The Public Roadmap Companion
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Public Roadmap Companion
The Star Citizen and Squadron 42 Public Roadmap is designed to give you an unprecedented look into the game development process by following every feature being worked on by our 50+ development teams, from their initial implementation to their release.
Star Citizen and Squadron 42 are massive projects with lots to track, and this companion guide will help you read and navigate the Roadmap for both projects, as well as provide additional insight into the processes behind it.
Upstream and Downstream
The Difference Between
Throughout our development communications, you have likely seen us reference a team as being designated "Upstream" or "Downstream", which carries an important meaning. Upstream teams begin work on any given feature at the beginning of its process. They typically handle things like art, vehicles, locations, and gameplay features. These teams set the major tentpole deliverables for the rest of Star Citizen and Squadron 42, and as such, they're able to plan up to four quarters in advance, which is displayed in the Progress Tracker.
Downstream teams are reactive and support the upstream teams, so they depend on the upstream teams scheduling and progress to determine their own work and priorities. Because of this, they're only able to plan for the upcoming quarter, rather than a full year.
Example: The Vehicle Teams (Upstream) begin work planning a newly concepted ship, the Aurora. The Vehicle Content Teams then schedule out production of the Aurora, from a design, art, and animation standpoint. Once the ship is nearly built and the design is close to final, the downstream teams jump in and begin adding details like VFX, Audio, and UI. The important takeaway is that the downstream team relies on information from the upstream team in order to produce a schedule/plan.
The Final Review Process
Feature Cards are added to the Release View near the start of the quarter, once they've been completed for release and the QA process begins. These new cards will always show up on the Roadmap marked as Tentative, meaning the goal is to release in the next quarterly patch, but the feature has yet to pass its Final Review.
Every quarter, development Directors come together to review features approaching completion in an effort to evaluate if said feature is ready to be released to the live game. If a feature passes its Final Review, then it is integrated into the live release candidate and marked as Committed on the Roadmap. At this point, it is nearly certain that the feature will arrive with its corresponding update. Once the feature has been released to the Live servers, its status is then updated to Released.
Upstream Teams
Actor Feature Team
EU Landing Zone 1
EU Landing Zone 2
EU PU Gameplay Feature Team
EU Sandbox 1
EU Sandbox 2
Game Services Team
Live Tools Team
Mission Feature Team
MTL Sandbox 1
Systemic Services and Tools Team
US PU Gameplay Feature Team
Vehicle Feature Team
Vehicle Content Team - EU
Vehicle Content Team - US
Vehicle Content Team - MTL
Weapon Feature Team
Downstream Teams
AI Content Team
AI Tech and Feature Team
Arena Commander Feature Team
Audio
Character Tech Art
Cinematics Team
Editor Team
Engine Team
Facial Animation
Gameplay Story
Graphics Team
Interactables Team
Location Concept Art
Lighting Team
Motion Capture Team
Narrative
Network Team
Persistent Tech Team
Physics Team
Planet Tech Team
Star Citizen Character Art
Squadron 42 Character Art
Squadron 42 Art
Squadron 42 Feature Team
Squadron 42 Level Design 1 - FPS
Squadron 42 Level Design 2 - Flight
Squadron 42 Level Design 3 - Social
Squadron 42 UI Feature Team
Tech Animation Team
Tools Team
UI Tech Team
Vehicle Concept Art
VFX Team
Weapon Content Team
You'll also find additional teams displayed on Progress Tracker with scheduling data ending in the past completely. These are deprecated teams that have either been renamed, restructured, or combined with other teams.
Last Updated: June 14, 2023
Progress TrackerThe cornerstone of the Roadmap is the Progress Tracker view, which is the default view when you visit the Roadmap. The Progress Tracker pulls back the curtains for all teams, showing you what each team is working on this quarter and what their priorities are after completing the deliverable at hand.
This view presents a comprehensive look at features, art, and technology scheduled for production within the next four quarters. Keep in mind that this isn’t necessarily when these items will be completed, simply when the work on them is scheduled to finish out by that team specifically.
Below is a breakdown of the information displayed in the Progress Tracker view and how to navigate it.
What is a Deliverable?A deliverable in the Progress Tracker view is a 1:1 representation of a group of tasks scheduled for work in a particular time period. This can be just about anything, a ship or location, an AI behavior, or even a piece of core technology. Shown to the right is a list of deliverables for the Actor Feature Team.
A deliverable will house all work scheduled to be worked on for that specific deliverable, including varied disciplines. For example, if you clicked on the "Drake Vulture", it would display work being done by numerous teams such as concept art, audio, etc.
All in the DetailsYou can sort between two major views when browsing the Progress tracker. First, you can sort by teams, which allows you to browse any work being completed by a specific development team. Alternatively, you can sort by Deliverable, which allows you to browse any/all teams working on a specific deliverable. This multi-path approach is meant to give you the tools you need to follow along with development in great detail.
Expanding a Deliverable, as shown in the image to the left, gives you further insight into what teams are working on a feature, and for how long. Here you can also see if a Deliverable is being worked on simultaneously with another on the same team, signified by a striped progress bar. Finally, you can also click on the team's abbreviation to navigate to the Teams view mentioned above.
Additional NavigationThe Progress Tracker reveals 500+ deliverables across 50+ teams. It's no secret that such a large dataset can be overwhelming, which is why it was a priority for us to provide you with tools to easily navigate the presented information. Most importantly, while in the Deliverables view, the search bar can help you find a specific deliverable based on a key word or two. Both the deliverable names and descriptions are indexed, so you're able to search for something even if you don't know exactly what it's called.
Additionally, the filters on the right side of the Roadmap allow you to sort deliverables by project (Star Citizen, Squadron 42, or both), as well as their Release View categories.
