Version Changelog

4.8.2-LIVE.12030094
4.8.2-LIVE.12030094 4.9.0-LIVE.12232306 · Jul 16, 2026
<= PLACEHOLDER => (VNCL_Stinger_Thruster_Retro_Fixed_Left)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (VNCL_Stinger_Thruster_Retro_Fixed_Right)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
Fresnel "Deepwater" Energy LMG (volt_lmg_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0: Engineoff Carry
1: Enabledecoupled Drop
2: Disabledecoupled Place
3: Enablegsafe Store
4: Disablegsafe Equip
5: Enableesp Openlootingui
6: Disableesp
7: Enablecruise
8: Disablecruise
9: Enablevtol
10: Disablevtol
11: Enableproximityassist
12: Disableproximityassist
Fresnel "Yormandi" Energy LMG (volt_lmg_energy_01_collector02)
Changed
13 changes
stdItem
Interactions
0: Disablecruise Equip
1: Enablevtol Openlootingui
2: Disablevtol Carry
3: Enableproximityassist Drop
4: Disableproximityassist Place
5: Transformdeploy Store
6: Transformretract
7: Transformcycle
8: Engineon
9: Engineoff
10: Enabledecoupled
11: Disabledecoupled
12: Enablegsafe
Fresnel "Elysium" Energy LMG (volt_lmg_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0: Enablevtol Store
1: Disablevtol Equip
2: Enableproximityassist Openlootingui
3: Disableproximityassist Carry
4: Engineon Drop
5: Engineoff Place
6: Enabledecoupled
7: Disabledecoupled
8: Enablegsafe
9: Disablegsafe
10: Enableesp
11: Disableesp
12: Enablecruise
Fresnel "Shadow Gild" Energy LMG (volt_lmg_energy_01_store02)
Changed
13 changes
stdItem
Interactions
0: Disablegsafe Openlootingui
1: Enableesp Carry
2: Disableesp Drop
3: Enablecruise Place
4: Disablecruise Store
5: Enablevtol Equip
6: Disablevtol
7: Enableproximityassist
8: Disableproximityassist
9: Transformdeploy
10: Transformretract
11: Transformcycle
12: Engineon
Aegis Idris-M (AEGS_Idris_M)
Changed
2 changes
stdItem
Interactions
0: Spawnai Disableesp
1: Onaispawned Enablecruise
Aegis Idris-P (AEGS_Idris_P)
Changed
2 changes
stdItem
Interactions
0: Opendoor Disablecruise
1: Closedoor Enablevtol
Aegis Idris-P Wikelo War Special (AEGS_Idris_P_Collector_Military)
Changed
2 changes
stdItem
Interactions
0: Closerequest Open
1: Closetrigger Close
Fresnel "Molten" Energy LMG (volt_lmg_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Disableproximityassist Carry
1: Engineon Drop
2: Engineoff Place
3: Enabledecoupled Store
4: Disabledecoupled Equip
5: Enablegsafe Openlootingui
6: Disablegsafe
7: Enableesp
8: Disableesp
9: Enablecruise
10: Disablecruise
11: Enablevtol
12: Disablevtol
Fresnel "Icebox" Energy LMG (volt_lmg_energy_01_tint02)
Changed
13 changes
stdItem
Interactions
0: Disablevtol Place
1: Enableproximityassist Store
2: Disableproximityassist Equip
3: Engineon Openlootingui
4: Engineoff Carry
5: Enabledecoupled Drop
6: Disabledecoupled
7: Enablegsafe
8: Disablegsafe
9: Enableesp
10: Disableesp
11: Enablecruise
12: Disablecruise
Fresnel "Rockfall" Energy LMG (volt_lmg_energy_01_tint03)
Changed
13 changes
stdItem
Interactions
0: Enableproximityassist Drop
1: Disableproximityassist Place
2: Engineon Store
3: Engineoff Equip
4: Enabledecoupled Openlootingui
5: Disabledecoupled Carry
6: Enablegsafe
7: Disablegsafe
8: Enableesp
9: Disableesp
10: Enablecruise
11: Disablecruise
12: Enablevtol
FarSight "Snow Camo" (8x Telescopic) (volt_optics_tsco_x8_s3_collector01)
Changed
7 changes
stdItem
Interactions
0: Turret_fire_mode Openinventoryui
