Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Door
(Door_RN_NoRoomConnector_RSI_Polaris_CargoRamp_Right)
Changed
9 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Equiptowear
1:
Lockdoor
→
Carry
2:
Unlockdoor
→
Drop
3:
Opendoor
→
Place
4:
Closedoor
→
Store
5:
Enableproximitysensor
6:
Opencomplete
7:
Closecomplete
8:
Syncopen
Door
(Door_RN_NoRoomConnector_RSI_Polaris_Hangar_Door)
Changed
33 changes
stdItem
Interactions
0:
Open
→
Close
1:
Close
→
Place
2:
Lock
→
Closed
3:
Override
→
Opened
4:
Stepthrough
→
Open
6:
Unlock
→
Lock
7:
Overrideclose
→
Openfinished
8:
Opencomplete
→
Closefinished
9:
Closecomplete
→
Pilotenter
10:
Opentrigger
→
Pilotexit
11:
Openself
→
Seatenterzerog
12:
Allowopen
→
Seatexitzerog
13:
Locktrigger
→
Opendoor
14:
Unlocktrigger
→
Closedoor
15:
Lockself
→
Openinventoryui
16:
Unlockself
→
Openlootingui
17:
Openrequest
→
Cooleropen
18:
Closerequest
→
Coolerclose
19:
Closetrigger
→
Fuelopen
20:
Closeself
→
Fuelclose
21:
Allowclose
→
Quantiumdriveopen
22:
Gate_close
→
Quantiumdriveclose
23:
Set_pressurenormalized
→
Powerplantopen
24:
Set_pressuredifferential
→
Powerplantclose
25:
Setstate_powered
→
Shieldgeneratorleftopen
26:
Setstate_unpowered
→
Shieldgeneratorleftclose
27:
Setstate_blocked
→
Shieldgeneratorrightopen
28:
Setstate_unblocked
→
Shieldgeneratorrightclose
29:
Setstate_noaccess
→
Batteryopen
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Argo)
Changed
7 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Place
1:
Turret_sensitivity_reset
→
Store
2:
Turret_fire_mode
→
Equiptowear
3:
Ai_use
→
Openinventoryui
4:
Retractturret
→
Openlootingui
5:
Turret_sensitivity_increase
→
Carry
6:
Turret_sensitivity_decrease
→
Drop
Airlock
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Exterior_Airlock)
Changed
16 changes
stdItem
Interactions
0:
Useconsole
→
Store
1:
Exitconsole
→
Equiptowear
2:
Insert
→
Openinventoryui
3:
Eject
→
Openlootingui
4:
Abort
→
Carry
5:
Logoutrequest
→
Drop
6:
Registerplayer
→
Place
7:
Login
8:
Place
9:
Turret_fire_mode
10:
Turret_gyro_mode
11:
Turret_sensitivity_increase
12:
Turret_sensitivity_decrease
13:
Turret_sensitivity_reset
14:
Ai_use
15:
Retractturret
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Front)
Changed
2 changes
entity_tags
1:
92bd37d0-48d0-4df2-89d3-612d1f4da702
entity_tag_map
1
tag:
92bd37d0-48d0-4df2-89d3-612d1f4da702
name:
Hangar
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Rear)
Changed
9 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Drop
1:
Turret_sensitivity_decrease
→
Place
2:
Turret_sensitivity_reset
→
Store
3:
Turret_fire_mode
→
Equiptowear
4:
Turret_gyro_mode
→
Openinventoryui
5:
Ai_use
→
Openlootingui
6:
Retractturret
→
Carry
entity_tags
1:
92bd37d0-48d0-4df2-89d3-612d1f4da702
entity_tag_map
1
tag:
92bd37d0-48d0-4df2-89d3-612d1f4da702
name:
Hangar
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_External_Docking)
Changed
8 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equip
→
Store
4:
Openexternalinventory
→
Equiptowear
5:
Carry
→
Openinventoryui
6:
Offhandstore
→
Openlootingui
7:
Inspect
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Front_Module_Lift)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Offhandstore
→
Drop
3:
Carry
→
Place
4:
Drop
→
Store
5:
Inspect
→
Equiptowear
6:
Openinventoryui
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Interior_Docking)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Inspect
→
Openlootingui
2:
Place
→
Carry
3:
Store
→
Drop
4:
Offhandstore
→
Place
5:
Carry
→
Store
6:
Equiptowear
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Rear_Module_Lift)
Changed
8 changes
stdItem
Interactions
0:
Intrusiondeactivated
→
Drop
1:
Intrusionactivated
→
Place
2:
Carry
→
Store
3:
Drop
→
Equiptowear
4:
Place
→
Openinventoryui
5:
Store
→
Openlootingui
6:
Equip
→
Carry
7:
Openexternalinventory
Door
(Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp_Medic)
Changed
20 changes
stdItem
Interactions
0:
Offhandstore
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Inspect
→
Carry
4:
Place
→
Drop
5:
Store
→
Place
6:
Useconsole
→
Store
7:
Turnon
8:
Emergencyshutdown
9:
Logout
10:
Openhatch
11:
Closehatch
12:
Exitconsole
13:
Prisonerinteracted
14:
Insert
15:
Eject
16:
Abort
17:
Logoutrequest
18:
Registerplayer
19:
Login
