Meet Jeff Cavitt
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On this week’s Wingman’s Hangar you’ll meet Star Citizen’s latest 3D artist, Jeff Cavitt. Jeff is currently hard at work building some of the pledge ships (including a tanker you’re familiar with!) and he’ll be answering all sorts of questions about that on Friday. Here’s Jeff’s interview:
How did you get started in the game industry?
In 2003, I joined an artist/animation group in Dallas called A Bunch of Short Guys. Through the group, I built up a network of colleagues and friends. They had various portfolio reviews and one of the members liked mine. That person was Bryan Brewer. He called me up while I was at a freelance gig in Florida. He was working at a animation/vfx house in Dallas. So once the Florida gig was up, I joined him for a quick freelance gig in Dallas. I continued freelancing at various jobs for about a year, keeping in contact with Bryan along the way. We had met game industry artists through the Short Guys group. Eating up any knowledge that they had time to share. In 2004 Bryan got an animation position with a local game company called Terminal Reality. One day Bryan mentioned that they had artist jobs available. Long story short he helped me get my foot in the door and I spent the next eight and a half years working with them. Bryan moved on to other companies and now Cloud Imperium Games, where we are working together again.
What projects have you worked on?
Demonik – Which was cancelled and only made an appearance in the movie Grandma’s Boy.
Ghostbusters: The Video Game
Star Wars Kinect
The Walking Dead: Survival Instinct
What will you be doing for Cloud Imperium?
My focus will be taking the ships from concept to completed in game art assets. I will also be assisting in other areas that require 3d art assets. What are you most excited to see in Star Citizen/Squadron 42?
I am excited for that first ship to ship space combat. Just like the trailer, leaving the carrier and jumping right into action. What are you playing right now?
Right now I am addicted to World of Tanks. For a while I was going back and forth between Diablo III, League of Legends, and World of Tanks. Then last fall, I decided to focus on getting a Tier 10 tank. So I quit League of Legends and went premium on World of Tanks. Out of 20 tanks that I currently have in my garage, four of them are Tier 8. I am still working my way up. Occasionally I will take a break and check out other games.
How did you get started in the game industry?
In 2003, I joined an artist/animation group in Dallas called A Bunch of Short Guys. Through the group, I built up a network of colleagues and friends. They had various portfolio reviews and one of the members liked mine. That person was Bryan Brewer. He called me up while I was at a freelance gig in Florida. He was working at a animation/vfx house in Dallas. So once the Florida gig was up, I joined him for a quick freelance gig in Dallas. I continued freelancing at various jobs for about a year, keeping in contact with Bryan along the way. We had met game industry artists through the Short Guys group. Eating up any knowledge that they had time to share. In 2004 Bryan got an animation position with a local game company called Terminal Reality. One day Bryan mentioned that they had artist jobs available. Long story short he helped me get my foot in the door and I spent the next eight and a half years working with them. Bryan moved on to other companies and now Cloud Imperium Games, where we are working together again.
What projects have you worked on?
Demonik – Which was cancelled and only made an appearance in the movie Grandma’s Boy.
Ghostbusters: The Video Game
Star Wars Kinect
The Walking Dead: Survival Instinct
What will you be doing for Cloud Imperium?
My focus will be taking the ships from concept to completed in game art assets. I will also be assisting in other areas that require 3d art assets. What are you most excited to see in Star Citizen/Squadron 42?
I am excited for that first ship to ship space combat. Just like the trailer, leaving the carrier and jumping right into action. What are you playing right now?
Right now I am addicted to World of Tanks. For a while I was going back and forth between Diablo III, League of Legends, and World of Tanks. Then last fall, I decided to focus on getting a Tier 10 tank. So I quit League of Legends and went premium on World of Tanks. Out of 20 tanks that I currently have in my garage, four of them are Tier 8. I am still working my way up. Occasionally I will take a break and check out other games.
Im Wingman's Hangar dieser Woche treffen Sie den neuesten 3D-Künstler von Star Citizen, Jeff Cavitt. Jeff arbeitet derzeit hart am Bau einiger der Versprechensschiffe (einschließlich eines Tankers, den Sie kennen!) und wird am Freitag alle möglichen Fragen dazu beantworten. Hier ist Jeffs Interview:
Wie bist du in der Spieleindustrie gestartet?