Release ViewThe second section of the Roadmap is the Release View. The Persistent Universe of Star Citizen receives updates on a quarterly basis, and the Release View's intent is to show the planned features for the next quarter's Persistent Universe update. These cards represent a high level of confidence in their release timing, however these features may still move depending on unforeseen circumstances or a change in priority.
Release WindowsThe columns displayed on Release View represent release windows for their respective quarters, labeled with a patch number. The column displays the overall status of the release at the top, along with the intended timing of the start of the patch cycle.
Each column represents the entire cycle, both the initial release as well as any incremental follow up patches. For example, Alpha 3.15.0 released on November 10, 2021, but a follow up 3.15.1 update was released a few weeks later that added new ships and content. All of this is represented together under the 3.15 column on Release View.
Feature CardsAll features scheduled for release are represented by "cards" on Release View, sorted into these categories: Locations, AI, Characters, Gameplay, Ships and Vehicles, Weapons and Items, and Core Tech.
Each of these cards displays a description of the feature, an image, and links to the corresponding Progress Tracker deliverable. Above the feature you can see its current status of Tentative, Committed, or Released, which is determined by the status of its final reviews.
The Star Citizen and Squadron 42 Public Roadmap is designed to give you an unprecedented look into the game development process by following every feature being worked on by our 50+ development teams, from their initial implementation to their release.
Star Citizen and Squadron 42 are massive projects with lots to track, and this companion guide will help you read and navigate the Roadmap for both projects, as well as provide additional insight into the processes behind it.
Upstream and Downstream
The Difference Between
Throughout our development communications, you have likely seen us reference a team as being designated "Upstream" or "Downstream", which carries an important meaning. Upstream teams begin work on any given feature at the beginning of its process. They typically handle things like art, vehicles, locations, and gameplay features. These teams set the major tentpole deliverables for the rest of Star Citizen and Squadron 42, and as such, they're able to plan up to four quarters in advance, which is displayed in the Progress Tracker.
Downstream teams are reactive and support the upstream teams, so they depend on the upstream teams scheduling and progress to determine their own work and priorities. Because of this, they're only able to plan for the upcoming quarter, rather than a full year.
Example: The Vehicle Teams (Upstream) begin work planning a newly concepted ship, the Aurora. The Vehicle Content Teams then schedule out production of the Aurora, from a design, art, and animation standpoint. Once the ship is nearly built and the design is close to final, the downstream teams jump in and begin adding details like VFX, Audio, and UI. The important takeaway is that the downstream team relies on information from the upstream team in order to produce a schedule/plan.
The Final Review Process
Feature Cards are added to the Release View near the start of the quarter, once they've been completed for release and the QA process begins. These new cards will always show up on the Roadmap marked as Tentative, meaning the goal is to release in the next quarterly patch, but the feature has yet to pass its Final Review.
Every quarter, development Directors come together to review features approaching completion in an effort to evaluate if said feature is ready to be released to the live game. If a feature passes its Final Review, then it is integrated into the live release candidate and marked as Committed on the Roadmap. At this point, it is nearly certain that the feature will arrive with its corresponding update. Once the feature has been released to the Live servers, its status is then updated to Released.
Upstream Teams
Actor Feature Team
EU Landing Zone 1
EU Landing Zone 2
EU PU Gameplay Feature Team
EU Sandbox 1
EU Sandbox 2
Game Services Team
Live Tools Team
Mission Feature Team
MTL Sandbox 1
Systemic Services and Tools Team
US PU Gameplay Feature Team
Vehicle Feature Team
Vehicle Content Team - EU
Vehicle Content Team - US
Vehicle Content Team - MTL
Weapon Feature Team
Downstream Teams
AI Content Team
AI Tech and Feature Team
Arena Commander Feature Team
Audio
Character Tech Art
Cinematics Team
Editor Team
Engine Team
Facial Animation
Gameplay Story
Graphics Team
Interactables Team
Location Concept Art
Lighting Team
Motion Capture Team
Narrative
Network Team
Persistent Tech Team
Physics Team
Planet Tech Team
Star Citizen Character Art
Squadron 42 Character Art
Squadron 42 Art
Squadron 42 Feature Team
Squadron 42 Level Design 1 - FPS
Squadron 42 Level Design 2 - Flight
Squadron 42 Level Design 3 - Social
Squadron 42 UI Feature Team
Tech Animation Team
Tools Team
UI Tech Team
Vehicle Concept Art
VFX Team
Weapon Content Team
You'll also find additional teams displayed on Progress Tracker with scheduling data ending in the past completely. These are deprecated teams that have either been renamed, restructured, or combined with other teams.
Last Updated: June 14, 2023
Progress TrackerThe cornerstone of the Roadmap is the Progress Tracker view, which is the default view when you visit the Roadmap. The Progress Tracker pulls back the curtains for all teams, showing you what each team is working on this quarter and what their priorities are after completing the deliverable at hand.
This view presents a comprehensive look at features, art, and technology scheduled for production within the next four quarters. Keep in mind that this isn’t necessarily when these items will be completed, simply when the work on them is scheduled to finish out by that team specifically.
Below is a breakdown of the information displayed in the Progress Tracker view and how to navigate it.
What is a Deliverable?A deliverable in the Progress Tracker view is a 1:1 representation of a group of tasks scheduled for work in a particular time period. This can be just about anything, a ship or location, an AI behavior, or even a piece of core technology. Shown to the right is a list of deliverables for the Actor Feature Team.
A deliverable will house all work scheduled to be worked on for that specific deliverable, including varied disciplines. For example, if you clicked on the "Drake Vulture", it would display work being done by numerous teams such as concept art, audio, etc.
