Note from the Chairman

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Greetings Citizens,
There’s some exciting crowd funding news to share today: Brian Fargo and inXile are resurrecting The Bard’s Tale, a franchise that has been dormant for almost thirty years! For those old enough to remember gaming in the 1980s, the Bard’s Tale series was one of the first serious contenders for the cRPG throne established by Origin’s Ultima series. The series offered now-classic dungeon crawler gameplay with a number of unique takes, including innovative early 3D graphics and a special emphasis on music in the game world. The new game looks to be a return to form, aiming to revive the sort of single-player, party-based game seemingly forgotten in the age of massively multiplayer worlds.

What I’ve seen of the Bard’s Tale IV thus far looks great. I’m confident that Brian and his team will deliver a worthy sequel for the long-dormant series. But what really interests me (and what inspired me to share this news with the Star Citizen community) is the fact that this is inXile’s third crowd funding campaign. What that means is that they’ve turned what was once a traditional development studio into something that truly harnesses the grass roots power of the crowd. The first of their projects to be finished, Wasteland 2, launched earlier this year. I backed Wasteland 2 and thought it was great… and the reviews seem to agree. It’s a game that stays true to the spirit and gameplay of the original. And beyond that, it’s proof that crowdfunded games from creative industry veterans can deliver better quality than you’d expect from a publisher because they’re motivated to make a great game instead of profit for shareholders.

But more than that, what all of this tells me is that what we’re doing isn’t a fluke: crowd funding really does have the potential to replace the publisher model. It seems so simple: give the players themselves a stake in making the games they want to play. If you’re interested in a high quality dungeon crawler (or have fond memories of the original) I encourage you to check out the Bard’s Tale IV trailer, embedded below. And if you’re interested in pledging (or just seeing how the future of game development will work) you can check out their Kickstarter here.

— Chris Roberts
Grüße Bürger,
Es gibt heute einige spannende Nachrichten über die Finanzierung von Menschenmengen zu berichten: Brian Fargo und inXile beleben The Bard's Tale wieder, ein Franchise, das seit fast dreißig Jahren inaktiv ist! Für diejenigen, die alt genug waren, um sich an das Spielen in den 1980er Jahren zu erinnern, war die Bard's Tale-Serie einer der ersten ernsthaften Konkurrenten für den cRPG-Thron, der durch die Ultima-Serie von Origin etabliert wurde. Die Serie bot ein klassisches Dungeon-Crawler-Gameplay mit einer Reihe von einzigartigen Aufnahmen, darunter innovative frühe 3D-Grafiken und ein besonderes Augenmerk auf Musik in der Spielewelt. Das neue Spiel scheint eine Rückkehr zur Form zu sein, mit dem Ziel, die Art von Einzelspieler- und Partyspiel wiederzubeleben, das im Zeitalter der Massively Multiplayer-Welten scheinbar vergessen ist.

Was ich von der Bardengeschichte IV bisher gesehen habe, sieht großartig aus. Ich bin zuversichtlich, dass Brian und sein Team eine würdige Fortsetzung für die lange ruhende Serie liefern werden. Aber was mich wirklich interessiert (und was mich dazu inspiriert hat, diese Nachricht mit der Star Citizen Community zu teilen), ist die Tatsache, dass es sich um die dritte inXile-Kampagne zur Finanzierung von Menschenmassen handelt. Das bedeutet, dass sie aus dem einst traditionellen Entwicklungsstudio etwas gemacht haben, das die Basismacht der Menge wirklich nutzt. Das erste ihrer Projekte, Wasteland 2, wurde Anfang des Jahres gestartet. Ich habe Wasteland 2 unterstützt und fand es großartig.... und die Rezensionen scheinen mir zuzustimmen. Es ist ein Spiel, das dem Geist und dem Gameplay des Originals treu bleibt. Und darüber hinaus ist es der Beweis dafür, dass Spiele von Veteranen der Kreativbranche eine bessere Qualität liefern können, als man es von einem Publisher erwarten würde, weil sie motiviert sind, ein großartiges Spiel zu machen, anstatt Gewinne für die Aktionäre zu erzielen.

Aber mehr als das, was mir das alles sagt, ist, dass das, was wir tun, kein Zufall ist: Die Finanzierung von Menschenmassen hat wirklich das Potenzial, das Publisher-Modell zu ersetzen. Es scheint so einfach zu sein: Geben Sie den Spielern selbst einen Anteil daran, welche Spiele sie spielen wollen. Wenn du an einem hochwertigen Dungeon-Crawler interessiert bist (oder gute Erinnerungen an das Original hast), empfehle ich dir, den unten eingebetteten Bard's Tale IV-Trailer zu besuchen. Und wenn du daran interessiert bist, etwas zu versprechen (oder einfach nur zu sehen, wie die Zukunft der Spieleentwicklung funktionieren wird), kannst du hier ihren Kickstarter ausprobieren.

- Chris Roberts
Greetings Citizens,
There’s some exciting crowd funding news to share today: Brian Fargo and inXile are resurrecting The Bard’s Tale, a franchise that has been dormant for almost thirty years! For those old enough to remember gaming in the 1980s, the Bard’s Tale series was one of the first serious contenders for the cRPG throne established by Origin’s Ultima series. The series offered now-classic dungeon crawler gameplay with a number of unique takes, including innovative early 3D graphics and a special emphasis on music in the game world. The new game looks to be a return to form, aiming to revive the sort of single-player, party-based game seemingly forgotten in the age of massively multiplayer worlds.

What I’ve seen of the Bard’s Tale IV thus far looks great. I’m confident that Brian and his team will deliver a worthy sequel for the long-dormant series. But what really interests me (and what inspired me to share this news with the Star Citizen community) is the fact that this is inXile’s third crowd funding campaign. What that means is that they’ve turned what was once a traditional development studio into something that truly harnesses the grass roots power of the crowd. The first of their projects to be finished, Wasteland 2, launched earlier this year. I backed Wasteland 2 and thought it was great… and the reviews seem to agree. It’s a game that stays true to the spirit and gameplay of the original. And beyond that, it’s proof that crowdfunded games from creative industry veterans can deliver better quality than you’d expect from a publisher because they’re motivated to make a great game instead of profit for shareholders.

But more than that, what all of this tells me is that what we’re doing isn’t a fluke: crowd funding really does have the potential to replace the publisher model. It seems so simple: give the players themselves a stake in making the games they want to play. If you’re interested in a high quality dungeon crawler (or have fond memories of the original) I encourage you to check out the Bard’s Tale IV trailer, embedded below. And if you’re interested in pledging (or just seeing how the future of game development will work) you can check out their Kickstarter here.

— Chris Roberts

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Bard's Tale IV concept art
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CIG ID
14754
Channel
Undefined
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Series
From the Chairman
Comments
142
Published
10 years ago (2015-06-03T00:00:00+00:00)