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_100i)
Changed
17 changes
stdItem
Interactions
0:
Sleep
→
Engineon
1:
Situp
→
Engineoff
2:
Savegamelogout
→
Enabledecoupled
3:
Liedown
→
Disabledecoupled
4:
Sit
→
Enablegsafe
5:
Exit
→
Disablegsafe
6:
Enableesp
7:
Disableesp
8:
Enablecruise
9:
Disablecruise
10:
Enablevtol
11:
Disablevtol
12:
Enableproximityassist
13:
Disableproximityassist
14:
Transformdeploy
15:
Transformretract
16:
Transformcycle
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_890J_Airlock)
Changed
15 changes
stdItem
Interactions
0:
Sleep
→
Offhandstore
1:
Situp
→
Blinkinglight_notshown
2:
Savegamelogout
→
Stopblinking_notshown
3:
Liedown
→
Disablechipinteractions
4:
Sit
→
Enablechipinteractions
5:
Exit
→
Insert
6:
Exittop
→
Carry
7:
Drop
8:
Inspect
9:
Place
10:
Equip
11:
Offhandequip
12:
Store
13:
Open
14:
Close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_890J_L_Airlock)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Stepthrough
1:
Lockself
→
Toggle
2:
Unlockself
→
Unlock
3:
Openrequest
→
Overrideclose
4:
Closerequest
→
Opencomplete
5:
Closetrigger
→
Closecomplete
6:
Closeself
→
Opentrigger
7:
Allowclose
→
Openself
8:
Gate_close
→
Allowopen
9:
Set_pressurenormalized
→
Locktrigger
10:
Set_pressuredifferential
→
Unlocktrigger
11:
Setstate_powered
→
Lockself
12:
Setstate_unpowered
→
Unlockself
13:
Setstate_blocked
→
Openrequest
14:
Setstate_unblocked
→
Closerequest
15:
Setstate_noaccess
→
Closetrigger
16:
Setstate_access
→
Closeself
17:
Pressurecycle
→
Allowclose
18:
Pressurecyclecomplete
→
Gate_close
19:
Set_airlockconnected
→
Set_pressurenormalized
20:
Open
→
Set_pressuredifferential
21:
Close
→
Setstate_powered
22:
Lock
→
Setstate_unpowered
23:
Override
→
Setstate_blocked
24:
Stepthrough
→
Setstate_unblocked
25:
Toggle
→
Setstate_noaccess
26:
Unlock
→
Setstate_access
27:
Overrideclose
→
Pressurecycle
28:
Opencomplete
→
Pressurecyclecomplete
29:
Closecomplete
→
Set_airlockconnected
30:
Opentrigger
→
Reportlock
31:
Openself
→
Reportunlock
32:
Allowopen
33:
Locktrigger
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Asgard_L)
Changed
26 changes
stdItem
Interactions
0:
Engineoff
→
Tray04_open
1:
Enabledecoupled
→
Tray04_close
2:
Disabledecoupled
→
Tray04_lock
3:
Enablegsafe
→
Tray04_unlock
4:
Disablegsafe
→
Tray04_animationcomplete
5:
Enableesp
→
Column01_opentop
6:
Disableesp
→
Column01_openbottom
7:
Enablecruise
→
Column01_switchtotop
8:
Disablecruise
→
Column01_switchtobottom
9:
Enablevtol
→
Column02_opentop
10:
Disablevtol
→
Column02_openbottom
11:
Enableproximityassist
→
Column02_switchtotop
12:
Disableproximityassist
→
Column02_switchtobottom
13:
Engineon
→
Column01_allclosed
14:
Column02_allclosed
15:
Place
16:
Activate remote camera
17:
Turret_gyro_mode
18:
Wash
19:
Exit
20:
Activateshower
21:
Deactivateshower
22:
Carry
23:
Drop
24:
Store
25:
Equiptowear
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Asgard_R)
Changed
34 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Close
1:
Open
→
Engineon
2:
Close
→
Engineoff
3:
Lock
→
Seatenterground
4:
Override
→
Seatexitground
5:
Stepthrough
→
Seatenterzerog
6:
Toggle
→
Seatexitzerog
7:
Unlock
→
Canopyopen
8:
Overrideclose
→
Canopyclose
9:
Opencomplete
→
Openinventoryui
10:
Closecomplete
→
Openlootingui
11:
Opentrigger
→
Place
12:
Openself
→
Seatenter
13:
Allowopen
→
Seatexit
14:
Locktrigger
→
Request
15:
Unlocktrigger
→
Elevatorarrived
16:
Lockself
→
Extenddockingcollar
17:
Unlockself
→
Withdrawdockingcollar
18:
Openrequest
→
Openrampdoor
19:
Closerequest
→
Closerampdoor
20:
Closetrigger
→
Autoopenramprequest
21:
Closeself
→
Autocloseramprequest
22:
Allowclose
→
Setrampauto
23:
Gate_close
→
Setrampmanualopen
24:
Set_pressurenormalized
→
Setrampmanualclose
25:
Set_pressuredifferential
→
Opendockingcollarlarge
26:
Setstate_powered
→
Closedockingcollarlarge
27:
Setstate_unpowered
→
Autoopendockingcollarlargerequest
28:
Setstate_blocked
→
Autoclosedockingcollarlargerequest
29:
Setstate_unblocked
→
Setdockingcollarlargeauto
30:
Setstate_noaccess
→
Setdockingcollarlargemanualopen
31:
Setstate_access
→
Setdockingcollarlargemanualclose
32:
Pressurecycle
→
Opendockingcollarsmall
33:
Pressurecyclecomplete
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Aurora_Airlock_Left)
Changed
17 changes
stdItem
