Version Changelog
4.7.2-LIVE.11674325
4.8.0-LIVE.11825000
· Released May 14, 2026
Items
+907
~11153
-24
Vehicles
+16
~292
-0
Blueprints
+519
~463
-4
Missions
+110
~772
-25
Locations
+54
~5
-5
Prism "Firesteel" Laser Shotgun
(volt_shotgun_energy_01_tint03)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Gimbaltype_setaimassist
→
Poweroff
1:
Firepattern_setstaggered
→
Poweron
2:
Firepattern_setsynchronized
→
Shiptransformdeploy
3:
Piptype_setlead
→
Shiptransformretract
4:
Piptype_setlag
→
Shiptransformcycle
5:
Landinggear_invalid
6:
Selfdestruct_engage
7:
Selfdestruct_disengage
8:
Hailtarget_start
9:
Hailtarget_stop
10:
Sensors_on
11:
Sensors_off
12:
Scan_enable
Prism "microTech" Laser Shotgun
(volt_shotgun_energy_01_white01)
Changed
14 changes
stdItem
Mass:
4.3
→
2.15
Interactions
0:
Coupled_setdecoupled
→
Poweron
1:
Gsafe_setactive
→
Poweroff
2:
Gsafe_setinactive
→
Windows_deploy
3:
Esp_setactive
→
Windows_retract
4:
Esp_setinactive
5:
Quantumspool_setactive
6:
Quantumspool_setinactive
7:
Quantumtravel_setactive
8:
Quantumtravel_setinactive
9:
Weaponcontroller_setactive
10:
Weaponcontroller_setinactive
11:
Gimbaltype_setfixed
12:
Gimbaltype_setgimbal
Quartz Energy SMG
(volt_smg_energy_01)
Changed
1 change
stdItem
Mass:
2.75
→
1.55
Quartz "Hurston" Energy SMG
(volt_smg_energy_01_black01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Carry
→
Quantumspool_setactive
1:
Drop
→
Quantumspool_setinactive
2:
Place
→
Quantumtravel_setactive
3:
Store
→
Quantumtravel_setinactive
4:
Equiptowear
→
Navfilter_setnone
5:
Openinventoryui
→
Navfilter_setpoi
6:
Openlootingui
→
Navfilter_setquantum
7:
Weaponcontroller_setactive
8:
Weaponcontroller_setinactive
9:
Gimbaltype_setfixed
10:
Gimbaltype_setgimbal
11:
Gimbaltype_setaimassist
12:
Firepattern_setstaggered
Quartz "Crusader" Energy SMG
(volt_smg_energy_01_blue01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Drop
→
Sensors_on
1:
Place
→
Sensors_off
2:
Store
→
Scan_enable
3:
Equiptowear
→
Scan_disable
4:
Openinventoryui
→
Shields_on
5:
Openlootingui
→
Shields_off
6:
Carry
→
Missiles_armmissile
7:
Missiles_disarmmissiles
8:
Missiles_cyclemissiles
9:
Missiles_firemissiles
10:
Weapons_on
11:
Weapons_off
12:
Countermeasures_fire
Quartz "Jungle Camo" Energy SMG
(volt_smg_energy_01_collector01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Store
→
Missiles_disarmmissiles
1:
Equiptowear
→
Missiles_cyclemissiles
2:
Openinventoryui
→
Missiles_firemissiles
3:
Openlootingui
→
Weapons_on
4:
Carry
→
Weapons_off
5:
Drop
→
Countermeasures_fire
6:
Place
→
Headlights_on
7:
Headlights_off
8:
Vtol_setactive
9:
Vtol_setinactive
10:
Proximityassist_setactive
11:
Proximityassist_setinactive
12:
Flighthud_invalid
Quartz "Hunter Camo" Energy SMG
(volt_smg_energy_01_collector02)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Openinventoryui
→
Interiorlights_on
1:
Openlootingui
→
Interiorlights_off
2:
Carry
→
Selfdestruct_engage
3:
Drop
→
Selfdestruct_disengage
4:
Place
→
Alarm_on
5:
Store
→
Alarm_off
6:
Equiptowear
→
Hailtarget_start
7:
Hailtarget_stop
8:
Sensors_on
9:
Sensors_off
10:
Ping
11:
Scan_enable
12:
Scan_disable
Quartz "Cobalt Camo" Energy SMG
(volt_smg_energy_01_collector03)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Openlootingui
→
Closeaccesspoints
1:
Carry
→
Flight_ready
2:
Drop
→
Dummyinteraction
3:
Place
→
Commsinteraction
4:
Store
→
Opencanopy
5:
Equiptowear
→
Closecanopy
6:
Openinventoryui
→
Landinggear_deploy
7:
Landinggear_retract
8:
Coupled_setcoupled
9:
Coupled_setdecoupled
10:
Gsafe_setactive
11:
Gsafe_setinactive
12:
Esp_setactive
