Version Changelog

4.7.2-LIVE.11674325
4.7.2-LIVE.11674325 4.8.0-LIVE.11825000 · May 14, 2026
4.8.1-LIVE.11952564
Door (Door_RN_RoomConnector_Breachable_OpenClose_MRAI_Guardian_MX_Elevator)
Changed
14 changes
stdItem
Interactions
0: Swipeup → Place
1: Swipedown → Store
2: Openkeyboard → Equiptowear
3: Starttyping → Openinventoryui
4: Stoptyping → Openlootingui
5: Closekeyboard → Carry
6: Setwindowstate_closewindow → Drop
7: Useconsole
8: Exitconsole
9: Tap
10: Swipeleft
11: Swiperight
12: Intrusionactivated
13: Intrusiondeactivated
Door (Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Ramp)
Changed
34 changes
stdItem
Interactions
0: Subtarget_setturrets → Lightson
1: Missiles_armmissile → Lightsoff
2: Missiles_disarmmissiles → Lightslow
3: Missiles_cyclemissiles → Lightsalarm
4: Missiles_firemissiles → Checkcredentials
5: Weapons_on → Override
6: Weapons_off → Opendoor
7: Transponder_on → Closedoor
8: Transponder_off → Enableproximitysensor
9: Suppression_on → Disableproximitysensor
10: Suppression_off → Lockdoor
11: Screens_on → Unlockdoor
12: Screens_off → Opencomplete
13: Darkfilter_on → Closecomplete
14: Darkfilter_off → Syncopen
15: Cyclehud_quantum → Syncclose
16: Cyclehud_flight → Hidelocks
17: Cyclehud_scanning → Synclock
18: Convergencerange_setlong → Syncunlock
19: Convergencerange_setmid
20: Convergencerange_setshort
21: Powersafety_on
22: Powersafety_off
23: Countermeasures_chaff
24: Countermeasures_flare
25: Countermeasures_fire
26: Markhostile
27: Markfriendly
28: Pintarget
29: Unpintarget
30: Scanrange_setlong
31: Scanrange_setmedium
32: Scanrange_setshort
33: Headlights_on
Door (Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Side)
Changed
34 changes
stdItem
Interactions
0: Gimbaltype_setfixed → Checkcredentials
1: Gimbaltype_setgimbal → Override
2: Gimbaltype_setaimassist → Opendoor
3: Firepattern_setstaggered → Closedoor
4: Firepattern_setsynchronized → Enableproximitysensor
5: Piptype_setlead → Disableproximitysensor
6: Piptype_setlag → Lockdoor
7: Navfilter_isnone → Unlockdoor
8: Navfilter_ispoi → Opencomplete
9: Navfilter_isquantum → Closecomplete
10: Landinggear_invalid → Syncopen
11: Cyclefriendly → Syncclose
12: Cyclehostile → Hidelocks
13: Cycleall → Synclock
14: Cyclepinned → Syncunlock
15: Exteriorlights_on → Lightson
16: Exteriorlights_off → Lightsoff
17: Interiorlights_on → Lightslow
18: Interiorlights_off → Lightsalarm
19: Selfdestruct_engage
20: Selfdestruct_disengage
21: Alarm_on
22: Alarm_off
23: Hailtarget_start
24: Hailtarget_stop
25: Sensors_on
26: Sensors_off
27: Ping
28: Scan_enable
29: Scan_disable
30: Shields_on
31: Shields_off
32: Subtarget_setnone
33: Subtarget_setengines
Door (Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor)
Changed
34 changes
stdItem
Interactions
0: Open → Default override
1: Close → Auxiliary override
2: Lock → Emergency override
3: Override → Cinematic override
4: Stepthrough → Open
5: Toggle → Close
6: Unlock → Turretenter
7: Overrideclose → Turretexit
8: Opencomplete → Pilotenter
9: Closecomplete → Pilotexit
10: Opentrigger → Copilotenter
11: Openself → Copilotexit
12: Allowopen → Activate remote camera
13: Locktrigger → Turret_gyro_mode
14: Unlocktrigger → Take
15: Lockself → Place
16: Unlockself → Request
17: Openrequest → Elevatorarrived
18: Closerequest → Ladderopen
19: Closetrigger → Ladderclose
20: Closeself → Frontcanopyopen
21: Allowclose → Frontcanopyclose
22: Gate_close → Rearcanopyopen
23: Set_pressurenormalized → Rearcanopyclose
24: Set_pressuredifferential → Pilotladderenter
25: Setstate_powered → Pilotladderexit
26: Setstate_unpowered → Copilotladderenter
27: Setstate_blocked → Copilotladderexit
28: Setstate_unblocked → Pilotcanopyenter
29: Setstate_noaccess → Pilotcanopyexit
30: Setstate_access → Copilotcanopyenter
31: Pressurecycle → Copilotcanopyexit
32: Pressurecyclecomplete → Inventory_open
33: Set_airlockconnected → Loot
Door (Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor_Rear)
Changed
7 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Store
1: Turret_fire_mode → Equip
2: Turret_gyro_mode → Openlootingui
3: Turret_sensitivity_increase → Carry
4: Turret_sensitivity_decrease → Drop
5: Turretenter → Place
6: Turretexit
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Left)
Changed
36 changes
stdItem
Interactions
0: Open → Opencomplete
1: Close → Closecomplete
2: Lock → Spawn
3: Override → Lock
4: Stepthrough → Unlock
5: Toggle → Reset
6: Unlock → Pilotenter
7: Overrideclose → Pilotexit
8: Opencomplete → Canopyopen
9: Closecomplete → Canopyclose
10: Opentrigger → Avionics_open
11: Openself → Avionics_close
12: Allowopen → Jumpdrive_open
13: Locktrigger → Jumpdrive_close
14: Unlocktrigger → Radar_open
15: Lockself → Radar_close
16: Unlockself → Cooler_open
17: Openrequest → Cooler_close
18: Closerequest → Power_open
19: Closetrigger → Power_close
20: Closeself → Shield_r_open
21: Allowclose → Shield_r_close
22: Gate_close → Shield_l_open
23: Set_pressurenormalized → Shield_l_close
24: Set_pressuredifferential → Seatenter_zerog
25: Setstate_powered → Seatexit_zerog
26: Setstate_unpowered → Inventory_open
27: Setstate_blocked → Loot
28: Setstate_unblocked → Place
29: Setstate_noaccess → Open
30: Setstate_access → Close
31: Pressurecycle → Useconsole
32: Pressurecyclecomplete → Shopidle
33: Set_airlockconnected → Openinnerdoor
34: Open_delay
35: Close_delay
