Roadmap Roundup - February 24th, 2021
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Roadmap Roundup
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for February 24th, 2021
Progress Tracker
Sliding
A higher priority was placed on actor performance in 2021, so a few of the actor features have shifted down the line to accommodate this. Sliding was originally due to start work in Q4 this year, but since it has slid to early 2022, we have temporarily taken it off the Progress Tracker until additional quarters are revealed.
——
The following deliverables have been added to the Progress Tracker view:
Actor Status T2 (Actor Feature Team)
Actor Status Tier 2 looks at a variety of new elements such as hygiene, NPC status tracking, multiple bites, DNA integrity, medical insurance, cybernetic limbs and cloning.
Small Home – Outpost – Rundown (Modular Team)
A rundown version of a small home for AI to live and shelter in. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.
Release View
Due to priority being placed on the XenoThreat event in January, these deliverables did not reach feature-complete status by the cutoff time for Alpha 3.13 and have therefore been moved to Alpha 3.14. There is quite a bit of momentum on the development of these features, however, and this will allow them to be in a more polished state for their release.
Missile Operator Mode
Missiles – Guidance & Control Rework
Surrender
These deliverables have successfully passed their final review. For this reason, we have updated the label on their cards to “Committed” and changed their color to blue:
Object Push & Pull
Mounted Guns
Force Reactions
New Asteroids – Stanton System
Cave Entrances – Drive-In & Sinkhole
Refinery Stations – Non-Commercial Overlays
Vehicle Visual Degradation
Vehicle Names and Serial Numbers
——
The following deliverables have been added to the Release view:
Mining Sub-Components (3.13)
Mining sub-components will allow players to customize their lasers to suit specific jobs and encounters. For example, some will make mining easier, some will make it faster, and some will have great stat boosts at the cost of serious trade-offs elsewhere.
Shield Effects v2 (3.13)
Implementing improvements including the use of particles with signed distance fields to allow shields to more closely conform to the shape of the vehicle, allowing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health.
UI – Reputation (3.13)
This feature will give players insight into their reputation with the important NPCs and organizations they have interacted with. This will also include a total list of reputation ranks, including those that have been completed and the ones they’re actively working on.
That’s all for this week! Join the discussion on Spectrum
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for February 24th, 2021
Progress Tracker
Sliding
A higher priority was placed on actor performance in 2021, so a few of the actor features have shifted down the line to accommodate this. Sliding was originally due to start work in Q4 this year, but since it has slid to early 2022, we have temporarily taken it off the Progress Tracker until additional quarters are revealed.
——
The following deliverables have been added to the Progress Tracker view:
Actor Status T2 (Actor Feature Team)
Actor Status Tier 2 looks at a variety of new elements such as hygiene, NPC status tracking, multiple bites, DNA integrity, medical insurance, cybernetic limbs and cloning.
Small Home – Outpost – Rundown (Modular Team)
A rundown version of a small home for AI to live and shelter in. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.
Release View
Due to priority being placed on the XenoThreat event in January, these deliverables did not reach feature-complete status by the cutoff time for Alpha 3.13 and have therefore been moved to Alpha 3.14. There is quite a bit of momentum on the development of these features, however, and this will allow them to be in a more polished state for their release.
Missile Operator Mode
Missiles – Guidance & Control Rework
Surrender
These deliverables have successfully passed their final review. For this reason, we have updated the label on their cards to “Committed” and changed their color to blue:
Object Push & Pull
Mounted Guns
Force Reactions
New Asteroids – Stanton System
Cave Entrances – Drive-In & Sinkhole
Refinery Stations – Non-Commercial Overlays
Vehicle Visual Degradation
Vehicle Names and Serial Numbers
——
The following deliverables have been added to the Release view:
Mining Sub-Components (3.13)
Mining sub-components will allow players to customize their lasers to suit specific jobs and encounters. For example, some will make mining easier, some will make it faster, and some will have great stat boosts at the cost of serious trade-offs elsewhere.
Shield Effects v2 (3.13)
Implementing improvements including the use of particles with signed distance fields to allow shields to more closely conform to the shape of the vehicle, allowing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health.
