Version Changelog

4.7.2-LIVE.11674325
4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · May 14, 2026
4.8.1-LIVE.11952564
Bed (Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0: Equiptowear → Drop
1: Openinventoryui → Place
2: Openlootingui → Store
3: Carry → Equiptowear
4: Drop → Openinventoryui
5: Place → Openlootingui
Bed (Bed_Single_DRAK_Vulture)
Changed
6 changes
stdItem
Interactions
0: Place → Openlootingui
1: Store → Carry
2: Equiptowear → Drop
3: Openinventoryui → Place
4: Openlootingui → Store
5: Carry → Equiptowear
Bed (Bed_Single_Front_Spawnpoint)
Changed
5 changes
stdItem
Interactions
0: Liedown → Carryables
1: Sit → Deathmatch
2: Exit → Bodydragging
3: Sleep → Foodcourt
4: Situp → Firehazards
Bed (Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0: Disablevtol → Place
1: Enableproximityassist → Store
2: Disableproximityassist → Equiptowear
3: Engineon → Openinventoryui
4: Engineoff → Openlootingui
Bed (Bed_Single_Herald_DRAK)
Changed
6 changes
stdItem
Interactions
0: Place → Openlootingui
1: Store → Carry
2: Equiptowear → Drop
3: Openinventoryui → Place
4: Openlootingui → Store
5: Carry → Equiptowear
Bed (Bed_Single_ht_lounger_1)
Changed
6 changes
stdItem
Interactions
0: Drop → Openinventoryui
1: Place → Openlootingui
2: Store → Carry
3: Equiptowear → Drop
4: Openinventoryui → Place
5: Openlootingui → Store
Medical Bed (Bed_Single_Large_Medical_Idris)
Changed
10 changes
stdItem
Interactions
0: Open → Addlasermaterialvalue
1: Close → Stoplaser
2: Lock → Onrewardvaluechanged
3: Override → Toparrayactivated
4: Stepthrough → Bottomarrayactivated
5: Toggle → Backarrayactivated
6: Unlock → Reset
7: Overrideclose → Disarm
8: Opencomplete → Boom
9: Closecomplete → Seatenter
Bed (Bed_Single_Mantis_RSI)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui → Place
1: Openlootingui → Store
2: Carry → Equiptowear
3: Drop → Openinventoryui
4: Place → Openlootingui
5: Store → Carry
Medical Bed (Bed_Single_Medical_890Jump)
Changed
10 changes
stdItem
Interactions
0: Set_pressuredifferential → Seatexit
1: Setstate_powered → Inputinglasert
2: Setstate_unpowered → Inputinglasert
3: Setstate_blocked → Inputinglasert
4: Setstate_unblocked → Inputinglasert
5: Setstate_noaccess → Resultsready
6: Setstate_access → Addonearrayvalue
7: Pressurecycle → Addtwoarrayvalue
8: Pressurecyclecomplete → Addthreearrayvalue
9: Set_airlockconnected → Addlensvalue
Medical Bed (Bed_Single_Medical_Apollo_Tier_1)
Changed
10 changes
stdItem
Interactions
0: Transformcycle → Store
1: Engineon → Equiptowear
2: Engineoff → Openinventoryui
3: Enabledecoupled → Openlootingui
4: Disabledecoupled → Carry
5: Enablegsafe → Drop
6: Disablegsafe → Place
7: Enableesp
8: Disableesp
9: Enablecruise
Medical Bed (Bed_Single_Medical_Carrack)
Changed
10 changes
stdItem
Interactions
0: Stepthrough → Isstoppinguploading
1: Toggle → Isstartingtooverheat
2: Unlock → Isstoppingoverheating
3: Overrideclose → Isdestroyed - ballistics
4: Opencomplete → Keypadsuccess
5: Closecomplete → Open
6: Opentrigger → Close
7: Openself → Onunlocked
8: Allowopen → Lockeddisplay
9: Locktrigger → Unlocktrigger
Medical Bed (Bed_Single_Medical_Destructible)
Changed
11 changes
stdItem
Interactions
