WIP: Arena Commander HUD

Undefined Undefined Work In Progress

Content

Greetings Citizens,
Making sure Star Citizen is truly immersive means putting a lot of work into the games interfaces. We knew that Arena Commander shouldn’t feel like a game… it should feel like you’re behind the controls of a top-of-the-line space fighter! Today’s WIP article shows you some of the work that went into getting the HUD exactly right. This piece originally appeared in the May issue of Jump Point. For more information about becoming a subscriber, click here.
Grüße Bürger,
Um sicherzustellen, dass Star Citizen wirklich immersiv ist, muss man viel Arbeit in die Schnittstellen der Spiele stecken. Wir wussten, dass sich Arena Commander nicht wie ein Spiel anfühlen sollte.... es sollte sich anfühlen, als ob man hinter den Steuerungen eines erstklassigen Raumjägers steckt! Der heutige WIP-Artikel zeigt Ihnen einige der Arbeiten, die dazu beigetragen haben, das HUD genau richtig zu machen. Dieses Stück erschien ursprünglich in der Mai-Ausgabe von Jump Point. Weitere Informationen darüber, wie Sie Abonnent werden können, finden Sie hier.
Greetings Citizens,
Making sure Star Citizen is truly immersive means putting a lot of work into the games interfaces. We knew that Arena Commander shouldn’t feel like a game… it should feel like you’re behind the controls of a top-of-the-line space fighter! Today’s WIP article shows you some of the work that went into getting the HUD exactly right. This piece originally appeared in the May issue of Jump Point. For more information about becoming a subscriber, click here.

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Metadata

CIG ID
13973
Channel
Undefined
Category
Undefined
Series
Work In Progress
Comments
188
Published
11 years ago (2014-06-24T00:00:00+00:00)