Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Door
(Door_RN_RoomConnector_Breachable_OpenClose_MRAI_Guardian_MX_Elevator)
Changed
14 changes
stdItem
Interactions
0:
Swipeup
→
Place
1:
Swipedown
→
Store
2:
Openkeyboard
→
Equiptowear
3:
Starttyping
→
Openinventoryui
4:
Stoptyping
→
Openlootingui
5:
Closekeyboard
→
Carry
6:
Setwindowstate_closewindow
→
Drop
7:
Useconsole
8:
Exitconsole
9:
Tap
10:
Swipeleft
11:
Swiperight
12:
Intrusionactivated
13:
Intrusiondeactivated
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Subtarget_setturrets
→
Lightson
1:
Missiles_armmissile
→
Lightsoff
2:
Missiles_disarmmissiles
→
Lightslow
3:
Missiles_cyclemissiles
→
Lightsalarm
4:
Missiles_firemissiles
→
Checkcredentials
5:
Weapons_on
→
Override
6:
Weapons_off
→
Opendoor
7:
Transponder_on
→
Closedoor
8:
Transponder_off
→
Enableproximitysensor
9:
Suppression_on
→
Disableproximitysensor
10:
Suppression_off
→
Lockdoor
11:
Screens_on
→
Unlockdoor
12:
Screens_off
→
Opencomplete
13:
Darkfilter_on
→
Closecomplete
14:
Darkfilter_off
→
Syncopen
15:
Cyclehud_quantum
→
Syncclose
16:
Cyclehud_flight
→
Hidelocks
17:
Cyclehud_scanning
→
Synclock
18:
Convergencerange_setlong
→
Syncunlock
19:
Convergencerange_setmid
20:
Convergencerange_setshort
21:
Powersafety_on
22:
Powersafety_off
23:
Countermeasures_chaff
24:
Countermeasures_flare
25:
Countermeasures_fire
26:
Markhostile
27:
Markfriendly
28:
Pintarget
29:
Unpintarget
30:
Scanrange_setlong
31:
Scanrange_setmedium
32:
Scanrange_setshort
33:
Headlights_on
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Side)
Changed
34 changes
stdItem
Interactions
0:
Gimbaltype_setfixed
→
Checkcredentials
1:
Gimbaltype_setgimbal
→
Override
2:
Gimbaltype_setaimassist
→
Opendoor
3:
Firepattern_setstaggered
→
Closedoor
4:
Firepattern_setsynchronized
→
Enableproximitysensor
5:
Piptype_setlead
→
Disableproximitysensor
6:
Piptype_setlag
→
Lockdoor
7:
Navfilter_isnone
→
Unlockdoor
8:
Navfilter_ispoi
→
Opencomplete
9:
Navfilter_isquantum
→
Closecomplete
10:
Landinggear_invalid
→
Syncopen
11:
Cyclefriendly
→
Syncclose
12:
Cyclehostile
→
Hidelocks
13:
Cycleall
→
Synclock
14:
Cyclepinned
→
Syncunlock
15:
Exteriorlights_on
→
Lightson
16:
Exteriorlights_off
→
Lightsoff
17:
Interiorlights_on
→
Lightslow
18:
Interiorlights_off
→
Lightsalarm
19:
Selfdestruct_engage
20:
Selfdestruct_disengage
21:
Alarm_on
22:
Alarm_off
23:
Hailtarget_start
24:
Hailtarget_stop
25:
Sensors_on
26:
Sensors_off
27:
Ping
28:
Scan_enable
29:
Scan_disable
30:
Shields_on
31:
Shields_off
32:
Subtarget_setnone
33:
Subtarget_setengines
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Default override
1:
Close
→
Auxiliary override
2:
Lock
→
Emergency override
3:
Override
→
Cinematic override
4:
Stepthrough
→
Open
5:
Toggle
→
Close
6:
Unlock
→
Turretenter
7:
Overrideclose
→
Turretexit
8:
Opencomplete
→
Pilotenter
9:
Closecomplete
→
Pilotexit
10:
Opentrigger
→
Copilotenter
11:
Openself
→
Copilotexit
12:
Allowopen
→
Activate remote camera
13:
Locktrigger
→
Turret_gyro_mode
14:
Unlocktrigger
→
Take
15:
Lockself
→
Place
16:
Unlockself
→
Request
17:
Openrequest
→
Elevatorarrived
18:
Closerequest
→
Ladderopen
19:
Closetrigger
→
Ladderclose
20:
Closeself
→
Frontcanopyopen
21:
Allowclose
→
Frontcanopyclose
22:
Gate_close
→
Rearcanopyopen
23:
Set_pressurenormalized
→
Rearcanopyclose
24:
Set_pressuredifferential
→
Pilotladderenter
25:
Setstate_powered
→
Pilotladderexit
26:
Setstate_unpowered
→
Copilotladderenter
27:
Setstate_blocked
→
Copilotladderexit
28:
Setstate_unblocked
→
Pilotcanopyenter
29:
Setstate_noaccess
→
Pilotcanopyexit
30:
Setstate_access
→
Copilotcanopyenter
31:
Pressurecycle
→
Copilotcanopyexit
32:
Pressurecyclecomplete
→
Inventory_open
33:
Set_airlockconnected
→
Loot
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor_Rear)
Changed
7 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Store
1:
Turret_fire_mode
→
Equip
2:
Turret_gyro_mode
→
Openlootingui
3:
Turret_sensitivity_increase
→
Carry
4:
Turret_sensitivity_decrease
→
Drop
5:
Turretenter
→
Place
6:
Turretexit
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Left)
Changed
36 changes
stdItem
Interactions
0:
Open
→
Opencomplete
1:
Close
→
Closecomplete
2:
Lock
→
Spawn
3:
Override
→
Lock
4:
Stepthrough
→
Unlock
5:
Toggle
→
Reset
6:
Unlock
→
Pilotenter
7:
Overrideclose
→
Pilotexit
8:
Opencomplete
→
Canopyopen
9:
Closecomplete
→
Canopyclose
10:
Opentrigger
→
Avionics_open
11:
Openself
→
Avionics_close
12:
Allowopen
→
Jumpdrive_open
13:
Locktrigger
→
Jumpdrive_close
14:
Unlocktrigger
→
Radar_open
15:
Lockself
→
Radar_close
16:
Unlockself
→
Cooler_open
17:
Openrequest
→
Cooler_close
18:
Closerequest
→
Power_open
19:
Closetrigger
→
Power_close
20:
Closeself
→
Shield_r_open
21:
Allowclose
→
Shield_r_close
22:
Gate_close
→
Shield_l_open
23:
Set_pressurenormalized
→
Shield_l_close
24:
Set_pressuredifferential
→
Seatenter_zerog
25:
Setstate_powered
→
Seatexit_zerog
26:
Setstate_unpowered
→
Inventory_open
27:
Setstate_blocked
→
Loot
28:
Setstate_unblocked
→
Place
29:
Setstate_noaccess
→
Open
30:
Setstate_access
→
Close
31:
Pressurecycle
→
Useconsole
32:
Pressurecyclecomplete
→
Shopidle
33:
Set_airlockconnected
→
Openinnerdoor
34:
Open_delay
35:
Close_delay
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Right)
Changed
12 changes
stdItem
