Letter from the Chairman: $36 Million

Transmission General From the Chairman

Content

Greetings Citizens,
We just hit $36 million in crowd funding! What’s even more impressive is that we reached this goal while Cloud Imperium was closed for the holidays, without any kind of special “holiday” promotion – pretty staggering and it’s entirely down to the word of mouth and enthusiasm from all of you!

I’m happy to report that the Star Citizen Development team will be back on the job as of Monday, revitalized and with an ever-greater determination to do everything to make this the Best Damn Space Sim Ever. Your continued financial support allows us to chase this goal with confidence.

Starting on Monday, I’ll be sitting down with the Dogfighting Module team to go over all your feedback from our live demo at the end of the year and schedule the remaining functionality, content and polish we want to achieve before we push it out to all of your hard drives!

After this I’ll be making my first visits to our new offices in Manchester and then Austin, where we are holding a summit with all the teams from around the world working on Star Citizen to schedule and coordinate this year’s work in detail.

Last but not least, launching The Next Great Starship, exposing some great talent to the community and allowing you to see the process of building ships up close for Star Citizen!

I can’t wait to get back to work!

At $36 million, you’ve unlocked the first of the backer-voted systems, Tamsa:

Tamsa System – Located near the fringe of Banu space, Tamsa System features a massive central star that has collapsed into a black hole. Only two planets remain in the system, a chthonian world and a gas giant located far from the black hole’s event horizon.

For the $38 million goal, your votes have selected the “fully aquatic planet” option. Here’s the description of the system we’re creating based on your input:

Cano System is home to a G-Type Main Sequence Star that’s almost identical to Earth’s. Of the four planets in the system, only one is inhabited: Carteyna. Located on the edge of habitable zone, Carteyna is a classic waterworld. Fortunately, its planetary axis constantly keeps the northern hemisphere away from the sun, which allowed for the water to freeze into the landmasses used as the initial landing zones in 2587. Multiple attempts have been made to try to convert the thick atmosphere into something breathable, but the process never seemed to stick. In fact, over the years, every time there’s a new technological development in geo-engineering, they test it out here on Carteyna only to yield the same result. Almost fifty years ago, scientists discovered microscopic organisms in the very early phases of life in the depths of the oceans. This caused a massive uproar throughout the UEE at the prospect that they had been attempting to terraform a developing world. Carteyna was immediately placed under the Fair Chance Act. Unfortunately, Humans had been living here for almost over three hundred years and the families that had been here for generations felt that they had earned rights as residents. After years of debate in the political and scientific community, the population was allowed to stay, but only under certain conditions: future terraforming attempts have been outlawed and the Human population has been consolidated to a single arcology to minimize their impact on their environment and the development of whatever species is growing in the deep.

Be sure and vote for the penultimate backer-decided system in the poll located below. Remember, these options just represent a small portion of what the additional budget allows us to do with Star Citizen!

Thank you for your continued support.

In honor of this accomplishment, I’d like to share the result of an aspect of Star Citizen that I think makes us special compared to the normal game development process – involving the community during development to get user feedback early to shape a better game. Here’s the result of a lot Freelancer pilot’s requests now they’ve had some time to get a feel for their ship in the Hangar: a revised design for an updated Freelancer cockpit featuring the greater visibility! And get ready: you’ll be seeing more of the Freelancer in the New Year.

— Chris Roberts
Grüße Bürger,
Wir haben gerade 36 Millionen Dollar an Publikumsfinanzierung erreicht! Noch beeindruckender ist, dass wir dieses Ziel erreicht haben, während Cloud Imperium für die Feiertage geschlossen war, ohne jegliche spezielle "Urlaubs"-Aktion - ziemlich erstaunlich und es liegt ganz an der Mundpropaganda und der Begeisterung von Ihnen allen!

Ich freue mich, Ihnen mitteilen zu können, dass das Star Citizen Development Team ab Montag wieder im Einsatz sein wird, revitalisiert und mit immer größerer Entschlossenheit, alles zu tun, um dies zur besten Damn Space Sim aller Zeiten zu machen. Ihre kontinuierliche finanzielle Unterstützung ermöglicht es uns, dieses Ziel mit Zuversicht zu verfolgen.