0: Disablevtol → Place
1: Enableproximityassist → Store
2: Disableproximityassist → Equiptowear
3: Transformdeploy → Openinventoryui
4: Transformretract → Openlootingui
5: Transformcycle → Carry
6: Engineon → Drop
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
10: Enablegsafe
Medical Bed (Bed_Single_Medical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0: Engineon → Place
1: Engineoff → Store
2: Enabledecoupled → Equiptowear
3: Disabledecoupled → Carry
4: Enablegsafe → Drop
5: Disablegsafe
6: Enableesp
7: Disableesp
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
11 changes
stdItem
Interactions
0: Enablecruise → Carry
1: Disablecruise → Drop
2: Enablevtol → Place
3: Disablevtol → Store
4: Enableproximityassist → Equiptowear
5: Disableproximityassist
6: Engineon
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
10: Enablegsafe
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Template)
Changed
11 changes
stdItem
Interactions
0: Gsafe_setinactive → Seatenterright
1: Esp_setactive → Seatenterleft
2: Esp_setinactive → Seatexit
3: Quantumspool_setactive → Activate remote camera
4: Quantumspool_setinactive → Sit
5: Quantumtravel_setactive → Keypadsuccess
6: Quantumtravel_setinactive → Open
7: Weaponcontroller_setactive → Finish
8: Weaponcontroller_setinactive → Sidedooropen
9: Gimbaltype_setfixed → Sidedoorclose
10: Gimbaltype_setgimbal → Sidedoorenter
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves)
Changed
10 changes
stdItem
Interactions
0: Disablevtol → Drop
1: Enableproximityassist → Place
2: Disableproximityassist → Store
3: Engineon → Equiptowear
4: Engineoff → Carry
5: Enabledecoupled
6: Disabledecoupled
7: Enablegsafe
8: Disablegsafe
9: Enableesp
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
10 changes
stdItem
Interactions
0: Pressurecycle → Pressurecyclecomplete
1: Pressurecyclecomplete → Set_airlockconnected
2: Set_airlockconnected → Open
3: Open → Close
4: Close → Lock
5: Lock → Override
6: Override → Stepthrough
7: Stepthrough → Toggle
8: Toggle → Unlock
9: Unlock → Overrideclose
Medical Bed (Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
10 changes
stdItem
Interactions
0: Allowclose → Gate_close
1: Gate_close → Set_pressurenormalized
2: Set_pressurenormalized → Set_pressuredifferential
3: Set_pressuredifferential → Setstate_powered
4: Setstate_powered → Setstate_unpowered
5: Setstate_unpowered → Setstate_blocked
6: Setstate_blocked → Setstate_unblocked
7: Setstate_unblocked → Setstate_noaccess
8: Setstate_noaccess → Setstate_access
9: Setstate_access → Pressurecycle
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
10 changes
stdItem
Interactions
0: Disablegsafe → Drop
1: Enableesp → Place
2: Disableesp → Store
3: Enablecruise → Equiptowear
4: Disablecruise → Carry
5: Enablevtol
6: Disablevtol
7: Enableproximityassist
8: Disableproximityassist
9: Engineon
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker_noRespawn)
Changed
10 changes
stdItem
Interactions
0: Openself → Allowopen
1: Allowopen → Locktrigger
2: Locktrigger → Unlocktrigger
3: Unlocktrigger → Lockself
4: Lockself → Unlockself
5: Unlockself → Openrequest
6: Openrequest → Closerequest
7: Closerequest → Closetrigger
