Version Changelog
4.8.2-LIVE.12030094
4.8.2-LIVE.12030094
4.9.0-LIVE.12232306
· Jul 16, 2026
Items
+375
~8873
-16
Vehicles
+5
~144
-0
Blueprints
+39
~44
-7
Missions
+210
~2757
-168
Locations
+13
~7
-0
<= PLACEHOLDER =>
(ORIG_X1_Thruster_Main_Velocity)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(ORIG_X1_Thruster_Mav_Fixed)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(ORIG_X1_Thruster_Mav_Fixed_Velocity)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(ORIG_X1_Thruster_Retro)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(ORIG_X1_Thruster_Retro_Velocity)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
Citadel Arms Base
(outlaw_legacy_armor_heavy_arms_01_01_01_ai_exclusive)
Changed
5 changes
stdItem
Interactions
0:
Offhandstore
→
Closerequest
1:
Drop
→
Closetrigger
2:
Inspect
→
Closeself
3:
Place
→
Allowclose
4:
Swapammomag
→
Gate_close
Citadel Arms Dark Red
(outlaw_legacy_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Swapammomag
→
Locktrigger
1:
Carry
→
Unlocktrigger
2:
Equiptosuit
→
Lockself
3:
Offhandequiptosuit
→
Unlockself
4:
Store
→
Openrequest
Citadel Arms (Modified)
(outlaw_legacy_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Carry
→
Set_pressurenormalized
1:
Equiptosuit
→
Set_pressuredifferential
2:
Offhandequiptosuit
→
Setstate_powered
3:
Store
→
Setstate_unpowered
4:
Offhandstore
→
Setstate_blocked
Citadel Core Base
(outlaw_legacy_armor_heavy_core_01_01_01)
Changed
1 change
stdItem
ResourceContainer
Capacity
SCU:
0.0001
Unit:
SMicroCargoUnit
Value:
100
UnitName:
µSCU
Immutable:
false
DefaultComposition
#0
Entry:
12181a14-034b-4deb-92b7-2faf2cfd182b
Weight:
1
InclusiveResources
#0:
12181a14-034b-4deb-92b7-2faf2cfd182b
DefaultFillFraction:
1
Citadel Core Base
(outlaw_legacy_armor_heavy_core_01_01_01_ai_exclusive)
Changed
8 changes
stdItem
Interactions
0:
Setstate_blocked
→
Setstate_unblocked
1:
Setstate_unblocked
→
Setstate_noaccess
2:
Setstate_noaccess
→
Setstate_access
3:
Setstate_access
→
Pressurecycle
4:
Pressurecycle
→
Pressurecyclecomplete
5:
Pressurecyclecomplete
→
Set_airlockconnected
6:
Set_airlockconnected
→
Open
ResourceContainer
Capacity
SCU:
0.0001
Unit:
SMicroCargoUnit
Value:
100
UnitName:
µSCU
Immutable:
false
DefaultComposition
#0
Entry:
12181a14-034b-4deb-92b7-2faf2cfd182b
Weight:
1
InclusiveResources
#0:
12181a14-034b-4deb-92b7-2faf2cfd182b
DefaultFillFraction:
1
Citadel Core Dark Red
(outlaw_legacy_armor_heavy_core_01_01_13)
Changed
8 changes
stdItem
Interactions
0:
Place
→
Allowclose
1:
Allowclose
→
Gate_close
2:
Gate_close
→
Set_pressurenormalized
3:
Set_pressurenormalized
→
Set_pressuredifferential
4:
Set_pressuredifferential
→
Setstate_powered
5:
Setstate_powered
→
Setstate_unpowered
6:
Setstate_unpowered
→
Setstate_blocked
ResourceContainer
Capacity
SCU:
0.0001
Unit:
SMicroCargoUnit
Value:
100
UnitName:
µSCU
Immutable:
false
DefaultComposition
#0
Entry:
12181a14-034b-4deb-92b7-2faf2cfd182b
Weight:
1
InclusiveResources
#0:
12181a14-034b-4deb-92b7-2faf2cfd182b
DefaultFillFraction:
1
Citadel Core (Modified)
(outlaw_legacy_armor_heavy_core_01_9tails_01)
