Version Changelog
4.8.2-LIVE.12030094
4.8.2-LIVE.12030094
4.9.0-LIVE.12232306
· Jul 16, 2026
Items
+375
~8873
-16
Vehicles
+5
~144
-0
Blueprints
+39
~44
-7
Missions
+210
~2757
-168
Locations
+13
~7
-0
Bed
(Bed_Bunk_Scrap_02)
Changed
6 changes
stdItem
Interactions
0:
Stepthrough
→
Turretexit
1:
Closed
→
Openinventoryui
2:
Opened
→
Close
3:
Open panel
→
Accesscargogrid
4:
Pump
→
Open
5:
Exit
→
Lock
Bed
(Bed_Bunk_Scrap_03)
Changed
6 changes
stdItem
Interactions
0:
Dooropencomplete
→
Place
1:
Gunretractcomplete
→
Equip
2:
Gate_doorclose
→
Offhandequip
3:
Gate_gundeploy
→
Store
4:
Poweron_01
→
Offhandstore
5:
Poweroff_01
→
Activate
Bed
(Bed_Bunk_Template_Left_Logout)
Changed
6 changes
stdItem
Interactions
0:
Force_airlockstate_sealed
→
Offhandequip
1:
Force_airlockstate_opened
→
Store
2:
Force_airlockstate_cycling
→
Offhandstore
3:
Force_pressurestate_pressurized
→
Activate
4:
Force_pressurestate_depressurized
→
Reset
5:
Force_atmospherestate_breathable
→
Turretenter
Bed
(Bed_Bunk_Template_Right_Logout)
Changed
6 changes
stdItem
Interactions
0:
Gundeployrequested
→
Store
1:
Doorcloserequested
→
Offhandstore
2:
Trigger_gundeploy
→
Activate
3:
Trigger_doorclose
→
Carrylowered
4:
Trigger_gunretract
→
Drop
5:
Trigger_dooropen
→
Inspect
Bed
(Bed_Bunk_Valkyrie_ANVL)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Exit
1:
Store
→
Sit
2:
Equiptowear
→
Deploytable
3:
Openinventoryui
→
Retracttable
4:
Openlootingui
5:
Carry
Bed
(Bed_CRUS_Starlifter_Single_Left)
Changed
4 changes
stdItem
Interactions
0:
Sleep
→
Sit
1:
Situp
→
Exit
2:
Sit
3:
Exit
Bed
(Bed_DRAK_Clipper)
Changed
5 changes
stdItem
Interactions
0:
Openlootingui
→
Exit
1:
Open
→
Sit
2:
Close
3:
Extend
4:
Retract
Bed
(Bed_Frameless_WithScreen_Top_Template)
Changed
5 changes
stdItem
Interactions
0:
Copilotseatenterfront
→
Openinventoryui
1:
Copilotseatenterleftzerog
→
Close
2:
Copilotseatenterrightzerog
→
Accesscargogrid
3:
Copilotseatenterfrontzerog
→
Open
4:
Copilotseatexit
→
Lock
Medical Bed
(bed_hospital_1_a)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Exit
1:
Openlootingui
→
Sit
2:
Carry
3:
Drop
4:
Place
5:
Store
6:
Equiptowear
Medical Bed
(bed_hospital_1_a_OneSideDisabled)
Changed
10 changes
stdItem
Interactions
0:
Openlootingui
→
Disableproximityassist
1:
Openinventoryui
→
Engineon
2:
Close
→
Engineoff
3:
Accesscargogrid
→
Enabledecoupled
4:
Open
→
Disabledecoupled
5:
Lock
→
Enablegsafe
6:
Unlock
→
Disablegsafe
7:
Enableesp
8:
Disableesp
9:
Enablecruise
M9A Cannon
(BEHR_LaserCannon_S7_Idris_M_Dummy)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius:
1.05
→
0.02
NearRadius:
0.53
→
0.02
BasePenetrationDistance:
10.5
→
0.4335
Medical Bed
(bed_hospital_1_IAE)
Changed
10 changes
stdItem
Interactions
0:
Openinventoryui
→
Disableesp
1:
Close
→
Enablecruise
2:
Accesscargogrid
→
Disablecruise
