Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
<= PLACEHOLDER =>
(Covalex_Datapad_Server_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0:
Retrieve
→
Copilotenter
1:
Idle
→
Copilotexit
<= PLACEHOLDER =>
(Crate_Helmet_Lootable)
Changed
6 changes
stdItem
Interactions
0:
Override
→
Close
1:
Stepthrough
→
Lock
2:
Toggle
→
Override
3:
Unlock
→
Stepthrough
4:
Overrideclose
→
Toggle
5:
Opencomplete
→
Unlock
<= PLACEHOLDER =>
(Crate_Suit_Lootable)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Turretexit
1:
Activate remote camera
→
Turretenter
2:
Startgrinder
→
Openinventoryui
3:
Stopgrinder
→
Close
4:
Deploycomplete
→
Accesscargogrid
5:
Retractcomplete
ParaMed Medical Device
(crlf_medgun_01)
Changed
1 change
stdItem
Mass:
1.5
→
1
ParaMed "Amalgam" Medical Device
(crlf_medgun_01_grey01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Openlootingui
→
Esp_setinactive
1:
Carry
→
Quantumspool_setactive
2:
Drop
→
Quantumspool_setinactive
3:
Place
→
Quantumtravel_setactive
4:
Store
→
Quantumtravel_setinactive
5:
Equiptowear
→
Weaponcontroller_setactive
6:
Openinventoryui
→
Weaponcontroller_setinactive
7:
Gimbaltype_setfixed
8:
Gimbaltype_setgimbal
9:
Gimbaltype_setaimassist
10:
Firepattern_setstaggered
11:
Firepattern_setsynchronized
ParaMed "Venule" Medical Device
(crlf_medgun_01_purple01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Equiptowear
→
Piptype_setlead
1:
Openinventoryui
→
Piptype_setlag
2:
Openlootingui
→
Landinggear_invalid
3:
Carry
→
Selfdestruct_engage
4:
Drop
→
Selfdestruct_disengage
5:
Place
→
Hailtarget_start
6:
Store
→
Hailtarget_stop
7:
Sensors_on
8:
Sensors_off
9:
Scan_enable
10:
Scan_disable
11:
Shields_on
ParaMed "Oxide" Medical Device
(crlf_medgun_01_red01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Carry
→
Proximityassist_setactive
1:
Drop
→
Proximityassist_setinactive
2:
Place
→
Flighthud_invalid
3:
Store
→
Scanninghud_invalid
4:
Equiptowear
→
Comms_acceptcall
5:
Openinventoryui
→
Comms_declinecall
6:
Openlootingui
→
Shiptransformextend
7:
Shiptransformretract
8:
Openaccesspoints
9:
Closeaccesspoints
10:
Flight_ready
11:
Dummyinteraction
ParaMed "Xanthic" Medical Device
(crlf_medgun_01_yellow01)
Changed
13 changes
stdItem
Mass:
1.5
→
1
Interactions
0:
Carry
→
Firepattern_setstaggered
1:
Drop
→
Firepattern_setsynchronized
2:
Place
→
Piptype_setlead
3:
Store
→
Piptype_setlag
4:
Equiptowear
→
Landinggear_invalid
5:
Openinventoryui
→
Selfdestruct_engage
6:
Openlootingui
→
Selfdestruct_disengage
7:
Hailtarget_start
8:
Hailtarget_stop
9:
Sensors_on
10:
Sensors_off
11:
Scan_enable
ParaMed Refill
(crlf_medgun_vial_01)
Changed
1 change
stdItem
Mass:
0.32
→
0.75
Crusader White Bishop
(CRUS_game_chess_1_bishop_a)
Changed
5 changes
stdItem
Interactions
0:
Closecomplete
→
Unprime
1:
Carry
→
Carrylowered
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
Crusader Black Bishop
(CRUS_game_chess_1_bishop_b)
Changed
4 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Activate
2:
Place
→
Deactivate
4:
Equip
→
Offhandstore
Crusader White King
(CRUS_game_chess_1_king_a)
Changed
5 changes
stdItem
Interactions
0:
Equip
→
Activate
1:
Openexternalinventory
→
Deactivate
2:
Carry
→
Store
3:
Drop
→
Offhandstore
4:
Place
→
Equip
Crusader Black King
(CRUS_game_chess_1_king_b)
Changed
5 changes
stdItem
Interactions
0:
Openfinished
→
Carry
1:
Closefinished
→
Drop
2:
Pickup
→
Place
3:
Activate remote camera
→
Activate
4:
Turret_gyro_mode
→
Deactivate
Crusader White Knight
(CRUS_game_chess_1_knight_a)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Prime
1:
Place
→
Unprime
2:
Store
→
Carrylowered
3:
Equip
→
Carry
4:
Inspect
→
Drop
Crusader Black Knight
(CRUS_game_chess_1_knight_b)
Changed
4 changes
stdItem
Interactions
0:
Place
→
Deactivate
2:
Equip
→
Offhandstore
3:
Inspect
→
Equip
4:
Carry
→
Offhandequip
Crusader White Pawn
(CRUS_game_chess_1_pawn_a)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Store
1:
Opencomplete
→
Offhandstore
2:
Closecomplete
→
Equip
3:
Offhandequip
4:
Prime
Crusader Black Pawn
(CRUS_game_chess_1_pawn_b)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Eject
1:
Store
→
Attach
2:
Equip
→
Open
3:
Openexternalinventory
→
Close
4:
Carry
→
Lockerequipall
Crusader White Queen
(CRUS_game_chess_1_queen_a)
Changed
5 changes
stdItem
Interactions
0:
Sync
→
Carrylowered
1:
Reporterror
→
Carry
2:
Repair
→
Drop
3:
Carry
→
Place
4:
Drop
→
Activate
Crusader Black Queen
(CRUS_game_chess_1_queen_b)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Equip
1:
Open
→
Offhandequip
2:
Close
→
Prime
3:
Toggle
→
Unprime
4:
Lock
→
Carrylowered
Crusader White Rook
(CRUS_game_chess_1_rook_a)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Offhandequip
1:
Equip
→
Prime
2:
Openexternalinventory
→
Unprime
3:
Carry
→
Carrylowered
4:
Drop
→
Insert
Crusader Black Rook
(CRUS_game_chess_1_rook_b)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Lockerswapall
1:
Place
→
Draguserout
2:
Store
→
Dropuserin
3:
Equip
→
Open
4:
Openexternalinventory
→
Close
Door Control
(CRUS_Intrepid_CargoLift)
Changed
34 changes
stdItem
Interactions
0:
Opentrigger
→
Navfilter_isquantum
1:
Openself
→
Landinggear_invalid
2:
Allowopen
→
Cyclefriendly
3:
Locktrigger
→
Cyclehostile
4:
Unlocktrigger
→
Cycleall
5:
Lockself
→
Cyclepinned
6:
Unlockself
→
Exteriorlights_on
7:
Openrequest
→
Exteriorlights_off
8:
Closerequest
→
Interiorlights_on
9:
Closetrigger
→
Interiorlights_off
10:
Closeself
→
Selfdestruct_engage
11:
Allowclose
→
Selfdestruct_disengage
12:
Gate_close
→
Alarm_on
13:
Set_pressurenormalized
→
Alarm_off
14:
Set_pressuredifferential
→
Hailtarget_start
15:
Setstate_powered
→
Hailtarget_stop
16:
Setstate_unpowered
→
Sensors_on
17:
Setstate_blocked
→
Sensors_off
18:
Setstate_unblocked
→
Ping
19:
Setstate_noaccess
→
Scan_enable
20:
Setstate_access
→
Scan_disable
21:
Pressurecycle
→
Shields_on
22:
Pressurecyclecomplete
→
Shields_off
23:
Set_airlockconnected
→
Subtarget_setnone
24:
Open
→
Subtarget_setengines
25:
Close
→
Subtarget_setturrets
26:
Lock
→
Missiles_armmissile
27:
Override
→
Missiles_disarmmissiles
28:
Stepthrough
→
Missiles_cyclemissiles
29:
Toggle
→
Missiles_firemissiles
30:
Unlock
→
Weapons_on
31:
Overrideclose
→
Weapons_off
32:
Opencomplete
→
Transponder_on
33:
Closecomplete
→
Transponder_off
Door Control
(CRUS_Intrepid_Entrance_Ramp)
Changed
30 changes
stdItem
Interactions