Changed
8 changes
stdItem
Interactions
0:
Open
→
Close
1:
Close
→
Lock
2:
Lock
→
Override
3:
Override
→
Stepthrough
4:
Stepthrough
→
Toggle
5:
Toggle
→
Unlock
6:
Unlock
→
Overrideclose
ResourceContainer
Capacity
SCU:
0.0001
Unit:
SMicroCargoUnit
Value:
100
UnitName:
µSCU
Immutable:
false
DefaultComposition
#0
Entry:
12181a14-034b-4deb-92b7-2faf2cfd182b
Weight:
1
InclusiveResources
#0:
12181a14-034b-4deb-92b7-2faf2cfd182b
DefaultFillFraction:
1
Fortifier Helmet Base
(outlaw_legacy_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Firepattern_setstaggered
→
Enterscanmode
1:
Firepattern_setsynchronized
→
Enterquantummode
2:
Piptype_setlead
→
Torear
3:
Piptype_setlag
→
Tofront
4:
Landinggear_invalid
→
Emergencylightson
5:
Selfdestruct_engage
→
Emergencylightsoff
6:
Selfdestruct_disengage
→
Emergencylightsonrequest
Fortifier Helmet Base
(outlaw_legacy_armor_heavy_helmet_01_01_01_ai_exclusive)
Changed
7 changes
stdItem
Interactions
0:
Enablegsafe
→
Carry
1:
Disablegsafe
→
Drop
2:
Enableesp
→
Place
3:
Disableesp
→
Store
4:
Enablecruise
→
Equiptowear
5:
Disablecruise
→
Openinventoryui
6:
Enablevtol
→
Openlootingui
Fortifier Helmet Dark Red
(outlaw_legacy_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Disablevtol
→
Carry
1:
Enableproximityassist
→
Drop
2:
Disableproximityassist
→
Place
3:
Engineon
→
Store
4:
Engineoff
→
Equiptowear
5:
Enabledecoupled
→
Openinventoryui
6:
Disabledecoupled
→
Openlootingui
Citadel Legs Base
(outlaw_legacy_armor_heavy_legs_01_01_01_ai_exclusive)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Open
1:
Store
→
Close
2:
Offhandstore
→
Locked
3:
Carry
4:
Drop
5:
Inspect
QuadraCell MT
(POWR_AEGS_S02_QuadracellMT_SCItem)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
Vortex
(POWR_AEGS_S02_Vortex_SCItem)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
Citadel Legs Dark Red
(outlaw_legacy_armor_heavy_legs_01_01_13)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Open
1:
Offhandstore
→
Close
2:
Carry
3:
Drop
4:
Inspect
5:
Place
Lynx Arms Cold Steel
(outlaw_legacy_armor_light_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Equiptosuit
→
Setstate_blocked
1:
Offhandequiptosuit
→
Setstate_unblocked
2:
Store
→
Setstate_noaccess
3:
Offhandstore
→
Setstate_access
4:
Drop
→
Pressurecycle
Lynx Arms Draas
(outlaw_legacy_armor_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Carrylowered
→
Pressurecyclecomplete
1:
Inspect
→
Set_airlockconnected
2:
Place
→
Open
3:
Vendorinspect
→
Close
4:
Vendorreturn
→
Lock
Lynx Arms Firebrick
(outlaw_legacy_armor_light_arms_01_02_11)
Changed
5 changes
stdItem
Interactions
0:
Holdready
→
Chakmafirstselecttake
1:
Holster
→
Chakmatake
2:
Offhandholster
→
Customize
3:
Store
→
Bespokeplace
4:
Offhandstore
→
Activate remote camera
Lynx Arms Sandstorm
(outlaw_legacy_armor_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Vendorkeep
→
Override
1:
Carry
→
Stepthrough
2:
Drop
→
Toggle
3:
Inspect
→
Unlock
4:
Place
→
Overrideclose
Lynx Arms Lichen
(outlaw_legacy_armor_light_arms_01_03_11)
Changed
5 changes
stdItem
Interactions
0:
Carrylowered
→
Closetrigger