All in the DetailsYou can sort between two major views when browsing the Progress tracker. First, you can sort by teams, which allows you to browse any work being completed by a specific development team. Alternatively, you can sort by Deliverable, which allows you to browse any/all teams working on a specific deliverable. This multi-path approach is meant to give you the tools you need to follow along with development in great detail.
Expanding a Deliverable, as shown in the image to the left, gives you further insight into what teams are working on a feature, and for how long. Here you can also see if a Deliverable is being worked on simultaneously with another on the same team, signified by a striped progress bar. Finally, you can also click on the team's abbreviation to navigate to the Teams view mentioned above.
Additional NavigationThe Progress Tracker reveals 500+ deliverables across 50+ teams. It's no secret that such a large dataset can be overwhelming, which is why it was a priority for us to provide you with tools to easily navigate the presented information. Most importantly, while in the Deliverables view, the search bar can help you find a specific deliverable based on a key word or two. Both the deliverable names and descriptions are indexed, so you're able to search for something even if you don't know exactly what it's called.
Additionally, the filters on the right side of the Roadmap allow you to sort deliverables by project (Star Citizen, Squadron 42, or both), as well as their Release View categories.
Release ViewThe second section of the Roadmap is the Release View. The Persistent Universe of Star Citizen receives updates on a quarterly basis, and the Release View's intent is to show the planned features for the next quarter's Persistent Universe update. These cards represent a high level of confidence in their release timing, however these features may still move depending on unforeseen circumstances or a change in priority.
Release WindowsThe columns displayed on Release View represent release windows for their respective quarters, labeled with a patch number. The column displays the overall status of the release at the top, along with the intended timing of the start of the patch cycle.
Each column represents the entire cycle, both the initial release as well as any incremental follow up patches. For example, Alpha 3.15.0 released on November 10, 2021, but a follow up 3.15.1 update was released a few weeks later that added new ships and content. All of this is represented together under the 3.15 column on Release View.
Feature CardsAll features scheduled for release are represented by "cards" on Release View, sorted into these categories: Locations, AI, Characters, Gameplay, Ships and Vehicles, Weapons and Items, and Core Tech.
Each of these cards displays a description of the feature, an image, and links to the corresponding Progress Tracker deliverable. Above the feature you can see its current status of Tentative, Committed, or Released, which is determined by the status of its final reviews.
Öffentlicher Fahrplanbegleiter
Die Star Citizen und Squadron 42
Die öffentliche Roadmap von Star Citizen und Squadron 42 soll dir einen noch nie dagewesenen Einblick in den Entwicklungsprozess des Spiels geben, indem du jedes Feature, an dem unsere über 50 Entwicklerteams arbeiten, von der ersten Implementierung bis zur Veröffentlichung verfolgen kannst.
Star Citizen und Squadron 42 sind riesige Projekte, bei denen es viel zu beachten gibt. Dieser Leitfaden hilft dir, die Roadmap für beide Projekte zu lesen und zu navigieren, und gibt dir zusätzliche Einblicke in die Prozesse dahinter.
Upstream und Downstream
Der Unterschied zwischen
In unserer Entwicklungskommunikation hast du wahrscheinlich schon gesehen, dass wir ein Team als "Upstream" oder "Downstream" bezeichnen, was eine wichtige Bedeutung hat. Upstream-Teams beginnen mit der Arbeit an einem bestimmten Feature am Anfang des Prozesses. Sie kümmern sich in der Regel um Dinge wie Grafik, Fahrzeuge, Schauplätze und Gameplay-Features. Diese Teams legen die wichtigsten Meilensteine für den Rest von Star Citizen und Squadron 42 fest und können daher bis zu vier Quartale im Voraus planen, was im Progress Tracker angezeigt wird.
Nachgelagerte Teams sind reaktiv und unterstützen die vorgelagerten Teams, d.h. sie sind bei der Festlegung ihrer eigenen Arbeit und ihrer Prioritäten von den Planungen und Fortschritten der vorgelagerten Teams abhängig. Aus diesem Grund können sie nur für das kommende Quartal planen und nicht für ein ganzes Jahr.
Beispiel: Die Fahrzeugteams (Upstream) beginnen mit der Planung eines neu konzipierten Schiffs, der Aurora. Die Fahrzeug-Inhaltsteams planen dann die Produktion der Aurora aus Sicht des Designs, der Kunst und der Animation. Sobald das Schiff fast fertig ist und das Design fast fertig ist, beginnen die nachgelagerten Teams damit, Details wie VFX, Audio und UI hinzuzufügen. Wichtig ist, dass das nachgelagerte Team auf die Informationen des vorgelagerten Teams angewiesen ist, um einen Zeitplan zu erstellen.I.
Der finale Überprüfungsprozess
Feature Cards werden zu Beginn des Quartals in die Freigabeansicht aufgenommen, sobald sie für die Freigabe fertiggestellt sind und der QA-Prozess beginnt. Diese neuen Karten werden in der Roadmap immer mit dem Vermerk "Tentativ" angezeigt. Das bedeutet, dass das Feature mit dem nächsten Quartals-Patch veröffentlicht werden soll, aber noch nicht die Endprüfung bestanden hat.
Jedes Quartal kommen die Entwicklungsleiter/innen zusammen, um Features, die kurz vor der Fertigstellung stehen, zu überprüfen und zu entscheiden, ob das Feature bereit ist, für das Live-Spiel freigegeben zu werden. Wenn ein Feature den Final Review besteht, wird es in den Live-Release-Kandidaten integriert und auf der Roadmap als Committed markiert. Zu diesem Zeitpunkt ist es fast sicher, dass die Funktion mit dem entsprechenden Update veröffentlicht wird. Sobald die Funktion auf den Live-Servern freigegeben wurde, wird ihr Status auf "Freigegeben" aktualisiert.
