Version Changelog
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Changed
2 changes
Prerequisites
0
RequiredMissions
2
UUID:
31015ee4-9ecf-4dd5-a090-91a9bce80437
Title:
New Opportunity - Ambush Strike
DebugName:
EckhartSecurity_ShipAmbush_Pyro_Intro
Blueprint
Chance:
1
PoolUUID:
02642d19-8a53-481c-ab3e-f57a7f0dd7c7
PoolContents
#0
ItemName:
SonicLite
ItemUUID:
ad089033-7cfc-479f-b7d4-49a93e1e3bd4
BlueprintUUID:
2a8d359b-08da-41e2-8809-92ffeef0dc6f
#1
ItemName:
Cirrus
ItemUUID:
aff1d3cf-2e01-48a1-8ce3-47fbdbeceb16
BlueprintUUID:
02a12ac4-9436-4f03-9da4-043427bd5678
#2
ItemName:
Lightstrike I Cannon
ItemUUID:
0cced6b1-acfd-4c55-96cc-d0503638b9ad
BlueprintUUID:
78b1bf49-bdd8-48e9-9cbe-1faeb95f24d5
#3
ItemName:
Lightstrike II Cannon
ItemUUID:
1ee01303-ce47-447b-a2b6-ba0d0787be79
BlueprintUUID:
5907d8df-c6c0-4609-83d9-a6130a7b210a
#4
ItemName:
Lightstrike III Cannon
ItemUUID:
4e2b431e-916b-479b-9617-86e7e53a431a
BlueprintUUID:
5ef6986b-12eb-4e2d-93d3-a4def34584c0
51 changes
title:
Yellow Lvl. Contract: Protect ~mission(Objects)
faction_id:
22
not_for_release:
true
→
false
work_in_progress:
true
→
false
Items
0
Amount:
4
→
3
Title:
→
Yellow Lvl. Contract: Protect ~mission(Objects)
Combat
0
GroupName:
AcePilotShip
→
Wave 1
1
GroupName:
Wave 1
→
Wave 2
ConcurrentAmount:
1
→
2
2
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 3
3
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 3
4
GroupName:
Wave 2
→
Wave 1
5
Weight:
0
→
1
ConcurrentAmount:
1
→
2
6
Weight:
0
→
1
GroupName:
Wave 2
→
Wave 3
ConcurrentAmount:
1
→
2
7
Role:
unknown
Weight:
1
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
2
8
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
1
9
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
1
Lifetime
MaxInstances:
1
→
-1
MaxInstancesPerPlayer:
-1
→
1
CombatSummary
ByGroup
0
GroupName:
AcePilotShip
→
Wave 1
1
Max:
1
→
2
Min:
1
→
2
GroupName:
Wave 1
→
Wave 2
2
Max:
1
→
2
GroupName:
Wave 2
→
Wave 3
3
Max:
2
Min:
1
GroupName:
Wave 3
NotForRelease:
true
→
false
Prerequisites
0
ExcludedTags
RequiredTags
#0
Name:
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UUID:
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ExcludedCount:
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RequiredCount:
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RequiredMissions
#0
UUID:
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Title:
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DebugName:
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UUID:
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Title:
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DebugName:
Foxwell_DefendDestructibleEntities_Pyro_VeryEasy
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UUID:
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Title:
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DebugName:
HeadHunters_DefendDestructibleEntities_Stanton_VeryEasy
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UUID:
6bc6a80d-bb9b-4ea3-a613-053ed42fb105
Title:
@Headhunters_DefendDestructibleEntites_VE_Title_001
DebugName:
HeadHunters_DefendDestructibleEntities_Pyro_VeryEasy
CompletionTags
0
UnlocksMissions
0
UUID:
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Title:
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DebugName:
Foxwell_DefendDestructibleEntities_Stanton_Medium
1
UUID:
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Title:
@Foxwell_DefendDestructibleEntites_M_Title_001
DebugName:
Foxwell_DefendDestructibleEntities_Pyro_Medium
2
UUID:
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Title:
@Headhunters_DefendDestructibleEntites_M_Title_001
DebugName:
HeadHunters_DefendDestructibleEntities_Stanton_Medium
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UUID:
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Title:
@Headhunters_DefendDestructibleEntites_M_Title_001
DebugName:
HeadHunters_DefendDestructibleEntities_Pyro_Medium
TimeToComplete:
6
→
12
WorkInProgress:
true
→
false
PropertyOverrides
0
Options
0
Value:
0.05
→
0
1
Name:
NextWaveDelay_BP
→
ZonesToDefend_BP
Type:
float
→
integer
Options
0
Value:
150
→
2
2
Name:
HealObjectsToDefend_BP
→
NextWaveDelay_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
90
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
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Type:
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Faction
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ReputationScope:
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ReputationGained
#0
Tier:
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Scope:
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Amount:
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Faction:
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ScopeUUID:
d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID:
21c61135-e8ee-459c-8f61-4550b8c02c58
60 changes
title:
Orange Lvl. Contract: Protect ~mission(Objects)
faction_id:
22
not_for_release:
true
→
false
work_in_progress:
true
→
false
Items
0
Amount:
14
→
6
Title:
→
Orange Lvl. Contract: Protect ~mission(Objects)
Combat
0
GroupName:
AcePilotShip
→
Wave 1
1
Weight:
0
→
1
ConcurrentAmount:
3
→
4
2
Weight:
0
→
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GroupName:
Wave 1
→
Wave 2
3
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 3
ConcurrentAmount:
3
→
2
4
Weight:
0
→
1
ConcurrentAmount:
1
→
3
5
Weight:
0
→
1
ConcurrentAmount:
3
→
2
6
Weight:
0
→
1
ConcurrentAmount:
2
→
1
7
Weight:
0
→
1
GroupName:
Wave 2
→
Wave 3
ConcurrentAmount:
1
→
2
8
Role:
unknown
Weight:
0
GroupName:
Wave 2
SpawnKind:
Ship
ConcurrentAmount:
2
9
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
3
10
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
2
11
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
2
12
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
3
Lifetime
MaxInstances:
1
→
-1
MaxInstancesPerPlayer:
-1
→
1
CombatSummary
Total
Max:
10
→
8
Min:
5
→
4
ByGroup
0
Max:
1
→
4
GroupName:
AcePilotShip
→
Wave 1
1
Max:
3
→
2
GroupName:
Wave 1
→
Wave 2
2
Max:
3
→
2
Min:
1
→
2
GroupName:
Wave 2
→
Wave 3
3
Max:
3
Min:
2
GroupName:
Wave 3
NotForRelease:
true
→
false
Prerequisites
0
ExcludedTags
RequiredTags
#0
Name:
Medium
UUID:
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ExcludedCount:
1
RequiredCount:
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RequiredMissions
#0
UUID:
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Title:
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DebugName:
Foxwell_DefendDestructibleEntities_Stanton_Medium
#1
UUID:
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Title:
@Foxwell_DefendDestructibleEntites_M_Title_001
DebugName:
Foxwell_DefendDestructibleEntities_Pyro_Medium
#2
UUID:
d3ad4444-5568-4c80-b41c-08cfd0d1495a
Title:
@Headhunters_DefendDestructibleEntites_M_Title_001
DebugName:
HeadHunters_DefendDestructibleEntities_Stanton_Medium
#3
UUID:
0a48e244-c2db-45be-9713-3062a515bbcb
Title:
@Headhunters_DefendDestructibleEntites_M_Title_001
DebugName:
HeadHunters_DefendDestructibleEntities_Pyro_Medium
CompletionTags
0
UnlocksMissions
0
UUID:
802b6f6f-8b6c-47b7-80e5-06663b7a06c4
Title:
@Foxwell_DefendDestructibleEntites_VH_Title_001
DebugName:
Foxwell_DefendDestructibleEntities_Stanton_VeryHard
1
UUID:
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Title:
@Foxwell_DefendDestructibleEntites_VH_Title_001
DebugName:
Foxwell_DefendDestructibleEntities_Pyro_VeryHard
2
UUID:
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Title:
@Headhunters_DefendDestructibleEntites_VH_Title_001
DebugName:
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UUID:
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Title:
@Headhunters_DefendDestructibleEntites_VH_Title_001
DebugName:
HeadHunters_DefendDestructibleEntities_Pyro_VeryHard
TimeToComplete:
12
→
48
WorkInProgress:
true
→
false
PropertyOverrides
0
Options
0
Value:
0.2
→
0
1
Name:
NextWaveDelay_BP
→
ZonesToDefend_BP
Type:
float
→
integer
Options
0
Value:
120
→
3
2
Name:
HealObjectsToDefend_BP
→
NextWaveDelay_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
90
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
HealObjectsToDefend_BP
Type:
boolean
Value:
true
Faction
Name:
<= UNINITIALIZED =>
UUID:
21c61135-e8ee-459c-8f61-4550b8c02c58
ReputationScope:
FactionReputation
ReputationGained
#0
Tier:
Undefined Name
Scope:
FactionReputation
Amount:
200
Faction:
<= UNINITIALIZED =>
ScopeUUID:
d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID:
21c61135-e8ee-459c-8f61-4550b8c02c58
63 changes
title:
Orange Lvl. Contract: Defend ~mission(Objects)
faction_id:
22
not_for_release:
true
→
false
work_in_progress:
true
→
false
Items
0
Amount:
8
→
4
Title:
→
Orange Lvl. Contract: Defend ~mission(Objects)
Combat
0
GroupName:
AcePilotShip
→
Wave 1
1
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 2
2
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 2
ConcurrentAmount:
1
→
2
3
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 3
ConcurrentAmount:
2
→
3
4
Weight:
0
→
1
5
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 2
ConcurrentAmount:
3
→
2
6
Weight:
0
→
1
GroupName:
Wave 2
→
Wave 3
ConcurrentAmount:
2
→
1
7
Weight:
0
→
1
GroupName:
Wave 2
→
Wave 3
ConcurrentAmount:
1
→
2
8
Role:
unknown
Weight:
0
GroupName:
Wave 2
SpawnKind:
Ship
ConcurrentAmount:
2
9
Role:
unknown
Weight:
0
GroupName:
Wave 2
SpawnKind:
Ship
ConcurrentAmount:
2
10
Role:
unknown
Weight:
0
GroupName:
Wave 2
SpawnKind:
Ship
ConcurrentAmount:
3
11
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
2
12
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
1
13
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
2
14
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
2
15
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
3
Lifetime
MaxInstances:
1
→
-1
MaxInstancesPerPlayer:
-1
→
1
CombatSummary
Total
Max:
10
→
7
ByGroup
0
Max:
1
→
2
GroupName:
AcePilotShip
→
Wave 1
1
Max:
3
→
2
Min:
1
→
2
GroupName:
Wave 1
→
Wave 2
2
GroupName:
Wave 2
→
Wave 3
3
Max:
3
Min:
1
GroupName:
Wave 3
NotForRelease:
true
→
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Prerequisites
0
ExcludedTags
RequiredTags
#0
Name:
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UUID:
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ExcludedCount:
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RequiredCount:
1
RequiredMissions
#0
UUID:
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Title:
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DebugName:
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UUID:
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DebugName:
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UUID:
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Title:
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DebugName:
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UUID:
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Title:
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DebugName:
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CompletionTags
0
UnlocksMissions
0
UUID:
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Title:
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DebugName:
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UUID:
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Title:
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DebugName:
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UUID:
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Title:
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DebugName:
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Title:
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DebugName:
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TimeToComplete:
9
→
30
WorkInProgress:
true
→
false
PropertyOverrides
0
Options
0
Value:
0.1
→
0
1
Name:
NextWaveDelay_BP
→
ZonesToDefend_BP
Type:
float
→
integer
Options
0
Value:
120
→
2
2
Name:
HealObjectsToDefend_BP
→
NextWaveDelay_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
90
TextId:
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Variation:
0
Weighting:
1
3
Name:
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Type:
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Faction
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UUID:
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ReputationScope:
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Tier:
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Scope:
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Amount:
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Faction:
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ScopeUUID:
d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID:
21c61135-e8ee-459c-8f61-4550b8c02c58
69 changes
title:
Red Lvl. Contract: Protect ~mission(Objects)
faction_id:
22
not_for_release:
true
→
false
work_in_progress:
true
→
false
Items
0
Amount:
24
→
9
Title:
→
Red Lvl. Contract: Protect ~mission(Objects)
Combat
0
GroupName:
AcePilotShip
→
Wave 1
ConcurrentAmount:
1
→
2
1
Weight:
0
→
1
GroupName:
Wave 1
→
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ConcurrentAmount:
3
→
1
2
Weight:
0
→
1
GroupName:
Wave 1
→
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ConcurrentAmount:
4
→
1
3
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 3
ConcurrentAmount:
3
→
2
4
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 3
ConcurrentAmount:
4
→
1
5
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 3
ConcurrentAmount:
5
→
2
6
Weight:
0
→
1
GroupName:
Wave 2
→
Wave 1
7
Weight:
0
→
1
ConcurrentAmount:
4
→
3
8
Weight:
0
→
1
9
Weight:
0
→
1
GroupName:
Wave 2
→
Wave 3
10
Role:
unknown
Weight:
0
GroupName:
Wave 2
SpawnKind:
Ship
ConcurrentAmount:
5
11
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
3
12
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
4
13
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
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ConcurrentAmount:
3
14
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
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ConcurrentAmount:
4
15
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
5
Lifetime
MaxInstances:
1
→
-1
MaxInstancesPerPlayer:
-1
→
1
Difficulty
RiskOfLoss:
Without_help_Player_and_Ship_die_7
→
Player_likely_to_die_Ship_too_6
GameKnowledge:
Basically_a_Dev_7
→
Pro_understanding_of_optimal_tactics_6
MechanicalSkill:
PvE_PvP_large_group_action_eg_warzone_7
→
Multiplayer_PvE_or_Expert_PvP_action_6
CombatSummary
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Max:
16
→
10
Min:
10
→
4
ByGroup
0
Max:
1
→
3
Min:
1
→
2
GroupName:
AcePilotShip
→
Wave 1
1
Max:
5
→
3
Min:
3
→
1
GroupName:
Wave 1
→
Wave 2
2
Max:
5
→
4
Min:
3
→
1
GroupName:
Wave 2
→
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3
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Min:
3
GroupName:
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true
→
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ExcludedTags
RequiredTags
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RequiredMissions
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DebugName:
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DebugName:
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DebugName:
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UUID:
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DebugName:
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TimeToComplete:
20
→
72
WorkInProgress:
true
→
false
PropertyOverrides
0
Options
0
Value:
0.33
→
0
1
Name:
NextWaveDelay_BP
→
ZonesToDefend_BP
Type:
float
→
integer
Options
0
Value:
90
→
3
2
Name:
HealObjectsToDefend_BP
→
NextWaveDelay_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
90
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
HealObjectsToDefend_BP
Type:
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Value:
true
Faction
Name:
<= UNINITIALIZED =>
UUID:
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ReputationScope:
FactionReputation
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Tier:
Undefined Name
Scope:
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Amount:
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Faction:
<= UNINITIALIZED =>
ScopeUUID:
d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID:
21c61135-e8ee-459c-8f61-4550b8c02c58
39 changes
title:
Yellow Lvl. Contract: Defend ~mission(Objects)
faction_id:
22
not_for_release:
true
→
false
work_in_progress:
true
→
false
Title:
→
Yellow Lvl. Contract: Defend ~mission(Objects)
Combat
0
GroupName:
AcePilotShip
→
Wave 1
1
GroupName:
Wave 1
→
Wave 2
2
GroupName:
Wave 2
→
Wave 3
4
Role:
unknown
Weight:
1
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
1
Lifetime
MaxInstances:
1
→
-1
MaxInstancesPerPlayer:
-1
→
1
Difficulty
MentalLoad:
Requires_minimal_thought_2
→
Routine_light_work_3
RiskOfLoss:
Barely_even_breaking_a_sweat_2
→
Minimal_danger_FPS_NOT_ship_action_3
GameKnowledge:
FPS_mechanics_walk_shoot_mobiGlass_2
→
Flight_mechanics_fly_dock_quantum_3
MechanicalSkill:
Zero_risk_of_action_2
→
Easy_PvE_only_action_3
CombatSummary
Total
Max:
4
→
3
Min:
4
→
3
ByGroup
0
GroupName:
AcePilotShip
→
Wave 1
1
GroupName:
Wave 1
→
Wave 2
2
GroupName:
Wave 2
→
Wave 3
3
Max:
1
Min:
1
GroupName:
Wave 3
NotForRelease:
true
→
false
CompletionTags
0
UnlocksMissions
0
UUID:
f4d690b6-f20e-4ab9-a098-906e308909a4
Title:
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DebugName:
Foxwell_DefendDestructibleEntities_Stanton_Easy
1
UUID:
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Title:
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DebugName:
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2
UUID:
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Title:
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DebugName:
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UUID:
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Title:
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DebugName:
HeadHunters_DefendDestructibleEntities_Pyro_Easy
TimeToComplete:
3
→
10
WorkInProgress:
true
→
false
PropertyOverrides
1
Name:
NextWaveDelay_BP
→
ZonesToDefend_BP
Type:
float
→
integer
Options
0
Value:
150
→
2
2
Name:
HealObjectsToDefend_BP
→
NextWaveDelay_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
90
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
HealObjectsToDefend_BP
Type:
boolean
Value:
true
Faction
Name:
<= UNINITIALIZED =>
UUID:
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ReputationScope:
FactionReputation
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Tier:
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Scope:
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Amount:
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Faction:
<= UNINITIALIZED =>
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d31bd373-35ab-4ea4-b0a7-0ccc867ef082
FactionUUID:
21c61135-e8ee-459c-8f61-4550b8c02c58
68 changes
title:
Red Lvl. Contract: Defend ~mission(Objects)
faction_id:
22
not_for_release:
true
→
false
work_in_progress:
true
→
false
Items
0
Amount:
18
→
7
Title:
→
Red Lvl. Contract: Defend ~mission(Objects)
Combat
0
GroupName:
AcePilotShip
→
Wave 1
ConcurrentAmount:
1
→
2
1
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 2
ConcurrentAmount:
3
→
1
2
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 2
ConcurrentAmount:
2
→
1
3
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 3
ConcurrentAmount:
2
→
3
4
Weight:
0
→
1
5
Weight:
0
→
1
GroupName:
Wave 1
→
Wave 2
ConcurrentAmount:
4
→
2
6
Weight:
0
→
1
ConcurrentAmount:
3
→
2
7
Weight:
0
→
1
GroupName:
Wave 2
→
Wave 3
ConcurrentAmount:
2
→
3
8
Role:
unknown
Weight:
0
GroupName:
Wave 2
SpawnKind:
Ship
ConcurrentAmount:
2
9
Role:
unknown
Weight:
0
GroupName:
Wave 2
SpawnKind:
Ship
ConcurrentAmount:
3
10
Role:
unknown
Weight:
0
GroupName:
Wave 2
SpawnKind:
Ship
ConcurrentAmount:
4
11
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
3
12
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
2
13
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
2
14
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
3
15
Role:
unknown
Weight:
0
GroupName:
Wave 3
SpawnKind:
Ship
ConcurrentAmount:
4
Lifetime
MaxInstances:
1
→
-1
MaxInstancesPerPlayer:
-1
→
1
CombatSummary
Total
Max:
13
→
8
Min:
7
→
6
ByGroup
0
Max:
1
→
3
Min:
1
→
2
GroupName:
AcePilotShip
→
Wave 1
1
Max:
4
→
2
Min:
2
→
1
GroupName:
Wave 1
→
Wave 2
2
Max:
4
→
3
Min:
2
→
3
GroupName:
Wave 2
→
Wave 3
3
Max:
4
Min:
2
GroupName:
Wave 3
NotForRelease:
true
→
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Prerequisites
0
ExcludedTags
RequiredTags
#0
Name:
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UUID:
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ExcludedCount:
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RequiredCount:
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RequiredMissions
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DebugName:
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DebugName:
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UUID:
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DebugName:
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UUID:
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DebugName:
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CompletionTags
0
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0
UUID:
c1c16bc6-a55a-4af0-adbb-7fc63f1dfdb5
Title:
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DebugName:
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UUID:
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DebugName:
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UUID:
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DebugName:
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UUID:
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Title:
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DebugName:
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TimeToComplete:
15
→
51
WorkInProgress:
true
→
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PropertyOverrides
0
Options
0
Value:
0.25
→
0
1
Name:
NextWaveDelay_BP
→
ZonesToDefend_BP
Type:
float
→
integer
Options
0
Value:
90
→
3
2
Name:
HealObjectsToDefend_BP
→
NextWaveDelay_BP
Type:
boolean
→
float
Value:
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Options
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Value:
90
TextId:
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Variation:
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Weighting:
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3
Name:
HealObjectsToDefend_BP
Type:
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Value:
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Faction
Name:
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UUID:
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ReputationScope:
FactionReputation
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#0
Tier:
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Scope:
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Amount:
250
Faction:
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ScopeUUID:
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FactionUUID:
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1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
105 changes
Items
0
Amount:
4
→
3
Combat
0
Weight:
0
→
1
ConcurrentAmount:
1
→
2
1
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
1
→
2
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
4
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave01
5
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
7
Weight:
0
→
1
9
GroupName:
EscortShip
→
EscortReinforcementsWave01
10
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
11
GroupName:
EscortReinforcementsWave02
→
EscortReinforcementsWave03
ConcurrentAmount:
1
→
2
12
Role:
escort_target
Weight:
1
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
13
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
14
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
15
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
16
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
17
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
18
Role:
escort_target
Weight:
1
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
19
Role:
escort_target
Weight:
1
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
20
Role:
escort_target
Weight:
1
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
Lifetime
MaxInstances:
3
→
-1
CombatSummary
Total
Max:
8
→
9
Min:
6
→
9
ByGroup
0
Min:
1
→
2
1
Min:
1
→
2
5
Max:
1
→
2
Min:
1
→
2
TimeToComplete:
25
→
26
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
128 changes
Items
0
Amount:
14
→
7
Combat
0
Weight:
0
→
1
1
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
1
→
2
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
4
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
5
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortReinforcementsWave01
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
1
→
2
7
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
2
→
1
8
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
9
Weight:
0
→
1
ConcurrentAmount:
3
→
2
11
GroupName:
EscortShip
→
EscortReinforcementsWave01
ConcurrentAmount:
1
→
3
12
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
ConcurrentAmount:
1
→
2
13
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
ConcurrentAmount:
2
→
1
14
Weight:
0
→
1
GroupName:
EscortReinforcementsWave02
→
EscortReinforcementsWave03
ConcurrentAmount:
1
→
2
15
Weight:
0
→
1
GroupName:
EscortReinforcementsWave02
→
InterdictionShips_BP
16
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
17
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
2
18
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
19
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
20
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
21
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
3
22
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
23
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
24
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
2
25
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
26
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
27
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
28
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
2
29
Role:
escort_target
Weight:
1
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
2
Lifetime
MaxInstances:
3
→
-1
CombatSummary
Total
Min:
8
→
13
ByGroup
0
Min:
1
→
3
1
Max:
3
→
2
3
Max:
2
→
3
Min:
1
→
3
5
Min:
1
→
2
TimeToComplete:
45
→
72
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value:
330
→
300
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
330
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
1
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
131 changes
Items
0
Amount:
8
→
5
Combat
0
Weight:
0
→
1
ConcurrentAmount:
1
→
2
1
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
1
→
2
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
4
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortReinforcementsWave01
ConcurrentAmount:
3
→
2
5
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
1
→
2
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
7
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
8
Weight:
0
→
1
9
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortShip
ConcurrentAmount:
3
→
1
10
GroupName:
EscortShip
→
EscortReinforcementsWave01
ConcurrentAmount:
1
→
2
11
GroupName:
EscortShip
→
EscortReinforcementsWave02
12
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave03
13
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave03
ConcurrentAmount:
1
→
2
14
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
InterdictionShips_BP
ConcurrentAmount:
2
→
1
15
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
16
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
17
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
18
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
19
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
20
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
21
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
22
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
3
23
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
24
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
25
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
26
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
2
27
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
28
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
29
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
30
Role:
escort_target
Weight:
1
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
1
Lifetime
MaxInstances:
3
→
-1
CombatSummary
Total
Min:
6
→
11
ByGroup
0
Max:
3
→
2
Min:
1
→
2
1
Max:
3
→
2
Min:
1
→
2
3
Min:
1
→
2
4
Min:
1
→
2
5
Max:
1
→
2
GroupName:
InterdictionShips_BP
→
EscortReinforcementsWave03
6
Max:
1
Min:
1
GroupName:
InterdictionShips_BP
TimeToComplete:
30
→
48
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value:
330
→
300
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
330
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0.5
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0.5
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
137 changes
Items
0
Amount:
24
→
9
Combat
0
ConcurrentAmount:
1
→
3
1
Role:
unknown
→
escort_target
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
1
→
3
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
4
→
1
4
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
4
→
2
5
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortReinforcementsWave01
ConcurrentAmount:
5
→
3
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
3
→
2
7
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
4
→
2
8
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
ConcurrentAmount:
4
→
3
9
Weight:
0
→
1
ConcurrentAmount:
5
→
4
11
GroupName:
EscortShip
→
EscortReinforcementsWave01
ConcurrentAmount:
2
→
3
12
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
13
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
ConcurrentAmount:
1
→
2
14
Weight:
0
→
1
GroupName:
EscortReinforcementsWave02
→
EscortReinforcementsWave03
ConcurrentAmount:
2
→
3
15
GroupName:
EscortReinforcementsWave02
→
InterdictionShips_BP
ConcurrentAmount:
1
→
2
16
GroupName:
EscortReinforcementsWave03
→
InterdictionShips_BP
ConcurrentAmount:
2
→
4
17
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
18
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
3
19
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
4
20
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
4
21
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
5
22
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
23
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
2
24
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
25
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
26
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
27
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
2
28
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
29
Role:
escort_target
Weight:
0
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
2
30
Role:
escort_target
Weight:
0
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
4
Lifetime
MaxInstances:
3
→
-1
Difficulty
MentalLoad:
Insane_complexity_NOT_soloable_7
→
Extremely_hard_to_manage_alone_6
RiskOfLoss:
Without_help_Player_and_Ship_die_7
→
Player_likely_to_die_Ship_too_6
GameKnowledge:
Basically_a_Dev_7
→
Pro_understanding_of_optimal_tactics_6
CombatSummary
Total
Max:
22
→
21
Min:
10
→
17
ByGroup
0
Max:
5
→
3
Min:
1
→
3
1
Max:
5
→
4
3
Max:
2
→
3
Min:
1
→
3
4
Min:
1
→
2
5
Max:
2
→
3
Min:
1
→
3
TimeToComplete:
55
→
126
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value:
360
→
300
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
360
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0.9
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0.9
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
77 changes
Combat
0
ConcurrentAmount:
2
→
1
1
ConcurrentAmount:
2
→
1
7
ConcurrentAmount:
2
→
1
Lifetime
MaxInstances:
3
→
-1
Difficulty
MentalLoad:
Requires_minimal_thought_2
→
Routine_light_work_3
RiskOfLoss:
Barely_even_breaking_a_sweat_2
→
Minimal_danger_FPS_NOT_ship_action_3
GameKnowledge:
FPS_mechanics_walk_shoot_mobiGlass_2
→
Flight_mechanics_fly_dock_quantum_3
MechanicalSkill:
Zero_risk_of_action_2
→
Easy_PvE_only_action_3
CombatSummary
Total
Max:
8
→
6
Min:
8
→
6
ByGroup
0
Max:
2
→
1
Min:
2
→
1
1
Max:
2
→
1
Min:
2
→
1
TimeToComplete:
20
→
11
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
126 changes
Items
0
Amount:
18
→
8
Combat
0
ConcurrentAmount:
1
→
3
1
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
3
→
2
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
3
→
1
4
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
4
→
2
5
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave01
ConcurrentAmount:
1
→
2
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
7
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
8
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
ConcurrentAmount:
3
→
2
9
GroupName:
EscortShip
→
InitialEnemies
ConcurrentAmount:
1
→
3
11
Weight:
0
→
1
ConcurrentAmount:
1
→
2
12
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
13
Weight:
0
→
1
ConcurrentAmount:
1
→
2
14
Weight:
0
→
1
GroupName:
EscortReinforcementsWave02
→
EscortReinforcementsWave03
15
GroupName:
EscortReinforcementsWave03
→
InterdictionShips_BP
16
GroupName:
EscortReinforcementsWave03
→
InterdictionShips_BP
ConcurrentAmount:
2
→
3
17
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
18
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
19
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
20
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
3
21
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
22
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
23
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
2
24
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
25
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
26
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
27
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
2
28
Role:
escort_target
Weight:
0
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
1
29
Role:
escort_target
Weight:
0
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
3
Lifetime
MaxInstances:
3
→
-1
CombatSummary
Total
Min:
7
→
13
ByGroup
0
Max:
4
→
3
Min:
1
→
3
1
Min:
1
→
2
2
Max:
1
→
2
3
Min:
1
→
2
4
Min:
1
→
2
5
Min:
1
→
2
TimeToComplete:
50
→
90
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value:
360
→
300
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
360
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0.8
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0.8
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
105 changes
Items
0
Amount:
4
→
3
Combat
0
Weight:
0
→
1
ConcurrentAmount:
1
→
2
1
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
1
→
2
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
4
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave01
5
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
7
Weight:
0
→
1
9
GroupName:
EscortShip
→
EscortReinforcementsWave01
10
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
11
GroupName:
EscortReinforcementsWave02
→
EscortReinforcementsWave03
ConcurrentAmount:
1
→
2
12
Role:
escort_target
Weight:
1
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
13
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
14
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
15
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
16
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
17
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
18
Role:
escort_target
Weight:
1
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
19
Role:
escort_target
Weight:
1
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
20
Role:
escort_target
Weight:
1
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
Lifetime
MaxInstances:
3
→
-1
CombatSummary
Total
Max:
8
→
9
Min:
6
→
9
ByGroup
0
Min:
1
→
2
1
Min:
1
→
2
5
Max:
1
→
2
Min:
1
→
2
TimeToComplete:
25
→
26
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
128 changes
Items
0
Amount:
14
→
7
Combat
0
Weight:
0
→
1
1
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
1
→
2
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
4
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
5
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortReinforcementsWave01
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
1
→
2
7
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
2
→
1
8
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
9
Weight:
0
→
1
ConcurrentAmount:
3
→
2
11
GroupName:
EscortShip
→
EscortReinforcementsWave01
ConcurrentAmount:
1
→
3
12
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
ConcurrentAmount:
1
→
2
13
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
ConcurrentAmount:
2
→
1
14
Weight:
0
→
1
GroupName:
EscortReinforcementsWave02
→
EscortReinforcementsWave03
ConcurrentAmount:
1
→
2
15
Weight:
0
→
1
GroupName:
EscortReinforcementsWave02
→
InterdictionShips_BP
16
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
17
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
2
18
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
19
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
20
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
21
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
3
22
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
23
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
24
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
2
25
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
26
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
27
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
28
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