1:
Inspect
→
Closeself
2:
Place
→
Allowclose
3:
Chakmafirstselecttake
→
Gate_close
4:
Chakmatake
→
Set_pressurenormalized
Lynx Arms Red
(outlaw_legacy_armor_light_arms_01_04_02)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Setstate_noaccess
1:
Offhandstore
→
Setstate_access
2:
Drop
→
Pressurecycle
3:
Carrylowered
→
Pressurecyclecomplete
4:
Inspect
→
Set_airlockconnected
Lynx Arms Orange
(outlaw_legacy_armor_light_arms_01_04_03)
Changed
5 changes
stdItem
Interactions
0:
Holdready
→
Toggle
1:
Holster
→
Unlock
2:
Offhandholster
→
Overrideclose
3:
Store
→
Opencomplete
4:
Offhandstore
→
Closecomplete
Lynx Arms Yellow
(outlaw_legacy_armor_light_arms_01_04_04)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Open
1:
Chakmafirstselecttake
→
Close
2:
Chakmatake
→
Lock
3:
Customize
→
Override
4:
Bespokeplace
→
Stepthrough
Lynx Arms Green
(outlaw_legacy_armor_light_arms_01_04_05)
Changed
5 changes
stdItem
Interactions
0:
Customize
→
Set_pressuredifferential
1:
Bespokeplace
→
Setstate_powered
2:
Holdready
→
Setstate_unpowered
3:
Holster
→
Setstate_blocked
4:
Offhandholster
→
Setstate_unblocked
Lynx Arms Seagreen
(outlaw_legacy_armor_light_arms_01_04_06)
Changed
5 changes
stdItem
Interactions
0:
Bespokeplace
→
Setstate_access
1:
Holdready
→
Pressurecycle
2:
Holster
→
Pressurecyclecomplete
3:
Offhandholster
→
Set_airlockconnected
4:
Store
→
Open
Lynx Arms Blue
(outlaw_legacy_armor_light_arms_01_04_07)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Setstate_powered
1:
Place
→
Setstate_unpowered
2:
Chakmafirstselecttake
→
Setstate_blocked
3:
Chakmatake
→
Setstate_unblocked
4:
Customize
→
Setstate_noaccess
Lynx Arms Purple
(outlaw_legacy_armor_light_arms_01_04_08)
Changed
5 changes
stdItem
Interactions
0:
Chakmatake
→
Lockself
1:
Customize
→
Unlockself
2:
Bespokeplace
→
Openrequest
3:
Holdready
→
Closerequest
4:
Holster
→
Closetrigger
Lynx Arms Violet
(outlaw_legacy_armor_light_arms_01_04_09)
Changed
5 changes
stdItem
Interactions
0:
Holster
→
Openself
1:
Offhandholster
→
Allowopen
2:
Store
→
Locktrigger
3:
Offhandstore
→
Unlocktrigger
4:
Drop
→
Lockself
Lynx Arms Black
(outlaw_legacy_armor_light_arms_01_04_12)
Changed
5 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Unlock
1:
Chakmatake
→
Overrideclose
2:
Customize
→
Opencomplete
3:
Bespokeplace
→
Closecomplete
4:
Holdready
→
Opentrigger
Lynx Arms Dark Red
(outlaw_legacy_armor_light_arms_01_04_13)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Opentrigger
1:
Carrylowered
→
Openself
2:
Inspect
→
Allowopen
3:
Place
→
Locktrigger
4:
Chakmafirstselecttake
→
Unlocktrigger
Lynx Arms Sienna
(outlaw_legacy_armor_light_arms_01_04_14)
Changed
5 changes
stdItem
Interactions
0:
Offhandholster
→
Closeself
1:
Store
→
Allowclose
2:
Offhandstore
→
Gate_close
3:
Drop
→
Set_pressurenormalized
4:
Carrylowered
→
Set_pressuredifferential
Lynx Arms (Modified)
(outlaw_legacy_armor_light_arms_01_04_9tails)
Changed
5 changes
stdItem
Interactions
0:
Offhandstore
→
Close
1:
Drop
→
Lock
2:
Carrylowered
→
Override
3:
Inspect
→
Stepthrough
4:
Place
→
Toggle
Lynx Arms White
