Version Changelog
4.8.2-LIVE.12030094
4.8.2-LIVE.12030094
4.9.0-LIVE.12232306
· Jul 16, 2026
Items
+375
~8873
-16
Vehicles
+5
~144
-0
Blueprints
+39
~44
-7
Missions
+210
~2757
-168
Locations
+13
~7
-0
<= PLACEHOLDER =>
(GAMA_Syulen_Thruster_Mav_Bottom)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(GAMA_Syulen_Thruster_Mav_Top)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(GAMA_Syulen_Thruster_Retro)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(game_checker_piece_double_a)
Changed
5 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Disablevtol
1:
Turret_fire_mode
→
Enableproximityassist
2:
Turret_gyro_mode
→
Disableproximityassist
3:
Turret_sensitivity_increase
→
Engineon
4:
Turret_sensitivity_decrease
→
Engineoff
<= PLACEHOLDER =>
(game_checker_piece_double_b)
Changed
5 changes
stdItem
Interactions
0:
Ladderopen
→
Use
1:
Ladderclose
→
Enableinteraction
2:
Frontcanopyopen
→
Disableinteraction
3:
Frontcanopyclose
→
Unlockself
4:
Rearcanopyopen
→
Lockself
<= PLACEHOLDER =>
(game_checker_piece_single_a)
Changed
5 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Enableesp
1:
Turret_fire_mode
→
Disableesp
2:
Turret_gyro_mode
→
Enablecruise
3:
Turret_sensitivity_increase
→
Disablecruise
4:
Turret_sensitivity_decrease
→
Enablevtol
<= PLACEHOLDER =>
(game_checker_piece_single_b)
Changed
5 changes
stdItem
Interactions
0:
Requestmiddle
→
Avionics_close
1:
Lighton
→
Fuel_open
2:
Lightoff
→
Fuel_close
3:
On
→
Turretenter
4:
Off
→
Turretexit
Tarantula GT-870 Mark 1 Cannon
(GATS_BallisticCannon_S1)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius:
0.2
→
0.12
NearRadius:
0.1
→
0.12
BasePenetrationDistance:
1.98
→
2.38
Tarantula GT-870 Mark 2 Cannon
(GATS_BallisticCannon_S2)
Changed
2 changes
stdItem
Ammunition
Penetration
FarRadius:
0.26
→
0.13
BasePenetrationDistance:
2.64
→
2.55
Tarantula GT-870 Mark 3 Cannon
(GATS_BallisticCannon_S3)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius:
0.5
→
0.14
NearRadius:
0.25
→
0.14
BasePenetrationDistance:
4.95
→
2.89
YellowJacket GT-210 Gatling
(GATS_BallisticGatling_Mounted_S1)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius:
0.03
→
0.07
BasePenetrationDistance:
0.66
→
1.4
YellowJacket GT-210 Gatling
(GATS_BallisticGatling_Mounted_S1_DRAK_Cutlass_Steel)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius:
0.03
→
0.07
BasePenetrationDistance:
0.66
→
1.4
YellowJacket GT-210 Gatling
(GATS_BallisticGatling_Mounted_S1_FakeHologram)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius:
0.03
→
0.07
BasePenetrationDistance:
0.66
→
1.4
YellowJacket GT-210 Gatling
(GATS_BallisticGatling_Mounted_S1_fps_balance)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius:
0.03
→
0.07
BasePenetrationDistance:
0.66
→
1.4
YellowJacket GT-210 Gatling
(GATS_BallisticGatling_S1)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius:
0.03
→
0.07
BasePenetrationDistance:
0.66
→
1.4
F55 "Valor" LMG
(gmni_lmg_ballistic_01_blue_gold)
Changed
13 changes
stdItem
Interactions
0:
Enablecruise
→
Store
1:
Disablecruise
→
Equip
2:
Enablevtol
→
Openlootingui
3:
Disablevtol
→
Carry
4:
Enableproximityassist
→
Drop
5:
Disableproximityassist
→
Place
6:
Engineon
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
10:
Enablegsafe
11:
Disablegsafe
12:
Enableesp
F55 "Mark I" LMG
(gmni_lmg_ballistic_01_collector01)
Changed
12 changes
stdItem
Interactions
1:
Equip
→
Store
2:
Offhandequip
→
Equiptowear
3:
Store
→
Openinventoryui
4:
Offhandstore
→
Openlootingui
5:
Blinkinglight_notshown
→
Carry
6:
Stopblinking_notshown
→
Drop
7:
Disablechipinteractions
8:
Enablechipinteractions
9:
Insert
10:
Open
11:
Close
12:
Pump
F55 "Scorched" LMG
(gmni_lmg_ballistic_01_firerats01)
Changed
6 changes
stdItem
Interactions
0:
Open
→
Drop
1:
Close
→
Place
2:
Open panel
→
Store
3:
Close panel
→
Equip
4:
Override
→
Openlootingui
5:
Pump
→
Carry
F55 "Alpine Sunset" LMG
(gmni_lmg_ballistic_01_green_red01)
Changed
16 changes
stdItem
Interactions
0:
Place
→
Store
1:
Equip
→
Equiptowear
2:
Offhandequip
→
Openinventoryui
3:
Store
→
Openlootingui
4:
Offhandstore
→
Carry
5:
Blinkinglight_notshown
→
Drop
6:
Stopblinking_notshown
→
Place
7:
Disablechipinteractions
8:
Enablechipinteractions
9:
Insert
10:
Carry
11:
Drop
12:
Inspect
entity_tags
10:
9947ab8e-2b4c-4f7e-9d66-2202af15b4e4
→
cdacf581-ce4c-479f-bc4a-f7d34e7d955f
entity_tag_map
10
tag:
9947ab8e-2b4c-4f7e-9d66-2202af15b4e4
→
cdacf581-ce4c-479f-bc4a-f7d34e7d955f
name:
SpecialEventFlair
→
PromotionalItem
F55 "Starchaser" LMG
(gmni_lmg_ballistic_01_purple01)
Changed
13 changes
stdItem
Interactions
0:
Close
→
Place
1:
Open panel
→
Store
2:
Close panel
→
Equip
3:
Override
→
Openlootingui
4:
Pump
→
Carry
5:
Engineon
→
Drop
6:
Engineoff
7:
Enabledecoupled
8:
Disabledecoupled
9:
Enablegsafe
10:
Disablegsafe
11:
Enableesp
12:
Disableesp
F55 "Deadlock" LMG
(gmni_lmg_ballistic_01_store01)
Changed
13 changes
stdItem
Interactions
0:
Disableesp
→
Place
1:
Enablecruise
→
Store
2:
Disablecruise
→
Equip
3:
Enablevtol
→
Openlootingui
4:
Disablevtol
→
Carry
5:
Enableproximityassist
→
Drop
6:
Disableproximityassist
7:
Engineon
8:
Engineoff
9:
Enabledecoupled
10:
Disabledecoupled
11:
Enablegsafe
12:
Disablegsafe
OT4-RF "Scorched" (4x Telescopic)
(gmni_optics_tsco_x4_s2_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Openinventoryui
1:
Turnon
→
Openlootingui
2:
Carry
3:
Drop
4:
Place
5:
Store
6:
Equiptowear
OT8-RF "Scorched" (8x Telescopic)
(gmni_optics_tsco_x8_s3_firerats01)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Openinventoryui
1:
Carry
→
Openlootingui
2:
Drop
→
Carry
3:
Inspect
→
Drop
5:
Store
6:
Equiptowear
S71 "Bullseye" Rifle
(gmni_rifle_ballistic_01_firerats01)
Changed
11 changes
stdItem
Interactions
0:
Poweroff
→
Lightsalarm
1:
Poweron
→
Checkcredentials
2:
Cockpitarmorretract
→
Override
3:
Cockpitarmordeploy
→
Opendoor
4:
Closedoor
5:
Enableproximitysensor
6:
Disableproximitysensor
7:
Lockdoor
8:
Unlockdoor
9:
Opencomplete
10:
Closecomplete
S71 "Scorched" Rifle
(gmni_rifle_ballistic_01_firerats02)
Changed
13 changes
stdItem
Interactions
0:
Poweroff
→
Enableproximitysensor
1:
Poweron
→
Disableproximitysensor
2:
Inspect
→
Lockdoor
3:
Unlockdoor
4:
Opencomplete
5:
Closecomplete
6:
Syncopen
7:
Syncclose
8:
Hidelocks
9:
Synclock
10:
Syncunlock
11:
Lightson
12:
Lightsoff
<= PLACEHOLDER =>
(MISC_Fury_Thruster_Main_Bottom_MX)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
S71 "Justified" Rifle
(gmni_rifle_ballistic_01_grey_red01)
Changed
13 changes
stdItem