8: Closetrigger → Closeself
9: Closeself → Allowclose
Medical Bed (Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0: Gimbaltype_setaimassist → Sidedoorexit
1: Firepattern_setstaggered → Sidedoorenterzerog
2: Firepattern_setsynchronized → Sidedoorexitzerog
3: Piptype_setlead → Ascend
4: Piptype_setlag → Descend
5: Landinggear_invalid → Elevatorarrived
6: Selfdestruct_engage → Ladderdeploy
7: Selfdestruct_disengage → Ladderretract
8: Hailtarget_start → Ladderenter
9: Hailtarget_stop → Ladderexit
10: Sensors_on → Opengate
Medical Bed (Bed_Single_Medical_Instance_Template)
Changed
11 changes
stdItem
Interactions
0: Disablecruise → Openlootingui
1: Enablevtol → Carry
2: Disablevtol → Drop
3: Enableproximityassist → Place
4: Disableproximityassist → Store
5: Engineon → Equiptowear
6: Engineoff → Openinventoryui
7: Enabledecoupled
8: Disabledecoupled
9: Enablegsafe
10: Disablegsafe
Medical Bed (Bed_Single_Medical_Location_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0: Liedown → Activate remote camera
1: Exit → Passengerleftseatenter
2: Sleep → Passengerleftseatexit
3: Finishsurgery → Passengerseatenter
4: Openinventoryui → Passengerseatexit
5: Placeotherinbed → Seatenter
6: Placeresourcecanister → Seatexit
7: Kioskactivate → Openinventoryui
8: Proccliplowertoenter → Close
9: Procclipraisetoenter → Openlootingui
10: Openlootingui → Ladderopen
Medical Bed (Bed_Single_Medical_MISC_Starlancer_TAC)
Changed
8 changes
stdItem
Interactions
0: Commsinteraction → Radar_open
1: Opencanopy → Radar_close
2: Closecanopy → Power_open
3: Landinggear_deploy → Power_close
4: Landinggear_retract → Storage_open
5: Coupled_setcoupled → Storage_close
6: Coupled_setdecoupled → Loot
7: Gsafe_setactive → Openinventory
Medical Bed (Bed_Single_Medical_MISC_Starlancer_TAC_R)
Changed
8 changes
stdItem
Interactions
0: Enableesp → Equiptowear
1: Disableesp → Carry
2: Enablecruise → Drop
3: Disablecruise → Place
4: Enablevtol → Store
5: Disablevtol
6: Enableproximityassist
7: Disableproximityassist
Medical Bed (Bed_Single_Medical_Mission_Canister_Template)
Changed
11 changes
stdItem
Interactions
0: Liedown → Wind tunnel
1: Exit → Teleport
2: Sleep → Weaponmount
3: Finishsurgery → Ladders
4: Openinventoryui → Seatenter
5: Placeotherinbed → Seatexit
6: Placeresourcecanister → Use
7: Kioskactivate → Idle
8: Proccliplowertoenter → Onready
9: Procclipraisetoenter → Lasermaterialinsert
10: Openlootingui → Firstlens
Medical Bed (Bed_Single_Medical_Mission_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0: Liedown → Secondlens
1: Exit → Thirdlens
2: Sleep → Fire
3: Finishsurgery → Onfire
4: Openinventoryui → Poweron
5: Placeotherinbed → Poweroff
6: Placeresourcecanister → Oncompleted
7: Kioskactivate → Reset
8: Proccliplowertoenter → Onmachinemoves
9: Procclipraisetoenter → Onmovinghead
10: Openlootingui → Animationdone
Medical Bed (Bed_Single_Medical_Pisces)
Changed
9 changes
stdItem
Interactions
0: Store → Recv_closemech
1: Equiptowear → Carrylowered
2: Openinventoryui → Drop
3: Openlootingui → Inspect
4: Carry → Place
5: Drop → Store
6: Place → Lighton
7: Lightoff
8: Destroysubitem
Medical Bed (Bed_Single_Medical_RSI_T2_Left)
Changed
10 changes
stdItem
Interactions
