Version Changelog

4.7.2-LIVE.11674325
4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · May 14, 2026
4.8.1-LIVE.11952564
Prism "Deep Sea" Laser Shotgun (volt_shotgun_energy_01_tint02)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Missiles_cyclemissiles → Poweroff
1: Missiles_firemissiles → Poweron
2: Weapons_on → Open
3: Weapons_off → Close
4: Countermeasures_fire → Inspectclose
5: Headlights_on → Inspectopen
6: Headlights_off → Exit
7: Vtol_setactive → Useconsole
8: Vtol_setinactive
9: Proximityassist_setactive
10: Proximityassist_setinactive
11: Flighthud_invalid
12: Scanninghud_invalid
Prism "Firesteel" Laser Shotgun (volt_shotgun_energy_01_tint03)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Gimbaltype_setaimassist → Poweroff
1: Firepattern_setstaggered → Poweron
2: Firepattern_setsynchronized → Shiptransformdeploy
3: Piptype_setlead → Shiptransformretract
4: Piptype_setlag → Shiptransformcycle
5: Landinggear_invalid
6: Selfdestruct_engage
7: Selfdestruct_disengage
8: Hailtarget_start
9: Hailtarget_stop
10: Sensors_on
11: Sensors_off
12: Scan_enable
Prism "microTech" Laser Shotgun (volt_shotgun_energy_01_white01)
Changed
14 changes
stdItem
Mass: 4.3 → 2.15
Interactions
0: Coupled_setdecoupled → Poweron
1: Gsafe_setactive → Poweroff
2: Gsafe_setinactive → Windows_deploy
3: Esp_setactive → Windows_retract
4: Esp_setinactive
5: Quantumspool_setactive
6: Quantumspool_setinactive
7: Quantumtravel_setactive
8: Quantumtravel_setinactive
9: Weaponcontroller_setactive
10: Weaponcontroller_setinactive
11: Gimbaltype_setfixed
12: Gimbaltype_setgimbal
Quartz Energy SMG (volt_smg_energy_01)
Changed
1 change
stdItem
Mass: 2.75 → 1.55
Quartz "Hurston" Energy SMG (volt_smg_energy_01_black01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Carry → Quantumspool_setactive
1: Drop → Quantumspool_setinactive
2: Place → Quantumtravel_setactive
3: Store → Quantumtravel_setinactive
4: Equiptowear → Navfilter_setnone
5: Openinventoryui → Navfilter_setpoi
6: Openlootingui → Navfilter_setquantum
7: Weaponcontroller_setactive
8: Weaponcontroller_setinactive
9: Gimbaltype_setfixed
10: Gimbaltype_setgimbal
11: Gimbaltype_setaimassist
12: Firepattern_setstaggered
Quartz "Crusader" Energy SMG (volt_smg_energy_01_blue01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Drop → Sensors_on
1: Place → Sensors_off
2: Store → Scan_enable
3: Equiptowear → Scan_disable
4: Openinventoryui → Shields_on
5: Openlootingui → Shields_off
6: Carry → Missiles_armmissile
7: Missiles_disarmmissiles
8: Missiles_cyclemissiles
9: Missiles_firemissiles
10: Weapons_on
11: Weapons_off
12: Countermeasures_fire
Quartz "Jungle Camo" Energy SMG (volt_smg_energy_01_collector01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Store → Missiles_disarmmissiles
1: Equiptowear → Missiles_cyclemissiles
2: Openinventoryui → Missiles_firemissiles
3: Openlootingui → Weapons_on
4: Carry → Weapons_off
5: Drop → Countermeasures_fire
6: Place → Headlights_on
7: Headlights_off
8: Vtol_setactive
9: Vtol_setinactive
10: Proximityassist_setactive
11: Proximityassist_setinactive
12: Flighthud_invalid
Quartz "Hunter Camo" Energy SMG (volt_smg_energy_01_collector02)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Openinventoryui → Interiorlights_on
1: Openlootingui → Interiorlights_off
2: Carry → Selfdestruct_engage
3: Drop → Selfdestruct_disengage
4: Place → Alarm_on
5: Store → Alarm_off
6: Equiptowear → Hailtarget_start
7: Hailtarget_stop
8: Sensors_on
9: Sensors_off
10: Ping
11: Scan_enable
12: Scan_disable
Quartz "Cobalt Camo" Energy SMG (volt_smg_energy_01_collector03)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Openlootingui → Closeaccesspoints