Interactions
0:
Place
→
Disableproximitysensor
1:
Pickup
→
Lockdoor
2:
Poweron
→
Unlockdoor
3:
Poweroff
→
Opencomplete
4:
Inspect
→
Closecomplete
5:
Shippoweron
→
Syncopen
6:
Shippoweroff
→
Syncclose
7:
Hidelocks
8:
Synclock
9:
Syncunlock
10:
Lightson
11:
Lightsoff
12:
Lightslow
S71 "Ascension" Rifle
(gmni_rifle_ballistic_01_iae2023)
Changed
13 changes
stdItem
Interactions
0:
Poweron
→
Syncopen
1:
Poweroff
→
Syncclose
2:
Hidelocks
3:
Synclock
4:
Syncunlock
5:
Lightson
6:
Lightsoff
7:
Lightslow
8:
Lightsalarm
9:
Checkcredentials
10:
Override
11:
Opendoor
12:
Closedoor
S71 "Murray Cup Racing" Rifle
(gmni_rifle_ballistic_01_yellow_blue01)
Changed
13 changes
stdItem
Interactions
0:
Purge
→
Syncclose
1:
Open
→
Hidelocks
2:
Close
→
Synclock
3:
Activate pump
→
Syncunlock
4:
Detach
→
Lightson
5:
Place
→
Lightsoff
6:
Lightslow
7:
Lightsalarm
8:
Checkcredentials
9:
Override
10:
Opendoor
11:
Closedoor
12:
Enableproximitysensor
R97 "Scorched" Shotgun
(gmni_shotgun_ballistic_01_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Take
→
Equiptowear
1:
Place
→
Openinventoryui
2:
Lightson
→
Openlootingui
3:
Lightsoff
→
Carry
4:
Lightslow
→
Drop
5:
Lightsalarm
→
Place
6:
Requestlightson
→
Store
R97 "Kismet" Shotgun
(gmni_shotgun_ballistic_01_pink_red01)
Changed
7 changes
stdItem
Interactions
0:
Poweroff
→
Openinventoryui
1:
Poweron
→
Openlootingui
2:
Carry
3:
Drop
4:
Place
5:
Store
6:
Equiptowear
R97 "Righteous" Shotgun
(gmni_shotgun_ballistic_01_red_black01)
Changed
7 changes
stdItem
Interactions
0:
Poweron
→
Openlootingui
1:
Poweroff
→
Carry
2:
Drop
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
C54 "Origin Racing" SMG
(gmni_smg_ballistic_01_blue_white01)
Changed
6 changes
stdItem
Interactions
0:
Savegamelogout
→
Turret_sensitivity_decrease
1:
Liedown
→
Turret_sensitivity_reset
2:
Sit
→
Turret_fire_mode
3:
Exit
→
Turret_gyro_mode
4:
Sleep
→
Turret_sensitivity_increase
5:
Situp
C54 SMG
(gmni_smg_ballistic_01_contestedzonereward)
Changed
12 changes
stdItem
Interactions
0:
Savegamelogout
→
Turret_sensitivity_increase
1:
Liedown
→
Turret_sensitivity_decrease
2:
Sit
→
Turret_sensitivity_reset
3:
Exit
→
Turret_fire_mode
4:
Sleep
→
Turret_gyro_mode
5:
Situp
6:
Deployrequest
7:
Retractrequest
8:
Carry
9:
Place
10:
Drop
11:
Equiptowear
C54 "Scorched" SMG
(gmni_smg_ballistic_01_firerats01)
Changed
6 changes
stdItem
Interactions
0:
Sit
→
Turret_gyro_mode
1:
Exit
→
Turret_sensitivity_increase
2:
Sleep
→
Turret_sensitivity_decrease
3:
Situp
→
Turret_sensitivity_reset
4:
Savegamelogout
→
Turret_fire_mode
5:
Liedown
C54 "Luckbringer" SMG
(gmni_smg_ballistic_01_green_grey01)
Changed
6 changes
stdItem
Interactions
0:
Sit
→
Turret_gyro_mode
1:
Exit
→
Turret_sensitivity_increase
2:
Sleep
→
Turret_sensitivity_decrease
3:
Situp
→
Turret_sensitivity_reset
4:
Savegamelogout
→
Turret_fire_mode
5:
Liedown
C54 "Justified" SMG
(gmni_smg_ballistic_01_grey_red01)
Changed
10 changes
stdItem
Interactions
0:
Exit
→
Turret_sensitivity_reset
1:
Sleep
→
Turret_fire_mode
2:
Situp
→
Turret_gyro_mode
3:
Examine
→
Turret_sensitivity_increase
4:
Examinebody
→
Turret_sensitivity_decrease
5:
Scanbody
6:
Proccliplowertoenter
7:
Procclipraisetoenter
8:
Liedown
9:
Sit
C54 "Luminalia" SMG
(gmni_smg_ballistic_01_Luminalia)
