Version Changelog
4.8.1-LIVE.11952564
4.7.2-LIVE.11674325
4.8.2-LIVE.12030094
· Jun 17, 2026
PAB-1 Arms Greycat Edition
(cds_legacy_armor_light_arms_01_01_greycat)
Changed
6 changes
stdItem
Interactions
0:
Opencomplete
→
Store
1:
Closecomplete
→
Offhandstore
2:
Open
→
Drop
3:
Close
→
Carrylowered
4:
Hack
→
Inspect
GForceResistance
Value:
-0.03125
PAB-1 Arms Sakura Sun Edition
(cds_legacy_armor_light_arms_01_01_sakurasun)
Changed
6 changes
stdItem
Interactions
0:
Movetoopen
→
Place
1:
Movetoclose
→
Vendorinspect
2:
Holdready
→
Vendorreturn
3:
Equiptosuit
→
Vendorkeep
4:
Offhandequiptosuit
→
Holdready
GForceResistance
Value:
-0.03125
PAB-1 Arms Crusader Edition
(cds_legacy_armor_light_arms_01_crus01_01)
Changed
6 changes
stdItem
Interactions
0:
Hack
→
Drop
1:
Repair
→
Carrylowered
2:
Syncopen
→
Inspect
3:
Syncclose
→
Place
4:
Open
→
Vendorinspect
GForceResistance
Value:
-0.03125
PAB-1 Core
(cds_legacy_armor_light_core_01_01_01)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
GForceResistance
Value:
-0.125
PAB-1 Core Red
(cds_legacy_armor_light_core_01_01_02)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Opencomplete
1:
Drop
→
Closecomplete
2:
Place
→
Opentrigger
3:
Store
→
Openself
4:
Equiptowear
→
Allowopen
5:
Openinventoryui
→
Locktrigger
6:
Openlootingui
→
Unlocktrigger
GForceResistance
Value:
-0.125
PAB-1 Core Orange
(cds_legacy_armor_light_core_01_01_03)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Toggle
1:
Drop
→
Unlock
2:
Place
→
Overrideclose
3:
Store
→
Opencomplete
4:
Equiptowear
→
Closecomplete
5:
Openinventoryui
→
Opentrigger
6:
Openlootingui
→
Openself
GForceResistance
Value:
-0.125
PAB-1 Core Yellow
(cds_legacy_armor_light_core_01_01_04)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Overrideclose
1:
Drop
→
Opencomplete
2:
Place
→
Closecomplete
3:
Store
→
Opentrigger
4:
Equiptowear
→
Openself
5:
Openinventoryui
→
Allowopen
6:
Openlootingui
→
Locktrigger
GForceResistance
Value:
-0.125
PAB-1 Core Green
(cds_legacy_armor_light_core_01_01_05)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Closecomplete
1:
Drop
→
Opentrigger
2:
Place
→
Openself
3:
Store
→
Allowopen
4:
Equiptowear
→
Locktrigger
5:
Openinventoryui
→
Unlocktrigger
6:
Openlootingui
→
Lockself
GForceResistance
Value:
-0.125
PAB-1 Core Seagreen
(cds_legacy_armor_light_core_01_01_06)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Closeself
1:
Drop
→
Allowclose
2:
Place
→
Gate_close
3:
Store
→
Set_pressurenormalized
4:
Equiptowear
→
Set_pressuredifferential
5:
Openinventoryui
→
Setstate_powered
6:
Openlootingui
→
Setstate_unpowered
GForceResistance
Value:
-0.125
PAB-1 Core Blue
(cds_legacy_armor_light_core_01_01_07)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Set_airlockconnected
1:
Drop
→
Open
2:
Place
→
Close
3:
Store
→
Lock
4:
Equiptowear
→
Override
5:
Openinventoryui
→
Stepthrough
6:
Openlootingui
→
Toggle
GForceResistance
Value:
-0.125
Flight Blade
(Controller_Flight_CNOU_Mustang_Gamma)
Changed
4 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