1: Carry → Flight_ready
2: Drop → Dummyinteraction
3: Place → Commsinteraction
4: Store → Opencanopy
5: Equiptowear → Closecanopy
6: Openinventoryui → Landinggear_deploy
7: Landinggear_retract
8: Coupled_setcoupled
9: Coupled_setdecoupled
10: Gsafe_setactive
11: Gsafe_setinactive
12: Esp_setactive
Quartz "Piconalia" Energy SMG (volt_smg_energy_01_lumi01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Store → Landinggear_deploy
1: Equiptowear → Landinggear_retract
2: Openinventoryui → Coupled_setcoupled
3: Openlootingui → Coupled_setdecoupled
4: Carry → Gsafe_setactive
5: Drop → Gsafe_setinactive
6: Place → Esp_setactive
7: Esp_setinactive
8: Quantumspool_setactive
9: Quantumspool_setinactive
10: Quantumtravel_setactive
11: Quantumtravel_setinactive
12: Weaponcontroller_setactive
Quartz Energy SMG Battery (45 cap) (volt_smg_energy_01_mag)
Changed
1 change
stdItem
Mass: 0.52 → 1.11
Quartz "ArcCorp" Energy SMG (volt_smg_energy_01_red01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Drop → Retractladder
1: Place → Landinggear_deploy
2: Store → Landinggear_retract
3: Equiptowear → Autoland_setactive
4: Openinventoryui → Autoland_setinactive
5: Openlootingui → Coupled_setcoupled
6: Carry → Coupled_setdecoupled
7: Gsafe_setactive
8: Gsafe_setinactive
9: Esp_setactive
10: Esp_setinactive
11: Cruisecontrol_setactive
12: Cruisecontrol_setinactive
Quartz "True Valor" Energy SMG (volt_smg_energy_01_store01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Openinventoryui → Esp_setinactive
1: Openlootingui → Quantumspool_setactive
2: Carry → Quantumspool_setinactive
3: Drop → Quantumtravel_setactive
4: Place → Quantumtravel_setinactive
5: Store → Weaponcontroller_setactive
6: Equiptowear → Weaponcontroller_setinactive
7: Gimbaltype_setfixed
8: Gimbaltype_setgimbal
9: Gimbaltype_setaimassist
10: Firepattern_setstaggered
11: Firepattern_setsynchronized
12: Piptype_setlead
Quartz "Clawed Steel" Energy SMG (volt_smg_energy_01_store02)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Equiptowear → Shields_on
1: Openinventoryui → Shields_off
2: Openlootingui → Subtarget_setnone
3: Carry → Subtarget_setengines
4: Drop → Subtarget_setturrets
5: Place → Missiles_armmissile
6: Store → Missiles_disarmmissiles
7: Missiles_cyclemissiles
8: Missiles_firemissiles
9: Weapons_on
10: Weapons_off
11: Transponder_on
12: Transponder_off
Quartz "New Dawn" Energy SMG (volt_smg_energy_01_store03)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Equiptowear → Piptype_setlag
1: Openinventoryui → Landinggear_invalid
2: Openlootingui → Selfdestruct_engage
3: Carry → Selfdestruct_disengage
4: Drop → Hailtarget_start
5: Place → Hailtarget_stop
6: Store → Sensors_on
7: Sensors_off
8: Scan_enable
9: Scan_disable
10: Shields_on
11: Shields_off
12: Missiles_armmissile
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Carry → Headlights_on
1: Drop → Headlights_off
2: Place → Vtol_setactive
3: Store → Vtol_setinactive
4: Equiptowear → Proximityassist_setactive
5: Openinventoryui → Proximityassist_setinactive
6: Openlootingui → Flighthud_invalid
7: Scanninghud_invalid
8: Comms_acceptcall
9: Comms_declinecall
10: Shiptransformextend
11: Shiptransformretract
12: Openaccesspoints
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01_optic_001)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Stepthrough → Seatexit_right
1: Toggle → Seatenter_zerog
2: Unlock → Seatexit_zerog
3: Overrideclose → Canopyopen
4: Opencomplete → Canopyclose
5: Closecomplete → Take
6: Opentrigger → Place
7: Openself → Activate remote camera
8: Allowopen → Turret_gyro_mode
