Version Changelog

4.7.2-LIVE.11674325
4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · May 14, 2026
4.8.1-LIVE.11952564
<= PLACEHOLDER => (VNCL_Stinger_Thruster_Retro_Fixed_Right)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Fresnel Energy LMG (volt_lmg_energy_01)
Changed
1 change
stdItem
Mass: 15 → 6.05
Fresnel "Deepwater" Energy LMG (volt_lmg_energy_01_collector01)
Changed
14 changes
stdItem
Mass: 15 → 6.05
Interactions
0: Esp_setactive → Lockdoor
1: Esp_setinactive → Unlockdoor
2: Cruisecontrol_setactive → Opencomplete
3: Cruisecontrol_setinactive → Closecomplete
4: Quantumspool_setactive → Syncopen
5: Quantumspool_setinactive → Syncclose
6: Quantumtravel_setactive → Hidelocks
7: Quantumtravel_setinactive → Synclock
8: Navfilter_setnone → Syncunlock
9: Navfilter_setpoi → Lightson
10: Navfilter_setquantum → Lightsoff
11: Weaponcontroller_setactive → Lightslow
12: Weaponcontroller_setinactive → Lightsalarm
Fresnel "Yormandi" Energy LMG (volt_lmg_energy_01_collector02)
Changed
14 changes
stdItem
Mass: 15 → 6.05
Interactions
0: Openaccesspoints → Override
1: Closeaccesspoints → Opendoor
2: Flight_ready → Closedoor
3: Dummyinteraction → Enableproximitysensor
4: Disableproximitysensor
5: Lockdoor
6: Unlockdoor
7: Opencomplete
8: Closecomplete
9: Syncopen
10: Syncclose
11: Hidelocks
12: Synclock
Fresnel Energy LMG Battery (165 Cap) (volt_lmg_energy_01_mag)
Changed
4 changes
stdItem
Mass: 2.2 → 2.75
InventoryOccupancy
Dimensions
Width: 0.996 → 0.108
Height: 0.996 → 0.153
Length: 0.996 → 0.135
Fresnel "Elysium" Energy LMG (volt_lmg_energy_01_store01)
Changed
14 changes
stdItem
Mass: 15 → 6.05
Interactions
0: Flight_ready → Unlockdoor
1: Turret → Opencomplete
2: Openaccesspoints → Closecomplete
3: Closeaccesspoints → Syncopen
4: Flightready → Syncclose
5: Hidelocks
6: Synclock
7: Syncunlock
8: Lightson
9: Lightsoff
10: Lightslow
11: Lightsalarm
12: Checkcredentials
Fresnel "Shadow Gild" Energy LMG (volt_lmg_energy_01_store02)
Changed
14 changes
stdItem
Mass: 15 → 6.05
Interactions
0: Commsinteraction → Syncunlock
1: Opencanopy → Lightson
2: Closecanopy → Lightsoff
3: Deployladder → Lightslow
4: Retractladder → Lightsalarm
5: Landinggear_deploy → Checkcredentials
6: Landinggear_retract → Override
7: Autoland_setactive → Opendoor
8: Autoland_setinactive → Closedoor
9: Coupled_setcoupled → Enableproximitysensor
10: Coupled_setdecoupled → Disableproximitysensor
11: Gsafe_setactive
12: Gsafe_setinactive
Fresnel "Molten" Energy LMG (volt_lmg_energy_01_tint01)
Changed
14 changes
stdItem
Mass: 15 → 6.05
Interactions
0: Transponder_off → Lockdoor
1: Suppression_on → Unlockdoor
2: Suppression_off → Opencomplete
3: Screens_on → Closecomplete
4: Screens_off → Syncopen
5: Darkfilter_on → Syncclose
6: Darkfilter_off → Hidelocks
7: Cyclehud_quantum → Synclock
8: Cyclehud_flight → Syncunlock
9: Cyclehud_scanning → Lightson
10: Convergencerange_setlong → Lightsoff
11: Convergencerange_setmid → Lightslow
12: Convergencerange_setshort → Lightsalarm
Fresnel "Icebox" Energy LMG (volt_lmg_energy_01_tint02)
Changed
14 changes
stdItem
Mass: 15 → 6.05
Interactions
0: Headlights_off → Synclock
1: Vtol_setactive → Syncunlock
2: Vtol_setinactive → Lightson
3: Proximityassist_setactive → Lightsoff
4: Proximityassist_setinactive → Lightslow
5: Flighthud_invalid → Lightsalarm
6: Scanninghud_invalid → Checkcredentials
7: Comms_acceptcall → Override
8: Comms_declinecall → Opendoor
9: Subtarget_cycle → Closedoor
10: Flight_ready → Enableproximitysensor
11: Commsinteraction → Disableproximitysensor
12: Lockdoor
Fresnel "Rockfall" Energy LMG (volt_lmg_energy_01_tint03)
Changed
