Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Aquila)
Changed
31 changes
stdItem
Interactions
0:
Disablecruise
→
Tray03_lock
1:
Enablevtol
→
Tray03_unlock
2:
Disablevtol
→
Tray03_animationcomplete
3:
Enableproximityassist
→
Tray04_open
4:
Disableproximityassist
→
Tray04_close
5:
Engineon
→
Tray04_lock
6:
Engineoff
→
Tray04_unlock
7:
Enabledecoupled
→
Tray04_animationcomplete
8:
Disabledecoupled
→
Column01_opentop
9:
Enablegsafe
→
Column01_openbottom
10:
Disablegsafe
→
Column01_switchtotop
11:
Enableesp
→
Column01_switchtobottom
12:
Disableesp
→
Column02_opentop
13:
Enablecruise
→
Column02_openbottom
14:
Column02_switchtotop
15:
Column02_switchtobottom
16:
Column01_allclosed
17:
Column02_allclosed
18:
Place
19:
Tray01_open
20:
Tray01_close
21:
Tray01_lock
22:
Tray01_unlock
23:
Tray01_animationcomplete
24:
Tray02_open
25:
Tray02_close
26:
Tray02_lock
27:
Tray02_unlock
28:
Tray02_animationcomplete
29:
Tray03_open
30:
Tray03_close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Phoenix)
Changed
31 changes
stdItem
Interactions
0:
Disabledecoupled
→
Tray02_animationcomplete
1:
Enablegsafe
→
Tray03_open
2:
Disablegsafe
→
Tray03_close
3:
Enableesp
→
Tray03_lock
4:
Disableesp
→
Tray03_unlock
5:
Enablecruise
→
Tray03_animationcomplete
6:
Disablecruise
→
Tray04_open
7:
Enablevtol
→
Tray04_close
8:
Disablevtol
→
Tray04_lock
9:
Enableproximityassist
→
Tray04_unlock
10:
Disableproximityassist
→
Tray04_animationcomplete
11:
Engineon
→
Column01_opentop
12:
Engineoff
→
Column01_openbottom
13:
Enabledecoupled
→
Column01_switchtotop
14:
Column01_switchtobottom
15:
Column02_opentop
16:
Column02_openbottom
17:
Column02_switchtotop
18:
Column02_switchtobottom
19:
Column01_allclosed
20:
Column02_allclosed
21:
Place
22:
Tray01_open
23:
Tray01_close
24:
Tray01_lock
25:
Tray01_unlock
26:
Tray01_animationcomplete
27:
Tray02_open
28:
Tray02_close
29:
Tray02_lock
30:
Tray02_unlock
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_CargoBay_Taurus)
Changed
14 changes
stdItem
Interactions
0:
Disablevtol
→
Carry
1:
Enableproximityassist
→
Drop
2:
Disableproximityassist
→
Place
3:
Engineon
→
Store
4:
Engineoff
→
Equiptowear
5:
Enabledecoupled
→
Tray01_open
6:
Disabledecoupled
→
Tray01_close
7:
Enablegsafe
→
Tray01_lock
8:
Disablegsafe
→
Tray01_unlock
9:
Enableesp
→
Tray01_animationcomplete
10:
Disableesp
→
Tray02_open
11:
Enablecruise
→
Tray02_close
12:
Disablecruise
→
Tray02_lock
13:
Enablevtol
→
Tray02_unlock
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Elevator)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Turret_gyro_mode
1:
Lockself
→
Turretupperenter
2:
Unlockself
→
Turretupperexit
3:
Openrequest
→
Turretlowerenter
4:
Closerequest
→
Turretlowerexit
5:
Closetrigger
→
Turretdoors_upperopen
6:
Closeself
→
Turretdoors_upperclose
7:
Allowclose
→
Turretdoors_loweropen
8:
Gate_close
→
Turretdoors_lowerclose
9:
Set_pressurenormalized
→
Onstate_itemportstate_empty
10:
Set_pressuredifferential
→
Onstate_itemportstate_filled
11:
Setstate_powered
→
Blast
12:
Setstate_unpowered
→
Seatenter
13:
Setstate_blocked
→
Seatexit
14:
Setstate_unblocked
→
Open
15:
Setstate_noaccess
→
Close
16:
Setstate_access
→
Toggle
17:
Pressurecycle
→
Lock
18:
Pressurecyclecomplete
→
Openfinished
19:
Set_airlockconnected
→
Closefinished
20:
Open
→
Ladderopen
21:
Close
→
Ladderclose
22:
Lock
→
Canopyopen
23:
Override
→
Canopyclose
24:
Stepthrough
→
Seatenterladder
25:
Toggle
→
Seatexitladder
26:
Unlock
→
Seatenterzerog
27:
Overrideclose
→
Seatexitzerog
28:
Opencomplete
→
Inventory_open
29:
Closecomplete
→
Inventory_close
30:
Opentrigger
→
Loot
31:
Openself
→
Lock_0
32:
Allowopen
→
Lock_0
33:
Locktrigger
→
Unlock_01
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Elevator_Aquila)
Changed
14 changes
stdItem
Interactions
0:
Disablegsafe
→
Drop
1:
Enableesp
→
Place
2:
Disableesp
→
Store
3:
Enablecruise
→
Equiptowear
4:
Disablecruise
→
Carry
5:
Enablevtol
6:
Disablevtol
7:
Enableproximityassist
8:
Disableproximityassist
9:
Engineon
10:
Engineoff
11:
Enabledecoupled
12:
Disabledecoupled
13:
Enablegsafe
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Constellation_Merlin_Docking)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Unlock_02
1:
Lockself
→
Mainlock
2:
Unlockself
→
Mainunlock
3:
Openrequest
→
Poweron
4:
Closerequest
→
Poweroff
5:
Closetrigger
→
Retrieve
6:
Closeself
→
Cancel
7:
Allowclose
→
Activate remote camera
8:
Gate_close
→
Turret_gyro_mode
9:
Set_pressurenormalized
→
Place
10:
Set_pressuredifferential
→
Open
11:
Setstate_powered
→
Close
12:
Setstate_unpowered
→
Opencomplete
13:
Setstate_blocked
→
Closecomplete
14:
Setstate_unblocked
→
Turretenter
15:
Setstate_noaccess
→
Turretexit
16:
Setstate_access
→
Reset
17:
Pressurecycle
→
Jump
18:
Pressurecyclecomplete
→
Take
19:
Set_airlockconnected
→
Seatenter
20:
Emergencyoverride_forceopen
→
Seatexit
21:
Emergencyoverride_backdefault
→
Opendoor
22:
Emergencyoverride_forceclose
→
Closedoor
23:
Open
24:
Close
25:
Lock
26:
Override
27:
Stepthrough
28:
Toggle
29:
Unlock
30:
Overrideclose
31:
Opencomplete
32:
Closecomplete
33:
Opentrigger
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Defender)
Changed
20 changes
stdItem
Interactions
0:
Sleep
→
Pump
1:
Situp
→
Open
2:
Savegamelogout
→
Close
3:
Exittop
→
Open panel
4:
Liedown
→
Close panel
5:
Sit
→
Override
6:
Exit
→
Engineon
7:
Liedowntop
→
Engineoff
8:
Sleeptop
→
Enabledecoupled
9:
Sittop
→
Disabledecoupled
10:
Situptop
→
Enablegsafe
11:
Watch_tv
→
Disablegsafe
12:
Watch_tv_top
→
Enableesp
13:
Disableesp
14:
Enablecruise
15:
Disablecruise
16:
Enablevtol
17:
Disablevtol
18:
Enableproximityassist
19:
Disableproximityassist
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Pisces)
Changed
14 changes
stdItem
Interactions
0:
Liedown
→
Engineoff
1:
Sit
→
Enabledecoupled
2:
Exit
→
Disabledecoupled
3:
Sleep
→
Enablegsafe
4:
Situp
→
Disablegsafe
5:
Savegamelogout
→
Enableesp
6:
Open
→
Disableesp
7:
Close
→
Enablecruise
8:
Disablecruise
9:
Enablevtol
10:
Disablevtol
11:
Enableproximityassist
12:
Disableproximityassist
13:
Engineon
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Pisces_C8R)
Changed
34 changes
stdItem
Interactions
0:
Unlocktrigger
→
Sync
1:
Lockself
→
Reporterror
2:
Unlockself
→
Repair
3:
Openrequest
→
Open
4:
Closerequest
→
Close
5:
Closetrigger
→
Toggle
6:
Closeself
→
Lock
7:
Allowclose
→
Openfinished
8:
Gate_close
→
Closefinished
9:
Set_pressurenormalized
→
Pilotenter
10:
Set_pressuredifferential
→
Pilotexit
11:
Setstate_powered
→
Poweron
12:
Setstate_unpowered
→
Poweroff
13:
Setstate_blocked
→
Activate_remote_camera
14:
Setstate_unblocked
→
Turret_gyro_mode
15:
Setstate_noaccess
→
Ladderopen
16:
Setstate_access
→
Ladderclose
17:
Pressurecycle
→
Canopyopen
18:
Pressurecyclecomplete
→
Canopyclose
19:
Set_airlockconnected
→
Seatenterladder_pilot
20:
Open
→
Seatexitladder
21:
Close
→
Seatenterzerog_pilot
22:
Lock
→
Seatexitzerog
23:
Override
→
Fueltank_open
24:
Stepthrough
→
Fueltank_close
25:
Toggle
→
Radar_open
26:
Unlock
→
Radar_close
27:
Overrideclose
→
Jumpdrive_open
28:
Opencomplete
→
Jumpdrive_close
29:
Closecomplete
→
Cooler_right_open
30:
Opentrigger
→
Cooler_right_close
31:
Openself
→
Power_panel_left_open
32:
Allowopen
33:
Locktrigger
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock)
Changed
13 changes
stdItem
Interactions
0:
Useconsole
→
Openinventoryui
1:
Exitconsole
→
Openlootingui
2:
Tap
→
Carry
3:
Swipeleft
→
Drop
4:
Swiperight
→
Place
5:
Swipeup
→
Store
6:
Swipedown
→
Equiptowear
7:
Openkeyboard
8:
Starttyping
9:
Stoptyping
10:
Closekeyboard
11:
Setwindowstate_closewindow
12:
Button
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock_Dock)
Changed
14 changes
stdItem
Interactions
0:
Inspect
→
Enablevtol
1:
Store
→
Disablevtol
2:
Attachtohip
→
Enableproximityassist
3:
Refill grenades
→
Disableproximityassist
4:
Place
→
Carry
5:
Refill ammo
→
Drop
6:
Pick up
→
Place
7:
Medpen
→
Store
8:
Loot
→
Equiptowear
9:
Carry
→
Openinventoryui
10:
Drop
→
Openlootingui
11:
Open
12:
Openlootingui
13:
Close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Airlock_DockingCollar)
Changed
34 changes
stdItem
Interactions
0:
Toggle
→
Close
1:
Unlock
→
Atoa
2:
Overrideclose
→
Atob
3:
Opencomplete
→
Atoc
4:
Closecomplete
→
Btoa
5:
Opentrigger
→
Btob
6:
Openself
→
Btoc
7:
Allowopen
→
Ctoa
8:
Locktrigger
→
Ctob
9:
Unlocktrigger
→
Ctoc
10:
Lockself
→
To
11:
Unlockself
→
To2
12:
Openrequest
→
To3
13:
Closerequest
→
2to
14:
Closetrigger
→
2to2
15:
Closeself
→
2to3
16:
Allowclose
→
3to
17:
Gate_close
→
3to2
18:
Set_pressurenormalized
→
3to3
19:
Set_pressuredifferential
→
Xtox
20:
Setstate_powered
→
Xtoy
21:
Setstate_unpowered
→
Xtoz
22:
Setstate_blocked
→
Ytox
23:
Setstate_unblocked
→
Ytoy
24:
Setstate_noaccess
→
Ytoz
25:
Setstate_access
→
Ztox
26:
Pressurecycle
→
Ztoy
27:
Pressurecyclecomplete
→
Ztoz
28:
Set_airlockconnected
→
Open
29:
Emergencyoverride_forceopen
→
Toggle
30:
Emergencyoverride_backdefault
→
Lock
31:
Emergencyoverride_forceclose
→
Openfinished
32:
Open
→
Closefinished
33:
Close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reclaimer_Ladder_Lift_Door)
Changed
34 changes
stdItem
Interactions
0:
Opencomplete
→
Next
1:
Closecomplete
→
Previous
2:
Opentrigger
→
Left_scan
3:
Openself
→
Left_extract
4:
Allowopen
→
Left_fracture
5:
Locktrigger
→
Deactivate
6:
Unlocktrigger
→
Place
7:
Lockself
→
Refill ammo
8:
Unlockself
→
Pick up
9:
Openrequest
→
Medpen
10:
Closerequest
→
Refill grenades
11:
Closetrigger
→
Onattach
12:
Closeself
→
Ondetach
13:
Allowclose
→
Reset
14:
Gate_close
→
Poweron
15:
Set_pressurenormalized
→
Open
16:
Set_pressuredifferential
→
Close
17:
Setstate_powered
→
Lock
18:
Setstate_unpowered
→
Override
19:
Setstate_blocked
→
Overrideclose
20:
Setstate_unblocked
→
Opencomplete
21:
Setstate_noaccess
→
Closecomplete
22:
Setstate_access
→
Use
23:
Pressurecycle
→
Exit
24:
Pressurecyclecomplete
→
Startfire
25:
Set_airlockconnected
→
Stopfire
26:
Emergencyoverride_forceopen
→
Openout
27:
Emergencyoverride_backdefault