Tags
#0:
CNOU_Mustang_Blade
tags:
CNOU_Mustang_Blade
PAB-1 Core Purple
(cds_legacy_armor_light_core_01_01_08)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Lockself
1:
Drop
→
Unlockself
2:
Place
→
Openrequest
3:
Store
→
Closerequest
4:
Equiptowear
→
Closetrigger
5:
Openinventoryui
→
Closeself
6:
Openlootingui
→
Allowclose
GForceResistance
Value:
-0.125
PAB-1 Core Violet
(cds_legacy_armor_light_core_01_01_09)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Setstate_blocked
1:
Drop
→
Setstate_unblocked
2:
Place
→
Setstate_noaccess
3:
Store
→
Setstate_access
4:
Equiptowear
→
Pressurecycle
5:
Openinventoryui
→
Pressurecyclecomplete
6:
Openlootingui
→
Set_airlockconnected
GForceResistance
Value:
-0.125
PAB-1 Core White
(cds_legacy_armor_light_core_01_01_10)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Setstate_unblocked
1:
Drop
→
Setstate_noaccess
2:
Place
→
Setstate_access
3:
Store
→
Pressurecycle
4:
Equiptowear
→
Pressurecyclecomplete
5:
Openinventoryui
→
Set_airlockconnected
6:
Openlootingui
→
Open
GForceResistance
Value:
-0.125
PAB-1 Core Grey
(cds_legacy_armor_light_core_01_01_11)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Setstate_access
1:
Drop
→
Pressurecycle
2:
Place
→
Pressurecyclecomplete
3:
Store
→
Set_airlockconnected
4:
Equiptowear
→
Open
5:
Openinventoryui
→
Close
6:
Openlootingui
→
Lock
GForceResistance
Value:
-0.125
PAB-1 Core Black
(cds_legacy_armor_light_core_01_01_12)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Allowclose
1:
Drop
→
Gate_close
2:
Place
→
Set_pressurenormalized
3:
Store
→
Set_pressuredifferential
4:
Equiptowear
→
Setstate_powered
5:
Openinventoryui
→
Setstate_unpowered
6:
Openlootingui
→
Setstate_blocked
GForceResistance
Value:
-0.125
Scorpius TSB Flight Blade
(Controller_Flight_RSI_Scorpius_Flight_Blade_SPD)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
PAB-1 Core Dark Red
(cds_legacy_armor_light_core_01_01_13)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Unlockself
1:
Drop
→
Openrequest
2:
Place
→
Closerequest
3:
Store
→
Closetrigger
4:
Equiptowear
→
Closeself
5:
Openinventoryui
→
Allowclose
6:
Openlootingui
→
Gate_close
GForceResistance
Value:
-0.125
PAB-1 Core Sienna
(cds_legacy_armor_light_core_01_01_14)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Pressurecyclecomplete
1:
Drop
→
Set_airlockconnected
2:
Place
→
Open
3:
Store
→
Close
4:
Equiptowear
→
Lock
5:
Openinventoryui
→
Override
6:
Openlootingui
→
Stepthrough
GForceResistance
Value:
-0.125
PAB-1 Core Tan
(cds_legacy_armor_light_core_01_01_15)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Close
1:
Drop
→
Lock
2:
Place
→
Override
3:
Store
→
Stepthrough
4:
Equiptowear
→
Toggle
5:
Openinventoryui
→
Unlock
6:
Openlootingui
→
Overrideclose
GForceResistance
Value:
-0.125
PAB-1 Core Dark Green
(cds_legacy_armor_light_core_01_01_16)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Setstate_unpowered
1:
Drop
→
Setstate_blocked
2:
Place
→
Setstate_unblocked
3:
Store
→
Setstate_noaccess
4:
Equiptowear
→