9: Locktrigger → Seatenter
10: Unlocktrigger → Seatexit
11: Lockself
12: Unlockself
Quartz "Black Op" Energy SMG (volt_smg_energy_01_tint02)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Store → Suppression_on
1: Equiptowear → Suppression_off
2: Openinventoryui → Screens_on
3: Openlootingui → Screens_off
4: Carry → Darkfilter_on
5: Drop → Darkfilter_off
6: Place → Cyclehud_quantum
7: Cyclehud_flight
8: Cyclehud_scanning
9: Convergencerange_setlong
10: Convergencerange_setmid
11: Convergencerange_setshort
12: Powersafety_on
Quartz "Black Op" Energy SMG (volt_smg_energy_01_tint02_optic_001)
Changed
13 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Setstate_access → Openfinished
1: Pressurecycle → Closefinished
2: Pressurecyclecomplete → Insert
3: Set_airlockconnected → Eject
4: Open → Lock
5: Close → Unlock
6: Lock → Disablechipinteractions
7: Override → Onlocked
8: Stepthrough → Onunlocked
9: Toggle → Place
10: Unlock → Open
11: Overrideclose → Close
Quartz "Lumen" Energy SMG (volt_smg_energy_01_tint03)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Place → Scanninghud_invalid
1: Store → Comms_acceptcall
2: Equiptowear → Comms_declinecall
3: Openinventoryui → Shiptransformextend
4: Openlootingui → Shiptransformretract
5: Carry → Openaccesspoints
6: Drop → Closeaccesspoints
7: Flight_ready
8: Dummyinteraction
9: Commsinteraction
10: Openrearramp
11: Closerearramp
12: Deployladder
Quartz "Lumen" Energy SMG (volt_smg_energy_01_tint03_optic_001)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Openrequest → Pilotenter
1: Closerequest → Pilotexit
2: Closetrigger → Copilotenter
3: Closeself → Copilotexit
4: Allowclose → Pilotdeploydashboard
5: Gate_close → Pilotretractdashboard
6: Set_pressurenormalized → Copilotdeploydashboard
7: Set_pressuredifferential → Copilotretractdashboard
8: Setstate_powered → Linkeddooranim
9: Setstate_unpowered → Open
10: Setstate_blocked → Close
11: Setstate_unblocked → Toggle
12: Setstate_noaccess → Lock
Quartz "GCD-Army" SMG (volt_smg_energy_01_uee01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Openlootingui → Firepattern_setsynchronized
1: Carry → Piptype_setlead
2: Drop → Piptype_setlag
3: Place → Navfilter_isnone
4: Store → Navfilter_ispoi
5: Equiptowear → Navfilter_isquantum
6: Openinventoryui → Landinggear_invalid
7: Cyclefriendly
8: Cyclehostile
9: Cycleall
10: Cyclepinned
11: Exteriorlights_on
12: Exteriorlights_off
Quartz "microTech" Energy SMG (volt_smg_energy_01_white01)
Changed
14 changes
stdItem
Mass: 2.75 → 1.55
Interactions
0: Place → Weaponcontroller_setinactive
1: Store → Gimbaltype_setfixed
2: Equiptowear → Gimbaltype_setgimbal
3: Openinventoryui → Gimbaltype_setaimassist
4: Openlootingui → Firepattern_setstaggered
5: Carry → Firepattern_setsynchronized
6: Drop → Piptype_setlead
7: Piptype_setlag
8: Landinggear_invalid
9: Selfdestruct_engage
10: Selfdestruct_disengage
11: Hailtarget_start
12: Hailtarget_stop
Zenith Laser Sniper Rifle (volt_sniper_energy_01)
Changed
1 change
stdItem
Mass: 6 → 3.82
Zenith "Snow Camo" Laser Sniper Rifle (volt_sniper_energy_01_collector01)
Changed
13 changes
stdItem
Mass: 6 → 3.82
Interactions
0: Equiptowear → Power_on
1: Openinventoryui → Transfer_data
2: Openlootingui → Relay_dashboard_on
3: Carry → Relay_dashboard_off
4: Drop → Open_complete
5: Place → Close_complete
6: Store → Liedown
7: Sit
8: Exit
9: Sleep
10: Situp
11: Savegamelogout
Zenith Laser Sniper Rifle Battery (22 Cap) (volt_sniper_energy_01_mag)
Changed
1 change
stdItem
Mass: 0.9 → 1.42
Zenith "Golden Blossom" Laser Sniper Rifle (volt_sniper_energy_01_store01)
Changed
14 changes
stdItem
