Galactic Guide: Terra System
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Terra, shining jewel of the United Empire of Earth, has made great strides towards becoming the cultural focus of Humanity. While die-hard Earth loyalists would dispute such a claim, there is no doubt that Terra has its finger on the pulse of the Empire. From the increasing influx of megacorp headquarters to the system to the influence of their local music scene on popular culture, Terra is unquestionably the closest thing to a rival Earth has ever produced.
History
The Terra system, then designated 342A, was first charted in 2516 as part of Project Far Star. When the first scanner data of the system’s third planet revealed a natural superearth located squarely in the star’s green band, colonization was immediately obvious. The planet — quickly nicknamed Terra by the initial discovery team; a name that soon applied to the whole system — captured the imagination of the UNE for its astounding similarity to an untouched Earth. Lush, verdant and brimming with natural resources, settlers and corporations alike were eager to claim their own piece of this pristine world. Adding even more intrigue to Terra, massive stone ruins clearly indicative of intelligent life were discovered shortly after colonizing began on Terra III’s southern continental mass, creating one of the most-debated archaeological mysteries of our time.
It wasn’t long before early inhabitants of the system would discover that Terra was doubly blessed. Not only did it have a world ideally suited for Humans, but the system was abundant with jump points. Thus far, seven jump points have been charted and scientists have high hopes that an eighth may soon be discovered. In four centuries, owing to its jump network and location, Terra III has evolved into a massive hub for commerce, culture, politics and trade.
Aero (Terra I)
A harsh, rocky world located incredibly close to its star, Terra Nova. Although rich in certain minerals, attempts to harness resources on Aero have been largely unsuccessful due to its extremely inhospitable surface temperatures and long 95 Standard Earth Day orbital period.
Pike (Terra II)
On the other hand, the mining efforts on Pike are a masterpiece of Human engineering. A mineral rich planet, Pike’s surface is dotted with mining outposts and refineries which have been essential to fueling Terra’s expansion.
Terra (Terra III)
The capital city of Terra is Prime, a beautiful bayside megacity. A stark contrast to Earth’s metropolises, everything in Prime was planned by the original settlers, leading to a much greater balance between nature and civilization than is found on Humanity’s homeworld. Unlike many cities, Prime’s main spaceport is located away from the city to reduce pollution and air congestion. A monorail runs visitors to and from the city’s two major regions: the sparkling Downtown and the residential area known colloquially as The Block. Built out from the original colonial prefabs, The Blocks is considered by many in Prime to be an eyesore but there has been strong resistance by those who live in the antiquated neighborhood against modernization.
Terra’s second-largest city, Quasi, is located in the colder southern hemisphere and built in the shadow of the massive ruins discovered early in Terra’s settlement. Quasi is considered more of a tourist destination than Prime, although several corporations operate in the region.
New Austin, another initial colonization point, is as close as Terra comes to an industrial city. A business park writ large, New Austin is home to corporations like ORIGIN Jumpworks and the main headquarters for the Sataball Territorial League. The cost of living in New Austin is lower than in Prime, leading to more of a “blue collar” sensibility. The centerpiece of the city is The Old Hall, a former Miner’s Guild meeting area now populated by factory owners, pilots, haulers and shippers.
Gen (Terra IV)
Often overlooked is the fact that Terra’s sister world, Gen, is also inhabited. This smaller planet, the outermost in the system, was terraformed roughly a century after Terra’s initial settlement. Consisting largely of military bases, Imperial administration and housing, the planet is well-populated, though the inhabitants are almost exclusively government workers. Despite repeated attempts, Gen’s bids for senate representation have been unsuccessful. Opponents cite that any additional bureaucratic oversight could prove to be contradictory to the Empire’s existing interests there, but pro-Terra activists believe that the Senate is reticent to grant any more political influence to the Terra system.
Travel Warning
Travelers are encouraged to pay special notice to all traffic regulations pertaining to the three large military and security stations in the system. Ships approaching INS Reilly, IAS Hammett, and ICS Evolen will want to obtain proper clearance or give them a wide berth to avoid any unwanted incidents.