3:
Open
→
Enablevtol
4:
Lock
→
Disablevtol
5:
Unlock
→
Enableproximityassist
6:
Openlootingui
→
Disableproximityassist
7:
Engineon
8:
Engineoff
9:
Enabledecoupled
Medical Bed
(bed_hospital_2_a)
Changed
10 changes
stdItem
Interactions
0:
Open
→
Disabledecoupled
1:
Lock
→
Enablegsafe
2:
Unlock
→
Disablegsafe
3:
Openlootingui
→
Enableesp
4:
Openinventoryui
→
Disableesp
5:
Close
→
Enablecruise
6:
Accesscargogrid
→
Disablecruise
7:
Enablevtol
8:
Disablevtol
9:
Enableproximityassist
Bed
(Bed_Single_AEGS_Idris_Pilot)
Changed
5 changes
stdItem
Interactions
0:
Carrylowered
→
Sit
1:
Drop
→
Exit
2:
Inspect
3:
Place
4:
Store
Bed
(Bed_Single_ARGO_SRV)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Sit
1:
Carrylowered
→
Exit
2:
Drop
3:
Inspect
4:
Place
Bed
(Bed_Single_Captain_Reclaimer_AEGS)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Sit_withtray
1:
Exit
→
Sit
2:
Exit
Bed
(Bed_Single_Captain_Retaliator_AEGS)
Changed
6 changes
stdItem
Interactions
0:
Acceptcontract
→
Order
1:
Drink
2:
Open
3:
Close
4:
Sit
5:
Exit
Bed
(Bed_Single_Caterpillar_DRAK)
Changed
2 changes
stdItem
Interactions
0:
Sit
→
Exit
1:
Exit
→
Sit
Bed
(Bed_Single_CNOU_Nomad)
Changed
2 changes
stdItem
Interactions
0:
Acceptcontract
→
Sit
1:
Exit
Bed
(Bed_Single_CRUS_Intrepid_Right)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Sit
1:
Store
→
Exit
2:
Carrylowered
3:
Drop
4:
Inspect
Bed
(Bed_Single_CRUS_Spirit_Left)
Changed
6 changes
stdItem
Interactions
0:
Acceptcontract
→
Open
1:
Close
2:
Sit
3:
Exit
4:
Type
5:
Order
Bed
(Bed_Single_CRUS_Spirit_Right)
Changed
2 changes
stdItem
Interactions
0:
Extend
→
Exit
1:
Retract
→
Sit
Bed
(Bed_Single_DRAK_Corsair)
Changed
6 changes
stdItem
Interactions
0:
Fix
→
Sit
1:
Break
→
Exit
2:
Carrylowered
3:
Drop
4:
Inspect
5:
Place
Bed
(Bed_Single_DRAK_Corsair_Left)
Changed
6 changes
stdItem
Interactions
0:
Ondisabled
→
Sit
1:
Poweron
→
Exit
2:
Enable
3:
Disable
4:
Toggle
5:
Onenabled
Bed
(Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0:
Lockdoorinteraction
→
Exit
1:
Unlockdoorinteraction
→
Sit
2:
Dooropenlightinteraction
3:
Doorclosedlightinteraction
4:
Place
5:
Open
Bed
(Bed_Single_DRAK_Vulture)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Sit
1:
Place
→
Exit
2:
Store
3:
Carrylowered
4:
Drop
Bed
(Bed_Single_Front_Spawnpoint)
Changed
5 changes
stdItem
Interactions
0:
Elevatorarrived
→
Open
1:
Useconsole
→
Lock
2:
On
→
Unlock
3:
Off
→
Openlootingui
4:
Insert
→
Openinventoryui
Bed
(Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0:
Carry
→
Sit
1:
Drop
→
Exit
2:
Place
3:
Store
4:
Equiptowear
Bed
(Bed_Single_Herald_DRAK)
Changed
2 changes
stdItem
Interactions
0:
Acceptcontract
→
Sit
1:
Exit
Bed
(Bed_Single_ht_lounger_1)
Changed
2 changes
stdItem
Interactions
0:
Extend
→
Exit
1:
Retract
→
Sit
Medical Bed
(Bed_Single_Medical_Terrapin)
Changed