Fortschrittstracker
Der Eckpfeiler der Roadmap ist die Fortschrittsanzeige, die als Standardansicht angezeigt wird, wenn du die Roadmap besuchst. Sie zeigt dir, woran die einzelnen Teams in diesem Quartal arbeiten und welche Prioritäten sie nach der Fertigstellung des jeweiligen Projekts haben.
Diese Ansicht bietet einen umfassenden Überblick über Funktionen, Kunst und Technologie, die in den nächsten vier Quartalen in Produktion gehen sollen. Im Folgenden erfährst du, welche Informationen in der Progress Tracker-Ansicht angezeigt werden und wie du dich dort zurechtfindest.
Was ist ein Deliverable?
Alles in den Details
Zusätzliche Navigation
Was ist ein Deliverable?
Ein Deliverable in der Progress Tracker-Ansicht ist eine 1:1-Darstellung einer Gruppe von Aufgaben, die für die Arbeit in einem bestimmten Zeitraum geplant sind. Das kann alles Mögliche sein, ein Schiff oder ein Ort, ein KI-Verhalten oder sogar ein Teil der Kerntechnologie. Auf der rechten Seite siehst du eine Liste der Aufgaben des Actor Feature Teams.
Eine Aufgabe enthält alle Arbeiten, die für diese spezielle Aufgabe geplant sind, einschließlich verschiedener Disziplinen. Wenn du z. B. auf "Drake Vulture" klickst, werden die Arbeiten verschiedener Teams angezeigt, z. B. Konzeptkunst, Audio usw.
Alles im Detail
Du kannst zwischen zwei Hauptansichten sortieren, wenn du den Progress Tracker durchsuchst. Zum einen kannst du nach Teams sortieren, so dass du alle Arbeiten eines bestimmten Entwicklungsteams sehen kannst. Alternativ kannst du auch nach der Leistung sortieren, so dass du alle Teams sehen kannst, die an einer bestimmten Leistung arbeiten. Dieser mehrstufige Ansatz soll dir die Werkzeuge an die Hand geben, die du brauchst, um die Entwicklung im Detail zu verfolgen.
Wenn du ein Deliverable erweiterst, wie in der Abbildung links gezeigt, erhältst du weitere Informationen darüber, welche Teams wie lange an einem Feature arbeiten. Hier kannst du auch sehen, ob an einem Deliverable gleichzeitig mit einem anderen im selben Team gearbeitet wird, was durch einen gestreiften Fortschrittsbalken angezeigt wird. Schließlich kannst du auch auf die Abkürzung des Teams klicken, um zur oben erwähnten Ansicht Teams zu gelangen.
Zusätzliche Navigation
Der Progress Tracker zeigt mehr als 500 Aufgaben in mehr als 50 Teams an. Es ist kein Geheimnis, dass ein so großer Datensatz überwältigend sein kann. Deshalb war es für uns wichtig, dir Werkzeuge an die Hand zu geben, mit denen du dich in den dargestellten Informationen leicht zurechtfindest. Das Wichtigste ist, dass du in der Ansicht "Leistungen" mit der Suchleiste eine bestimmte Leistung anhand eines oder zweier Schlüsselwörter finden kannst. Sowohl die Namen als auch die Beschreibungen der Leistungen sind indiziert, sodass du auch dann nach etwas suchen kannst, wenn du nicht genau weißt, wie es heißt.
Außerdem kannst du mit den Filtern auf der rechten Seite der Roadmap die Deliverables nach Projekt (Star Citizen, Squadron 42 oder beides) und nach den Kategorien der Release-Ansicht sortieren.
Release-Ansicht
Der zweite Abschnitt der Roadmap ist die Release-Ansicht. Das persistente Universum von Star Citizen wird vierteljährlich aktualisiert und die Release-Ansicht zeigt die geplanten Features für das nächste Update des persistenten Universums. Diese Karten repräsentieren ein hohes Maß an Vertrauen in den Veröffentlichungszeitpunkt, allerdings können sich diese Features noch verschieben, wenn unvorhergesehene Umstände eintreten oder sich die Prioritäten ändern.
Release-Fenster
Feature-Karten
Release-Fenster
Die in der Versionsansicht angezeigten Spalten stellen die Versionsfenster für die jeweiligen Quartale dar und sind mit einer Patch-Nummer beschriftet. Oben in der Spalte wird der Gesamtstatus des Releases angezeigt, zusammen mit dem geplanten Zeitpunkt für den Beginn des Patch-Zyklus.
Jede Spalte steht für den gesamten Zyklus, d.h. sowohl für die Erstveröffentlichung als auch für alle Folgepatches. Zum Beispiel wurde die Alpha 3.15.0 am 10. November 2021 veröffentlicht, aber ein paar Wochen später kam das Update 3.15.1 heraus, das neue Schiffe und Inhalte enthält. All dies wird in der Spalte 3.15 in der Versionsansicht angezeigt.
Feature-Karten
Alle für die Veröffentlichung geplanten Features werden in der Versionsansicht durch "Karten" dargestellt, die in folgende Kategorien unterteilt sind: Orte, KI, Charaktere, Gameplay, Schiffe und Fahrzeuge, Waffen und Gegenstände und Core Tech.
Jede dieser Karten zeigt eine Beschreibung des Features, ein Bild und Links zu den entsprechenden Progress Tracker-Beiträgen. Über dem Feature siehst du den aktuellen Status: "Tentative", "Committed" oder "Released", der durch den Status der abschließenden Prüfungen bestimmt wird.
