Version Changelog

4.8.2-LIVE.12030094
4.8.2-LIVE.12030094 4.9.0-LIVE.12232306 · Jul 16, 2026
4.10.0-LIVE.12519617
<= PLACEHOLDER => (VNCL_Stinger_Thruster_Retro_Fixed_Left)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (VNCL_Stinger_Thruster_Retro_Fixed_Right)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
Fresnel "Deepwater" Energy LMG (volt_lmg_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0: Engineoff → Carry
1: Enabledecoupled → Drop
2: Disabledecoupled → Place
3: Enablegsafe → Store
4: Disablegsafe → Equip
5: Enableesp → Openlootingui
6: Disableesp
7: Enablecruise
8: Disablecruise
9: Enablevtol
10: Disablevtol
11: Enableproximityassist
12: Disableproximityassist
Fresnel "Yormandi" Energy LMG (volt_lmg_energy_01_collector02)
Changed
13 changes
stdItem
Interactions
0: Disablecruise → Equip
1: Enablevtol → Openlootingui
2: Disablevtol → Carry
3: Enableproximityassist → Drop
4: Disableproximityassist → Place
5: Transformdeploy → Store
6: Transformretract
7: Transformcycle
8: Engineon
9: Engineoff
10: Enabledecoupled
11: Disabledecoupled
12: Enablegsafe
Fresnel "Elysium" Energy LMG (volt_lmg_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0: Enablevtol → Store
1: Disablevtol → Equip
2: Enableproximityassist → Openlootingui
3: Disableproximityassist → Carry
4: Engineon → Drop
5: Engineoff → Place
6: Enabledecoupled
7: Disabledecoupled
8: Enablegsafe
9: Disablegsafe
10: Enableesp
11: Disableesp
12: Enablecruise
Fresnel "Shadow Gild" Energy LMG (volt_lmg_energy_01_store02)
Changed
13 changes
stdItem
Interactions
0: Disablegsafe → Openlootingui
1: Enableesp → Carry
2: Disableesp → Drop
3: Enablecruise → Place
4: Disablecruise → Store
5: Enablevtol → Equip
6: Disablevtol
7: Enableproximityassist
8: Disableproximityassist
9: Transformdeploy
10: Transformretract
11: Transformcycle
12: Engineon
Aegis Idris-M (AEGS_Idris_M)
Changed
2 changes
stdItem
Interactions
0: Spawnai → Disableesp
1: Onaispawned → Enablecruise
Aegis Idris-P (AEGS_Idris_P)
Changed
2 changes
stdItem
Interactions
0: Opendoor → Disablecruise
1: Closedoor → Enablevtol
Aegis Idris-P Wikelo War Special (AEGS_Idris_P_Collector_Military)
Changed
2 changes
stdItem
Interactions
0: Closerequest → Open
1: Closetrigger → Close
Fresnel "Molten" Energy LMG (volt_lmg_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Disableproximityassist → Carry
1: Engineon → Drop
2: Engineoff → Place
3: Enabledecoupled → Store
4: Disabledecoupled → Equip
5: Enablegsafe → Openlootingui
6: Disablegsafe
7: Enableesp
8: Disableesp
9: Enablecruise
10: Disablecruise
11: Enablevtol
12: Disablevtol
Fresnel "Icebox" Energy LMG (volt_lmg_energy_01_tint02)
Changed
13 changes
stdItem
Interactions
0: Disablevtol → Place
1: Enableproximityassist → Store
2: Disableproximityassist → Equip
3: Engineon → Openlootingui
4: Engineoff → Carry
5: Enabledecoupled → Drop
6: Disabledecoupled
7: Enablegsafe
8: Disablegsafe
9: Enableesp
10: Disableesp
11: Enablecruise
12: Disablecruise
Fresnel "Rockfall" Energy LMG (volt_lmg_energy_01_tint03)
Changed
13 changes
stdItem
Interactions
0: Enableproximityassist → Drop
1: Disableproximityassist → Place
2: Engineon → Store
3: Engineoff → Equip
4: Enabledecoupled → Openlootingui
5: Disabledecoupled → Carry
6: Enablegsafe
7: Disablegsafe
8: Enableesp
9: Disableesp
10: Enablecruise
11: Disablecruise
12: Enablevtol
FarSight "Snow Camo" (8x Telescopic) (volt_optics_tsco_x8_s3_collector01)
Changed
7 changes
stdItem
Interactions
0: Turret_fire_mode → Openinventoryui
