Version Changelog
4.8.2-LIVE.12030094
4.8.2-LIVE.12030094
4.9.0-LIVE.12232306
· Jul 16, 2026
Items
+375
~8873
-16
Vehicles
+5
~144
-0
Blueprints
+39
~44
-7
Missions
+210
~2757
-168
Locations
+13
~7
-0
Oracle Helmet Bloodstorm
(outlaw_legacy_armor_light_helmet_01_06_12)
Changed
7 changes
stdItem
Interactions
0:
Movetoopen
→
Set_pressuredifferential
1:
Movetoclose
→
Setstate_powered
2:
Swap outfit
→
Setstate_unpowered
3:
Open
→
Setstate_blocked
4:
Close
→
Setstate_unblocked
5:
Setstate_noaccess
6:
Setstate_access
Oracle Helmet Abyss
(outlaw_legacy_armor_light_helmet_01_06_18)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Openrequest
1:
Close
→
Closerequest
2:
Movetoopen
→
Closetrigger
3:
Movetoclose
→
Closeself
4:
Swap outfit
→
Allowclose
5:
Gate_close
6:
Set_pressurenormalized
Oracle Helmet Embark
(outlaw_legacy_armor_light_helmet_01_06_20)
Changed
7 changes
stdItem
Interactions
0:
Engagequantumtravel
→
Override
1:
Disengagequantumtravel
→
Stepthrough
2:
Toggle
3:
Unlock
4:
Overrideclose
5:
Opencomplete
6:
Closecomplete
Oracle Helmet Rager
(outlaw_legacy_armor_light_helmet_01_08_01)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Disablevtol
1:
Lock
→
Enableproximityassist
2:
Unlock
→
Disableproximityassist
3:
Openlootingui
→
Engineon
4:
Openinventoryui
→
Engineoff
5:
Close
→
Enabledecoupled
6:
Accesscargogrid
→
Disabledecoupled
Lynx Legs Cold Steel
(outlaw_legacy_armor_light_legs_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Drop
1:
Close
→
Place
2:
Locked
→
Store
3:
Equiptowear
4:
Carry
Lynx Legs Draas
(outlaw_legacy_armor_light_legs_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Equiptowear
1:
Open
→
Carry
2:
Locked
→
Drop
3:
Place
4:
Store
Lynx Legs Firebrick
(outlaw_legacy_armor_light_legs_01_02_11)
Changed
7 changes
stdItem
Interactions
0:
Medpen
→
Store
1:
Bodydrag
→
Offhandstore
2:
Bodydrop
→
Drop
3:
Turnover
→
Carrylowered
4:
Openinventoryui
→
Inspect
5:
Unrestrain
→
Place
6:
Swapoutfit
→
Chakmafirstselecttake
Lynx Legs Sandstorm
(outlaw_legacy_armor_light_legs_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Carry
1:
Locked
→
Drop
2:
Open
→
Place
3:
Lock
→
Store
4:
Equiptowear
Lynx Legs Lichen
(outlaw_legacy_armor_light_legs_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Chakmatake
1:
Consumeactor
→
Customize
2:
Commstap
→
Bespokeplace
3:
Lookat
→
Holdready
4:
Talk
→
Holster
5:
Order
→
Offhandholster
6:
Serve
→
Store
Main Powerplant
(POWR_AEGS_S04_Idris_SCItem)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
Lynx Legs Red
(outlaw_legacy_armor_light_legs_01_04_02)
Changed
7 changes
stdItem
Interactions
0:
Order
→
Chakmafirstselecttake
1:
Serve
→
Chakmatake
2:
Takeorder
→
Customize
3:
Refill ammo
→
Bespokeplace
4:
Refill grenades
→
Holdready
5:
Medpen
→
Holster
6:
Bodydrag
→
Offhandholster
Lynx Legs Orange
(outlaw_legacy_armor_light_legs_01_04_03)
Changed
7 changes
stdItem
Interactions
0:
Serve
→
Holdready
1:
Takeorder
→
Holster
2:
Refill ammo
→
Offhandholster
3:
Refill grenades
→
