Version Changelog

4.8.2-LIVE.12030094
4.8.2-LIVE.12030094 4.9.0-LIVE.12232306 · Jul 16, 2026
4.10.0-LIVE.12519617
Oracle Helmet Bloodstorm (outlaw_legacy_armor_light_helmet_01_06_12)
Changed
7 changes
stdItem
Interactions
0: Movetoopen → Set_pressuredifferential
1: Movetoclose → Setstate_powered
2: Swap outfit → Setstate_unpowered
3: Open → Setstate_blocked
4: Close → Setstate_unblocked
5: Setstate_noaccess
6: Setstate_access
Oracle Helmet Abyss (outlaw_legacy_armor_light_helmet_01_06_18)
Changed
7 changes
stdItem
Interactions
0: Open → Openrequest
1: Close → Closerequest
2: Movetoopen → Closetrigger
3: Movetoclose → Closeself
4: Swap outfit → Allowclose
5: Gate_close
6: Set_pressurenormalized
Oracle Helmet Embark (outlaw_legacy_armor_light_helmet_01_06_20)
Changed
7 changes
stdItem
Interactions
0: Engagequantumtravel → Override
1: Disengagequantumtravel → Stepthrough
2: Toggle
3: Unlock
4: Overrideclose
5: Opencomplete
6: Closecomplete
Oracle Helmet Rager (outlaw_legacy_armor_light_helmet_01_08_01)
Changed
7 changes
stdItem
Interactions
0: Open → Disablevtol
1: Lock → Enableproximityassist
2: Unlock → Disableproximityassist
3: Openlootingui → Engineon
4: Openinventoryui → Engineoff
5: Close → Enabledecoupled
6: Accesscargogrid → Disabledecoupled
Lynx Legs Cold Steel (outlaw_legacy_armor_light_legs_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Open → Drop
1: Close → Place
2: Locked → Store
3: Equiptowear
4: Carry
Lynx Legs Draas (outlaw_legacy_armor_light_legs_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Close → Equiptowear
1: Open → Carry
2: Locked → Drop
3: Place
4: Store
Lynx Legs Firebrick (outlaw_legacy_armor_light_legs_01_02_11)
Changed
7 changes
stdItem
Interactions
0: Medpen → Store
1: Bodydrag → Offhandstore
2: Bodydrop → Drop
3: Turnover → Carrylowered
4: Openinventoryui → Inspect
5: Unrestrain → Place
6: Swapoutfit → Chakmafirstselecttake
Lynx Legs Sandstorm (outlaw_legacy_armor_light_legs_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Close → Carry
1: Locked → Drop
2: Open → Place
3: Lock → Store
4: Equiptowear
Lynx Legs Lichen (outlaw_legacy_armor_light_legs_01_03_11)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Chakmatake
1: Consumeactor → Customize
2: Commstap → Bespokeplace
3: Lookat → Holdready
4: Talk → Holster
5: Order → Offhandholster
6: Serve → Store
Main Powerplant (POWR_AEGS_S04_Idris_SCItem)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
Lynx Legs Red (outlaw_legacy_armor_light_legs_01_04_02)
Changed
7 changes
stdItem
Interactions
0: Order → Chakmafirstselecttake
1: Serve → Chakmatake
2: Takeorder → Customize
3: Refill ammo → Bespokeplace
4: Refill grenades → Holdready
5: Medpen → Holster
6: Bodydrag → Offhandholster
Lynx Legs Orange (outlaw_legacy_armor_light_legs_01_04_03)
Changed
7 changes
stdItem
Interactions
0: Serve → Holdready
1: Takeorder → Holster
2: Refill ammo → Offhandholster
3: Refill grenades → Store
4: Medpen → Offhandstore
5: Bodydrag → Drop
6: Bodydrop → Carrylowered
<= PLACEHOLDER => (DRAK_Clipper_Thruster_Retro_Left)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
Lynx Legs Green (outlaw_legacy_armor_light_legs_01_04_05)
Changed
7 changes
stdItem
Interactions
0: Turnover → Inspect
1: Openinventoryui → Place
2: Unrestrain → Chakmafirstselecttake
3: Swapoutfit → Chakmatake
4: Restrain → Customize
5: Openlootingui → Bespokeplace
6: Consumeactor → Holdready
Lynx Legs Seagreen (outlaw_legacy_armor_light_legs_01_04_06)
Changed
7 changes
stdItem
Interactions
0: Lookat → Drop
1: Talk → Carrylowered
2: Order → Inspect
3: Serve → Place
4: Takeorder → Chakmafirstselecttake
5: Refill ammo → Chakmatake
6: Refill grenades → Customize
Lynx Legs Blue (outlaw_legacy_armor_light_legs_01_04_07)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Customize
1: Unrestrain → Bespokeplace
2: Swapoutfit → Holdready
3: Restrain → Holster
4: Openlootingui → Offhandholster
5: Consumeactor → Store
6: Commstap → Offhandstore