→
Openin
28:
Emergencyoverride_forceclose
→
Stasisdisable
29:
Open
30:
Close
31:
Lock
32:
Override
33:
Stepthrough
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Redeemer)
Changed
9 changes
stdItem
Interactions
0:
Lock
→
Place
1:
Unlock
→
Store
2:
Open
→
Equiptowear
3:
Close
→
Openinventoryui
5:
Insert
→
Carry
6:
Onfunctional
→
Drop
7:
Onnonfunctional
8:
Fusebreak
9:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Reliant)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Keypadsuccess
→
Place
2:
Open
→
Store
3:
Close
→
Equiptowear
4:
Onunlocked
→
Openinventoryui
5:
Lockeddisplay
→
Openlootingui
6:
Unlocktrigger
→
Carry
7:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Left)
Changed
34 changes
stdItem
Interactions
0:
Lock
→
Open
1:
Override
→
Close
2:
Stepthrough
→
Lock
3:
Toggle
→
Override
4:
Unlock
→
Enter
5:
Overrideclose
→
Exit
6:
Opencomplete
→
Use
7:
Closecomplete
→
Place
8:
Opentrigger
→
Placeonhook
9:
Openself
→
Gundeployrequested
10:
Allowopen
→
Doorcloserequested
11:
Locktrigger
→
Trigger_gundeploy
12:
Unlocktrigger
→
Trigger_doorclose
13:
Lockself
→
Trigger_gunretract
14:
Unlockself
→
Trigger_dooropen
15:
Openrequest
→
Dooropencomplete
16:
Closerequest
→
Gunretractcomplete
17:
Closetrigger
→
Gate_doorclose
18:
Closeself
→
Gate_gundeploy
19:
Allowclose
→
Poweron_0
20:
Gate_close
→
Poweroff_01
21:
Set_pressurenormalized
→
Openrequested
22:
Set_pressuredifferential
→
Allowopen
23:
Setstate_powered
→
Closerequested
24:
Setstate_unpowered
→
Dispatchclose
25:
Setstate_blocked
→
Closecompleted
26:
Setstate_unblocked
→
Force_airlockstate_sealed
27:
Setstate_noaccess
→
Force_airlockstate_opened
28:
Setstate_access
→
Force_airlockstate_cycling
29:
Pressurecycle
→
Force_pressurestate_pressurized
30:
Pressurecyclecomplete
→
Force_pressurestate_depressurized
31:
Set_airlockconnected
→
Force_atmospherestate_breathable
32:
Place
→
Force_atmospherestate_toxic
33:
Open
→
Requestdescent
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Rear)
Changed
12 changes
stdItem
Interactions
0:
Stoptyping
→
Equiptowear
1:
Closekeyboard
→
Openinventoryui
2:
Setwindowstate_closewindow
→
Openlootingui
3:
Useconsole
→
Carry
4:
Exitconsole
→
Drop
5:
Tap
→
Place
6:
Swipeleft
→
Store
7:
Swiperight
8:
Swipeup
9:
Swipedown
10:
Openkeyboard
11:
Starttyping
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Right)
Changed
34 changes
stdItem
Interactions
0:
Close
→
Elevatorarrived
1:
Lock
→
Place
2:
Override
→
Open
3:
Stepthrough
→
Close
4:
Toggle
→
Stepthrough
5:
Unlock
→
Closed
6:
Overrideclose
→
Opened
7:
Opencomplete
→
Open panel
8:
Closecomplete
→
Pump
9:
Opentrigger
→
Exit
10:
Openself
→
Lock
11:
Allowopen
→
Unlock
12:
Locktrigger
→
Hidden_enable
13:
Unlocktrigger
→
Openinnerdoor
14:
Lockself
→
Closealldoors
15:
Unlockself
→
Openinnerdoorfinished
16:
Openrequest
→
Closeinnerdoorfinished
17:
Closerequest
→
Updatepressure
18:
Closetrigger
→
Keypadsuccess
19:
Closeself
→
Onunlocked
20:
Allowclose
→
Lockeddisplay
21:
Gate_close
→
Unlocktrigger
22:
Set_pressurenormalized
→
Destination_a
23:
Set_pressuredifferential
→
Destination_b
24:
Setstate_powered
→
Destination_c
25:
Setstate_unpowered
→
Seatenter
26:
Setstate_blocked
→
Seatexit
27:
Setstate_unblocked
→
Opendoor
28:
Setstate_noaccess
→
Closedoor
29:
Setstate_access
30:
Pressurecycle
31:
Pressurecyclecomplete
32:
Set_airlockconnected
33:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Starrunner_Table)
Changed
15 changes
stdItem
Interactions
0:
Situp
→
Disabledecoupled
1:
Savegamelogout
→
Enablegsafe
2:
Liedown
→
Disablegsafe
3:
Sit
→
Enableesp
4:
Exit
→
Disableesp
5:
Sleep
→
Enablecruise
6:
Deployrequest
→
Disablecruise
7:
Retractrequest
→
Enablevtol
8:
Carry
→
Disablevtol
9:
Place
→
Enableproximityassist
10:
Drop
→
Disableproximityassist
11:
Equiptowear
→
Engineon
12:
Inspect
→
Engineoff
13:
Store
→
Enabledecoupled
14:
Attachtohip
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Terrapin)
Changed
19 changes
stdItem
Interactions
0:
Unlocktrigger
→
Carry
1:
Place
→
Drop
2:
Keypadsuccess
→
Place
3:
Open
→
Store
4:
Close
→
Equiptowear
5:
Onunlocked
→
Openinventoryui
6:
Lockeddisplay
→
Openlootingui
7:
Useconsole
8:
Exitconsole
9:
Tap
10:
Swipeleft
11:
Swiperight
12:
Swipeup
13:
Swipedown
14:
Openkeyboard
15:
Starttyping
16:
Stoptyping
17:
Closekeyboard
18:
Setwindowstate_closewindow
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie)
Changed
12 changes
stdItem
Interactions
0:
Openkeyboard
→
Store
1:
Starttyping
→
Equiptowear
2:
Stoptyping
→
Openinventoryui
3:
Closekeyboard
→
Openlootingui
4:
Setwindowstate_closewindow
→
Carry
5:
Useconsole
→
Drop
6:
Exitconsole
→
Place
7:
Tap
8:
Swipeleft
9:
Swiperight
10:
Swipeup
11:
Swipedown
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_L)
Changed
31 changes
stdItem
Interactions
3:
Lock
→
Take
4:
Override
→
Requestdescent
5:
Stepthrough
→
Elevatorarrived
6:
Toggle
→
Cockpitopen
7:
Unlock
→
Cockpitclose
8:
Overrideclose
→
Pilotseatenterright
9:
Opencomplete
