete
→
Equip
3:
Offhandequip
4:
Prime
Crusader Black Pawn
(CRUS_game_chess_1_pawn_b)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Eject
1:
Store
→
Attach
2:
Equip
→
Open
3:
Openexternalinventory
→
Close
4:
Carry
→
Lockerequipall
Crusader White Queen
(CRUS_game_chess_1_queen_a)
Changed
5 changes
stdItem
Interactions
0:
Sync
→
Carrylowered
1:
Reporterror
→
Carry
2:
Repair
→
Drop
3:
Carry
→
Place
4:
Drop
→
Activate
Crusader Black Queen
(CRUS_game_chess_1_queen_b)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Equip
1:
Open
→
Offhandequip
2:
Close
→
Prime
3:
Toggle
→
Unprime
4:
Lock
→
Carrylowered
Crusader White Rook
(CRUS_game_chess_1_rook_a)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Offhandequip
1:
Equip
→
Prime
2:
Openexternalinventory
→
Unprime
3:
Carry
→
Carrylowered
4:
Drop
→
Insert
Crusader Black Rook
(CRUS_game_chess_1_rook_b)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Lockerswapall
1:
Place
→
Draguserout
2:
Store
→
Dropuserin
3:
Equip
→
Open
4:
Openexternalinventory
→
Close
Door Control
(CRUS_Intrepid_CargoLift)
Changed
34 changes
stdItem
Interactions
0:
Opentrigger
→
Navfilter_isquantum
1:
Openself
→
Landinggear_invalid
2:
Allowopen
→
Cyclefriendly
3:
Locktrigger
→
Cyclehostile
4:
Unlocktrigger
→
Cycleall
5:
Lockself
→
Cyclepinned
6:
Unlockself
→
Exteriorlights_on
7:
Openrequest
→
Exteriorlights_off
8:
Closerequest
→
Interiorlights_on
9:
Closetrigger
→
Interiorlights_off
10:
Closeself
→
Selfdestruct_engage
11:
Allowclose
→
Selfdestruct_disengage
12:
Gate_close
→
Alarm_on
13:
Set_pressurenormalized
→
Alarm_off
14:
Set_pressuredifferential
→
Hailtarget_start
15:
Setstate_powered
→
Hailtarget_stop
16:
Setstate_unpowered
→
Sensors_on
17:
Setstate_blocked
→
Sensors_off
18:
Setstate_unblocked
→
Ping
19:
Setstate_noaccess
→
Scan_enable
20:
Setstate_access
→
Scan_disable
21:
Pressurecycle
→
Shields_on
22:
Pressurecyclecomplete
→
Shields_off
23:
Set_airlockconnected
→
Subtarget_setnone
24:
Open
→
Subtarget_setengines
25:
Close
→
Subtarget_setturrets
26:
Lock
→
Missiles_armmissile
27:
Override
→
Missiles_disarmmissiles
28:
Stepthrough
→
Missiles_cyclemissiles
29:
Toggle
→
Missiles_firemissiles
30:
Unlock
→
Weapons_on
31:
Overrideclose
→
Weapons_off
32:
Opencomplete
→
Transponder_on
33:
Closecomplete
→
Transponder_off
Door Control
(CRUS_Intrepid_Entrance_Ramp)
Changed
30 changes
stdItem
Interactions
0:
Stepthrough
→
Overrideclose
1:
Toggle
→
Opencomplete
2:
Unlock
→
Closecomplete
3:
Overrideclose
→
Opentrigger
4:
Opencomplete
→
Openself
5:
Closecomplete
→
Allowopen
6:
Opentrigger
→
Locktrigger
7:
Openself
→
Unlocktrigger
8:
Allowopen
→
Lockself
9:
Locktrigger
→
Unlockself
10:
Unlocktrigger
→
Openrequest
11:
Lockself
→
Closerequest
12:
Unlockself
→
Closetrigger
13:
Openrequest
→
Closeself
14:
Closerequest
→
Allowclose
15:
Closetrigger
→
Gate_close
16:
Closeself
→
Set_pressurenormalized
17:
Allowclose
→
Set_pressuredifferential
18:
Gate_close
→
Setstate_powered
19:
Set_pressurenormalized
→
Setstate_unpowered
20:
Set_pressuredifferential
→
Setstate_blocked
21:
Setstate_powered
→
Setstate_unblocked
22:
Setstate_unpowered
→
Setstate_noaccess
23:
Setstate_blocked
→
Setstate_access
24:
Setstate_unblocked
→
Pressurecycle
25:
Setstate_noaccess
→
Pressurecyclecomplete
26:
Setstate_access
→
Set_airlockconnected
27:
Pressurecycle
→
Emergencyoverride_forceopen
28:
Pressurecyclecomplete
→
Emergencyoverride_backdefault
29:
Set_airlockconnected
→
Emergencyoverride_forceclose