Lynx Legs Purple (outlaw_legacy_armor_light_legs_01_04_08)
Changed
7 changes
stdItem
Interactions
0: Refill grenades → Place
1: Medpen → Chakmafirstselecttake
2: Bodydrag → Chakmatake
3: Bodydrop → Customize
4: Turnover → Bespokeplace
5: Openinventoryui → Holdready
6: Unrestrain → Holster
Lynx Legs Violet (outlaw_legacy_armor_light_legs_01_04_09)
Changed
7 changes
stdItem
Interactions
0: Commstap → Holster
1: Lookat → Offhandholster
2: Talk → Store
3: Order → Offhandstore
4: Serve → Drop
5: Takeorder → Carrylowered
6: Refill ammo → Inspect
Lynx Legs Black (outlaw_legacy_armor_light_legs_01_04_12)
Changed
7 changes
stdItem
Interactions
0: Restrain → Carrylowered
1: Openlootingui → Inspect
2: Consumeactor → Place
3: Commstap → Chakmafirstselecttake
4: Lookat → Chakmatake
5: Talk → Customize
6: Order → Bespokeplace
Lynx Legs Dark Red (outlaw_legacy_armor_light_legs_01_04_13)
Changed
7 changes
stdItem
Interactions
0: Medpen → Bespokeplace
1: Bodydrag → Holdready
2: Bodydrop → Holster
3: Turnover → Offhandholster
4: Openinventoryui → Store
5: Unrestrain → Offhandstore
6: Swapoutfit → Drop
Lynx Legs Sienna (outlaw_legacy_armor_light_legs_01_04_14)
Changed
7 changes
stdItem
Interactions
0: Takeorder → Offhandstore
1: Refill ammo → Drop
2: Refill grenades → Carrylowered
3: Medpen → Inspect
4: Bodydrag → Place
5: Bodydrop → Chakmafirstselecttake
6: Turnover → Chakmatake
Lynx Legs White (outlaw_legacy_armor_light_legs_01_05_10)
Changed
7 changes
stdItem
Interactions
0: Bodydrop → Inspect
1: Turnover → Place
2: Openinventoryui → Chakmafirstselecttake
3: Unrestrain → Chakmatake
4: Swapoutfit → Customize
5: Restrain → Bespokeplace
6: Openlootingui → Holdready
Lynx Legs Grey (outlaw_legacy_armor_light_legs_01_05_11)
Changed
7 changes
stdItem
Interactions
0: Commstap → Drop
1: Lookat → Carrylowered
2: Talk → Inspect
3: Order → Place
4: Serve → Chakmafirstselecttake
5: Takeorder → Chakmatake
6: Refill ammo → Customize
Lynx Legs Tan (outlaw_legacy_armor_light_legs_01_05_15)
Changed
7 changes
stdItem
Interactions
0: Restrain → Chakmatake
1: Openlootingui → Customize
2: Consumeactor → Bespokeplace
3: Commstap → Holdready
4: Lookat → Holster
5: Talk → Offhandholster
6: Order → Store
Main Powerplant (POWR_AEGS_S04_Reclaimer_SCItem)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
DynaFlux (POWR_AMRS_S01_DynaFlux_SCItem)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
Lynx Legs Dark Green (outlaw_legacy_armor_light_legs_01_05_16)
Changed
7 changes
stdItem
Interactions
0: Turnover → Customize
1: Openinventoryui → Bespokeplace
2: Unrestrain → Holdready
3: Swapoutfit → Holster
4: Restrain → Offhandholster
5: Openlootingui → Store
6: Consumeactor → Offhandstore
Lynx Legs Aqua (outlaw_legacy_armor_light_legs_01_05_17)
Changed
7 changes
stdItem
Interactions
0: Refill grenades → Bespokeplace
1: Medpen → Holdready
2: Bodydrag → Holster
3: Bodydrop → Offhandholster
4: Turnover → Store
5: Openinventoryui → Offhandstore
6: Unrestrain → Drop
<= PLACEHOLDER => (DRAK_Clipper_Thruster_Retro_Aux_Right)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
Lynx Legs Imperial (outlaw_legacy_armor_light_legs_01_05_19)
Changed
7 changes
stdItem
Interactions
0: Order → Holdready
1: Serve → Holster
2: Takeorder → Offhandholster
3: Refill ammo → Store
4: Refill grenades → Offhandstore
5: Medpen → Drop
6: Bodydrag → Carrylowered
Lynx Legs Olive (outlaw_legacy_armor_light_legs_01_05_20)
Changed
7 changes
stdItem
Interactions
0: Swapoutfit → Carrylowered
1: Restrain → Inspect
2: Openlootingui → Place
3: Consumeactor → Chakmafirstselecttake
4: Commstap → Chakmatake
5: Lookat → Customize
6: Talk → Bespokeplace
Lynx Legs Frostline (outlaw_legacy_armor_light_legs_01_06_01)
Changed
5 changes
stdItem
Interactions
0: Open → Store
1: Close → Equiptowear
2: Carry
3: Drop
4: Place
Lynx Legs Pariah (outlaw_legacy_armor_light_legs_01_06_04)
Changed
7 changes
stdItem
Interactions
0: Bodydrag → Store
1: Bodydrop → Offhandstore
2: Turnover → Drop
3: Openinventoryui → Carrylowered
