Comm-Link Images

Page 1012 of 1121 · 33610 total
Ordered by latest upload date.
image/png
SMB-V2.png
Details
Last Modified
11 years ago
Size
159.32 KB
Used in Comm-Links
image/jpeg
WeeklyRundown_052215.jpg
Details
Last Modified
11 years ago
Size
271.57 KB
Used in Comm-Links
image/png ×2
Reliant_LandingInsitu_Final_Hobbins.png
Details
Last Modified
11 years ago
Size
6.89 MB
Used in Comm-Links
image/jpeg ×1
05.jpg
Details
Last Modified
11 years ago
Size
2.55 MB
Used in Comm-Links
image/jpeg ×1
Sshot_Six.jpg
Details
Last Modified
11 years ago
Size
1.34 MB
Used in Comm-Links
image/jpeg
Hull_D_landed2_compv4.jpg
Details
Last Modified
11 years ago
Size
1.27 MB
Used in Comm-Links
image/jpeg
Hull_D_insitcomp52e.jpg
Details
Last Modified
11 years ago
Size
855.04 KB
Used in Comm-Links
image/jpeg
Hull_E_landedComp4NOWTHERIGHTSIZE.jpg
Details
Last Modified
11 years ago
Size
1.07 MB
Used in Comm-Links
image/jpeg
4_29_15PirateAttackCutlass10.jpg
Details
Last Modified
11 years ago
Size
8.39 MB
Used in Comm-Links
image/jpeg
Hull_E_3_compflat.jpg
Details
Last Modified
11 years ago
Size
3.19 MB
Used in Comm-Links
image/jpeg ×1
WIP_Component_Array_02.jpg
Details
Last Modified
11 years ago
Size
302.40 KB
Used in Comm-Links
image/jpeg
Vanguard_section.jpg
Details
Last Modified
11 years ago
Size
420.82 KB
Used in Comm-Links
image/jpeg ×1 So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Shader_ball.jpg
So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Details
Last Modified
11 years ago
Size
24.72 KB
Used in Comm-Links
image/jpeg
Starfarer_Escape_Pod_Room_v0044_cutaway1086.jpg
Details
Last Modified
11 years ago
Size
517.41 KB
Used in Comm-Links
image/jpeg This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Shader_ball3.jpg
This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Details
Last Modified
11 years ago
Size
29.57 KB
Used in Comm-Links
image/jpeg This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.
Shader_ball4.jpg
This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.
Details
Last Modified
11 years ago
Size
38.04 KB
Used in Comm-Links
image/jpeg So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Shader_ball5.jpg
So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Details
Last Modified
11 years ago
Size
49.39 KB
Used in Comm-Links
image/jpeg
Austin.jpg
Details
Last Modified
11 years ago
Size
897.59 KB
Used in Comm-Links
image/png ×1
Foundry42.png
Details
Last Modified
11 years ago
Size
9.51 MB
Used in Comm-Links
image/jpeg
BHVR.jpg
Details
Last Modified
11 years ago
Size
3.31 MB
Used in Comm-Links
image/jpeg
Illfonic2.jpg
Details
Last Modified
11 years ago
Size
1.00 MB
Used in Comm-Links
image/jpeg
Illfonic1.jpg
Details
Last Modified
11 years ago
Size
1.46 MB
Used in Comm-Links
image/jpeg
WeeklyRundown_050315.jpg
Details
Last Modified
11 years ago
Size
344.10 KB
Used in Comm-Links
image/png
Turbulent1.png
Details
Last Modified
11 years ago
Size
719.61 KB
Used in Comm-Links
image/png
Turbulent2.png
Details
Last Modified
11 years ago
Size
1.48 MB
Used in Comm-Links
image/png
MC1.png
Details
Last Modified
11 years ago
Size
1.18 MB
Used in Comm-Links
image/png
MC2.png
Details
Last Modified
11 years ago
Size
40.17 KB
Used in Comm-Links
image/png
MC3.png
Details
Last Modified
11 years ago
Size
38.89 KB
Used in Comm-Links
image/jpeg
Battlebuddies.jpg
Details
Last Modified
11 years ago
Size
100.92 KB
Used in Comm-Links
image/jpeg
Gemini336.jpg
Details
Last Modified
11 years ago
Size
708.53 KB
Used in Comm-Links
Page 1012 of 1121