Quartz "Piconalia" Energy SMG
(volt_smg_energy_01_lumi01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Store
→
Landinggear_deploy
1:
Equiptowear
→
Landinggear_retract
2:
Openinventoryui
→
Coupled_setcoupled
3:
Openlootingui
→
Coupled_setdecoupled
4:
Carry
→
Gsafe_setactive
5:
Drop
→
Gsafe_setinactive
6:
Place
→
Esp_setactive
7:
Esp_setinactive
8:
Quantumspool_setactive
9:
Quantumspool_setinactive
10:
Quantumtravel_setactive
11:
Quantumtravel_setinactive
12:
Weaponcontroller_setactive
Quartz Energy SMG Battery (45 cap)
(volt_smg_energy_01_mag)
Changed
1 change
stdItem
Mass:
0.52
→
1.11
Quartz "ArcCorp" Energy SMG
(volt_smg_energy_01_red01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Drop
→
Retractladder
1:
Place
→
Landinggear_deploy
2:
Store
→
Landinggear_retract
3:
Equiptowear
→
Autoland_setactive
4:
Openinventoryui
→
Autoland_setinactive
5:
Openlootingui
→
Coupled_setcoupled
6:
Carry
→
Coupled_setdecoupled
7:
Gsafe_setactive
8:
Gsafe_setinactive
9:
Esp_setactive
10:
Esp_setinactive
11:
Cruisecontrol_setactive
12:
Cruisecontrol_setinactive
Quartz "True Valor" Energy SMG
(volt_smg_energy_01_store01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Openinventoryui
→
Esp_setinactive
1:
Openlootingui
→
Quantumspool_setactive
2:
Carry
→
Quantumspool_setinactive
3:
Drop
→
Quantumtravel_setactive
4:
Place
→
Quantumtravel_setinactive
5:
Store
→
Weaponcontroller_setactive
6:
Equiptowear
→
Weaponcontroller_setinactive
7:
Gimbaltype_setfixed
8:
Gimbaltype_setgimbal
9:
Gimbaltype_setaimassist
10:
Firepattern_setstaggered
11:
Firepattern_setsynchronized
12:
Piptype_setlead
Quartz "Clawed Steel" Energy SMG
(volt_smg_energy_01_store02)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Equiptowear
→
Shields_on
1:
Openinventoryui
→
Shields_off
2:
Openlootingui
→
Subtarget_setnone
3:
Carry
→
Subtarget_setengines
4:
Drop
→
Subtarget_setturrets
5:
Place
→
Missiles_armmissile
6:
Store
→
Missiles_disarmmissiles
7:
Missiles_cyclemissiles
8:
Missiles_firemissiles
9:
Weapons_on
10:
Weapons_off
11:
Transponder_on
12:
Transponder_off
Quartz "New Dawn" Energy SMG
(volt_smg_energy_01_store03)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Equiptowear
→
Piptype_setlag
1:
Openinventoryui
→
Landinggear_invalid
2:
Openlootingui
→
Selfdestruct_engage
3:
Carry
→
Selfdestruct_disengage
4:
Drop
→
Hailtarget_start
5:
Place
→
Hailtarget_stop
6:
Store
→
Sensors_on
7:
Sensors_off
8:
Scan_enable
9:
Scan_disable
10:
Shields_on
11:
Shields_off
12:
Missiles_armmissile
Quartz "Deadfall" Energy SMG
(volt_smg_energy_01_tint01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Carry
→
Headlights_on
1:
Drop
→
Headlights_off
2:
Place
→
Vtol_setactive
3:
Store
→
Vtol_setinactive
4:
Equiptowear
→
Proximityassist_setactive
5:
Openinventoryui
→
Proximityassist_setinactive
6:
Openlootingui
→
Flighthud_invalid
7:
Scanninghud_invalid
8:
Comms_acceptcall
9:
Comms_declinecall
10:
Shiptransformextend
11:
Shiptransformretract
12:
Openaccesspoints
Quartz "Deadfall" Energy SMG
(volt_smg_energy_01_tint01_optic_001)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Stepthrough
→
Seatexit_right
1:
Toggle
→
Seatenter_zerog
2:
Unlock
→
Seatexit_zerog
3:
Overrideclose
→
Canopyopen
4:
Opencomplete
→
Canopyclose
5:
Closecomplete
→
Take
6:
Opentrigger
→
Place
7:
Openself
→
Activate remote camera
8:
Allowopen
→
Turret_gyro_mode
9:
Locktrigger
→
Seatenter
10:
Unlocktrigger
→
Seatexit
11:
Lockself
12:
Unlockself
Quartz "Black Op" Energy SMG
(volt_smg_energy_01_tint02)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Store
→
Suppression_on
1:
Equiptowear
→
Suppression_off
