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- Meet Chris Roberts

Meet Chris Roberts
==================

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 English

 This is the first in a series of updates which will introduce you to the men and women behind the games. Check back soon to learn more about the people who made Wing Commander, Freelancer… and who are still creating worlds!

Chris Roberts is best known for his genre-defining Wing Commander franchise, a game series which set increasingly higher bars for interactivity, storytelling and cutting-edge technology with each iteration. Chris sold his first computer game at age 13, and by the time he was 19 he had developed three #1 hits in his native U.K. In 1987, he joined Origin Systems, Inc. where he published the best-selling Times of Lore.

In 1990, he changed the face of gaming with Wing Commander, a breakout hit in every sense of the word. Wing Commander told the story of a galactic war between the human Confederation and the cat-like Kilrathi Empire. Boasting unparalleled cinematic qualities and visceral gameplay, Wing Commander won the hearts of a generation of gamers by letting them star in their own ‘interactive movie.’

From 1990 to 1996, Chris developed the series with that goal in mind. Wing Commander II introduced voice acting and motion-capture action sequences. For Wing Commander III, Roberts directed live actors in sequences filmed in Hollywood. Wing Commander IV used real sets to create movie sequences that were indistinguishable from a blockbuster film.

In 1996, Chris left Origin to found Digital Anvil, a company dedicated to further blurring the lines between games and movies. At DA, Chris created another beloved future universe with Starlancer and Freelancer. He also developed and directed the 1999 film adaptation of Wing Commander, the first and still only game creator to bring his own series to the silver screen.

After selling Digital Anvil to Microsoft in 2000, Chris moved to Los Angeles to further pursue his interest in film. There he produced a number of major motion pictures, including The Punisher, Lord of War and Outlander. Through it all, he maintained his love of gaming, hoping to revisit interactive storytelling when the technology to match his vision would become available.

Games King Kong (1983)

Popeye (1983)

Match Day (1985)

Wizadore (1985)

Stryker’s Run (1986)

Ultima v: Warriors of Destiny (1988)

Times of Lore (1988)

Bad Blood (1990)

Wing Commander (1990)

Wing Commander II: Vengeance of the Kilrathi (1991)

Strike Commander (1993)

Wing Commander: Privateer (1993)

Wing Commander: Armada (1994)

Wing Commander III: Heart of the Tiger (1994)

Wing Commander IV: The Price of Freedom (1996)

Starlancer (2000)

Conquest: Frontier Wars (2001)

Freelancer (2003)

Films Wing Commander (1999)

The Punisher (2004)

The Jacket (2005)

The Big White (2005)

Lord of War (2005)

Ask the Dust (2006)

Lucky Number Slevin (2006)

Who’s Your Caddy? (2007)

Outlander (2008)

 Dies ist das erste in einer Reihe von Updates, die Ihnen die Männer und Frauen hinter den Spielen vorstellen werden. Schau bald wieder vorbei, um mehr über die Leute zu erfahren, die Wing Commander, Freelancer.... gemacht haben und die immer noch Welten erschaffen!

Chris Roberts ist vor allem für seine genredefinierende Wing Commander-Franchise bekannt, eine Spielserie, die mit jeder Wiederholung immer höhere Maßstäbe für Interaktivität, Storytelling und Spitzentechnologie setzt. Chris verkaufte sein erstes Computerspiel im Alter von 13 Jahren, und als er 19 Jahre alt war, hatte er drei #1-Hits in seinem Heimatland Großbritannien entwickelt. 1987 kam er zu Origin Systems, Inc. und veröffentlichte dort die meistverkauften Times of Lore.

1990 änderte er das Gesicht des Gaming mit Wing Commander, einem Ausbruchshit im wahrsten Sinne des Wortes. Wing Commander erzählte die Geschichte eines galaktischen Krieges zwischen der menschlichen Konföderation und dem katzenartigen Kilrathi-Imperium. Mit unvergleichlichen filmischen Qualitäten und viszeralem Gameplay gewann Wing Commander die Herzen einer Generation von Spielern, indem er sie in ihrem eigenen "interaktiven Film" zum Star machte.

Von 1990 bis 1996 entwickelte Chris die Serie mit diesem Ziel. Wing Commander II führte sprachgesteuerte und Motion-Capture-Action-Sequenzen ein. Für Wing Commander III führte Roberts Regie bei Live-Schauspielern in in Hollywood gedrehten Sequenzen. Wing Commander IV verwendete reale Sets, um Filmsequenzen zu erstellen, die sich nicht von einem Blockbusterfilm unterscheiden.

1996 verließ Chris Origin, um Digital Anvil zu gründen, ein Unternehmen, das sich der weiteren Verwischung der Grenzen zwischen Spielen und Filmen verschrieben hat. Bei DA schuf Chris mit Starlancer und Freelancer ein weiteres geliebtes Zukunftsuniversum. Er entwickelte und leitete auch die 1999 entstandene Filmadaption von Wing Commander, dem ersten und immer noch einzigen Spieleautor, der seine eigene Serie auf die Leinwand brachte.

