Version Changelog

4.8.1-LIVE.11952564
4.7.2-LIVE.11674325 4.8.2-LIVE.12030094 · Jun 17, 2026
4.9.0-LIVE.12232306
ADP Core Red (cds_legacy_armor_heavy_core_01_01_02)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Deactivateshower → Override
1: Carry → Stepthrough
2: Drop → Toggle
3: Place → Unlock
4: Store → Overrideclose
5: Equiptowear → Locked
6: Closecomplete
GForceResistance
Value: -0.5
ADP Core Orange (cds_legacy_armor_heavy_core_01_01_03)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Equiptowear → Stepthrough
1: Carry → Toggle
2: Drop → Unlock
3: Place → Overrideclose
4: Store → Opencomplete
5: Closecomplete
6: Opentrigger
GForceResistance
Value: -0.5
ADP Core Yellow (cds_legacy_armor_heavy_core_01_01_04)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Drop → Openself
1: Place → Allowopen
2: Store → Locktrigger
3: Equiptowear → Unlocktrigger
4: Carry → Lockself
5: Unlockself
6: Openrequest
GForceResistance
Value: -0.5
ADP Core Green (cds_legacy_armor_heavy_core_01_01_05)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Column01_openbottom → Setstate_unblocked
1: Column01_switchtotop → Setstate_noaccess
2: Column01_switchtobottom → Setstate_access
3: Column02_opentop → Pressurecycle
4: Column02_openbottom → Pressurecyclecomplete
5: Column02_switchtotop → Set_airlockconnected
6: Column02_switchtobottom → Open
GForceResistance
Value: -0.5
ADP Core Seagreen (cds_legacy_armor_heavy_core_01_01_06)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Column02_openbottom → Setstate_noaccess
1: Column02_switchtotop → Setstate_access
2: Column02_switchtobottom → Pressurecycle
3: Column01_allclosed → Pressurecyclecomplete
4: Column02_allclosed → Set_airlockconnected
5: Place → Open
6: Tray01_open → Close
GForceResistance
Value: -0.5
ADP Core Blue (cds_legacy_armor_heavy_core_01_01_07)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Carry → Set_pressuredifferential
1: Drop → Setstate_powered
2: Place → Setstate_unpowered
3: Store → Setstate_blocked
4: Equiptowear → Setstate_unblocked
5: Setstate_noaccess
6: Setstate_access
GForceResistance
Value: -0.5
ADP Core Purple (cds_legacy_armor_heavy_core_01_01_08)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray01_open → Overrideclose
1: Tray01_close → Opencomplete
2: Tray01_lock → Closecomplete
3: Tray01_unlock → Opentrigger
4: Tray01_animationcomplete → Openself
5: Tray02_open → Allowopen
6: Tray02_close → Locktrigger
GForceResistance
Value: -0.5
Flight Blade (Controller_Flight_ORIG_890J)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed: 20
AngularVelocityModifier: 0.1
LinearAccelerationModifier: 0.1
AngularAccelerationModifier: 0.1
Mass: 0 → 35
ADP Core Violet (cds_legacy_armor_heavy_core_01_01_09)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray01_animationcomplete → Opencomplete
1: Tray02_open → Closecomplete
2: Tray02_close → Opentrigger
3: Tray02_lock → Openself
4: Tray02_unlock → Allowopen
5: Tray02_animationcomplete → Locktrigger
6: Tray03_open → Unlocktrigger
GForceResistance
Value: -0.5
ADP Core White (cds_legacy_armor_heavy_core_01_01_10)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray02_lock → Unlocktrigger
1: Tray02_unlock → Lockself
2: Tray02_animationcomplete → Unlockself
3: Tray03_open → Openrequest
4: Tray03_close → Closerequest
5: Tray03_lock → Closetrigger
6: Tray03_unlock → Closeself
GForceResistance
Value: -0.5
ADP Core Grey (cds_legacy_armor_heavy_core_01_01_11)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Place → Pressurecyclecomplete
1: Store → Set_airlockconnected
2: Equiptowear → Open
3: Carry → Close
4: Drop → Lock
5: Override
6: Stepthrough
GForceResistance
Value: -0.5
ADP Core Black (cds_legacy_armor_heavy_core_01_01_12)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray03_animationcomplete → Allowclose
1: Tray04_open → Gate_close
2: Tray04_close → Set_pressurenormalized
3: Tray04_lock → Set_pressuredifferential
4: Tray04_unlock → Setstate_powered
5: Tray04_animationcomplete → Setstate_unpowered
6: Column01_opentop → Setstate_blocked
GForceResistance
Value: -0.5
ADP Core Dark Red (cds_legacy_armor_heavy_core_01_01_13)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Carry → Setstate_powered
