Version Changelog
4.8.2-LIVE.12030094
4.8.2-LIVE.12030094
4.9.0-LIVE.12232306
· Jul 16, 2026
Items
+375
~8873
-16
Vehicles
+5
~144
-0
Blueprints
+39
~44
-7
Missions
+210
~2757
-168
Locations
+13
~7
-0
Shoyu Lapsha
(Food_box_noodle_01_a)
Changed
6 changes
stdItem
Interactions
0:
Engineon
→
Lock
1:
Engineoff
→
Unlock
2:
Openlootingui
3:
Openinventoryui
4:
Close
5:
Accesscargogrid
Shoyu Lapsha
(Food_box_noodle_01_a_Animation)
Changed
6 changes
stdItem
Interactions
0:
Requestfloor3
→
Equip
1:
Requestfloor4
→
Attach
2:
Elevatorarrived
→
Store
3:
Requestsurface
→
Drop
4:
Open
→
Carry
5:
Close
→
Inspect
<= PLACEHOLDER =>
(Food_box_noodle_01_closed_a)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Openinventoryui
1:
Drop
→
Close
2:
Place
→
Accesscargogrid
3:
Store
→
Open
4:
Equip
→
Lock
5:
Openexternalinventory
→
Unlock
<= PLACEHOLDER =>
(Food_box_noodle_01_open_a)
Changed
5 changes
stdItem
Interactions
0:
Unlocktrigger
→
Openinventoryui
1:
Place
→
Close
2:
Keypadsuccess
→
Accesscargogrid
4:
Close
→
Lock
5:
Onunlocked
→
Unlock
Shoyu Lapsha
(Food_box_noodle_01_ramian_a)
Changed
6 changes
stdItem
Interactions
0:
Ladderopen
→
Counter_idle
1:
Ladderclose
→
Open
2:
Canopyopen
→
Close
3:
Canopyclose
→
Lock
4:
Seatenterladder
→
Override
5:
Seatexitladder
→
Stepthrough
<= PLACEHOLDER =>
(Food_box_noodle_01_super_a)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Close
1:
Keypadsuccess
→
Accesscargogrid
3:
Close
→
Lock
4:
Onunlocked
→
Unlock
5:
Lockeddisplay
→
Openlootingui
Mushroom Pad Thai
(Food_box_noodle_02_a)
Changed
6 changes
stdItem
Interactions
0:
Engineon
→
Open
1:
Engineoff
→
Lock
2:
Unlock
3:
Openlootingui
4:
Openinventoryui
5:
Close
<= PLACEHOLDER =>
(Food_box_noodle_02_closed_a)
Changed
6 changes
stdItem
Interactions
0:
Engineon
→
Openlootingui
1:
Engineoff
→
Openinventoryui
2:
Close
3:
Accesscargogrid
4:
Open
5:
Lock
Green Curry Primavera
(Food_box_noodle_02_curry_a)
Changed
6 changes
stdItem
Interactions
0:
Seatenterzerog
→
Toggle
1:
Seatexitzerog
→
Unlock
2:
Open
→
Overrideclose
3:
Close
→
Opencomplete
4:
Playpowerbanksdone
→
Closecomplete
5:
Playbuttonpressed
→
Opentrigger
<= PLACEHOLDER =>
(Food_box_noodle_02_open_b)
Changed
6 changes
stdItem
Interactions
0:
Engineon
→
Unlock
1:
Engineoff
→
Openlootingui
2:
Openinventoryui
3:
Close
4:
Accesscargogrid
5:
Open
<= PLACEHOLDER =>
(Food_burger_01_a)
Changed
6 changes
stdItem
Interactions
0:
Offhandstore
→
Inspect
1:
Equip
→
Place
2:
Offhandequip
→
Equip
3:
Prime
→
Offhandequip
4:
Unprime
→
Store
5:
Carrylowered
→
Offhandstore
Whamburger
(Food_burger_wham_01_a)
Changed
6 changes
stdItem
Interactions
0:
Offhandstore
→
Activate
1:
Equip
→
Carrylowered
2:
Offhandequip
→
Drop
3:
Prime
→
Inspect
4:
Unprime
→
Place
5:
Carrylowered
→
Equip
Chicken Wham
(Food_burger_wham_01_chicken_a)
Changed
6 changes
stdItem
Interactions
0:
Retrieve
→
Turret_gyro_mode
1:
Requestfloor0
→
Enterturret
2:
Requestfloor1
→
Power_on
3:
Requestfloor2
→
Power_off
4:
Requestfloor3
→
Turret_sensitivity_increase
5:
Requestfloor4
→
Turret_sensitivity_decrease
Whamburger D-Lux
(Food_burger_wham_01_dlux_a)
Changed
6 changes
stdItem
Interactions
0:
Elevatorarrived