Interactions
0:
Sit
→
Disablevtol
1:
Exit
→
Enableproximityassist
2:
Sleep
→
Disableproximityassist
3:
Situp
→
Engineon
4:
Liedown
→
Engineoff
5:
Savegamelogout
→
Enabledecoupled
6:
Disabledecoupled
7:
Enablegsafe
8:
Disablegsafe
9:
Enableesp
10:
Disableesp
11:
Enablecruise
12:
Disablecruise
13:
Enablevtol
14:
Transformdeploy
15:
Transformretract
16:
Transformcycle
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Aurora_Airlock_Right)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Door_open
1:
Lockself
→
Door_close
2:
Unlockself
→
Close
3:
Openrequest
→
Openinventoryui
4:
Closerequest
→
Openlootingui
5:
Closetrigger
→
Weaponrackblocking
6:
Closeself
→
Weaponrackclear
7:
Allowclose
→
Place
8:
Gate_close
→
Overrideclose
9:
Set_pressurenormalized
→
Activate remote camera
10:
Set_pressuredifferential
→
Turret_gyro_mode
11:
Setstate_powered
→
Turret_sensitivity_increase
12:
Setstate_unpowered
→
Turret_sensitivity_decrease
13:
Setstate_blocked
→
Turret_sensitivity_reset
14:
Setstate_unblocked
→
Datapad_check_floor
15:
Setstate_noaccess
→
Datapad_check_low
16:
Setstate_access
→
Datapad_check_high
17:
Pressurecycle
→
Toptobottom
18:
Pressurecyclecomplete
→
Bottomtotop
19:
Set_airlockconnected
→
Snaptobottomstate
20:
Open
→
Snaptotopstate
21:
Close
→
Cycleturretposition
22:
Lock
→
Shopidle
23:
Override
→
Open
24:
Stepthrough
→
Pick up
25:
Toggle
→
Seatenter
26:
Unlock
→
Seatexit
27:
Overrideclose
28:
Opencomplete
29:
Closecomplete
30:
Opentrigger
31:
Openself
32:
Allowopen
33:
Locktrigger
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Avenger)
Changed
14 changes
stdItem
Interactions
0:
Exit
→
Disablegsafe
1:
Sleep
→
Enableesp
2:
Situp
→
Disableesp
3:
Liedown
→
Enablecruise
4:
Sit
→
Disablecruise
5:
Examine
→
Enablevtol
6:
Examinebody
→
Disablevtol
7:
Scanbody
→
Enableproximityassist
8:
Savegamelogout
→
Disableproximityassist
9:
Proccliplowertoenter
→
Engineon
10:
Procclipraisetoenter
→
Engineoff
11:
Enabledecoupled
12:
Disabledecoupled
13:
Enablegsafe
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Ballista)
Changed
21 changes
stdItem
Interactions
0:
Situp
→
Unlockdoor
1:
Savegamelogout
→
Opencomplete
2:
Liedown
→
Closecomplete
3:
Sit
→
Syncopen
4:
Exit
→
Syncclose
5:
Sleep
→
Synclock
6:
Syncunlock
7:
Opendoor
8:
Closedoor
9:
Lockdoor
10:
Processing
11:
Applydamagemap
12:
Onstaterepaired
13:
Onstatedamaged
14:
Carry
15:
Drop
16:
Inspect
17:
Place
18:
Equip
19:
Offhandequip
20:
Store
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Docking)
Changed
16 changes
stdItem
Interactions
0:
Situp
→
Disableesp
1:
Savegamelogout
→
Enablecruise
2:
Open
→
Disablecruise
3:
Close
→
Enablevtol
4:
Liedown
→
Disablevtol
5:
Sit
→
Enableproximityassist
6:
Exit
→
Disableproximityassist
7:
Sleep
→
Engineon
8:
Finishsurgery
→
Engineoff
9:
Openinventoryui
→
Enabledecoupled
10:
Placeotherinbed
→
Disabledecoupled
11:
Placeresourcecanister
→
Enablegsafe
12:
Kioskactivate
→
Disablegsafe
13:
Proccliplowertoenter
→
Enableesp
14:
Procclipraisetoenter
15:
Openlootingui
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_EVA_Door)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Components_rear_close
1:
Lockself
→
Cooler_open
2:
Unlockself
→
Cooler_close
3:
Openrequest
→
Avionics_open
4:
Closerequest
→
Avionics_close
5:
Closetrigger
→
Fuel_open
6:
Closeself
→
Fuel_close
7:
Allowclose
→
Turretenter
8:
Gate_close
→
Turretexit
9:
Set_pressurenormalized
→
Use
10:
Set_pressuredifferential
→
Enableinteraction
11:
Setstate_powered
→
Disableinteraction
12:
Setstate_unpowered
→
Unlockself
13:
Setstate_blocked
→
Lockself
14:
Setstate_unblocked
→
Light1On
15:
Setstate_noaccess
→
Light2on
16:
Setstate_access
→
Light3on
17:
Pressurecycle
→
Ondepth
18:
Pressurecyclecomplete
→
Ondepth2
19:
Set_airlockconnected
→
Ondepth3
20:
Open
→
Advancetime
21:
Close
→
Batterypoweron
22:
Lock
→
Laseroff
23:
Override
→
Laseron
24:
Stepthrough
→
Setstate_leverstate_up
25:
Toggle
→
Poweradded
26:
Unlock
→
Modifytimerdepth
27:
Overrideclose
→
Modifytimerdepth3
28:
Opencomplete
→
Starttimer
29:
Closecomplete
→
Pausetimer
30:
Opentrigger
→
Leverdown
31:
Openself
→
Finshedtimer
32:
Allowopen
→
Reset
33:
Locktrigger
→
Advancedepth
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Hanger)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Damage