Die Star Citizen und Squadron 42
Die öffentliche Roadmap von Star Citizen und Squadron 42 soll dir einen noch nie dagewesenen Einblick in den Entwicklungsprozess des Spiels geben, indem du jedes Feature, an dem unsere über 50 Entwicklerteams arbeiten, von der ersten Implementierung bis zur Veröffentlichung verfolgen kannst.
Star Citizen und Squadron 42 sind riesige Projekte, bei denen es viel zu beachten gibt. Dieser Leitfaden hilft dir, die Roadmap für beide Projekte zu lesen und zu navigieren, und gibt dir zusätzliche Einblicke in die Prozesse dahinter.
Upstream und Downstream
Der Unterschied zwischen
In unserer Entwicklungskommunikation hast du wahrscheinlich schon gesehen, dass wir ein Team als "Upstream" oder "Downstream" bezeichnen, was eine wichtige Bedeutung hat. Upstream-Teams beginnen mit der Arbeit an einem bestimmten Feature am Anfang des Prozesses. Sie kümmern sich in der Regel um Dinge wie Grafik, Fahrzeuge, Schauplätze und Gameplay-Features. Diese Teams legen die wichtigsten Meilensteine für den Rest von Star Citizen und Squadron 42 fest und können daher bis zu vier Quartale im Voraus planen, was im Progress Tracker angezeigt wird.
Nachgelagerte Teams sind reaktiv und unterstützen die vorgelagerten Teams, d.h. sie sind bei der Festlegung ihrer eigenen Arbeit und ihrer Prioritäten von den Planungen und Fortschritten der vorgelagerten Teams abhängig. Aus diesem Grund können sie nur für das kommende Quartal planen und nicht für ein ganzes Jahr.
Beispiel: Die Fahrzeugteams (Upstream) beginnen mit der Planung eines neu konzipierten Schiffs, der Aurora. Die Fahrzeug-Inhaltsteams planen dann die Produktion der Aurora aus Sicht des Designs, der Kunst und der Animation. Sobald das Schiff fast fertig ist und das Design fast fertig ist, beginnen die nachgelagerten Teams damit, Details wie VFX, Audio und UI hinzuzufügen. Wichtig ist, dass das nachgelagerte Team auf die Informationen des vorgelagerten Teams angewiesen ist, um einen Zeitplan zu erstellen.I.
Der finale Überprüfungsprozess
Feature Cards werden zu Beginn des Quartals in die Freigabeansicht aufgenommen, sobald sie für die Freigabe fertiggestellt sind und der QA-Prozess beginnt. Diese neuen Karten werden in der Roadmap immer mit dem Vermerk "Tentativ" angezeigt. Das bedeutet, dass das Feature mit dem nächsten Quartals-Patch veröffentlicht werden soll, aber noch nicht die Endprüfung bestanden hat.
Jedes Quartal kommen die Entwicklungsleiter/innen zusammen, um Features, die kurz vor der Fertigstellung stehen, zu überprüfen und zu entscheiden, ob das Feature bereit ist, für das Live-Spiel freigegeben zu werden. Wenn ein Feature den Final Review besteht, wird es in den Live-Release-Kandidaten integriert und auf der Roadmap als Committed markiert. Zu diesem Zeitpunkt ist es fast sicher, dass die Funktion mit dem entsprechenden Update veröffentlicht wird. Sobald die Funktion auf den Live-Servern freigegeben wurde, wird ihr Status auf "Freigegeben" aktualisiert.
Fortschrittstracker
Der Eckpfeiler der Roadmap ist die Fortschrittsanzeige, die als Standardansicht angezeigt wird, wenn du die Roadmap besuchst. Sie zeigt dir, woran die einzelnen Teams in diesem Quartal arbeiten und welche Prioritäten sie nach der Fertigstellung des jeweiligen Projekts haben.
Diese Ansicht bietet einen umfassenden Überblick über Funktionen, Kunst und Technologie, die in den nächsten vier Quartalen in Produktion gehen sollen. Im Folgenden erfährst du, welche Informationen in der Progress Tracker-Ansicht angezeigt werden und wie du dich dort zurechtfindest.
Was ist ein Deliverable?
Alles in den Details
Zusätzliche Navigation
Was ist ein Deliverable?
Ein Deliverable in der Progress Tracker-Ansicht ist eine 1:1-Darstellung einer Gruppe von Aufgaben, die für die Arbeit in einem bestimmten Zeitraum geplant sind. Das kann alles Mögliche sein, ein Schiff oder ein Ort, ein KI-Verhalten oder sogar ein Teil der Kerntechnologie. Auf der rechten Seite siehst du eine Liste der Aufgaben des Actor Feature Teams.
Eine Aufgabe enthält alle Arbeiten, die für diese spezielle Aufgabe geplant sind, einschließlich verschiedener Disziplinen. Wenn du z. B. auf "Drake Vulture" klickst, werden die Arbeiten verschiedener Teams angezeigt, z. B. Konzeptkunst, Audio usw.
Alles im Detail
Du kannst zwischen zwei Hauptansichten sortieren, wenn du den Progress Tracker durchsuchst. Zum einen kannst du nach Teams sortieren, so dass du alle Arbeiten eines bestimmten Entwicklungsteams sehen kannst. Alternativ kannst du auch nach der Leistung sortieren, so dass du alle Teams sehen kannst, die an einer bestimmten Leistung arbeiten. Dieser mehrstufige Ansatz soll dir die Werkzeuge an die Hand geben, die du brauchst, um die Entwicklung im Detail zu verfolgen.