1: Turret_gyro_mode Openlootingui
2: Turret_sensitivity_increase Carry
3: Turret_sensitivity_decrease Drop
4: Turret_sensitivity_reset Place
5: Open Store
6: Close Equiptowear
FarSight "Golden Blossom" (8x Telescopic) (volt_optics_tsco_x8_s3_store01)
Changed
7 changes
stdItem
Interactions
0: Turnon Openinventoryui
1: Turnoff Openlootingui
2: Enter Carry
3: Exit Drop
4: Tinker Place
5: Store
6: Equiptowear
FarSight "Darkwave" (8x Telescopic) (volt_optics_tsco_x8_s3_tint01)
Changed
7 changes
stdItem
Interactions
0: Driverseatenter Openinventoryui
1: Driverseatexit Openlootingui
2: Bonnet_open Carry
3: Bonnet_close Drop
4: Fuelport_open Place
5: Fuelport_close Store
6: Grille_open Equiptowear
FarSight "Landslide" (8x Telescopic) (volt_optics_tsco_x8_s3_tint02)
Changed
7 changes
stdItem
Interactions
0: Activate remote camera Openinventoryui
1: Turret_gyro_mode Openlootingui
2: Turret_fire_mode Carry
3: Turret_sensitivity_increase Drop
4: Turret_sensitivity_decrease Place
5: Turret_sensitivity_reset Store
6: Equiptowear
FarSight "Thunderstrike" (8x Telescopic) (volt_optics_tsco_x8_s3_tint03)
Changed
7 changes
stdItem
Interactions
0: Toggle Openinventoryui
1: Lock Openlootingui
2: Openfinished Carry
3: Closefinished Drop
4: Counter_idle_cinetest Place
5: Passengerseatenter Store
6: Passengerseatexit Equiptowear
Pulse "Piconalia" Laser Pistol (volt_pistol_energy_01_lumi01)
Changed
2 changes
entity_tags
9: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd afe37673-b836-4523-b9c3-e027e588e79f
entity_tag_map
9
tag: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd afe37673-b836-4523-b9c3-e027e588e79f
Parallax "Hurston" Energy Assault Rifle (volt_rifle_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0: Shiptransformretract Lockdoor
1: Shiptransformcycle Unlockdoor
2: Openseataccessnose Opendoor
3: Closeseataccessnose Closedoor
4: Openseataccessnacelleleft Enableproximitysensor
5: Closeseataccessnacelleleft Disableproximitysensor
6: Openseataccessnacelleright
7: Closeseataccessnacelleright
8: Openseataccesstail
9: Closeseataccesstail
10: Poweron
11: Poweroff
12: Shiptransformdeploy
Parallax "Downburst Camo" Energy Assault Rifle (volt_rifle_energy_01_black_gold01)
Changed
8 changes
stdItem
Interactions
0: Shiptransformretract Unlockdoor
1: Shiptransformcycle Opendoor
2: Poweron Closedoor
3: Poweroff Enableproximitysensor
4: Inspect Disableproximitysensor
5: Lockdoor
6: Opencomplete
7: Closecomplete
Aegis Reclaimer 2949 Best In Show Edition (AEGS_Reclaimer_Showdown)
Changed
4 changes
stdItem
Interactions
0: Enablevtol Disabledecoupled
1: Disablevtol Enablegsafe
2: Enableproximityassist Disablegsafe
3: Disableproximityassist Enableesp
Parallax "Crusader" Energy Assault Rifle (volt_rifle_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0: Detachcargo2 Offhandequip
1: Recv_front_component_bay_open Store
2: Recv_front_component_bay_close Offhandstore
3: Recv_left_component_bay_open Blinkinglight_notshown
4: Recv_left_component_bay_close Stopblinking_notshown
5: Recv_right_component_bay_open Disablechipinteractions
6: Recv_right_component_bay_close Enablechipinteractions
7: Recv_top_component_bay_open Insert
8: Recv_top_component_bay_close Carry
9: Poweron Drop
10: Poweroff Inspect
11: Place
12: Equip
Parallax "Fun Kopion Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector01)
Changed
12 changes
stdItem
Interactions
0: Poweroff Syncunlock
