Version Changelog

4.8.1-LIVE.11952564
4.7.2-LIVE.11674325 4.8.2-LIVE.12030094 · Jun 17, 2026
4.9.0-LIVE.12232306
DCP Armor Arms Jungle Camo (cds_combat_heavy_arms_03_03_01)
Changed
6 changes
stdItem
Interactions
0: Disablevtol → Offhandstore
1: Enableproximityassist → Drop
2: Disableproximityassist → Inspect
3: Engineon → Place
4: Engineoff → Swapammomag
GForceResistance
Value: -0.125
DCP Armor Arms True Valor (cds_combat_heavy_arms_03_04_01)
Changed
6 changes
stdItem
Interactions
0: Disableesp → Drop
1: Enablecruise → Inspect
2: Disablecruise → Place
3: Enablevtol → Swapammomag
4: Disablevtol → Carry
GForceResistance
Value: -0.125
DCP Armor Arms Clawed Steel (cds_combat_heavy_arms_03_05_01)
Changed
6 changes
stdItem
Interactions
0: Enableproximityassist → Equiptosuit
1: Disableproximityassist → Offhandequiptosuit
2: Engineon → Store
3: Engineoff → Offhandstore
4: Enabledecoupled → Drop
GForceResistance
Value: -0.125
DCP Armor Arms New Dawn (cds_combat_heavy_arms_03_06_01)
Changed
6 changes
stdItem
Interactions
0: Enabledecoupled → Carry
1: Disabledecoupled → Equiptosuit
2: Enablegsafe → Offhandequiptosuit
3: Disablegsafe → Store
4: Enableesp → Offhandstore
GForceResistance
Value: -0.125
CSP-68H Backpack (cds_combat_heavy_backpack_01_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Disableesp → Place
1: Enablecruise → Store
2: Disablecruise → Equiptowear
3: Enablevtol → Carry
4: Disablevtol → Drop
5: Enableproximityassist
6: Disableproximityassist
CSP-68H Backpack Red Alert (cds_combat_heavy_backpack_01_iae2022_01)
Changed
11 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Lockself → Inspect
1: Unlockself → Place
2: Openrequest → Chakmafirstselecttake
3: Closerequest → Chakmatake
4: Closetrigger → Customize
5: Closeself → Bespokeplace
6: Allowclose → Holdready
event_source
#0: IAE
DCP Armor Helmet True Valor (cds_combat_heavy_helmet_03_04_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Activate remote camera → Open
1: Turret_gyro_mode → Close
2: Withdraw → Insertcard_enable
3: Shutdown → Insertcard_disable
4: Cancel → Insertcard
5: Activate → Ejectcard
6: Deactivate → Hack
GForceResistance
Value: -0.125
Flight Blade (Controller_Flight_ORIG_85X)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed: 20
AngularVelocityModifier: 0.1
LinearAccelerationModifier: 0.1
AngularAccelerationModifier: 0.1
Mass: 0 → 35
DCP Armor Core Hunter Camo (cds_combat_heavy_core_03_01_01)
Changed
18 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
GForceResistance
Value: -0.5
DCP Armor Core Cobalt Camo (cds_combat_heavy_core_03_02_01)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Equiptowear → Toggle
1: Carry → Unlock
2: Drop → Overrideclose
3: Place → Opencomplete
4: Store → Closecomplete
5: Opentrigger
6: Openself
GForceResistance
Value: -0.5
DCP Armor Core Jungle Camo (cds_combat_heavy_core_03_03_01)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Useconsole → Openself
1: Bespokeplace → Allowopen
2: Print → Locktrigger
3: Onprintcompleted → Unlocktrigger
4: Reset → Lockself
5: Unlockself
6: Openrequest
GForceResistance
Value: -0.5
DCP Armor Core True Valor (cds_combat_heavy_core_03_04_01)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Carry → Setstate_powered
1: Drop → Setstate_unpowered
2: Place → Setstate_blocked
3: Store → Setstate_unblocked
4: Equiptowear → Setstate_noaccess
5: Setstate_access
6: Pressurecycle
GForceResistance
Value: -0.5
DCP Armor Core Clawed Steel (cds_combat_heavy_core_03_05_01)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Place → Pressurecyclecomplete
1: Store → Set_airlockconnected
2: Equiptowear → Open
3: Carry → Close
4: Drop → Lock
5: Override
6: Stepthrough
GForceResistance
Value: -0.5
DCP Armor Core New Dawn (cds_combat_heavy_core_03_06_01)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Place → Closerequest
1: Poweron → Closetrigger
2: Onlensdetached → Closeself
3: Turnon → Allowclose
4: Turnoff → Gate_close
5: Open → Set_pressurenormalized
6: Close → Set_pressuredifferential
GForceResistance
Value: -0.5
DCP Armor Helmet Hunter Camo (cds_combat_heavy_helmet_03_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Store → Scanninghud_invalid
1: Equiptowear → Comms_acceptcall
2: Carry → Comms_declinecall
3: Drop → Shiptransformextend
4: Place → Shiptransformretract
5: Ejection
6: Enterdefaultmode
GForceResistance
Value: -0.125