Heard in the Wind
“Our only hope for peace, our only chance to create the future that our children and our children’s children deserve is to seek Terran independance.”
- Governor Assan Kieren, Political Rally Speech, 2638.03.12
“Everyone may talk about the top notch restaurants you can visit in Prime, but for my two credits, there isn’t much on Terra that can come close to the taste of a hot pirozhki bought straight from a street vendor as the sun rises up over New Austin. That, my friend, is a meal you won’t soon forget.”
- Senator Kelos Albervar, Horizons Magazine, July 2942
History
The Terra system, then designated 342A, was first charted in 2516 as part of Project Far Star. When the first scanner data of the system’s third planet revealed a natural superearth located squarely in the star’s green band, colonization was immediately obvious. The planet — quickly nicknamed Terra by the initial discovery team; a name that soon applied to the whole system — captured the imagination of the UNE for its astounding similarity to an untouched Earth. Lush, verdant and brimming with natural resources, settlers and corporations alike were eager to claim their own piece of this pristine world. Adding even more intrigue to Terra, massive stone ruins clearly indicative of intelligent life were discovered shortly after colonizing began on Terra III’s southern continental mass, creating one of the most-debated archaeological mysteries of our time.
It wasn’t long before early inhabitants of the system would discover that Terra was doubly blessed. Not only did it have a world ideally suited for Humans, but the system was abundant with jump points. Thus far, seven jump points have been charted and scientists have high hopes that an eighth may soon be discovered. In four centuries, owing to its jump network and location, Terra III has evolved into a massive hub for commerce, culture, politics and trade.
Aero (Terra I)
A harsh, rocky world located incredibly close to its star, Terra Nova. Although rich in certain minerals, attempts to harness resources on Aero have been largely unsuccessful due to its extremely inhospitable surface temperatures and long 95 Standard Earth Day orbital period.
Pike (Terra II)
On the other hand, the mining efforts on Pike are a masterpiece of Human engineering. A mineral rich planet, Pike’s surface is dotted with mining outposts and refineries which have been essential to fueling Terra’s expansion.
Terra (Terra III)
The capital city of Terra is Prime, a beautiful bayside megacity. A stark contrast to Earth’s metropolises, everything in Prime was planned by the original settlers, leading to a much greater balance between nature and civilization than is found on Humanity’s homeworld. Unlike many cities, Prime’s main spaceport is located away from the city to reduce pollution and air congestion. A monorail runs visitors to and from the city’s two major regions: the sparkling Downtown and the residential area known colloquially as The Block. Built out from the original colonial prefabs, The Blocks is considered by many in Prime to be an eyesore but there has been strong resistance by those who live in the antiquated neighborhood against modernization.
Terra’s second-largest city, Quasi, is located in the colder southern hemisphere and built in the shadow of the massive ruins discovered early in Terra’s settlement. Quasi is considered more of a tourist destination than Prime, although several corporations operate in the region.
New Austin, another initial colonization point, is as close as Terra comes to an industrial city. A business park writ large, New Austin is home to corporations like ORIGIN Jumpworks and the main headquarters for the Sataball Territorial League. The cost of living in New Austin is lower than in Prime, leading to more of a “blue collar” sensibility. The centerpiece of the city is The Old Hall, a former Miner’s Guild meeting area now populated by factory owners, pilots, haulers and shippers.
Gen (Terra IV)
Often overlooked is the fact that Terra’s sister world, Gen, is also inhabited. This smaller planet, the outermost in the system, was terraformed roughly a century after Terra’s initial settlement. Consisting largely of military bases, Imperial administration and housing, the planet is well-populated, though the inhabitants are almost exclusively government workers. Despite repeated attempts, Gen’s bids for senate representation have been unsuccessful. Opponents cite that any additional bureaucratic oversight could prove to be contradictory to the Empire’s existing interests there, but pro-Terra activists believe that the Senate is reticent to grant any more political influence to the Terra system.
