Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
F55 "Valor" LMG
(gmni_lmg_ballistic_01_blue_gold)
Changed
14 changes
stdItem
Mass:
10
→
7.5
Interactions
0:
Esp_setactive
→
Closedoor
1:
Esp_setinactive
→
Enableproximitysensor
2:
Quantumspool_setactive
→
Disableproximitysensor
3:
Quantumspool_setinactive
→
Lockdoor
4:
Quantumtravel_setactive
→
Unlockdoor
5:
Quantumtravel_setinactive
→
Opencomplete
6:
Weaponcontroller_setactive
→
Closecomplete
7:
Weaponcontroller_setinactive
→
Syncopen
8:
Gimbaltype_setfixed
→
Syncclose
9:
Gimbaltype_setgimbal
→
Hidelocks
10:
Gimbaltype_setaimassist
→
Synclock
11:
Firepattern_setstaggered
→
Syncunlock
12:
Firepattern_setsynchronized
→
Lightson
F55 "Mark I" LMG
(gmni_lmg_ballistic_01_collector01)
Changed
14 changes
stdItem
Mass:
10
→
7.5
Interactions
0:
Hailtarget_stop
→
Opendoor
1:
Sensors_on
→
Closedoor
2:
Sensors_off
→
Enableproximitysensor
3:
Scan_enable
→
Disableproximitysensor
4:
Scan_disable
→
Lockdoor
5:
Shields_on
→
Unlockdoor
6:
Shields_off
→
Opencomplete
7:
Missiles_armmissile
→
Closecomplete
8:
Missiles_disarmmissiles
→
Syncopen
9:
Missiles_cyclemissiles
→
Syncclose
10:
Missiles_firemissiles
→
Hidelocks
11:
Weapons_on
→
Synclock
12:
Weapons_off
→
Syncunlock
F55 "Scorched" LMG
(gmni_lmg_ballistic_01_firerats01)
Changed
14 changes
stdItem
Mass:
10
→
7.5
Interactions
0:
Countermeasures_fire
→
Lightson
1:
Headlights_on
→
Lightsoff
2:
Headlights_off
→
Lightslow
3:
Vtol_setactive
→
Lightsalarm
4:
Vtol_setinactive
→
Checkcredentials
5:
Proximityassist_setactive
→
Override
6:
Proximityassist_setinactive
→
Opendoor
7:
Flighthud_invalid
→
Closedoor
8:
Scanninghud_invalid
→
Enableproximitysensor
9:
Comms_acceptcall
→
Disableproximitysensor
10:
Comms_declinecall
→
Lockdoor
11:
Shiptransformextend
→
Unlockdoor
12:
Shiptransformretract
→
Opencomplete
F55 "Alpine Sunset" LMG
(gmni_lmg_ballistic_01_green_red01)
Changed
14 changes
stdItem
Mass:
10
→
7.5
Interactions
0:
Weaponcontroller_setactive
→
Unlockbuttons
1:
Weaponcontroller_setinactive
→
Set_buttonmode_list
2:
Gimbaltype_setfixed
→
Set_buttonmode_cycle
3:
Gimbaltype_setgimbal
→
Button1
4:
Gimbaltype_setaimassist
→
Button2
5:
Firepattern_setstaggered
→
Button3
6:
Firepattern_setsynchronized
→
Select1
7:
Piptype_setlead
→
Select2
8:
Piptype_setlag
→
Select3
9:
Landinggear_invalid
→
Lockbuttons
10:
Selfdestruct_engage
11:
Selfdestruct_disengage
12:
Hailtarget_start
F55 LMG Magazine (150 cap)
(gmni_lmg_ballistic_01_mag)
Changed
1 change
stdItem
Mass:
1.6
→
2.5
F55 "Starchaser" LMG
(gmni_lmg_ballistic_01_purple01)
Changed
14 changes
stdItem
Mass:
10
→
7.5
Interactions
0:
Openaccesspoints
→
Closecomplete
1:
Closeaccesspoints
→
Syncopen
2:
Flight_ready
→
Syncclose
3:
Dummyinteraction
→
Hidelocks
4:
Commsinteraction
→
Synclock
5:
Opencanopy
→
Syncunlock
6:
Closecanopy
→
Lightson
7:
Landinggear_deploy
→
Lightsoff
8:
Landinggear_retract
→
Lightslow
9:
Coupled_setcoupled
→
Lightsalarm
10:
Coupled_setdecoupled
→
Checkcredentials
11:
Gsafe_setactive
→
Override
12:
Gsafe_setinactive
→
Opendoor
F55 "Deadlock" LMG
(gmni_lmg_ballistic_01_store01)
Changed
14 changes
stdItem
Mass:
10
→
7.5
Interactions
0:
Piptype_setlead
→
Lightsoff
1:
Piptype_setlag
→
Lightslow
2:
Landinggear_invalid
→
Lightsalarm
3:
Selfdestruct_engage
→
Checkcredentials
4:
Selfdestruct_disengage
→
Override
5:
Hailtarget_start
→
Opendoor
6:
Hailtarget_stop
→
Closedoor
7:
Sensors_on
→
Enableproximitysensor
8:
Sensors_off
→
Disableproximitysensor
9:
Scan_enable
→
Lockdoor
10:
Scan_disable
→
Unlockdoor
11:
Shields_on
→
Opencomplete
12:
Shields_off
→
Closecomplete
OT4-RF "Scorched" (4x Telescopic)
(gmni_optics_tsco_x4_s2_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Closetrigger
→
Override
1:
Closeself
→
Stepthrough
2:
Allowclose
→
Toggle
3:
Gate_close
→
Unlock
4:
Set_pressurenormalized
→
Overrideclose
5:
Set_pressuredifferential
→
Opencomplete
6:
Setstate_powered
→
Closecomplete
OT8-RF "Scorched" (8x Telescopic)
(gmni_optics_tsco_x8_s3_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Pressurecyclecomplete
1:
Lockself
→
Set_airlockconnected
2:
Unlockself
→
Open
3:
Openrequest
→
Close
4:
Closerequest
→
Lock
5:
Closetrigger
→
Override
6:
Closeself
→
Stepthrough
LH86 Pistol
(gmni_pistol_ballistic_01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Nightstalker" Pistol
(gmni_pistol_ballistic_01_black02)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Permafrost" Pistol
(gmni_pistol_ballistic_01_blue_white01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Voyager" Pistol
(gmni_pistol_ballistic_01_cen01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Scorched" Pistol
(gmni_pistol_ballistic_01_firerats01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Executive Edition" Pistol
(gmni_pistol_ballistic_01_gold01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Warhawk" Pistol
(gmni_pistol_ballistic_01_green01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Luckbringer" Pistol
(gmni_pistol_ballistic_01_green_grey01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Pathfinder" Pistol
(gmni_pistol_ballistic_01_imp01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 Pistol Magazine (25 cap)
(gmni_pistol_ballistic_01_mag)
Changed
1 change
stdItem
Mass:
0.3
→
0.55
LH86 "Takahashi Racing" Pistol
(gmni_pistol_ballistic_01_pink_cian01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Righteous" Pistol
(gmni_pistol_ballistic_01_red_black01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Desert Shadow" Pistol
(gmni_pistol_ballistic_01_tan01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Stormfall" Pistol
(gmni_pistol_ballistic_01_white01)
Changed
1 change
stdItem
Mass:
1.1
→
1
LH86 "Boneyard" Pistol
(gmni_pistol_ballistic_01_white02)
Changed
1 change
stdItem
Mass:
1.1
→
1
S71 Rifle
(gmni_rifle_ballistic_01)
Changed
1 change
stdItem
Mass:
3.4
→
2.55
S71 "Bullseye" Rifle
(gmni_rifle_ballistic_01_firerats01)
Changed
14 changes
stdItem
Mass:
3.4
→
2.55
Interactions
0:
Darkfilter_off
→
Useconsole
1:
Convergencerange_setlong