UI – Reputation (3.13)
This feature will give players insight into their reputation with the important NPCs and organizations they have interacted with. This will also include a total list of reputation ranks, including those that have been completed and the ones they’re actively working on.
That’s all for this week! Join the discussion on Spectrum
Roadmap-Roundup
Schönen Mittwoch, allerseits!
Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 möglich zu machen.
In diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!
-CIG Community Team
Bemerkenswerte Änderungen für den 24. Februar 2021
Fortschritts-Tracker
Verschieben
Im Jahr 2021 wurde eine höhere Priorität auf die Leistung der Schauspieler gelegt, daher haben sich einige der Schauspieler-Features nach unten verschoben, um dies zu berücksichtigen. Sliding sollte ursprünglich im 4. Quartal dieses Jahres in Betrieb genommen werden, aber da es sich auf Anfang 2022 verschoben hat, haben wir es vorübergehend aus dem Progress Tracker genommen, bis weitere Quartale bekannt sind.
——
Die folgenden Deliverables wurden der Progress Tracker-Ansicht hinzugefügt:
Actor Status T2 (Actor Feature Team)
Actor Status Tier 2 befasst sich mit einer Vielzahl von neuen Elementen wie Hygiene, NPC-Statusverfolgung, Mehrfachbisse, DNA-Integrität, Krankenversicherung, kybernetische Gliedmaßen und Klonen.
Kleines Heim - Außenposten - Rundown (Modulares Team)
Eine heruntergekommene Version eines kleinen Heims für die KI, um darin zu leben und zu wohnen. Sie bestehen aus einem zentralen Hub und ein paar optionalen internen und externen Modulen. Sie bieten die grundlegenden Notwendigkeiten, um eine kleine Gruppe von Menschen für eine unbestimmte Zeit zu versorgen.
Ansicht freigeben
Da das XenoThreat-Ereignis im Januar Vorrang hatte, haben diese Produkte den Status "feature-complete" nicht bis zur Cutoff-Zeit für Alpha 3.13 erreicht und wurden daher in Alpha 3.14 verschoben. Die Entwicklung dieser Funktionen ist jedoch in vollem Gange, so dass sie für die Veröffentlichung in einem ausgefeilteren Zustand sein werden.
Missile Operator Mode Missiles - Guidance & Control Rework Surrender Diese Deliverables haben ihre finale Überprüfung erfolgreich bestanden. Aus diesem Grund haben wir die Beschriftung auf ihren Karten auf "Committed" aktualisiert und ihre Farbe auf blau geändert:
Object Push & Pull Mounted Guns Force Reactions New Asteroids - Stanton System Cave Entrances - Drive-In & Sinkhole Refinery Stations - Non-Commercial Overlays Vehicle Visual Degradation Vehicle Names and Serial Numbers --
Die folgenden Deliverables wurden der Release-Ansicht hinzugefügt:
Bergbau-Sub-Komponenten (3.13)
Bergbau-Subkomponenten werden es Spielern ermöglichen, ihre Laser an bestimmte Aufgaben und Begegnungen anzupassen. Zum Beispiel werden einige den Bergbau einfacher machen, andere werden ihn schneller machen, und einige werden große Stat-Boosts auf Kosten von ernsthaften Kompromissen an anderer Stelle haben.
Schildeffekte v2 (3.13)
Implementierung von Verbesserungen, einschließlich der Verwendung von Partikeln mit signierten Abstandsfeldern, damit sich die Schilde besser an die Form des Fahrzeugs anpassen, was eine bessere Sichtbarkeit aus der Entfernung ermöglicht und klarere visuelle Hinweise darauf gibt, dass der Schild beschädigt wird, sowie seinen allgemeinen Gesundheitszustand.
UI - Reputation (3.13)
Diese Funktion wird dem Spieler einen Einblick in seinen Ruf bei wichtigen NPCs und Organisationen geben, mit denen er interagiert hat. Dies wird auch eine Gesamtliste der Ruf-Ränge beinhalten, einschließlich derer, die abgeschlossen wurden und derer, an denen sie aktiv arbeiten.
Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum
Schönen Mittwoch, allerseits!
Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 möglich zu machen.
In diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!