Im Jahr 2003 schloss ich mich einer Künstler-/Animationsgruppe in Dallas mit dem Namen A Bunch of Short Guys an. Durch die Gruppe habe ich ein Netzwerk von Kollegen und Freunden aufgebaut. Sie hatten verschiedene Portfolio-Reviews und eines der Mitglieder mochte meine. Diese Person war Bryan Brewer. Er rief mich an, während ich bei einem Freelancer-Gig in Florida war. Er arbeitete in einem Animations-/Vfx-Haus in Dallas. Als der Florida-Gig vorbei war, schloss ich mich ihm für einen schnellen Freelancer-Gig in Dallas an. Ich arbeitete etwa ein Jahr lang weiterhin freiberuflich für verschiedene Jobs und blieb dabei in Kontakt mit Bryan. Wir hatten über die Short Guys-Gruppe Künstler der Spieleindustrie getroffen. Sie fressen jedes Wissen auf, das sie teilen konnten. Im Jahr 2004 bekam Bryan eine Stelle als Animateur bei einer lokalen Spielefirma namens Terminal Reality. Eines Tages erwähnte Bryan, dass sie Künstlerjobs zur Verfügung hätten. Lange Rede kurzer Sinn, er half mir, meinen Fuß in die Tür zu bekommen, und ich verbrachte die nächsten achteinhalb Jahre damit, mit ihnen zu arbeiten. Bryan wechselte zu anderen Unternehmen und jetzt zu Cloud Imperium Games, wo wir wieder zusammenarbeiten.
An welchen Projekten hast du gearbeitet?
Demonik - Die abgesagt wurde und nur im Film Grandma's Boy auftrat. Geisterjäger: Das Videospiel Star Wars Kinect The Walking Dead: Überlebensinstinkt
Was werden Sie für Cloud Imperium tun?
Mein Schwerpunkt wird sein, die Schiffe von der Idee bis zur Fertigstellung in Game Art Assets zu begleiten. Ich werde auch in anderen Bereichen helfen, die 3D-Kunstwerke erfordern.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich bin gespannt auf das erste Schiff, das den Weltraumkampf schickt. Genau wie der Anhänger, der den Träger verlässt und sofort in Aktion tritt.
Was spielst du gerade?
Im Moment bin ich süchtig nach World of Tanks. Eine Weile lang ging ich zwischen Diablo III, League of Legends und World of Tanks hin und her. Dann, im letzten Herbst, beschloss ich, mich auf die Beschaffung eines Tier 10 Tanks zu konzentrieren. Also verließ ich League of Legends und wurde Premium bei World of Tanks. Von 20 Tanks, die ich derzeit in meiner Garage habe, sind vier von ihnen Tier 8. Ich arbeite mich immer noch nach oben. Gelegentlich mache ich eine Pause und schaue mir andere Spiele an.
Wie bist du in der Spieleindustrie gestartet?
Im Jahr 2003 schloss ich mich einer Künstler-/Animationsgruppe in Dallas mit dem Namen A Bunch of Short Guys an. Durch die Gruppe habe ich ein Netzwerk von Kollegen und Freunden aufgebaut. Sie hatten verschiedene Portfolio-Reviews und eines der Mitglieder mochte meine. Diese Person war Bryan Brewer. Er rief mich an, während ich bei einem Freelancer-Gig in Florida war. Er arbeitete in einem Animations-/Vfx-Haus in Dallas. Als der Florida-Gig vorbei war, schloss ich mich ihm für einen schnellen Freelancer-Gig in Dallas an. Ich arbeitete etwa ein Jahr lang weiterhin freiberuflich für verschiedene Jobs und blieb dabei in Kontakt mit Bryan. Wir hatten über die Short Guys-Gruppe Künstler der Spieleindustrie getroffen. Sie fressen jedes Wissen auf, das sie teilen konnten. Im Jahr 2004 bekam Bryan eine Stelle als Animateur bei einer lokalen Spielefirma namens Terminal Reality. Eines Tages erwähnte Bryan, dass sie Künstlerjobs zur Verfügung hätten. Lange Rede kurzer Sinn, er half mir, meinen Fuß in die Tür zu bekommen, und ich verbrachte die nächsten achteinhalb Jahre damit, mit ihnen zu arbeiten. Bryan wechselte zu anderen Unternehmen und jetzt zu Cloud Imperium Games, wo wir wieder zusammenarbeiten.
An welchen Projekten hast du gearbeitet?
Demonik - Die abgesagt wurde und nur im Film Grandma's Boy auftrat. Geisterjäger: Das Videospiel Star Wars Kinect The Walking Dead: Überlebensinstinkt
Was werden Sie für Cloud Imperium tun?
Mein Schwerpunkt wird sein, die Schiffe von der Idee bis zur Fertigstellung in Game Art Assets zu begleiten. Ich werde auch in anderen Bereichen helfen, die 3D-Kunstwerke erfordern.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich bin gespannt auf das erste Schiff, das den Weltraumkampf schickt. Genau wie der Anhänger, der den Träger verlässt und sofort in Aktion tritt.
Was spielst du gerade?