Store
4:
Medpen
→
Offhandstore
5:
Bodydrag
→
Drop
6:
Bodydrop
→
Carrylowered
<= PLACEHOLDER =>
(DRAK_Clipper_Thruster_Retro_Left)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
Lynx Legs Green
(outlaw_legacy_armor_light_legs_01_04_05)
Changed
7 changes
stdItem
Interactions
0:
Turnover
→
Inspect
1:
Openinventoryui
→
Place
2:
Unrestrain
→
Chakmafirstselecttake
3:
Swapoutfit
→
Chakmatake
4:
Restrain
→
Customize
5:
Openlootingui
→
Bespokeplace
6:
Consumeactor
→
Holdready
Lynx Legs Seagreen
(outlaw_legacy_armor_light_legs_01_04_06)
Changed
7 changes
stdItem
Interactions
0:
Lookat
→
Drop
1:
Talk
→
Carrylowered
2:
Order
→
Inspect
3:
Serve
→
Place
4:
Takeorder
→
Chakmafirstselecttake
5:
Refill ammo
→
Chakmatake
6:
Refill grenades
→
Customize
Lynx Legs Blue
(outlaw_legacy_armor_light_legs_01_04_07)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Customize
1:
Unrestrain
→
Bespokeplace
2:
Swapoutfit
→
Holdready
3:
Restrain
→
Holster
4:
Openlootingui
→
Offhandholster
5:
Consumeactor
→
Store
6:
Commstap
→
Offhandstore
Lynx Legs Purple
(outlaw_legacy_armor_light_legs_01_04_08)
Changed
7 changes
stdItem
Interactions
0:
Refill grenades
→
Place
1:
Medpen
→
Chakmafirstselecttake
2:
Bodydrag
→
Chakmatake
3:
Bodydrop
→
Customize
4:
Turnover
→
Bespokeplace
5:
Openinventoryui
→
Holdready
6:
Unrestrain
→
Holster
Lynx Legs Violet
(outlaw_legacy_armor_light_legs_01_04_09)
Changed
7 changes
stdItem
Interactions
0:
Commstap
→
Holster
1:
Lookat
→
Offhandholster
2:
Talk
→
Store
3:
Order
→
Offhandstore
4:
Serve
→
Drop
5:
Takeorder
→
Carrylowered
6:
Refill ammo
→
Inspect
Lynx Legs Black
(outlaw_legacy_armor_light_legs_01_04_12)
Changed
7 changes
stdItem
Interactions
0:
Restrain
→
Carrylowered
1:
Openlootingui
→
Inspect
2:
Consumeactor
→
Place
3:
Commstap
→
Chakmafirstselecttake
4:
Lookat
→
Chakmatake
5:
Talk
→
Customize
6:
Order
→
Bespokeplace
Lynx Legs Dark Red
(outlaw_legacy_armor_light_legs_01_04_13)
Changed
7 changes
stdItem
Interactions
0:
Medpen
→
Bespokeplace
1:
Bodydrag
→
Holdready
2:
Bodydrop
→
Holster
3:
Turnover
→
Offhandholster
4:
Openinventoryui
→
Store
5:
Unrestrain
→
Offhandstore
6:
Swapoutfit
→
Drop
Lynx Legs Sienna
(outlaw_legacy_armor_light_legs_01_04_14)
Changed
7 changes
stdItem
Interactions
0:
Takeorder
→
Offhandstore
1:
Refill ammo
→
Drop
2:
Refill grenades
→
Carrylowered
3:
Medpen
→
Inspect
4:
Bodydrag
→
Place
5:
Bodydrop
→
Chakmafirstselecttake
6:
Turnover
→
Chakmatake
Lynx Legs White
(outlaw_legacy_armor_light_legs_01_05_10)
Changed
7 changes
stdItem
Interactions
0:
Bodydrop
→
Inspect
1:
Turnover
→
Place
2:
Openinventoryui
→
Chakmafirstselecttake
3:
Unrestrain
→
Chakmatake
4:
Swapoutfit
→
Customize
5:
Restrain
→
Bespokeplace
6:
Openlootingui
→
Holdready
Lynx Legs Grey
(outlaw_legacy_armor_light_legs_01_05_11)
Changed
7 changes
stdItem
Interactions
0:
Commstap
→
Drop
1:
Lookat
→
Carrylowered
2:
Talk
→
Inspect
3:
Order
→
Place
4:
Serve
→
Chakmafirstselecttake
5:
Takeorder
→
Chakmatake
6:
Refill ammo
→
Customize
Lynx Legs Tan