2
29
Role:
escort_target
Weight:
1
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
2
Lifetime
MaxInstances:
3
→
-1
CombatSummary
Total
Min:
8
→
13
ByGroup
0
Min:
1
→
3
1
Max:
3
→
2
3
Max:
2
→
3
Min:
1
→
3
5
Min:
1
→
2
TimeToComplete:
45
→
72
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value:
330
→
300
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
330
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
1
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0.75
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
131 changes
Items
0
Amount:
8
→
5
Combat
0
Weight:
0
→
1
ConcurrentAmount:
1
→
2
1
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
1
→
2
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
2
→
1
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
4
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortReinforcementsWave01
ConcurrentAmount:
3
→
2
5
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
1
→
2
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
7
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
8
Weight:
0
→
1
9
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortShip
ConcurrentAmount:
3
→
1
10
GroupName:
EscortShip
→
EscortReinforcementsWave01
ConcurrentAmount:
1
→
2
11
GroupName:
EscortShip
→
EscortReinforcementsWave02
12
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave03
13
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave03
ConcurrentAmount:
1
→
2
14
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
InterdictionShips_BP
ConcurrentAmount:
2
→
1
15
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
16
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
17
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
18
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
19
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
20
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
21
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
22
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
3
23
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
24
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
25
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
26
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
2
27
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
28
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
29
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
30
Role:
escort_target
Weight:
1
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
1
Lifetime
MaxInstances:
3
→
-1
CombatSummary
Total
Min:
6
→
11
ByGroup
0
Max:
3
→
2
Min:
1
→
2
1
Max:
3
→
2
Min:
1
→
2
3
Min:
1
→
2
4
Min:
1
→
2
5
Max:
1
→
2
GroupName:
InterdictionShips_BP
→
EscortReinforcementsWave03
6
Max:
1
Min:
1
GroupName:
InterdictionShips_BP
TimeToComplete:
30
→
48
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value:
330
→
300
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
330
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0.5
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0.5
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
137 changes
Items
0
Amount:
24
→
9
Combat
0
ConcurrentAmount:
1
→
3
1
Role:
unknown
→
escort_target
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
1
→
3
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
4
→
1
4
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
4
→
2
5
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortReinforcementsWave01
ConcurrentAmount:
5
→
3
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
3
→
2
7
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
ConcurrentAmount:
4
→
2
8
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
ConcurrentAmount:
4
→
3
9
Weight:
0
→
1
ConcurrentAmount:
5
→
4
11
GroupName:
EscortShip
→
EscortReinforcementsWave01
ConcurrentAmount:
2
→
3
12
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
13
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
ConcurrentAmount:
1
→
2
14
Weight:
0
→
1
GroupName:
EscortReinforcementsWave02
→
EscortReinforcementsWave03
ConcurrentAmount:
2
→
3
15
GroupName:
EscortReinforcementsWave02
→
InterdictionShips_BP
ConcurrentAmount:
1
→
2
16
GroupName:
EscortReinforcementsWave03
→
InterdictionShips_BP
ConcurrentAmount:
2
→
4
17
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
18
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
3
19
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
4
20
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
4
21
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
5
22
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
23
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
2
24
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
25
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
26
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
27
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
2
28
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
29
Role:
escort_target
Weight:
0
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
2
30
Role:
escort_target
Weight:
0
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
4
Lifetime
MaxInstances:
3
→
-1
Difficulty
MentalLoad:
Insane_complexity_NOT_soloable_7
→
Extremely_hard_to_manage_alone_6
RiskOfLoss:
Without_help_Player_and_Ship_die_7
→
Player_likely_to_die_Ship_too_6
GameKnowledge:
Basically_a_Dev_7
→
Pro_understanding_of_optimal_tactics_6
CombatSummary
Total
Max:
22
→
21
Min:
10
→
17
ByGroup
0
Max:
5
→
3
Min:
1
→
3
1
Max:
5
→
4
3
Max:
2
→
3
Min:
1
→
3
4
Min:
1
→
2
5
Max:
2
→
3
Min:
1
→
3
TimeToComplete:
55
→
126
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value:
360
→
300
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
360
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0.9
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0.9
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
77 changes
Combat
0
ConcurrentAmount:
2
→
1
1
ConcurrentAmount:
2
→
1
7
ConcurrentAmount:
2
→
1
Lifetime
MaxInstances:
3
→
-1
Difficulty
MentalLoad:
Requires_minimal_thought_2
→
Routine_light_work_3
RiskOfLoss:
Barely_even_breaking_a_sweat_2
→
Minimal_danger_FPS_NOT_ship_action_3
GameKnowledge:
FPS_mechanics_walk_shoot_mobiGlass_2
→
Flight_mechanics_fly_dock_quantum_3
MechanicalSkill:
Zero_risk_of_action_2
→
Easy_PvE_only_action_3
CombatSummary
Total
Max:
8
→
6
Min:
8
→
6
ByGroup
0
Max:
2
→
1
Min:
2
→
1
1
Max:
2
→
1
Min:
2
→
1
TimeToComplete:
20
→
11
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
126 changes
Items
0
Amount:
18
→
8
Combat
0
ConcurrentAmount:
1
→
3
1
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
2
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
InitialEnemies
ConcurrentAmount:
3
→
2
3
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
3
→
1
4
Role:
unknown
→
escort_target
Weight:
0
→
1
GroupName:
DefendLocationWrapperEnemyShips
→
EscortShip
ConcurrentAmount:
4
→
2
5
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave01
ConcurrentAmount:
1
→
2
6
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
7
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave02
8
Weight:
0
→
1
GroupName:
InitialEnemies
→
EscortReinforcementsWave03
ConcurrentAmount:
3
→
2
9
GroupName:
EscortShip
→
InitialEnemies
ConcurrentAmount:
1
→
3
11
Weight:
0
→
1
ConcurrentAmount:
1
→
2
12
Weight:
0
→
1
GroupName:
EscortReinforcementsWave01
→
EscortReinforcementsWave02
13
Weight:
0
→
1
ConcurrentAmount:
1
→
2
14
Weight:
0
→
1
GroupName:
EscortReinforcementsWave02
→
EscortReinforcementsWave03
15
GroupName:
EscortReinforcementsWave03
→
InterdictionShips_BP
16
GroupName:
EscortReinforcementsWave03
→
InterdictionShips_BP
ConcurrentAmount:
2