1: Turret_gyro_mode → Openlootingui
2: Turret_sensitivity_increase → Carry
3: Turret_sensitivity_decrease → Drop
4: Turret_sensitivity_reset → Place
5: Open → Store
6: Close → Equiptowear
FarSight "Golden Blossom" (8x Telescopic) (volt_optics_tsco_x8_s3_store01)
Changed
7 changes
stdItem
Interactions
0: Turnon → Openinventoryui
1: Turnoff → Openlootingui
2: Enter → Carry
3: Exit → Drop
4: Tinker → Place
5: Store
6: Equiptowear
FarSight "Darkwave" (8x Telescopic) (volt_optics_tsco_x8_s3_tint01)
Changed
7 changes
stdItem
Interactions
0: Driverseatenter → Openinventoryui
1: Driverseatexit → Openlootingui
2: Bonnet_open → Carry
3: Bonnet_close → Drop
4: Fuelport_open → Place
5: Fuelport_close → Store
6: Grille_open → Equiptowear
FarSight "Landslide" (8x Telescopic) (volt_optics_tsco_x8_s3_tint02)
Changed
7 changes
stdItem
Interactions
0: Activate remote camera → Openinventoryui
1: Turret_gyro_mode → Openlootingui
2: Turret_fire_mode → Carry
3: Turret_sensitivity_increase → Drop
4: Turret_sensitivity_decrease → Place
5: Turret_sensitivity_reset → Store
6: Equiptowear
FarSight "Thunderstrike" (8x Telescopic) (volt_optics_tsco_x8_s3_tint03)
Changed
7 changes
stdItem
Interactions
0: Toggle → Openinventoryui
1: Lock → Openlootingui
2: Openfinished → Carry
3: Closefinished → Drop
4: Counter_idle_cinetest → Place
5: Passengerseatenter → Store
6: Passengerseatexit → Equiptowear
Pulse "Piconalia" Laser Pistol (volt_pistol_energy_01_lumi01)
Changed
2 changes
entity_tags
9: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd → afe37673-b836-4523-b9c3-e027e588e79f
entity_tag_map
9
tag: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd → afe37673-b836-4523-b9c3-e027e588e79f
Parallax "Hurston" Energy Assault Rifle (volt_rifle_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0: Shiptransformretract → Lockdoor
1: Shiptransformcycle → Unlockdoor
2: Openseataccessnose → Opendoor
3: Closeseataccessnose → Closedoor
4: Openseataccessnacelleleft → Enableproximitysensor
5: Closeseataccessnacelleleft → Disableproximitysensor
6: Openseataccessnacelleright
7: Closeseataccessnacelleright
8: Openseataccesstail
9: Closeseataccesstail
10: Poweron
11: Poweroff
12: Shiptransformdeploy
Parallax "Downburst Camo" Energy Assault Rifle (volt_rifle_energy_01_black_gold01)
Changed
8 changes
stdItem
Interactions
0: Shiptransformretract → Unlockdoor
1: Shiptransformcycle → Opendoor
2: Poweron → Closedoor
3: Poweroff → Enableproximitysensor
4: Inspect → Disableproximitysensor
5: Lockdoor
6: Opencomplete
7: Closecomplete
Aegis Reclaimer 2949 Best In Show Edition (AEGS_Reclaimer_Showdown)
Changed
4 changes
stdItem
Interactions
0: Enablevtol → Disabledecoupled
1: Disablevtol → Enablegsafe
2: Enableproximityassist → Disablegsafe
3: Disableproximityassist → Enableesp
Parallax "Crusader" Energy Assault Rifle (volt_rifle_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0: Detachcargo2 → Offhandequip
1: Recv_front_component_bay_open → Store
2: Recv_front_component_bay_close → Offhandstore
3: Recv_left_component_bay_open → Blinkinglight_notshown
4: Recv_left_component_bay_close → Stopblinking_notshown
5: Recv_right_component_bay_open → Disablechipinteractions
6: Recv_right_component_bay_close → Enablechipinteractions
7: Recv_top_component_bay_open → Insert
8: Recv_top_component_bay_close → Carry
9: Poweron → Drop
10: Poweroff → Inspect
11: Place
12: Equip
Parallax "Fun Kopion Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector01)
Changed
12 changes
stdItem
Interactions
0: Poweroff → Syncunlock