(outlaw_legacy_armor_light_legs_01_05_15)
Changed
7 changes
stdItem
Interactions
0:
Restrain
→
Chakmatake
1:
Openlootingui
→
Customize
2:
Consumeactor
→
Bespokeplace
3:
Commstap
→
Holdready
4:
Lookat
→
Holster
5:
Talk
→
Offhandholster
6:
Order
→
Store
Main Powerplant
(POWR_AEGS_S04_Reclaimer_SCItem)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
DynaFlux
(POWR_AMRS_S01_DynaFlux_SCItem)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
Lynx Legs Dark Green
(outlaw_legacy_armor_light_legs_01_05_16)
Changed
7 changes
stdItem
Interactions
0:
Turnover
→
Customize
1:
Openinventoryui
→
Bespokeplace
2:
Unrestrain
→
Holdready
3:
Swapoutfit
→
Holster
4:
Restrain
→
Offhandholster
5:
Openlootingui
→
Store
6:
Consumeactor
→
Offhandstore
Lynx Legs Aqua
(outlaw_legacy_armor_light_legs_01_05_17)
Changed
7 changes
stdItem
Interactions
0:
Refill grenades
→
Bespokeplace
1:
Medpen
→
Holdready
2:
Bodydrag
→
Holster
3:
Bodydrop
→
Offhandholster
4:
Turnover
→
Store
5:
Openinventoryui
→
Offhandstore
6:
Unrestrain
→
Drop
<= PLACEHOLDER =>
(DRAK_Clipper_Thruster_Retro_Aux_Right)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
Lynx Legs Imperial
(outlaw_legacy_armor_light_legs_01_05_19)
Changed
7 changes
stdItem
Interactions
0:
Order
→
Holdready
1:
Serve
→
Holster
2:
Takeorder
→
Offhandholster
3:
Refill ammo
→
Store
4:
Refill grenades
→
Offhandstore
5:
Medpen
→
Drop
6:
Bodydrag
→
Carrylowered
Lynx Legs Olive
(outlaw_legacy_armor_light_legs_01_05_20)
Changed
7 changes
stdItem
Interactions
0:
Swapoutfit
→
Carrylowered
1:
Restrain
→
Inspect
2:
Openlootingui
→
Place
3:
Consumeactor
→
Chakmafirstselecttake
4:
Commstap
→
Chakmatake
5:
Lookat
→
Customize
6:
Talk
→
Bespokeplace
Lynx Legs Frostline
(outlaw_legacy_armor_light_legs_01_06_01)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Store
1:
Close
→
Equiptowear
2:
Carry
3:
Drop
4:
Place
Lynx Legs Pariah
(outlaw_legacy_armor_light_legs_01_06_04)
Changed
7 changes
stdItem
Interactions
0:
Bodydrag
→
Store
1:
Bodydrop
→
Offhandstore
2:
Turnover
→
Drop
3:
Openinventoryui
→
Carrylowered
4:
Unrestrain
→
Inspect
5:
Swapoutfit
→
Place
6:
Restrain
→
Chakmafirstselecttake
Lynx Legs Ferrum
(outlaw_legacy_armor_light_legs_01_06_11)
Changed
7 changes
stdItem
Interactions
0:
Talk
→
Chakmafirstselecttake
1:
Order
→
Chakmatake
2:
Serve
→
Customize
3:
Takeorder
→
Bespokeplace
4:
Refill ammo
→
Holdready
5:
Refill grenades
→
Holster
6:
Medpen
→
Offhandholster
Lynx Legs Bloodstorm
(outlaw_legacy_armor_light_legs_01_06_12)
Changed
7 changes
stdItem
Interactions
0:
Refill ammo
→
Place
1:
Refill grenades
→
Chakmafirstselecttake
2:
Medpen
→
Chakmatake
3:
Bodydrag
→
Customize
4:
Bodydrop
→
Bespokeplace
5:
Turnover
→
Holdready
6:
Openinventoryui
→
Holster
Lynx Legs Abyss
(outlaw_legacy_armor_light_legs_01_06_18)
Changed
7 changes
stdItem
Interactions
0:
Consumeactor
→
Holster
1:
Commstap
→
Offhandholster
2:
Lookat
→
Store
3:
Talk
→
Offhandstore
4:
Order
→
Drop
5:
Serve
→
Carrylowered
6:
Takeorder
→
Inspect