1: Drop → Setstate_unpowered
2: Place → Setstate_blocked
3: Store → Setstate_unblocked
4: Equiptowear → Setstate_noaccess
5: Setstate_access
6: Pressurecycle
GForceResistance
Value: -0.5
ADP Core Sienna (cds_legacy_armor_heavy_core_01_01_14)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Store → Closerequest
1: Equiptowear → Closetrigger
2: Carry → Closeself
3: Drop → Allowclose
4: Place → Gate_close
5: Set_pressurenormalized
6: Set_pressuredifferential
GForceResistance
Value: -0.5
ADP Core Tan (cds_legacy_armor_heavy_core_01_01_15)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Place → Pressurecycle
1: Store → Pressurecyclecomplete
2: Equiptowear → Set_airlockconnected
3: Carry → Open
4: Drop → Close
5: Lock
6: Override
GForceResistance
Value: -0.5
ADP Core Dark Green (cds_legacy_armor_heavy_core_01_01_16)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Store → Openrequest
1: Equiptowear → Closerequest
2: Carry → Closetrigger
3: Drop → Closeself
4: Place → Allowclose
5: Gate_close
6: Set_pressurenormalized
GForceResistance
Value: -0.5
ADP Core Aqua (cds_legacy_armor_heavy_core_01_01_17)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray04_unlock → Gate_close
1: Tray04_animationcomplete → Set_pressurenormalized
2: Column01_opentop → Set_pressuredifferential
3: Column01_openbottom → Setstate_powered
4: Column01_switchtotop → Setstate_unpowered
5: Column01_switchtobottom → Setstate_blocked
6: Column02_opentop → Setstate_unblocked
GForceResistance
Value: -0.5
ADP Core Twilight (cds_legacy_armor_heavy_core_01_01_18)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray03_close → Lockself
1: Tray03_lock → Unlockself
2: Tray03_unlock → Openrequest
3: Tray03_animationcomplete → Closerequest
4: Tray04_open → Closetrigger
5: Tray04_close → Closeself
6: Tray04_lock → Allowclose
GForceResistance
Value: -0.5
ADP Core Imperial (cds_legacy_armor_heavy_core_01_01_19)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray04_open → Unlockself
1: Tray04_close → Openrequest
2: Tray04_lock → Closerequest
3: Tray04_unlock → Closetrigger
4: Tray04_animationcomplete → Closeself
5: Column01_opentop → Allowclose
6: Column01_openbottom → Gate_close
GForceResistance
Value: -0.5
ADP Core Olive (cds_legacy_armor_heavy_core_01_01_20)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Column01_allclosed → Close
1: Column02_allclosed → Lock
2: Place → Override
3: Tray01_open → Stepthrough
4: Tray01_close → Toggle
5: Tray01_lock → Unlock
6: Tray01_unlock → Overrideclose
GForceResistance
Value: -0.5
ADP Core Executive (cds_legacy_armor_heavy_core_01_01_gld)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray02_unlock → Closecomplete
1: Tray02_animationcomplete → Opentrigger
2: Tray03_open → Openself
3: Tray03_close → Allowopen
4: Tray03_lock → Locktrigger
5: Tray03_unlock → Unlocktrigger
6: Tray03_animationcomplete → Lockself
GForceResistance
Value: -0.5
ADP Core Hurston Edition (cds_legacy_armor_heavy_core_01_01_hd_sec)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Column01_switchtotop → Set_pressurenormalized
1: Column01_switchtobottom → Set_pressuredifferential
2: Column02_opentop → Setstate_powered
3: Column02_openbottom → Setstate_unpowered
4: Column02_switchtotop → Setstate_blocked
5: Column02_switchtobottom → Setstate_unblocked
6: Column01_allclosed → Setstate_noaccess
GForceResistance
Value: -0.5
ADP Core Platinum (cds_legacy_armor_heavy_core_01_01_irn)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Tray01_close → Lock
1: Tray01_lock → Override
2: Tray01_unlock → Stepthrough
3: Tray01_animationcomplete → Toggle
4: Tray02_open → Unlock
5: Tray02_close → Overrideclose
6: Tray02_lock → Opencomplete
GForceResistance
Value: -0.5
ADP Core (Modified) (cds_legacy_armor_heavy_core_01_9tails_01)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Drop → Opentrigger
1: Place → Openself
2: Store → Allowopen
3: Equiptowear → Locktrigger
4: Carry → Unlocktrigger
5: Lockself
6: Unlockself
GForceResistance
Value: -0.5
ADP Core Crusader Edition (cds_legacy_armor_heavy_core_01_crus01_01)
Changed