0: Opentrigger → Seatexit
1: Openself → Canopyopen
2: Allowopen → Canopyclose
3: Locktrigger → Seatenterladder
4: Unlocktrigger → Seatexitladder
5: Lockself → Seatenterzerog
6: Unlockself → Seatexitzerog
7: Openrequest → Ladderopen
8: Closerequest → Ladderclose
9: Closetrigger → Inventory_open
Medical Bed (Bed_Single_Medical_RSI_T2_Right)
Changed
10 changes
stdItem
Interactions
0: Enabledecoupled → Drop
1: Disabledecoupled → Place
2: Enablegsafe → Store
3: Disablegsafe → Equiptowear
4: Enableesp → Carry
5: Disableesp
6: Enablecruise
7: Disablecruise
8: Enablevtol
9: Disablevtol
Medical Bed (Bed_Single_Medical_Ship_Canister_T1_Template)
Changed
11 changes
stdItem
Interactions
0: Disablegsafe → Openlootingui
1: Enableesp → Carry
2: Disableesp → Drop
3: Enablecruise → Place
4: Disablecruise → Store
5: Enablevtol → Equiptowear
6: Disablevtol → Openinventoryui
7: Enableproximityassist
8: Disableproximityassist
9: Transformdeploy
10: Transformretract
Medical Bed (Bed_Single_Medical_Ship_Canister_T2_Template)
Changed
11 changes
stdItem
Interactions
0: Engineon → Openinventoryui
1: Engineoff → Openlootingui
2: Enabledecoupled → Carry
3: Disabledecoupled → Drop
4: Enablegsafe → Place
5: Disablegsafe → Store
6: Enableesp → Equiptowear
7: Disableesp
8: Enablecruise
9: Disablecruise
10: Enablevtol
Medical Bed (Bed_Single_Medical_Ship_Canister_T3_Template)
Changed
11 changes
stdItem
Interactions
0: Enableesp → Store
1: Disableesp → Equiptowear
2: Enablecruise → Openinventoryui
3: Disablecruise → Openlootingui
4: Enablevtol → Carry
5: Disablevtol → Drop
6: Enableproximityassist → Place
7: Disableproximityassist
8: Carry
9: Drop
10: Place
Medical Bed (Bed_Single_Medical_Ship_NoCanister_T1_Template)
Changed
10 changes
stdItem
Interactions
0: Enablegsafe → Place
1: Disablegsafe → Store
2: Enableesp → Equiptowear
3: Disableesp → Openinventoryui
4: Enablecruise → Openlootingui
5: Disablecruise → Carry
6: Enablevtol → Drop
7: Disablevtol
8: Enableproximityassist
9: Disableproximityassist
Medical Bed (Bed_Single_Medical_Ship_NoCanister_T2_Apollo)
Changed
10 changes
stdItem
Interactions
0: Unlocktrigger → Open
1: Lockself → Close
2: Unlockself → Toggle
3: Openrequest → Lock
4: Closerequest → Openfinished
5: Closetrigger → Closefinished
6: Closeself → Openlootingui
7: Allowclose → Seatenter
8: Gate_close
9: Set_pressurenormalized
Medical Bed (Bed_Single_Medical_Ship_NoCanister_T2_Template)
Changed
10 changes
stdItem
Interactions
0: Enableproximityassist → Store
1: Disableproximityassist → Equiptowear
2: Engineon → Openinventoryui
3: Engineoff → Openlootingui
4: Enabledecoupled → Carry
5: Disabledecoupled → Drop
6: Enablegsafe → Place
7: Disablegsafe
8: Enableesp
9: Disableesp
Medical Bed (Bed_Single_Medical_Ship_NoCanister_T3_Apollo)
Changed
10 changes
stdItem
Interactions
0: Openinventoryui → Connecthardware
1: Openlootingui → Synchardware
2: Carry → Subitemdestroyed
3: Drop → Lockitem
4: Place → Unlockitem
5: Store → Offhandstore
6: Equiptowear → Copilotrightenter
7: Flight_ready → Copilotrightexit
8: Dockingportopen
9: Dockingportclose
Medical Bed (Bed_Single_Medical_Ship_NoCanister_T3_Template)
Changed
10 changes
stdItem
Interactions
0: Enablecruise → Openlootingui