1:
Lockself
→
Depth3laseron
2:
Unlockself
→
Depth2Laseron
3:
Openrequest
→
Depth1laseron
4:
Closerequest
→
Debug_charge3
5:
Closetrigger
→
Debug_advance_depth_now
6:
Closeself
→
Wait
7:
Allowclose
→
Seetowintro
8:
Gate_close
→
Pickup
9:
Set_pressurenormalized
→
Place
10:
Set_pressuredifferential
→
Drop
11:
Setstate_powered
→
Ladderopen
12:
Setstate_unpowered
→
Ladderclose
13:
Setstate_blocked
→
Canopyopen
14:
Setstate_unblocked
→
Canopyclose
15:
Setstate_noaccess
→
Seatenterladder
16:
Setstate_access
→
Seatexitladder
17:
Pressurecycle
→
Seatenterzerog
18:
Pressurecyclecomplete
→
Seatexitzerog
19:
Set_airlockconnected
→
Inventory_open
20:
Open
→
Inventory_close
21:
Close
→
Loot
22:
Lock
→
Driverseatenter
23:
Override
→
Driverseatexit
24:
Stepthrough
→
Bonnet_open
25:
Toggle
→
Bonnet_close
26:
Unlock
→
Fuelport_open
27:
Overrideclose
→
Fuelport_close
28:
Opencomplete
→
Grille_open
29:
Closecomplete
→
Grille_close
30:
Opentrigger
→
Step_deploy
31:
Openself
→
Step_retract
32:
Allowopen
→
Boot_open
33:
Locktrigger
→
Boot_close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Power_panel_left_close
1:
Lockself
→
Power_panel_right_open
2:
Unlockself
→
Power_panel_right_close
3:
Openrequest
→
Cooler_left_open
4:
Closerequest
→
Cooler_left_close
5:
Closetrigger
→
Life_support_open
6:
Closeself
→
Life_support_close
7:
Allowclose
→
Seatenterladder_gunner
8:
Gate_close
→
Seatenterzerog_gunner
9:
Set_pressurenormalized
→
Seatexitladder_gunner
10:
Set_pressuredifferential
→
Seatexitzerog_gunner
11:
Setstate_powered
→
Shield_generator_open
12:
Setstate_unpowered
→
Shield_generator_close
13:
Setstate_blocked
→
Avionics_open
14:
Setstate_unblocked
→
Avionics_close
15:
Setstate_noaccess
→
Battery_open
16:
Setstate_access
→
Battery_close
17:
Pressurecycle
→
Openinventoryui
18:
Pressurecyclecomplete
→
Close
19:
Set_airlockconnected
→
Openlootingui
20:
Open
→
Accesscargogrid
21:
Close
→
Hack
22:
Lock
→
Hacked
23:
Override
→
Work
24:
Stepthrough
→
Open
25:
Toggle
→
Opencomplete
26:
Unlock
→
Closecomplete
27:
Overrideclose
→
Seatenter
28:
Opencomplete
→
Seatexit
29:
Closecomplete
→
Opendoor
30:
Opentrigger
→
Closedoor
31:
Openself
→
Radar_open
32:
Allowopen
→
Radar_close
33:
Locktrigger
→
Components_rear_open
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Centurion)
Changed
14 changes
stdItem
Interactions
0:
Liedown
→
Disableproximityassist
1:
Exit
→
Engineon
2:
Sleep
→
Engineoff
3:
Finishsurgery
→
Enabledecoupled
4:
Openinventoryui
→
Disabledecoupled
5:
Placeotherinbed
→
Enablegsafe
6:
Placeresourcecanister
→
Disablegsafe
7:
Kioskactivate
→
Enableesp
8:
Proccliplowertoenter
→
Disableesp
9:
Procclipraisetoenter
→
Enablecruise
10:
Openlootingui
→
Disablecruise
11:
Sit
→
Enablevtol
12:
Situp
→
Disablevtol
13:
Enableproximityassist
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Airlock)
Changed
16 changes
stdItem
Interactions
0:
Swipedown
→
Openlootingui
1:
Openkeyboard
→
Carry
2:
Starttyping
→
Drop
3:
Stoptyping
→
Place
4:
Closekeyboard
→
Store
5:
Setwindowstate_closewindow
→
Equiptowear
6:
Useconsole
→
Openinventoryui
7:
Exitconsole
8:
Tap
9:
Swipeleft
10:
Swiperight
11:
Swipeup
12:
Grip
13:
Release
14:
Open
15:
Close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay)
Changed
34 changes
stdItem
Interactions
0:
Openself
→
Stepthrough
1:
Allowopen
→
Turretfrontenter
2:
Locktrigger
→
Turretfrontexit
3:
Unlocktrigger
→
Turretrearleftenter
4:
Lockself
→
Turretrearleftexit
5:
Unlockself
→
Turretrearrightenter
6:
Openrequest
→
Turretrearrightexit
7:
Closerequest
→
Place
8:
Closetrigger
→
Insert
9:
Closeself
→
Eject
10:
Allowclose
→
Place
11:
Gate_close
→
Open
12:
Set_pressurenormalized
→
Close
13:
Set_pressuredifferential
→
Opencomplete
14:
Setstate_powered
→
Closecomplete
15:
Setstate_unpowered
→
Print
16:
Setstate_blocked
→
Createammo
17:
Setstate_unblocked
→
Tryejectcargobox
18:
Setstate_noaccess
→
Request
19:
Setstate_access
→
Elevatorarrived
20:
Pressurecycle
→
Activate remote camera
21:
Pressurecyclecomplete
→
Turret_gyro_mode
22:
Set_airlockconnected
→
Liedown
23:
Emergencyoverride_forceopen
→
Sit
24:
Emergencyoverride_backdefault
→
Exit
25:
Emergencyoverride_forceclose
→
Sleep
26:
Open
→
Situp
27:
Close
→
Escpodlowerrightenter
28:
Lock
→
Escpodlowerrightexit
29:
Override
→
Savegamelogoutlr