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Right)
Changed
12 changes
stdItem
Interactions
0: Poweron → Store
1: Poweroff → Equip
2: Inspect → Openlootingui
3: Shiptransformextend → Carry
4: Shiptransformretract → Drop
5: Shiptransformcycle → Place
6: Recv_front_component_bay_open
7: Recv_front_component_bay_close
8: Recv_top_front_component_bay_open
9: Recv_top_front_component_bay_close
10: Recv_top_rear_component_bay_open
11: Recv_top_rear_component_bay_close
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
34 changes
stdItem
Interactions
0: Open → Playreset
1: Close → Onstate_playstate_stoppedpipeconnected
2: Lock → Onstate_playstate_stoppedpipedisconnected
3: Override → Debug_togglestate_gunkstate
4: Stepthrough → Scannerenter
5: Toggle → Scannerexit
6: Unlock → Scanner2enter
7: Overrideclose → Scanner2exit
8: Opencomplete → Turretenter
9: Closecomplete → Turretexit
10: Opentrigger → Turret2enter
11: Openself → Turret2exit
12: Allowopen → Deactivate
13: Locktrigger → Activate
14: Unlocktrigger → Maindeviceswitchon
15: Lockself → Maindeviceswitchoff
16: Unlockself → Startchargeinteraction
17: Openrequest → Cancelchargeinteraction
18: Closerequest → Disperseinteraction
19: Closetrigger → Setjammerswitchon
20: Closeself → Setjammerswitchoff
21: Allowclose → Seatenter
22: Gate_close → Seatexit
23: Set_pressurenormalized → Copilotseatenter
24: Set_pressuredifferential → Copilotseatexit
25: Setstate_powered → Pilotenter
26: Setstate_unpowered → Pilotexit
27: Setstate_blocked → Seatopen
28: Setstate_unblocked → Seatclose
29: Setstate_noaccess → Sidedooropen
30: Setstate_access → Sidedoorclose
31: Pressurecycle → Sidedoorenter
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
34 changes
stdItem
Interactions
0: Open → Ascend
1: Close → Descend
2: Lock → Elevatorarrived
3: Override → Place
4: Stepthrough → Insertcard
5: Toggle → Ejectcard
6: Unlock → Hack
7: Overrideclose → Debug_bypasshacksucceed
8: Opencomplete → Debug_bypasshackfail
9: Closecomplete → Debug_resethack
10: Opentrigger → Onhacksucceed_notshown
11: Openself → Onhackfailed_notshown
12: Allowopen → Onhackreset_notshown
13: Locktrigger → Open
14: Unlocktrigger → Close
15: Lockself → Insertcard_enable
16: Unlockself → Insertcard_disable
17: Openrequest → Activate remote camera
18: Closerequest → Turret_gyro_mode
19: Closetrigger → Openattacheddoors
20: Closeself → Closeattacheddoors
21: Allowclose → Seatenter
22: Gate_close → Seatexit
23: Set_pressurenormalized → Lockerequipall
24: Set_pressuredifferential → Lockerswapallclothes
25: Setstate_powered → Lockerswapallundersuit
26: Setstate_unpowered → Lockerswapallhelmet
27: Setstate_blocked → Lockerswapallcore
28: Setstate_unblocked → Movetoopen
29: Setstate_noaccess → Movetoclose
30: Setstate_access → Lockerswapundersuitclothes
31: Pressurecycle → Openlootingui
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass)
Changed
34 changes
stdItem
Interactions
0: Open → Carry
1: Close → Drop
2: Lock → Place
3: Override → Requestfloor0
4: Stepthrough → Requestfloor1
5: Toggle → Requestfloor2
6: Unlock → Requestfloor3
7: Overrideclose → Requestfloor4
8: Opencomplete → Elevatorarrived
9: Closecomplete → Requestsurface
10: Opentrigger → Open
11: Openself → Close
12: Allowopen → Toggle
13: Locktrigger → Lock
14: Unlocktrigger → Openfinished
15: Lockself → Closefinished
16: Unlockself → Enableturrets
17: Openrequest → Disableturrets
18: Closerequest → Ladderopen
19: Closetrigger → Ladderclose
20: Closeself → Canopyopen
21: Allowclose → Canopyclose
22: Gate_close → Seatenterladder
23: Set_pressurenormalized → Seatexitladder
24: Set_pressuredifferential → Seatenterzerog
25: Setstate_powered → Seatexitzerog
26: Setstate_unpowered → Playpowerbanksdone
27: Setstate_blocked → Playbuttonpressed
28: Setstate_unblocked → Hidden_pumpopen
29: Setstate_noaccess → Hidden_pumpclose
30: Setstate_access → Seatenter
31: Pressurecycle → Seatexit
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar)
Changed
34 changes
stdItem
Interactions
0: Open → Fuelport_open
1: Close → Fuelport_close
2: Lock → Radar_open
3: Override → Radar_close
4: Stepthrough → Power_open
5: Toggle → Power_close
6: Unlock → Shield_open
7: Overrideclose → Shield_close
8: Opencomplete → Storage_open
9: Closecomplete → Storage_close
10: Opentrigger → Rudder_left_open
11: Openself → Rudder_left_close
12: Allowopen → Rudder_right_open
13: Locktrigger → Rudder_right_close
14: Unlocktrigger → Rear_flap_left_open
15: Lockself → Rear_flap_left_close
16: Unlockself → Rear_flap_right_open
17: Openrequest → Rear_flap_right_close
18: Closerequest → Main_flap_left_open
19: Closetrigger → Main_flap_left_close
20: Closeself → Main_flap_right_open
21: Allowclose → Main_flap_right_close
22: Gate_close → Loot
23: Set_pressurenormalized → Openinventory
24: Set_pressuredifferential → Turnon
25: Setstate_powered → Turnoff
26: Setstate_unpowered → Place
27: Setstate_blocked → Open
28: Setstate_unblocked → Close
29: Setstate_noaccess → Playentrance01
30: Setstate_access → Playentrance02
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar_NoRoomConnector)
Changed
12 changes
stdItem
Interactions
0: Poweron → Openlootingui
1: Poweroff → Carry
2: Detachcargo1 → Drop
3: Detachcargo2 → Place
4: Recv_front_component_bay_open → Store
5: Recv_front_component_bay_close → Equip
6: Recv_left_component_bay_open