1: Detachcargo → Opendoor
2: Detachcargo → Closedoor
3: Recv_front_component_bay_open → Lockdoor
4: Recv_front_component_bay_close → Unlockdoor
5: Recv_left_component_bay_open → Opencomplete
6: Recv_left_component_bay_close → Closecomplete
7: Recv_right_component_bay_open → Syncopen
8: Recv_right_component_bay_close → Syncclose
9: Recv_top_component_bay_open → Synclock
10: Recv_top_component_bay_close → Processing
11: Poweron → Applydamagemap
Parallax "Shock Trooper" Energy Assault Rifle (volt_rifle_energy_01_camo01)
Changed
13 changes
stdItem
Interactions
0: Poweroff → Close panel
1: Poweron → Override
2: Recv_front_component_bay_open → Pump
3: Recv_front_component_bay_close → Engineon
4: Recv_top_front_component_bay_open → Engineoff
5: Recv_top_front_component_bay_close → Enabledecoupled
6: Recv_top_rear_component_bay_open → Disabledecoupled
7: Recv_top_rear_component_bay_close → Enablegsafe
8: Disablegsafe
9: Enableesp
10: Disableesp
11: Enablecruise
12: Disablecruise
Parallax "Fun Kopion Skull" Energy Assault Rifle (volt_rifle_energy_01_collector02)
Changed
13 changes
stdItem
Interactions
0: Poweroff → Disablecruise
1: Poweron → Enablevtol
2: Shiptransform → Disablevtol
3: Powerplant_buttonpress → Enableproximityassist
4: Radar_buttonpress → Disableproximityassist
5: Cooler_buttonpress → Engineon
6: Avionics_buttonpress → Engineoff
7: Storage_buttonpress → Enabledecoupled
8: Fuel_buttonpress → Disabledecoupled
9: Relay_buttonpress → Enablegsafe
10: Disablegsafe
11: Enableesp
12: Disableesp
Parallax "Fun Military Skull" Energy Assault Rifle (volt_rifle_energy_01_collector03)
Changed
13 changes
stdItem
Interactions
0: Poweron → Disableproximitysensor
1: Poweroff → Lockdoor
2: Unlockdoor
3: Opencomplete
4: Closecomplete
5: Syncopen
6: Syncclose
7: Hidelocks
8: Synclock
9: Syncunlock
10: Lightson
11: Lightsoff
12: Lightslow
Parallax "Fun Military Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector04)
Changed
12 changes
stdItem
Interactions
0: Detachcargo1 → Onstaterepaired
1: Detachcargo2 → Onstatedamaged
2: Recv_front_component_bay_open → Applydamagemap
3: Recv_front_component_bay_close → Carry
4: Recv_left_component_bay_open → Drop
5: Recv_left_component_bay_close → Inspect
6: Recv_right_component_bay_open → Place
7: Recv_right_component_bay_close → Equip
8: Recv_top_component_bay_open
9: Recv_top_component_bay_close
10: Poweron
11: Poweroff
Parallax "Piconalia" Energy Assault Rifle (volt_rifle_energy_01_lumi01)
Changed
13 changes
stdItem
Interactions
0: Poweroff → Offhandequip
1: Poweron → Store
2: Inspect → Offhandstore
3: Blinkinglight_notshown
4: Stopblinking_notshown
5: Disablechipinteractions
6: Enablechipinteractions
7: Insert
8: Open
9: Close
10: Pump
entity_tags
11: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd → afe37673-b836-4523-b9c3-e027e588e79f
entity_tag_map
11
tag: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd → afe37673-b836-4523-b9c3-e027e588e79f
Parallax "ArcCorp" Energy Assault Rifle (volt_rifle_energy_01_red01)
Changed
9 changes
stdItem
Interactions
0: Poweroff → Lightsalarm
1: Poweron → Checkcredentials
2: Deployarray → Override
3: Retractarray → Opendoor
4: Landinggeardeploy → Closedoor
5: Shiptransformdeploy → Enableproximitysensor
6: Disableproximitysensor
7: Lockdoor
8: Unlockdoor
Crusader Intrepid Wikelo Work Special (CRUS_Intrepid_Collector_Indust)
Changed
2 changes
stdItem
Interactions
0: Engineoff → Disablegsafe
1: Enabledecoupled → Enableesp