Im Moment bin ich süchtig nach World of Tanks. Eine Weile lang ging ich zwischen Diablo III, League of Legends und World of Tanks hin und her. Dann, im letzten Herbst, beschloss ich, mich auf die Beschaffung eines Tier 10 Tanks zu konzentrieren. Also verließ ich League of Legends und wurde Premium bei World of Tanks. Von 20 Tanks, die ich derzeit in meiner Garage habe, sind vier von ihnen Tier 8. Ich arbeite mich immer noch nach oben. Gelegentlich mache ich eine Pause und schaue mir andere Spiele an.
On this week’s Wingman’s Hangar you’ll meet Star Citizen’s latest 3D artist, Jeff Cavitt. Jeff is currently hard at work building some of the pledge ships (including a tanker you’re familiar with!) and he’ll be answering all sorts of questions about that on Friday. Here’s Jeff’s interview:
How did you get started in the game industry?
In 2003, I joined an artist/animation group in Dallas called A Bunch of Short Guys. Through the group, I built up a network of colleagues and friends. They had various portfolio reviews and one of the members liked mine. That person was Bryan Brewer. He called me up while I was at a freelance gig in Florida. He was working at a animation/vfx house in Dallas. So once the Florida gig was up, I joined him for a quick freelance gig in Dallas. I continued freelancing at various jobs for about a year, keeping in contact with Bryan along the way. We had met game industry artists through the Short Guys group. Eating up any knowledge that they had time to share. In 2004 Bryan got an animation position with a local game company called Terminal Reality. One day Bryan mentioned that they had artist jobs available. Long story short he helped me get my foot in the door and I spent the next eight and a half years working with them. Bryan moved on to other companies and now Cloud Imperium Games, where we are working together again.
What projects have you worked on?
Demonik – Which was cancelled and only made an appearance in the movie Grandma’s Boy.
Ghostbusters: The Video Game
Star Wars Kinect
The Walking Dead: Survival Instinct
What will you be doing for Cloud Imperium?
My focus will be taking the ships from concept to completed in game art assets. I will also be assisting in other areas that require 3d art assets. What are you most excited to see in Star Citizen/Squadron 42?
I am excited for that first ship to ship space combat. Just like the trailer, leaving the carrier and jumping right into action. What are you playing right now?
Right now I am addicted to World of Tanks. For a while I was going back and forth between Diablo III, League of Legends, and World of Tanks. Then last fall, I decided to focus on getting a Tier 10 tank. So I quit League of Legends and went premium on World of Tanks. Out of 20 tanks that I currently have in my garage, four of them are Tier 8. I am still working my way up. Occasionally I will take a break and check out other games.
How did you get started in the game industry?
In 2003, I joined an artist/animation group in Dallas called A Bunch of Short Guys. Through the group, I built up a network of colleagues and friends. They had various portfolio reviews and one of the members liked mine. That person was Bryan Brewer. He called me up while I was at a freelance gig in Florida. He was working at a animation/vfx house in Dallas. So once the Florida gig was up, I joined him for a quick freelance gig in Dallas. I continued freelancing at various jobs for about a year, keeping in contact with Bryan along the way. We had met game industry artists through the Short Guys group. Eating up any knowledge that they had time to share. In 2004 Bryan got an animation position with a local game company called Terminal Reality. One day Bryan mentioned that they had artist jobs available. Long story short he helped me get my foot in the door and I spent the next eight and a half years working with them. Bryan moved on to other companies and now Cloud Imperium Games, where we are working together again.
What projects have you worked on?
Demonik – Which was cancelled and only made an appearance in the movie Grandma’s Boy.
Ghostbusters: The Video Game
Star Wars Kinect
The Walking Dead: Survival Instinct
What will you be doing for Cloud Imperium?
My focus will be taking the ships from concept to completed in game art assets. I will also be assisting in other areas that require 3d art assets. What are you most excited to see in Star Citizen/Squadron 42?
I am excited for that first ship to ship space combat. Just like the trailer, leaving the carrier and jumping right into action. What are you playing right now?
Right now I am addicted to World of Tanks. For a while I was going back and forth between Diablo III, League of Legends, and World of Tanks. Then last fall, I decided to focus on getting a Tier 10 tank. So I quit League of Legends and went premium on World of Tanks. Out of 20 tanks that I currently have in my garage, four of them are Tier 8. I am still working my way up. Occasionally I will take a break and check out other games.
Links
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| iframe | http://www.youtube.com/embed/3Q8tpH6yqZg?rel=0 |
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- CIG ID
- 13019
- Channel
- Undefined
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- Series
- Meet the team
- Comments
- 74
- Published
- 12 years ago (2013-06-05T00:00:00+00:00)