→
Pilotseatenterleft
10:
Closecomplete
→
Pilotseatenterrightzerog
11:
Opentrigger
→
Pilotseatenterleftzerog
12:
Openself
→
Pilotseatenterfrontzerog
13:
Allowopen
→
Pilotseatexitleft
14:
Locktrigger
→
Pilotseatexitright
15:
Unlocktrigger
→
Pilotseatexitleftzerog
16:
Lockself
→
Pilotseatexitrightzerog
17:
Unlockself
→
Pilotseatexitfrontzerog
18:
Openrequest
→
Copilotseatenterright
19:
Closerequest
→
Copilotseatenterleft
20:
Closetrigger
→
Copilotseatenterfront
21:
Closeself
→
Copilotseatenterleftzerog
22:
Allowclose
→
Copilotseatenterrightzerog
23:
Gate_close
→
Copilotseatenterfrontzerog
24:
Set_pressurenormalized
→
Copilotseatexit
25:
Set_pressuredifferential
→
Copilotseatexitfront
26:
Setstate_powered
→
Copilotseatexitzerog
27:
Setstate_unpowered
→
Copilotseatexitfrontzerog
28:
Setstate_blocked
→
Turn on
29:
Setstate_unblocked
→
Turn off
30:
Setstate_noaccess
→
Sit
31:
Setstate_access
→
Exit
32:
Pressurecycle
→
Open
33:
Pressurecyclecomplete
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_R)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Requestdescent
1:
Close
→
Requestascent
2:
Lock
→
Elevatorarrived
3:
Override
→
Useconsole
4:
Stepthrough
→
On
5:
Toggle
→
Off
6:
Unlock
→
Insert
7:
Overrideclose
→
Eject
8:
Opencomplete
→
Pilotenter
9:
Closecomplete
→
Pilotexit
10:
Opentrigger
→
Pilotdeploydashboard
11:
Openself
→
Pilotretractdashboard
12:
Allowopen
→
Attach
13:
Locktrigger
→
Open
14:
Unlocktrigger
→
Close
15:
Lockself
→
Lockerequipall
16:
Unlockself
→
Lockerswapall
17:
Openrequest
→
Extractor_disabled_trigger
18:
Closerequest
→
Extractor_active_trigger
19:
Closetrigger
→
Left_scan
20:
Closeself
→
Left_extract
21:
Allowclose
→
Left_fracture
22:
Gate_close
→
Right_scan
23:
Set_pressurenormalized
→
Right_extract
24:
Set_pressuredifferential
→
Right_fracture
25:
Setstate_powered
→
Center_scan
26:
Setstate_unpowered
→
Center_extract
27:
Setstate_blocked
→
Center_fracture
28:
Setstate_unblocked
→
Top_scan
29:
Setstate_noaccess
→
Top_extract
30:
Setstate_access
→
Top_fracture
31:
Pressurecycle
→
Insert
32:
Pressurecyclecomplete
→
Onfunctional
33:
Set_airlockconnected
→
Onnonfunctional
Door
(Door_RN_RoomConnector_Breachable_OpenClose_MRAI_Guardian_MX_Elevator)
Changed
14 changes
stdItem
Interactions
0:
Swipeup
→
Place
1:
Swipedown
→
Store
2:
Openkeyboard
→
Equiptowear
3:
Starttyping
→
Openinventoryui
4:
Stoptyping
→
Openlootingui
5:
Closekeyboard
→
Carry
6:
Setwindowstate_closewindow
→
Drop
7:
Useconsole
8:
Exitconsole
9:
Tap
10:
Swipeleft
11:
Swiperight
12:
Intrusionactivated
13:
Intrusiondeactivated
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Subtarget_setturrets
→
Lightson
1:
Missiles_armmissile
→
Lightsoff
2:
Missiles_disarmmissiles
→
Lightslow
3:
Missiles_cyclemissiles
→
Lightsalarm
4:
Missiles_firemissiles
→
Checkcredentials
5:
Weapons_on
→
Override
6:
Weapons_off
→
Opendoor
7:
Transponder_on
→
Closedoor
8:
Transponder_off
→
Enableproximitysensor
9:
Suppression_on
→
Disableproximitysensor
10:
Suppression_off
→
Lockdoor
11:
Screens_on
→
Unlockdoor
12:
Screens_off
→
Opencomplete
13:
Darkfilter_on
→
Closecomplete
14:
Darkfilter_off
→
Syncopen
15:
Cyclehud_quantum
→
Syncclose
16:
Cyclehud_flight
→
Hidelocks
17:
Cyclehud_scanning
→
Synclock
18:
Convergencerange_setlong
→
Syncunlock
19:
Convergencerange_setmid
20:
Convergencerange_setshort
21:
Powersafety_on
22:
Powersafety_off
23:
Countermeasures_chaff
24:
Countermeasures_flare
25:
Countermeasures_fire
26:
Markhostile
27:
Markfriendly
28:
Pintarget
29:
Unpintarget
30:
Scanrange_setlong
31:
Scanrange_setmedium
32:
Scanrange_setshort
33:
Headlights_on
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Ursa_Medivac_Side)
Changed
34 changes
stdItem
Interactions
0:
Gimbaltype_setfixed
→
Checkcredentials
1:
Gimbaltype_setgimbal
→
Override
2:
Gimbaltype_setaimassist
→
Opendoor
3:
Firepattern_setstaggered
→
Closedoor
4:
Firepattern_setsynchronized
→
Enableproximitysensor
5:
Piptype_setlead
→
Disableproximitysensor
6:
Piptype_setlag
→
Lockdoor
7:
Navfilter_isnone
→
Unlockdoor
8:
Navfilter_ispoi
→
Opencomplete
9:
Navfilter_isquantum
→
Closecomplete
10:
Landinggear_invalid
→
Syncopen
11:
Cyclefriendly
→
Syncclose
12:
Cyclehostile
→
Hidelocks
13:
Cycleall
→
Synclock
14:
Cyclepinned
→
Syncunlock
15:
Exteriorlights_on
→
Lightson
16:
Exteriorlights_off
→
Lightsoff
17:
Interiorlights_on
→
Lightslow
18:
Interiorlights_off
→
Lightsalarm
19:
Selfdestruct_engage
20:
Selfdestruct_disengage
21:
Alarm_on
22:
Alarm_off
23:
Hailtarget_start
24:
Hailtarget_stop
25:
Sensors_on
26:
Sensors_off
27:
Ping
28:
Scan_enable
29:
Scan_disable
30:
Shields_on
31:
Shields_off
32:
Subtarget_setnone
33:
Subtarget_setengines
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Default override
1:
Close
→
Auxiliary override
2:
Lock
→
Emergency override
3:
Override
→
Cinematic override
4:
Stepthrough
→
Open
5:
Toggle
→
Close
6:
Unlock
→
Turretenter
7:
Overrideclose
→
Turretexit
8:
Opencomplete
→
Pilotenter
9:
Closecomplete
→
Pilotexit
10:
Opentrigger
→
Copilotenter
11:
Openself
→
Copilotexit
12:
Allowopen
→
Activate remote camera
13:
Locktrigger
→
Turret_gyro_mode
14:
Unlocktrigger
→
Take
15:
Lockself
→
Place
16:
Unlockself
→
Request
17:
Openrequest
→
Elevatorarrived
18:
Closerequest
→
Ladderopen
19:
Closetrigger
→
Ladderclose
20:
Closeself
→
Frontcanopyopen
21:
Allowclose
→
Frontcanopyclose
22:
Gate_close
→
Rearcanopyopen
23:
Set_pressurenormalized
→
Rearcanopyclose
24:
Set_pressuredifferential
→
Pilotladderenter
25:
Setstate_powered
→
Pilotladderexit
26:
Setstate_unpowered
→
Copilotladderenter
27:
Setstate_blocked
→
Copilotladderexit
28:
Setstate_unblocked
→
Pilotcanopyenter
29:
Setstate_noaccess
→
Pilotcanopyexit
30:
Setstate_access
→
Copilotcanopyenter
31:
Pressurecycle
→
Copilotcanopyexit
32:
Pressurecyclecomplete
→
Inventory_open
33:
Set_airlockconnected
→
Loot
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor_Rear)
Changed
7 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Store
1:
Turret_fire_mode
→
Equip
2:
Turret_gyro_mode
→
Openlootingui
3:
Turret_sensitivity_increase
→
Carry
4:
Turret_sensitivity_decrease
→
Drop
5:
Turretenter
→
Place
6:
Turretexit
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Left)
Changed
36 changes
stdItem
Interactions
0:
Open
→
Opencomplete
1:
Close
→
Closecomplete
2:
Lock
→
Spawn
3:
Override
→
Lock
4:
Stepthrough
→
Unlock
5:
Toggle
→
Reset
6:
Unlock
→
Pilotenter
7:
Overrideclose
→
Pilotexit
8:
Opencomplete
→
Canopyopen
9:
Closecomplete
→
Canopyclose
10:
Opentrigger
→
Avionics_open
11:
Openself
→
Avionics_close
12:
Allowopen
→
Jumpdrive_open
13:
Locktrigger
→
Jumpdrive_close
14:
Unlocktrigger
→
Radar_open
15:
Lockself
→
Radar_close
16:
Unlockself
→
Cooler_open
17:
Openrequest
→
Cooler_close
18:
Closerequest
→
Power_open
19:
Closetrigger
→
Power_close
20:
Closeself
→
Shield_r_open
21:
Allowclose
→
Shield_r_close
22:
Gate_close
→
Shield_l_open
23:
Set_pressurenormalized
→
Shield_l_close
24:
Set_pressuredifferential
→
Seatenter_zerog
25:
Setstate_powered
→
Seatexit_zerog
26:
Setstate_unpowered
→
Inventory_open
27:
Setstate_blocked
→
Loot
28:
Setstate_unblocked
→
Place
29:
Setstate_noaccess
→
Open
30:
Setstate_access
→
Close
31:
Pressurecycle
→
Useconsole
32:
Pressurecyclecomplete
→
Shopidle
33:
Set_airlockconnected
→
Openinnerdoor
34:
Open_delay
35:
Close_delay
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Right)
Changed
12 changes
stdItem
Interactions
0:
Poweron
→
Store
1:
Poweroff
→
Equip
2:
Inspect
→
Openlootingui
3:
Shiptransformextend
→
Carry
4:
Shiptransformretract
→
Drop
5:
Shiptransformcycle
→
Place
6:
Recv_front_component_bay_open
7:
Recv_front_component_bay_close
8:
Recv_top_front_component_bay_open
9:
Recv_top_front_component_bay_close
10:
Recv_top_rear_component_bay_open
11:
Recv_top_rear_component_bay_close
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Playreset
1:
Close
→
Onstate_playstate_stoppedpipeconnected
2:
Lock
→
Onstate_playstate_stoppedpipedisconnected
3:
Override
→
Debug_togglestate_gunkstate
4:
Stepthrough
→
Scannerenter
5:
Toggle
→
Scannerexit
6:
Unlock
→
Scanner2enter
7:
Overrideclose
→
Scanner2exit
8:
Opencomplete
→
Turretenter
9:
Closecomplete
→
Turretexit
10:
Opentrigger
→
Turret2enter
11:
Openself
→
Turret2exit
12:
Allowopen
→
Deactivate
13:
Locktrigger
→
Activate
14:
Unlocktrigger
→
Maindeviceswitchon
15:
Lockself
→
Maindeviceswitchoff
16:
Unlockself
→
Startchargeinteraction
17:
Openrequest
→
Cancelchargeinteraction
18:
Closerequest
→
Disperseinteraction
19:
Closetrigger
→
Setjammerswitchon
20:
Closeself
→
Setjammerswitchoff
21:
Allowclose
→
Seatenter
22:
Gate_close
→
Seatexit
23:
Set_pressurenormalized
→
Copilotseatenter
24:
Set_pressuredifferential
→
Copilotseatexit
25:
Setstate_powered
→
Pilotenter
26:
Setstate_unpowered
→
Pilotexit
27:
Setstate_blocked
→
Seatopen
28:
Setstate_unblocked
→
Seatclose
29:
Setstate_noaccess
→
Sidedooropen
30:
Setstate_access
→
Sidedoorclose
31:
Pressurecycle
→
Sidedoorenter
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Ascend
1:
Close
→
Descend
2:
Lock
→
Elevatorarrived
3:
Override
→
Place
4:
Stepthrough
→
Insertcard
5:
Toggle
→
Ejectcard
6:
Unlock
→
Hack
7:
Overrideclose
→
Debug_bypasshacksucceed
8:
Opencomplete
→
Debug_bypasshackfail
9:
Closecomplete
→
Debug_resethack
10:
Opentrigger
→
Onhacksucceed_notshown
11:
Openself
→
Onhackfailed_notshown
12:
Allowopen
→
Onhackreset_notshown
13:
Locktrigger
→
Open
14:
Unlocktrigger
→
Close
15:
Lockself
→
Insertcard_enable
16:
Unlockself
→
Insertcard_disable
17:
Openrequest
→
Activate remote camera
18:
Closerequest
→
Turret_gyro_mode
19:
Closetrigger
→
Openattacheddoors
20:
Closeself
→
Closeattacheddoors
21:
Allowclose
→
Seatenter
22:
Gate_close
→
Seatexit
23:
Set_pressurenormalized
→
Lockerequipall
24:
Set_pressuredifferential
→
Lockerswapallclothes
25:
Setstate_powered
→
Lockerswapallundersuit
26:
Setstate_unpowered
→
Lockerswapallhelmet
27:
Setstate_blocked
→
Lockerswapallcore
28:
Setstate_unblocked
→
Movetoopen
29:
Setstate_noaccess