Parallax "Sunstone" Energy Assault Rifle (volt_rifle_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Poweron → Offhandequip
1: Poweroff → Store
2: Offhandstore
3: Blinkinglight_notshown
4: Stopblinking_notshown
5: Disablechipinteractions
6: Enablechipinteractions
7: Insert
8: Carry
9: Drop
10: Inspect
11: Place
12: Equip
Parallax "Sanguine" Energy Assault Rifle (volt_rifle_energy_01_tint02)
Changed
13 changes
stdItem
Interactions
0: Poweron → Enablevtol
1: Poweroff → Disablevtol
2: Shiptransform → Enableproximityassist
3: Powerplant_buttonpress → Disableproximityassist
4: Radar_buttonpress → Engineon
5: Cooler_buttonpress → Engineoff
6: Avionics_buttonpress → Enabledecoupled
7: Storage_buttonpress → Disabledecoupled
8: Enablegsafe
9: Disablegsafe
10: Enableesp
11: Disableesp
12: Enablecruise
Parallax "GCD-Army" Rifle (volt_rifle_energy_01_uee01)
Changed
10 changes
stdItem
Interactions
0: Shiptransformextend → Syncopen
1: Shiptransformretract → Syncclose
2: Shiptransformcycle → Synclock
3: Poweron → Syncunlock
4: Poweroff → Opendoor
5: Startgrinder → Closedoor
6: Stopgrinder → Lockdoor
7: Unlockdoor
8: Opencomplete
9: Closecomplete
Parallax "microTech" Energy Assault Rifle (volt_rifle_energy_01_white01)
Changed
9 changes
stdItem
Interactions
0: Poweroff → Open panel
1: Poweron → Close panel
2: Shiptransformextend → Override
3: Shiptransformretract → Pump
4: Shiptransformcycle → Open
5: Ladder_deployed → Close
6: Ladder_retracted
7: Hatch_deployed
8: Hatch_retracted
Prism "Hurston" Laser Shotgun (volt_shotgun_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0: Opencomplete → Drop
1: Closecomplete → Place
2: Syncopen → Store
3: Syncclose → Equiptowear
4: Hidelocks → Openinventoryui
5: Synclock → Openlootingui
6: Syncunlock → Carry
7: Lightson
8: Lightsoff
9: Lightslow
10: Lightsalarm
11: Checkcredentials
12: Override
Prism "Crusader" Laser Shotgun (volt_shotgun_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0: Closedoor → Store
1: Enableproximitysensor → Equiptowear
2: Disableproximitysensor → Openinventoryui
3: Lockdoor → Openlootingui
4: Unlockdoor → Carry
5: Opencomplete → Drop
6: Closecomplete → Place
7: Syncopen
8: Syncclose
9: Hidelocks
10: Synclock
11: Syncunlock
12: Lightson
Prism "Irradiated" Laser Shotgun (volt_shotgun_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0: Unlockdoor → Store
1: Opencomplete → Equiptowear
2: Closecomplete → Openinventoryui
3: Syncopen → Openlootingui
4: Syncclose → Carry
5: Hidelocks → Drop
6: Synclock → Place
7: Syncunlock
8: Lightson
9: Lightsoff
10: Lightslow
11: Lightsalarm
12: Checkcredentials
Prism "ArcCorp" Laser Shotgun (volt_shotgun_energy_01_red01)
Changed
13 changes
stdItem
Interactions
0: Lightson → Openinventoryui
1: Lightsoff → Openlootingui
2: Lightslow → Carry
3: Lightsalarm → Drop
4: Checkcredentials → Place
5: Override → Store
6: Opendoor → Equiptowear
7: Closedoor
8: Enableproximitysensor
9: Disableproximitysensor
10: Lockdoor
11: Unlockdoor
12: Opencomplete
Prism "Hazard" Laser Shotgun (volt_shotgun_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0: Closecomplete → Equiptowear
1: Syncopen → Openinventoryui
2: Syncclose → Openlootingui
3: Hidelocks → Carry
4: Synclock → Drop
5: Syncunlock → Place
6: Lightson → Store
7: Lightsoff
8: Lightslow
9: Lightsalarm
10: Checkcredentials
11: Override
12: Opendoor
Crusader C1 Spirit Wikelo Special (CRUS_Spirit_C1_Civilian)
Changed
2 changes
stdItem
Interactions
0: Lightson → Enablevtol
1: Lightsoff → Disablevtol
Prism "Disrupt Camo" Laser Shotgun (volt_shotgun_energy_01_store02)
