Version Changelog
4.8.2-LIVE.12030094
4.8.2-LIVE.12030094
4.9.0-LIVE.12232306
· Jul 16, 2026
Items
+375
~8873
-16
Vehicles
+5
~144
-0
Blueprints
+39
~44
-7
Missions
+210
~2757
-168
Locations
+13
~7
-0
<= PLACEHOLDER =>
(VNCL_Stinger_Thruster_Retro_Fixed_Left)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(VNCL_Stinger_Thruster_Retro_Fixed_Right)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
Fresnel "Deepwater" Energy LMG
(volt_lmg_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0:
Engineoff
→
Carry
1:
Enabledecoupled
→
Drop
2:
Disabledecoupled
→
Place
3:
Enablegsafe
→
Store
4:
Disablegsafe
→
Equip
5:
Enableesp
→
Openlootingui
6:
Disableesp
7:
Enablecruise
8:
Disablecruise
9:
Enablevtol
10:
Disablevtol
11:
Enableproximityassist
12:
Disableproximityassist
Fresnel "Yormandi" Energy LMG
(volt_lmg_energy_01_collector02)
Changed
13 changes
stdItem
Interactions
0:
Disablecruise
→
Equip
1:
Enablevtol
→
Openlootingui
2:
Disablevtol
→
Carry
3:
Enableproximityassist
→
Drop
4:
Disableproximityassist
→
Place
5:
Transformdeploy
→
Store
6:
Transformretract
7:
Transformcycle
8:
Engineon
9:
Engineoff
10:
Enabledecoupled
11:
Disabledecoupled
12:
Enablegsafe
Fresnel "Elysium" Energy LMG
(volt_lmg_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0:
Enablevtol
→
Store
1:
Disablevtol
→
Equip
2:
Enableproximityassist
→
Openlootingui
3:
Disableproximityassist
→
Carry
4:
Engineon
→
Drop
5:
Engineoff
→
Place
6:
Enabledecoupled
7:
Disabledecoupled
8:
Enablegsafe
9:
Disablegsafe
10:
Enableesp
11:
Disableesp
12:
Enablecruise
Fresnel "Shadow Gild" Energy LMG
(volt_lmg_energy_01_store02)
Changed
13 changes
stdItem
Interactions
0:
Disablegsafe
→
Openlootingui
1:
Enableesp
→
Carry
2:
Disableesp
→
Drop
3:
Enablecruise
→
Place
4:
Disablecruise
→
Store
5:
Enablevtol
→
Equip
6:
Disablevtol
7:
Enableproximityassist
8:
Disableproximityassist
9:
Transformdeploy
10:
Transformretract
11:
Transformcycle
12:
Engineon
Aegis Idris-M
(AEGS_Idris_M)
Changed
2 changes
stdItem
Interactions
0:
Spawnai
→
Disableesp
1:
Onaispawned
→
Enablecruise
Aegis Idris-P
(AEGS_Idris_P)
Changed
2 changes
stdItem
Interactions
0:
Opendoor
→
Disablecruise
1:
Closedoor
→
Enablevtol
Aegis Idris-P Wikelo War Special
(AEGS_Idris_P_Collector_Military)
Changed
2 changes
stdItem
Interactions
0:
Closerequest
→
Open
1:
Closetrigger
→
Close
Fresnel "Molten" Energy LMG
(volt_lmg_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0:
Disableproximityassist
→
Carry
1:
Engineon
→
Drop
2:
Engineoff
→
Place
3:
Enabledecoupled
→
Store
4:
Disabledecoupled
→
Equip
5:
Enablegsafe
→
Openlootingui
6:
Disablegsafe
7:
Enableesp
8:
Disableesp
9:
Enablecruise
10:
Disablecruise
11:
Enablevtol
12:
Disablevtol
Fresnel "Icebox" Energy LMG
(volt_lmg_energy_01_tint02)
Changed
13 changes
stdItem
Interactions
0:
Disablevtol
→
Place
1:
Enableproximityassist
→
Store
2:
Disableproximityassist
→
Equip
3:
Engineon
→
Openlootingui
4:
Engineoff
→
Carry
5:
Enabledecoupled
→