30:
Stepthrough
→
Openinventoryui
31:
Toggle
→
Openlootingui
32:
Unlock
→
Deployrequest
33:
Overrideclose
→
Retractrequest
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Aquila)
Changed
31 changes
stdItem
Interactions
0:
Disablecruise
→
Tray03_lock
1:
Enablevtol
→
Tray03_unlock
2:
Disablevtol
→
Tray03_animationcomplete
3:
Enableproximityassist
→
Tray04_open
4:
Disableproximityassist
→
Tray04_close
5:
Engineon
→
Tray04_lock
6:
Engineoff
→
Tray04_unlock
7:
Enabledecoupled
→
Tray04_animationcomplete
8:
Disabledecoupled
→
Column01_opentop
9:
Enablegsafe
→
Column01_openbottom
10:
Disablegsafe
→
Column01_switchtotop
11:
Enableesp
→
Column01_switchtobottom
12:
Disableesp
→
Column02_opentop
13:
Enablecruise
→
Column02_openbottom
14:
Column02_switchtotop
15:
Column02_switchtobottom
16:
Column01_allclosed
17:
Column02_allclosed
18:
Place
19:
Tray01_open
20:
Tray01_close
21:
Tray01_lock
22:
Tray01_unlock
23:
Tray01_animationcomplete
24:
Tray02_open
25:
Tray02_close
26:
Tray02_lock
27:
Tray02_unlock
28:
Tray02_animationcomplete
29:
Tray03_open
30:
Tray03_close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Phoenix)
Changed
31 changes
stdItem
Interactions
0:
Disabledecoupled
→
Tray02_animationcomplete
1:
Enablegsafe
→
Tray03_open
2:
Disablegsafe
→
Tray03_close
3:
Enableesp
→
Tray03_lock
4:
Disableesp
→
Tray03_unlock
5:
Enablecruise
→
Tray03_animationcomplete
6:
Disablecruise
→
Tray04_open
7:
Enablevtol
→
Tray04_close
8:
Disablevtol
→
Tray04_lock
9:
Enableproximityassist
→
Tray04_unlock
10:
Disableproximityassist
→
Tray04_animationcomplete
11:
Engineon
→
Column01_opentop
12:
Engineoff
→
Column01_openbottom
13:
Enabledecoupled
→
Column01_switchtotop
14:
Column01_switchtobottom
15:
Column02_opentop
16:
Column02_openbottom
17:
Column02_switchtotop
18:
Column02_switchtobottom
19:
Column01_allclosed
20:
Column02_allclosed
21:
Place
22:
Tray01_open
23:
Tray01_close
24:
Tray01_lock
25:
Tray01_unlock
26:
Tray01_animationcomplete
27:
Tray02_open
28:
Tray02_close
29:
Tray02_lock
30:
Tray02_unlock
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Taurus)
Changed
14 changes
stdItem
Interactions
0:
Disablevtol
→
Carry
1:
Enableproximityassist
→
Drop
2:
Disableproximityassist
→
Place
3:
Engineon
→
Store
4:
Engineoff
→
Equiptowear
5:
Enabledecoupled
→
Tray01_open
6:
Disabledecoupled
→
Tray01_close
7:
Enablegsafe
→
Tray01_lock
8:
Disablegsafe
→
Tray01_unlock
9:
Enableesp
→
Tray01_animationcomplete
10:
Disableesp
→
Tray02_open
11:
Enablecruise
→
Tray02_close
12:
Disablecruise
→
Tray02_lock
13:
Enablevtol
→
Tray02_unlock
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Elevator)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Turret_gyro_mode
1:
Lockself
→
Turretupperenter
2:
Unlockself
→
Turretupperexit
3:
Openrequest
→
Turretlowerenter
4:
Closerequest
→
Turretlowerexit
5:
Closetrigger
→
Turretdoors_upperopen
6:
Closeself
→
Turretdoors_upperclose
7:
Allowclose
→
Turretdoors_loweropen
8:
Gate_close
→
Turretdoors_lowerclose
9:
Set_pressurenormalized
→
Onstate_itemportstate_empty
10:
Set_pressuredifferential
→
Onstate_itemportstate_filled
11:
Setstate_powered
→
Blast
12:
Setstate_unpowered
→
Seatenter
13:
Setstate_blocked
→
Seatexit
14:
Setstate_unblocked
→
Open
15:
Setstate_noaccess
→
Close
16:
Setstate_access
→
Toggle
17:
Pressurecycle
→
Lock
18:
Pressurecyclecomplete
→
Openfinished
19:
Set_airlockconnected
→
Closefinished
20:
Open
→
Ladderopen
21:
Close
→
Ladderclose
22:
Lock
→
Canopyopen
23:
Override
→
Canopyclose
24:
Stepthrough
→
Seatenterladder
25:
Toggle
→
Seatexitladder
26:
Unlock
→
Seatenterzerog
27:
Overrideclose
→
Seatexitzerog
28:
Opencomplete
→
Inventory_open
29:
Closecomplete
→
Inventory_close
30:
Opentrigger
→
Loot
31:
Openself
→
Lock_0
32:
Allowopen
→
Lock_0
33:
Locktrigger
→
Unlock_01
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Elevator_Aquila)
Changed
14 changes
stdItem
Interactions
0:
Disablegsafe
→
Drop
1:
Enableesp
→
Place
2:
Disableesp
→
Store
3:
Enablecruise
→
Equiptowear
4:
Disablecruise
→
Carry
5:
Enablevtol
6:
Disablevtol
7:
Enableproximityassist
8:
Disableproximityassist
9:
Engineon
10:
Engineoff
11:
Enabledecoupled
12:
Disabledecoupled
13:
Enablegsafe
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Merlin_Docking)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Unlock_02