→
Openhatch
2:
Convergencerange_setmid
→
Closehatch
3:
Convergencerange_setshort
→
Exitconsole
4:
Powersafety_on
→
Prisonerinteracted
5:
Powersafety_off
→
Insert
6:
Countermeasures_chaff
→
Eject
7:
Countermeasures_flare
→
Abort
8:
Countermeasures_fire
9:
Markhostile
10:
Markfriendly
11:
Pintarget
12:
Unpintarget
S71 "Scorched" Rifle
(gmni_rifle_ballistic_01_firerats02)
Changed
13 changes
stdItem
Mass:
3.4
→
2.55
Interactions
0:
Subtarget_cycle
→
Place
1:
Openaccesspoints
→
Destroy
2:
Closeaccesspoints
→
Reset
3:
Flight_ready
→
Ondestroyed
4:
Dummyinteraction
→
Onreset
5:
Commsinteraction
→
Nextdamagelevel
6:
Opencanopy
→
Updatedamagevisuals
7:
Closecanopy
→
Turret_fire_mode
8:
Landinggear_deploy
→
Turret_gyro_mode
9:
Landinggear_retract
→
Turret_sensitivity_increase
10:
Coupled_setcoupled
→
Turret_sensitivity_decrease
11:
Turret_sensitivity_reset
S71 "Justified" Rifle
(gmni_rifle_ballistic_01_grey_red01)
Changed
14 changes
stdItem
Mass:
3.4
→
2.55
Interactions
0:
Missiles_armmissile
→
Place
1:
Missiles_disarmmissiles
→
Store
2:
Missiles_cyclemissiles
→
Offhandstore
3:
Missiles_firemissiles
→
Carry
4:
Weapons_on
→
Drop
5:
Weapons_off
→
Inspect
6:
Transponder_on
→
Useconsole
7:
Transponder_off
→
Turnon
8:
Suppression_on
→
Emergencyshutdown
9:
Suppression_off
→
Logout
10:
Screens_on
11:
Screens_off
12:
Darkfilter_on
S71 "Ascension" Rifle
(gmni_rifle_ballistic_01_iae2023)
Changed
14 changes
stdItem
Mass:
3.4
→
2.55
Interactions
0:
Scanrange_setlong
→
Logoutrequest
1:
Scanrange_setmedium
→
Registerplayer
2:
Scanrange_setshort
→
Login
3:
Headlights_on
→
Useconsole
4:
Headlights_off
→
Exitconsole
5:
Vtol_setactive
→
Insert
6:
Vtol_setinactive
→
Eject
7:
Proximityassist_setactive
→
Abort
8:
Proximityassist_setinactive
9:
Flighthud_invalid
10:
Scanninghud_invalid
11:
Comms_acceptcall
12:
Comms_declinecall
S71 Rifle Magazine (30 cap)
(gmni_rifle_ballistic_01_mag)
Changed
1 change
stdItem
Mass:
0.5
→
0.9
S71 "Murray Cup Racing" Rifle
(gmni_rifle_ballistic_01_yellow_blue01)
Changed
14 changes
stdItem
Mass:
3.4
→
2.55
Interactions
0:
Alarm_off
→
Inspect
1:
Hailtarget_start
→
Place
2:
Hailtarget_stop
→
Store
3:
Sensors_on
→
Offhandstore
4:
Sensors_off
→
Carry
5:
Ping
→
Drop
6:
Scan_enable
7:
Scan_disable
8:
Shields_on
9:
Shields_off
10:
Subtarget_setnone
11:
Subtarget_setengines
12:
Subtarget_setturrets
R97 Shotgun
(gmni_shotgun_ballistic_01)
Changed
1 change
stdItem
Mass:
4
→
2.43
R97 "Scorched" Shotgun
(gmni_shotgun_ballistic_01_firerats01)
Changed
14 changes
stdItem
Mass:
4
→
2.43
Interactions
0:
Sensors_off
→
Recv_right_component_bay_close
1:
Scan_enable
→
Recv_top_component_bay_open
2:
Scan_disable
→
Recv_top_component_bay_close
3:
Shields_on
→
Poweron
4:
Shields_off
→
Poweroff
5:
Missiles_armmissile
→
Detachcargo1
6:
Missiles_disarmmissiles
→
Detachcargo2
7:
Missiles_cyclemissiles
→
Recv_front_component_bay_open
8:
Missiles_firemissiles
→
Recv_front_component_bay_close
9:
Weapons_on
→
Recv_left_component_bay_open
10:
Weapons_off
→