Drop
6:
Disabledecoupled
7:
Enablegsafe
8:
Disablegsafe
9:
Enableesp
10:
Disableesp
11:
Enablecruise
12:
Disablecruise
Fresnel "Rockfall" Energy LMG
(volt_lmg_energy_01_tint03)
Changed
13 changes
stdItem
Interactions
0:
Enableproximityassist
→
Drop
1:
Disableproximityassist
→
Place
2:
Engineon
→
Store
3:
Engineoff
→
Equip
4:
Enabledecoupled
→
Openlootingui
5:
Disabledecoupled
→
Carry
6:
Enablegsafe
7:
Disablegsafe
8:
Enableesp
9:
Disableesp
10:
Enablecruise
11:
Disablecruise
12:
Enablevtol
FarSight "Snow Camo" (8x Telescopic)
(volt_optics_tsco_x8_s3_collector01)
Changed
7 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Openinventoryui
1:
Turret_gyro_mode
→
Openlootingui
2:
Turret_sensitivity_increase
→
Carry
3:
Turret_sensitivity_decrease
→
Drop
4:
Turret_sensitivity_reset
→
Place
5:
Open
→
Store
6:
Close
→
Equiptowear
FarSight "Golden Blossom" (8x Telescopic)
(volt_optics_tsco_x8_s3_store01)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Openinventoryui
1:
Turnoff
→
Openlootingui
2:
Enter
→
Carry
3:
Exit
→
Drop
4:
Tinker
→
Place
5:
Store
6:
Equiptowear
FarSight "Darkwave" (8x Telescopic)
(volt_optics_tsco_x8_s3_tint01)
Changed
7 changes
stdItem
Interactions
0:
Driverseatenter
→
Openinventoryui
1:
Driverseatexit
→
Openlootingui
2:
Bonnet_open
→
Carry
3:
Bonnet_close
→
Drop
4:
Fuelport_open
→
Place
5:
Fuelport_close
→
Store
6:
Grille_open
→
Equiptowear
FarSight "Landslide" (8x Telescopic)
(volt_optics_tsco_x8_s3_tint02)
Changed
7 changes
stdItem
Interactions
0:
Activate remote camera
→
Openinventoryui
1:
Turret_gyro_mode
→
Openlootingui
2:
Turret_fire_mode
→
Carry
3:
Turret_sensitivity_increase
→
Drop
4:
Turret_sensitivity_decrease
→
Place
5:
Turret_sensitivity_reset
→
Store
6:
Equiptowear
FarSight "Thunderstrike" (8x Telescopic)
(volt_optics_tsco_x8_s3_tint03)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Openinventoryui
1:
Lock
→
Openlootingui
2:
Openfinished
→
Carry
3:
Closefinished
→
Drop
4:
Counter_idle_cinetest
→
Place
5:
Passengerseatenter
→
Store
6:
Passengerseatexit
→
Equiptowear
Pulse "Piconalia" Laser Pistol
(volt_pistol_energy_01_lumi01)
Changed
2 changes
entity_tags
9:
30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd
→
afe37673-b836-4523-b9c3-e027e588e79f
entity_tag_map
9
tag:
30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd
→
afe37673-b836-4523-b9c3-e027e588e79f
Parallax "Hurston" Energy Assault Rifle
(volt_rifle_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0:
Shiptransformretract
→
Lockdoor
1:
Shiptransformcycle
→
Unlockdoor
2:
Openseataccessnose
→
Opendoor
3:
Closeseataccessnose
→
Closedoor
4:
Openseataccessnacelleleft
→
Enableproximitysensor
5:
Closeseataccessnacelleleft
→
Disableproximitysensor
6:
Openseataccessnacelleright
7:
Closeseataccessnacelleright
8:
Openseataccesstail
9:
Closeseataccesstail
10:
Poweron
11:
Poweroff
12:
Shiptransformdeploy
Parallax "Downburst Camo" Energy Assault Rifle
(volt_rifle_energy_01_black_gold01)
Changed