Mass: 6 → 3.82
Interactions
0: Carry → Convergencerange_setmid
1: Drop → Convergencerange_setshort
2: Place → Powersafety_on
3: Store → Powersafety_off
4: Equiptowear → Countermeasures_chaff
5: Openinventoryui → Countermeasures_flare
6: Openlootingui → Countermeasures_fire
7: Markhostile
8: Markfriendly
9: Pintarget
10: Unpintarget
11: Scanrange_setlong
12: Scanrange_setmedium
Zenith "Darkwave" Laser Sniper Rifle (volt_sniper_energy_01_tint01)
Changed
8 changes
stdItem
Mass: 6 → 3.82
Interactions
0: Openinventoryui → Place
1: Openlootingui → Retrieve
2: Carry → Idle
3: Drop
4: Place
5: Store
6: Equiptowear
Zenith "Landslide" Laser Sniper Rifle (volt_sniper_energy_01_tint02)
Changed
14 changes
stdItem
Mass: 6 → 3.82
Interactions
0: Openlootingui → Scanrange_setshort
1: Carry → Headlights_on
2: Drop → Headlights_off
3: Place → Vtol_setactive
4: Store → Vtol_setinactive
5: Equiptowear → Proximityassist_setactive
6: Openinventoryui → Proximityassist_setinactive
7: Flighthud_invalid
8: Scanninghud_invalid
9: Comms_acceptcall
10: Comms_declinecall
11: Subtarget_cycle
12: Place
Zenith "Thunderstrike" Laser Sniper Rifle (volt_sniper_energy_01_tint03)
Changed
14 changes
stdItem
Mass: 6 → 3.82
Interactions
0: Drop → Weapons_off
1: Place → Transponder_on
2: Store → Transponder_off
3: Equiptowear → Suppression_on
4: Openinventoryui → Suppression_off
5: Openlootingui → Screens_on
6: Carry → Screens_off
7: Darkfilter_on
8: Darkfilter_off
9: Cyclehud_quantum
10: Cyclehud_flight
11: Cyclehud_scanning
12: Convergencerange_setlong
<= PLACEHOLDER => (volume_foot_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
<= PLACEHOLDER => (volume_head_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
<= PLACEHOLDER => (volume_jacket_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
<= PLACEHOLDER => (volume_pants_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
<= PLACEHOLDER => (volume_shirt_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
<= PLACEHOLDER => (volume_undersuit_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
Good Boot (vpw_bouncer_boots_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
2Tuf Gloves (vpw_bouncer_gloves_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Creese Jacket (vpw_bouncer_jacket_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Creese Skullsnap Jacket (vpw_bouncer_jacket_01_02_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Creese Copperhead Jacket (vpw_bouncer_jacket_01_04_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Creese Toxic Fog Jacket (vpw_bouncer_jacket_01_03_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Creese Yormandi Jacket (vpw_bouncer_jacket_05_01_01)
Changed
3 changes
stdItem
GForceResistance
Value: 0
entity_tags
7: 8483b624-54e6-464d-9e58-db0d9e3dd1c7 → a54a6778-05a9-4520-9a1f-94390d55247d
entity_tag_map
7
tag: 8483b624-54e6-464d-9e58-db0d9e3dd1c7 → a54a6778-05a9-4520-9a1f-94390d55247d
Brace Mask (vpw_bouncer_mask_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Threshold Pants (vpw_bouncer_pants_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Threshold Skullsnap Pants (vpw_bouncer_pants_01_02_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Threshold Toxic Fog Pants (vpw_bouncer_pants_01_03_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Threshold Copperhead Pants (vpw_bouncer_pants_01_04_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Tyger (Project Purple) Shirt (vpw_bouncer_shirt_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
<= PLACEHOLDER => (Weapon_Rack_2_Slots_MRAI_Guardian)
Changed
2 changes
stdItem
Ports
0
Flags
#0: $editable
1
Flags
#0: $editable