1: Detachcargo Opendoor
2: Detachcargo Closedoor
3: Recv_front_component_bay_open Lockdoor
4: Recv_front_component_bay_close Unlockdoor
5: Recv_left_component_bay_open Opencomplete
6: Recv_left_component_bay_close Closecomplete
7: Recv_right_component_bay_open Syncopen
8: Recv_right_component_bay_close Syncclose
9: Recv_top_component_bay_open Synclock
10: Recv_top_component_bay_close Processing
11: Poweron Applydamagemap
Parallax "Shock Trooper" Energy Assault Rifle (volt_rifle_energy_01_camo01)
Changed
13 changes
stdItem
Interactions
0: Poweroff Close panel
1: Poweron Override
2: Recv_front_component_bay_open Pump
3: Recv_front_component_bay_close Engineon
4: Recv_top_front_component_bay_open Engineoff
5: Recv_top_front_component_bay_close Enabledecoupled
6: Recv_top_rear_component_bay_open Disabledecoupled
7: Recv_top_rear_component_bay_close Enablegsafe
8: Disablegsafe
9: Enableesp
10: Disableesp
11: Enablecruise
12: Disablecruise
Parallax "Fun Kopion Skull" Energy Assault Rifle (volt_rifle_energy_01_collector02)
Changed
13 changes
stdItem
Interactions
0: Poweroff Disablecruise
1: Poweron Enablevtol
2: Shiptransform Disablevtol
3: Powerplant_buttonpress Enableproximityassist
4: Radar_buttonpress Disableproximityassist
5: Cooler_buttonpress Engineon
6: Avionics_buttonpress Engineoff
7: Storage_buttonpress Enabledecoupled
8: Fuel_buttonpress Disabledecoupled
9: Relay_buttonpress Enablegsafe
10: Disablegsafe
11: Enableesp
12: Disableesp
Parallax "Fun Military Skull" Energy Assault Rifle (volt_rifle_energy_01_collector03)
Changed
13 changes
stdItem
Interactions
0: Poweron Disableproximitysensor
1: Poweroff Lockdoor
2: Unlockdoor
3: Opencomplete
4: Closecomplete
5: Syncopen
6: Syncclose
7: Hidelocks
8: Synclock
9: Syncunlock
10: Lightson
11: Lightsoff
12: Lightslow
Parallax "Fun Military Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector04)
Changed
12 changes
stdItem
Interactions
0: Detachcargo1 Onstaterepaired
1: Detachcargo2 Onstatedamaged
2: Recv_front_component_bay_open Applydamagemap
3: Recv_front_component_bay_close Carry
4: Recv_left_component_bay_open Drop
5: Recv_left_component_bay_close Inspect
6: Recv_right_component_bay_open Place
7: Recv_right_component_bay_close Equip
8: Recv_top_component_bay_open
9: Recv_top_component_bay_close
10: Poweron
11: Poweroff
Parallax "Piconalia" Energy Assault Rifle (volt_rifle_energy_01_lumi01)
Changed
13 changes
stdItem
Interactions
0: Poweroff Offhandequip
1: Poweron Store
2: Inspect Offhandstore
3: Blinkinglight_notshown
4: Stopblinking_notshown
5: Disablechipinteractions
6: Enablechipinteractions
7: Insert
8: Open
9: Close
10: Pump
entity_tags
11: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd afe37673-b836-4523-b9c3-e027e588e79f
entity_tag_map
11
tag: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd afe37673-b836-4523-b9c3-e027e588e79f
Parallax "ArcCorp" Energy Assault Rifle (volt_rifle_energy_01_red01)
Changed
9 changes
stdItem
Interactions
0: Poweroff Lightsalarm
1: Poweron Checkcredentials
2: Deployarray Override
3: Retractarray Opendoor
4: Landinggeardeploy Closedoor
5: Shiptransformdeploy Enableproximitysensor
6: Disableproximitysensor
7: Lockdoor
8: Unlockdoor
Crusader Intrepid Wikelo Work Special (CRUS_Intrepid_Collector_Indust)
Changed
2 changes
stdItem
Interactions
0: Engineoff Disablegsafe
1: Enabledecoupled Enableesp