Interactions
0:
Poweron
→
Store
1:
Poweroff
→
Equip
2:
Inspect
→
Openlootingui
3:
Shiptransformextend
→
Carry
4:
Shiptransformretract
→
Drop
5:
Shiptransformcycle
→
Place
6:
Recv_front_component_bay_open
7:
Recv_front_component_bay_close
8:
Recv_top_front_component_bay_open
9:
Recv_top_front_component_bay_close
10:
Recv_top_rear_component_bay_open
11:
Recv_top_rear_component_bay_close
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Playreset
1:
Close
→
Onstate_playstate_stoppedpipeconnected
2:
Lock
→
Onstate_playstate_stoppedpipedisconnected
3:
Override
→
Debug_togglestate_gunkstate
4:
Stepthrough
→
Scannerenter
5:
Toggle
→
Scannerexit
6:
Unlock
→
Scanner2enter
7:
Overrideclose
→
Scanner2exit
8:
Opencomplete
→
Turretenter
9:
Closecomplete
→
Turretexit
10:
Opentrigger
→
Turret2enter
11:
Openself
→
Turret2exit
12:
Allowopen
→
Deactivate
13:
Locktrigger
→
Activate
14:
Unlocktrigger
→
Maindeviceswitchon
15:
Lockself
→
Maindeviceswitchoff
16:
Unlockself
→
Startchargeinteraction
17:
Openrequest
→
Cancelchargeinteraction
18:
Closerequest
→
Disperseinteraction
19:
Closetrigger
→
Setjammerswitchon
20:
Closeself
→
Setjammerswitchoff
21:
Allowclose
→
Seatenter
22:
Gate_close
→
Seatexit
23:
Set_pressurenormalized
→
Copilotseatenter
24:
Set_pressuredifferential
→
Copilotseatexit
25:
Setstate_powered
→
Pilotenter
26:
Setstate_unpowered
→
Pilotexit
27:
Setstate_blocked
→
Seatopen
28:
Setstate_unblocked
→
Seatclose
29:
Setstate_noaccess
→
Sidedooropen
30:
Setstate_access
→
Sidedoorclose
31:
Pressurecycle
→
Sidedoorenter
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Ascend
1:
Close
→
Descend
2:
Lock
→
Elevatorarrived
3:
Override
→
Place
4:
Stepthrough
→
Insertcard
5:
Toggle
→
Ejectcard
6:
Unlock
→
Hack
7:
Overrideclose
→
Debug_bypasshacksucceed
8:
Opencomplete
→
Debug_bypasshackfail
9:
Closecomplete
→
Debug_resethack
10:
Opentrigger
→
Onhacksucceed_notshown
11:
Openself
→
Onhackfailed_notshown
12:
Allowopen
→
Onhackreset_notshown
13:
Locktrigger
→
Open
14:
Unlocktrigger
→
Close
15:
Lockself
→
Insertcard_enable
16:
Unlockself
→
Insertcard_disable
17:
Openrequest
→
Activate remote camera
18:
Closerequest
→
Turret_gyro_mode
19:
Closetrigger
→
Openattacheddoors
20:
Closeself
→
Closeattacheddoors
21:
Allowclose
→
Seatenter
22:
Gate_close
→
Seatexit
23:
Set_pressurenormalized
→
Lockerequipall
24:
Set_pressuredifferential
→
Lockerswapallclothes
25:
Setstate_powered
→
Lockerswapallundersuit
26:
Setstate_unpowered
→
Lockerswapallhelmet
27:
Setstate_blocked
→
Lockerswapallcore
28:
Setstate_unblocked
→
Movetoopen
29:
Setstate_noaccess
→
Movetoclose
30:
Setstate_access
→
Lockerswapundersuitclothes
31:
Pressurecycle
→
Openlootingui
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Carry
1:
Close
→
Drop
2:
Lock
→
Place
3:
Override
→
Requestfloor0
4:
Stepthrough
→
Requestfloor1
5:
Toggle
→
Requestfloor2
6:
Unlock
→
Requestfloor3
7:
Overrideclose
→
Requestfloor4
8:
Opencomplete
→
Elevatorarrived
9:
Closecomplete
→
Requestsurface
10:
Opentrigger
→
Open
11:
Openself
→
Close
12:
Allowopen
→
Toggle
13:
Locktrigger
→
Lock
14:
Unlocktrigger
→
Openfinished
15:
Lockself
→
Closefinished
16:
Unlockself
→
Enableturrets
17:
Openrequest
→
Disableturrets
18:
Closerequest
→
Ladderopen
19:
Closetrigger
→
Ladderclose
20:
Closeself
→
Canopyopen
21:
Allowclose
→
Canopyclose
22:
Gate_close
→
Seatenterladder
23:
Set_pressurenormalized
→
Seatexitladder
24:
Set_pressuredifferential
→
Seatenterzerog
25:
Setstate_powered
→
Seatexitzerog
26:
Setstate_unpowered
→
Playpowerbanksdone
27:
Setstate_blocked
→
Playbuttonpressed
28:
Setstate_unblocked
→
Hidden_pumpopen
29:
Setstate_noaccess
→
Hidden_pumpclose
30:
Setstate_access
→
Seatenter
31:
Pressurecycle
→
Seatexit
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Fuelport_open
1:
Close
→
Fuelport_close
2:
Lock
→
Radar_open
3:
Override
→
Radar_close
4:
Stepthrough
→
Power_open
5:
Toggle
→
Power_close
6:
Unlock
→
Shield_open
7:
Overrideclose
→
Shield_close
8:
Opencomplete
→
Storage_open
9:
Closecomplete
→
Storage_close
10:
Opentrigger
→
Rudder_left_open
11:
Openself
→
Rudder_left_close
12:
Allowopen
→
Rudder_right_open
13:
Locktrigger
→
Rudder_right_close
14:
Unlocktrigger
→
Rear_flap_left_open
15:
Lockself
→
Rear_flap_left_close
16:
Unlockself
→
Rear_flap_right_open
17:
Openrequest
→
Rear_flap_right_close
18:
Closerequest
→
Main_flap_left_open
19:
Closetrigger
→
Main_flap_left_close
20:
Closeself
→
Main_flap_right_open
21:
Allowclose
→
Main_flap_right_close
22:
Gate_close
→
Loot
23:
Set_pressurenormalized
→
Openinventory
24:
Set_pressuredifferential
→
Turnon
25:
Setstate_powered
→
Turnoff
26:
Setstate_unpowered
→
Place
27:
Setstate_blocked
→
Open
28:
Setstate_unblocked
→
Close
29:
Setstate_noaccess
→
Playentrance01
30:
Setstate_access
→
Playentrance02
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar_NoRoomConnector)
Changed
12 changes
stdItem
Interactions
0:
Poweron
→
Openlootingui
1:
Poweroff
→
Carry
2:
Detachcargo1
→
Drop
3:
Detachcargo2
→
Place
4:
Recv_front_component_bay_open
→
Store
5:
Recv_front_component_bay_close
→
Equip
6:
Recv_left_component_bay_open
7:
Recv_left_component_bay_close
8:
Recv_right_component_bay_open
9:
Recv_right_component_bay_close
10:
Recv_top_component_bay_open
11:
Recv_top_component_bay_close
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Ramp)