9 changes
stdItem
Interactions
0:
Open
→
Engineon
1:
Lock
→
Engineoff
2:
Unlock
→
Enabledecoupled
3:
Openlootingui
→
Disabledecoupled
4:
Openinventoryui
→
Enablegsafe
5:
Close
→
Disablegsafe
6:
Accesscargogrid
→
Enableesp
7:
Disableesp
8:
Enablecruise
Medical Bed
(Bed_Single_Large_Medical_Idris)
Changed
10 changes
stdItem
Interactions
0:
Lock
→
Enablecruise
1:
Unlock
→
Disablecruise
2:
Openlootingui
→
Enablevtol
3:
Openinventoryui
→
Disablevtol
4:
Close
→
Enableproximityassist
5:
Accesscargogrid
→
Disableproximityassist
6:
Open
→
Engineon
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
Bed
(Bed_Single_Mantis_RSI)
Changed
2 changes
stdItem
Interactions
0:
Extend
→
Exit
1:
Retract
→
Sit
Medical Bed
(Bed_Single_Medical_890Jump)
Changed
10 changes
stdItem
Interactions
0:
Close
→
Enableproximityassist
1:
Accesscargogrid
→
Disableproximityassist
2:
Open
→
Engineon
3:
Lock
→
Engineoff
4:
Unlock
→
Enabledecoupled
5:
Openlootingui
→
Disabledecoupled
6:
Openinventoryui
→
Enablegsafe
7:
Disablegsafe
8:
Enableesp
9:
Disableesp
Medical Bed
(Bed_Single_Medical_Apollo_Tier_1)
Changed
7 changes
stdItem
Interactions
0:
Enable
→
Drink
1:
Disable
→
Open
2:
Toggle
→
Close
3:
Onenabled
→
Sit
4:
Ondisabled
→
Exit
5:
Type
6:
Order
Medical Bed
(Bed_Single_Medical_Carrack)
Changed
10 changes
stdItem
Interactions
0:
Accesscargogrid
→
Disablecruise
1:
Open
→
Enablevtol
2:
Lock
→
Disablevtol
3:
Unlock
→
Enableproximityassist
4:
Openlootingui
→
Disableproximityassist
5:
Openinventoryui
→
Transformdeploy
6:
Close
→
Transformretract
7:
Transformcycle
8:
Engineon
9:
Engineoff
Medical Bed
(Bed_Single_Medical_Destructible)
Changed
7 changes
stdItem
Interactions
0:
Enter
→
Type
1:
Exit
→
Order
2:
Enable
→
Drink
3:
Disable
→
Open
4:
Toggle
→
Close
5:
Onenabled
→
Exit
6:
Ondisabled
Medical Bed
(Bed_Single_Medical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0:
Disableweapons
→
Closeself
1:
Setlagpips
→
Allowclose
2:
Setleadpips
→
Gate_close
3:
Setgimballock
→
Set_pressurenormalized
4:
Setfreegimbal
→
Set_pressuredifferential
5:
Setaimassist
→
Setstate_powered
6:
Setstaggeredfire
→
Setstate_unpowered
7:
Setsynchronousfire
→
Setstate_blocked
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
11 changes
stdItem
Interactions
0:
Fireweapongroup1
→
Setstate_unblocked
1:
Fireweapongroup2
→
Setstate_noaccess
2:
Enableweapons
→
Setstate_access
3:
Disableweapons
→
Pressurecycle
4:
Setlagpips
→
Pressurecyclecomplete
5:
Setleadpips
→
Set_airlockconnected
6:
Setgimballock
→
Open
7:
Setfreegimbal
→
Close
8:
Setaimassist
→
Lock
9:
Setstaggeredfire
→
Override
10:
Setsynchronousfire
→
Stepthrough
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Template)
Changed
11 changes
stdItem
Interactions
0:
Accesscargogrid
→
Enableesp
1:
Open
→
Disableesp
2:
Lock
→
Enablecruise
3:
Unlock
→