Parallax "Sunstone" Energy Assault Rifle (volt_rifle_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Poweron Offhandequip
1: Poweroff Store
2: Offhandstore
3: Blinkinglight_notshown
4: Stopblinking_notshown
5: Disablechipinteractions
6: Enablechipinteractions
7: Insert
8: Carry
9: Drop
10: Inspect
11: Place
12: Equip
Parallax "Sanguine" Energy Assault Rifle (volt_rifle_energy_01_tint02)
Changed
13 changes
stdItem
Interactions
0: Poweron Enablevtol
1: Poweroff Disablevtol
2: Shiptransform Enableproximityassist
3: Powerplant_buttonpress Disableproximityassist
4: Radar_buttonpress Engineon
5: Cooler_buttonpress Engineoff
6: Avionics_buttonpress Enabledecoupled
7: Storage_buttonpress Disabledecoupled
8: Enablegsafe
9: Disablegsafe
10: Enableesp
11: Disableesp
12: Enablecruise
Parallax "GCD-Army" Rifle (volt_rifle_energy_01_uee01)
Changed
10 changes
stdItem
Interactions
0: Shiptransformextend Syncopen
1: Shiptransformretract Syncclose
2: Shiptransformcycle Synclock
3: Poweron Syncunlock
4: Poweroff Opendoor
5: Startgrinder Closedoor
6: Stopgrinder Lockdoor
7: Unlockdoor
8: Opencomplete
9: Closecomplete
Parallax "microTech" Energy Assault Rifle (volt_rifle_energy_01_white01)
Changed
9 changes
stdItem
Interactions
0: Poweroff Open panel
1: Poweron Close panel
2: Shiptransformextend Override
3: Shiptransformretract Pump
4: Shiptransformcycle Open
5: Ladder_deployed Close
6: Ladder_retracted
7: Hatch_deployed
8: Hatch_retracted
Prism "Hurston" Laser Shotgun (volt_shotgun_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0: Opencomplete Drop
1: Closecomplete Place
2: Syncopen Store
3: Syncclose Equiptowear
4: Hidelocks Openinventoryui
5: Synclock Openlootingui
6: Syncunlock Carry
7: Lightson
8: Lightsoff
9: Lightslow
10: Lightsalarm
11: Checkcredentials
12: Override
Prism "Crusader" Laser Shotgun (volt_shotgun_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0: Closedoor Store
1: Enableproximitysensor Equiptowear
2: Disableproximitysensor Openinventoryui
3: Lockdoor Openlootingui
4: Unlockdoor Carry
5: Opencomplete Drop
6: Closecomplete Place
7: Syncopen
8: Syncclose
9: Hidelocks
10: Synclock
11: Syncunlock
12: Lightson
Prism "Irradiated" Laser Shotgun (volt_shotgun_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0: Unlockdoor Store
1: Opencomplete Equiptowear
2: Closecomplete Openinventoryui
3: Syncopen Openlootingui
4: Syncclose Carry
5: Hidelocks Drop
6: Synclock Place
7: Syncunlock
8: Lightson
9: Lightsoff
10: Lightslow
11: Lightsalarm
12: Checkcredentials
Prism "ArcCorp" Laser Shotgun (volt_shotgun_energy_01_red01)
Changed
13 changes
stdItem
Interactions
0: Lightson Openinventoryui
1: Lightsoff Openlootingui
2: Lightslow Carry
3: Lightsalarm Drop
4: Checkcredentials Place
5: Override Store
6: Opendoor Equiptowear
7: Closedoor
8: Enableproximitysensor
9: Disableproximitysensor
10: Lockdoor
11: Unlockdoor
12: Opencomplete
Prism "Hazard" Laser Shotgun (volt_shotgun_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0: Closecomplete Equiptowear
1: Syncopen Openinventoryui
2: Syncclose Openlootingui
3: Hidelocks Carry
4: Synclock Drop
5: Syncunlock Place
6: Lightson Store
7: Lightsoff
8: Lightslow
9: Lightsalarm
10: Checkcredentials
11: Override
12: Opendoor
Crusader C1 Spirit Wikelo Special (CRUS_Spirit_C1_Civilian)
Changed
2 changes
stdItem
Interactions
0: Lightson Enablevtol
1: Lightsoff Disablevtol
Prism "Disrupt Camo" Laser Shotgun (volt_shotgun_energy_01_store02)