7: Recv_left_component_bay_close
8: Recv_right_component_bay_open
9: Recv_right_component_bay_close
10: Recv_top_component_bay_open
11: Recv_top_component_bay_close
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Ramp)
Changed
15 changes
stdItem
Interactions
0: Poweroff → Store
1: Poweron → Equip
2: Inspect → Openlootingui
3: Leftcomponentsopen → Carry
4: Leftcomponentsclose → Drop
5: Rightcomponentsopen → Place
6: Rightcomponentsclose
7: Seatcomponentsopen
8: Seatcomponentsclose
9: Seatbackcomponentsopen
10: Seatbackcomponentsclose
11: Requestseatcomponentclose
12: Requestleftcomponentclose
13: Requestrightcomponentclose
14: Requestseatbackcomponentclose
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Rear_Ramp)
Changed
36 changes
stdItem
Interactions
0: Open → Cooler_center_open
1: Close → Cooler_center_close
2: Lock → Power_panel_left_open
3: Override → Power_panel_left_close
4: Stepthrough → Power_panel_right_open
5: Toggle → Power_panel_right_close
6: Unlock → Inventory_panel_open
7: Overrideclose → Inventory_panel_close
8: Opencomplete → Cooler_left_open
9: Closecomplete → Cooler_left_close
10: Opentrigger → Cooler_right_open
11: Openself → Cooler_right_close
12: Allowopen → Login
13: Locktrigger → Seatenter
14: Unlocktrigger → Seatexit
15: Lockself → Canopyopen
16: Unlockself → Canopyclose
17: Openrequest → Seatenterground
18: Closerequest → Seatexitground
19: Closetrigger → Seatenterzerog
20: Closeself → Seatexitzerog
21: Allowclose → Openinventoryui
22: Gate_close → Openlootingui
23: Set_pressurenormalized → Close
24: Set_pressuredifferential → Accesscargogrid
25: Setstate_powered → Observe
26: Setstate_unpowered → Open
27: Setstate_blocked → Toggle
28: Setstate_unblocked → Lock
29: Setstate_noaccess → Openfinished
30: Setstate_access → Closefinished
31: Pressurecycle → Pilot_enter
32: Pressurecyclecomplete → Pilot_exit
33: Set_airlockconnected
34: Open_delay
35: Close_delay
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor)
Changed
34 changes
stdItem
Interactions
0: Open → Finishtimer
1: Close → Resettimer
2: Lock → Ontimerstarted
3: Override → Ontimerfinished
4: Stepthrough → Chicken
5: Toggle → Place
6: Unlock → Open
7: Overrideclose → Close
8: Opencomplete → Openlootingui
9: Closecomplete → Rackfilled
10: Opentrigger → Rackempty
11: Openself → Leftladderopen
12: Allowopen → Leftladderclose
13: Locktrigger → Leftdooropen
14: Unlocktrigger → Leftdoorclose
15: Lockself → Leftseatenter
16: Unlockself → Leftseatexit
17: Openrequest → Leftzerogenter
18: Closerequest → Leftzerogexit
19: Closetrigger → Component_nose_open
20: Closeself → Component_nose_close
21: Allowclose → Openinventoryui
22: Gate_close → Accesscargogrid
23: Set_pressurenormalized → Request
24: Set_pressuredifferential → Elevatorarrived
25: Setstate_powered → Cyclefriendly
26: Setstate_unpowered → Cyclehostile
27: Setstate_blocked → Cycleall
28: Setstate_unblocked
29: Setstate_noaccess
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Left)
Changed
6 changes
stdItem
Interactions
0: Poweron → Drop
1: Poweroff → Place
2: Ladder_deployed → Store
3: Ladder_retracted → Equip
4: Fin_deploy → Openlootingui
5: Fin_retract → Carry
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Right)
Changed
8 changes
stdItem
Interactions
0: Inspect → Openlootingui
1: Poweron → Carry
2: Poweroff → Drop
3: Shiptransformdeploy → Place
4: Shiptransformretract → Store
5: Shiptransformcycle → Equip
6: Landinglightson
7: Landinglightsoff
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp)
Changed
34 changes
stdItem
Interactions
0: Open → Cyclepinned
1: Close → Enablesubtargeting
2: Lock → Disablesubtargeting
3: Override → Pintarget
4: Stepthrough → Unpintarget
5: Toggle → Cyclesubtarget
6: Unlock → Activate remote camera
7: Overrideclose → Turret_gyro_mode
8: Opencomplete → Requestfloor0
9: Closecomplete → Requestfloor1
10: Opentrigger → Requestfloor2
11: Openself → Requestfloor3
12: Allowopen → Requestfloor4
13: Locktrigger → Elevatorarrived
14: Unlocktrigger → Requestsurface
15: Lockself → On
16: Unlockself → Off
17: Openrequest → Seatenter
18: Closerequest → Seatexit
19: Closetrigger → Keypadsuccess
20: Closeself → Open
21: Allowclose → Close
22: Gate_close → Onunlocked
23: Set_pressurenormalized → Lockeddisplay
24: Set_pressuredifferential → Unlocktrigger
25: Setstate_powered → Requestdescent
26: Setstate_unpowered → Place_fuse
27: Setstate_blocked
28: Setstate_unblocked
29: Setstate_noaccess
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp_Varient)
Changed
9 changes
stdItem
Interactions
0: Poweron → Store
1: Poweroff → Equip
2: Landinglights_overrideon → Openlootingui
3: Landinglights_overrideoff → Carry
4: Landinglights_auto → Drop
5: Signal_poweron → Place
6: Signal_poweroff
7: Windows_deploy
8: Windows_retract
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Airlock)
Changed
34 changes
stdItem
Interactions
0: Open → Dockingportclose
1: Close → Idle_stare
2: Lock → Place
3: Override → Open
4: Stepthrough → Close
5: Toggle → Dispose
6: Unlock → Pilot_enter
7: Overrideclose → Pilot_exit
8: Opencomplete → Copilot_enter
9: Closecomplete → Copilot_exit
10: Opentrigger → Supportseatleft_enter
11: Openself → Supportseatleft_exit
12: Allowopen → Supportseatright_enter
13: Locktrigger → Supportseatright_exit
14: Unlocktrigger → Engineering_enter
15: Lockself → Engineering_exit
16: Unlockself → Turrettop_enter