→
Movetoclose
30:
Setstate_access
→
Lockerswapundersuitclothes
31:
Pressurecycle
→
Openlootingui
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Carry
1:
Close
→
Drop
2:
Lock
→
Place
3:
Override
→
Requestfloor0
4:
Stepthrough
→
Requestfloor1
5:
Toggle
→
Requestfloor2
6:
Unlock
→
Requestfloor3
7:
Overrideclose
→
Requestfloor4
8:
Opencomplete
→
Elevatorarrived
9:
Closecomplete
→
Requestsurface
10:
Opentrigger
→
Open
11:
Openself
→
Close
12:
Allowopen
→
Toggle
13:
Locktrigger
→
Lock
14:
Unlocktrigger
→
Openfinished
15:
Lockself
→
Closefinished
16:
Unlockself
→
Enableturrets
17:
Openrequest
→
Disableturrets
18:
Closerequest
→
Ladderopen
19:
Closetrigger
→
Ladderclose
20:
Closeself
→
Canopyopen
21:
Allowclose
→
Canopyclose
22:
Gate_close
→
Seatenterladder
23:
Set_pressurenormalized
→
Seatexitladder
24:
Set_pressuredifferential
→
Seatenterzerog
25:
Setstate_powered
→
Seatexitzerog
26:
Setstate_unpowered
→
Playpowerbanksdone
27:
Setstate_blocked
→
Playbuttonpressed
28:
Setstate_unblocked
→
Hidden_pumpopen
29:
Setstate_noaccess
→
Hidden_pumpclose
30:
Setstate_access
→
Seatenter
31:
Pressurecycle
→
Seatexit
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Fuelport_open
1:
Close
→
Fuelport_close
2:
Lock
→
Radar_open
3:
Override
→
Radar_close
4:
Stepthrough
→
Power_open
5:
Toggle
→
Power_close
6:
Unlock
→
Shield_open
7:
Overrideclose
→
Shield_close
8:
Opencomplete
→
Storage_open
9:
Closecomplete
→
Storage_close
10:
Opentrigger
→
Rudder_left_open
11:
Openself
→
Rudder_left_close
12:
Allowopen
→
Rudder_right_open
13:
Locktrigger
→
Rudder_right_close
14:
Unlocktrigger
→
Rear_flap_left_open
15:
Lockself
→
Rear_flap_left_close
16:
Unlockself
→
Rear_flap_right_open
17:
Openrequest
→
Rear_flap_right_close
18:
Closerequest
→
Main_flap_left_open
19:
Closetrigger
→
Main_flap_left_close
20:
Closeself
→
Main_flap_right_open
21:
Allowclose
→
Main_flap_right_close
22:
Gate_close
→
Loot
23:
Set_pressurenormalized
→
Openinventory
24:
Set_pressuredifferential
→
Turnon
25:
Setstate_powered
→
Turnoff
26:
Setstate_unpowered
→
Place
27:
Setstate_blocked
→
Open
28:
Setstate_unblocked
→
Close
29:
Setstate_noaccess
→
Playentrance01
30:
Setstate_access
→
Playentrance02
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar_NoRoomConnector)
Changed
12 changes
stdItem
Interactions
0:
Poweron
→
Openlootingui
1:
Poweroff
→
Carry
2:
Detachcargo1
→
Drop
3:
Detachcargo2
→
Place
4:
Recv_front_component_bay_open
→
Store
5:
Recv_front_component_bay_close
→
Equip
6:
Recv_left_component_bay_open
7:
Recv_left_component_bay_close
8:
Recv_right_component_bay_open
9:
Recv_right_component_bay_close
10:
Recv_top_component_bay_open
11:
Recv_top_component_bay_close
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Ramp)
Changed
15 changes
stdItem
Interactions
0:
Poweroff
→
Store
1:
Poweron
→
Equip
2:
Inspect
→
Openlootingui
3:
Leftcomponentsopen
→
Carry
4:
Leftcomponentsclose
→
Drop
5:
Rightcomponentsopen
→
Place
6:
Rightcomponentsclose
7:
Seatcomponentsopen
8:
Seatcomponentsclose
9:
Seatbackcomponentsopen
10:
Seatbackcomponentsclose
11:
Requestseatcomponentclose
12:
Requestleftcomponentclose
13:
Requestrightcomponentclose
14:
Requestseatbackcomponentclose
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Rear_Ramp)
Changed
36 changes
stdItem
Interactions
0:
Open
→
Cooler_center_open
1:
Close
→
Cooler_center_close
2:
Lock
→
Power_panel_left_open
3:
Override
→
Power_panel_left_close
4:
Stepthrough
→
Power_panel_right_open
5:
Toggle
→
Power_panel_right_close
6:
Unlock
→
Inventory_panel_open
7:
Overrideclose
→
Inventory_panel_close
8:
Opencomplete
→
Cooler_left_open
9:
Closecomplete
→
Cooler_left_close
10:
Opentrigger
→
Cooler_right_open
11:
Openself
→
Cooler_right_close
12:
Allowopen
→
Login
13:
Locktrigger
→
Seatenter
14:
Unlocktrigger
→
Seatexit
15:
Lockself
→
Canopyopen
16:
Unlockself
→
Canopyclose
17:
Openrequest
→
Seatenterground
18:
Closerequest
→
Seatexitground
19:
Closetrigger
→
Seatenterzerog
20:
Closeself
→
Seatexitzerog
21:
Allowclose
→
Openinventoryui
22:
Gate_close
→
Openlootingui
23:
Set_pressurenormalized
→
Close
24:
Set_pressuredifferential
→
Accesscargogrid
25:
Setstate_powered
→
Observe
26:
Setstate_unpowered
→
Open
27:
Setstate_blocked
→
Toggle
28:
Setstate_unblocked
→
Lock
29:
Setstate_noaccess
→
Openfinished
30:
Setstate_access
→
Closefinished
31:
Pressurecycle
→
Pilot_enter
32:
Pressurecyclecomplete
→
Pilot_exit
33:
Set_airlockconnected
34:
Open_delay
35:
Close_delay
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Finishtimer
1:
Close
→
Resettimer
2:
Lock
→
Ontimerstarted
3:
Override
→
Ontimerfinished
4:
Stepthrough
→
Chicken
5:
Toggle
→
Place
6:
Unlock
→
Open
7:
Overrideclose
→
Close
8:
Opencomplete
→
Openlootingui
9:
Closecomplete
→
Rackfilled
10:
Opentrigger
→
Rackempty
11:
Openself
→
Leftladderopen
12:
Allowopen
→
Leftladderclose
13:
Locktrigger
→
Leftdooropen
14:
Unlocktrigger
→
Leftdoorclose
15:
Lockself
→
Leftseatenter
16:
Unlockself
→
Leftseatexit
17:
Openrequest