25 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Column02_allclosed → Setstate_access
1: Place → Pressurecycle
2: Activate remote camera → Pressurecyclecomplete
3: Turret_gyro_mode → Set_airlockconnected
4: Wash → Open
5: Exit → Close
6: Activateshower → Lock
GForceResistance
Value: -0.5
Balor HCH Helmet (cds_legacy_armor_heavy_helmet_01_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Carry → Flighthud_invalid
1: Drop → Scanninghud_invalid
2: Place → Comms_acceptcall
3: Store → Comms_declinecall
4: Equip → Shiptransformextend
5: Openlootingui → Shiptransformretract
6: Ejection
GForceResistance
Value: -0.125
Balor HCH Helmet Red (cds_legacy_armor_heavy_helmet_01_01_02)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Enableinteraction → Unlocktrigger
1: Disableinteraction → Unlock
2: Unlockself → Lockeddisplay
3: Lockself → Keypadsuccess
4: Request → Keypadfail
5: Elevatorarrived → Enable
6: Activate remote camera
GForceResistance
Value: -0.125
Balor HCH Helmet Orange (cds_legacy_armor_heavy_helmet_01_01_03)
Changed
10 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Sit_11 → Flightready
3: Trigger_startusing → Opendoor
4: Trigger_idle → Closedoor
5: Trigger_stopusing
6: Trigger_dormant
GForceResistance
Value: -0.125
Balor HCH Helmet Yellow (cds_legacy_armor_heavy_helmet_01_01_04)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Setmisfire_minor → Turnoff
1: Setmisfire_major → Turnon
2: Setmisfire_catastrophic
3: Seatenter
4: Seatexit
5: Seatenter_right
6: Seatexit_right
GForceResistance
Value: -0.125
Balor HCH Helmet Green (cds_legacy_armor_heavy_helmet_01_01_05)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Stopfire → Openinnerdoorfinished
1: Setlighton → Closeinnerdoorfinished
2: Setlightoff → Idle_guard
3: Togglelight → Seatenter
4: Pickup → Seatexit
5: Place
6: Ladderopen
GForceResistance
Value: -0.125
Balor HCH Helmet Seagreen (cds_legacy_armor_heavy_helmet_01_01_06)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Lock → Eject_01
1: Openfinished → Eject_02
2: Closefinished → Eject_03
3: Jump → Consumekeys
4: Sit → Place
5: Seatenter → Opendoor
6: Seatexit → Closedoor
GForceResistance
Value: -0.125
Balor HCH Helmet Blue (cds_legacy_armor_heavy_helmet_01_01_07)
Changed
10 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Turretexit → Use
1: Turretenter180 → Place
2: Activate remote camera → Placeonhook
3: Turret_gyro_mode → Enter
4: Place → Exit
GForceResistance
Value: -0.125
Balor HCH Helmet Purple (cds_legacy_armor_heavy_helmet_01_01_08)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Disruptioncascade → Turnon
1: Restorationcascade → Turnoff
2: Cascadecompleted
3: Misfiretrigger
4: Misfirerequest
5: Setmisfire_none
6: Setmisfire_trivial
GForceResistance
Value: -0.125
Balor HCH Helmet Violet (cds_legacy_armor_heavy_helmet_01_01_09)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Sit_4 → Seatenter
1: Sit_5 → Seatexit
2: Sit_6 → Opendoor
3: Sit_7 → Closedoor
4: Sit_8 → Enterdefaultmode
5: Sit_9 → Enterquantummode
6: Sit_10 → Enterscanmode
GForceResistance
Value: -0.125
Balor HCH Helmet White (cds_legacy_armor_heavy_helmet_01_01_10)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Turretenter → Seatenter
1: Turretexit → Seatexit
2: Output_scu → Opendoor
3: Observe → Closedoor
4: Jump → Flightready
5: Off → Openmissiles
6: On → Closemissiles
GForceResistance
Value: -0.125
Balor HCH Helmet Grey (cds_legacy_armor_heavy_helmet_01_01_11)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Activate remote camera → Break01
1: Turret_gyro_mode → Break02
2: Seatenter → Break03
3: Seatexit → Eject_02
4: Open → Consumekeys
5: Close → Openinnerdoor
6: Startfire → Closealldoors
GForceResistance
Value: -0.125
Balor HCH Helmet Black (cds_legacy_armor_heavy_helmet_01_01_12)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Lockalldoors → Ladderretract
1: Unlockalldoors → Seatenter_exterior
2: Halfopenalldoors → Seatexit_exterior
3: Eject → Seatenter_zerog
4: Close → Seatexit_zerog
5: Stepthrough → Place
6: Place → Opendoor
GForceResistance
Value: -0.125
Balor HCH Helmet Dark Red (cds_legacy_armor_heavy_helmet_01_01_13)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Closewindshield → Closeaccesspoints