Changed
15 changes
stdItem
Interactions
0:
Poweroff
→
Store
1:
Poweron
→
Equip
2:
Inspect
→
Openlootingui
3:
Leftcomponentsopen
→
Carry
4:
Leftcomponentsclose
→
Drop
5:
Rightcomponentsopen
→
Place
6:
Rightcomponentsclose
7:
Seatcomponentsopen
8:
Seatcomponentsclose
9:
Seatbackcomponentsopen
10:
Seatbackcomponentsclose
11:
Requestseatcomponentclose
12:
Requestleftcomponentclose
13:
Requestrightcomponentclose
14:
Requestseatbackcomponentclose
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Rear_Ramp)
Changed
36 changes
stdItem
Interactions
0:
Open
→
Cooler_center_open
1:
Close
→
Cooler_center_close
2:
Lock
→
Power_panel_left_open
3:
Override
→
Power_panel_left_close
4:
Stepthrough
→
Power_panel_right_open
5:
Toggle
→
Power_panel_right_close
6:
Unlock
→
Inventory_panel_open
7:
Overrideclose
→
Inventory_panel_close
8:
Opencomplete
→
Cooler_left_open
9:
Closecomplete
→
Cooler_left_close
10:
Opentrigger
→
Cooler_right_open
11:
Openself
→
Cooler_right_close
12:
Allowopen
→
Login
13:
Locktrigger
→
Seatenter
14:
Unlocktrigger
→
Seatexit
15:
Lockself
→
Canopyopen
16:
Unlockself
→
Canopyclose
17:
Openrequest
→
Seatenterground
18:
Closerequest
→
Seatexitground
19:
Closetrigger
→
Seatenterzerog
20:
Closeself
→
Seatexitzerog
21:
Allowclose
→
Openinventoryui
22:
Gate_close
→
Openlootingui
23:
Set_pressurenormalized
→
Close
24:
Set_pressuredifferential
→
Accesscargogrid
25:
Setstate_powered
→
Observe
26:
Setstate_unpowered
→
Open
27:
Setstate_blocked
→
Toggle
28:
Setstate_unblocked
→
Lock
29:
Setstate_noaccess
→
Openfinished
30:
Setstate_access
→
Closefinished
31:
Pressurecycle
→
Pilot_enter
32:
Pressurecyclecomplete
→
Pilot_exit
33:
Set_airlockconnected
34:
Open_delay
35:
Close_delay
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Finishtimer
1:
Close
→
Resettimer
2:
Lock
→
Ontimerstarted
3:
Override
→
Ontimerfinished
4:
Stepthrough
→
Chicken
5:
Toggle
→
Place
6:
Unlock
→
Open
7:
Overrideclose
→
Close
8:
Opencomplete
→
Openlootingui
9:
Closecomplete
→
Rackfilled
10:
Opentrigger
→
Rackempty
11:
Openself
→
Leftladderopen
12:
Allowopen
→
Leftladderclose
13:
Locktrigger
→
Leftdooropen
14:
Unlocktrigger
→
Leftdoorclose
15:
Lockself
→
Leftseatenter
16:
Unlockself
→
Leftseatexit
17:
Openrequest
→
Leftzerogenter
18:
Closerequest
→
Leftzerogexit
19:
Closetrigger
→
Component_nose_open
20:
Closeself
→
Component_nose_close
21:
Allowclose
→
Openinventoryui
22:
Gate_close
→
Accesscargogrid
23:
Set_pressurenormalized
→
Request
24:
Set_pressuredifferential
→
Elevatorarrived
25:
Setstate_powered
→
Cyclefriendly
26:
Setstate_unpowered
→
Cyclehostile
27:
Setstate_blocked
→
Cycleall
28:
Setstate_unblocked
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Left)
Changed
6 changes
stdItem
Interactions
0:
Poweron
→
Drop
1:
Poweroff
→
Place
2:
Ladder_deployed
→
Store
3:
Ladder_retracted
→
Equip
4:
Fin_deploy
→
Openlootingui
5:
Fin_retract
→
Carry
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Right)
Changed
8 changes
stdItem
Interactions
0:
Inspect
→
Openlootingui
1:
Poweron
→
Carry
2:
Poweroff
→
Drop
3:
Shiptransformdeploy
→
Place
4:
Shiptransformretract
→
Store
5:
Shiptransformcycle
→
Equip
6:
Landinglightson
7:
Landinglightsoff
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Cyclepinned
1:
Close
→
Enablesubtargeting
2:
Lock
→
Disablesubtargeting
3:
Override
→
Pintarget
4:
Stepthrough
→
Unpintarget
5:
Toggle
→
Cyclesubtarget
6:
Unlock
→
Activate remote camera
7:
Overrideclose
→
Turret_gyro_mode
8:
Opencomplete
→
Requestfloor0
9:
Closecomplete
→
Requestfloor1
10:
Opentrigger
→
Requestfloor2
11:
Openself
→
Requestfloor3
12:
Allowopen
→
Requestfloor4
13:
Locktrigger
→
Elevatorarrived
14:
Unlocktrigger
→
Requestsurface
15:
Lockself
→
On
16:
Unlockself
→
Off
17:
Openrequest
→
Seatenter
18:
Closerequest
→
Seatexit
19:
Closetrigger
→
Keypadsuccess
20:
Closeself
→
Open
21:
Allowclose
→
Close
22:
Gate_close
→
Onunlocked
23:
Set_pressurenormalized
→
Lockeddisplay
24:
Set_pressuredifferential
→
Unlocktrigger
25:
Setstate_powered
→
Requestdescent
26:
Setstate_unpowered
→
Place_fuse
27:
Setstate_blocked
28:
Setstate_unblocked
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp_Varient)
Changed
9 changes
stdItem
Interactions
0:
Poweron
→
Store
1:
Poweroff
→
Equip
2:
Landinglights_overrideon
→
Openlootingui
3:
Landinglights_overrideoff
→
Carry
4:
Landinglights_auto
→
Drop
5:
Signal_poweron
→
Place
6:
Signal_poweroff
7:
Windows_deploy
8:
Windows_retract
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Airlock)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Dockingportclose
1:
Close
→
Idle_stare
2:
Lock
→
Place
3:
Override
→
Open
4:
Stepthrough
→
Close
5:
Toggle
→
Dispose
6:
Unlock
→
Pilot_enter
7:
Overrideclose
→
Pilot_exit
8:
Opencomplete
→
Copilot_enter
9:
Closecomplete
→
Copilot_exit
10:
Opentrigger
→
Supportseatleft_enter
11:
Openself
→
Supportseatleft_exit
12:
Allowopen
→
Supportseatright_enter
13:
Locktrigger
→
Supportseatright_exit
14:
Unlocktrigger
→
Engineering_enter
15:
Lockself
→
Engineering_exit
16:
Unlockself
→
Turrettop_enter
17:
Openrequest
→
Turrettop_exit
18:
Closerequest
→
Turretbottom_enter
19:
Closetrigger
→
Turretbottom_exit
20:
Closeself
→
Tractorbeamleft_enter
21:
Allowclose
→
Tractorbeamleft_exit
22:
Gate_close
→
Tractorbeamright_enter