14 changes
stdItem
Mass: 15 → 6.05
Interactions
0: Powersafety_on → Checkcredentials
1: Powersafety_off → Override
2: Countermeasures_chaff → Opendoor
3: Countermeasures_flare → Closedoor
4: Countermeasures_fire → Enableproximitysensor
5: Markhostile → Disableproximitysensor
6: Markfriendly → Lockdoor
7: Pintarget → Unlockdoor
8: Unpintarget → Opencomplete
9: Scanrange_setlong → Closecomplete
10: Scanrange_setmedium → Syncopen
11: Scanrange_setshort → Syncclose
12: Headlights_on → Hidelocks
FarSight "Snow Camo" (8x Telescopic) (volt_optics_tsco_x8_s3_collector01)
Changed
7 changes
stdItem
Interactions
0: Closeself → Stepthrough
1: Allowclose → Toggle
2: Gate_close → Unlock
3: Set_pressurenormalized → Overrideclose
4: Set_pressuredifferential → Opencomplete
5: Setstate_powered → Closecomplete
6: Setstate_unpowered → Opentrigger
FarSight "Golden Blossom" (8x Telescopic) (volt_optics_tsco_x8_s3_store01)
Changed
7 changes
stdItem
Interactions
0: Unlock → Set_pressuredifferential
1: Overrideclose → Setstate_powered
2: Opencomplete → Setstate_unpowered
3: Closecomplete → Setstate_blocked
4: Opentrigger → Setstate_unblocked
5: Openself → Setstate_noaccess
6: Allowopen → Setstate_access
FarSight "Darkwave" (8x Telescopic) (volt_optics_tsco_x8_s3_tint01)
Changed
7 changes
stdItem
Interactions
0: Open → Closerequest
1: Close → Closetrigger
2: Lock → Closeself
3: Override → Allowclose
4: Stepthrough → Gate_close
5: Toggle → Set_pressurenormalized
6: Unlock → Set_pressuredifferential
FarSight "Landslide" (8x Telescopic) (volt_optics_tsco_x8_s3_tint02)
Changed
7 changes
stdItem
Interactions
0: Locktrigger → Pressurecycle
1: Unlocktrigger → Pressurecyclecomplete
2: Lockself → Set_airlockconnected
3: Unlockself → Open
4: Openrequest → Close
5: Closerequest → Lock
6: Closetrigger → Override
FarSight "Thunderstrike" (8x Telescopic) (volt_optics_tsco_x8_s3_tint03)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Openself
1: Setstate_unblocked → Allowopen
2: Setstate_noaccess → Locktrigger
3: Setstate_access → Unlocktrigger
4: Pressurecycle → Lockself
5: Pressurecyclecomplete → Unlockself
6: Set_airlockconnected → Openrequest
Pulse Laser Pistol (volt_pistol_energy_01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Pulse "Hurston" Laser Pistol (volt_pistol_energy_01_black01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Pulse "Crusader" Laser Pistol (volt_pistol_energy_01_blue01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Pulse "Greycat" Laser Pistol (volt_pistol_energy_01_grey01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Pulse "Piconalia" Laser Pistol (volt_pistol_energy_01_lumi01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Pulse Laser Pistol Battery (60 Cap) (volt_pistol_energy_01_mag)
Changed
1 change
stdItem
Mass: 0.32 → 0.93
Pulse "ArcCorp" Laser Pistol (volt_pistol_energy_01_red01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Pulse "Shubin" Laser Pistol (volt_pistol_energy_01_red_orange01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Pulse "microTech" Laser Pistol (volt_pistol_energy_01_white01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Pulse "Pyrotechnic" Laser Pistol (volt_pistol_energy_01_yellow01)
Changed
1 change
stdItem
Mass: 1.5 → 1.15
Parallax Energy Assault Rifle (volt_rifle_energy_01)
Changed
1 change
stdItem
Mass: 3.2 → 2.6
Parallax "Hurston" Energy Assault Rifle (volt_rifle_energy_01_black01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Vtol_setinactive → Turret_sensitivity_increase
1: Proximityassist_setactive → Turret_sensitivity_decrease
2: Proximityassist_setinactive → Turret_sensitivity_reset