(outlaw_legacy_armor_light_arms_01_05_10)
Changed
5 changes
stdItem
Interactions
0:
Bespokeplace
→
Turret_gyro_mode
1:
Holdready
→
Open
2:
Holster
→
Close
3:
Offhandholster
→
Lock
4:
Store
→
Override
Lynx Arms Grey
(outlaw_legacy_armor_light_arms_01_05_11)
Changed
5 changes
stdItem
Interactions
0:
Holster
→
Unlocktrigger
1:
Offhandholster
→
Lockself
2:
Store
→
Unlockself
3:
Offhandstore
→
Openrequest
4:
Drop
→
Closerequest
Lynx Arms Tan
(outlaw_legacy_armor_light_arms_01_05_15)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Activate remote camera
1:
Place
→
Turret_gyro_mode
2:
Chakmafirstselecttake
3:
Chakmatake
4:
Customize
Lynx Arms Dark Green
(outlaw_legacy_armor_light_arms_01_05_16)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Turret_gyro_mode
1:
Carrylowered
→
Activate remote camera
2:
Inspect
3:
Place
4:
Chakmafirstselecttake
Lynx Arms Aqua
(outlaw_legacy_armor_light_arms_01_05_17)
Changed
5 changes
stdItem
Interactions
0:
Offhandstore
→
Stepthrough
1:
Drop
→
Toggle
2:
Carrylowered
→
Unlock
3:
Inspect
→
Overrideclose
4:
Place
→
Opencomplete
Lynx Arms Twilight
(outlaw_legacy_armor_light_arms_01_05_18)
Changed
5 changes
stdItem
Interactions
0:
Chakmatake
→
Activate remote camera
1:
Customize
→
Turret_gyro_mode
2:
Bespokeplace
3:
Holdready
4:
Holster
Lynx Arms Imperial
(outlaw_legacy_armor_light_arms_01_05_19)
Changed
5 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Closecomplete
1:
Chakmatake
→
Opentrigger
2:
Customize
→
Openself
3:
Bespokeplace
→
Allowopen
4:
Holdready
→
Locktrigger
Lynx Arms Olive
(outlaw_legacy_armor_light_arms_01_05_20)
Changed
5 changes
stdItem
Interactions
0:
Offhandholster
→
Turret_gyro_mode
1:
Store
→
Activate remote camera
2:
Offhandstore
3:
Drop
4:
Carrylowered
Lynx Arms Pariah
(outlaw_legacy_armor_light_arms_01_06_04)
Changed
5 changes
stdItem
Interactions
0:
Allowopen
→
Opentrigger
1:
Locktrigger
→
Openself
2:
Unlocktrigger
→
Allowopen
3:
Lockself
→
Locktrigger
4:
Unlockself
→
Unlocktrigger
Lynx Arms Ferrum
(outlaw_legacy_armor_light_arms_01_06_11)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Open
1:
Override
→
Close
2:
Stepthrough
→
Lock
3:
Toggle
→
Override
4:
Unlock
→
Stepthrough
Lynx Arms Bloodstorm
(outlaw_legacy_armor_light_arms_01_06_12)
Changed
5 changes
stdItem
Interactions
0:
Overrideclose
→
Toggle
1:
Opencomplete
→
Unlock
2:
Closecomplete
→
Overrideclose
3:
Opentrigger
→
Opencomplete
4:
Openself
→
Closecomplete
Lynx Arms Abyss
(outlaw_legacy_armor_light_arms_01_06_18)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Set_pressuredifferential
1:
Setstate_blocked
→
Setstate_powered
2:
Setstate_unblocked
→
Setstate_unpowered
3:
Setstate_noaccess
→
Setstate_blocked
4:
Setstate_access
→
Setstate_unblocked
Lynx Arms Embark
(outlaw_legacy_armor_light_arms_01_06_20)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Setstate_noaccess
1:
Pressurecyclecomplete
→
Setstate_access
2:
Set_airlockconnected
→
Pressurecycle
3:
Open
→
Pressurecyclecomplete
4:
Close
→
Set_airlockconnected
IFR-A77 Turret
(AEGS_Idris_SCItem_Turret_Large)
Changed
1 change
stdItem
Seat
HasEjection:
false