Recv_left_component_bay_close
11:
Countermeasures_fire
→
Recv_right_component_bay_open
12:
Headlights_on
R97 Shotgun Magazine (18 cap)
(gmni_shotgun_ballistic_01_mag)
Changed
1 change
stdItem
Mass:
0.88
→
0.78
R97 "Kismet" Shotgun
(gmni_shotgun_ballistic_01_pink_red01)
Changed
14 changes
stdItem
Mass:
4
→
2.43
Interactions
0:
Gimbaltype_setfixed
→
Recv_right_component_bay_open
1:
Gimbaltype_setgimbal
→
Recv_right_component_bay_close
2:
Gimbaltype_setaimassist
→
Recv_top_component_bay_open
3:
Firepattern_setstaggered
→
Recv_top_component_bay_close
4:
Firepattern_setsynchronized
→
Poweron
5:
Piptype_setlead
→
Poweroff
6:
Piptype_setlag
→
Detachcargo1
7:
Landinggear_invalid
→
Detachcargo2
8:
Selfdestruct_engage
→
Recv_front_component_bay_open
9:
Selfdestruct_disengage
→
Recv_front_component_bay_close
10:
Hailtarget_start
→
Recv_left_component_bay_open
11:
Hailtarget_stop
→
Recv_left_component_bay_close
12:
Sensors_on
R97 "Righteous" Shotgun
(gmni_shotgun_ballistic_01_red_black01)
Changed
14 changes
stdItem
Mass:
4
→
2.43
Interactions
0:
Landinggear_retract
→
Poweron
1:
Coupled_setcoupled
→
Poweroff
2:
Coupled_setdecoupled
→
Shiptransformextend
3:
Gsafe_setactive
→
Shiptransformretract
4:
Gsafe_setinactive
→
Shiptransformcycle
5:
Esp_setactive
→
Detachcargo1
6:
Esp_setinactive
→
Detachcargo2
7:
Quantumspool_setactive
→
Recv_front_component_bay_open
8:
Quantumspool_setinactive
→
Recv_front_component_bay_close
9:
Quantumtravel_setactive
→
Recv_left_component_bay_open
10:
Quantumtravel_setinactive
→
Recv_left_component_bay_close
11:
Weaponcontroller_setactive
12:
Weaponcontroller_setinactive
C54 SMG
(gmni_smg_ballistic_01)
Changed
1 change
stdItem
Mass:
2.75
→
2
C54 "Origin Racing" SMG
(gmni_smg_ballistic_01_blue_white01)
Changed
14 changes
stdItem
Mass:
2.75
→
2
Interactions
0:
Openlootingui
→
Opencanopy
1:
Carry
→
Closecanopy
2:
Drop
→
Deployladder
3:
Place
→
Retractladder
4:
Store
→
Landinggear_deploy
5:
Equiptowear
→
Landinggear_retract
6:
Openinventoryui
→
Autoland_setactive
7:
Autoland_setinactive
8:
Coupled_setcoupled
9:
Coupled_setdecoupled
10:
Gsafe_setactive
11:
Gsafe_setinactive
12:
Esp_setactive
C54 SMG
(gmni_smg_ballistic_01_contestedzonereward)
Changed
14 changes
stdItem
Mass:
2.75
→
2
Interactions
0:
Store
→
Cyclepinned
1:
Equiptowear
→
Exteriorlights_on
2:
Openinventoryui
→
Exteriorlights_off
3:
Openlootingui
→
Interiorlights_on
4:
Carry
→
Interiorlights_off
5:
Drop
→
Selfdestruct_engage
6:
Place
→
Selfdestruct_disengage
7:
Alarm_on
8:
Alarm_off
9:
Hailtarget_start
10:
Hailtarget_stop
11:
Sensors_on
12:
Sensors_off
C54 "Scorched" SMG
(gmni_smg_ballistic_01_firerats01)
Changed
14 changes
stdItem
Mass:
2.75
→
2
Interactions
0:
Place
→
Powersafety_off
1:
Store
→
Countermeasures_chaff
2:
Equiptowear
→
Countermeasures_flare
3:
Openinventoryui
→
Countermeasures_fire
4:
Openlootingui
→
Markhostile
5:
Carry
→
Markfriendly
6:
Drop
→
Pintarget
7:
Unpintarget
8:
Scanrange_setlong
9:
Scanrange_setmedium
10:
Scanrange_setshort
11:
Headlights_on
12:
Headlights_off