Disablecruise
4:
Openlootingui
→
Enablevtol
5:
Openinventoryui
→
Disablevtol
6:
Close
→
Enableproximityassist
7:
Disableproximityassist
8:
Engineon
9:
Engineoff
10:
Enabledecoupled
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves)
Changed
10 changes
stdItem
Interactions
0:
Setfreegimbal
→
Setstate_powered
1:
Setaimassist
→
Setstate_unpowered
2:
Setstaggeredfire
→
Setstate_blocked
3:
Setsynchronousfire
→
Setstate_unblocked
4:
Fireweapongroup1
→
Setstate_noaccess
5:
Fireweapongroup2
→
Setstate_access
6:
Enableweapons
→
Pressurecycle
7:
Disableweapons
→
Pressurecyclecomplete
8:
Setlagpips
→
Set_airlockconnected
9:
Setleadpips
→
Open
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Lock
1:
Carry
→
Unlock
2:
Drop
→
Open
3:
Place
→
Close
4:
Store
→
Use
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Placeonhook
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equiptowear
→
Open
2:
Openinventoryui
→
Drop
5:
Drop
→
Close
6:
Place
M9A Cannon
(BEHR_LaserCannon_S7_LowPoly)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius:
1.05
→
0.02
NearRadius:
0.53
→
0.02
BasePenetrationDistance:
10.5
→
0.4335
Medical Bed
(Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
10 changes
stdItem
Interactions
0:
Fireweapongroup1
→
Toggle
1:
Fireweapongroup2
→
Unlock
2:
Enableweapons
→
Overrideclose
3:
Disableweapons
→
Opencomplete
4:
Setlagpips
→
Closecomplete
5:
Setleadpips
→
Opentrigger
6:
Setgimballock
→
Openself
7:
Setfreegimbal
→
Allowopen
8:
Setaimassist
→
Locktrigger
9:
Setstaggeredfire
→
Unlocktrigger
Medical Bed
(Bed_Single_Medical_Instance_Hospital_StormBreaker_noRespawn)
Changed
9 changes
stdItem
Interactions
0:
Carry
→
Refill grenades
1:
Drop
→
Detach
2:
Place
→
Refill ammo
3:
Store
→
Openout
4:
Equiptowear
→
Openin
5:
Openinventoryui
→
Close
6:
Openlootingui
→
Stasisdisable
7:
Carry
8:
Drop
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0:
Openlootingui
→
Disabledecoupled
1:
Openinventoryui
→
Enablegsafe
2:
Close
→
Disablegsafe
3:
Accesscargogrid
→
Enableesp
4:
Open
→
Disableesp
5:
Lock
→
Enablecruise
6:
Unlock
→
Disablecruise
7:
Enablevtol
8:
Disablevtol
9:
Enableproximityassist
10:
Disableproximityassist
Medical Bed
(Bed_Single_Medical_Instance_Template)
Changed
7 changes
stdItem
Interactions
0:
Enable
→
Sit
1:
Disable
→
Exit
2:
Toggle
→
Type
3:
Onenabled
→
Order
4:
Ondisabled
→
Drink
5:
Acceptcontract
→
Open
6:
Close
Medical Bed
(Bed_Single_Medical_Location_NoCanister_Template)
Changed
10 changes
stdItem
Interactions
0:
Place
→
Openinventoryui
1:
Open
→
Close
2:
Close
→
Accesscargogrid
3:
Take
→
Open
4:
Requestdescent
→
Lock
5:
Elevatorarrived
→
Unlock
6:
Cockpitopen
→
Openlootingui
7:
Cockpitclose
8:
Pilotseatenterright
9:
Pilotseatenterleft
IFR-A77 Turret
(AEGS_Idris_SCItem_Turret_Large)
Changed
1 change
stdItem
Seat
HasEjection:
false