Changed
6 changes
stdItem
Interactions
0:
Sleep
→
Turret_sensitivity_reset
1:
Situp
→
Turret_fire_mode
2:
Savegamelogout
→
Turret_gyro_mode
3:
Liedown
→
Turret_sensitivity_increase
4:
Sit
→
Turret_sensitivity_decrease
5:
Exit
C54 "Starchaser" SMG
(gmni_smg_ballistic_01_purple01)
Changed
6 changes
stdItem
Interactions
0:
Sleep
→
Turret_fire_mode
1:
Situp
→
Turret_gyro_mode
2:
Liedown
→
Turret_sensitivity_increase
3:
Sit
→
Turret_sensitivity_decrease
4:
Exit
→
Turret_sensitivity_reset
5:
Savegamelogout
A03 "Canuto" Sniper Rifle
(gmni_sniper_ballistic_01_arctic01)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Poweron
1:
Drop
→
Poweroff
2:
Place
→
Ladder_deployed
3:
Store
4:
Equip
5:
Openexternalinventory
A03 "Scorched" Sniper Rifle
(gmni_sniper_ballistic_01_firerats01)
Changed
12 changes
stdItem
Interactions
0:
Swipedown
→
Poweron
1:
Openkeyboard
→
Poweroff
2:
Starttyping
3:
Stoptyping
4:
Closekeyboard
5:
Setwindowstate_closewindow
6:
Useconsole
7:
Exitconsole
8:
Tap
9:
Swipeleft
10:
Swiperight
11:
Swipeup
A03 "Luckbringer" Sniper Rifle
(gmni_sniper_ballistic_01_green_grey01)
Changed
9 changes
stdItem
Interactions
0:
Openexternalinventory
→
Cooler_buttonpress
1:
Carry
→
Avionics_buttonpress
2:
Drop
→
Storage_buttonpress
3:
Place
→
Fuel_buttonpress
4:
Store
→
Relay_buttonpress
5:
Equip
→
Poweron
6:
Poweroff
7:
Startgrinder
8:
Stopgrinder
A03 "Red Alert" Sniper Rifle
(gmni_sniper_ballistic_01_iae2201)
Changed
12 changes
stdItem
Interactions
0:
Stoptyping
→
Recv_top_front_component_bay_close
1:
Closekeyboard
→
Recv_top_rear_component_bay_open
2:
Setwindowstate_closewindow
→
Recv_top_rear_component_bay_close
3:
Useconsole
→
Poweron
4:
Exitconsole
→
Poweroff
5:
Tap
6:
Swipeleft
7:
Swiperight
8:
Swipeup
9:
Swipedown
10:
Openkeyboard
11:
Starttyping
A03 "Wildwood" Sniper Rifle
(gmni_sniper_ballistic_01_imp01)
Changed
12 changes
stdItem
Interactions
0:
Openkeyboard
→
Poweroff
1:
Starttyping
→
Poweron
2:
Stoptyping
→
Inspect
3:
Closekeyboard
→
Shiptransformextend
4:
Setwindowstate_closewindow
→
Shiptransformretract
5:
Useconsole
→
Shiptransformcycle
6:
Exitconsole
7:
Tap
8:
Swipeleft
9:
Swiperight
10:
Swipeup
11:
Swipedown
A03 "Lodestone" Sniper Rifle
(gmni_sniper_ballistic_01_urban01)
Changed
12 changes
stdItem
Interactions
0:
Starttyping
→
Poweron
1:
Stoptyping
→
Poweroff
2:
Closekeyboard
→
Ladder_deployed
3:
Setwindowstate_closewindow
→
Ladder_retracted
4:
Useconsole
→
Hatch_deployed
5:
Exitconsole
→
Hatch_retracted
6:
Tap
→
Recv_front_component_bay_open
7:
Swipeleft
→
Recv_front_component_bay_close
8:
Swiperight
→
Recv_top_front_component_bay_open
9:
Swipeup
10:
Swipedown
11:
Openkeyboard
<= PLACEHOLDER =>
(GPI_Relay_1slot_001_CZ_Degradation)
Changed
3 changes
stdItem
Interactions
0:
Closecomplete
→
Seatenter
1:
Take
→
Seatexit
2:
Place
<= PLACEHOLDER =>
(GRGN_S00_Template)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant:
0
<= PLACEHOLDER =>
(GrimHex_Datapad_BennyArtist_4x3_Screen)
Changed
1 change
stdItem
Interactions
0:
Lock
→
Activate
<= PLACEHOLDER =>
(GrimHex_Datapad_BennyBeyond_4x3_Screen)
Changed
1 change
stdItem
Interactions
0:
Override
→
Carrylowered
IFR-A77 Turret
(AEGS_Idris_SCItem_Turret_Large)
Changed
1 change
stdItem
Seat
HasEjection:
false