C54 "Luckbringer" SMG
(gmni_smg_ballistic_01_green_grey01)
Changed
14 changes
stdItem
Mass:
2.75
→
2
Interactions
0:
Openinventoryui
→
Esp_setinactive
1:
Openlootingui
→
Cruisecontrol_setactive
2:
Carry
→
Cruisecontrol_setinactive
3:
Drop
→
Quantumspool_setactive
4:
Place
→
Quantumspool_setinactive
5:
Store
→
Quantumtravel_setactive
6:
Equiptowear
→
Quantumtravel_setinactive
7:
Navfilter_setnone
8:
Navfilter_setpoi
9:
Navfilter_setquantum
10:
Weaponcontroller_setactive
11:
Weaponcontroller_setinactive
12:
Gimbaltype_setfixed
C54 "Justified" SMG
(gmni_smg_ballistic_01_grey_red01)
Changed
12 changes
stdItem
Mass:
2.75
→
2
Interactions
0:
Drop
→
Vtol_setactive
1:
Place
→
Vtol_setinactive
2:
Store
→
Proximityassist_setactive
3:
Equiptowear
→
Proximityassist_setinactive
4:
Openinventoryui
→
Flighthud_invalid
5:
Openlootingui
→
Scanninghud_invalid
6:
Carry
→
Comms_acceptcall
7:
Comms_declinecall
8:
Subtarget_cycle
9:
Flight_ready
10:
Commsinteraction
C54 "Luminalia" SMG
(gmni_smg_ballistic_01_Luminalia)
Changed
14 changes
stdItem
Mass:
2.75
→
2
Interactions
0:
Equiptowear
→
Gimbaltype_setgimbal
1:
Openinventoryui
→
Gimbaltype_setaimassist
2:
Openlootingui
→
Firepattern_setstaggered
3:
Carry
→
Firepattern_setsynchronized
4:
Drop
→
Piptype_setlead
5:
Place
→
Piptype_setlag
6:
Store
→
Navfilter_isnone
7:
Navfilter_ispoi
8:
Navfilter_isquantum
9:
Landinggear_invalid
10:
Cyclefriendly
11:
Cyclehostile
12:
Cycleall
C54 SMG Magazine (50 cap)
(gmni_smg_ballistic_01_mag)
Changed
1 change
stdItem
Mass:
0.3
→
1.1
C54 "Starchaser" SMG
(gmni_smg_ballistic_01_purple01)
Changed
8 changes
stdItem
Mass:
2.75
→
2
Interactions
0:
Carry
→
Closeaccesspoints
1:
Drop
→
Flight_ready
2:
Place
→
Openaccesspoints
3:
Store
→
Dummyinteraction
4:
Equiptowear
→
Commsinteraction
5:
Openinventoryui
6:
Openlootingui
A03 Sniper Rifle
(gmni_sniper_ballistic_01)
Changed
1 change
stdItem
Mass:
6
→
4.65
A03 "Canuto" Sniper Rifle
(gmni_sniper_ballistic_01_arctic01)
Changed
8 changes
stdItem
Mass:
6
→
4.65
Interactions
0:
Store
→
Sit
1:
Equiptowear
→
Exit
2:
Openinventoryui
→
Sleep
3:
Openlootingui
→
Situp
4:
Carry
→
Savegamelogout
5:
Drop
→
Liedown
6:
Place
A03 "Scorched" Sniper Rifle
(gmni_sniper_ballistic_01_firerats01)
Changed
8 changes
stdItem
Mass:
6
→
4.65
Interactions
0:
Place
→
Liedown
1:
Store
→
Sit
2:
Equiptowear
→
Exit
3:
Openinventoryui
→
Sleep
4:
Openlootingui
→
Situp
5:
Carry
6:
Drop
A03 "Luckbringer" Sniper Rifle
(gmni_sniper_ballistic_01_green_grey01)
Changed
8 changes
stdItem
Mass:
6
→
4.65
Interactions
0:
Equiptowear
→
Liedown
1:
Openinventoryui
→
Sit
2:
Openlootingui
→
Exit
3:
Carry
→
Sleep
4:
Drop
→
Situp
5:
Place
→
Savegamelogout
6:
Store
A03 "Red Alert" Sniper Rifle
(gmni_sniper_ballistic_01_iae2201)
Changed
11 changes
stdItem
Mass:
6
→
4.65
Interactions
0:
Openlootingui
→
Situp
1:
Carry
→
Examine
2:
Drop
→
Examinebody
3:
Place
→
Scanbody
4:
Store
→
Proccliplowertoenter
5:
Equiptowear
→
Procclipraisetoenter
6:
Openinventoryui
→
Liedown
7:
Sit
8:
Exit
9:
Sleep