1: Disablecruise → Carry
2: Enablevtol → Drop
3: Disablevtol → Place
4: Enableproximityassist → Store
5: Disableproximityassist → Equiptowear
6: Engineon → Openinventoryui
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
Medical Bed (Bed_Single_Medical_Ship_NoCanister_Template)
Changed
10 changes
stdItem
Interactions
0: Liedown → Ladderclose
1: Exit → Canopyopen
2: Sleep → Canopyclose
3: Finishsurgery → Seatenterzerog
4: Openinventoryui → Seatexitzerog
5: Placeotherinbed → Battery_open
6: Kioskactivate → Battery_close
7: Proccliplowertoenter → Cooler_left_open
8: Procclipraisetoenter → Cooler_left_close
9: Openlootingui → Cooler_right_open
Medical Bed (Bed_Single_Medical_Simple_AEGS_Idris)
Changed
9 changes
stdItem
Interactions
0: Disableesp → Place
1: Enablecruise → Store
2: Disablecruise → Equiptowear
3: Enablevtol → Carry
4: Disablevtol → Drop
5: Enableproximityassist
6: Disableproximityassist
7: Engineon
8: Engineoff
Medical Bed (Bed_Single_Medical_Simple_Template)
Changed
9 changes
stdItem
Interactions
0: Set_airlockconnected → Seatenter
1: Open → Seatexit
2: Close → Openinventoryui
3: Lock → Close
4: Override → Openlootingui
5: Stepthrough → Ladderopen
6: Toggle → Ladderclose
7: Unlock → Canopyopen
8: Overrideclose → Canopyclose
Medical Bed (Bed_Single_Medical_Terrapin)
Changed
9 changes
stdItem
Interactions
0: Closeself → Loot
1: Allowclose → Open
2: Gate_close → Close
3: Set_pressurenormalized → Toggle
4: Set_pressuredifferential → Lock
5: Setstate_powered → Openfinished
6: Setstate_unpowered → Closefinished
7: Setstate_blocked
8: Setstate_unblocked
Medical Bed (Bed_Single_Medical_Ursa_Medivac)
Changed
9 changes
stdItem
Interactions
0: Commsinteraction → Activate remote camera
1: Flight_ready → Turret_gyro_mode
2: Turnon
3: Turnoff
4: Canopyopen
5: Canopyclose
6: Seatenter
7: Seatexit
8: Seatenterzerog
Bed (Bed_Single_MISC_Fortune)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Store
1: Carry → Equiptowear
2: Drop → Openinventoryui
3: Place → Openlootingui
4: Store → Carry
5: Equiptowear → Drop
Bed (Bed_Single_MISC_Hull_A)
Changed
6 changes
stdItem
Interactions
0: Store → Carry
1: Equiptowear → Drop
2: Openinventoryui → Place
3: Openlootingui → Store
4: Carry → Equiptowear
5: Drop → Openinventoryui
Bed (Bed_Single_MRAI_Guardian)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Store
1: Carry → Equiptowear
2: Drop → Openinventoryui
3: Place → Openlootingui
4: Store → Carry
5: Equiptowear → Drop
Bed (Bed_Single_ORIG_100i_Left)
Changed
6 changes
stdItem
Interactions
0: Store → Carry
1: Equiptowear → Drop
2: Openinventoryui → Place
3: Openlootingui → Store
4: Carry → Equiptowear
5: Drop → Openinventoryui
Bed (Bed_Single_ORIG_400i_Captains)
Changed
6 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Openinventoryui
2: Place → Openlootingui
3: Store → Carry
4: Equiptowear → Drop
5: Openinventoryui → Place
Bed (Bed_Single_ORIG_400i_Crew_Left)
Changed
6 changes
stdItem
Interactions
0: Equiptowear → Drop
1: Openinventoryui → Place
2: Openlootingui → Store
3: Carry → Equiptowear
4: Drop → Openinventoryui
5: Place → Openlootingui
Legion Jacket (987_jacket_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value: 0