17: Openrequest → Turrettop_exit
18: Closerequest → Turretbottom_enter
19: Closetrigger → Turretbottom_exit
20: Closeself → Tractorbeamleft_enter
21: Allowclose → Tractorbeamleft_exit
22: Gate_close → Tractorbeamright_enter
23: Set_pressurenormalized → Tractorbeamright_exit
24: Set_pressuredifferential → Requestdescent
25: Setstate_powered → Elevatorarrived
26: Setstate_unpowered → Lock
27: Setstate_blocked → Override
28: Setstate_unblocked → Stepthrough
29: Setstate_noaccess → Disable
30: Setstate_access → Proximitysensordisable
31: Pressurecycle → Overrideclose
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor)
Changed
34 changes
stdItem
Interactions
0: Open → Setstate_challengestate_countdown
1: Close → Setstate_challengestate_inprogress
2: Lock → Setstate_challengestate_abortedoutofbounds
3: Override → Setstate_challengestate_abortedwrongweapon
4: Stepthrough → Setstate_challengestate_results
5: Toggle → Setstate_challengetype_none
6: Unlock → Setstate_challengetype_basic
7: Overrideclose → Setstate_challengetype_advanced
8: Opencomplete → Setstate_userstatus_nouser
9: Closecomplete → Setstate_userstatus_playeruser
10: Opentrigger → Setstate_userstatus_aiuser
11: Openself → Flowgraphdebug_unlockbasiccerts
12: Allowopen → Flowgraphdebug_unlockadvancedcerts
13: Locktrigger → Turretenter
14: Unlocktrigger → Turretexit
15: Lockself → Seatenter
16: Unlockself → Seatexit
17: Openrequest → Openhatch
18: Closerequest → Closehatch
19: Closetrigger → Useconsole
20: Closeself → Onattach
21: Allowclose → Ondetach
22: Gate_close → Reset
23: Set_pressurenormalized → Idle_leanback
24: Set_pressuredifferential → Activate remote camera
25: Setstate_powered → Turret_gyro_mode
26: Setstate_unpowered → Opendoor
27: Setstate_blocked → Closedoor
28: Setstate_unblocked → Poweron
29: Setstate_noaccess → Poweroff
30: Setstate_access → On
31: Pressurecycle → Off
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor_Max)
Changed
15 changes
stdItem
Interactions
0: Openseataccessnacelleleft → Drop
1: Closeseataccessnacelleleft → Place
2: Openseataccessnacelleright → Store
3: Closeseataccessnacelleright → Equip
4: Openseataccesstail → Openlootingui
5: Closeseataccesstail → Carry
6: Poweron
7: Poweroff
8: Shiptransformdeploy
9: Shiptransformretract
10: Shiptransformcycle
11: Inspect
12: Shiptransformextend
13: Startgrinder
14: Stopgrinder
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Gama_Syulen_Entrance)
Changed
34 changes
stdItem
Interactions
0: Open → Lockself
1: Close → Unlockself
2: Lock → Openrequest
3: Override → Closerequest
4: Stepthrough → Closetrigger
5: Toggle → Closeself
6: Unlock → Allowclose
7: Overrideclose → Gate_close
8: Opencomplete → Set_pressurenormalized
9: Closecomplete → Set_pressuredifferential
10: Opentrigger → Setstate_powered
11: Openself → Setstate_unpowered
12: Allowopen → Setstate_blocked
13: Locktrigger → Setstate_unblocked
14: Unlocktrigger → Setstate_noaccess
15: Lockself → Setstate_access
16: Unlockself → Pressurecycle
17: Openrequest → Pressurecyclecomplete
18: Closerequest → Set_airlockconnected
19: Closetrigger → Stow
20: Closeself → Dooropen
21: Allowclose → Doorclose
22: Gate_close → Place
23: Set_pressurenormalized → Open
24: Set_pressuredifferential → Close
25: Setstate_powered → Opencomplete
26: Setstate_unpowered → Closecomplete
27: Setstate_blocked → Ascend
28: Setstate_unblocked → Descend
29: Setstate_noaccess → Elevatorarrived
30: Setstate_access → Poweron
31: Pressurecycle → Poweroff
32: Pressurecyclecomplete → Clean_mop
33: Set_airlockconnected → Startcracking
Door (Door_RN_RoomConnector_Breachable_OpenReverse_GLSN_Shiv_Ramp)
Changed
34 changes
stdItem
Interactions
0: Open → Ladderliftexit
1: Close → Dooropen
2: Lock → Doorclose
3: Override → Shipenter
4: Stepthrough → Shipexit
5: Toggle → Shipzerogenter
6: Unlock → Shipzerogexit
7: Overrideclose → Carry
8: Opencomplete → Drop
9: Closecomplete → Place
10: Opentrigger → Store
11: Openself → Equip
12: Allowopen → Openexternalinventory
13: Locktrigger → Escpodupperleftenter
14: Unlocktrigger → Escpodupperleftexit
15: Lockself → Savegamelogout
16: Unlockself → Enterdoorleft_airlock
17: Openrequest → Exitdoorleft_airlock
18: Closerequest → Openleft_airlock
19: Closetrigger → Closeleft_airlock
20: Closeself → Openleft_ladder
21: Allowclose → Closeleft_ladder
22: Gate_close → Enterdoorright_airlock
23: Set_pressurenormalized → Exitdoorright_airlock
24: Set_pressuredifferential → Openright_airlock
25: Setstate_powered → Closeright_airlock
26: Setstate_unpowered → Openright_ladder
27: Setstate_blocked → Closeright_ladder
28: Setstate_unblocked → Enterdoorleft_airlock_eva
29: Setstate_noaccess → Exitdoorleft_airlock_eva
30: Setstate_access → Enterdoorright_airlock_eva
31: Pressurecycle → Exitdoorright_airlock_eva
32: Pressurecyclecomplete → Open
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MDC_Rear_Cargo_Door)
Changed
7 changes
stdItem
Interactions
0: Place → Openlootingui
1: Pickup → Carry
2: Poweron → Drop
3: Poweroff → Place
4: Inspect → Store
5: Cockpitarmorretract → Equip
6: Cockpitarmordeploy
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Ground_Fuel_Port)
Changed
34 changes
stdItem
Interactions
0: Open → Descentrequest
1: Close → Unlock
2: Lock → Open
3: Override → Close
4: Stepthrough → Toggle
5: Toggle → Lock
6: Unlock → Openfinished
7: Overrideclose → Closefinished