3: Flighthud_invalid → Turret_fire_mode
4: Scanninghud_invalid → Turret_gyro_mode
5: Comms_acceptcall
6: Comms_declinecall
7: Shiptransformextend
8: Shiptransformretract
9: Openaccesspoints
10: Closeaccesspoints
11: Flight_ready
12: Dummyinteraction
Parallax "Downburst Camo" Energy Assault Rifle (volt_rifle_energy_01_black_gold01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Commsinteraction → Turret_fire_mode
1: Opencanopy → Turret_gyro_mode
2: Closecanopy → Turret_sensitivity_increase
3: Landinggear_deploy → Turret_sensitivity_decrease
4: Landinggear_retract → Turret_sensitivity_reset
5: Coupled_setcoupled → Ai_use
6: Coupled_setdecoupled → Retractturret
7: Gsafe_setactive
8: Gsafe_setinactive
9: Esp_setactive
10: Esp_setinactive
11: Quantumspool_setactive
12: Quantumspool_setinactive
Parallax "Crusader" Energy Assault Rifle (volt_rifle_energy_01_blue01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Shiptransformextend → Ai_use
1: Shiptransformretract → Turret_sensitivity_decrease
2: Openaccesspoints → Turret_sensitivity_reset
3: Closeaccesspoints → Turret_fire_mode
4: Flight_ready → Turret_gyro_mode
5: Dummyinteraction → Turret_sensitivity_increase
6: Commsinteraction
7: Opencanopy
8: Closecanopy
9: Landinggear_deploy
10: Landinggear_retract
11: Coupled_setcoupled
12: Coupled_setdecoupled
Parallax "Fun Kopion Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Selfdestruct_disengage → Turret_gyro_mode
1: Hailtarget_start → Turret_sensitivity_increase
2: Hailtarget_stop → Turret_sensitivity_decrease
3: Sensors_on → Turret_sensitivity_reset
4: Sensors_off → Turret_fire_mode
5: Scan_enable → Turretenter
6: Scan_disable → Turretexit
7: Shields_on
8: Shields_off
9: Missiles_armmissile
10: Missiles_disarmmissiles
11: Missiles_cyclemissiles
12: Missiles_firemissiles
Parallax "Shock Trooper" Energy Assault Rifle (volt_rifle_energy_01_camo01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Proximityassist_setactive → Turret_sensitivity_reset
1: Proximityassist_setinactive → Turret_fire_mode
2: Flighthud_invalid → Turret_gyro_mode
3: Scanninghud_invalid → Turret_sensitivity_increase
4: Comms_acceptcall → Turret_sensitivity_decrease
5: Comms_declinecall
6: Shiptransformextend
7: Shiptransformretract
8: Openaccesspoints
9: Closeaccesspoints
10: Flight_ready
11: Dummyinteraction
12: Commsinteraction
Parallax "Fun Kopion Skull" Energy Assault Rifle (volt_rifle_energy_01_collector02)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Quantumtravel_setinactive → Turret_fire_mode
1: Weaponcontroller_setactive → Turret_gyro_mode
2: Weaponcontroller_setinactive → Turret_sensitivity_increase
3: Gimbaltype_setfixed → Turret_sensitivity_decrease
4: Gimbaltype_setgimbal → Turret_sensitivity_reset
5: Gimbaltype_setaimassist
6: Firepattern_setstaggered
7: Firepattern_setsynchronized
8: Piptype_setlead
9: Piptype_setlag
10: Landinggear_invalid
11: Selfdestruct_engage
12: Selfdestruct_disengage
Parallax "Fun Military Skull" Energy Assault Rifle (volt_rifle_energy_01_collector03)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Gimbaltype_setaimassist → Ai_use
1: Firepattern_setstaggered → Retractturret
2: Firepattern_setsynchronized → Turret_gyro_mode
3: Piptype_setlead → Turret_sensitivity_reset
4: Piptype_setlag → Turret_fire_mode
5: Landinggear_invalid → Turret_sensitivity_increase
6: Selfdestruct_engage → Turret_sensitivity_decrease
7: Selfdestruct_disengage
8: Hailtarget_start
9: Hailtarget_stop
10: Sensors_on
11: Sensors_off
12: Scan_enable
Parallax "Fun Military Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector04)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Weapons_on → Turret_sensitivity_reset