8 changes
stdItem
Interactions
0:
Shiptransformretract
→
Unlockdoor
1:
Shiptransformcycle
→
Opendoor
2:
Poweron
→
Closedoor
3:
Poweroff
→
Enableproximitysensor
4:
Inspect
→
Disableproximitysensor
5:
Lockdoor
6:
Opencomplete
7:
Closecomplete
Aegis Reclaimer 2949 Best In Show Edition
(AEGS_Reclaimer_Showdown)
Changed
4 changes
stdItem
Interactions
0:
Enablevtol
→
Disabledecoupled
1:
Disablevtol
→
Enablegsafe
2:
Enableproximityassist
→
Disablegsafe
3:
Disableproximityassist
→
Enableesp
Parallax "Crusader" Energy Assault Rifle
(volt_rifle_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0:
Detachcargo2
→
Offhandequip
1:
Recv_front_component_bay_open
→
Store
2:
Recv_front_component_bay_close
→
Offhandstore
3:
Recv_left_component_bay_open
→
Blinkinglight_notshown
4:
Recv_left_component_bay_close
→
Stopblinking_notshown
5:
Recv_right_component_bay_open
→
Disablechipinteractions
6:
Recv_right_component_bay_close
→
Enablechipinteractions
7:
Recv_top_component_bay_open
→
Insert
8:
Recv_top_component_bay_close
→
Carry
9:
Poweron
→
Drop
10:
Poweroff
→
Inspect
11:
Place
12:
Equip
Parallax "Fun Kopion Tooth" Energy Assault Rifle
(volt_rifle_energy_01_collector01)
Changed
12 changes
stdItem
Interactions
0:
Poweroff
→
Syncunlock
1:
Detachcargo
→
Opendoor
2:
Detachcargo
→
Closedoor
3:
Recv_front_component_bay_open
→
Lockdoor
4:
Recv_front_component_bay_close
→
Unlockdoor
5:
Recv_left_component_bay_open
→
Opencomplete
6:
Recv_left_component_bay_close
→
Closecomplete
7:
Recv_right_component_bay_open
→
Syncopen
8:
Recv_right_component_bay_close
→
Syncclose
9:
Recv_top_component_bay_open
→
Synclock
10:
Recv_top_component_bay_close
→
Processing
11:
Poweron
→
Applydamagemap
Parallax "Shock Trooper" Energy Assault Rifle
(volt_rifle_energy_01_camo01)
Changed
13 changes
stdItem
Interactions
0:
Poweroff
→
Close panel
1:
Poweron
→
Override
2:
Recv_front_component_bay_open
→
Pump
3:
Recv_front_component_bay_close
→
Engineon
4:
Recv_top_front_component_bay_open
→
Engineoff
5:
Recv_top_front_component_bay_close
→
Enabledecoupled
6:
Recv_top_rear_component_bay_open
→
Disabledecoupled
7:
Recv_top_rear_component_bay_close
→
Enablegsafe
8:
Disablegsafe
9:
Enableesp
10:
Disableesp
11:
Enablecruise
12:
Disablecruise
Parallax "Fun Kopion Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector02)
Changed
13 changes
stdItem
Interactions
0:
Poweroff
→
Disablecruise
1:
Poweron
→
Enablevtol
2:
Shiptransform
→
Disablevtol
3:
Powerplant_buttonpress
→
Enableproximityassist
4:
Radar_buttonpress
→
Disableproximityassist
5:
Cooler_buttonpress
→
Engineon
6:
Avionics_buttonpress
→
Engineoff
7:
Storage_buttonpress
→
Enabledecoupled
8:
Fuel_buttonpress
→
Disabledecoupled
9:
Relay_buttonpress
→
Enablegsafe
10:
Disablegsafe
11:
Enableesp
12:
Disableesp
Parallax "Fun Military Skull" Energy Assault Rifle
(volt_rifle_energy_01_collector03)
Changed
13 changes
stdItem
Interactions
0:
Poweron
→
Disableproximitysensor
1:
Poweroff
→
Lockdoor