2:
Openinventoryui
→
Screens_on
3:
Openlootingui
→
Screens_off
4:
Carry
→
Darkfilter_on
5:
Drop
→
Darkfilter_off
6:
Place
→
Cyclehud_quantum
7:
Cyclehud_flight
8:
Cyclehud_scanning
9:
Convergencerange_setlong
10:
Convergencerange_setmid
11:
Convergencerange_setshort
12:
Powersafety_on
Quartz "Black Op" Energy SMG
(volt_smg_energy_01_tint02_optic_001)
Changed
13 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Setstate_access
→
Openfinished
1:
Pressurecycle
→
Closefinished
2:
Pressurecyclecomplete
→
Insert
3:
Set_airlockconnected
→
Eject
4:
Open
→
Lock
5:
Close
→
Unlock
6:
Lock
→
Disablechipinteractions
7:
Override
→
Onlocked
8:
Stepthrough
→
Onunlocked
9:
Toggle
→
Place
10:
Unlock
→
Open
11:
Overrideclose
→
Close
Quartz "Lumen" Energy SMG
(volt_smg_energy_01_tint03)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Place
→
Scanninghud_invalid
1:
Store
→
Comms_acceptcall
2:
Equiptowear
→
Comms_declinecall
3:
Openinventoryui
→
Shiptransformextend
4:
Openlootingui
→
Shiptransformretract
5:
Carry
→
Openaccesspoints
6:
Drop
→
Closeaccesspoints
7:
Flight_ready
8:
Dummyinteraction
9:
Commsinteraction
10:
Openrearramp
11:
Closerearramp
12:
Deployladder
Quartz "Lumen" Energy SMG
(volt_smg_energy_01_tint03_optic_001)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Openrequest
→
Pilotenter
1:
Closerequest
→
Pilotexit
2:
Closetrigger
→
Copilotenter
3:
Closeself
→
Copilotexit
4:
Allowclose
→
Pilotdeploydashboard
5:
Gate_close
→
Pilotretractdashboard
6:
Set_pressurenormalized
→
Copilotdeploydashboard
7:
Set_pressuredifferential
→
Copilotretractdashboard
8:
Setstate_powered
→
Linkeddooranim
9:
Setstate_unpowered
→
Open
10:
Setstate_blocked
→
Close
11:
Setstate_unblocked
→
Toggle
12:
Setstate_noaccess
→
Lock
Quartz "GCD-Army" SMG
(volt_smg_energy_01_uee01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Openlootingui
→
Firepattern_setsynchronized
1:
Carry
→
Piptype_setlead
2:
Drop
→
Piptype_setlag
3:
Place
→
Navfilter_isnone
4:
Store
→
Navfilter_ispoi
5:
Equiptowear
→
Navfilter_isquantum
6:
Openinventoryui
→
Landinggear_invalid
7:
Cyclefriendly
8:
Cyclehostile
9:
Cycleall
10:
Cyclepinned
11:
Exteriorlights_on
12:
Exteriorlights_off
Quartz "microTech" Energy SMG
(volt_smg_energy_01_white01)
Changed
14 changes
stdItem
Mass:
2.75
→
1.55
Interactions
0:
Place
→
Weaponcontroller_setinactive
1:
Store
→
Gimbaltype_setfixed
2:
Equiptowear
→
Gimbaltype_setgimbal
3:
Openinventoryui
→
Gimbaltype_setaimassist
4:
Openlootingui
→
Firepattern_setstaggered
5:
Carry
→
Firepattern_setsynchronized
6:
Drop
→
Piptype_setlead
7:
Piptype_setlag
8:
Landinggear_invalid
9:
Selfdestruct_engage
10:
Selfdestruct_disengage
11:
Hailtarget_start
12:
Hailtarget_stop
Zenith Laser Sniper Rifle
(volt_sniper_energy_01)
Changed
1 change
stdItem
Mass:
6
→
3.82
Zenith "Snow Camo" Laser Sniper Rifle
(volt_sniper_energy_01_collector01)
Changed
13 changes
stdItem
Mass:
6
→
3.82
Interactions
0:
Equiptowear
→
Power_on
1:
Openinventoryui
→
Transfer_data
2:
Openlootingui
→
Relay_dashboard_on
3:
Carry
→
Relay_dashboard_off
4:
Drop
→
Open_complete
5:
Place
→
Close_complete
6:
Store
→
Liedown
7:
Sit
8:
Exit
9:
Sleep
10:
Situp
11:
Savegamelogout
Zenith Laser Sniper Rifle Battery (22 Cap)
(volt_sniper_energy_01_mag)
Changed
1 change
stdItem
Mass:
0.9
→
1.42
Zenith "Golden Blossom" Laser Sniper Rifle
(volt_sniper_energy_01_store01)
Changed
14 changes
stdItem
Mass:
6
→
3.82
Interactions
0:
Carry
→
Convergencerange_setmid
1:
Drop
→
Convergencerange_setshort
2:
Place
→
Powersafety_on
3:
Store
→
Powersafety_off
4:
Equiptowear
→
Countermeasures_chaff
5:
Openinventoryui
→