1: Weapons_off → Turret_fire_mode
2: Countermeasures_fire → Turret_gyro_mode
3: Headlights_on → Turret_sensitivity_increase
4: Headlights_off → Turret_sensitivity_decrease
5: Vtol_setactive
6: Vtol_setinactive
7: Proximityassist_setactive
8: Proximityassist_setinactive
9: Flighthud_invalid
10: Scanninghud_invalid
11: Comms_acceptcall
12: Comms_declinecall
Parallax "Piconalia" Energy Assault Rifle (volt_rifle_energy_01_lumi01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Firepattern_setstaggered → Turret_sensitivity_decrease
1: Firepattern_setsynchronized → Turret_sensitivity_reset
2: Piptype_setlead → Turret_fire_mode
3: Piptype_setlag → Turret_gyro_mode
4: Landinggear_invalid → Turret_sensitivity_increase
5: Selfdestruct_engage
6: Selfdestruct_disengage
7: Hailtarget_start
8: Hailtarget_stop
9: Sensors_on
10: Sensors_off
11: Scan_enable
12: Scan_disable
Parallax Rifle Battery (80 Cap) (volt_rifle_energy_01_mag)
Changed
1 change
stdItem
Mass: 0.6 → 1.52
Parallax "ArcCorp" Energy Assault Rifle (volt_rifle_energy_01_red01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Scan_disable → Turret_sensitivity_reset
1: Shields_on → Turret_fire_mode
2: Shields_off → Turret_gyro_mode
3: Missiles_armmissile → Turret_sensitivity_increase
4: Missiles_disarmmissiles → Turret_sensitivity_decrease
5: Missiles_cyclemissiles
6: Missiles_firemissiles
7: Weapons_on
8: Weapons_off
9: Countermeasures_fire
10: Headlights_on
11: Headlights_off
12: Vtol_setactive
Parallax "Sunstone" Energy Assault Rifle (volt_rifle_energy_01_tint01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Gsafe_setactive → Turret_fire_mode
1: Gsafe_setinactive → Turret_gyro_mode
2: Esp_setactive → Turret_sensitivity_increase
3: Esp_setinactive → Turret_sensitivity_decrease
4: Quantumspool_setactive → Turret_sensitivity_reset
5: Quantumspool_setinactive
6: Quantumtravel_setactive
7: Quantumtravel_setinactive
8: Weaponcontroller_setactive
9: Weaponcontroller_setinactive
10: Gimbaltype_setfixed
11: Gimbaltype_setgimbal
12: Gimbaltype_setaimassist
Parallax "Sanguine" Energy Assault Rifle (volt_rifle_energy_01_tint02)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Opencanopy → Turret_sensitivity_increase
1: Closecanopy → Turret_sensitivity_decrease
2: Landinggear_deploy → Turret_sensitivity_reset
3: Landinggear_retract → Turretenter
4: Coupled_setcoupled → Turretexit
5: Coupled_setdecoupled
6: Gsafe_setactive
7: Gsafe_setinactive
8: Esp_setactive
9: Esp_setinactive
10: Quantumspool_setactive
11: Quantumspool_setinactive
12: Quantumtravel_setactive
Parallax "GCD-Army" Rifle (volt_rifle_energy_01_uee01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Quantumtravel_setactive → Turret_sensitivity_decrease
1: Quantumtravel_setinactive → Turret_sensitivity_reset
2: Weaponcontroller_setactive → Turret_fire_mode
3: Weaponcontroller_setinactive → Turret_gyro_mode
4: Gimbaltype_setfixed → Turret_sensitivity_increase
5: Gimbaltype_setgimbal
6: Gimbaltype_setaimassist
7: Firepattern_setstaggered
8: Firepattern_setsynchronized
9: Piptype_setlead
10: Piptype_setlag
11: Landinggear_invalid
12: Selfdestruct_engage
Parallax "microTech" Energy Assault Rifle (volt_rifle_energy_01_white01)
Changed
14 changes
stdItem
Mass: 3.2 → 2.6
Interactions
0: Shields_on → Turret_gyro_mode
1: Shields_off → Turret_sensitivity_increase
2: Missiles_armmissile → Turret_sensitivity_decrease
3: Missiles_disarmmissiles → Turret_sensitivity_reset
4: Missiles_cyclemissiles → Turret_fire_mode
5: Missiles_firemissiles
6: Weapons_on
7: Weapons_off
8: Countermeasures_fire