Setstate_access
5:
Openinventoryui
→
Pressurecycle
6:
Openlootingui
→
Pressurecyclecomplete
GForceResistance
Value:
-0.125
PAB-1 Core Aqua
(cds_legacy_armor_light_core_01_01_17)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Allowopen
1:
Drop
→
Locktrigger
2:
Place
→
Unlocktrigger
3:
Store
→
Lockself
4:
Equiptowear
→
Unlockself
5:
Openinventoryui
→
Openrequest
6:
Openlootingui
→
Closerequest
GForceResistance
Value:
-0.125
Flight Blade
(Controller_Flight_CNOU_Mustang_Omega)
Changed
4 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
Tags
#0:
CNOU_Mustang_Blade
tags:
CNOU_Mustang_Blade
PAB-1 Core Twilight
(cds_legacy_armor_light_core_01_01_18)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Unlock
1:
Drop
→
Overrideclose
2:
Place
→
Opencomplete
3:
Store
→
Closecomplete
4:
Equiptowear
→
Opentrigger
5:
Openinventoryui
→
Openself
6:
Openlootingui
→
Allowopen
GForceResistance
Value:
-0.125
PAB-1 Core Imperial
(cds_legacy_armor_light_core_01_01_19)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Open
1:
Drop
→
Close
2:
Place
→
Lock
3:
Store
→
Override
4:
Equiptowear
→
Stepthrough
5:
Openinventoryui
→
Toggle
6:
Openlootingui
→
Unlock
GForceResistance
Value:
-0.125
PAB-1 Core Desert
(cds_legacy_armor_light_core_01_01_20)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Closetrigger
1:
Drop
→
Closeself
2:
Place
→
Allowclose
3:
Store
→
Gate_close
4:
Equiptowear
→
Set_pressurenormalized
5:
Openinventoryui
→
Set_pressuredifferential
6:
Openlootingui
→
Setstate_powered
GForceResistance
Value:
-0.125
PAB-1 Core Covalex Edition
(cds_legacy_armor_light_core_01_01_covalex)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Setstate_noaccess
1:
Drop
→
Setstate_access
2:
Place
→
Pressurecycle
3:
Store
→
Pressurecyclecomplete
4:
Equiptowear
→
Set_airlockconnected
5:
Openinventoryui
→
Open
6:
Openlootingui
→
Close
GForceResistance
Value:
-0.125
PAB-1 Core Cry-Astro Edition
(cds_legacy_armor_light_core_01_01_cryastro)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Set_pressurenormalized
1:
Drop
→
Set_pressuredifferential
2:
Place
→
Setstate_powered
3:
Store
→
Setstate_unpowered
4:
Equiptowear
→
Setstate_blocked
5:
Openinventoryui
→
Setstate_unblocked
6:
Openlootingui
→
Setstate_noaccess
GForceResistance
Value:
-0.125
Flight Blade
(Controller_Flight_CNOU_Nomad)
Changed
4 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
Tags
#0:
CNOU_Nomad_Blade
tags:
CNOU_Nomad_Blade
PAB-1 Core Executive
(cds_legacy_armor_light_core_01_01_gld)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Locktrigger
1:
Drop
→
Unlocktrigger
2:
Place
→
Lockself
3:
Store
→
Unlockself
4:
Equiptowear
→
Openrequest
5:
Openinventoryui
→
Closerequest
6:
Openlootingui
→
Closetrigger
GForceResistance
Value:
-0.125
PAB-1 Core Greycat Edition
(cds_legacy_armor_light_core_01_01_greycat)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Gate_close
1:
Drop
→
Set_pressurenormalized
2:
Place
→
Set_pressuredifferential
3:
Store
→
Setstate_powered
4:
Equiptowear
→
Setstate_unpowered
5:
Openinventoryui
→
Setstate_blocked
6:
Openlootingui
→
Setstate_unblocked
GForceResistance
Value:
-0.125
PAB-1 Core Sakura Sun Edition
(cds_legacy_armor_light_core_01_01_sakurasun)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Unlocktrigger
1:
Drop
→
Lockself
2:
Place
→
Unlockself
3:
Store
→
Openrequest
4:
Equiptowear
→
Closerequest
5:
Openinventoryui
→
Closetrigger
6:
Openlootingui
→
Closeself
GForceResistance
Value:
-0.125
PAB-1 Core Crusader Edition
(cds_legacy_armor_light_core_01_crus01_01)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Lock
1:
Drop
→
Override
2:
Place
→
Stepthrough
3:
Store
→
Toggle
4:
Equiptowear
→
Unlock
5:
Openinventoryui
→
Overrideclose
6:
Openlootingui
→
Opencomplete
GForceResistance
Value:
-0.125
CBH-3 Helmet Base
(cds_legacy_armor_light_helmet_01_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Drop
→
Holdready
1:
Place
→
Equiptosuit
2:
Store
→
Offhandequiptosuit
3:
Equiptowear
→
Store
4:
Openinventoryui
→
Offhandstore
5:
Openlootingui
→
Drop
6:
Carry
→
Carrylowered
GForceResistance
Value:
-0.03125
CBH-3 Helmet Red
(cds_legacy_armor_light_helmet_01_01_02)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Store
→
Drop
1:
Attachtohip
→
Inspect
2:
Carry
→
Place
3:
Place
→
Equip
4:
Drop
→
Offhandequip
5:
Equiptowear
→
Store
6:
Inspect
→
Offhandstore
GForceResistance
Value:
-0.03125
CBH-3 Helmet Orange
(cds_legacy_armor_light_helmet_01_01_03)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Sit
→
Setstate_unpowered
1:
Exit
→
Applydamagemap
2:
Sleep
→
Sharedinteractiondamaged
3:
Situp
→
Sharedinteractionrepaired
4:
Liedown
→
Carry
5:
Drop
6:
Inspect
GForceResistance
Value:
-0.03125
CBH-3 Helmet Yellow
(cds_legacy_armor_light_helmet_01_01_04)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Liedown
→
Offhandstore
1:
Sit
→
Blinkinglight_notshown
2:
Exit
→
Stopblinking_notshown
3:
Sleep
→
Carry
4:
Situp
→
Drop
5:
Savegamelogout
→
Inspect
6:
Place
GForceResistance
Value:
-0.03125
CBH-3 Helmet Green
(cds_legacy_armor_light_helmet_01_01_05)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Openinventoryui
→
Applydamagemap
1:
Placeotherinbed
→
Onstaterepaired
2:
Kioskactivate
→
Onstatedamaged
3:
Proccliplowertoenter
→
Sharedinteractionfunctional
4:
Procclipraisetoenter
→
Sharedinteractionnonfunctional
5:
Openlootingui
→
Setstate_powered
6:
Liedown
GForceResistance
Value:
-0.03125
CBH-3 Helmet Seagreen
(cds_legacy_armor_light_helmet_01_01_06)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Store
→
Stopblinking_notshown
1:
Attachtohip
→
Carry
2:
Carry
→
Drop
3:
Place
→
Inspect
4:
Drop
→
Place
5:
Equiptowear
→
Equip
6:
Inspect
→
Offhandequip
GForceResistance
Value:
-0.03125
CBH-3 Helmet Blue
(cds_legacy_armor_light_helmet_01_01_07)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Store
→
Blinkinglight_notshown
1:
Attachtohip
→
Stopblinking_notshown
3:
Place
→
Drop
4:
Drop
→
Inspect
5:
Equiptowear
→
Place
6:
Inspect
→
Equip
GForceResistance
Value:
-0.03125
CBH-3 Helmet Purple