Ab Montag setze ich mich mit dem Dogfighting Module Team zusammen, um alle Ihre Rückmeldungen aus unserer Live-Demo Ende des Jahres zu besprechen und die restlichen Funktionen, Inhalte und Feinheiten zu planen, die wir erreichen wollen, bevor wir sie auf alle Ihre Festplatten übertragen!

Danach werde ich meine ersten Besuche in unseren neuen Büros in Manchester und dann in Austin machen, wo wir einen Gipfel mit allen Teams aus der ganzen Welt abhalten, die an Star Citizen arbeiten, um die diesjährige Arbeit im Detail zu planen und zu koordinieren.

Last but not least, die Lancierung von The Next Great Starship, die Präsentation einiger großer Talente in der Gemeinschaft und die Möglichkeit, den Prozess des Schiffbaus aus nächster Nähe für Star Citizen zu verfolgen!

Ich kann es kaum erwarten, wieder an die Arbeit zu gehen!

Mit 36 Millionen Dollar haben Sie das erste der von der Hintermannschaft gewählten Systeme, Tamsa, freigeschaltet:

Tamsa-System - Das Tamsa-System befindet sich am Rande des Banu-Raums und verfügt über einen massiven Zentralstern, der zu einem schwarzen Loch zusammengebrochen ist. Nur noch zwei Planeten sind im System, eine chthonische Welt und ein Gasriese, der sich weit weg vom Ereignishorizont des Schwarzen Lochs befindet. Für das 38-Millionen-Dollar-Tor haben deine Stimmen die Option "voll aquatischer Planet" gewählt. Hier ist die Beschreibung des Systems, das wir auf der Grundlage Ihrer Eingaben erstellen:

Das Cano-System beherbergt einen G-förmigen Hauptsequenzstern, der fast identisch mit dem der Erde ist. Von den vier Planeten im System ist nur einer bewohnt: Carteyna. Am Rande der bewohnbaren Zone gelegen, ist Carteyna eine klassische Wasserwelt. Glücklicherweise hält seine Planetenachse die Nordhalbkugel ständig von der Sonne fern, so dass das Wasser in die Landmassen einfrieren konnte, die 2587 als erste Landezonen dienten. Es wurden mehrere Versuche unternommen, die dicke Atmosphäre in etwas atmungsaktives zu verwandeln, aber der Prozess schien nie zu halten. In der Tat, im Laufe der Jahre, jedes Mal, wenn es eine neue technologische Entwicklung im Geo-Engineering gibt, testen sie es hier auf Carteyna, nur um das gleiche Ergebnis zu erzielen. Vor fast fünfzig Jahren entdeckten Wissenschaftler mikroskopische Organismen in den allerersten Lebensphasen in den Tiefen der Ozeane. Dies führte zu einem massiven Aufruhr in der gesamten UEE mit der Aussicht, dass sie versucht hatten, eine Entwicklungswelt zu errichten. Carteyna wurde sofort unter den Fair Chance Act gestellt. Leider lebten hier die Menschen seit fast dreihundert Jahren und die Familien, die seit Generationen hier waren, fühlten, dass sie sich als Bewohner Rechte erworben hatten. Nach jahrelanger Debatte in Politik und Wissenschaft durfte die Bevölkerung bleiben, aber nur unter bestimmten Bedingungen: Zukünftige Terraforming-Versuche wurden verboten und die menschliche Population zu einer einzigen Archologie zusammengefasst, um ihre Auswirkungen auf die Umwelt und die Entwicklung der in der Tiefe wachsenden Arten zu minimieren. Seien Sie sicher und stimmen Sie in der untenstehenden Umfrage für das vorletzte Backer-Decided-System. Denken Sie daran, dass diese Optionen nur einen kleinen Teil dessen ausmachen, was das zusätzliche Budget uns erlaubt, mit Star Citizen zu tun!

Vielen Dank für Ihre anhaltende Unterstützung.