1:
Lockself
→
Mainlock
2:
Unlockself
→
Mainunlock
3:
Openrequest
→
Poweron
4:
Closerequest
→
Poweroff
5:
Closetrigger
→
Retrieve
6:
Closeself
→
Cancel
7:
Allowclose
→
Activate remote camera
8:
Gate_close
→
Turret_gyro_mode
9:
Set_pressurenormalized
→
Place
10:
Set_pressuredifferential
→
Open
11:
Setstate_powered
→
Close
12:
Setstate_unpowered
→
Opencomplete
13:
Setstate_blocked
→
Closecomplete
14:
Setstate_unblocked
→
Turretenter
15:
Setstate_noaccess
→
Turretexit
16:
Setstate_access
→
Reset
17:
Pressurecycle
→
Jump
18:
Pressurecyclecomplete
→
Take
19:
Set_airlockconnected
→
Seatenter
20:
Emergencyoverride_forceopen
→
Seatexit
21:
Emergencyoverride_backdefault
→
Opendoor
22:
Emergencyoverride_forceclose
→
Closedoor
23:
Open
24:
Close
25:
Lock
26:
Override
27:
Stepthrough
28:
Toggle
29:
Unlock
30:
Overrideclose
31:
Opencomplete
32:
Closecomplete
33:
Opentrigger
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Defender)
Changed
20 changes
stdItem
Interactions
0:
Sleep
→
Pump
1:
Situp
→
Open
2:
Savegamelogout
→
Close
3:
Exittop
→
Open panel
4:
Liedown
→
Close panel
5:
Sit
→
Override
6:
Exit
→
Engineon
7:
Liedowntop
→
Engineoff
8:
Sleeptop
→
Enabledecoupled
9:
Sittop
→
Disabledecoupled
10:
Situptop
→
Enablegsafe
11:
Watch_tv
→
Disablegsafe
12:
Watch_tv_top
→
Enableesp
13:
Disableesp
14:
Enablecruise
15:
Disablecruise
16:
Enablevtol
17:
Disablevtol
18:
Enableproximityassist
19:
Disableproximityassist
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Pisces)
Changed
14 changes
stdItem
Interactions
0:
Liedown
→
Engineoff
1:
Sit
→
Enabledecoupled
2:
Exit
→
Disabledecoupled
3:
Sleep
→
Enablegsafe
4:
Situp
→
Disablegsafe
5:
Savegamelogout
→
Enableesp
6:
Open
→
Disableesp
7:
Close
→
Enablecruise
8:
Disablecruise
9:
Enablevtol
10:
Disablevtol
11:
Enableproximityassist
12:
Disableproximityassist
13:
Engineon
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Pisces_C8R)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Sync
1:
Lockself
→
Reporterror
2:
Unlockself
→
Repair
3:
Openrequest
→
Open
4:
Closerequest
→
Close
5:
Closetrigger
→
Toggle
6:
Closeself
→
Lock
7:
Allowclose
→
Openfinished
8:
Gate_close
→
Closefinished
9:
Set_pressurenormalized
→
Pilotenter
10:
Set_pressuredifferential
→
Pilotexit
11:
Setstate_powered
→
Poweron
12:
Setstate_unpowered
→
Poweroff
13:
Setstate_blocked
→
Activate_remote_camera
14:
Setstate_unblocked
→
Turret_gyro_mode
15:
Setstate_noaccess
→
Ladderopen
16:
Setstate_access
→
Ladderclose
17:
Pressurecycle
→
Canopyopen
18:
Pressurecyclecomplete
→
Canopyclose
19:
Set_airlockconnected
→
Seatenterladder_pilot
20:
Open
→
Seatexitladder
21:
Close
→
Seatenterzerog_pilot
22:
Lock
→
Seatexitzerog
23:
Override
→
Fueltank_open
24:
Stepthrough
→
Fueltank_close
25:
Toggle
→
Radar_open
26:
Unlock
→
Radar_close
27:
Overrideclose
→
Jumpdrive_open
28:
Opencomplete
→
Jumpdrive_close
29:
Closecomplete
→
Cooler_right_open
30:
Opentrigger
→
Cooler_right_close
31:
Openself
→
Power_panel_left_open
32:
Allowopen
33:
Locktrigger
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock)
Changed
13 changes
stdItem
Interactions
0:
Useconsole
→
Openinventoryui
1:
Exitconsole
→
Openlootingui
2:
Tap
→
Carry
3:
Swipeleft
→
Drop
4:
Swiperight
→
Place
5:
Swipeup
→
Store
6:
Swipedown
→
Equiptowear
7:
Openkeyboard
8:
Starttyping
9:
Stoptyping
10:
Closekeyboard
11:
Setwindowstate_closewindow
12:
Button
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock_Dock)
Changed
14 changes
stdItem
Interactions
0:
Inspect
→
Enablevtol
1:
Store
→
Disablevtol
2:
Attachtohip
→
Enableproximityassist
3:
Refill grenades
→
Disableproximityassist
4:
Place
→
Carry
5:
Refill ammo
→
Drop
6:
Pick up
→
Place
7:
Medpen
→
Store
8:
Loot
→
Equiptowear
9:
Carry
→
Openinventoryui
10:
Drop
→
Openlootingui
11:
Open
12:
Openlootingui
13:
Close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock_DockingCollar)
Changed
34 changes
stdItem
Interactions
0:
Toggle
→
Close
1:
Unlock
→
Atoa
2:
Overrideclose
→
Atob
3:
Opencomplete
→
Atoc
4:
Closecomplete
→
Btoa
5:
Opentrigger
→
Btob
6:
Openself
→
Btoc
7:
Allowopen
→
Ctoa
8:
Locktrigger
→
Ctob
9:
Unlocktrigger
→
Ctoc
10:
Lockself
→
To
11:
Unlockself
→
To2
12:
Openrequest
→
To3
13:
Closerequest
→
2to
14:
Closetrigger
→
2to2
15:
Closeself
→
2to3
16:
Allowclose
→
3to
17:
Gate_close
→
3to2
18:
Set_pressurenormalized
→
3to3
19:
Set_pressuredifferential
→
Xtox
20:
Setstate_powered
→
Xtoy
21:
Setstate_unpowered
→
Xtoz
22:
Setstate_blocked
→
Ytox
23:
Setstate_unblocked
→
Ytoy
24:
Setstate_noaccess
→
Ytoz
25:
Setstate_access
→
Ztox
26:
Pressurecycle
→
Ztoy
27:
Pressurecyclecomplete
→
Ztoz
28:
Set_airlockconnected
→
Open
29:
Emergencyoverride_forceopen
→
Toggle
30:
Emergencyoverride_backdefault
→
Lock
31:
Emergencyoverride_forceclose
→
Openfinished
32:
Open
→
Closefinished
33:
Close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Ladder_Lift_Door)
Changed
34 changes
stdItem
Interactions
0:
Opencomplete
→
Next
1:
Closecomplete
→
Previous
2:
Opentrigger
→
Left_scan
3:
Openself
→
Left_extract
4:
Allowopen
→
Left_fracture
5:
Locktrigger
→
Deactivate
6:
Unlocktrigger
→
Place
7:
Lockself
→
Refill ammo
8:
Unlockself
→
Pick up
9:
Openrequest
→
Medpen
10:
Closerequest
→
Refill grenades
11:
Closetrigger
→
Onattach
12:
Closeself
→
Ondetach
13:
Allowclose
→
Reset
14:
Gate_close
→
Poweron
15:
Set_pressurenormalized
→
Open
16:
Set_pressuredifferential
→
Close
17:
Setstate_powered
→
Lock
18:
Setstate_unpowered
→
Override
19:
Setstate_blocked
→
Overrideclose
20:
Setstate_unblocked
→
Opencomplete
21:
Setstate_noaccess
→
Closecomplete
22:
Setstate_access
→
Use
23:
Pressurecycle
→
Exit
24:
Pressurecyclecomplete
→
Startfire
25:
Set_airlockconnected
→
Stopfire
26:
Emergencyoverride_forceopen
→
Openout
27:
Emergencyoverride_backdefault
→
Openin
28:
Emergencyoverride_forceclose
→
Stasisdisable
29:
Open
30:
Close
31:
Lock
32:
Override
33:
Stepthrough
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Redeemer)
Changed
9 changes
stdItem
Interactions
0:
Lock
→
Place
1:
Unlock
→
Store
2:
Open
→
Equiptowear
3:
Close
→
Openinventoryui
5:
Insert
→
Carry
6:
Onfunctional
→
Drop
7:
Onnonfunctional
8:
Fusebreak
9:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reliant)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Keypadsuccess
→
Place
2:
Open
→
Store
3:
Close
→
Equiptowear
4:
Onunlocked
→
Openinventoryui
5:
Lockeddisplay
→
Openlootingui
6:
Unlocktrigger
→
Carry
7:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Left)
Changed
34 changes
stdItem
Interactions
0:
Lock
→
Open
1:
Override
→
Close
2:
Stepthrough
→
Lock
3:
Toggle
→
Override
4:
Unlock
→
Enter
5:
Overrideclose
→
Exit
6:
Opencomplete
→
Use
7:
Closecomplete
→
Place
8:
Opentrigger
→
Placeonhook
9:
Openself
→
Gundeployrequested
10:
Allowopen
→
Doorcloserequested
11:
Locktrigger
→
Trigger_gundeploy
12:
Unlocktrigger
→
Trigger_doorclose
13:
Lockself
→
Trigger_gunretract
14:
Unlockself
→
Trigger_dooropen
15:
Openrequest
→
Dooropencomplete
16:
Closerequest
→
Gunretractcomplete
17:
Closetrigger
→
Gate_doorclose
18:
Closeself
→
Gate_gundeploy
19:
Allowclose
→
Poweron_0
20:
Gate_close
→
Poweroff_01
21:
Set_pressurenormalized
→
Openrequested
22:
Set_pressuredifferential
→
Allowopen
23:
Setstate_powered
→
Closerequested
24:
Setstate_unpowered
→
Dispatchclose
25:
Setstate_blocked
→
Closecompleted
26:
Setstate_unblocked
→
Force_airlockstate_sealed
27:
Setstate_noaccess
→
Force_airlockstate_opened
28:
Setstate_access
→
Force_airlockstate_cycling
29:
Pressurecycle
→
Force_pressurestate_pressurized
30:
Pressurecyclecomplete
→
Force_pressurestate_depressurized
31:
Set_airlockconnected
→
Force_atmospherestate_breathable
32:
Place
→
Force_atmospherestate_toxic
33:
Open
→
Requestdescent
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Rear)
Changed
12 changes
stdItem
Interactions
0:
Stoptyping
→
Equiptowear
1:
Closekeyboard
→
Openinventoryui
2:
Setwindowstate_closewindow
→
Openlootingui
3:
Useconsole
→
Carry
4:
Exitconsole
→
Drop
5:
Tap
→
Place
6:
Swipeleft
→
Store
7:
Swiperight
8:
Swipeup
9:
Swipedown
10:
Openkeyboard
11:
Starttyping
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Right)
Changed
34 changes
stdItem
Interactions
0:
Close
→
Elevatorarrived
1:
Lock
→
Place
2:
Override
→
Open
3:
Stepthrough
→
Close
4:
Toggle
→
Stepthrough
5:
Unlock
→
Closed
6:
Overrideclose
→
Opened
7:
Opencomplete
→
Open panel
8:
Closecomplete
→
Pump
9:
Opentrigger
→
Exit
10:
Openself
→
Lock
11:
Allowopen
→
Unlock
12:
Locktrigger
→
Hidden_enable
13:
Unlocktrigger
→
Openinnerdoor
14:
Lockself
→
Closealldoors
15:
Unlockself
→
Openinnerdoorfinished
16:
Openrequest