→
3
17
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
1
18
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
19
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
2
20
Role:
escort_target
Weight:
0
GroupName:
InitialEnemies
SpawnKind:
Ship
ConcurrentAmount:
3
21
Role:
escort_target
Weight:
1
GroupName:
EscortShip
SpawnKind:
Ship
ConcurrentAmount:
1
22
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
1
23
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave01
SpawnKind:
Ship
ConcurrentAmount:
2
24
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
1
25
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave02
SpawnKind:
Ship
ConcurrentAmount:
2
26
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
1
27
Role:
escort_target
Weight:
0
GroupName:
EscortReinforcementsWave03
SpawnKind:
Ship
ConcurrentAmount:
2
28
Role:
escort_target
Weight:
0
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
1
29
Role:
escort_target
Weight:
0
GroupName:
InterdictionShips_BP
SpawnKind:
Ship
ConcurrentAmount:
3
Lifetime
MaxInstances:
3
→
-1
CombatSummary
Total
Min:
7
→
13
ByGroup
0
Max:
4
→
3
Min:
1
→
3
1
Min:
1
→
2
2
Max:
1
→
2
3
Min:
1
→
2
4
Min:
1
→
2
5
Min:
1
→
2
TimeToComplete:
50
→
90
PropertyOverrides
0
Name:
DefnedLocationWrapper_PriorityObjective01Time_BP
→
DefendLocationWrapper_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
300
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
1
Name:
DefnedLocationWrapper_PriorityObjective02Time_BP
→
DefnedLocationWrapper_PriorityObjective01Time_BP
Options
0
Value:
360
→
300
2
Name:
EscortShipToLandingArea_UseHangarDoor_BP
→
DefnedLocationWrapper_PriorityObjective02Time_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
360
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
3
Name:
EscortShipToLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_UseHangarDoor_BP
Value:
false
→
true
4
Name:
EscortShipToLandingArea_EscortReinforcementChance_BP
→
EscortShipToLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
5
Name:
EscortShipToLandingArea_ERWave01MinDistance_BP
→
EscortShipToLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
false
6
Name:
EscortShipToLandingArea_ERWave01MaxDistance_BP
→
EscortShipToLandingArea_EscortReinforcementChance_BP
Options
0
Value:
19000
→
1
7
Name:
EscortShipToLandingArea_ERWave02MinDistance_BP
→
EscortShipToLandingArea_ERWave01MinDistance_BP
Options
0
Value:
12000
→
18000
8
Name:
EscortShipToLandingArea_ERWave02MaxDistance_BP
→
EscortShipToLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
13000
→
19000
9
Name:
EscortShipToLandingArea_ERWave03MinDistance_BP
→
EscortShipToLandingArea_ERWave02MinDistance_BP
Options
0
Value:
8000
→
12000
10
Name:
EscortShipToLandingArea_ERWave03MaxDistance_BP
→
EscortShipToLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
7000
→
13000
11
Name:
EscortShipFromLandingArea_UseHangarDoor_BP
→
EscortShipToLandingArea_ERWave03MinDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
8000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
12
Name:
EscortShipFromLandingArea_InitialEnemiesBool_BP
→
EscortShipToLandingArea_ERWave03MaxDistance_BP
Type:
boolean
→
float
Value:
true
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
13
Name:
EscortShipFromLandingArea_EscortReinforcementChance_BP
→
EscortShipFromLandingArea_UseHangarDoor_BP
Type:
float
→
boolean
Options
#0
Value:
1
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
14
Name:
EscortShipFromLandingArea_ERWave01MinDistance_BP
→
EscortShipFromLandingArea_InitialEnemiesBool_BP
Type:
float
→
boolean
Options
#0
Value:
6000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
15
Name:
EscortShipFromLandingArea_ERWave01MaxDistance_BP
→
EscortShipFromLandingArea_UsePositionOverride_BP
Type:
float
→
boolean
Options
#0
Value:
7000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
Value:
true
16
Name:
EscortShipFromLandingArea_ERWave02MinDistance_BP
→
EscortShipFromLandingArea_EscortReinforcementChance_BP
Options
0
Value:
12000
→
1
17
Name:
EscortShipFromLandingArea_ERWave02MaxDistance_BP
→
EscortShipFromLandingArea_ERWave01MinDistance_BP
Options
0
Value:
13000
→
6000
18
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
→
EscortShipFromLandingArea_ERWave01MaxDistance_BP
Options
0
Value:
17000
→
7000
19
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
→
EscortShipFromLandingArea_ERWave02MinDistance_BP
Options
0
Value:
18000
→
12000
20
Name:
EscortShipFromLandingArea_InterdictionChance_BP
→
EscortShipFromLandingArea_ERWave02MaxDistance_BP
Options
0
Value:
0.8
→
13000
21
Name:
EscortShipFromLandingArea_ERWave03MinDistance_BP
Type:
float
Options
#0
Value:
17000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
22
Name:
EscortShipFromLandingArea_ERWave03MaxDistance_BP
Type:
float
Options
#0
Value:
18000
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
23
Name:
EscortShipFromLandingArea_InterdictionChance_BP
Type:
float
Options
#0
Value:
0.8
TextId:
@LOC_UNINITIALIZED
Variation:
0
Weighting:
1
53 changes
CompletionTags
0
UnlocksMissions
2
Title:
@Foxwell_DefendDestructibleEntites_VE_Title_001
→
Yellow Lvl. Contract: Defend ~mission(Objects)
3
Title:
@Foxwell_DefendDestructibleEntites_VE_Title_001
→
Yellow Lvl. Contract: Defend ~mission(Objects)
4
UUID:
6d43451e-c36b-4f9a-bc41-9ee6e3b8587f
→
100c7734-7ea5-44ad-8613-47c8735b246f
Title:
Yellow Level Contract: Limiting Potential Threat
→
Yellow Lvl. Contract: Defend ~mission(Objects)
DebugName:
FoxwellEnforcement_BombingRun_Stanton_VE
→
Foxwell_DefendDestructibleEntities_Nyx_VeryEasy
5
UUID:
3182e3b9-82f4-46a9-8479-b5496b51b852
→
1e67d50d-ce82-4e46-b0f9-140b6df64fb7
Title:
Yellow Level Contract: Disrupt Operations
→
Yellow Lvl. Contract: Defend ~mission(Objects)
DebugName:
FoxwellEnforcement_BombingRun_Stanton_E
→
Foxwell_DefendDestructibleEntities_Stanton_VeryEasy
6
UUID:
54dcd780-5050-45be-85ec-fa983185abfc
→
6d43451e-c36b-4f9a-bc41-9ee6e3b8587f
Title:
Orange Level Contract: Take Out Fuel Supplies
→
Yellow Level Contract: Limiting Potential Threat
DebugName:
FoxwellEnforcement_BombingRun_Stanton_M
→
FoxwellEnforcement_BombingRun_Stanton_VE
7
UUID:
5365d562-a6c2-4bb4-af8e-346cf3430b62
→
3182e3b9-82f4-46a9-8479-b5496b51b852
Title:
Orange Level Contract: Destroy Outlaw Infrastructure
→
Yellow Level Contract: Disrupt Operations
DebugName:
FoxwellEnforcement_BombingRun_Stanton_H
→
FoxwellEnforcement_BombingRun_Stanton_E
8
UUID:
f09d79bc-250a-4001-88ff-203b191ddbd2
→
54dcd780-5050-45be-85ec-fa983185abfc
Title:
Red Level Contract: Fuel Container Demolition
→
Orange Level Contract: Take Out Fuel Supplies
DebugName:
FoxwellEnforcement_BombingRun_Stanton_VH
→
FoxwellEnforcement_BombingRun_Stanton_M
9
UUID:
2e13f91f-c78d-4160-bdb8-7d69cd43d652
→
5365d562-a6c2-4bb4-af8e-346cf3430b62
Title:
Red Level Contract: Destroy Outlaw Infrastructure
→
Orange Level Contract: Destroy Outlaw Infrastructure
DebugName:
FoxwellEnforcement_BombingRun_Stanton_S
→
FoxwellEnforcement_BombingRun_Stanton_H
10
UUID:
e5ac3362-5188-46cf-b931-79879e143b2b
→
f09d79bc-250a-4001-88ff-203b191ddbd2
Title:
Yellow Level Contract: Stand Up to Aggressors
→
Red Level Contract: Fuel Container Demolition
DebugName:
FoxwellEnforcement_EscortShips_Stanton_VeryEasy
→
FoxwellEnforcement_BombingRun_Stanton_VH
11
UUID:
dd355331-ebe4-4fa2-8f8c-84f9df18839b
→
2e13f91f-c78d-4160-bdb8-7d69cd43d652
Title:
Yellow Level Contract: Stand Up to Aggressors
→
Red Level Contract: Destroy Outlaw Infrastructure
DebugName:
FoxwellEnforcement_EscortShips_Pyro_VeryEasy
→
FoxwellEnforcement_BombingRun_Stanton_S
12
UUID:
c9654159-acbc-4e5d-8a2c-2db20dd499a7
→
e5ac3362-5188-46cf-b931-79879e143b2b
Title:
Still Looking for Work?