DCP Armor Helmet Cobalt Camo (cds_combat_heavy_helmet_03_02_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Open → Debug_bypasshacksucceed
1: Close → Debug_bypasshackfail
2: Activate remote camera → Debug_resethack
3: Turret_gyro_mode → Onhacksucceed_notshown
4: Toptobottom → Onhackfailed_notshown
5: Bottomtotop → Onhackreset_notshown
6: Snaptobottomstate → Open
GForceResistance
Value: -0.125
GCD-Army Legs (cds_combat_medium_legs_04_01_01)
Changed
8 changes
stdItem
Ports
0
DisplayName: @itemPort_medPen_attach_1 → Consumable
1
DisplayName: @itemPort_medPen_attach_2 → Consumable
2
DisplayName: @itemPort_utility_attach_1 → Utility Item
3
DisplayName: @itemPort_utility_attach_2 → Utility Item
4
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
5
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
GForceResistance
Value: -0.125
DCP Armor Helmet Clawed Steel (cds_combat_heavy_helmet_03_05_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Requestascent → Transition1to2
1: Elevatorarrived → Checkloop2
2: Opendockingcollarlarge → Transition2To1
3: Closedockingcollarlarge → Startloop1
4: Sit → Startloop2
5: Exit → Ladderopen
6: Jump → Ladderclose
GForceResistance
Value: -0.125
DCP Armor Helmet New Dawn (cds_combat_heavy_helmet_03_06_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Loot → Ondisabled
1: Carry → Enable
2: Drop → Disable
3: Inspect → Toggle
4: Place → Onenabled
5: Attach → Checkloop1
6: Store
GForceResistance
Value: -0.125
DCP Armor Legs Hunter Camo (cds_combat_heavy_legs_03_01_01)
Changed
8 changes
stdItem
Ports
0
DisplayName: @itemPort_medPen_attach_1 → Consumable
1
DisplayName: @itemPort_medPen_attach_2 → Consumable
2
DisplayName: @itemPort_utility_attach_1 → Utility Item
3
DisplayName: @itemPort_utility_attach_2 → Utility Item
4
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
5
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
GForceResistance
Value: -0.25
DCP Armor Legs Cobalt Camo (cds_combat_heavy_legs_03_02_01)
Changed
15 changes
stdItem
Ports
0
DisplayName: @itemPort_medPen_attach_1 → Consumable
1
DisplayName: @itemPort_medPen_attach_2 → Consumable
2
DisplayName: @itemPort_utility_attach_1 → Utility Item
3
DisplayName: @itemPort_utility_attach_2 → Utility Item
4
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
5
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
Interactions
0: Close → Cycledoor1
1: Toggle → Cycledoor2
2: Lock → Closedoor1
3: Openfinished → Closedoor2
4: Closefinished → Cycle
5: Sit → Opendoor1
6: Requestlobbytop → Opendoor2
GForceResistance
Value: -0.25
DCP Armor Legs Jungle Camo (cds_combat_heavy_legs_03_03_01)
Changed
15 changes
stdItem
Ports
0
DisplayName: @itemPort_medPen_attach_1 → Consumable
1
DisplayName: @itemPort_medPen_attach_2 → Consumable
2
DisplayName: @itemPort_utility_attach_1 → Utility Item
3
DisplayName: @itemPort_utility_attach_2 → Utility Item
4
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
5
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
Interactions
0: Opencomplete → Cycledoor1
1: Closecomplete → Cycledoor2
2: Seatenter → Closedoor1
3: Seatexit → Closedoor2
4: Activate remote camera → Cycle
5: Turret_gyro_mode → Opendoor1
6: Open → Opendoor2
GForceResistance
Value: -0.25
DCP Armor Legs True Valor (cds_combat_heavy_legs_03_04_01)
Changed
15 changes
stdItem
Ports
0
DisplayName: @itemPort_medPen_attach_1 → Consumable
1
DisplayName: @itemPort_medPen_attach_2 → Consumable
2
DisplayName: @itemPort_utility_attach_1 → Utility Item
3
DisplayName: @itemPort_utility_attach_2 → Utility Item
4
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
5
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
Interactions
0: Pilot_enter_rear → Cycledoor1
1: Pilot_exit_rear → Cycledoor2
2: Cockpit_glass_open → Closedoor1
3: Cockpit_glass_close → Closedoor2
4: Cockpit_dome_open → Cycle
5: Cockpit_dome_close → Opendoor1
6: Pilot_enter_zerog → Opendoor2
GForceResistance
Value: -0.25
DCP Armor Legs Clawed Steel (cds_combat_heavy_legs_03_05_01)
Changed
15 changes
stdItem
Ports
0
DisplayName: @itemPort_medPen_attach_1 → Consumable
1
DisplayName: @itemPort_medPen_attach_2 → Consumable
2
DisplayName: @itemPort_utility_attach_1 → Utility Item
3
DisplayName: @itemPort_utility_attach_2 → Utility Item
4
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
5
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