→
Leftzerogenter
18:
Closerequest
→
Leftzerogexit
19:
Closetrigger
→
Component_nose_open
20:
Closeself
→
Component_nose_close
21:
Allowclose
→
Openinventoryui
22:
Gate_close
→
Accesscargogrid
23:
Set_pressurenormalized
→
Request
24:
Set_pressuredifferential
→
Elevatorarrived
25:
Setstate_powered
→
Cyclefriendly
26:
Setstate_unpowered
→
Cyclehostile
27:
Setstate_blocked
→
Cycleall
28:
Setstate_unblocked
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Left)
Changed
6 changes
stdItem
Interactions
0:
Poweron
→
Drop
1:
Poweroff
→
Place
2:
Ladder_deployed
→
Store
3:
Ladder_retracted
→
Equip
4:
Fin_deploy
→
Openlootingui
5:
Fin_retract
→
Carry
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Right)
Changed
8 changes
stdItem
Interactions
0:
Inspect
→
Openlootingui
1:
Poweron
→
Carry
2:
Poweroff
→
Drop
3:
Shiptransformdeploy
→
Place
4:
Shiptransformretract
→
Store
5:
Shiptransformcycle
→
Equip
6:
Landinglightson
7:
Landinglightsoff
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Cyclepinned
1:
Close
→
Enablesubtargeting
2:
Lock
→
Disablesubtargeting
3:
Override
→
Pintarget
4:
Stepthrough
→
Unpintarget
5:
Toggle
→
Cyclesubtarget
6:
Unlock
→
Activate remote camera
7:
Overrideclose
→
Turret_gyro_mode
8:
Opencomplete
→
Requestfloor0
9:
Closecomplete
→
Requestfloor1
10:
Opentrigger
→
Requestfloor2
11:
Openself
→
Requestfloor3
12:
Allowopen
→
Requestfloor4
13:
Locktrigger
→
Elevatorarrived
14:
Unlocktrigger
→
Requestsurface
15:
Lockself
→
On
16:
Unlockself
→
Off
17:
Openrequest
→
Seatenter
18:
Closerequest
→
Seatexit
19:
Closetrigger
→
Keypadsuccess
20:
Closeself
→
Open
21:
Allowclose
→
Close
22:
Gate_close
→
Onunlocked
23:
Set_pressurenormalized
→
Lockeddisplay
24:
Set_pressuredifferential
→
Unlocktrigger
25:
Setstate_powered
→
Requestdescent
26:
Setstate_unpowered
→
Place_fuse
27:
Setstate_blocked
28:
Setstate_unblocked
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp_Varient)
Changed
9 changes
stdItem
Interactions
0:
Poweron
→
Store
1:
Poweroff
→
Equip
2:
Landinglights_overrideon
→
Openlootingui
3:
Landinglights_overrideoff
→
Carry
4:
Landinglights_auto
→
Drop
5:
Signal_poweron
→
Place
6:
Signal_poweroff
7:
Windows_deploy
8:
Windows_retract
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Airlock)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Dockingportclose
1:
Close
→
Idle_stare
2:
Lock
→
Place
3:
Override
→
Open
4:
Stepthrough
→
Close
5:
Toggle
→
Dispose
6:
Unlock
→
Pilot_enter
7:
Overrideclose
→
Pilot_exit
8:
Opencomplete
→
Copilot_enter
9:
Closecomplete
→
Copilot_exit
10:
Opentrigger
→
Supportseatleft_enter
11:
Openself
→
Supportseatleft_exit
12:
Allowopen
→
Supportseatright_enter
13:
Locktrigger
→
Supportseatright_exit
14:
Unlocktrigger
→
Engineering_enter
15:
Lockself
→
Engineering_exit
16:
Unlockself
→
Turrettop_enter
17:
Openrequest
→
Turrettop_exit
18:
Closerequest
→
Turretbottom_enter
19:
Closetrigger
→
Turretbottom_exit
20:
Closeself
→
Tractorbeamleft_enter
21:
Allowclose
→
Tractorbeamleft_exit
22:
Gate_close
→
Tractorbeamright_enter
23:
Set_pressurenormalized
→
Tractorbeamright_exit
24:
Set_pressuredifferential
→
Requestdescent
25:
Setstate_powered
→
Elevatorarrived
26:
Setstate_unpowered
→
Lock
27:
Setstate_blocked
→
Override
28:
Setstate_unblocked
→
Stepthrough
29:
Setstate_noaccess
→
Disable
30:
Setstate_access
→
Proximitysensordisable
31:
Pressurecycle
→
Overrideclose
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Setstate_challengestate_countdown
1:
Close
→
Setstate_challengestate_inprogress
2:
Lock
→
Setstate_challengestate_abortedoutofbounds
3:
Override
→
Setstate_challengestate_abortedwrongweapon
4:
Stepthrough
→
Setstate_challengestate_results
5:
Toggle
→
Setstate_challengetype_none
6:
Unlock
→
Setstate_challengetype_basic
7:
Overrideclose
→
Setstate_challengetype_advanced
8:
Opencomplete
→
Setstate_userstatus_nouser
9:
Closecomplete
→
Setstate_userstatus_playeruser
10:
Opentrigger
→
Setstate_userstatus_aiuser
11:
Openself
→
Flowgraphdebug_unlockbasiccerts
12:
Allowopen
→
Flowgraphdebug_unlockadvancedcerts
13:
Locktrigger
→
Turretenter
14:
Unlocktrigger
→
Turretexit
15:
Lockself
→
Seatenter
16:
Unlockself
→
Seatexit
17:
Openrequest
→
Openhatch
18:
Closerequest
→
Closehatch
19:
Closetrigger
→
Useconsole
20:
Closeself
→
Onattach
21:
Allowclose
→
Ondetach
22:
Gate_close
→
Reset
23:
Set_pressurenormalized
→
Idle_leanback
24:
Set_pressuredifferential
→
Activate remote camera
25:
Setstate_powered
→
Turret_gyro_mode
26:
Setstate_unpowered
→
Opendoor
27:
Setstate_blocked
→
Closedoor
28:
Setstate_unblocked
→
Poweron
29:
Setstate_noaccess
→
Poweroff
30:
Setstate_access
→
On
31:
Pressurecycle
→
Off
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor_Max)
Changed
15 changes
stdItem
Interactions
0:
Openseataccessnacelleleft
→
Drop
1:
Closeseataccessnacelleleft
→
Place
2:
Openseataccessnacelleright
→
Store
3:
Closeseataccessnacelleright
→
Equip
4:
Openseataccesstail
→
Openlootingui
5:
Closeseataccesstail
→
Carry
6:
Poweron
7:
Poweroff