Wenn du ein Deliverable erweiterst, wie in der Abbildung links gezeigt, erhältst du weitere Informationen darüber, welche Teams wie lange an einem Feature arbeiten. Hier kannst du auch sehen, ob an einem Deliverable gleichzeitig mit einem anderen im selben Team gearbeitet wird, was durch einen gestreiften Fortschrittsbalken angezeigt wird. Schließlich kannst du auch auf die Abkürzung des Teams klicken, um zur oben erwähnten Ansicht Teams zu gelangen.
Zusätzliche Navigation
Der Progress Tracker zeigt mehr als 500 Aufgaben in mehr als 50 Teams an. Es ist kein Geheimnis, dass ein so großer Datensatz überwältigend sein kann. Deshalb war es für uns wichtig, dir Werkzeuge an die Hand zu geben, mit denen du dich in den dargestellten Informationen leicht zurechtfindest. Das Wichtigste ist, dass du in der Ansicht "Leistungen" mit der Suchleiste eine bestimmte Leistung anhand eines oder zweier Schlüsselwörter finden kannst. Sowohl die Namen als auch die Beschreibungen der Leistungen sind indiziert, sodass du auch dann nach etwas suchen kannst, wenn du nicht genau weißt, wie es heißt.
Außerdem kannst du mit den Filtern auf der rechten Seite der Roadmap die Deliverables nach Projekt (Star Citizen, Squadron 42 oder beides) und nach den Kategorien der Release-Ansicht sortieren.
Release-Ansicht
Der zweite Abschnitt der Roadmap ist die Release-Ansicht. Das persistente Universum von Star Citizen wird vierteljährlich aktualisiert und die Release-Ansicht zeigt die geplanten Features für das nächste Update des persistenten Universums. Diese Karten repräsentieren ein hohes Maß an Vertrauen in den Veröffentlichungszeitpunkt, allerdings können sich diese Features noch verschieben, wenn unvorhergesehene Umstände eintreten oder sich die Prioritäten ändern.
Release-Fenster
Feature-Karten
Release-Fenster
Die in der Versionsansicht angezeigten Spalten stellen die Versionsfenster für die jeweiligen Quartale dar und sind mit einer Patch-Nummer beschriftet. Oben in der Spalte wird der Gesamtstatus des Releases angezeigt, zusammen mit dem geplanten Zeitpunkt für den Beginn des Patch-Zyklus.
Jede Spalte steht für den gesamten Zyklus, d.h. sowohl für die Erstveröffentlichung als auch für alle Folgepatches. Zum Beispiel wurde die Alpha 3.15.0 am 10. November 2021 veröffentlicht, aber ein paar Wochen später kam das Update 3.15.1 heraus, das neue Schiffe und Inhalte enthält. All dies wird in der Spalte 3.15 in der Versionsansicht angezeigt.
Feature-Karten
Alle für die Veröffentlichung geplanten Features werden in der Versionsansicht durch "Karten" dargestellt, die in folgende Kategorien unterteilt sind: Orte, KI, Charaktere, Gameplay, Schiffe und Fahrzeuge, Waffen und Gegenstände und Core Tech.
Jede dieser Karten zeigt eine Beschreibung des Features, ein Bild und Links zu den entsprechenden Progress Tracker-Beiträgen. Über dem Feature siehst du den aktuellen Status: "Tentative", "Committed" oder "Released", der durch den Status der abschließenden Prüfungen bestimmt wird.
Public Roadmap Companion
The Star Citizen and Squadron 42 Public Roadmap is designed to give you an unprecedented look into the game development process by following every feature being worked on by our 50+ development teams, from their initial implementation to their release.
Star Citizen and Squadron 42 are massive projects with lots to track, and this companion guide will help you read and navigate the Roadmap for both projects, as well as provide additional insight into the processes behind it.
Upstream and Downstream
The Difference Between
Throughout our development communications, you have likely seen us reference a team as being designated "Upstream" or "Downstream", which carries an important meaning. Upstream teams begin work on any given feature at the beginning of its process. They typically handle things like art, vehicles, locations, and gameplay features. These teams set the major tentpole deliverables for the rest of Star Citizen and Squadron 42, and as such, they're able to plan up to four quarters in advance, which is displayed in the Progress Tracker.
Downstream teams are reactive and support the upstream teams, so they depend on the upstream teams scheduling and progress to determine their own work and priorities. Because of this, they're only able to plan for the upcoming quarter, rather than a full year.
Example: The Vehicle Teams (Upstream) begin work planning a newly concepted ship, the Aurora. The Vehicle Content Teams then schedule out production of the Aurora, from a design, art, and animation standpoint. Once the ship is nearly built and the design is close to final, the downstream teams jump in and begin adding details like VFX, Audio, and UI. The important takeaway is that the downstream team relies on information from the upstream team in order to produce a schedule/plan.
The Final Review Process
Feature Cards are added to the Release View near the start of the quarter, once they've been completed for release and the QA process begins. These new cards will always show up on the Roadmap marked as Tentative, meaning the goal is to release in the next quarterly patch, but the feature has yet to pass its Final Review.
Every quarter, development Directors come together to review features approaching completion in an effort to evaluate if said feature is ready to be released to the live game. If a feature passes its Final Review, then it is integrated into the live release candidate and marked as Committed on the Roadmap. At this point, it is nearly certain that the feature will arrive with its corresponding update. Once the feature has been released to the Live servers, its status is then updated to Released.