0:
Stepthrough
→
Overrideclose
1:
Toggle
→
Opencomplete
2:
Unlock
→
Closecomplete
3:
Overrideclose
→
Opentrigger
4:
Opencomplete
→
Openself
5:
Closecomplete
→
Allowopen
6:
Opentrigger
→
Locktrigger
7:
Openself
→
Unlocktrigger
8:
Allowopen
→
Lockself
9:
Locktrigger
→
Unlockself
10:
Unlocktrigger
→
Openrequest
11:
Lockself
→
Closerequest
12:
Unlockself
→
Closetrigger
13:
Openrequest
→
Closeself
14:
Closerequest
→
Allowclose
15:
Closetrigger
→
Gate_close
16:
Closeself
→
Set_pressurenormalized
17:
Allowclose
→
Set_pressuredifferential
18:
Gate_close
→
Setstate_powered
19:
Set_pressurenormalized
→
Setstate_unpowered
20:
Set_pressuredifferential
→
Setstate_blocked
21:
Setstate_powered
→
Setstate_unblocked
22:
Setstate_unpowered
→
Setstate_noaccess
23:
Setstate_blocked
→
Setstate_access
24:
Setstate_unblocked
→
Pressurecycle
25:
Setstate_noaccess
→
Pressurecyclecomplete
26:
Setstate_access
→
Set_airlockconnected
27:
Pressurecycle
→
Emergencyoverride_forceopen
28:
Pressurecyclecomplete
→
Emergencyoverride_backdefault
29:
Set_airlockconnected
→
Emergencyoverride_forceclose
Door Control
(CRUS_Intrepid_Ground_Fuelport)
Changed
34 changes
stdItem
Interactions
0:
Opentrigger
→
Firepattern_setsynchronized
1:
Openself
→
Piptype_setlead
2:
Allowopen
→
Piptype_setlag
3:
Locktrigger
→
Navfilter_isnone
4:
Unlocktrigger
→
Navfilter_ispoi
5:
Lockself
→
Navfilter_isquantum
6:
Unlockself
→
Landinggear_invalid
7:
Openrequest
→
Cyclefriendly
8:
Closerequest
→
Cyclehostile
9:
Closetrigger
→
Cycleall
10:
Closeself
→
Cyclepinned
11:
Allowclose
→
Exteriorlights_on
12:
Gate_close
→
Exteriorlights_off
13:
Set_pressurenormalized
→
Interiorlights_on
14:
Set_pressuredifferential
→
Interiorlights_off
15:
Setstate_powered
→
Selfdestruct_engage
16:
Setstate_unpowered
→
Selfdestruct_disengage
17:
Setstate_blocked
→
Alarm_on
18:
Setstate_unblocked
→
Alarm_off
19:
Setstate_noaccess
→
Hailtarget_start
20:
Setstate_access
→
Hailtarget_stop
21:
Pressurecycle
→
Sensors_on
22:
Pressurecyclecomplete
→
Sensors_off
23:
Set_airlockconnected
→
Ping
24:
Open
→
Scan_enable
25:
Close
→
Scan_disable
26:
Lock
→
Shields_on
27:
Override
→
Shields_off
28:
Stepthrough
→
Subtarget_setnone
29:
Toggle
→
Subtarget_setengines
30:
Unlock
→
Subtarget_setturrets
31:
Overrideclose
→
Missiles_armmissile
32:
Opencomplete
→
Missiles_disarmmissiles
33:
Closecomplete
→
Missiles_cyclemissiles
<= PLACEHOLDER =>
(CRUS_Intrepid_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Intrepid_Thruster_Main_Large)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Intrepid_Thruster_Mav)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Intrepid_Thruster_Mav_Bottom)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Intrepid_Thruster_Mav_Top)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Intrepid_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Intrepid_Thruster_VTOL)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Door Control
(CRUS_Spirit_FakeDoorToggle)
Changed
34 changes
stdItem
Interactions
0:
Disablechipinteractions
→
Setstate_unpowered
1:
Insert
→
Setstate_blocked
2:
Lock
→
Setstate_unblocked
3:
Unlock
→
Setstate_noaccess
4:
Holdready
→
Setstate_access
5:
Holster
→
Pressurecycle
6:
Offhandholster
→
Pressurecyclecomplete
7:
Store
→
Set_airlockconnected
8:
Offhandstore
→
Open
9:
Close
10:
Lock
11:
Override
12:
Stepthrough
13:
Toggle
14:
Unlock
15:
Overrideclose
16:
Opencomplete
17:
Closecomplete
18:
Opentrigger
19:
Openself
20:
Allowopen
21:
Locktrigger
22:
Unlocktrigger
23:
Lockself
24:
Unlockself
25:
Openrequest
26:
Closerequest
27:
Closetrigger
28:
Closeself
29:
Allowclose
30:
Gate_close
31:
Set_pressurenormalized
32:
Set_pressuredifferential
33:
Setstate_powered
Turret
(CRUS_Spirit_Nose_Turret_S3)
Changed
5 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
$uneditable
1
Uneditable:
false
→
true
Flags
#0:
$uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Door Control
(CRUS_Spirit_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Stepthrough
→
Openlootingui
1:
Toggle
→
Carry
2:
Unlock
→
Drop
3:
Overrideclose
→
Place
4:
Opencomplete
→
Store
5:
Closecomplete
→
Equiptowear
6:
Opentrigger
→
Openinventoryui
7:
Openself
8:
Allowopen
9:
Locktrigger
10:
Unlocktrigger
11:
Lockself
12:
Unlockself
13:
Openrequest
14:
Closerequest
15:
Closetrigger
16:
Closeself
17:
Allowclose
18:
Gate_close
19:
Set_pressurenormalized
20:
Set_pressuredifferential
21:
Setstate_powered
22:
Setstate_unpowered
23:
Setstate_blocked
24:
Setstate_unblocked
25:
Setstate_noaccess
26:
Setstate_access
27:
Pressurecycle
28:
Pressurecyclecomplete
29:
Set_airlockconnected
30:
Open
31:
Close
32:
Lock
33:
Override
Remote Turret
(CRUS_Spirit_SCItem_Remote_Turret)
Changed
5 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
$uneditable
1
Uneditable:
false
→
true
Flags
#0:
$uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Remote Turret
(CRUS_Spirit_SCItem_Remote_Turret_Tractor)
Changed
3 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
$uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
TRGT. STATUS
(CRUS_Spirit_Seat_Copilot_C1)
Changed
3 changes
stdItem
Interactions
0:
Fireweapongroup1
→
Gate_close
1:
Fireweapongroup2
→
Set_pressurenormalized
2:
Weaponcontrolleroffline
→
Set_pressuredifferential
<= PLACEHOLDER =>
(CRUS_Spirit_Thruster_Main_A)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Spirit_Thruster_Main_B)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Spirit_Thruster_Mav)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Spirit_Thruster_Mav_Front)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Spirit_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Spirit_Thruster_VTOL_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Spirit_Thruster_VTOL_Aux_Front)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Spirit_Thruster_VTOL_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Crusader Mercury Star Runner Nose Turret
(CRUS_Star_Runner_Nose_Turret_S5)
Changed
1 change
stdItem
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
<= PLACEHOLDER =>
(CRUS_Star_Runner_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Star_Runner_Thruster_Main_Extra)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Star_Runner_Thruster_Mav)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CRUS_Star_Runner_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1