9: Headlights_on
10: Headlights_off
11: Vtol_setactive
12: Vtol_setinactive
Prism Laser Shotgun (volt_shotgun_energy_01)
Changed
1 change
stdItem
Mass: 4.3 → 2.15
Prism "Hurston" Laser Shotgun (volt_shotgun_energy_01_black01)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Comms_acceptcall → Login
1: Comms_declinecall → Open
2: Shiptransformextend → Close
3: Shiptransformretract → Change
4: Ejectcargo → Movetoopen
5: Openaccesspoints → Movetoclose
6: Closeaccesspoints → Swap outfit
7: Flight_ready
8: Dummyinteraction
9: Commsinteraction
10: Opencanopy
11: Closecanopy
12: Landinggear_deploy
Prism "Crusader" Laser Shotgun (volt_shotgun_energy_01_blue01)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Landinggear_invalid → Poweron
1: Selfdestruct_engage → Poweroff
2: Selfdestruct_disengage
3: Hailtarget_start
4: Hailtarget_stop
5: Sensors_on
6: Sensors_off
7: Scan_enable
8: Scan_disable
9: Shields_on
10: Shields_off
11: Missiles_armmissile
12: Missiles_disarmmissiles
Prism "Irradiated" Laser Shotgun (volt_shotgun_energy_01_collector01)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Comms_declinecall → Poweron
1: Shiptransformextend → Poweroff
2: Shiptransformretract → Landinglights_overrideon
3: Openaccesspoints → Landinglights_overrideoff
4: Closeaccesspoints → Landinglights_auto
5: Flight_ready → Signal_poweron
6: Dummyinteraction → Signal_poweroff
7: Commsinteraction → Windows_deploy
8: Opencanopy → Windows_retract
9: Closecanopy
10: Landinggear_deploy
11: Landinggear_retract
12: Coupled_setcoupled
Prism Laser Shotgun Battery (20 cap) (volt_shotgun_energy_01_mag)
Changed
1 change
stdItem
Mass: 0.88 → 0.98
Prism "ArcCorp" Laser Shotgun (volt_shotgun_energy_01_red01)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Flight_ready → Poweron
1: Dummyinteraction → Poweroff
2: Commsinteraction → Startgrinder
3: Opencanopy → Stopgrinder
4: Closecanopy
5: Landinggear_deploy
6: Landinggear_retract
7: Coupled_setcoupled
8: Coupled_setdecoupled
9: Gsafe_setactive
10: Gsafe_setinactive
11: Esp_setactive
12: Esp_setinactive
Prism "Hazard" Laser Shotgun (volt_shotgun_energy_01_store01)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Quantumspool_setactive → Poweroff
1: Quantumspool_setinactive → Poweron
2: Quantumtravel_setactive → Startgrinder
3: Quantumtravel_setinactive → Stopgrinder
4: Weaponcontroller_setactive
5: Weaponcontroller_setinactive
6: Gimbaltype_setfixed
7: Gimbaltype_setgimbal
8: Gimbaltype_setaimassist
9: Firepattern_setstaggered
10: Firepattern_setsynchronized
11: Piptype_setlead
12: Piptype_setlag
Prism "Disrupt Camo" Laser Shotgun (volt_shotgun_energy_01_store02)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Scan_disable → Shiptransformretract
1: Shields_on → Shiptransformcycle
2: Shields_off → Shipforceretract
3: Missiles_armmissile → Shipforcedeploy
4: Missiles_disarmmissiles → Poweron
5: Missiles_cyclemissiles → Poweroff
6: Missiles_firemissiles → Shiptransformdeploy
7: Weapons_on
8: Weapons_off
9: Countermeasures_fire
10: Headlights_on
11: Headlights_off
12: Vtol_setactive
Prism "Bonedust" Laser Shotgun (volt_shotgun_energy_01_tint01)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Vtol_setinactive → Shiptransformdeploy
1: Proximityassist_setactive → Shiptransformretract
2: Proximityassist_setinactive → Shiptransformcycle
3: Flighthud_invalid → Shipforceretract
4: Scanninghud_invalid → Shipforcedeploy
5: Comms_acceptcall → Poweron
6: Comms_declinecall → Poweroff
7: Shiptransformextend → Retractlandinggear
8: Shiptransformretract
9: Bottomtotop
10: Toptobottom
11: Openaccesspoints
12: Closeaccesspoints