Comm-Link Image
Shader_ball.jpg
So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Metadata
- ID
- 3469
- Name
- Shader_ball.jpg
- Mime Type
- image/jpeg
- Size
- 0.02 MB
- Last Modified
- 2015-05-01T22:58:52+00:00