→
Turret_sensitivity_reset
1:
Requestsurface
→
Turret_gyro_mode
2:
Ascend
→
Turret_fire_mode
3:
Descend
→
Activatespotlight
4:
Place
→
Deactivatespotlight
5:
Copilotenter
Slayer Cannon
(HRST_Nova_BallisticCannon_S5)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius:
1.16
→
0.54
NearRadius:
0.58
→
0.54
BasePenetrationDistance:
11.55
→
10.8
Veggie Wham
(Food_burger_wham_01_veggie_a)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Set_pressuredifferential
1:
Drop
→
Setstate_powered
2:
Place
→
Setstate_unpowered
3:
Activate
→
Setstate_blocked
4:
Deactivate
→
Setstate_unblocked
5:
Store
→
Setstate_noaccess
Whamburger
(Food_burger_wham_3bite)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Openrequest
1:
Pickup
→
Closerequest
2:
Drop
→
Closetrigger
3:
Power_on
→
Closeself
4:
Copilotenter
→
Allowclose
5:
Copilotexit
→
Gate_close
6:
Activate remote camera
→
Set_pressurenormalized
Whamburger
(Food_burger_wham_beef_patty_01_a)
Changed
5 changes
stdItem
Interactions
0:
Offhandstore
→
Setstate_access
1:
Equip
→
Pressurecycle
2:
Offhandequip
→
Pressurecyclecomplete
3:
Prime
→
Set_airlockconnected
4:
Unprime
→
Activate remote camera
Dak Galbi Chicken Burrito
(Food_burrito_01_a)
Changed
6 changes
stdItem
Interactions
0:
Seatenterright
→
Closecomplete
1:
Seatenterleft
→
Syncopen
2:
Seatexit
→
Syncclose
3:
Hidelocks
4:
Synclock
5:
Syncunlock
Citrus Beef Burrito
(Food_burrito_01_beef_a)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Setthresholdstate_over
1:
Useconsole
→
Aimaze
2:
Shopidle
→
Carryables
3:
Openinnerdoor
→
Deathmatch
4:
Closealldoors
→
Bodydragging
5:
Openinnerdoorfinished
→
Foodcourt
Chile Birria Burrito
(Food_burrito_01_chile_a)
Changed
6 changes
stdItem
Interactions
0:
Dispenseropen
→
Use
1:
Dispenserclose
→
Idle
2:
Ejectcargobox
→
Onready
3:
Conveyorreset
→
Lasermaterialinsert
4:
Onconveyordeployed
→
Firstlens
5:
Onconveyorretracted
→
Secondlens
Musaka Burrito
(Food_burrito_01_musaka_a)
Changed
6 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Wind tunnel
1:
Toptobottom
→
Teleport
2:
Bottomtotop
→
Weaponmount
3:
Snaptobottomstate
→
Ladders
4:
Snaptotopstate
→
Seatenter
5:
Cycleturretposition
→
Seatexit
Dak Galbi Chicken Burrito
(Food_burrito_01_NPE_a)
Changed
6 changes
stdItem
Interactions
0:
Closeinnerdoorfinished
→
Firehazards
1:
Pilotenter
→
Obstacle course
2:
Pilotexit
→
Puzzles
3:
Pilotdeploydashboard
→
Pushables
4:
Pilotretractdashboard
→
Spaceshiphanger
5:
Activate remote camera
→
Weapon range
Tilapia Verde Burrito
(Food_burrito_02_a)
Changed
6 changes
stdItem
Interactions
0:
Seatenterright
→
Opendoor
1:
Seatenterleft
→
Closedoor
2:
Seatexit
→
Enableproximitysensor
3:
Disableproximitysensor
4:
Lockdoor
5:
Unlockdoor
Carnita-ritas Burrito
(Food_burrito_torp_01_a)
Changed
6 changes
stdItem
Interactions
0:
Seatenterright
→
Lightson
1:
Seatenterleft
→
Lightsoff
2:
Seatexit
→
Lightslow
3:
Lightsalarm
4:
Checkcredentials
5:
Override
Cheddar Ham Burrito
(Food_burrito_torp_01_ham_a)
Changed
6 changes
stdItem
Interactions
0:
Retrieve
→
Passengerleftseatexit
1:
Starttimer
→
Passengerseatenter
2:
Finishtimer
→
Passengerseatexit
3:
Resettimer
→
Seatenter