Changed
13 changes
stdItem
Interactions
0: Opencomplete → Carry
1: Closecomplete → Drop
2: Syncopen → Place
3: Syncclose → Store
4: Hidelocks → Equiptowear
5: Synclock → Openinventoryui
6: Syncunlock → Openlootingui
7: Lightson
8: Lightsoff
9: Lightslow
10: Lightsalarm
11: Checkcredentials
12: Override
Prism "Bonedust" Laser Shotgun (volt_shotgun_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Opendoor → Openlootingui
1: Closedoor → Carry
2: Enableproximitysensor → Drop
3: Disableproximitysensor → Place
4: Lockdoor → Store
5: Unlockdoor → Equiptowear
6: Opencomplete → Openinventoryui
7: Closecomplete
8: Syncopen
9: Syncclose
10: Hidelocks
11: Synclock
12: Syncunlock
Prism "Deep Sea" Laser Shotgun (volt_shotgun_energy_01_tint02)
Changed
11 changes
stdItem
Interactions
0: Lightsoff → Place
1: Lightslow → Store
2: Lightsalarm → Equiptowear
3: Checkcredentials → Openinventoryui
4: Override → Openlootingui
5: Opendoor → Carry
6: Closedoor → Drop
7: Enableproximitysensor
8: Disableproximitysensor
9: Lockdoor
10: Unlockdoor
Prism "Firesteel" Laser Shotgun (volt_shotgun_energy_01_tint03)
Changed
13 changes
stdItem
Interactions
0: Syncunlock → Drop
1: Lightson → Place
2: Lightsoff → Store
3: Lightslow → Equiptowear
4: Lightsalarm → Openinventoryui
5: Checkcredentials → Openlootingui
6: Override → Carry
7: Opendoor
8: Closedoor
9: Enableproximitysensor
10: Disableproximitysensor
11: Lockdoor
12: Unlockdoor
Prism "microTech" Laser Shotgun (volt_shotgun_energy_01_white01)
Changed
13 changes
stdItem
Interactions
0: Override → Place
1: Opendoor → Store
2: Closedoor → Equiptowear
3: Enableproximitysensor → Openinventoryui
4: Disableproximitysensor → Openlootingui
5: Lockdoor → Carry
6: Unlockdoor → Drop
7: Opencomplete
8: Closecomplete
9: Syncopen
10: Syncclose
11: Hidelocks
12: Synclock
Quartz "Hurston" Energy SMG (volt_smg_energy_01_black01)
Changed
8 changes
stdItem
Interactions
0: Sleep → Turret_gyro_mode
1: Situp → Turret_sensitivity_increase
2: Liedown → Turret_sensitivity_decrease
3: Sit → Turret_sensitivity_reset
4: Exit → Turret_fire_mode
5: Savegamelogout → Turretenter
6: Finishsurgery → Turretexit
7: Openinventoryui
Quartz "Crusader" Energy SMG (volt_smg_energy_01_blue01)
Changed
8 changes
stdItem
Interactions
0: Situp → Onreset
1: Liedown → Nextdamagelevel
2: Sit → Updatedamagevisuals
3: Exit → Turret_fire_mode
4: Sleep → Turret_gyro_mode
5: Savegamelogout → Turret_sensitivity_increase
6: Exittop → Turret_sensitivity_decrease
7: Turret_sensitivity_reset
Quartz "Jungle Camo" Energy SMG (volt_smg_energy_01_collector01)
Changed
6 changes
stdItem
Interactions
0: Sleep → Turret_sensitivity_increase
1: Situp → Turret_sensitivity_decrease
2: Savegamelogout → Turret_sensitivity_reset
3: Liedown → Turret_fire_mode
4: Sit → Turret_gyro_mode
5: Exit
Quartz "Hunter Camo" Energy SMG (volt_smg_energy_01_collector02)
Changed
11 changes
stdItem
Interactions
0: Kioskactivate → Ai_use
1: Proccliplowertoenter → Turret_sensitivity_decrease
2: Procclipraisetoenter → Turret_sensitivity_reset
3: Openlootingui → Turret_fire_mode
4: Liedown → Turret_gyro_mode
5: Exit → Turret_sensitivity_increase
6: Sleep
7: Finishsurgery
8: Openinventoryui
9: Placeotherinbed
10: Placeresourcecanister
Quartz "Cobalt Camo" Energy SMG (volt_smg_energy_01_collector03)
Changed
8 changes
stdItem
Interactions
0: Liedown → Turret_gyro_mode
1: Sit → Turret_sensitivity_reset
2: Exit → Turret_fire_mode
3: Sleep → Ai_use
4: Situp → Retractturret
5: Liedowntop
6: Sleeptop
7: Sittop