→
Closeinnerdoorfinished
17:
Closerequest
→
Updatepressure
18:
Closetrigger
→
Keypadsuccess
19:
Closeself
→
Onunlocked
20:
Allowclose
→
Lockeddisplay
21:
Gate_close
→
Unlocktrigger
22:
Set_pressurenormalized
→
Destination_a
23:
Set_pressuredifferential
→
Destination_b
24:
Setstate_powered
→
Destination_c
25:
Setstate_unpowered
→
Seatenter
26:
Setstate_blocked
→
Seatexit
27:
Setstate_unblocked
→
Opendoor
28:
Setstate_noaccess
→
Closedoor
29:
Setstate_access
30:
Pressurecycle
31:
Pressurecyclecomplete
32:
Set_airlockconnected
33:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Starrunner_Table)
Changed
15 changes
stdItem
Interactions
0:
Situp
→
Disabledecoupled
1:
Savegamelogout
→
Enablegsafe
2:
Liedown
→
Disablegsafe
3:
Sit
→
Enableesp
4:
Exit
→
Disableesp
5:
Sleep
→
Enablecruise
6:
Deployrequest
→
Disablecruise
7:
Retractrequest
→
Enablevtol
8:
Carry
→
Disablevtol
9:
Place
→
Enableproximityassist
10:
Drop
→
Disableproximityassist
11:
Equiptowear
→
Engineon
12:
Inspect
→
Engineoff
13:
Store
→
Enabledecoupled
14:
Attachtohip
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Terrapin)
Changed
19 changes
stdItem
Interactions
0:
Unlocktrigger
→
Carry
1:
Place
→
Drop
2:
Keypadsuccess
→
Place
3:
Open
→
Store
4:
Close
→
Equiptowear
5:
Onunlocked
→
Openinventoryui
6:
Lockeddisplay
→
Openlootingui
7:
Useconsole
8:
Exitconsole
9:
Tap
10:
Swipeleft
11:
Swiperight
12:
Swipeup
13:
Swipedown
14:
Openkeyboard
15:
Starttyping
16:
Stoptyping
17:
Closekeyboard
18:
Setwindowstate_closewindow
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie)
Changed
12 changes
stdItem
Interactions
0:
Openkeyboard
→
Store
1:
Starttyping
→
Equiptowear
2:
Stoptyping
→
Openinventoryui
3:
Closekeyboard
→
Openlootingui
4:
Setwindowstate_closewindow
→
Carry
5:
Useconsole
→
Drop
6:
Exitconsole
→
Place
7:
Tap
8:
Swipeleft
9:
Swiperight
10:
Swipeup
11:
Swipedown
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_L)
Changed
31 changes
stdItem
Interactions
3:
Lock
→
Take
4:
Override
→
Requestdescent
5:
Stepthrough
→
Elevatorarrived
6:
Toggle
→
Cockpitopen
7:
Unlock
→
Cockpitclose
8:
Overrideclose
→
Pilotseatenterright
9:
Opencomplete
→
Pilotseatenterleft
10:
Closecomplete
→
Pilotseatenterrightzerog
11:
Opentrigger
→
Pilotseatenterleftzerog
12:
Openself
→
Pilotseatenterfrontzerog
13:
Allowopen
→
Pilotseatexitleft
14:
Locktrigger
→
Pilotseatexitright
15:
Unlocktrigger
→
Pilotseatexitleftzerog
16:
Lockself
→
Pilotseatexitrightzerog
17:
Unlockself
→
Pilotseatexitfrontzerog
18:
Openrequest
→
Copilotseatenterright
19:
Closerequest
→
Copilotseatenterleft
20:
Closetrigger
→
Copilotseatenterfront
21:
Closeself
→
Copilotseatenterleftzerog
22:
Allowclose
→
Copilotseatenterrightzerog
23:
Gate_close
→
Copilotseatenterfrontzerog
24:
Set_pressurenormalized
→
Copilotseatexit
25:
Set_pressuredifferential
→
Copilotseatexitfront
26:
Setstate_powered
→
Copilotseatexitzerog
27:
Setstate_unpowered
→
Copilotseatexitfrontzerog
28:
Setstate_blocked
→
Turn on
29:
Setstate_unblocked
→
Turn off
30:
Setstate_noaccess
→
Sit
31:
Setstate_access
→
Exit
32:
Pressurecycle
→
Open
33:
Pressurecyclecomplete
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_R)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Requestdescent
1:
Close
→
Requestascent
2:
Lock
→
Elevatorarrived
3:
Override
→
Useconsole
4:
Stepthrough
→
On
5:
Toggle
→
Off
6:
Unlock
→
Insert
7:
Overrideclose
→
Eject
8:
Opencomplete
→
Pilotenter
9:
Closecomplete
→
Pilotexit
10:
Opentrigger
→
Pilotdeploydashboard
11:
Openself
→
Pilotretractdashboard
12:
Allowopen
→
Attach
13:
Locktrigger
→
Open
14:
Unlocktrigger
→
Close
15:
Lockself
→
Lockerequipall
16:
Unlockself
→
Lockerswapall
17:
Openrequest
→
Extractor_disabled_trigger
18:
Closerequest
→
Extractor_active_trigger
19:
Closetrigger
→
Left_scan
20:
Closeself
→
Left_extract
21:
Allowclose
→
Left_fracture
22:
Gate_close
→
Right_scan
23:
Set_pressurenormalized
→
Right_extract
24:
Set_pressuredifferential
→
Right_fracture
25:
Setstate_powered
→
Center_scan
26:
Setstate_unpowered
→
Center_extract
27:
Setstate_blocked
→
Center_fracture
28:
Setstate_unblocked
→
Top_scan
29:
Setstate_noaccess
→
Top_extract
30:
Setstate_access
→
Top_fracture
31:
Pressurecycle
→
Insert
32:
Pressurecyclecomplete
→
Onfunctional
33:
Set_airlockconnected
→
Onnonfunctional