23:
Set_pressurenormalized
→
Tractorbeamright_exit
24:
Set_pressuredifferential
→
Requestdescent
25:
Setstate_powered
→
Elevatorarrived
26:
Setstate_unpowered
→
Lock
27:
Setstate_blocked
→
Override
28:
Setstate_unblocked
→
Stepthrough
29:
Setstate_noaccess
→
Disable
30:
Setstate_access
→
Proximitysensordisable
31:
Pressurecycle
→
Overrideclose
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Setstate_challengestate_countdown
1:
Close
→
Setstate_challengestate_inprogress
2:
Lock
→
Setstate_challengestate_abortedoutofbounds
3:
Override
→
Setstate_challengestate_abortedwrongweapon
4:
Stepthrough
→
Setstate_challengestate_results
5:
Toggle
→
Setstate_challengetype_none
6:
Unlock
→
Setstate_challengetype_basic
7:
Overrideclose
→
Setstate_challengetype_advanced
8:
Opencomplete
→
Setstate_userstatus_nouser
9:
Closecomplete
→
Setstate_userstatus_playeruser
10:
Opentrigger
→
Setstate_userstatus_aiuser
11:
Openself
→
Flowgraphdebug_unlockbasiccerts
12:
Allowopen
→
Flowgraphdebug_unlockadvancedcerts
13:
Locktrigger
→
Turretenter
14:
Unlocktrigger
→
Turretexit
15:
Lockself
→
Seatenter
16:
Unlockself
→
Seatexit
17:
Openrequest
→
Openhatch
18:
Closerequest
→
Closehatch
19:
Closetrigger
→
Useconsole
20:
Closeself
→
Onattach
21:
Allowclose
→
Ondetach
22:
Gate_close
→
Reset
23:
Set_pressurenormalized
→
Idle_leanback
24:
Set_pressuredifferential
→
Activate remote camera
25:
Setstate_powered
→
Turret_gyro_mode
26:
Setstate_unpowered
→
Opendoor
27:
Setstate_blocked
→
Closedoor
28:
Setstate_unblocked
→
Poweron
29:
Setstate_noaccess
→
Poweroff
30:
Setstate_access
→
On
31:
Pressurecycle
→
Off
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor_Max)
Changed
15 changes
stdItem
Interactions
0:
Openseataccessnacelleleft
→
Drop
1:
Closeseataccessnacelleleft
→
Place
2:
Openseataccessnacelleright
→
Store
3:
Closeseataccessnacelleright
→
Equip
4:
Openseataccesstail
→
Openlootingui
5:
Closeseataccesstail
→
Carry
6:
Poweron
7:
Poweroff
8:
Shiptransformdeploy
9:
Shiptransformretract
10:
Shiptransformcycle
11:
Inspect
12:
Shiptransformextend
13:
Startgrinder
14:
Stopgrinder
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Gama_Syulen_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Lockself
1:
Close
→
Unlockself
2:
Lock
→
Openrequest
3:
Override
→
Closerequest
4:
Stepthrough
→
Closetrigger
5:
Toggle
→
Closeself
6:
Unlock
→
Allowclose
7:
Overrideclose
→
Gate_close
8:
Opencomplete
→
Set_pressurenormalized
9:
Closecomplete
→
Set_pressuredifferential
10:
Opentrigger
→
Setstate_powered
11:
Openself
→
Setstate_unpowered
12:
Allowopen
→
Setstate_blocked
13:
Locktrigger
→
Setstate_unblocked
14:
Unlocktrigger
→
Setstate_noaccess
15:
Lockself
→
Setstate_access
16:
Unlockself
→
Pressurecycle
17:
Openrequest
→
Pressurecyclecomplete
18:
Closerequest
→
Set_airlockconnected
19:
Closetrigger
→
Stow
20:
Closeself
→
Dooropen
21:
Allowclose
→
Doorclose
22:
Gate_close
→
Place
23:
Set_pressurenormalized
→
Open
24:
Set_pressuredifferential
→
Close
25:
Setstate_powered
→
Opencomplete
26:
Setstate_unpowered
→
Closecomplete
27:
Setstate_blocked
→
Ascend
28:
Setstate_unblocked
→
Descend
29:
Setstate_noaccess
→
Elevatorarrived
30:
Setstate_access
→
Poweron
31:
Pressurecycle
→
Poweroff
32:
Pressurecyclecomplete
→
Clean_mop
33:
Set_airlockconnected
→
Startcracking
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_GLSN_Shiv_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Ladderliftexit
1:
Close
→
Dooropen
2:
Lock
→
Doorclose
3:
Override
→
Shipenter
4:
Stepthrough
→
Shipexit
5:
Toggle
→
Shipzerogenter
6:
Unlock
→
Shipzerogexit
7:
Overrideclose
→
Carry
8:
Opencomplete
→
Drop
9:
Closecomplete
→
Place
10:
Opentrigger
→
Store
11:
Openself
→
Equip
12:
Allowopen
→
Openexternalinventory
13:
Locktrigger
→
Escpodupperleftenter
14:
Unlocktrigger
→
Escpodupperleftexit
15:
Lockself
→
Savegamelogout
16:
Unlockself
→
Enterdoorleft_airlock
17:
Openrequest
→
Exitdoorleft_airlock
18:
Closerequest
→
Openleft_airlock
19:
Closetrigger
→
Closeleft_airlock
20:
Closeself
→
Openleft_ladder
21:
Allowclose
→
Closeleft_ladder
22:
Gate_close
→
Enterdoorright_airlock
23:
Set_pressurenormalized
→
Exitdoorright_airlock
24:
Set_pressuredifferential
→
Openright_airlock
25:
Setstate_powered
→
Closeright_airlock
26:
Setstate_unpowered
→
Openright_ladder
27:
Setstate_blocked
→
Closeright_ladder
28:
Setstate_unblocked
→
Enterdoorleft_airlock_eva
29:
Setstate_noaccess
→
Exitdoorleft_airlock_eva
30:
Setstate_access
→
Enterdoorright_airlock_eva
31:
Pressurecycle
→
Exitdoorright_airlock_eva
32:
Pressurecyclecomplete
→
Open
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MDC_Rear_Cargo_Door)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Pickup
→
Carry
2:
Poweron
→
Drop
3:
Poweroff
→
Place
4:
Inspect
→
Store
5:
Cockpitarmorretract
→
Equip
6:
Cockpitarmordeploy
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Ground_Fuel_Port)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Descentrequest
1:
Close
→
Unlock
2:
Lock
→
Open
3:
Override
→
Close
4:
Stepthrough
→
Toggle
5:
Toggle
→
Lock
6:
Unlock
→
Openfinished
7:
Overrideclose
→
Closefinished
8:
Opencomplete
→
Ladderopen
9:
Closecomplete
→
Ladderclose
10:
Opentrigger
→
Canopyopen
11:
Openself
→
Canopyclose
12:
Allowopen
→
Seatenterladder
13:
Locktrigger
→
Seatexitladder
14:
Unlocktrigger