2:
Unlockdoor
3:
Opencomplete
4:
Closecomplete
5:
Syncopen
6:
Syncclose
7:
Hidelocks
8:
Synclock
9:
Syncunlock
10:
Lightson
11:
Lightsoff
12:
Lightslow
Parallax "Fun Military Tooth" Energy Assault Rifle
(volt_rifle_energy_01_collector04)
Changed
12 changes
stdItem
Interactions
0:
Detachcargo1
→
Onstaterepaired
1:
Detachcargo2
→
Onstatedamaged
2:
Recv_front_component_bay_open
→
Applydamagemap
3:
Recv_front_component_bay_close
→
Carry
4:
Recv_left_component_bay_open
→
Drop
5:
Recv_left_component_bay_close
→
Inspect
6:
Recv_right_component_bay_open
→
Place
7:
Recv_right_component_bay_close
→
Equip
8:
Recv_top_component_bay_open
9:
Recv_top_component_bay_close
10:
Poweron
11:
Poweroff
Parallax "Piconalia" Energy Assault Rifle
(volt_rifle_energy_01_lumi01)
Changed
13 changes
stdItem
Interactions
0:
Poweroff
→
Offhandequip
1:
Poweron
→
Store
2:
Inspect
→
Offhandstore
3:
Blinkinglight_notshown
4:
Stopblinking_notshown
5:
Disablechipinteractions
6:
Enablechipinteractions
7:
Insert
8:
Open
9:
Close
10:
Pump
entity_tags
11:
30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd
→
afe37673-b836-4523-b9c3-e027e588e79f
entity_tag_map
11
tag:
30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd
→
afe37673-b836-4523-b9c3-e027e588e79f
Parallax "ArcCorp" Energy Assault Rifle
(volt_rifle_energy_01_red01)
Changed
9 changes
stdItem
Interactions
0:
Poweroff
→
Lightsalarm
1:
Poweron
→
Checkcredentials
2:
Deployarray
→
Override
3:
Retractarray
→
Opendoor
4:
Landinggeardeploy
→
Closedoor
5:
Shiptransformdeploy
→
Enableproximitysensor
6:
Disableproximitysensor
7:
Lockdoor
8:
Unlockdoor
Crusader Intrepid Wikelo Work Special
(CRUS_Intrepid_Collector_Indust)
Changed
2 changes
stdItem
Interactions
0:
Engineoff
→
Disablegsafe
1:
Enabledecoupled
→
Enableesp
Parallax "Sunstone" Energy Assault Rifle
(volt_rifle_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0:
Poweron
→
Offhandequip
1:
Poweroff
→
Store
2:
Offhandstore
3:
Blinkinglight_notshown
4:
Stopblinking_notshown
5:
Disablechipinteractions
6:
Enablechipinteractions
7:
Insert
8:
Carry
9:
Drop
10:
Inspect
11:
Place
12:
Equip
Parallax "Sanguine" Energy Assault Rifle
(volt_rifle_energy_01_tint02)
Changed
13 changes
stdItem
Interactions
0:
Poweron
→
Enablevtol
1:
Poweroff
→
Disablevtol
2:
Shiptransform
→
Enableproximityassist
3:
Powerplant_buttonpress
→
Disableproximityassist
4:
Radar_buttonpress
→
Engineon
5:
Cooler_buttonpress
→
Engineoff
6:
Avionics_buttonpress
→
Enabledecoupled
7:
Storage_buttonpress
→
Disabledecoupled
8:
Enablegsafe
9:
Disablegsafe
10:
Enableesp
11:
Disableesp
12:
Enablecruise
Parallax "GCD-Army" Rifle
(volt_rifle_energy_01_uee01)
Changed
10 changes
stdItem
Interactions
0:
Shiptransformextend
→
Syncopen
1:
Shiptransformretract
→
Syncclose
2:
Shiptransformcycle
→
Synclock
3:
Poweron
→
Syncunlock
4:
Poweroff
→
Opendoor
5:
Startgrinder
→
Closedoor
6:
Stopgrinder
→
Lockdoor
7:
Unlockdoor
8:
Opencomplete
9:
Closecomplete
