Poll: What Makes a Chris Roberts Game?
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English
When you hear the phrase “A Chris Roberts game,” what comes to mind? Is it the programming and clean design displayed in Times of Lore, the visceral ‘you-are-there’ gameplay of Wing Commander, the cinematic ‘playing a movie’ sense of Strike Commander (and others)? Is it the fact that no matter which of Chris’ games you picked up you always knew your PC was going to get a serious workout? What’s the single most important trademark of Chris’ oeuvre for you… and what do you especially want to see more of in the future? Let us know in the poll:
German
Wenn Sie den Satz "A Chris Roberts game" hören, was fällt Ihnen ein? Ist es die Programmierung und das klare Design, das in Times of Lore gezeigt wird, das viszerale "Du bist da" Gameplay von Wing Commander, das filmische "Play a Movie" Gefühl von Strike Commander (und anderen)? Ist es die Tatsache, dass du unabhängig davon, welche von Chris' Spielen du aufgegriffen hast, immer wusstest, dass dein PC ein ernsthaftes Training bekommen würde? Was ist für dich das wichtigste Merkmal von Chris' Werk.... und wovon willst du in Zukunft besonders mehr sehen? Lasst es uns in der Umfrage wissen:
Chinese
When you hear the phrase “A Chris Roberts game,” what comes to mind? Is it the programming and clean design displayed in Times of Lore, the visceral ‘you-are-there’ gameplay of Wing Commander, the cinematic ‘playing a movie’ sense of Strike Commander (and others)? Is it the fact that no matter which of Chris’ games you picked up you always knew your PC was going to get a serious workout? What’s the single most important trademark of Chris’ oeuvre for you… and what do you especially want to see more of in the future? Let us know in the poll:
Links
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Metadata
- CIG ID
- 12699
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 34
- Published
- 13 years ago (2012-09-26T00:00:00+00:00)