1: Opennacelle → Deploydashboard
2: Closenacelle → Retractdashboard
3: Sit_0 → Seatenter
4: Sit_1 → Seatexit
5: Sit_2 → Opendoor
6: Sit_3 → Closedoor
GForceResistance
Value: -0.125
Balor HCH Helmet Sienna (cds_legacy_armor_heavy_helmet_01_01_14)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Turret_gyro_mode → Disable
1: Startalign → Toggle
2: Reset → Onenabled
3: Endalign → Ondisabled
4: Turretenter → Lockself
5: Turretexit → Unlockself
6: Seatenter → Reportlock
GForceResistance
Value: -0.125
Balor HCH Helmet Tan (cds_legacy_armor_heavy_helmet_01_01_15)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Open → Button2
1: Close → Button3
2: Lock → Seatenter
3: Override → Seatexit
4: Cycle → Canopyopen
5: Openalldoors → Canopyclose
6: Closealldoors → Ladderdeploy
GForceResistance
Value: -0.125
Balor HCH Helmet Dark Green (cds_legacy_armor_heavy_helmet_01_01_16)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Panel_right_close → Turnon
1: Panel_left_open → Turnoff
2: Panel_left_close
3: Loot
4: Openinventory
5: Opensidefuel
6: Closesidefuel
GForceResistance
Value: -0.125
Balor HCH Helmet Aqua (cds_legacy_armor_heavy_helmet_01_01_17)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Ladderclose → Seatenter
1: Canopyopen → Seatexit
2: Canopyclose → Acceptcontract
3: Seatenterladder → Place
4: Seatexitladder → Open
5: Seatenterzerog → Close
6: Seatexitzerog
GForceResistance
Value: -0.125
Balor HCH Helmet Twilight (cds_legacy_armor_heavy_helmet_01_01_18)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Seatexit → Reportunlock
1: Top_scan → Sync
2: Top_extract → Reporterror
3: Top_fracture → Repair
4: Pilotenter → Open
5: Pilotexit → Close
6: Pickup → Button1
GForceResistance
Value: -0.125
Balor HCH Helmet Imperial (cds_legacy_armor_heavy_helmet_01_01_19)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Opencomplete → Lock
1: Closecomplete → Unlocktrigger
2: Idle_search → Unlock
3: Ascend → Lockeddisplay
4: Descend → Open
5: Elevatorarrived → Close
6: Use
GForceResistance
Value: -0.125
Balor HCH Helmet Olive (cds_legacy_armor_heavy_helmet_01_01_20)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Inventory_open → Opencomplete
1: Inventory_close → Closecomplete
2: Avionics_open → Place
3: Avionics_close → Open
4: Fuelport_open → Close
5: Fuelport_close
6: Panel_right_open
GForceResistance
Value: -0.125
Balor HCH Helmet Executive (cds_legacy_armor_heavy_helmet_01_01_gld)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Pick up → Turnoff
1: Setlightson → Turnon
2: Setlightsoff
3: Setlightslow
4: Setlightsalarm
5: Functiondisruptedtrigger
6: Functionrestoredtrigger
GForceResistance
Value: -0.125
PAB-1 Arms Grey (cds_legacy_armor_light_arms_01_01_11)
Changed
6 changes
stdItem
Interactions
0: Deploy → Equiptosuit
1: Retract → Offhandequiptosuit
2: Syncdeploy → Store
3: Syncretract → Offhandstore
4: Retractclose → Drop
GForceResistance
Value: -0.03125
Scorpius Antares PHB Flight Blade (Controller_Flight_RSI_Scorpius_Antares_Flight_Blade_HND)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed: 20
AngularVelocityModifier: 0.1
LinearAccelerationModifier: 0.1
AngularAccelerationModifier: 0.1
Mass: 0 → 35
Balor HCH Helmet Hurston Edition (cds_legacy_armor_heavy_helmet_01_01_hd_sec)
Changed
13 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
4
Size: 1
Flags
#0: HeadWear
Types
#0: Char_Clothing_Hat
MaxSize: 1
MinSize: 1
PortName: Mask_ItemPort
Uneditable: false
DisplayName: @LOC_EMPTY
RequiredTags
#0: hdsec
CompatibleTypes
#0
Type: Char_Clothing_Hat
Interactions
0: Seatenter_zerog → Turnon
1: Seatexit_zerog → Turnoff
2: Screendeploy → Flightready
3: Screenretract → Openaccesspoints
4: Opencowling → Closeaccesspoints
5: Closecowling
6: Openwindshield
GForceResistance
Value: -0.125
Balor HCH Helmet Platinum (cds_legacy_armor_heavy_helmet_01_01_irn)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Trigger_dooropen → Consumekeys
1: Trigger_doorclose → Place
2: Trigger_doorlock → Opendoor
3: Trigger_doorunlock → Closedoor
4: Open → Break01
5: Close → Break02
6: Toggle → Break03
GForceResistance
Value: -0.125