Travel Warning
Travelers are encouraged to pay special notice to all traffic regulations pertaining to the three large military and security stations in the system. Ships approaching INS Reilly, IAS Hammett, and ICS Evolen will want to obtain proper clearance or give them a wide berth to avoid any unwanted incidents.
Heard in the Wind
“Our only hope for peace, our only chance to create the future that our children and our children’s children deserve is to seek Terran independance.”
- Governor Assan Kieren, Political Rally Speech, 2638.03.12
“Everyone may talk about the top notch restaurants you can visit in Prime, but for my two credits, there isn’t much on Terra that can come close to the taste of a hot pirozhki bought straight from a street vendor as the sun rises up over New Austin. That, my friend, is a meal you won’t soon forget.”
- Senator Kelos Albervar, Horizons Magazine, July 2942
Terra, das leuchtende Juwel des Vereinigten Reiches der Erde, hat große Fortschritte gemacht, um zum kulturellen Mittelpunkt der Menschheit zu werden. Während die hartgesottenen Erdenloyalisten einen solchen Anspruch bestreiten würden, gibt es keinen Zweifel daran, dass Terra seinen Finger am Puls des Imperiums hat. Vom zunehmenden Zustrom von Megacorp-Zentralen zum System bis hin zum Einfluss der lokalen Musikszene auf die Populärkultur ist Terra zweifellos dem Rivalen, den die Erde je produziert hat, am nächsten.
Historie
Das Terra-System, damals 342A genannt, wurde erstmals 2508 im Rahmen des Projekts Far Star kartiert. Als die ersten Scannerdaten des dritten Planeten des Systems einen natürlichen Überirdischen enthüllten, der sich direkt im grünen Band des Sterns befand, war die Kolonisierung sofort offensichtlich. Der Planet - vom ersten Entdeckungsteam schnell Terra genannt; ein Name, der bald auf das gesamte System zutraf - begeisterte die Fantasie der UNE wegen seiner erstaunlichen Ähnlichkeit mit einer unberührten Erde. Üppig, grün und voll von natürlichen Ressourcen, waren Siedler und Unternehmen gleichermaßen begierig darauf, ihr eigenes Stück dieser unberührten Welt zu beanspruchen. Terra noch faszinierender, wurden massive Steinruinen entdeckt, die eindeutig auf intelligentes Leben hindeuten, kurz nachdem die Kolonisierung auf der südlichen kontinentalen Masse von Terra III begann, was eines der am meisten diskutierten archäologischen Geheimnisse unserer Zeit hervorbrachte.
Es dauerte nicht lange, bis die ersten Bewohner des Systems herausfanden, dass Terra doppelt gesegnet war. Es gab nicht nur eine Welt, die ideal für den Menschen war, sondern das System war auch reich an Sprungbrettpunkten. Bislang wurden sieben Sprungbretter kartiert und die Wissenschaftler hoffen sehr, dass bald ein Achtel entdeckt werden kann. In vier Jahrhunderten hat sich Terra III dank seines Sprung-Netzwerks und seiner Lage zu einer riesigen Drehscheibe für Wirtschaft, Kultur, Politik und Handel entwickelt.
Aero (Terra I)
Eine raue, felsige Welt, die unglaublich nah an ihrem Stern Terra Nova liegt. Obwohl reich an bestimmten Mineralien, waren Versuche, Ressourcen auf Aero zu nutzen, aufgrund der extrem unwirtlichen Oberflächentemperaturen und der langen Umlaufzeit des 95. Standard Earth Day weitgehend erfolglos.
Hecht (Terra II)
Andererseits sind die Minenarbeiten auf Pike ein Meisterwerk der Mensch-Technik. Die Oberfläche von Pike, einem mineralreichen Planeten, ist übersät mit Bergbauvorposten und Raffinerien, die für die Expansion von Terra unerlässlich waren.