(cds_legacy_armor_light_helmet_01_01_08)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Sit
→
Equip
1:
Exit
→
Offhandequip
2:
Sleep
→
Store
3:
Situp
→
Offhandstore
4:
Savegamelogout
→
Blinkinglight_notshown
5:
Liedown
→
Stopblinking_notshown
6:
Carry
GForceResistance
Value:
-0.03125
CBH-3 Helmet Violet
(cds_legacy_armor_light_helmet_01_01_09)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Exit
→
Drop
1:
Sleep
→
Inspect
2:
Situp
→
Place
3:
Savegamelogout
→
Equip
4:
Liedown
→
Offhandequip
5:
Sit
→
Store
6:
Offhandstore
GForceResistance
Value:
-0.03125
CBH-3 Helmet White
(cds_legacy_armor_light_helmet_01_01_10)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Seatenterleft
→
Carry
1:
Seatexitleft
→
Drop
2:
Seatenterright
→
Inspect
3:
Seatexitright
→
Place
4:
Seatenterleftzerog
→
Equip
5:
Seatexitleftzerog
→
Offhandequip
6:
Seatenterrightzerog
→
Store
GForceResistance
Value:
-0.03125
CBH-3 Helmet Grey
(cds_legacy_armor_light_helmet_01_01_11)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
1:
Attachtohip
→
Offhandstore
2:
Carry
→
Blinkinglight_notshown
3:
Place
→
Stopblinking_notshown
4:
Drop
→
Carry
5:
Equiptowear
→
Drop
GForceResistance
Value:
-0.03125
CBH-3 Helmet Black
(cds_legacy_armor_light_helmet_01_01_12)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Store
→
Equip
1:
Attachtohip
→
Offhandequip
2:
Carry
→
Store
3:
Place
→
Offhandstore
4:
Drop
→
Blinkinglight_notshown
5:
Equiptowear
→
Stopblinking_notshown
6:
Inspect
→
Carry
GForceResistance
Value:
-0.03125
CBH-3 Helmet Dark Red
(cds_legacy_armor_light_helmet_01_01_13)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Store
→
Carry
1:
Attachtohip
→
Drop
2:
Carry
→
Inspect
4:
Drop
→
Equip
5:
Equiptowear
→
Offhandequip
6:
Inspect
→
Store
GForceResistance
Value:
-0.03125
CBH-3 Helmet Sienna
(cds_legacy_armor_light_helmet_01_01_14)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Sleep
→
Blinkinglight_notshown
1:
Situp
→
Stopblinking_notshown
2:
Carry
→
Disablechipinteractions
3:
Place
→
Enablechipinteractions
4:
Drop
→
Insert
5:
Equiptowear
→
Carry
6:
Inspect
→
Drop
GForceResistance
Value:
-0.03125
CBH-3 Helmet Tan
(cds_legacy_armor_light_helmet_01_01_15)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Store
→
Stopblinking_notshown
1:
Attachtohip
→
Carry
2:
Carry
→
Drop
3:
Place
→
Inspect
4:
Drop
→
Place
5:
Equiptowear
→
Equip
6:
Inspect
→
Offhandequip
GForceResistance
Value:
-0.03125
CBH-3 Helmet Dark Green
(cds_legacy_armor_light_helmet_01_01_16)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Liedown
→
Carry
1:
Exit
→
Drop
2:
Scanbody
→
Inspect
3:
Proccliplowertoenter
→
Place
4:
Procclipraisetoenter
→
Equip
5:
Scanner_exit
→
Offhandequip
6:
Scanner_enter
→
Store
GForceResistance
Value:
-0.03125
CBH-3 Helmet Aqua
(cds_legacy_armor_light_helmet_01_01_17)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Store
→
Place
1:
Attachtohip
→
Equip
2:
Carry
→
Offhandequip
3:
Place
→
Store
4:
Drop
→
Offhandstore
5:
Equiptowear
→
Blinkinglight_notshown
6:
Inspect
→
Stopblinking_notshown
GForceResistance
Value:
-0.03125