4:
Ontimerstarted
→
Seatexit
5:
Ontimerfinished
→
Openinventoryui
Madras Asada Burrito
(Food_burrito_torp_01_madras_a)
Changed
6 changes
stdItem
Interactions
0:
Chicken
→
Close
1:
Place
→
Openlootingui
2:
Open
→
Ladderopen
3:
Close
→
Ladderclose
4:
Canopyopen
5:
Canopyclose
Shrimp Typhoon Burrito
(Food_burrito_torp_01_shrimp_a)
Changed
6 changes
stdItem
Interactions
0:
Fuelport_open
→
Reset
1:
Fuelport_close
→
Onmachinemoves
2:
On
→
Onmovinghead
3:
Off
→
Animationdone
4:
Seatenter
→
Activate remote camera
5:
Seatexit
→
Passengerleftseatenter
Strog-N-Off Burrito
(Food_burrito_torp_01_strog_a)
Changed
6 changes
stdItem
Interactions
0:
Resourcetobusy
→
Thirdlens
1:
Resourcetoidle
→
Fire
2:
Ladderenter
→
Onfire
3:
Ladderexit
→
Poweron
4:
Ladderopen
→
Poweroff
5:
Ladderclose
→
Oncompleted
Locked-on Lentil Burrito
(Food_burrito_torp_02_a)
Changed
6 changes
stdItem
Interactions
0:
Seatenterright
→
Lightson
1:
Seatenterleft
→
Lightsoff
2:
Seatexit
→
Lightslow
3:
Lightsalarm
4:
Opendoor
5:
Closedoor
Vegan Delight Omni Pack
(Food_tin_omni_01_vegan_a)
Changed
6 changes
stdItem
Interactions
0:
On
→
Lightsalarm
1:
Off
→
Idle
2:
Open
→
On
3:
Close
→
Off
4:
Movetoopen
→
Toggle
5:
Movetoclose
→
Proccliptriggeredleverdown
Locked-on Lentil Burrito
(Food_burrito_torp_02_lentil_a)
Changed
6 changes
stdItem
Interactions
0:
Leftladderclose
→
Cooler_right_open
1:
Leftdooropen
→
Cooler_right_close
2:
Leftdoorclose
→
Lifesupport_open
3:
Leftseatenter
→
Lifesupport_close
4:
Leftseatexit
→
Powerplant_open
5:
Leftzerogenter
→
Powerplant_close
PPC Burrito
(Food_burrito_torp_02_ppc_a)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Seatenterzerog
1:
Place
→
Seatexitzerog
2:
Rackfilled
→
Battery_open
3:
Rackempty
→
Battery_close
4:
Leftladderopen
→
Cooler_left_open
5:
Cooler_left_close
Carafi Cube
(Food_Carafi_Plain)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Activate
1:
Drop
→
Carrylowered
2:
Place
→
Drop
3:
Activate
→
Inspect
4:
Deactivate
→
Place
5:
Store
→
Equip
<= PLACEHOLDER =>
(Food_fruit_alien_01_a)
Changed
6 changes
stdItem
Interactions
0:
Swipeleft
→
Lightson
1:
Swiperight
→
Lightsoff
2:
Swipeup
→
Lightslow
3:
Swipedown
→
Lightsalarm
4:
Openkeyboard
→
Requestlightson
5:
Starttyping
→
Requestlightsoff
Vermillion Apple
(Food_fruit_apple_01_a)
Changed
6 changes
stdItem
Interactions
0:
Seatenterright
→
Closedoor
1:
Seatenterleft
→
Enableproximitysensor
2:
Seatexit
→
Disableproximitysensor
3:
Lockdoor
4:
Unlockdoor
5:
Opencomplete
<= PLACEHOLDER =>
(Food_fruit_decari_pod_01)
Changed
6 changes
stdItem
Interactions
0:
Stoptyping
→
Select3
1:
Closekeyboard
→
Lockbuttons
2:
Setwindowstate_closewindow
→
Unlockbuttons
3:
Seatenterright
→
Set_buttonmode_list
4:
Seatenterleft
→
Set_buttonmode_cycle
5:
Seatexit
→
Opendoor
<= PLACEHOLDER =>
(Food_fruit_jumpinglime_1_a)
Changed
6 changes
stdItem
Interactions
0:
Stoptyping
→
Requestlightslow
1:
Closekeyboard
→
Requestlightsalarm
2:
Setwindowstate_closewindow
→
Poweron
3:
Useconsole
→
Poweroff
4:
Exitconsole
→
Unlock
5:
Tap
→
Accessgranted
<= PLACEHOLDER =>
(Food_fruit_oza_1_a)
Changed
6 changes
stdItem
Interactions
0:
Swipeleft
→
Accessdenied
1:
Swiperight
→
Button
2:
Swipeup
→
Button
3:
Swipedown
→
Button
4:
Openkeyboard
→
Select1
5:
Starttyping
→
Select2
Watermelon (Slice)
(Food_fruit_watermelon_01_a)
Changed
6 changes
stdItem
Interactions
0:
Stoptyping
→
Dockingcollarlargeautocloserequest
1:
Closekeyboard
→
Opendockingcollarsmall
2:
Setwindowstate_closewindow
→
Closedockingcollarsmall
3:
Useconsole
→
Setdockingcollarsmallauto
4:
Exitconsole
→
Dockingcollarsmallautoopenrequest
5:
Tap
→
Dockingcollarsmallautocloserequest
Fried Seanut with Sauce
(Food_Grub_Seanut_1_Lemon)
Changed
6 changes
stdItem
Interactions
0:
Weapons/[0003]/setstate_currentweaponstate_shotgun
→
Resetentity
1:
Weapons/[0004]/setstate_currentweaponstate_lmg
→
Poweron
2:
Weapons/[0005]/setstate_currentweaponstate_sniper
→
Poweroff
3:
Setstate_challengestate_notstarted
→
Onsuccess
4:
Setstate_challengestate_countdown
→
Enter
5:
Setstate_challengestate_inprogress
→
Alignmentcomplete
Seanut
(Food_Grub_Seanut_1_Live)
Changed
6 changes
stdItem
Interactions
0:
Setstate_challengestate_abortedoutofbounds
→
Success
1:
Setstate_challengestate_abortedwrongweapon
→
Carry
2:
Setstate_challengestate_results
→
Drop
3:
Setstate_challengetype_none
→
Inspect
4:
Setstate_challengetype_basic
→
Place
5:
Setstate_challengetype_advanced
→
Store
Fried Seanut
(Food_Grub_Seanut_1_Plain)
Changed
6 changes
stdItem
Interactions
0:
Supportseat_exit
→
Open
1:
Activate remote camera
→
Close
2:
Turret_gyro_mode
→
Place
3:
Seatenter
→
Closed
4:
Seatexit
→
Opened
5:
Openinventoryui
→
Broken
Seanut
(Food_Grub_Seanut_1_Swim)
Changed
6 changes
stdItem
Interactions
0:
Setstate_userstatus_nouser
→
Turretenter
1:
Setstate_userstatus_playeruser
→
Turretexit
2:
Setstate_userstatus_aiuser
→
Pilot_enter
3:
Flowgraphdebug_unlockbasiccerts
→
Pilot_exit
4:
Flowgraphdebug_unlockadvancedcerts
→
Pump
5:
Turretenter
→
Activate
<= PLACEHOLDER =>
(Food_Grub_Seanut_2_Fried)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Open
1:
Openlootingui
→
Close
2:
Carry
→
Movetoopen
3:
Drop
→
Movetoclose
4:
Place
→
Swap outfit
5:
Store
→
Carry
<= PLACEHOLDER =>
(Food_Grub_Seanut_2_Plain)
Changed
6 changes
stdItem
Interactions
0:
Turretexit
→
Open
1:
Seatenter
→
Retrieve
2:
Seatexit
→
Opendoor
3:
Openhatch
→
Closedoor
4:
Closehatch
→
Enableproximitysensor
5:
Useconsole
→
Disableproximitysensor
Classic Dog
(Food_hotdog_01_a)
Changed
6 changes
stdItem
Interactions
0:
Carrylowered
→
Offhandequip
1:
Drop
→
Store
2:
Inspect
→
Offhandstore
3:
Place
→
Blinkinglight_notshown
4:
Equip
→
Stopblinking_notshown
5:
Offhandequip
→
Carry
Breakfast Dog
(Food_hotdog_01_breakfast_a)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Sidedooropen
1:
Open
→
Sidedoorclose
2:
Close
→
Sidedoorenter
3:
Seatenter
→
Sidedoorexit
4:
Seatexit
→
Sidedoorenterzerog
5:
Unlock
→
Sidedoorexitzerog
<= PLACEHOLDER =>
(Food_hotdog_01_bun_a)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Blinkinglight_notshown
1:
Closed
→
Stopblinking_notshown
2:
Onattach
→
Carry
3:
Ondetach
→
Drop
4:
Reset
→
Inspect
5:
Ondamaged
→
Place
6:
Onhealthyrequest
→
Equip
IFR-A77 Turret
(AEGS_Idris_SCItem_Turret_Large)
Changed
1 change
stdItem
Seat
HasEjection:
false