Terra (Terra III)
Die Hauptstadt Terra ist Prime, eine wunderschöne Megacity an der Bucht. Im Gegensatz zu den Metropolen der Erde wurde alles in Prime von den ursprünglichen Siedlern geplant, was zu einem viel besseren Gleichgewicht zwischen Natur und Zivilisation führt, als es in der Heimatwelt der Menschheit der Fall ist. Im Gegensatz zu vielen anderen Städten liegt Prime's wichtigster Raumhafen außerhalb der Stadt, um Umweltverschmutzung und Luftverschmutzung zu reduzieren. Eine Einschienenbahn bringt die Besucher zu und von den beiden wichtigsten Regionen der Stadt: der funkelnden Innenstadt und dem Wohngebiet, das umgangssprachlich als The Block bekannt ist. The Blocks wurde aus den ursprünglichen kolonialen Vorbauten gebaut und wird von vielen in Prime als Schandfleck angesehen, aber es gab starken Widerstand von denen, die in der antiquierten Nachbarschaft gegen die Modernisierung leben.
Terras zweitgrößte Stadt, Quasi, liegt auf der kälteren Südhalbkugel und wurde im Schatten der massiven Ruinen gebaut, die schon früh in Terras Siedlung entdeckt wurden. Quasi gilt eher als touristisches Ziel als Prime, obwohl mehrere Unternehmen in der Region tätig sind.
New Austin, ein weiterer anfänglicher Kolonisationspunkt, ist so nah wie Terra kommt zu einer Industriestadt. New Austin, ein groß geschriebener Business Park, ist die Heimat von Unternehmen wie ORIGIN Jumpworks und der Hauptverwaltung der Sataball Territorial League. Die Lebenshaltungskosten in New Austin sind niedriger als in Prime, was zu mehr Sensibilität für "Blue Collar" führt. Das Herzstück der Stadt ist The Old Hall, ein ehemaliger Treffpunkt der Miner's Guild, der heute von Fabrikanten, Piloten, Spediteuren und Spediteuren bevölkert wird.
Gen (Terra IV)
Oft wird übersehen, dass auch Terras Schwesterwelt Gen bewohnt ist. Dieser kleinere Planet, der äußerste im System, wurde etwa ein Jahrhundert nach der ersten Besiedlung von Terra terraförmig geformt. Der Planet besteht größtenteils aus Militärbasen, kaiserlicher Verwaltung und Wohnraum und ist gut besiedelt, obwohl die Bewohner fast ausschließlich Regierungsarbeiter sind. Trotz wiederholter Versuche waren Gen's Gebote für die Vertretung im Senat erfolglos. Die Gegner zitieren, dass sich jede zusätzliche bürokratische Aufsicht als widersprüchlich zu den dort bestehenden Interessen des Imperiums erweisen könnte, aber Pro-Terra-Aktivisten glauben, dass der Senat zurückhaltend ist, dem Terra-System mehr politischen Einfluss einzuräumen.
Reisewarnung
Reisende werden ermutigt, alle Verkehrsregeln, die sich auf die drei großen Militär- und Sicherheitsstationen des Systems beziehen, besonders zu beachten. Schiffe, die sich INS Reilly, IAS Hammett und ICS Evolen nähern, werden eine angemessene Genehmigung einholen oder ihnen einen weiten Bogen machen wollen, um unerwünschte Vorfälle zu vermeiden.
Im Wind gehört
"Unsere einzige Hoffnung auf Frieden, unsere einzige Chance, die Zukunft zu gestalten, die unsere Kinder und die unserer Kinder verdienen, ist die Suche nach Terraner Unabhängigkeit."
- Gouverneur Assan Kieren, Politische Rallye Rede, 2638.03.12
"Jeder mag über die erstklassigen Restaurants sprechen, die Sie in Prime besuchen können, aber für meine beiden Credits gibt es auf Terra nicht viel, das dem Geschmack einer heißen Piroge nahe kommt, die direkt von einem Straßenverkäufer gekauft wird, während die Sonne über New Austin aufgeht. Das, mein Freund, ist eine Mahlzeit, die du nicht so schnell vergessen wirst."