8: Opencomplete → Ladderopen
9: Closecomplete → Ladderclose
10: Opentrigger → Canopyopen
11: Openself → Canopyclose
12: Allowopen → Seatenterladder
13: Locktrigger → Seatexitladder
14: Unlocktrigger → Seatenterzerog
15: Lockself → Seatexitzerog
16: Unlockself → Seatenterdocked
17: Openrequest → Seatexitdocked
18: Closerequest → Inventory_open
19: Closetrigger → Inventory_close
20: Closeself → Loot
21: Allowclose → Savegamelogout
22: Gate_close → Exitbed
23: Set_pressurenormalized → Enterbed
24: Set_pressuredifferential → Togglepower
25: Setstate_powered → Useconsole
26: Setstate_unpowered → Exitconsole
27: Setstate_blocked → Lock_01
28: Setstate_unblocked → Lock_02
29: Setstate_noaccess → Lock_0
30: Setstate_access → Unlock_01
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Rear_Cargo_Door)
Changed
34 changes
stdItem
Interactions
0: Open → Escpodrearrightenter
1: Close → Escpodrearrightexit
2: Lock → Savegamelogoutul
3: Override → Savegamelogoutur
4: Stepthrough → Savegamelogoutll
5: Toggle → Savegamelogoutlr
6: Unlock → Savegamelogoutrl
7: Overrideclose → Savegamelogoutrr
8: Opencomplete → Pickup
9: Closecomplete → Place
10: Opentrigger → Turnon
11: Openself → Turnoff
12: Allowopen → Next
13: Locktrigger → Previous
14: Unlocktrigger → Setstate_playstate_up
15: Lockself → Setstate_playstate_down
16: Unlockself → Seatenter
17: Openrequest → Seatexit
18: Closerequest → On
19: Closetrigger → Off
20: Closeself → Activate remote camera
21: Allowclose → Turret_gyro_mode
22: Gate_close → Requestascent
23: Set_pressurenormalized → Elevatorarrived
24: Set_pressuredifferential → Open
25: Setstate_powered → Close
26: Setstate_unpowered → Seatenter_left
27: Setstate_blocked
28: Setstate_unblocked
29: Setstate_noaccess
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MXC_Entrance_Door)
Changed
34 changes
stdItem
Interactions
0: Open → Attack
1: Close → Defend
2: Lock → Formup
3: Override → Disperse
4: Stepthrough → Place
5: Toggle → Open
6: Unlock → Close
7: Overrideclose → Opencomplete
8: Opencomplete → Closecomplete
9: Closecomplete → Lightson
10: Opentrigger → Lightsoff
11: Openself → Activate
12: Allowopen → Deactivate
13: Locktrigger → Lockself
14: Unlocktrigger → Unlockself
15: Lockself → Reportlock
16: Unlockself → Reportunlock
17: Openrequest → Sync
18: Closerequest → Reporterror
19: Closetrigger → Repair
20: Closeself → Seatenter
21: Allowclose → Seatexit
22: Gate_close → Set_operable
23: Set_pressurenormalized → Set_inoperable
24: Set_pressuredifferential → Activate remote camera
25: Setstate_powered → Ascend
26: Setstate_unpowered → Descend
27: Setstate_blocked → Elevatorarrived
28: Setstate_unblocked → Pickup
29: Setstate_noaccess → Use_lever
30: Setstate_access → Override
31: Pressurecycle → Carrylowered
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IgnoreController)
Changed
34 changes
stdItem
Interactions
0: Open → Seatexit
1: Close → Guide_ship
2: Lock → Open
3: Override → Pull(wasclose)
4: Stepthrough → Locked
5: Toggle → Showbutton
6: Unlock → Hidebutton
7: Overrideclose → Pressbutton
8: Opencomplete → Opentop
9: Closecomplete → Closetop
10: Opentrigger → Openbottom
11: Openself → Closebottom
12: Allowopen → Opentriggertop
13: Locktrigger → Closetriggerbottom
14: Unlocktrigger → Opentriggerbottom
15: Lockself → Closetriggertop
16: Unlockself → Activate
17: Openrequest → Deactivate
18: Closerequest → Place
19: Closetrigger → Close
20: Closeself → Seatenter
21: Allowclose → Unlock
22: Gate_close → Lock
23: Set_pressurenormalized → Sharedinteractionvfxactive
24: Set_pressuredifferential → Sharedinteractionvfxinactive
25: Setstate_powered → Place
26: Setstate_unpowered → Login
27: Setstate_blocked → Requestdescent
28: Setstate_unblocked → Elevatorarrived
29: Setstate_noaccess → Ladderliftenter
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Left)
Changed
36 changes
stdItem
Interactions
0: Open → Openinnerdoor
1: Close → Closealldoors
2: Lock → Openinnerdoorfinished
3: Override → Closeinnerdoorfinished
4: Stepthrough → Grip
5: Toggle → Release
6: Unlock → Playerinteract
7: Overrideclose → Activate
8: Opencomplete → Deactivate
9: Closecomplete → Tap
10: Opentrigger → Swipeleft
11: Openself → Swiperight
12: Allowopen → Swipeup
13: Locktrigger → Swipedown
14: Unlocktrigger → Openkeyboard
15: Lockself → Starttyping
16: Unlockself → Stoptyping
17: Openrequest → Closekeyboard
18: Closerequest → Setwindowstate_closewindow
19: Closetrigger → Touchscreen
20: Closeself → Exitkiosk_interaction
21: Allowclose → Setstate_firingrangestate_splash
22: Gate_close → Setstate_firingrangestate_weaponselect
23: Set_pressurenormalized → Setstate_firingrangestate_weaponlandingbasic
24: Set_pressuredifferential → Setstate_firingrangestate_weaponlandingadvanced
25: Setstate_powered → Setstate_firingrangestate_timer
26: Setstate_unpowered → Setstate_firingrangestate_results
27: Setstate_blocked → Setstate_firingrangestate_targetpractice
28: Setstate_unblocked → Setstate_currentweaponstate_none
29: Setstate_noaccess → Weapons/[0000]/setstate_currentweaponstate_pistol
30: Setstate_access → Weapons/[0001]/setstate_currentweaponstate_smg
31: Pressurecycle → Weapons/[0002]/setstate_currentweaponstate_ar
32: Pressurecyclecomplete → Weapons/[0003]/setstate_currentweaponstate_shotgun
33: Set_airlockconnected → Weapons/[0004]/setstate_currentweaponstate_lmg
