New Stretch Goals

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Greetings Citizens, We are pleased to announce the next set of stretch goals for Star Citizen. When we started to build Star Citizen, the goal was to raise $2 million to prove to investors that there was a market for space sims. What we’ve realized since then is that YOU are responsible for this game and not investors. So we’re going all the way: crowd funding will raise the $21 million needed to produce a AAA space sim. These are the next stretch goals that will take us there—more will be revealed as they are achieved! $11 million Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spend developing the game. $12 million Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent! Oculus Rift support for the Hangar Module. $13 million Additional flyable ship class: destroyer Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat.
Grüße Bürger, Wir freuen uns, die nächsten Stretch-Ziele für Star Citizen bekannt zu geben. Als wir begannen, Star Citizen zu bauen, war das Ziel, 2 Millionen Dollar zu sammeln, um Investoren zu beweisen, dass es einen Markt für Weltraumsimulationen gibt. Was wir seitdem erkannt haben, ist, dass DU für dieses Spiel verantwortlich bist und nicht Investoren. Wir gehen also den ganzen Weg: Die Finanzierung der Menge wird die 21 Millionen Dollar einbringen, die für die Produktion einer AAA-Weltraumsimulation benötigt werden. Dies sind die nächsten Stretch-Ziele, die uns dorthin führen werden - mehr wird bekannt gegeben, wenn sie erreicht sind! 11 Millionen Dollar Schafft den Flügelmann aus dem Keller! Verlegung der CIG Austin in eine größere Einrichtung, die eine erweiterte Entwicklung unterstützt. Mehr Platz für die Mitarbeiter bedeutet, dass mehr Mannstunden in die Entwicklung des Spiels investiert werden. 12 Millionen Dollar Bauen Sie professionelle Tonstudios auf. Wir werden die Klangerzeugung von Star Citizen von einem Home-Office in High-Tech-Einrichtungen verlagern, die uns Zugang zu hochmodernen Soundeffekten und Hollywood-Sprachtalenten verschaffen werden! Oculus Rift Unterstützung für das Hangarmodul. 13 Millionen Dollar Zusätzliche fliegende Schiffsklasse: Zerstörer Kommando- und Kontrollzentrum - Überwachen Sie den Kampf vom Deck Ihres Idris oder Zerstörers (Klasse TBA) aus mit fortschrittlichen C&C-Paketen, die es Ihnen ermöglichen, alle Ihre Schiffe miteinander zu verbinden und das zentrale Kommando vom dritten Platz aus zu übernehmen.
Greetings Citizens, We are pleased to announce the next set of stretch goals for Star Citizen. When we started to build Star Citizen, the goal was to raise $2 million to prove to investors that there was a market for space sims. What we’ve realized since then is that YOU are responsible for this game and not investors. So we’re going all the way: crowd funding will raise the $21 million needed to produce a AAA space sim. These are the next stretch goals that will take us there—more will be revealed as they are achieved! $11 million Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spend developing the game. $12 million Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent! Oculus Rift support for the Hangar Module. $13 million Additional flyable ship class: destroyer Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat.
Greetings Citizens, We are pleased to announce the next set of stretch goals for Star Citizen. When we started to build Star Citizen, the goal was to raise $2 million to prove to investors that there was a market for space sims. What we’ve realized since then is that YOU are responsible for this game and not investors. So we’re going all the way: crowd funding will raise the $21 million needed to produce a AAA space sim. These are the next stretch goals that will take us there—more will be revealed as they are achieved! $11 million Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spend developing the game. $12 million Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent! Oculus Rift support for the Hangar Module. $13 million Additional flyable ship class: destroyer Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat.

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CIG ID
13103
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Transmission
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Published
12 years ago (2013-06-28T00:00:00+00:00)