Interactions
0: Requestlobbybottom → Cycledoor1
1: Elevatorarrived → Cycledoor2
2: Requestsurface → Closedoor1
3: On → Closedoor2
4: Off → Cycle
5: Pilot_enter_front → Opendoor1
6: Pilot_exit_front → Opendoor2
GForceResistance
Value: -0.25
ADP Arms Yellow (cds_legacy_armor_heavy_arms_01_01_04)
Changed
6 changes
stdItem
Interactions
0: Disableesp → Drop
1: Enablecruise → Inspect
2: Disablecruise → Place
3: Enablevtol → Swapammomag
4: Disablevtol → Carry
GForceResistance
Value: -0.125
DCP Armor Legs New Dawn (cds_combat_heavy_legs_03_06_01)
Changed
15 changes
stdItem
Ports
0
DisplayName: @itemPort_medPen_attach_1 → Consumable
1
DisplayName: @itemPort_medPen_attach_2 → Consumable
2
DisplayName: @itemPort_utility_attach_1 → Utility Item
3
DisplayName: @itemPort_utility_attach_2 → Utility Item
4
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
5
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
Interactions
0: Closecomplete → Idle_search
1: Place → Cycle
2: Requestascent → Opendoor1
3: Requestdescent → Opendoor2
4: Elevatorarrived
5: Open
6: Close
GForceResistance
Value: -0.25
FBL-8a Arms (Modified) (cds_combat_light_arms_03_01_xenothreat)
Changed
1 change
stdItem
GForceResistance
Value: -0.03125
FBL-8a Arms Righteous (cds_combat_light_arms_03_02_xenothreat)
Changed
6 changes
stdItem
Interactions
0: Closetriggertop → Unlockself
1: Opentop → Openrequest
2: Closetop → Lockeddisplay
3: Openbottom → Closetrigger
4: Closebottom → Closeself
GForceResistance
Value: -0.03125
FBL-8a Arms Justified (cds_combat_light_arms_03_03_xenothreat)
Changed
6 changes
stdItem
Interactions
0: Openbottom → Openself
1: Closebottom → Allowopen
2: Opentriggertop → Locktrigger
3: Closetriggerbottom → Unlocktrigger
4: Opentriggerbottom → Lockself
GForceResistance
Value: -0.03125
FBL-8a Arms (Modified) (cds_combat_light_arms_04_01_xenothreat)
Changed
1 change
stdItem
GForceResistance
Value: -0.03125
CSP-68L Backpack (cds_combat_light_backpack_01_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Enablevtol → Equiptowear
1: Disablevtol → Carry
2: Enableproximityassist → Drop
3: Disableproximityassist → Place
4: Engineon → Store
5: Engineoff
6: Enabledecoupled
Geist Backpack (cds_combat_light_backpack_01_02_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Set_pressuredifferential → Lock
1: Setstate_powered → Insert
2: Setstate_unpowered → Eject
3: Setstate_blocked → Abort
4: Setstate_unblocked → Logoutrequest
5: Setstate_noaccess → Wiperecord
6: Setstate_access → Registerplayer
Geist Backpack Rogue (cds_combat_light_backpack_01_02_02)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Canopyopen → Place
1: Canopyclose → Store
2: Seatenterzerog → Offhandstore
3: Seatexitzerog → Carry
4: Battery_open → Drop
5: Battery_close → Inspect
6: Cooler_left_open
Geist Backpack Whiteout (cds_combat_light_backpack_01_02_10)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Computer_close → Offhandstore
1: Sidedooropen → Carry
2: Sidedoorclose → Drop
3: Sidedoorenter → Inspect
4: Sidedoorexit → Place
5: Sidedoorenterzerog → Store
6: Sidedoorexitzerog
Geist Backpack Desert (cds_combat_light_backpack_01_02_15)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Cooler_left_close → Store
1: Cooler_right_open → Offhandstore
2: Cooler_right_close → Carry
3: Lifesupport_open → Drop
4: Lifesupport_close → Inspect
5: Powerplant_open → Place
6: Powerplant_close
Geist Backpack Forest (cds_combat_light_backpack_01_02_16)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Quantumdrive_open → Store
1: Quantumdrive_close → Offhandstore
2: Shieldgen_left_open → Carry
3: Shieldgen_left_close → Drop
4: Shieldgen_right_open → Inspect
5: Shieldgen_right_close → Place
6: Computer_open
ADP Arms Green (cds_legacy_armor_heavy_arms_01_01_05)
Changed
6 changes
stdItem
Interactions
0: Enter → Offhandequiptosuit
1: Exit → Store
2: Use → Offhandstore
3: Place → Drop
4: Inspect
GForceResistance
Value: -0.125
Geist Backpack Snow Camo (cds_combat_light_backpack_01_04_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Pressurecycle → Resetrequest
1: Pressurecyclecomplete → Insert
2: Set_airlockconnected → Eject
3: Open → Abort
4: Close → Logoutrequest
5: Lock → Disconnectuplink
6: Override → Reconnectuplink
CSP-68L Backpack Epoque (cds_combat_light_backpack_01_05_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Openrequest → Swapoutfit