→
Seatenterzerog
15:
Lockself
→
Seatexitzerog
16:
Unlockself
→
Seatenterdocked
17:
Openrequest
→
Seatexitdocked
18:
Closerequest
→
Inventory_open
19:
Closetrigger
→
Inventory_close
20:
Closeself
→
Loot
21:
Allowclose
→
Savegamelogout
22:
Gate_close
→
Exitbed
23:
Set_pressurenormalized
→
Enterbed
24:
Set_pressuredifferential
→
Togglepower
25:
Setstate_powered
→
Useconsole
26:
Setstate_unpowered
→
Exitconsole
27:
Setstate_blocked
→
Lock_01
28:
Setstate_unblocked
→
Lock_02
29:
Setstate_noaccess
→
Lock_0
30:
Setstate_access
→
Unlock_01
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Rear_Cargo_Door)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Escpodrearrightenter
1:
Close
→
Escpodrearrightexit
2:
Lock
→
Savegamelogoutul
3:
Override
→
Savegamelogoutur
4:
Stepthrough
→
Savegamelogoutll
5:
Toggle
→
Savegamelogoutlr
6:
Unlock
→
Savegamelogoutrl
7:
Overrideclose
→
Savegamelogoutrr
8:
Opencomplete
→
Pickup
9:
Closecomplete
→
Place
10:
Opentrigger
→
Turnon
11:
Openself
→
Turnoff
12:
Allowopen
→
Next
13:
Locktrigger
→
Previous
14:
Unlocktrigger
→
Setstate_playstate_up
15:
Lockself
→
Setstate_playstate_down
16:
Unlockself
→
Seatenter
17:
Openrequest
→
Seatexit
18:
Closerequest
→
On
19:
Closetrigger
→
Off
20:
Closeself
→
Activate remote camera
21:
Allowclose
→
Turret_gyro_mode
22:
Gate_close
→
Requestascent
23:
Set_pressurenormalized
→
Elevatorarrived
24:
Set_pressuredifferential
→
Open
25:
Setstate_powered
→
Close
26:
Setstate_unpowered
→
Seatenter_left
27:
Setstate_blocked
28:
Setstate_unblocked
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MXC_Entrance_Door)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Attack
1:
Close
→
Defend
2:
Lock
→
Formup
3:
Override
→
Disperse
4:
Stepthrough
→
Place
5:
Toggle
→
Open
6:
Unlock
→
Close
7:
Overrideclose
→
Opencomplete
8:
Opencomplete
→
Closecomplete
9:
Closecomplete
→
Lightson
10:
Opentrigger
→
Lightsoff
11:
Openself
→
Activate
12:
Allowopen
→
Deactivate
13:
Locktrigger
→
Lockself
14:
Unlocktrigger
→
Unlockself
15:
Lockself
→
Reportlock
16:
Unlockself
→
Reportunlock
17:
Openrequest
→
Sync
18:
Closerequest
→
Reporterror
19:
Closetrigger
→
Repair
20:
Closeself
→
Seatenter
21:
Allowclose
→
Seatexit
22:
Gate_close
→
Set_operable
23:
Set_pressurenormalized
→
Set_inoperable
24:
Set_pressuredifferential
→
Activate remote camera
25:
Setstate_powered
→
Ascend
26:
Setstate_unpowered
→
Descend
27:
Setstate_blocked
→
Elevatorarrived
28:
Setstate_unblocked
→
Pickup
29:
Setstate_noaccess
→
Use_lever
30:
Setstate_access
→
Override
31:
Pressurecycle
→
Carrylowered
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IgnoreController)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Seatexit
1:
Close
→
Guide_ship
2:
Lock
→
Open
3:
Override
→
Pull(wasclose)
4:
Stepthrough
→
Locked
5:
Toggle
→
Showbutton
6:
Unlock
→
Hidebutton
7:
Overrideclose
→
Pressbutton
8:
Opencomplete
→
Opentop
9:
Closecomplete
→
Closetop
10:
Opentrigger
→
Openbottom
11:
Openself
→
Closebottom
12:
Allowopen
→
Opentriggertop
13:
Locktrigger
→
Closetriggerbottom
14:
Unlocktrigger
→
Opentriggerbottom
15:
Lockself
→
Closetriggertop
16:
Unlockself
→
Activate
17:
Openrequest
→
Deactivate
18:
Closerequest
→
Place
19:
Closetrigger
→
Close
20:
Closeself
→
Seatenter
21:
Allowclose
→
Unlock
22:
Gate_close
→
Lock
23:
Set_pressurenormalized
→
Sharedinteractionvfxactive
24:
Set_pressuredifferential
→
Sharedinteractionvfxinactive
25:
Setstate_powered
→
Place
26:
Setstate_unpowered
→
Login
27:
Setstate_blocked
→
Requestdescent
28:
Setstate_unblocked
→
Elevatorarrived
29:
Setstate_noaccess
→
Ladderliftenter
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Left)
Changed
36 changes
stdItem
Interactions
0:
Open
→
Openinnerdoor
1:
Close
→
Closealldoors
2:
Lock
→
Openinnerdoorfinished
3:
Override
→
Closeinnerdoorfinished
4:
Stepthrough
→
Grip
5:
Toggle
→
Release
6:
Unlock
→
Playerinteract
7:
Overrideclose
→
Activate
8:
Opencomplete
→
Deactivate
9:
Closecomplete
→
Tap
10:
Opentrigger
→
Swipeleft
11:
Openself
→
Swiperight
12:
Allowopen
→
Swipeup
13:
Locktrigger
→
Swipedown
14:
Unlocktrigger
→
Openkeyboard
15:
Lockself
→
Starttyping
16:
Unlockself
→
Stoptyping
17:
Openrequest
→
Closekeyboard
18:
Closerequest
→
Setwindowstate_closewindow
19:
Closetrigger
→
Touchscreen
20:
Closeself
→
Exitkiosk_interaction
21:
Allowclose
→
Setstate_firingrangestate_splash
22:
Gate_close
→
Setstate_firingrangestate_weaponselect
23:
Set_pressurenormalized
→
Setstate_firingrangestate_weaponlandingbasic
24:
Set_pressuredifferential
→
Setstate_firingrangestate_weaponlandingadvanced
25:
Setstate_powered
→
Setstate_firingrangestate_timer
26:
Setstate_unpowered
→
Setstate_firingrangestate_results
27:
Setstate_blocked
→
Setstate_firingrangestate_targetpractice
28:
Setstate_unblocked
→
Setstate_currentweaponstate_none
29:
Setstate_noaccess
→
Weapons/[0000]/setstate_currentweaponstate_pistol
30:
Setstate_access
→
Weapons/[0001]/setstate_currentweaponstate_smg
31:
Pressurecycle
→
Weapons/[0002]/setstate_currentweaponstate_ar
32:
Pressurecyclecomplete
→
Weapons/[0003]/setstate_currentweaponstate_shotgun
33:
Set_airlockconnected
→
Weapons/[0004]/setstate_currentweaponstate_lmg
34:
Open_delay
→
Weapons/[0005]/setstate_currentweaponstate_sniper
35:
Close_delay
→
Setstate_challengestate_notstarted