Nachdem er Digital Anvil im Jahr 2000 an Microsoft verkauft hatte, zog Chris nach Los Angeles, um sein Interesse am Film weiter zu verfolgen. Dort produzierte er eine Reihe von großen Filmen, darunter The Punisher, Lord of War und Outlander. Durch all das behielt er seine Liebe zum Spielen bei und hoffte, das interaktive Geschichtenerzählen erneut zu besuchen, wenn die Technologie, die seiner Vision entsprach, verfügbar sein würde.

Spiele

King Kong (1983) Popeye (1983) Match Day (1985) Wizadore (1985) Stryker's Run (1986) Ultima v: Krieger des Schicksals (1988) Times of Lore (1988) Bad Blood (1990) Wing Commander (1990) Wing Commander (1990) Wing Commander II: Rache des Kilrathi (1991) Strike Commander (1993) Wing Commander: Freibeuter (1993) Kommandant: Armada (1994) Wing Commander III: Heart of the Tiger (1994) Wing Commander IV: The Price of Freedom (1996) Starlancer (2000) Conquest: Grenzkriege (2001) Freiberufler (2003)
Filme
Wing Commander (1999) The Punisher (2004) The Jacket (2005) The Big White (2005) Lord of War (2005) Ask the Dust (2006) Lucky Number Slevin (2006) Wer ist dein Caddy? (2007) Outlander (2008)

 This is the first in a series of updates which will introduce you to the men and women behind the games. Check back soon to learn more about the people who made Wing Commander, Freelancer… and who are still creating worlds!

Chris Roberts is best known for his genre-defining Wing Commander franchise, a game series which set increasingly higher bars for interactivity, storytelling and cutting-edge technology with each iteration. Chris sold his first computer game at age 13, and by the time he was 19 he had developed three #1 hits in his native U.K. In 1987, he joined Origin Systems, Inc. where he published the best-selling Times of Lore.

In 1990, he changed the face of gaming with Wing Commander, a breakout hit in every sense of the word. Wing Commander told the story of a galactic war between the human Confederation and the cat-like Kilrathi Empire. Boasting unparalleled cinematic qualities and visceral gameplay, Wing Commander won the hearts of a generation of gamers by letting them star in their own ‘interactive movie.’

From 1990 to 1996, Chris developed the series with that goal in mind. Wing Commander II introduced voice acting and motion-capture action sequences. For Wing Commander III, Roberts directed live actors in sequences filmed in Hollywood. Wing Commander IV used real sets to create movie sequences that were indistinguishable from a blockbuster film.

In 1996, Chris left Origin to found Digital Anvil, a company dedicated to further blurring the lines between games and movies. At DA, Chris created another beloved future universe with Starlancer and Freelancer. He also developed and directed the 1999 film adaptation of Wing Commander, the first and still only game creator to bring his own series to the silver screen.

After selling Digital Anvil to Microsoft in 2000, Chris moved to Los Angeles to further pursue his interest in film. There he produced a number of major motion pictures, including The Punisher, Lord of War and Outlander. Through it all, he maintained his love of gaming, hoping to revisit interactive storytelling when the technology to match his vision would become available.

Games King Kong (1983)

Popeye (1983)

Match Day (1985)

Wizadore (1985)

Stryker’s Run (1986)

Ultima v: Warriors of Destiny (1988)

Times of Lore (1988)

Bad Blood (1990)

Wing Commander (1990)

Wing Commander II: Vengeance of the Kilrathi (1991)

Strike Commander (1993)

Wing Commander: Privateer (1993)

Wing Commander: Armada (1994)

Wing Commander III: Heart of the Tiger (1994)

Wing Commander IV: The Price of Freedom (1996)

Starlancer (2000)

Conquest: Frontier Wars (2001)

Freelancer (2003)

Films Wing Commander (1999)

The Punisher (2004)

The Jacket (2005)

The Big White (2005)

Lord of War (2005)

Ask the Dust (2006)

Lucky Number Slevin (2006)

Who’s Your Caddy? (2007)

Outlander (2008)

Links
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Images
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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/tlnu4e1vunu8xr/source/ChrisRobertsWCfilm1-197x300.jpg) ](https://robertsspaceindustries.com/media/tlnu4e1vunu8xr/source/ChrisRobertsWCfilm1-197x300.jpg)

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Metadata
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  CIG ID  12665

 Channel  Undefined

  Category  Undefined

 Series  Meet the team

  Comments  166

  Published   13 years ago (2012-09-09T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/12665-Meet-Chris-Roberts) [API](https://api.star-citizen.wiki/api/comm-links/12665)