Upstream Teams
Actor Feature Team
EU Landing Zone 1
EU Landing Zone 2
EU PU Gameplay Feature Team
EU Sandbox 1
EU Sandbox 2
Game Services Team
Live Tools Team
Mission Feature Team
MTL Sandbox 1
Systemic Services and Tools Team
US PU Gameplay Feature Team
Vehicle Feature Team
Vehicle Content Team - EU
Vehicle Content Team - US
Vehicle Content Team - MTL
Weapon Feature Team
Downstream Teams
AI Content Team
AI Tech and Feature Team
Arena Commander Feature Team
Audio
Character Tech Art
Cinematics Team
Editor Team
Engine Team
Facial Animation
Gameplay Story
Graphics Team
Interactables Team
Location Concept Art
Lighting Team
Motion Capture Team
Narrative
Network Team
Persistent Tech Team
Physics Team
Planet Tech Team
Star Citizen Character Art
Squadron 42 Character Art
Squadron 42 Art
Squadron 42 Feature Team
Squadron 42 Level Design 1 - FPS
Squadron 42 Level Design 2 - Flight
Squadron 42 Level Design 3 - Social
Squadron 42 UI Feature Team
Tech Animation Team
Tools Team
UI Tech Team
Vehicle Concept Art
VFX Team
Weapon Content Team
You'll also find additional teams displayed on Progress Tracker with scheduling data ending in the past completely. These are deprecated teams that have either been renamed, restructured, or combined with other teams.
Last Updated: June 14, 2023
Progress TrackerThe cornerstone of the Roadmap is the Progress Tracker view, which is the default view when you visit the Roadmap. The Progress Tracker pulls back the curtains for all teams, showing you what each team is working on this quarter and what their priorities are after completing the deliverable at hand.
This view presents a comprehensive look at features, art, and technology scheduled for production within the next four quarters. Keep in mind that this isn’t necessarily when these items will be completed, simply when the work on them is scheduled to finish out by that team specifically.
Below is a breakdown of the information displayed in the Progress Tracker view and how to navigate it.
What is a Deliverable?A deliverable in the Progress Tracker view is a 1:1 representation of a group of tasks scheduled for work in a particular time period. This can be just about anything, a ship or location, an AI behavior, or even a piece of core technology. Shown to the right is a list of deliverables for the Actor Feature Team.
A deliverable will house all work scheduled to be worked on for that specific deliverable, including varied disciplines. For example, if you clicked on the "Drake Vulture", it would display work being done by numerous teams such as concept art, audio, etc.
All in the DetailsYou can sort between two major views when browsing the Progress tracker. First, you can sort by teams, which allows you to browse any work being completed by a specific development team. Alternatively, you can sort by Deliverable, which allows you to browse any/all teams working on a specific deliverable. This multi-path approach is meant to give you the tools you need to follow along with development in great detail.
Expanding a Deliverable, as shown in the image to the left, gives you further insight into what teams are working on a feature, and for how long. Here you can also see if a Deliverable is being worked on simultaneously with another on the same team, signified by a striped progress bar. Finally, you can also click on the team's abbreviation to navigate to the Teams view mentioned above.
Additional NavigationThe Progress Tracker reveals 500+ deliverables across 50+ teams. It's no secret that such a large dataset can be overwhelming, which is why it was a priority for us to provide you with tools to easily navigate the presented information. Most importantly, while in the Deliverables view, the search bar can help you find a specific deliverable based on a key word or two. Both the deliverable names and descriptions are indexed, so you're able to search for something even if you don't know exactly what it's called.
Additionally, the filters on the right side of the Roadmap allow you to sort deliverables by project (Star Citizen, Squadron 42, or both), as well as their Release View categories.
Release ViewThe second section of the Roadmap is the Release View. The Persistent Universe of Star Citizen receives updates on a quarterly basis, and the Release View's intent is to show the planned features for the next quarter's Persistent Universe update. These cards represent a high level of confidence in their release timing, however these features may still move depending on unforeseen circumstances or a change in priority.
Release WindowsThe columns displayed on Release View represent release windows for their respective quarters, labeled with a patch number. The column displays the overall status of the release at the top, along with the intended timing of the start of the patch cycle.
Each column represents the entire cycle, both the initial release as well as any incremental follow up patches. For example, Alpha 3.15.0 released on November 10, 2021, but a follow up 3.15.1 update was released a few weeks later that added new ships and content. All of this is represented together under the 3.15 column on Release View.
Feature CardsAll features scheduled for release are represented by "cards" on Release View, sorted into these categories: Locations, AI, Characters, Gameplay, Ships and Vehicles, Weapons and Items, and Core Tech.
Each of these cards displays a description of the feature, an image, and links to the corresponding Progress Tracker deliverable. Above the feature you can see its current status of Tentative, Committed, or Released, which is determined by the status of its final reviews.
The Star Citizen and Squadron 42 Public Roadmap is designed to give you an unprecedented look into the game development process by following every feature being worked on by our 50+ development teams, from their initial implementation to their release.
Star Citizen and Squadron 42 are massive projects with lots to track, and this companion guide will help you read and navigate the Roadmap for both projects, as well as provide additional insight into the processes behind it.
Upstream and Downstream
The Difference Between
Throughout our development communications, you have likely seen us reference a team as being designated "Upstream" or "Downstream", which carries an important meaning. Upstream teams begin work on any given feature at the beginning of its process. They typically handle things like art, vehicles, locations, and gameplay features. These teams set the major tentpole deliverables for the rest of Star Citizen and Squadron 42, and as such, they're able to plan up to four quarters in advance, which is displayed in the Progress Tracker.
Downstream teams are reactive and support the upstream teams, so they depend on the upstream teams scheduling and progress to determine their own work and priorities. Because of this, they're only able to plan for the upcoming quarter, rather than a full year.
Example: The Vehicle Teams (Upstream) begin work planning a newly concepted ship, the Aurora. The Vehicle Content Teams then schedule out production of the Aurora, from a design, art, and animation standpoint. Once the ship is nearly built and the design is close to final, the downstream teams jump in and begin adding details like VFX, Audio, and UI. The important takeaway is that the downstream team relies on information from the upstream team in order to produce a schedule/plan.