-CIG Community Team
Bemerkenswerte Änderungen für den 24. Februar 2021
Fortschritts-Tracker
Verschieben
Im Jahr 2021 wurde eine höhere Priorität auf die Leistung der Schauspieler gelegt, daher haben sich einige der Schauspieler-Features nach unten verschoben, um dies zu berücksichtigen. Sliding sollte ursprünglich im 4. Quartal dieses Jahres in Betrieb genommen werden, aber da es sich auf Anfang 2022 verschoben hat, haben wir es vorübergehend aus dem Progress Tracker genommen, bis weitere Quartale bekannt sind.
——
Die folgenden Deliverables wurden der Progress Tracker-Ansicht hinzugefügt:
Actor Status T2 (Actor Feature Team)
Actor Status Tier 2 befasst sich mit einer Vielzahl von neuen Elementen wie Hygiene, NPC-Statusverfolgung, Mehrfachbisse, DNA-Integrität, Krankenversicherung, kybernetische Gliedmaßen und Klonen.
Kleines Heim - Außenposten - Rundown (Modulares Team)
Eine heruntergekommene Version eines kleinen Heims für die KI, um darin zu leben und zu wohnen. Sie bestehen aus einem zentralen Hub und ein paar optionalen internen und externen Modulen. Sie bieten die grundlegenden Notwendigkeiten, um eine kleine Gruppe von Menschen für eine unbestimmte Zeit zu versorgen.
Ansicht freigeben
Da das XenoThreat-Ereignis im Januar Vorrang hatte, haben diese Produkte den Status "feature-complete" nicht bis zur Cutoff-Zeit für Alpha 3.13 erreicht und wurden daher in Alpha 3.14 verschoben. Die Entwicklung dieser Funktionen ist jedoch in vollem Gange, so dass sie für die Veröffentlichung in einem ausgefeilteren Zustand sein werden.
Missile Operator Mode Missiles - Guidance & Control Rework Surrender Diese Deliverables haben ihre finale Überprüfung erfolgreich bestanden. Aus diesem Grund haben wir die Beschriftung auf ihren Karten auf "Committed" aktualisiert und ihre Farbe auf blau geändert:
Object Push & Pull Mounted Guns Force Reactions New Asteroids - Stanton System Cave Entrances - Drive-In & Sinkhole Refinery Stations - Non-Commercial Overlays Vehicle Visual Degradation Vehicle Names and Serial Numbers --
Die folgenden Deliverables wurden der Release-Ansicht hinzugefügt:
Bergbau-Sub-Komponenten (3.13)
Bergbau-Subkomponenten werden es Spielern ermöglichen, ihre Laser an bestimmte Aufgaben und Begegnungen anzupassen. Zum Beispiel werden einige den Bergbau einfacher machen, andere werden ihn schneller machen, und einige werden große Stat-Boosts auf Kosten von ernsthaften Kompromissen an anderer Stelle haben.
Schildeffekte v2 (3.13)
Implementierung von Verbesserungen, einschließlich der Verwendung von Partikeln mit signierten Abstandsfeldern, damit sich die Schilde besser an die Form des Fahrzeugs anpassen, was eine bessere Sichtbarkeit aus der Entfernung ermöglicht und klarere visuelle Hinweise darauf gibt, dass der Schild beschädigt wird, sowie seinen allgemeinen Gesundheitszustand.
UI - Reputation (3.13)
Diese Funktion wird dem Spieler einen Einblick in seinen Ruf bei wichtigen NPCs und Organisationen geben, mit denen er interagiert hat. Dies wird auch eine Gesamtliste der Ruf-Ränge beinhalten, einschließlich derer, die abgeschlossen wurden und derer, an denen sie aktiv arbeiten.
Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum
Roadmap Roundup
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for February 24th, 2021
Progress Tracker
Sliding
A higher priority was placed on actor performance in 2021, so a few of the actor features have shifted down the line to accommodate this. Sliding was originally due to start work in Q4 this year, but since it has slid to early 2022, we have temporarily taken it off the Progress Tracker until additional quarters are revealed.
——
The following deliverables have been added to the Progress Tracker view:
Actor Status T2 (Actor Feature Team)
Actor Status Tier 2 looks at a variety of new elements such as hygiene, NPC status tracking, multiple bites, DNA integrity, medical insurance, cybernetic limbs and cloning.