Parallax "microTech" Energy Assault Rifle
(volt_rifle_energy_01_white01)
Changed
9 changes
stdItem
Interactions
0:
Poweroff
→
Open panel
1:
Poweron
→
Close panel
2:
Shiptransformextend
→
Override
3:
Shiptransformretract
→
Pump
4:
Shiptransformcycle
→
Open
5:
Ladder_deployed
→
Close
6:
Ladder_retracted
7:
Hatch_deployed
8:
Hatch_retracted
Prism "Hurston" Laser Shotgun
(volt_shotgun_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0:
Opencomplete
→
Drop
1:
Closecomplete
→
Place
2:
Syncopen
→
Store
3:
Syncclose
→
Equiptowear
4:
Hidelocks
→
Openinventoryui
5:
Synclock
→
Openlootingui
6:
Syncunlock
→
Carry
7:
Lightson
8:
Lightsoff
9:
Lightslow
10:
Lightsalarm
11:
Checkcredentials
12:
Override
Prism "Crusader" Laser Shotgun
(volt_shotgun_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0:
Closedoor
→
Store
1:
Enableproximitysensor
→
Equiptowear
2:
Disableproximitysensor
→
Openinventoryui
3:
Lockdoor
→
Openlootingui
4:
Unlockdoor
→
Carry
5:
Opencomplete
→
Drop
6:
Closecomplete
→
Place
7:
Syncopen
8:
Syncclose
9:
Hidelocks
10:
Synclock
11:
Syncunlock
12:
Lightson
Prism "Irradiated" Laser Shotgun
(volt_shotgun_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0:
Unlockdoor
→
Store
1:
Opencomplete
→
Equiptowear
2:
Closecomplete
→
Openinventoryui
3:
Syncopen
→
Openlootingui
4:
Syncclose
→
Carry
5:
Hidelocks
→
Drop
6:
Synclock
→
Place
7:
Syncunlock
8:
Lightson
9:
Lightsoff
10:
Lightslow
11:
Lightsalarm
12:
Checkcredentials
Prism "ArcCorp" Laser Shotgun
(volt_shotgun_energy_01_red01)
Changed
13 changes
stdItem
Interactions
0:
Lightson
→
Openinventoryui
1:
Lightsoff
→
Openlootingui
2:
Lightslow
→
Carry
3:
Lightsalarm
→
Drop
4:
Checkcredentials
→
Place
5:
Override
→
Store
6:
Opendoor
→
Equiptowear
7:
Closedoor
8:
Enableproximitysensor
9:
Disableproximitysensor
10:
Lockdoor
11:
Unlockdoor
12:
Opencomplete
Prism "Hazard" Laser Shotgun
(volt_shotgun_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0:
Closecomplete
→
Equiptowear
1:
Syncopen
→
Openinventoryui
2:
Syncclose
→
Openlootingui
3:
Hidelocks
→
Carry
4:
Synclock
→
Drop
5:
Syncunlock
→
Place
6:
Lightson
→
Store
7:
Lightsoff
8:
Lightslow
9:
Lightsalarm
10:
Checkcredentials
11:
Override
12:
Opendoor
Crusader C1 Spirit Wikelo Special
(CRUS_Spirit_C1_Civilian)
Changed
2 changes
stdItem
Interactions
0:
Lightson
→
Enablevtol
1:
Lightsoff
→
Disablevtol
Prism "Disrupt Camo" Laser Shotgun
(volt_shotgun_energy_01_store02)
Changed
13 changes
stdItem
Interactions
0:
Opencomplete
→
Carry
1:
Closecomplete
→
Drop
2:
Syncopen
→
Place
3:
Syncclose
→
Store
4:
Hidelocks
→
Equiptowear
5:
Synclock
→
Openinventoryui
6:
Syncunlock
→
Openlootingui
7:
Lightson
8:
Lightsoff
9:
Lightslow
10:
Lightsalarm
11:
Checkcredentials
12:
Override
Prism "Bonedust" Laser Shotgun
(volt_shotgun_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0:
Opendoor
→
Openlootingui
1:
Closedoor
→
Carry
2:
Enableproximitysensor
→
Drop
3:
Disableproximitysensor
→
Place
4:
Lockdoor
→
Store
5:
Unlockdoor
→