- Senator Kelos Albervar, Horizons Magazine, Juli 2942
Historie
Das Terra-System, damals 342A genannt, wurde erstmals 2508 im Rahmen des Projekts Far Star kartiert. Als die ersten Scannerdaten des dritten Planeten des Systems einen natürlichen Überirdischen enthüllten, der sich direkt im grünen Band des Sterns befand, war die Kolonisierung sofort offensichtlich. Der Planet - vom ersten Entdeckungsteam schnell Terra genannt; ein Name, der bald auf das gesamte System zutraf - begeisterte die Fantasie der UNE wegen seiner erstaunlichen Ähnlichkeit mit einer unberührten Erde. Üppig, grün und voll von natürlichen Ressourcen, waren Siedler und Unternehmen gleichermaßen begierig darauf, ihr eigenes Stück dieser unberührten Welt zu beanspruchen. Terra noch faszinierender, wurden massive Steinruinen entdeckt, die eindeutig auf intelligentes Leben hindeuten, kurz nachdem die Kolonisierung auf der südlichen kontinentalen Masse von Terra III begann, was eines der am meisten diskutierten archäologischen Geheimnisse unserer Zeit hervorbrachte.
Es dauerte nicht lange, bis die ersten Bewohner des Systems herausfanden, dass Terra doppelt gesegnet war. Es gab nicht nur eine Welt, die ideal für den Menschen war, sondern das System war auch reich an Sprungbrettpunkten. Bislang wurden sieben Sprungbretter kartiert und die Wissenschaftler hoffen sehr, dass bald ein Achtel entdeckt werden kann. In vier Jahrhunderten hat sich Terra III dank seines Sprung-Netzwerks und seiner Lage zu einer riesigen Drehscheibe für Wirtschaft, Kultur, Politik und Handel entwickelt.
Aero (Terra I)
Eine raue, felsige Welt, die unglaublich nah an ihrem Stern Terra Nova liegt. Obwohl reich an bestimmten Mineralien, waren Versuche, Ressourcen auf Aero zu nutzen, aufgrund der extrem unwirtlichen Oberflächentemperaturen und der langen Umlaufzeit des 95. Standard Earth Day weitgehend erfolglos.
Hecht (Terra II)
Andererseits sind die Minenarbeiten auf Pike ein Meisterwerk der Mensch-Technik. Die Oberfläche von Pike, einem mineralreichen Planeten, ist übersät mit Bergbauvorposten und Raffinerien, die für die Expansion von Terra unerlässlich waren.
Terra (Terra III)
Die Hauptstadt Terra ist Prime, eine wunderschöne Megacity an der Bucht. Im Gegensatz zu den Metropolen der Erde wurde alles in Prime von den ursprünglichen Siedlern geplant, was zu einem viel besseren Gleichgewicht zwischen Natur und Zivilisation führt, als es in der Heimatwelt der Menschheit der Fall ist. Im Gegensatz zu vielen anderen Städten liegt Prime's wichtigster Raumhafen außerhalb der Stadt, um Umweltverschmutzung und Luftverschmutzung zu reduzieren. Eine Einschienenbahn bringt die Besucher zu und von den beiden wichtigsten Regionen der Stadt: der funkelnden Innenstadt und dem Wohngebiet, das umgangssprachlich als The Block bekannt ist. The Blocks wurde aus den ursprünglichen kolonialen Vorbauten gebaut und wird von vielen in Prime als Schandfleck angesehen, aber es gab starken Widerstand von denen, die in der antiquierten Nachbarschaft gegen die Modernisierung leben.
Terras zweitgrößte Stadt, Quasi, liegt auf der kälteren Südhalbkugel und wurde im Schatten der massiven Ruinen gebaut, die schon früh in Terras Siedlung entdeckt wurden. Quasi gilt eher als touristisches Ziel als Prime, obwohl mehrere Unternehmen in der Region tätig sind.