Small Home – Outpost – Rundown (Modular Team)
A rundown version of a small home for AI to live and shelter in. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.
Release View
Due to priority being placed on the XenoThreat event in January, these deliverables did not reach feature-complete status by the cutoff time for Alpha 3.13 and have therefore been moved to Alpha 3.14. There is quite a bit of momentum on the development of these features, however, and this will allow them to be in a more polished state for their release.
Missile Operator Mode
Missiles – Guidance & Control Rework
Surrender
These deliverables have successfully passed their final review. For this reason, we have updated the label on their cards to “Committed” and changed their color to blue:
Object Push & Pull
Mounted Guns
Force Reactions
New Asteroids – Stanton System
Cave Entrances – Drive-In & Sinkhole
Refinery Stations – Non-Commercial Overlays
Vehicle Visual Degradation
Vehicle Names and Serial Numbers
——
The following deliverables have been added to the Release view:
Mining Sub-Components (3.13)
Mining sub-components will allow players to customize their lasers to suit specific jobs and encounters. For example, some will make mining easier, some will make it faster, and some will have great stat boosts at the cost of serious trade-offs elsewhere.
Shield Effects v2 (3.13)
Implementing improvements including the use of particles with signed distance fields to allow shields to more closely conform to the shape of the vehicle, allowing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health.
UI – Reputation (3.13)
This feature will give players insight into their reputation with the important NPCs and organizations they have interacted with. This will also include a total list of reputation ranks, including those that have been completed and the ones they’re actively working on.
That’s all for this week! Join the discussion on Spectrum
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for February 24th, 2021
Progress Tracker
Sliding
A higher priority was placed on actor performance in 2021, so a few of the actor features have shifted down the line to accommodate this. Sliding was originally due to start work in Q4 this year, but since it has slid to early 2022, we have temporarily taken it off the Progress Tracker until additional quarters are revealed.
——
The following deliverables have been added to the Progress Tracker view:
Actor Status T2 (Actor Feature Team)
Actor Status Tier 2 looks at a variety of new elements such as hygiene, NPC status tracking, multiple bites, DNA integrity, medical insurance, cybernetic limbs and cloning.
Small Home – Outpost – Rundown (Modular Team)
A rundown version of a small home for AI to live and shelter in. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.
Release View
Due to priority being placed on the XenoThreat event in January, these deliverables did not reach feature-complete status by the cutoff time for Alpha 3.13 and have therefore been moved to Alpha 3.14. There is quite a bit of momentum on the development of these features, however, and this will allow them to be in a more polished state for their release.
Missile Operator Mode
Missiles – Guidance & Control Rework
Surrender
These deliverables have successfully passed their final review. For this reason, we have updated the label on their cards to “Committed” and changed their color to blue:
Object Push & Pull
Mounted Guns
Force Reactions
New Asteroids – Stanton System
Cave Entrances – Drive-In & Sinkhole
Refinery Stations – Non-Commercial Overlays
Vehicle Visual Degradation
Vehicle Names and Serial Numbers
——
The following deliverables have been added to the Release view:
Mining Sub-Components (3.13)
Mining sub-components will allow players to customize their lasers to suit specific jobs and encounters. For example, some will make mining easier, some will make it faster, and some will have great stat boosts at the cost of serious trade-offs elsewhere.
Shield Effects v2 (3.13)
Implementing improvements including the use of particles with signed distance fields to allow shields to more closely conform to the shape of the vehicle, allowing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health.
UI – Reputation (3.13)
This feature will give players insight into their reputation with the important NPCs and organizations they have interacted with. This will also include a total list of reputation ranks, including those that have been completed and the ones they’re actively working on.
That’s all for this week! Join the discussion on Spectrum
Links
| Text | URL |
|---|---|
| Roadmap | https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen |
| Spectrum | https://robertsspaceindustries.com/spectrum |
Metadata
- CIG ID
- 18003
- Channel
- Spectrum Dispatch
- Category
- Lore
- Series
- Roadmap Roundup
- Comments
- 0
- Published
- 5 years ago (2021-02-24T22:00:00+00:00)