1: Closerequest → Restrain
2: Closetrigger → Openlootingui
3: Closeself → Consumeactor
4: Allowclose → Invitetoparty
5: Gate_close → Addtocontacts
6: Set_pressurenormalized → Unlock
CSP-68L Backpack Cayman (cds_combat_light_backpack_02_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Disabledecoupled → Store
1: Enablegsafe → Equiptowear
2: Disablegsafe → Carry
3: Enableesp → Drop
4: Disableesp → Place
5: Enablecruise
6: Disablecruise
CSP-68L Backpack Forest Camo (cds_combat_light_backpack_02_02_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Setstate_noaccess → Bodydrag
1: Setstate_access → Bodydrop
2: Pressurecycle → Turnover
3: Pressurecyclecomplete → Openinventoryui
4: Set_airlockconnected → Unrestrain
5: Open → Swapoutfit
6: Close → Restrain
CSP-68L Backpack Night Camo (cds_combat_light_backpack_02_03_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Lock → Openlootingui
1: Override → Consumeactor
2: Stepthrough → Lookat
3: Secondaryopen → Talk
4: Unlock → Order
5: Overrideclose → Serve
6: Opencomplete → Takeorder
Geist Backpack Golden Blossom (cds_combat_light_backpack_03_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Disabledecoupled → Drop
1: Enablegsafe → Place
2: Disablegsafe → Store
3: Enableesp → Equiptowear
4: Disableesp → Carry
5: Enablecruise
6: Disablecruise
FBL-8a Core (Modified) (cds_combat_light_core_03_01_xenothreat)
Changed
11 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
4
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
5
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
6
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
7
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
8
DisplayName: @itemPort_gadget_attach_1 → Utility Item
GForceResistance
Value: -0.125
FBL-8a Core Righteous (cds_combat_light_core_03_02_xenothreat)
Changed
18 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
4
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
5
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
6
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
7
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
8
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Carry → Pressurecycle
1: Drop → Pressurecyclecomplete
2: Inspect → Set_airlockconnected
3: Place → Open
4: Store → Close
5: Offhandstore → Lock
6: Override
GForceResistance
Value: -0.125
ADP Arms Seagreen (cds_legacy_armor_heavy_arms_01_01_06)
Changed
6 changes
stdItem
Interactions
0: Enablecruise → Offhandequiptosuit
1: Disablecruise → Store
2: Enablevtol → Offhandstore
3: Disablevtol → Drop
4: Enableproximityassist → Inspect
GForceResistance
Value: -0.125
FBL-8a Core Justified (cds_combat_light_core_03_03_xenothreat)
Changed
18 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
4
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
5
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
6
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
7
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
8
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Drop → Stepthrough
1: Inspect → Toggle
2: Place → Unlock
3: Store → Overrideclose
4: Offhandstore → Opencomplete
5: Carry → Closecomplete
6: Opentrigger
GForceResistance
Value: -0.125
FBL-8a Core (Modified) (cds_combat_light_core_04_01_xenothreat)
Changed
11 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
4
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
5
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
6
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
7
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
8
DisplayName: @itemPort_gadget_attach_1 → Utility Item
GForceResistance
Value: -0.125
FBL-8a Helmet (Modified) (cds_combat_light_helmet_03_01_xenothreat)
Changed
11 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Drop → Inspect
2: Store → Holdready
3: Equiptowear → Equiptosuit
4: Openinventoryui → Offhandequiptosuit
5: Openlootingui → Store
6: Carry → Offhandstore
GForceResistance
Value: -0.03125
FBL-8a Helmet Righteous (cds_combat_light_helmet_03_02_xenothreat)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Sleep → Reset
1: Finishsurgery → Spawnmineable
2: Openinventoryui → Reacttoblast
3: Placeotherinbed → Spawncanister
4: Placeresourcecanister → Canisterdetached
5: Kioskactivate → Open
6: Proccliplowertoenter → Savegamelogout
GForceResistance
Value: -0.03125