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Right)
Changed
12 changes
stdItem
Interactions
0:
Canopyopen
→
Drop
1:
Canopyclose
→
Place
2:
Poweron
→
Store
3:
Poweroff
→
Equip
4:
Deployarray
→
Openlootingui
5:
Retractarray
→
Carry
6:
Landinggeardeploy
7:
Shiptransformdeploy
8:
Shiptransformretract
9:
Shiptransformcycle
10:
Openseataccessnose
11:
Closeseataccessnose
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance)
Changed
35 changes
stdItem
Interactions
0:
Open
→
Disperseinteraction
1:
Close
→
Setjammerswitchon
2:
Lock
→
Setjammerswitchoff
3:
Override
→
Maindeviceswitchon
4:
Stepthrough
→
Maindeviceswitchoff
5:
Toggle
→
Activate remote camera
6:
Unlock
→
Turret_gyro_mode
7:
Overrideclose
→
Enter
8:
Opencomplete
→
Exit
9:
Closecomplete
→
Copilotenter
10:
Opentrigger
→
Copilotexit
11:
Openself
→
Open
12:
Allowopen
→
Close
13:
Locktrigger
→
Lock
15:
Lockself
→
Unlock
16:
Unlockself
→
Lockeddisplay
17:
Openrequest
→
Seatenter
18:
Closerequest
→
Seatexit
19:
Closetrigger
→
Lockself
20:
Closeself
→
Unlockself
21:
Allowclose
→
Reportlock
22:
Gate_close
→
Reportunlock
23:
Set_pressurenormalized
→
Sync
24:
Set_pressuredifferential
→
Reporterror
25:
Setstate_powered
→
Repair
26:
Setstate_unpowered
→
Print
27:
Setstate_blocked
→
Canopyopen
28:
Setstate_unblocked
→
Canopyclose
29:
Setstate_noaccess
→
Ladderdeploy
30:
Setstate_access
→
Ladderretract
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
34:
Open_delay
35:
Close_delay
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance_Interior)
Changed
8 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Openlootingui
1:
Turret_sensitivity_decrease
→
Carry
2:
Turret_sensitivity_reset
→
Drop
3:
Turret_fire_mode
→
Place
4:
Turret_gyro_mode
→
Store
5:
Open
→
Equip
6:
Close
7:
Activate pump
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Turnhoveroff
1:
Close
→
Turretenter
2:
Lock
→
Turretexit
3:
Override
→
Turretenter180
4:
Stepthrough
→
Open
5:
Toggle
→
Close
6:
Unlock
→
Toggle
7:
Overrideclose
→
Lock
8:
Opencomplete
→
Openfinished
9:
Closecomplete
→
Closefinished
10:
Opentrigger
→
Turnon
11:
Openself
→
Turnoff
12:
Allowopen
→
Hail
13:
Locktrigger
→
Dance
14:
Unlocktrigger
→
Taunt
15:
Lockself
→
Acknowledge
16:
Unlockself
→
Cry
17:
Openrequest
→
Play
18:
Closerequest
→
Idle
19:
Closetrigger
→
Stage1
20:
Closeself
→
Stage
21:
Allowclose
→
Win
22:
Gate_close
→
Lose
23:
Set_pressurenormalized
→
Leaderboard
24:
Set_pressuredifferential
→
Stop
25:
Setstate_powered
→
Start
26:
Setstate_unpowered
→
Seatenter
27:
Setstate_blocked
→
Seatexit
28:
Setstate_unblocked
→
Carry
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Nova)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Equip
1:
Change
→
Openlootingui
2:
Movetoopen
→
Carry
3:
Movetoclose
→
Drop
4:
Open
→
Place
5:
Swap outfit
→
Store
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler)
Changed
11 changes
stdItem
Interactions
0:
Poweroff
→
Carry
1:
Poweron
→
Drop
2:
Startgrinder
→
Place
3:
Stopgrinder
→
Store
4:
Open
→
Equip
5:
Close
→
Openlootingui
6:
Inspectclose
7:
Inspectopen
8:
Exit
9:
Useconsole
10:
Login
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler_Drop)
Changed
34 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Closedockingcollarsmall
1:
Open
→
Autoopendockingcollarsmallrequest
2:
Close
→
Autoclosedockingcollarsmallrequest
3:
Lock
→
Setdockingcollarsmallauto
4:
Override
→
Setdockingcollarsmallmanualopen
5:
Stepthrough
→
Setdockingcollarsmallmanualclose
6:
Toggle
→
Keypadsuccess
7:
Unlock
→
Open
8:
Overrideclose
→
Close
9:
Opencomplete
→
Onunlocked
10:
Closecomplete
→
Lockeddisplay
11:
Opentrigger
→
Unlocktrigger
12:
Openself
→
Place
13:
Allowopen
→
Pilotenter
14:
Locktrigger
→
Pilotexit
15:
Unlocktrigger
→
Use
16:
Lockself
→
Enableinteraction
17:
Unlockself
→
Disableinteraction
18:
Openrequest
→
Onattach
19:
Closerequest
→
Ondetach
20:
Closetrigger
→
Reset
21:
Closeself
→
Seatenterpilot
22:
Allowclose
→
Seatexitpilot
23:
Gate_close
→
Activate remote camera
24:
Set_pressurenormalized
→
Turret_gyro_mode
25:
Set_pressuredifferential
→
Exteriorlightson
26:
Setstate_powered
→
Exteriorlightslow
27:
Setstate_unpowered
→
Place
28:
Setstate_blocked
→
Opencomplete
29:
Setstate_unblocked
→
Closecomplete
30:
Setstate_noaccess
→
Turretenter
31:
Setstate_access
→
Turretexit
32:
Pressurecycle
33:
Pressurecyclecomplete
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Vanguard_Ramp)
Changed
10 changes
stdItem
Interactions
0:
Shipforceretract
→
Openlootingui
1:
Shipforcedeploy
→
Carry
2:
Poweron
→
Drop
3:
Poweroff
→
Place
4:
Shiptransformdeploy
→
Store
5:
Shiptransformretract
→
Equip
6:
Shiptransformcycle
7:
Retractlandinggear
8:
Startgrinder
9:
Stopgrinder
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Vulture_Ramp)
Changed
9 changes
stdItem
Interactions
0:
Poweroff
→
Drop
1:
Windows_deploy
→
Place
2:
Windows_retract
→
Store
3:
Poweron
→
Equip
4:
Shiptransformdeploy
→
Openlootingui
5:
Shiptransformretract
→
Carry
6:
Shiptransformcycle
7:
Shipforceretract
8:
Shipforcedeploy
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Lynx_SideDoor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Sidedoorexit
1:
Close
→
Sidedoorenterzerog
2:
Lock
→
Sidedoorexitzerog
3:
Override
→
Poweron_01
4:
Stepthrough
→
Poweroff_01
5:
Toggle
→
Carry
6:
Unlock
→
Drop