Zu Ehren dieser Leistung möchte ich das Ergebnis eines Aspekts von Star Citizen teilen, der uns im Vergleich zum normalen Spieleentwicklungsprozess besonders macht - die Community während der Entwicklung einzubeziehen, um frühzeitig Feedback von Benutzern zu erhalten, um ein besseres Spiel zu gestalten. Hier ist das Ergebnis vieler Anfragen von Freelancer-Piloten, die sie nun schon seit einiger Zeit haben, um ein Gefühl für ihr Schiff im Hangar zu bekommen: ein überarbeitetes Design für ein aktualisiertes Freelancer-Cockpit mit besserer Sicht! Und mach dich bereit: Du wirst im neuen Jahr mehr von den Freelancern sehen.

- Chris Roberts
Greetings Citizens,
We just hit $36 million in crowd funding! What’s even more impressive is that we reached this goal while Cloud Imperium was closed for the holidays, without any kind of special “holiday” promotion – pretty staggering and it’s entirely down to the word of mouth and enthusiasm from all of you!

I’m happy to report that the Star Citizen Development team will be back on the job as of Monday, revitalized and with an ever-greater determination to do everything to make this the Best Damn Space Sim Ever. Your continued financial support allows us to chase this goal with confidence.

Starting on Monday, I’ll be sitting down with the Dogfighting Module team to go over all your feedback from our live demo at the end of the year and schedule the remaining functionality, content and polish we want to achieve before we push it out to all of your hard drives!

After this I’ll be making my first visits to our new offices in Manchester and then Austin, where we are holding a summit with all the teams from around the world working on Star Citizen to schedule and coordinate this year’s work in detail.

Last but not least, launching The Next Great Starship, exposing some great talent to the community and allowing you to see the process of building ships up close for Star Citizen!

I can’t wait to get back to work!

At $36 million, you’ve unlocked the first of the backer-voted systems, Tamsa:

Tamsa System – Located near the fringe of Banu space, Tamsa System features a massive central star that has collapsed into a black hole. Only two planets remain in the system, a chthonian world and a gas giant located far from the black hole’s event horizon.

For the $38 million goal, your votes have selected the “fully aquatic planet” option. Here’s the description of the system we’re creating based on your input:

Cano System is home to a G-Type Main Sequence Star that’s almost identical to Earth’s. Of the four planets in the system, only one is inhabited: Carteyna. Located on the edge of habitable zone, Carteyna is a classic waterworld. Fortunately, its planetary axis constantly keeps the northern hemisphere away from the sun, which allowed for the water to freeze into the landmasses used as the initial landing zones in 2587. Multiple attempts have been made to try to convert the thick atmosphere into something breathable, but the process never seemed to stick. In fact, over the years, every time there’s a new technological development in geo-engineering, they test it out here on Carteyna only to yield the same result. Almost fifty years ago, scientists discovered microscopic organisms in the very early phases of life in the depths of the oceans. This caused a massive uproar throughout the UEE at the prospect that they had been attempting to terraform a developing world. Carteyna was immediately placed under the Fair Chance Act. Unfortunately, Humans had been living here for almost over three hundred years and the families that had been here for generations felt that they had earned rights as residents. After years of debate in the political and scientific community, the population was allowed to stay, but only under certain conditions: future terraforming attempts have been outlawed and the Human population has been consolidated to a single arcology to minimize their impact on their environment and the development of whatever species is growing in the deep.

Be sure and vote for the penultimate backer-decided system in the poll located below. Remember, these options just represent a small portion of what the additional budget allows us to do with Star Citizen!

Thank you for your continued support.

In honor of this accomplishment, I’d like to share the result of an aspect of Star Citizen that I think makes us special compared to the normal game development process – involving the community during development to get user feedback early to shape a better game. Here’s the result of a lot Freelancer pilot’s requests now they’ve had some time to get a feel for their ship in the Hangar: a revised design for an updated Freelancer cockpit featuring the greater visibility! And get ready: you’ll be seeing more of the Freelancer in the New Year.

— Chris Roberts

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CIG ID
13464
Channel
Transmission
Category
General
Series
From the Chairman
Comments
548
Published
12 years ago (2014-01-05T00:00:00+00:00)