New Austin, ein weiterer anfänglicher Kolonisationspunkt, ist so nah wie Terra kommt zu einer Industriestadt. New Austin, ein groß geschriebener Business Park, ist die Heimat von Unternehmen wie ORIGIN Jumpworks und der Hauptverwaltung der Sataball Territorial League. Die Lebenshaltungskosten in New Austin sind niedriger als in Prime, was zu mehr Sensibilität für "Blue Collar" führt. Das Herzstück der Stadt ist The Old Hall, ein ehemaliger Treffpunkt der Miner's Guild, der heute von Fabrikanten, Piloten, Spediteuren und Spediteuren bevölkert wird.
Gen (Terra IV)
Oft wird übersehen, dass auch Terras Schwesterwelt Gen bewohnt ist. Dieser kleinere Planet, der äußerste im System, wurde etwa ein Jahrhundert nach der ersten Besiedlung von Terra terraförmig geformt. Der Planet besteht größtenteils aus Militärbasen, kaiserlicher Verwaltung und Wohnraum und ist gut besiedelt, obwohl die Bewohner fast ausschließlich Regierungsarbeiter sind. Trotz wiederholter Versuche waren Gen's Gebote für die Vertretung im Senat erfolglos. Die Gegner zitieren, dass sich jede zusätzliche bürokratische Aufsicht als widersprüchlich zu den dort bestehenden Interessen des Imperiums erweisen könnte, aber Pro-Terra-Aktivisten glauben, dass der Senat zurückhaltend ist, dem Terra-System mehr politischen Einfluss einzuräumen.
Reisewarnung
Reisende werden ermutigt, alle Verkehrsregeln, die sich auf die drei großen Militär- und Sicherheitsstationen des Systems beziehen, besonders zu beachten. Schiffe, die sich INS Reilly, IAS Hammett und ICS Evolen nähern, werden eine angemessene Genehmigung einholen oder ihnen einen weiten Bogen machen wollen, um unerwünschte Vorfälle zu vermeiden.
Im Wind gehört
"Unsere einzige Hoffnung auf Frieden, unsere einzige Chance, die Zukunft zu gestalten, die unsere Kinder und die unserer Kinder verdienen, ist die Suche nach Terraner Unabhängigkeit."
- Gouverneur Assan Kieren, Politische Rallye Rede, 2638.03.12
"Jeder mag über die erstklassigen Restaurants sprechen, die Sie in Prime besuchen können, aber für meine beiden Credits gibt es auf Terra nicht viel, das dem Geschmack einer heißen Piroge nahe kommt, die direkt von einem Straßenverkäufer gekauft wird, während die Sonne über New Austin aufgeht. Das, mein Freund, ist eine Mahlzeit, die du nicht so schnell vergessen wirst."
- Senator Kelos Albervar, Horizons Magazine, Juli 2942
Terra, shining jewel of the United Empire of Earth, has made great strides towards becoming the cultural focus of Humanity. While die-hard Earth loyalists would dispute such a claim, there is no doubt that Terra has its finger on the pulse of the Empire. From the increasing influx of megacorp headquarters to the system to the influence of their local music scene on popular culture, Terra is unquestionably the closest thing to a rival Earth has ever produced.
History
The Terra system, then designated 342A, was first charted in 2516 as part of Project Far Star. When the first scanner data of the system’s third planet revealed a natural superearth located squarely in the star’s green band, colonization was immediately obvious. The planet — quickly nicknamed Terra by the initial discovery team; a name that soon applied to the whole system — captured the imagination of the UNE for its astounding similarity to an untouched Earth. Lush, verdant and brimming with natural resources, settlers and corporations alike were eager to claim their own piece of this pristine world. Adding even more intrigue to Terra, massive stone ruins clearly indicative of intelligent life were discovered shortly after colonizing began on Terra III’s southern continental mass, creating one of the most-debated archaeological mysteries of our time.