8:
Shiptransformdeploy
9:
Shiptransformretract
10:
Shiptransformcycle
11:
Inspect
12:
Shiptransformextend
13:
Startgrinder
14:
Stopgrinder
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Gama_Syulen_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Lockself
1:
Close
→
Unlockself
2:
Lock
→
Openrequest
3:
Override
→
Closerequest
4:
Stepthrough
→
Closetrigger
5:
Toggle
→
Closeself
6:
Unlock
→
Allowclose
7:
Overrideclose
→
Gate_close
8:
Opencomplete
→
Set_pressurenormalized
9:
Closecomplete
→
Set_pressuredifferential
10:
Opentrigger
→
Setstate_powered
11:
Openself
→
Setstate_unpowered
12:
Allowopen
→
Setstate_blocked
13:
Locktrigger
→
Setstate_unblocked
14:
Unlocktrigger
→
Setstate_noaccess
15:
Lockself
→
Setstate_access
16:
Unlockself
→
Pressurecycle
17:
Openrequest
→
Pressurecyclecomplete
18:
Closerequest
→
Set_airlockconnected
19:
Closetrigger
→
Stow
20:
Closeself
→
Dooropen
21:
Allowclose
→
Doorclose
22:
Gate_close
→
Place
23:
Set_pressurenormalized
→
Open
24:
Set_pressuredifferential
→
Close
25:
Setstate_powered
→
Opencomplete
26:
Setstate_unpowered
→
Closecomplete
27:
Setstate_blocked
→
Ascend
28:
Setstate_unblocked
→
Descend
29:
Setstate_noaccess
→
Elevatorarrived
30:
Setstate_access
→
Poweron
31:
Pressurecycle
→
Poweroff
32:
Pressurecyclecomplete
→
Clean_mop
33:
Set_airlockconnected
→
Startcracking
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_GLSN_Shiv_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Ladderliftexit
1:
Close
→
Dooropen
2:
Lock
→
Doorclose
3:
Override
→
Shipenter
4:
Stepthrough
→
Shipexit
5:
Toggle
→
Shipzerogenter
6:
Unlock
→
Shipzerogexit
7:
Overrideclose
→
Carry
8:
Opencomplete
→
Drop
9:
Closecomplete
→
Place
10:
Opentrigger
→
Store
11:
Openself
→
Equip
12:
Allowopen
→
Openexternalinventory
13:
Locktrigger
→
Escpodupperleftenter
14:
Unlocktrigger
→
Escpodupperleftexit
15:
Lockself
→
Savegamelogout
16:
Unlockself
→
Enterdoorleft_airlock
17:
Openrequest
→
Exitdoorleft_airlock
18:
Closerequest
→
Openleft_airlock
19:
Closetrigger
→
Closeleft_airlock
20:
Closeself
→
Openleft_ladder
21:
Allowclose
→
Closeleft_ladder
22:
Gate_close
→
Enterdoorright_airlock
23:
Set_pressurenormalized
→
Exitdoorright_airlock
24:
Set_pressuredifferential
→
Openright_airlock
25:
Setstate_powered
→
Closeright_airlock
26:
Setstate_unpowered
→
Openright_ladder
27:
Setstate_blocked
→
Closeright_ladder
28:
Setstate_unblocked
→
Enterdoorleft_airlock_eva
29:
Setstate_noaccess
→
Exitdoorleft_airlock_eva
30:
Setstate_access
→
Enterdoorright_airlock_eva
31:
Pressurecycle
→
Exitdoorright_airlock_eva
32:
Pressurecyclecomplete
→
Open
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MDC_Rear_Cargo_Door)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Pickup
→
Carry
2:
Poweron
→
Drop
3:
Poweroff
→
Place
4:
Inspect
→
Store
5:
Cockpitarmorretract
→
Equip
6:
Cockpitarmordeploy
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Ground_Fuel_Port)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Descentrequest
1:
Close
→
Unlock
2:
Lock
→
Open
3:
Override
→
Close
4:
Stepthrough
→
Toggle
5:
Toggle
→
Lock
6:
Unlock
→
Openfinished
7:
Overrideclose
→
Closefinished
8:
Opencomplete
→
Ladderopen
9:
Closecomplete
→
Ladderclose
10:
Opentrigger
→
Canopyopen
11:
Openself
→
Canopyclose
12:
Allowopen
→
Seatenterladder
13:
Locktrigger
→
Seatexitladder
14:
Unlocktrigger
→
Seatenterzerog
15:
Lockself
→
Seatexitzerog
16:
Unlockself
→
Seatenterdocked
17:
Openrequest
→
Seatexitdocked
18:
Closerequest
→
Inventory_open
19:
Closetrigger
→
Inventory_close
20:
Closeself
→
Loot
21:
Allowclose
→
Savegamelogout
22:
Gate_close
→
Exitbed
23:
Set_pressurenormalized
→
Enterbed
24:
Set_pressuredifferential
→
Togglepower
25:
Setstate_powered
→
Useconsole
26:
Setstate_unpowered
→
Exitconsole
27:
Setstate_blocked
→
Lock_01
28:
Setstate_unblocked
→
Lock_02
29:
Setstate_noaccess
→
Lock_0
30:
Setstate_access
→
Unlock_01
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Rear_Cargo_Door)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Escpodrearrightenter
1:
Close
→
Escpodrearrightexit
2:
Lock
→
Savegamelogoutul
3:
Override
→
Savegamelogoutur
4:
Stepthrough
→
Savegamelogoutll
5:
Toggle
→
Savegamelogoutlr
6:
Unlock
→
Savegamelogoutrl
7:
Overrideclose
→
Savegamelogoutrr
8:
Opencomplete
→
Pickup
9:
Closecomplete
→
Place
10:
Opentrigger
→
Turnon
11:
Openself
→
Turnoff
12:
Allowopen
→
Next
13:
Locktrigger
→
Previous
14:
Unlocktrigger
→
Setstate_playstate_up
15:
Lockself
→
Setstate_playstate_down
16:
Unlockself
→
Seatenter
17:
Openrequest
→
Seatexit
18:
Closerequest
→
On
19:
Closetrigger
→
Off
20:
Closeself
→
Activate remote camera
21:
Allowclose
→
Turret_gyro_mode
22:
Gate_close
→
Requestascent
23:
Set_pressurenormalized
→
Elevatorarrived
24:
Set_pressuredifferential
→
Open
25:
Setstate_powered
→
Close
26:
Setstate_unpowered
→
Seatenter_left
27:
Setstate_blocked
28:
Setstate_unblocked
29:
Setstate_noaccess
30:
Setstate_access
31:
Pressurecycle
32:
Pressurecyclecomplete
33:
Set_airlockconnected