Equiptowear
6:
Opencomplete
→
Openinventoryui
7:
Closecomplete
8:
Syncopen
9:
Syncclose
10:
Hidelocks
11:
Synclock
12:
Syncunlock
Prism "Deep Sea" Laser Shotgun
(volt_shotgun_energy_01_tint02)
Changed
11 changes
stdItem
Interactions
0:
Lightsoff
→
Place
1:
Lightslow
→
Store
2:
Lightsalarm
→
Equiptowear
3:
Checkcredentials
→
Openinventoryui
4:
Override
→
Openlootingui
5:
Opendoor
→
Carry
6:
Closedoor
→
Drop
7:
Enableproximitysensor
8:
Disableproximitysensor
9:
Lockdoor
10:
Unlockdoor
Prism "Firesteel" Laser Shotgun
(volt_shotgun_energy_01_tint03)
Changed
13 changes
stdItem
Interactions
0:
Syncunlock
→
Drop
1:
Lightson
→
Place
2:
Lightsoff
→
Store
3:
Lightslow
→
Equiptowear
4:
Lightsalarm
→
Openinventoryui
5:
Checkcredentials
→
Openlootingui
6:
Override
→
Carry
7:
Opendoor
8:
Closedoor
9:
Enableproximitysensor
10:
Disableproximitysensor
11:
Lockdoor
12:
Unlockdoor
Prism "microTech" Laser Shotgun
(volt_shotgun_energy_01_white01)
Changed
13 changes
stdItem
Interactions
0:
Override
→
Place
1:
Opendoor
→
Store
2:
Closedoor
→
Equiptowear
3:
Enableproximitysensor
→
Openinventoryui
4:
Disableproximitysensor
→
Openlootingui
5:
Lockdoor
→
Carry
6:
Unlockdoor
→
Drop
7:
Opencomplete
8:
Closecomplete
9:
Syncopen
10:
Syncclose
11:
Hidelocks
12:
Synclock
Quartz "Hurston" Energy SMG
(volt_smg_energy_01_black01)
Changed
8 changes
stdItem
Interactions
0:
Sleep
→
Turret_gyro_mode
1:
Situp
→
Turret_sensitivity_increase
2:
Liedown
→
Turret_sensitivity_decrease
3:
Sit
→
Turret_sensitivity_reset
4:
Exit
→
Turret_fire_mode
5:
Savegamelogout
→
Turretenter
6:
Finishsurgery
→
Turretexit
7:
Openinventoryui
Quartz "Crusader" Energy SMG
(volt_smg_energy_01_blue01)
Changed
8 changes
stdItem
Interactions
0:
Situp
→
Onreset
1:
Liedown
→
Nextdamagelevel
2:
Sit
→
Updatedamagevisuals
3:
Exit
→
Turret_fire_mode
4:
Sleep
→
Turret_gyro_mode
5:
Savegamelogout
→
Turret_sensitivity_increase
6:
Exittop
→
Turret_sensitivity_decrease
7:
Turret_sensitivity_reset
Quartz "Jungle Camo" Energy SMG
(volt_smg_energy_01_collector01)
Changed
6 changes
stdItem
Interactions
0:
Sleep
→
Turret_sensitivity_increase
1:
Situp
→
Turret_sensitivity_decrease
2:
Savegamelogout
→
Turret_sensitivity_reset
3:
Liedown
→
Turret_fire_mode
4:
Sit
→
Turret_gyro_mode
5:
Exit
Quartz "Hunter Camo" Energy SMG
(volt_smg_energy_01_collector02)
Changed
11 changes
stdItem
Interactions
0:
Kioskactivate
→
Ai_use
1:
Proccliplowertoenter
→
Turret_sensitivity_decrease
2:
Procclipraisetoenter
→
Turret_sensitivity_reset
3:
Openlootingui
→
Turret_fire_mode
4:
Liedown
→
Turret_gyro_mode
5:
Exit
→
Turret_sensitivity_increase
6:
Sleep
7:
Finishsurgery
8:
Openinventoryui
9:
Placeotherinbed
10:
Placeresourcecanister
Quartz "Cobalt Camo" Energy SMG
(volt_smg_energy_01_collector03)
Changed
8 changes
stdItem
Interactions
0:
Liedown
→
Turret_gyro_mode
1:
Sit
→
Turret_sensitivity_reset
2:
Exit
→
Turret_fire_mode
3:
Sleep
→
Ai_use
4:
Situp
→
Retractturret
5:
Liedowntop
6:
Sleeptop
7:
Sittop