34: Open_delay → Weapons/[0005]/setstate_currentweaponstate_sniper
35: Close_delay → Setstate_challengestate_notstarted
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Right)
Changed
12 changes
stdItem
Interactions
0: Canopyopen → Drop
1: Canopyclose → Place
2: Poweron → Store
3: Poweroff → Equip
4: Deployarray → Openlootingui
5: Retractarray → Carry
6: Landinggeardeploy
7: Shiptransformdeploy
8: Shiptransformretract
9: Shiptransformcycle
10: Openseataccessnose
11: Closeseataccessnose
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance)
Changed
35 changes
stdItem
Interactions
0: Open → Disperseinteraction
1: Close → Setjammerswitchon
2: Lock → Setjammerswitchoff
3: Override → Maindeviceswitchon
4: Stepthrough → Maindeviceswitchoff
5: Toggle → Activate remote camera
6: Unlock → Turret_gyro_mode
7: Overrideclose → Enter
8: Opencomplete → Exit
9: Closecomplete → Copilotenter
10: Opentrigger → Copilotexit
11: Openself → Open
12: Allowopen → Close
13: Locktrigger → Lock
15: Lockself → Unlock
16: Unlockself → Lockeddisplay
17: Openrequest → Seatenter
18: Closerequest → Seatexit
19: Closetrigger → Lockself
20: Closeself → Unlockself
21: Allowclose → Reportlock
22: Gate_close → Reportunlock
23: Set_pressurenormalized → Sync
24: Set_pressuredifferential → Reporterror
25: Setstate_powered → Repair
26: Setstate_unpowered → Print
27: Setstate_blocked → Canopyopen
28: Setstate_unblocked → Canopyclose
29: Setstate_noaccess → Ladderdeploy
30: Setstate_access → Ladderretract
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
34: Open_delay
35: Close_delay
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance_Interior)
Changed
8 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Openlootingui
1: Turret_sensitivity_decrease → Carry
2: Turret_sensitivity_reset → Drop
3: Turret_fire_mode → Place
4: Turret_gyro_mode → Store
5: Open → Equip
6: Close
7: Activate pump
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP)
Changed
34 changes
stdItem
Interactions
0: Open → Turnhoveroff
1: Close → Turretenter
2: Lock → Turretexit
3: Override → Turretenter180
4: Stepthrough → Open
5: Toggle → Close
6: Unlock → Toggle
7: Overrideclose → Lock
8: Opencomplete → Openfinished
9: Closecomplete → Closefinished
10: Opentrigger → Turnon
11: Openself → Turnoff
12: Allowopen → Hail
13: Locktrigger → Dance
14: Unlocktrigger → Taunt
15: Lockself → Acknowledge
16: Unlockself → Cry
17: Openrequest → Play
18: Closerequest → Idle
19: Closetrigger → Stage1
20: Closeself → Stage
21: Allowclose → Win
22: Gate_close → Lose
23: Set_pressurenormalized → Leaderboard
24: Set_pressuredifferential → Stop
25: Setstate_powered → Start
26: Setstate_unpowered → Seatenter
27: Setstate_blocked → Seatexit
28: Setstate_unblocked → Carry
29: Setstate_noaccess
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP_Nova)
Changed
6 changes
stdItem
Interactions
0: Close → Equip
1: Change → Openlootingui
2: Movetoopen → Carry
3: Movetoclose → Drop
4: Open → Place
5: Swap outfit → Store
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler)
Changed
11 changes
stdItem
Interactions
0: Poweroff → Carry
1: Poweron → Drop
2: Startgrinder → Place
3: Stopgrinder → Store
4: Open → Equip
5: Close → Openlootingui
6: Inspectclose
7: Inspectopen
8: Exit
9: Useconsole
10: Login
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler_Drop)
Changed
34 changes
stdItem
Interactions
0: Set_airlockconnected → Closedockingcollarsmall
1: Open → Autoopendockingcollarsmallrequest
2: Close → Autoclosedockingcollarsmallrequest
3: Lock → Setdockingcollarsmallauto
4: Override → Setdockingcollarsmallmanualopen
5: Stepthrough → Setdockingcollarsmallmanualclose
6: Toggle → Keypadsuccess
7: Unlock → Open
8: Overrideclose → Close
9: Opencomplete → Onunlocked
10: Closecomplete → Lockeddisplay
11: Opentrigger → Unlocktrigger
12: Openself → Place
13: Allowopen → Pilotenter
14: Locktrigger → Pilotexit
15: Unlocktrigger → Use
16: Lockself → Enableinteraction
17: Unlockself → Disableinteraction
18: Openrequest → Onattach
19: Closerequest → Ondetach
20: Closetrigger → Reset
21: Closeself → Seatenterpilot
22: Allowclose → Seatexitpilot
23: Gate_close → Activate remote camera
24: Set_pressurenormalized → Turret_gyro_mode
25: Set_pressuredifferential → Exteriorlightson
26: Setstate_powered → Exteriorlightslow
27: Setstate_unpowered → Place
28: Setstate_blocked → Opencomplete
29: Setstate_unblocked → Closecomplete
30: Setstate_noaccess → Turretenter
31: Setstate_access → Turretexit
32: Pressurecycle
33: Pressurecyclecomplete
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP_Vanguard_Ramp)
Changed
10 changes
stdItem
Interactions
0: Shipforceretract → Openlootingui
1: Shipforcedeploy → Carry
2: Poweron → Drop
3: Poweroff → Place
4: Shiptransformdeploy → Store
5: Shiptransformretract → Equip
6: Shiptransformcycle
7: Retractlandinggear
8: Startgrinder
9: Stopgrinder
Door (Door_RN_RoomConnector_Breachable_OpenReverse_IP_Vulture_Ramp)
Changed
9 changes
stdItem
Interactions
0: Poweroff → Drop
1: Windows_deploy → Place
2: Windows_retract → Store
3: Poweron → Equip
4: Shiptransformdeploy → Openlootingui
5: Shiptransformretract → Carry
6: Shiptransformcycle
7: Shipforceretract
8: Shipforcedeploy
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Lynx_SideDoor)
Changed
34 changes
stdItem
Interactions
0: Open → Sidedoorexit
1: Close → Sidedoorenterzerog