7:
Overrideclose
→
Place
8:
Opencomplete
→
Store
9:
Closecomplete
→
Pickup
10:
Opentrigger
→
Power_on
11:
Openself
→
Copilotenter
12:
Allowopen
→
Copilotexit
13:
Locktrigger
→
Activate remote camera
14:
Unlocktrigger
→
Activate
15:
Lockself
→
Deactivate
16:
Unlockself
→
Offhandstore
17:
Openrequest
→
Equip
18:
Closerequest
→
Offhandequip
19:
Closetrigger
→
Prime
20:
Closeself
→
Unprime
21:
Allowclose
→
Retrieve
22:
Gate_close
→
Requestfloor0
23:
Set_pressurenormalized
→
Requestfloor1
24:
Set_pressuredifferential
→
Requestfloor
25:
Setstate_powered
→
Requestfloor
26:
Setstate_unpowered
→
Requestfloor4
27:
Setstate_blocked
→
Elevatorarrived
28:
Setstate_unblocked
→
Requestsurface
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Mantis)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Initializechunck03
1:
Close
→
Initializechunck04
2:
Lock
→
Initializechunck05
3:
Override
→
Process
4:
Stepthrough
→
Decrypted
5:
Toggle
→
Reset
6:
Unlock
→
Openinnerdoor
7:
Overrideclose
→
Closealldoors
8:
Opencomplete
→
Openinnerdoorfinished
9:
Closecomplete
→
Closeinnerdoorfinished
10:
Opentrigger
→
Seatenter
11:
Openself
→
Seatexit
12:
Allowopen
→
Open
13:
Locktrigger
→
Close
14:
Unlocktrigger
→
Toggle
15:
Lockself
→
Lock
16:
Unlockself
→
Openfinished
17:
Openrequest
→
Closefinished
18:
Closerequest
→
Request
19:
Closetrigger
→
Elevatorarrived
20:
Closeself
→
Ladderopen
21:
Allowclose
→
Ladderclose
22:
Gate_close
→
Canopyopen
23:
Set_pressurenormalized
→
Canopyclose
24:
Set_pressuredifferential
→
Seatenterladder
25:
Setstate_powered
→
Seatexitladder
26:
Setstate_unpowered
→
Seatenterzerog
27:
Setstate_blocked
→
Seatexitzerog
28:
Setstate_unblocked
→
Shield_open
29:
Setstate_noaccess
→
Shield_close
30:
Setstate_access
→
Radar_open
31:
Pressurecycle
→
Radar_close
32:
Pressurecyclecomplete
→
Jumpdrive_open
33:
Set_airlockconnected
→
Jumpdrive_close
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Meteor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Turretenter
1:
Close
→
Turretexit
2:
Lock
→
Place
3:
Override
→
Open
4:
Stepthrough
→
Close
5:
Toggle
→
Opencomplete
6:
Unlock
→
Closecomplete
7:
Overrideclose
→
Activate remote camera
8:
Opencomplete
→
Onattach
9:
Closecomplete
→
Ondetach
10:
Opentrigger
→
Reset
11:
Openself
→
Inputinglasert
12:
Allowopen
→
Inputinglasert
13:
Locktrigger
→
Inputinglasert
14:
Unlocktrigger
→
Outputinglasert
15:
Lockself
→
Outputinglasert2
16:
Unlockself
→
Outputinglasert3
17:
Openrequest
→
Outputinglasert4
18:
Closerequest
→
Stoplaser
19:
Closetrigger
→
Printlens
20:
Closeself
→
Onprintcompleted
21:
Allowclose
→
Onlensdetached
22:
Gate_close
→
Onprinting
23:
Set_pressurenormalized
→
Consumelens
24:
Set_pressuredifferential
→
Escpodupperleftenter
25:
Setstate_powered
→
Escpodupperleftexit
26:
Setstate_unpowered
→
Escpodupperrightenter
27:
Setstate_blocked
→
Escpodupperrightexit
28:
Setstate_unblocked
→
Escpodlowerleftenter
29:
Setstate_noaccess
→
Escpodlowerleftexit
30:
Setstate_access
→
Escpodlowerrightenter
31:
Pressurecycle
→
Escpodlowerrightexit
32:
Pressurecyclecomplete
→
Escpodrearleftenter
33:
Set_airlockconnected
→
Escpodrearleftexit
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Polaris_Airlock_Interior)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Unlock_02
1:
Close
→
Unlock_03
2:
Lock
→
Mainlock
3:
Override
→
Mainunlock
4:
Stepthrough
→
Consumekeys
5:
Toggle
→
Stepthrough
6:
Unlock
→
Carry
7:
Overrideclose
→
Drop
8:
Opencomplete
→
Inspect
9:
Closecomplete
→
Place
10:
Opentrigger
→
Equip
11:
Openself
→
Offhandequip
12:
Allowopen
→
Store
13:
Locktrigger
→
Offhandstore
14:
Unlocktrigger
→
Blinkinglight_notshown
15:
Lockself
→
Stopblinking_notshown
16:
Unlockself
→
Pilotenter
17:
Openrequest
→
Pilotexit
18:
Closerequest
→
Components_front_open
19:
Closetrigger
→
Components_front_close
20:
Closeself
→
Components_top_front_open
21:
Allowclose
→
Components_top_front_close
22:
Gate_close
→
Components_top_rear_open
23:
Set_pressurenormalized
→
Components_top_rear_close
24:
Set_pressuredifferential
→
Use
25:
Setstate_powered
→
Exit
26:
Setstate_unpowered
→
Open
27:
Setstate_blocked
→
Close
28:
Setstate_unblocked
→
Open panel
29:
Setstate_noaccess
→
Close panel
30:
Setstate_access
→
Override
31:
Pressurecycle
→
Pump
32:
Pressurecyclecomplete
→
Override disabled
33:
Set_airlockconnected
→
Off override
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Prowler_Utility_Left_Cargo)
Changed
16 changes
stdItem
Interactions
0:
Change
→
Place
1:
Movetoopen
→
Store
2:
Movetoclose
→
Equip
3:
Swap outfit
→
Openlootingui
4:
Open
→
Carry
5:
Close
→
Drop
6:
Seatenter
7:
Seatexit
8:
Grip
9:
Release
10:
Enablepowerplant
11:
Disablepowerplant
12:
Turn on
13:
Turn off
14:
Poweron
15:
Poweroff
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Prowler_Utility_Right_Cargo)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Place
1:
Close
→
Drop
2:
Lock
→
Stow
3:
Override
→
Carry
4:
Stepthrough
→
Inspect
5:
Toggle
→
Sit
6:
Unlock
→
Exit
7:
Overrideclose
→
Take
8:
Opencomplete
→
Turretenter
9:
Closecomplete
→
Turretexit
10:
Opentrigger
→
Playexit0
11:
Openself
→
Copilot_enter
12:
Allowopen
→
Copilot_exit
13:
Locktrigger
→
Climb
14:
Unlocktrigger
→
Leftladderopen
15:
Lockself
→
Leftladderclose
16:
Unlockself
→
Leftdooropen
17:
Openrequest
→
Leftdoorclose