→
Yellow Level Contract: Stand Up to Aggressors
DebugName:
FoxwellEnforcement_Mercenary_Rehire
→
FoxwellEnforcement_EscortShips_Stanton_VeryEasy
13
UUID:
b08f5fae-7dd8-4d51-a3df-ae71623d382e
→
dd355331-ebe4-4fa2-8f8c-84f9df18839b
Title:
Yellow Level Contract: Clear Shipjacking Group
→
Yellow Level Contract: Stand Up to Aggressors
DebugName:
FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_VE
→
FoxwellEnforcement_EscortShips_Pyro_VeryEasy
14
UUID:
e63947e0-f57d-4ca2-8947-4fd2f9d9e80d
→
c9654159-acbc-4e5d-8a2c-2db20dd499a7
Title:
Yellow Level Contract: Neutralize Shipjacking Gang
→
Still Looking for Work?
DebugName:
FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_E
→
FoxwellEnforcement_Mercenary_Rehire
15
UUID:
30166c56-392f-4090-91ae-189a538275d5
→
b08f5fae-7dd8-4d51-a3df-ae71623d382e
Title:
Orange Level Contract: Destroy Outlaw Threat
→
Yellow Level Contract: Clear Shipjacking Group
DebugName:
FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_M
→
FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_VE
16
UUID:
b7f13ef2-3122-4d78-9777-fdf36e7bd3dc
→
e63947e0-f57d-4ca2-8947-4fd2f9d9e80d
Title:
Orange Level Contract: Take Out Criminal Fleet
→
Yellow Level Contract: Neutralize Shipjacking Gang
DebugName:
FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_H
→
FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_E
17
UUID:
0d27f477-4ccd-476d-b3e2-5cb68603e147
→
30166c56-392f-4090-91ae-189a538275d5
Title:
@Foxwell_DefendEntitesAndEscort_VE_Title
→
Orange Level Contract: Destroy Outlaw Threat
DebugName:
Foxwell_DefendEntitiesAndEscort_Stanton_VeryEasy
→
FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_M
18
UUID:
88ce3aed-d5c5-4782-8a2b-f737bc3817ed
→
b7f13ef2-3122-4d78-9777-fdf36e7bd3dc
Title:
@Foxwell_DefendEntitesAndEscort_VE_Title
→
Orange Level Contract: Take Out Criminal Fleet
DebugName:
Foxwell_DefendEntitiesAndEscort_Pyro_VeryEasy
→
FoxwellEnforcement_ShipWaveAttack_ClearOutHostiles_Stanton_H
19
UUID:
e98fd56d-624c-4d32-a582-0fc5511a1ce6
Title:
Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName:
Foxwell_DefendEntitiesAndEscort_Stanton_VeryEasy_From
20
UUID:
e2ab634e-2c4b-453f-93e4-5d8360d8b507
Title:
Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName:
Foxwell_DefendEntitiesAndEscort_Stanton_VeryEasy_To
21
UUID:
f3293ec9-3120-413c-81dc-6edebb49593c
Title:
Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName:
Foxwell_DefendEntitiesAndEscort_Pyro_VeryEasy_From
22
UUID:
1909b168-0abc-4ebc-99cc-f489a53078e2
Title:
Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName:
Foxwell_DefendEntitiesAndEscort_Pyro_VeryEasy_To
23
UUID:
dcc895fc-a9f5-4374-bd18-95c6ce20000c
Title:
Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName:
Foxwell_DefendEntitiesAndEscort_Nyx_VeryEasy_From
24
UUID:
05634133-77cf-47aa-8a94-bc8e436029d3
Title:
Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
DebugName:
Foxwell_DefendEntitiesAndEscort_Nyx_VeryEasy_To
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
Changed
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
1 change
Blueprint
PoolContents
0
ItemName:
Antium Arms Maroon
→
Antium Helmet Jet
3 changes
Cooldown
PersonalSeconds:
15
→
1
AbandonedSeconds:
15
→
1
Blueprint
PoolContents
4
ItemName:
Antium Helmet Jet
→
Antium Core Jet
3 changes
Cooldown
PersonalSeconds:
15
→
1
AbandonedSeconds:
15
→
1
Blueprint
PoolContents
4
ItemName:
Antium Helmet Jet
→
Antium Core Jet
3 changes
Cooldown
PersonalSeconds:
15
→
1
AbandonedSeconds:
15
→
1
Blueprint
PoolContents
4
ItemName:
Antium Helmet Jet
→
Antium Core Jet
3 changes
Cooldown
PersonalSeconds:
15
→
1
AbandonedSeconds:
15
→
1
Blueprint
PoolContents
4
ItemName:
Antium Helmet Jet
→
Antium Core Jet
3 changes
Cooldown
PersonalSeconds:
15
→
1
AbandonedSeconds:
15
→
1
Blueprint
PoolContents
4
ItemName:
Antium Helmet Jet
→
Antium Core Jet
3 changes
Cooldown
PersonalSeconds:
15
→
1
AbandonedSeconds:
15
→
1
Blueprint
PoolContents
4
ItemName:
Antium Helmet Jet
→
Antium Core Jet
3 changes
Cooldown
PersonalSeconds:
15
→
1
AbandonedSeconds:
15
→
1
Blueprint
PoolContents
4
ItemName:
Antium Helmet Jet
→
Antium Core Jet
3 changes
Cooldown
PersonalSeconds:
15
→
1
AbandonedSeconds:
15
→
1
Blueprint
PoolContents
4
ItemName:
Antium Helmet Jet
→
Antium Core Jet