4: Unrestrain → Inspect
5: Swapoutfit → Place
6: Restrain → Chakmafirstselecttake
Lynx Legs Ferrum (outlaw_legacy_armor_light_legs_01_06_11)
Changed
7 changes
stdItem
Interactions
0: Talk → Chakmafirstselecttake
1: Order → Chakmatake
2: Serve → Customize
3: Takeorder → Bespokeplace
4: Refill ammo → Holdready
5: Refill grenades → Holster
6: Medpen → Offhandholster
Lynx Legs Bloodstorm (outlaw_legacy_armor_light_legs_01_06_12)
Changed
7 changes
stdItem
Interactions
0: Refill ammo → Place
1: Refill grenades → Chakmafirstselecttake
2: Medpen → Chakmatake
3: Bodydrag → Customize
4: Bodydrop → Bespokeplace
5: Turnover → Holdready
6: Openinventoryui → Holster
Lynx Legs Abyss (outlaw_legacy_armor_light_legs_01_06_18)
Changed
7 changes
stdItem
Interactions
0: Consumeactor → Holster
1: Commstap → Offhandholster
2: Lookat → Store
3: Talk → Offhandstore
4: Order → Drop
5: Serve → Carrylowered
6: Takeorder → Inspect
Lynx Legs Embark (outlaw_legacy_armor_light_legs_01_06_20)
Changed
7 changes
stdItem
Interactions
0: Unrestrain → Offhandholster
1: Swapoutfit → Store
2: Restrain → Offhandstore
3: Openlootingui → Drop
4: Consumeactor → Carrylowered
5: Commstap → Inspect
6: Lookat → Place
Lynx Legs Rager (outlaw_legacy_armor_light_legs_01_08_01)
Changed
5 changes
stdItem
Interactions
0: Open → Place
1: Close → Store
2: Loot → Equiptowear
3: Carry
4: Drop
Inquisitor Arms Red (outlaw_legacy_armor_medium_arms_01_01_02)
Changed
5 changes
stdItem
Interactions
0: Place → Set_pressuredifferential
1: Store → Setstate_powered
2: Equiptowear → Setstate_unpowered
3: Carry → Setstate_blocked
4: Drop → Setstate_unblocked
Inquisitor Arms Orange (outlaw_legacy_armor_medium_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Place → Gate_close
1: Store → Set_pressurenormalized
2: Equiptowear → Set_pressuredifferential
3: Carry → Setstate_powered
4: Drop → Setstate_unpowered
Inquisitor Arms Yellow (outlaw_legacy_armor_medium_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Place → Closetrigger
1: Store → Closeself
2: Equiptowear → Allowclose
3: Carry → Gate_close
4: Drop → Set_pressurenormalized
Inquisitor Arms Green (outlaw_legacy_armor_medium_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0: Place → Pressurecyclecomplete
1: Store → Set_airlockconnected
2: Equiptowear → Open
3: Carry → Close
4: Drop → Lock
Inquisitor Arms Blue (outlaw_legacy_armor_medium_arms_01_01_07)
Changed
5 changes
stdItem
Interactions
0: Place → Locktrigger
1: Store → Unlocktrigger
2: Equiptowear → Lockself
3: Carry → Unlockself
4: Drop → Openrequest
Inquisitor Arms Purple (outlaw_legacy_armor_medium_arms_01_01_08)
Changed
5 changes
stdItem
Interactions
0: Place → Open
1: Store → Close
2: Equiptowear → Lock
3: Carry → Override
4: Drop → Stepthrough
Riccite (Ore) (Carryable_TBO_FL_24SCU_Commodity_Metal_Ore_Riccite)
Changed
4 changes
stdItem
Temperature
UseParentRoomOccupant: 0
Interactions
0: Stepthrough → Unlock
1: Secondaryopen → Overrideclose
2: Unlock → Opencomplete
Inquisitor Arms White (outlaw_legacy_armor_medium_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Place → Set_airlockconnected
1: Store → Open
2: Equiptowear → Close
3: Carry → Lock
4: Drop → Override
Inquisitor Arms Grey (outlaw_legacy_armor_medium_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Place → Setstate_unblocked
1: Store → Setstate_noaccess
2: Equiptowear → Setstate_access
3: Carry → Pressurecycle
4: Drop → Pressurecyclecomplete
Inquisitor Arms Black (outlaw_legacy_armor_medium_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0: Place → Stepthrough
1: Store → Toggle
2: Equiptowear → Unlock
3: Carry → Overrideclose
4: Drop → Opencomplete
Inquisitor Arms Dark Red (outlaw_legacy_armor_medium_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Place → Override
1: Store → Stepthrough
2: Equiptowear → Toggle
3: Carry → Unlock
4: Drop → Overrideclose
<= PLACEHOLDER => (ARGO_RAFT_Thruster_Retro)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0