18:
Closerequest
→
Leftseatenter
19:
Closetrigger
→
Leftseatexit
20:
Closeself
→
Leftzerogenter
21:
Allowclose
→
Leftzerogexit
22:
Gate_close
→
Openinventoryui
23:
Set_pressurenormalized
→
Openlootingui
24:
Set_pressuredifferential
→
Close
25:
Setstate_powered
→
Accesscargogrid
26:
Setstate_unpowered
→
Place
27:
Setstate_blocked
→
Canceltransfer
28:
Setstate_unblocked
→
Transfersuccess
29:
Setstate_noaccess
→
Cradle_open
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Starfarer_CargoDoor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Drop
1:
Close
→
Inspect
2:
Lock
→
Place
3:
Override
→
Store
4:
Stepthrough
→
Open
5:
Toggle
→
Close
6:
Unlock
→
Hack
7:
Overrideclose
→
Repair
8:
Opencomplete
→
Syncopen
9:
Closecomplete
→
Syncclose
10:
Opentrigger
→
Opencomplete
11:
Openself
→
Closecomplete
12:
Allowopen
→
Openhatch
13:
Locktrigger
→
Closehatch
14:
Unlocktrigger
→
Enableproximitysensor
15:
Lockself
→
Disableproximitysensor
16:
Unlockself
→
Proximitysensoroccupied
17:
Openrequest
→
Proximitysensorunoccupied
18:
Closerequest
→
Proximitysensorattached
19:
Closetrigger
→
Change
20:
Closeself
→
Movetoopen
21:
Allowclose
→
Movetoclose
22:
Gate_close
→
Seatenter
23:
Set_pressurenormalized
→
Seatexit
24:
Set_pressuredifferential
25:
Setstate_powered
26:
Setstate_unpowered
27:
Setstate_blocked
28:
Setstate_unblocked
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Starlancer_TAC)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Closealldoors
1:
Close
→
Openinnerdoorfinished
2:
Lock
→
Closeinnerdoorfinished
3:
Override
→
Pilotenter
4:
Stepthrough
→
Pilotexit
5:
Toggle
→
Pilotdeploydashboard
6:
Unlock
→
Pilotretractdashboard
7:
Overrideclose
→
Activate remote camera
8:
Opencomplete
→
Turret_gyro_mode
9:
Closecomplete
→
Toptobottom
10:
Opentrigger
→
Bottomtotop
11:
Openself
→
Snaptobottomstate
12:
Allowopen
→
Snaptotopstate
13:
Locktrigger
→
Cycleturretposition
14:
Unlocktrigger
→
Dispenseropen
15:
Lockself
→
Dispenserclose
16:
Unlockself
→
Ejectcargobox
17:
Openrequest
→
Conveyorreset
18:
Closerequest
→
Onconveyordeployed
19:
Closetrigger
→
Onconveyorretracted
20:
Closeself
→
Resourcetobusy
21:
Allowclose
→
Resourcetoidle
22:
Gate_close
→
Ladderenter
23:
Set_pressurenormalized
→
Ladderexit
24:
Set_pressuredifferential
→
Ladderopen
25:
Setstate_powered
→
Ladderclose
26:
Setstate_unpowered
→
Fuelport_open
27:
Setstate_blocked
→
Fuelport_close
28:
Setstate_unblocked
→
On
29:
Setstate_noaccess
→
Off
30:
Setstate_access
→
Seatenter
31:
Pressurecycle
→
Seatexit
32:
Pressurecyclecomplete
→
Retrieve
33:
Set_airlockconnected
→
Starttimer
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Starlancer_TAC_L)
Changed
12 changes
stdItem
Interactions
0:
Poweron
→
Store
1:
Poweroff
→
Equip
2:
Shiptransform
→
Openlootingui
3:
Powerplant_buttonpress
→
Carry
4:
Radar_buttonpress
→
Drop
5:
Cooler_buttonpress
→
Place
6:
Avionics_buttonpress
7:
Storage_buttonpress
8:
Fuel_buttonpress
9:
Relay_buttonpress
10:
Startgrinder
11:
Stopgrinder
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Zeus_Airlock_Interior)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Seatenter
1:
Close
→
Seatexit
2:
Lock
→
Retrieve
3:
Override
→
Copilotseatenter
4:
Stepthrough
→
Copilotseatexit
5:
Toggle
→
Captainseatenter
6:
Unlock
→
Captainseatexit
7:
Overrideclose
→
Craneseatexit
8:
Opencomplete
→
Craneseatenter
9:
Closecomplete
→
Turret_fire_mode
10:
Opentrigger
→
Turret_gyro_mode
11:
Openself
→
Turret_sensitivity_increase
12:
Allowopen
→
Turret_sensitivity_decrease
13:
Locktrigger
→
Turret_sensitivity_reset
14:
Unlocktrigger
→
Use
15:
Lockself
→
Place
16:
Unlockself
→
Placeonhook
17:
Openrequest
→
Open
18:
Closerequest
→
Close
19:
Closetrigger
→
Toggle
20:
Closeself
→
Lock
21:
Allowclose
→
Openfinished
22:
Gate_close
→
Closefinished
23:
Set_pressurenormalized
→
Dooropen
24:
Set_pressuredifferential
→
Doorclose
25:
Setstate_powered
→
Ascentrequest
26:
Setstate_unpowered
27:
Setstate_blocked
28:
Setstate_unblocked
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Docking Collar
(Door_RN_RoomConnector_Docking_Animator_MISC_Starlancer)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Pilotdoorclose
1:
Close
→
Canopyopen
2:
Lock
→
Canopyclose
3:
Override
→
Seatentergroundleft
4:
Stepthrough
→
Seatentergroundright
5:
Toggle
→
Seatentergroundfront
6:
Unlock
→
Seatexitground
7:
Overrideclose
→
Seatenterzerogleft
8:
Opencomplete
→
Seatenterzerogright
9:
Closecomplete
→
Seatenterzerogfront
10:
Opentrigger
→
Seatexitzerog
11:
Openself
→
Turretdooropen
12:
Allowopen
→
Turretdoorclose
13:
Locktrigger
→
Turretentergroundleft
14:
Unlocktrigger
→
Turretentergroundright
15:
Lockself
→
Turretentergroundfront
16:
Unlockself
→
Turretexitground
17:
Openrequest
→
Turretseatenterzerogleft
18:
Closerequest
→
Turretseatenterzerogright
19:
Closetrigger
→
Turretseatexitzerog
20:
Closeself
→
Openinventoryui
21:
Allowclose
→
Openlootingui
22:
Gate_close
→
Jump
23:
Set_pressurenormalized
→
Open
24:
Set_pressuredifferential
→
Close
25:
Setstate_powered
→
Toggle
26:
Setstate_unpowered
→
Lock
27:
Setstate_blocked
→
Openfinished
28:
Setstate_unblocked
→
Closefinished
29:
Setstate_noaccess
→
Play
30:
Setstate_access
→
Onplaying
31:
Pressurecycle
→
Onstopped
32:
Pressurecyclecomplete
→
Blast
33:
Set_airlockconnected
→
Charging