It wasn’t long before early inhabitants of the system would discover that Terra was doubly blessed. Not only did it have a world ideally suited for Humans, but the system was abundant with jump points. Thus far, seven jump points have been charted and scientists have high hopes that an eighth may soon be discovered. In four centuries, owing to its jump network and location, Terra III has evolved into a massive hub for commerce, culture, politics and trade.
Aero (Terra I)
A harsh, rocky world located incredibly close to its star, Terra Nova. Although rich in certain minerals, attempts to harness resources on Aero have been largely unsuccessful due to its extremely inhospitable surface temperatures and long 95 Standard Earth Day orbital period.
Pike (Terra II)
On the other hand, the mining efforts on Pike are a masterpiece of Human engineering. A mineral rich planet, Pike’s surface is dotted with mining outposts and refineries which have been essential to fueling Terra’s expansion.
Terra (Terra III)
The capital city of Terra is Prime, a beautiful bayside megacity. A stark contrast to Earth’s metropolises, everything in Prime was planned by the original settlers, leading to a much greater balance between nature and civilization than is found on Humanity’s homeworld. Unlike many cities, Prime’s main spaceport is located away from the city to reduce pollution and air congestion. A monorail runs visitors to and from the city’s two major regions: the sparkling Downtown and the residential area known colloquially as The Block. Built out from the original colonial prefabs, The Blocks is considered by many in Prime to be an eyesore but there has been strong resistance by those who live in the antiquated neighborhood against modernization.
Terra’s second-largest city, Quasi, is located in the colder southern hemisphere and built in the shadow of the massive ruins discovered early in Terra’s settlement. Quasi is considered more of a tourist destination than Prime, although several corporations operate in the region.
New Austin, another initial colonization point, is as close as Terra comes to an industrial city. A business park writ large, New Austin is home to corporations like ORIGIN Jumpworks and the main headquarters for the Sataball Territorial League. The cost of living in New Austin is lower than in Prime, leading to more of a “blue collar” sensibility. The centerpiece of the city is The Old Hall, a former Miner’s Guild meeting area now populated by factory owners, pilots, haulers and shippers.
Gen (Terra IV)
Often overlooked is the fact that Terra’s sister world, Gen, is also inhabited. This smaller planet, the outermost in the system, was terraformed roughly a century after Terra’s initial settlement. Consisting largely of military bases, Imperial administration and housing, the planet is well-populated, though the inhabitants are almost exclusively government workers. Despite repeated attempts, Gen’s bids for senate representation have been unsuccessful. Opponents cite that any additional bureaucratic oversight could prove to be contradictory to the Empire’s existing interests there, but pro-Terra activists believe that the Senate is reticent to grant any more political influence to the Terra system.
Travel Warning
Travelers are encouraged to pay special notice to all traffic regulations pertaining to the three large military and security stations in the system. Ships approaching INS Reilly, IAS Hammett, and ICS Evolen will want to obtain proper clearance or give them a wide berth to avoid any unwanted incidents.
Heard in the Wind
“Our only hope for peace, our only chance to create the future that our children and our children’s children deserve is to seek Terran independance.”
- Governor Assan Kieren, Political Rally Speech, 2638.03.12
“Everyone may talk about the top notch restaurants you can visit in Prime, but for my two credits, there isn’t much on Terra that can come close to the taste of a hot pirozhki bought straight from a street vendor as the sun rises up over New Austin. That, my friend, is a meal you won’t soon forget.”
- Senator Kelos Albervar, Horizons Magazine, July 2942
History
The Terra system, then designated 342A, was first charted in 2516 as part of Project Far Star. When the first scanner data of the system’s third planet revealed a natural superearth located squarely in the star’s green band, colonization was immediately obvious. The planet — quickly nicknamed Terra by the initial discovery team; a name that soon applied to the whole system — captured the imagination of the UNE for its astounding similarity to an untouched Earth. Lush, verdant and brimming with natural resources, settlers and corporations alike were eager to claim their own piece of this pristine world. Adding even more intrigue to Terra, massive stone ruins clearly indicative of intelligent life were discovered shortly after colonizing began on Terra III’s southern continental mass, creating one of the most-debated archaeological mysteries of our time.