The Final Review Process
Feature Cards are added to the Release View near the start of the quarter, once they've been completed for release and the QA process begins. These new cards will always show up on the Roadmap marked as Tentative, meaning the goal is to release in the next quarterly patch, but the feature has yet to pass its Final Review.
Every quarter, development Directors come together to review features approaching completion in an effort to evaluate if said feature is ready to be released to the live game. If a feature passes its Final Review, then it is integrated into the live release candidate and marked as Committed on the Roadmap. At this point, it is nearly certain that the feature will arrive with its corresponding update. Once the feature has been released to the Live servers, its status is then updated to Released.
Upstream Teams
Actor Feature Team
EU Landing Zone 1
EU Landing Zone 2
EU PU Gameplay Feature Team
EU Sandbox 1
EU Sandbox 2
Game Services Team
Live Tools Team
Mission Feature Team
MTL Sandbox 1
Systemic Services and Tools Team
US PU Gameplay Feature Team
Vehicle Feature Team
Vehicle Content Team - EU
Vehicle Content Team - US
Vehicle Content Team - MTL
Weapon Feature Team
Downstream Teams
AI Content Team
AI Tech and Feature Team
Arena Commander Feature Team
Audio
Character Tech Art
Cinematics Team
Editor Team
Engine Team
Facial Animation
Gameplay Story
Graphics Team
Interactables Team
Location Concept Art
Lighting Team
Motion Capture Team
Narrative
Network Team
Persistent Tech Team
Physics Team
Planet Tech Team
Star Citizen Character Art
Squadron 42 Character Art
Squadron 42 Art
Squadron 42 Feature Team
Squadron 42 Level Design 1 - FPS
Squadron 42 Level Design 2 - Flight
Squadron 42 Level Design 3 - Social
Squadron 42 UI Feature Team
Tech Animation Team
Tools Team
UI Tech Team
Vehicle Concept Art
VFX Team
Weapon Content Team
You'll also find additional teams displayed on Progress Tracker with scheduling data ending in the past completely. These are deprecated teams that have either been renamed, restructured, or combined with other teams.
Last Updated: June 14, 2023
Progress TrackerThe cornerstone of the Roadmap is the Progress Tracker view, which is the default view when you visit the Roadmap. The Progress Tracker pulls back the curtains for all teams, showing you what each team is working on this quarter and what their priorities are after completing the deliverable at hand.
This view presents a comprehensive look at features, art, and technology scheduled for production within the next four quarters. Keep in mind that this isn’t necessarily when these items will be completed, simply when the work on them is scheduled to finish out by that team specifically.
Below is a breakdown of the information displayed in the Progress Tracker view and how to navigate it.
What is a Deliverable?A deliverable in the Progress Tracker view is a 1:1 representation of a group of tasks scheduled for work in a particular time period. This can be just about anything, a ship or location, an AI behavior, or even a piece of core technology. Shown to the right is a list of deliverables for the Actor Feature Team.
A deliverable will house all work scheduled to be worked on for that specific deliverable, including varied disciplines. For example, if you clicked on the "Drake Vulture", it would display work being done by numerous teams such as concept art, audio, etc.
All in the DetailsYou can sort between two major views when browsing the Progress tracker. First, you can sort by teams, which allows you to browse any work being completed by a specific development team. Alternatively, you can sort by Deliverable, which allows you to browse any/all teams working on a specific deliverable. This multi-path approach is meant to give you the tools you need to follow along with development in great detail.
Expanding a Deliverable, as shown in the image to the left, gives you further insight into what teams are working on a feature, and for how long. Here you can also see if a Deliverable is being worked on simultaneously with another on the same team, signified by a striped progress bar. Finally, you can also click on the team's abbreviation to navigate to the Teams view mentioned above.
Additional NavigationThe Progress Tracker reveals 500+ deliverables across 50+ teams. It's no secret that such a large dataset can be overwhelming, which is why it was a priority for us to provide you with tools to easily navigate the presented information. Most importantly, while in the Deliverables view, the search bar can help you find a specific deliverable based on a key word or two. Both the deliverable names and descriptions are indexed, so you're able to search for something even if you don't know exactly what it's called.
Additionally, the filters on the right side of the Roadmap allow you to sort deliverables by project (Star Citizen, Squadron 42, or both), as well as their Release View categories.
Release ViewThe second section of the Roadmap is the Release View. The Persistent Universe of Star Citizen receives updates on a quarterly basis, and the Release View's intent is to show the planned features for the next quarter's Persistent Universe update. These cards represent a high level of confidence in their release timing, however these features may still move depending on unforeseen circumstances or a change in priority.
Release WindowsThe columns displayed on Release View represent release windows for their respective quarters, labeled with a patch number. The column displays the overall status of the release at the top, along with the intended timing of the start of the patch cycle.
Each column represents the entire cycle, both the initial release as well as any incremental follow up patches. For example, Alpha 3.15.0 released on November 10, 2021, but a follow up 3.15.1 update was released a few weeks later that added new ships and content. All of this is represented together under the 3.15 column on Release View.
Feature CardsAll features scheduled for release are represented by "cards" on Release View, sorted into these categories: Locations, AI, Characters, Gameplay, Ships and Vehicles, Weapons and Items, and Core Tech.
Each of these cards displays a description of the feature, an image, and links to the corresponding Progress Tracker deliverable. Above the feature you can see its current status of Tentative, Committed, or Released, which is determined by the status of its final reviews.
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- 18532
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- Published
- 4 years ago (2022-02-16T22:00:00+00:00)