2: Lock → Sidedoorexitzerog
3: Override → Poweron_01
4: Stepthrough → Poweroff_01
5: Toggle → Carry
6: Unlock → Drop
7: Overrideclose → Place
8: Opencomplete → Store
9: Closecomplete → Pickup
10: Opentrigger → Power_on
11: Openself → Copilotenter
12: Allowopen → Copilotexit
13: Locktrigger → Activate remote camera
14: Unlocktrigger → Activate
15: Lockself → Deactivate
16: Unlockself → Offhandstore
17: Openrequest → Equip
18: Closerequest → Offhandequip
19: Closetrigger → Prime
20: Closeself → Unprime
21: Allowclose → Retrieve
22: Gate_close → Requestfloor0
23: Set_pressurenormalized → Requestfloor1
24: Set_pressuredifferential → Requestfloor
25: Setstate_powered → Requestfloor
26: Setstate_unpowered → Requestfloor4
27: Setstate_blocked → Elevatorarrived
28: Setstate_unblocked → Requestsurface
29: Setstate_noaccess
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Mantis)
Changed
34 changes
stdItem
Interactions
0: Open → Initializechunck03
1: Close → Initializechunck04
2: Lock → Initializechunck05
3: Override → Process
4: Stepthrough → Decrypted
5: Toggle → Reset
6: Unlock → Openinnerdoor
7: Overrideclose → Closealldoors
8: Opencomplete → Openinnerdoorfinished
9: Closecomplete → Closeinnerdoorfinished
10: Opentrigger → Seatenter
11: Openself → Seatexit
12: Allowopen → Open
13: Locktrigger → Close
14: Unlocktrigger → Toggle
15: Lockself → Lock
16: Unlockself → Openfinished
17: Openrequest → Closefinished
18: Closerequest → Request
19: Closetrigger → Elevatorarrived
20: Closeself → Ladderopen
21: Allowclose → Ladderclose
22: Gate_close → Canopyopen
23: Set_pressurenormalized → Canopyclose
24: Set_pressuredifferential → Seatenterladder
25: Setstate_powered → Seatexitladder
26: Setstate_unpowered → Seatenterzerog
27: Setstate_blocked → Seatexitzerog
28: Setstate_unblocked → Shield_open
29: Setstate_noaccess → Shield_close
30: Setstate_access → Radar_open
31: Pressurecycle → Radar_close
32: Pressurecyclecomplete → Jumpdrive_open
33: Set_airlockconnected → Jumpdrive_close
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Meteor)
Changed
34 changes
stdItem
Interactions
0: Open → Turretenter
1: Close → Turretexit
2: Lock → Place
3: Override → Open
4: Stepthrough → Close
5: Toggle → Opencomplete
6: Unlock → Closecomplete
7: Overrideclose → Activate remote camera
8: Opencomplete → Onattach
9: Closecomplete → Ondetach
10: Opentrigger → Reset
11: Openself → Inputinglasert
12: Allowopen → Inputinglasert
13: Locktrigger → Inputinglasert
14: Unlocktrigger → Outputinglasert
15: Lockself → Outputinglasert2
16: Unlockself → Outputinglasert3
17: Openrequest → Outputinglasert4
18: Closerequest → Stoplaser
19: Closetrigger → Printlens
20: Closeself → Onprintcompleted
21: Allowclose → Onlensdetached
22: Gate_close → Onprinting
23: Set_pressurenormalized → Consumelens
24: Set_pressuredifferential → Escpodupperleftenter
25: Setstate_powered → Escpodupperleftexit
26: Setstate_unpowered → Escpodupperrightenter
27: Setstate_blocked → Escpodupperrightexit
28: Setstate_unblocked → Escpodlowerleftenter
29: Setstate_noaccess → Escpodlowerleftexit
30: Setstate_access → Escpodlowerrightenter
31: Pressurecycle → Escpodlowerrightexit
32: Pressurecyclecomplete → Escpodrearleftenter
33: Set_airlockconnected → Escpodrearleftexit
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Polaris_Airlock_Interior)
Changed
34 changes
stdItem
Interactions
0: Open → Unlock_02
1: Close → Unlock_03
2: Lock → Mainlock
3: Override → Mainunlock
4: Stepthrough → Consumekeys
5: Toggle → Stepthrough
6: Unlock → Carry
7: Overrideclose → Drop
8: Opencomplete → Inspect
9: Closecomplete → Place
10: Opentrigger → Equip
11: Openself → Offhandequip
12: Allowopen → Store
13: Locktrigger → Offhandstore
14: Unlocktrigger → Blinkinglight_notshown
15: Lockself → Stopblinking_notshown
16: Unlockself → Pilotenter
17: Openrequest → Pilotexit
18: Closerequest → Components_front_open
19: Closetrigger → Components_front_close
20: Closeself → Components_top_front_open
21: Allowclose → Components_top_front_close
22: Gate_close → Components_top_rear_open
23: Set_pressurenormalized → Components_top_rear_close
24: Set_pressuredifferential → Use
25: Setstate_powered → Exit
26: Setstate_unpowered → Open
27: Setstate_blocked → Close
28: Setstate_unblocked → Open panel
29: Setstate_noaccess → Close panel
30: Setstate_access → Override
31: Pressurecycle → Pump
32: Pressurecyclecomplete → Override disabled
33: Set_airlockconnected → Off override
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Prowler_Utility_Left_Cargo)
Changed
16 changes
stdItem
Interactions
0: Change → Place
1: Movetoopen → Store
2: Movetoclose → Equip
3: Swap outfit → Openlootingui
4: Open → Carry
5: Close → Drop
6: Seatenter
7: Seatexit
8: Grip
9: Release
10: Enablepowerplant
11: Disablepowerplant
12: Turn on
13: Turn off
14: Poweron
15: Poweroff
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Prowler_Utility_Right_Cargo)
Changed
34 changes
stdItem
Interactions
0: Open → Place
1: Close → Drop
2: Lock → Stow
3: Override → Carry
4: Stepthrough → Inspect
5: Toggle → Sit
6: Unlock → Exit
7: Overrideclose → Take
8: Opencomplete → Turretenter
9: Closecomplete → Turretexit
10: Opentrigger → Playexit0
11: Openself → Copilot_enter
12: Allowopen → Copilot_exit
13: Locktrigger → Climb
14: Unlocktrigger → Leftladderopen
15: Lockself → Leftladderclose
16: Unlockself → Leftdooropen