Countermeasures_flare
6:
Openlootingui
→
Countermeasures_fire
7:
Markhostile
8:
Markfriendly
9:
Pintarget
10:
Unpintarget
11:
Scanrange_setlong
12:
Scanrange_setmedium
Zenith "Darkwave" Laser Sniper Rifle
(volt_sniper_energy_01_tint01)
Changed
8 changes
stdItem
Mass:
6
→
3.82
Interactions
0:
Openinventoryui
→
Place
1:
Openlootingui
→
Retrieve
2:
Carry
→
Idle
3:
Drop
4:
Place
5:
Store
6:
Equiptowear
Zenith "Landslide" Laser Sniper Rifle
(volt_sniper_energy_01_tint02)
Changed
14 changes
stdItem
Mass:
6
→
3.82
Interactions
0:
Openlootingui
→
Scanrange_setshort
1:
Carry
→
Headlights_on
2:
Drop
→
Headlights_off
3:
Place
→
Vtol_setactive
4:
Store
→
Vtol_setinactive
5:
Equiptowear
→
Proximityassist_setactive
6:
Openinventoryui
→
Proximityassist_setinactive
7:
Flighthud_invalid
8:
Scanninghud_invalid
9:
Comms_acceptcall
10:
Comms_declinecall
11:
Subtarget_cycle
12:
Place
Zenith "Thunderstrike" Laser Sniper Rifle
(volt_sniper_energy_01_tint03)
Changed
14 changes
stdItem
Mass:
6
→
3.82
Interactions
0:
Drop
→
Weapons_off
1:
Place
→
Transponder_on
2:
Store
→
Transponder_off
3:
Equiptowear
→
Suppression_on
4:
Openinventoryui
→
Suppression_off
5:
Openlootingui
→
Screens_on
6:
Carry
→
Screens_off
7:
Darkfilter_on
8:
Darkfilter_off
9:
Cyclehud_quantum
10:
Cyclehud_flight
11:
Cyclehud_scanning
12:
Convergencerange_setlong
<= PLACEHOLDER =>
(volume_foot_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
<= PLACEHOLDER =>
(volume_head_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
<= PLACEHOLDER =>
(volume_jacket_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
<= PLACEHOLDER =>
(volume_pants_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
<= PLACEHOLDER =>
(volume_shirt_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
<= PLACEHOLDER =>
(volume_undersuit_01)
Changed
7 changes
stdItem
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
Good Boot
(vpw_bouncer_boots_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
2Tuf Gloves
(vpw_bouncer_gloves_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Creese Jacket
(vpw_bouncer_jacket_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Creese Skullsnap Jacket
(vpw_bouncer_jacket_01_02_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Creese Copperhead Jacket
(vpw_bouncer_jacket_01_04_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Creese Toxic Fog Jacket
(vpw_bouncer_jacket_01_03_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Creese Yormandi Jacket
(vpw_bouncer_jacket_05_01_01)
Changed
3 changes
stdItem
GForceResistance
Value:
0
entity_tags
7:
8483b624-54e6-464d-9e58-db0d9e3dd1c7
→
a54a6778-05a9-4520-9a1f-94390d55247d
entity_tag_map
7
tag:
8483b624-54e6-464d-9e58-db0d9e3dd1c7
→
a54a6778-05a9-4520-9a1f-94390d55247d
Brace Mask
(vpw_bouncer_mask_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Threshold Pants
(vpw_bouncer_pants_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Threshold Skullsnap Pants
(vpw_bouncer_pants_01_02_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Threshold Toxic Fog Pants
(vpw_bouncer_pants_01_03_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Threshold Copperhead Pants
(vpw_bouncer_pants_01_04_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Tyger (Project Purple) Shirt
(vpw_bouncer_shirt_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
<= PLACEHOLDER =>
(Weapon_Rack_2_Slots_MRAI_Guardian)
Changed
2 changes
stdItem
Ports
0
Flags
#0:
$editable
1
Flags
#0:
$editable
<= PLACEHOLDER =>
(Weapon_Rack_2_Slots_RSI_Meteor)
Changed
2 changes
stdItem
Ports
0
Flags
#0:
$editable
1
Flags
#0:
$editable