Changed
13 changes
stdItem
Interactions
0: Opencomplete Carry
1: Closecomplete Drop
2: Syncopen Place
3: Syncclose Store
4: Hidelocks Equiptowear
5: Synclock Openinventoryui
6: Syncunlock Openlootingui
7: Lightson
8: Lightsoff
9: Lightslow
10: Lightsalarm
11: Checkcredentials
12: Override
Prism "Bonedust" Laser Shotgun (volt_shotgun_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Opendoor Openlootingui
1: Closedoor Carry
2: Enableproximitysensor Drop
3: Disableproximitysensor Place
4: Lockdoor Store
5: Unlockdoor Equiptowear
6: Opencomplete Openinventoryui
7: Closecomplete
8: Syncopen
9: Syncclose
10: Hidelocks
11: Synclock
12: Syncunlock
Prism "Deep Sea" Laser Shotgun (volt_shotgun_energy_01_tint02)
Changed
11 changes
stdItem
Interactions
0: Lightsoff Place
1: Lightslow Store
2: Lightsalarm Equiptowear
3: Checkcredentials Openinventoryui
4: Override Openlootingui
5: Opendoor Carry
6: Closedoor Drop
7: Enableproximitysensor
8: Disableproximitysensor
9: Lockdoor
10: Unlockdoor
Prism "Firesteel" Laser Shotgun (volt_shotgun_energy_01_tint03)
Changed
13 changes
stdItem
Interactions
0: Syncunlock Drop
1: Lightson Place
2: Lightsoff Store
3: Lightslow Equiptowear
4: Lightsalarm Openinventoryui
5: Checkcredentials Openlootingui
6: Override Carry
7: Opendoor
8: Closedoor
9: Enableproximitysensor
10: Disableproximitysensor
11: Lockdoor
12: Unlockdoor
Prism "microTech" Laser Shotgun (volt_shotgun_energy_01_white01)
Changed
13 changes
stdItem
Interactions
0: Override Place
1: Opendoor Store
2: Closedoor Equiptowear
3: Enableproximitysensor Openinventoryui
4: Disableproximitysensor Openlootingui
5: Lockdoor Carry
6: Unlockdoor Drop
7: Opencomplete
8: Closecomplete
9: Syncopen
10: Syncclose
11: Hidelocks
12: Synclock
Quartz "Hurston" Energy SMG (volt_smg_energy_01_black01)
Changed
8 changes
stdItem
Interactions
0: Sleep Turret_gyro_mode
1: Situp Turret_sensitivity_increase
2: Liedown Turret_sensitivity_decrease
3: Sit Turret_sensitivity_reset
4: Exit Turret_fire_mode
5: Savegamelogout Turretenter
6: Finishsurgery Turretexit
7: Openinventoryui
Quartz "Crusader" Energy SMG (volt_smg_energy_01_blue01)
Changed
8 changes
stdItem
Interactions
0: Situp Onreset
1: Liedown Nextdamagelevel
2: Sit Updatedamagevisuals
3: Exit Turret_fire_mode
4: Sleep Turret_gyro_mode
5: Savegamelogout Turret_sensitivity_increase
6: Exittop Turret_sensitivity_decrease
7: Turret_sensitivity_reset
Quartz "Jungle Camo" Energy SMG (volt_smg_energy_01_collector01)
Changed
6 changes
stdItem
Interactions
0: Sleep Turret_sensitivity_increase
1: Situp Turret_sensitivity_decrease
2: Savegamelogout Turret_sensitivity_reset
3: Liedown Turret_fire_mode
4: Sit Turret_gyro_mode
5: Exit
Quartz "Hunter Camo" Energy SMG (volt_smg_energy_01_collector02)
Changed
11 changes
stdItem
Interactions
0: Kioskactivate Ai_use
1: Proccliplowertoenter Turret_sensitivity_decrease
2: Procclipraisetoenter Turret_sensitivity_reset
3: Openlootingui Turret_fire_mode
4: Liedown Turret_gyro_mode
5: Exit Turret_sensitivity_increase
6: Sleep
7: Finishsurgery
8: Openinventoryui
9: Placeotherinbed
10: Placeresourcecanister
Quartz "Cobalt Camo" Energy SMG (volt_smg_energy_01_collector03)
Changed
8 changes
stdItem
Interactions
0: Liedown Turret_gyro_mode
1: Sit Turret_sensitivity_reset
2: Exit Turret_fire_mode
3: Sleep Ai_use
4: Situp Retractturret
5: Liedowntop
6: Sleeptop
7: Sittop