Lynx Legs Embark
(outlaw_legacy_armor_light_legs_01_06_20)
Changed
7 changes
stdItem
Interactions
0:
Unrestrain
→
Offhandholster
1:
Swapoutfit
→
Store
2:
Restrain
→
Offhandstore
3:
Openlootingui
→
Drop
4:
Consumeactor
→
Carrylowered
5:
Commstap
→
Inspect
6:
Lookat
→
Place
Lynx Legs Rager
(outlaw_legacy_armor_light_legs_01_08_01)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Place
1:
Close
→
Store
2:
Loot
→
Equiptowear
3:
Carry
4:
Drop
Inquisitor Arms Red
(outlaw_legacy_armor_medium_arms_01_01_02)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Set_pressuredifferential
1:
Store
→
Setstate_powered
2:
Equiptowear
→
Setstate_unpowered
3:
Carry
→
Setstate_blocked
4:
Drop
→
Setstate_unblocked
Inquisitor Arms Orange
(outlaw_legacy_armor_medium_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Gate_close
1:
Store
→
Set_pressurenormalized
2:
Equiptowear
→
Set_pressuredifferential
3:
Carry
→
Setstate_powered
4:
Drop
→
Setstate_unpowered
Inquisitor Arms Yellow
(outlaw_legacy_armor_medium_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Closetrigger
1:
Store
→
Closeself
2:
Equiptowear
→
Allowclose
3:
Carry
→
Gate_close
4:
Drop
→
Set_pressurenormalized
Inquisitor Arms Green
(outlaw_legacy_armor_medium_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Pressurecyclecomplete
1:
Store
→
Set_airlockconnected
2:
Equiptowear
→
Open
3:
Carry
→
Close
4:
Drop
→
Lock
Inquisitor Arms Blue
(outlaw_legacy_armor_medium_arms_01_01_07)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Locktrigger
1:
Store
→
Unlocktrigger
2:
Equiptowear
→
Lockself
3:
Carry
→
Unlockself
4:
Drop
→
Openrequest
Inquisitor Arms Purple
(outlaw_legacy_armor_medium_arms_01_01_08)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Open
1:
Store
→
Close
2:
Equiptowear
→
Lock
3:
Carry
→
Override
4:
Drop
→
Stepthrough
Riccite (Ore)
(Carryable_TBO_FL_24SCU_Commodity_Metal_Ore_Riccite)
Changed
4 changes
stdItem
Temperature
UseParentRoomOccupant:
0
Interactions
0:
Stepthrough
→
Unlock
1:
Secondaryopen
→
Overrideclose
2:
Unlock
→
Opencomplete
Inquisitor Arms White
(outlaw_legacy_armor_medium_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Set_airlockconnected
1:
Store
→
Open
2:
Equiptowear
→
Close
3:
Carry
→
Lock
4:
Drop
→
Override
Inquisitor Arms Grey
(outlaw_legacy_armor_medium_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Setstate_unblocked
1:
Store
→
Setstate_noaccess
2:
Equiptowear
→
Setstate_access
3:
Carry
→
Pressurecycle
4:
Drop
→
Pressurecyclecomplete
Inquisitor Arms Black
(outlaw_legacy_armor_medium_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Stepthrough
1:
Store
→
Toggle
2:
Equiptowear
→
Unlock
3:
Carry
→
Overrideclose
4:
Drop
→
Opencomplete
Inquisitor Arms Dark Red
(outlaw_legacy_armor_medium_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Override
1:
Store
→
Stepthrough
2:
Equiptowear
→
Toggle
3:
Carry
→
Unlock
4:
Drop
→
Overrideclose
<= PLACEHOLDER =>
(ARGO_RAFT_Thruster_Retro)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0