It wasn’t long before early inhabitants of the system would discover that Terra was doubly blessed. Not only did it have a world ideally suited for Humans, but the system was abundant with jump points. Thus far, seven jump points have been charted and scientists have high hopes that an eighth may soon be discovered. In four centuries, owing to its jump network and location, Terra III has evolved into a massive hub for commerce, culture, politics and trade.
Aero (Terra I)
A harsh, rocky world located incredibly close to its star, Terra Nova. Although rich in certain minerals, attempts to harness resources on Aero have been largely unsuccessful due to its extremely inhospitable surface temperatures and long 95 Standard Earth Day orbital period.
Pike (Terra II)
On the other hand, the mining efforts on Pike are a masterpiece of Human engineering. A mineral rich planet, Pike’s surface is dotted with mining outposts and refineries which have been essential to fueling Terra’s expansion.
Terra (Terra III)
The capital city of Terra is Prime, a beautiful bayside megacity. A stark contrast to Earth’s metropolises, everything in Prime was planned by the original settlers, leading to a much greater balance between nature and civilization than is found on Humanity’s homeworld. Unlike many cities, Prime’s main spaceport is located away from the city to reduce pollution and air congestion. A monorail runs visitors to and from the city’s two major regions: the sparkling Downtown and the residential area known colloquially as The Block. Built out from the original colonial prefabs, The Blocks is considered by many in Prime to be an eyesore but there has been strong resistance by those who live in the antiquated neighborhood against modernization.
Terra’s second-largest city, Quasi, is located in the colder southern hemisphere and built in the shadow of the massive ruins discovered early in Terra’s settlement. Quasi is considered more of a tourist destination than Prime, although several corporations operate in the region.
New Austin, another initial colonization point, is as close as Terra comes to an industrial city. A business park writ large, New Austin is home to corporations like ORIGIN Jumpworks and the main headquarters for the Sataball Territorial League. The cost of living in New Austin is lower than in Prime, leading to more of a “blue collar” sensibility. The centerpiece of the city is The Old Hall, a former Miner’s Guild meeting area now populated by factory owners, pilots, haulers and shippers.
Gen (Terra IV)
Often overlooked is the fact that Terra’s sister world, Gen, is also inhabited. This smaller planet, the outermost in the system, was terraformed roughly a century after Terra’s initial settlement. Consisting largely of military bases, Imperial administration and housing, the planet is well-populated, though the inhabitants are almost exclusively government workers. Despite repeated attempts, Gen’s bids for senate representation have been unsuccessful. Opponents cite that any additional bureaucratic oversight could prove to be contradictory to the Empire’s existing interests there, but pro-Terra activists believe that the Senate is reticent to grant any more political influence to the Terra system.
Travel Warning
Travelers are encouraged to pay special notice to all traffic regulations pertaining to the three large military and security stations in the system. Ships approaching INS Reilly, IAS Hammett, and ICS Evolen will want to obtain proper clearance or give them a wide berth to avoid any unwanted incidents.
Heard in the Wind
“Our only hope for peace, our only chance to create the future that our children and our children’s children deserve is to seek Terran independance.”
- Governor Assan Kieren, Political Rally Speech, 2638.03.12
“Everyone may talk about the top notch restaurants you can visit in Prime, but for my two credits, there isn’t much on Terra that can come close to the taste of a hot pirozhki bought straight from a street vendor as the sun rises up over New Austin. That, my friend, is a meal you won’t soon forget.”
- Senator Kelos Albervar, Horizons Magazine, July 2942
Links
No links available.
Metadata
- CIG ID
- 13158
- Channel
- Undefined
- Category
- Undefined
- Series
- Galactic Guide
- Comments
- 79
- Published
- 12 years ago (2013-07-26T00:00:00+00:00)