17: Openrequest → Leftdoorclose
18: Closerequest → Leftseatenter
19: Closetrigger → Leftseatexit
20: Closeself → Leftzerogenter
21: Allowclose → Leftzerogexit
22: Gate_close → Openinventoryui
23: Set_pressurenormalized → Openlootingui
24: Set_pressuredifferential → Close
25: Setstate_powered → Accesscargogrid
26: Setstate_unpowered → Place
27: Setstate_blocked → Canceltransfer
28: Setstate_unblocked → Transfersuccess
29: Setstate_noaccess → Cradle_open
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Starfarer_CargoDoor)
Changed
34 changes
stdItem
Interactions
0: Open → Drop
1: Close → Inspect
2: Lock → Place
3: Override → Store
4: Stepthrough → Open
5: Toggle → Close
6: Unlock → Hack
7: Overrideclose → Repair
8: Opencomplete → Syncopen
9: Closecomplete → Syncclose
10: Opentrigger → Opencomplete
11: Openself → Closecomplete
12: Allowopen → Openhatch
13: Locktrigger → Closehatch
14: Unlocktrigger → Enableproximitysensor
15: Lockself → Disableproximitysensor
16: Unlockself → Proximitysensoroccupied
17: Openrequest → Proximitysensorunoccupied
18: Closerequest → Proximitysensorattached
19: Closetrigger → Change
20: Closeself → Movetoopen
21: Allowclose → Movetoclose
22: Gate_close → Seatenter
23: Set_pressurenormalized → Seatexit
24: Set_pressuredifferential
25: Setstate_powered
26: Setstate_unpowered
27: Setstate_blocked
28: Setstate_unblocked
29: Setstate_noaccess
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Starlancer_TAC)
Changed
34 changes
stdItem
Interactions
0: Open → Closealldoors
1: Close → Openinnerdoorfinished
2: Lock → Closeinnerdoorfinished
3: Override → Pilotenter
4: Stepthrough → Pilotexit
5: Toggle → Pilotdeploydashboard
6: Unlock → Pilotretractdashboard
7: Overrideclose → Activate remote camera
8: Opencomplete → Turret_gyro_mode
9: Closecomplete → Toptobottom
10: Opentrigger → Bottomtotop
11: Openself → Snaptobottomstate
12: Allowopen → Snaptotopstate
13: Locktrigger → Cycleturretposition
14: Unlocktrigger → Dispenseropen
15: Lockself → Dispenserclose
16: Unlockself → Ejectcargobox
17: Openrequest → Conveyorreset
18: Closerequest → Onconveyordeployed
19: Closetrigger → Onconveyorretracted
20: Closeself → Resourcetobusy
21: Allowclose → Resourcetoidle
22: Gate_close → Ladderenter
23: Set_pressurenormalized → Ladderexit
24: Set_pressuredifferential → Ladderopen
25: Setstate_powered → Ladderclose
26: Setstate_unpowered → Fuelport_open
27: Setstate_blocked → Fuelport_close
28: Setstate_unblocked → On
29: Setstate_noaccess → Off
30: Setstate_access → Seatenter
31: Pressurecycle → Seatexit
32: Pressurecyclecomplete → Retrieve
33: Set_airlockconnected → Starttimer
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Starlancer_TAC_L)
Changed
12 changes
stdItem
Interactions
0: Poweron → Store
1: Poweroff → Equip
2: Shiptransform → Openlootingui
3: Powerplant_buttonpress → Carry
4: Radar_buttonpress → Drop
5: Cooler_buttonpress → Place
6: Avionics_buttonpress
7: Storage_buttonpress
8: Fuel_buttonpress
9: Relay_buttonpress
10: Startgrinder
11: Stopgrinder
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Zeus_Airlock_Interior)
Changed
34 changes
stdItem
Interactions
0: Open → Seatenter
1: Close → Seatexit
2: Lock → Retrieve
3: Override → Copilotseatenter
4: Stepthrough → Copilotseatexit
5: Toggle → Captainseatenter
6: Unlock → Captainseatexit
7: Overrideclose → Craneseatexit
8: Opencomplete → Craneseatenter
9: Closecomplete → Turret_fire_mode
10: Opentrigger → Turret_gyro_mode
11: Openself → Turret_sensitivity_increase
12: Allowopen → Turret_sensitivity_decrease
13: Locktrigger → Turret_sensitivity_reset
14: Unlocktrigger → Use
15: Lockself → Place
16: Unlockself → Placeonhook
17: Openrequest → Open
18: Closerequest → Close
19: Closetrigger → Toggle
20: Closeself → Lock
21: Allowclose → Openfinished
22: Gate_close → Closefinished
23: Set_pressurenormalized → Dooropen
24: Set_pressuredifferential → Doorclose
25: Setstate_powered → Ascentrequest
26: Setstate_unpowered
27: Setstate_blocked
28: Setstate_unblocked
29: Setstate_noaccess
30: Setstate_access
31: Pressurecycle
32: Pressurecyclecomplete
33: Set_airlockconnected
Docking Collar (Door_RN_RoomConnector_Docking_Animator_MISC_Starlancer)
Changed
34 changes
stdItem
Interactions
0: Open → Pilotdoorclose
1: Close → Canopyopen
2: Lock → Canopyclose
3: Override → Seatentergroundleft
4: Stepthrough → Seatentergroundright
5: Toggle → Seatentergroundfront
6: Unlock → Seatexitground
7: Overrideclose → Seatenterzerogleft
8: Opencomplete → Seatenterzerogright
9: Closecomplete → Seatenterzerogfront
10: Opentrigger → Seatexitzerog
11: Openself → Turretdooropen
12: Allowopen → Turretdoorclose
13: Locktrigger → Turretentergroundleft
14: Unlocktrigger → Turretentergroundright
15: Lockself → Turretentergroundfront
16: Unlockself → Turretexitground
17: Openrequest → Turretseatenterzerogleft
18: Closerequest → Turretseatenterzerogright
19: Closetrigger → Turretseatexitzerog
20: Closeself → Openinventoryui
21: Allowclose → Openlootingui
22: Gate_close → Jump
23: Set_pressurenormalized → Open
24: Set_pressuredifferential → Close
25: Setstate_powered → Toggle
26: Setstate_unpowered → Lock
27: Setstate_blocked → Openfinished
28: Setstate_unblocked → Closefinished
29: Setstate_noaccess → Play
30: Setstate_access → Onplaying
31: Pressurecycle → Onstopped
32: Pressurecyclecomplete → Blast
33: Set_airlockconnected → Charging