Crucial Supplies Need Retrieving
Citizens For Prosperity
Assassination
Rank
2
We were in the process of delivering an urgent shipment to the folks over at <EM4>~mission(Destination|Address)</EM4> when our pilot ran into a group of outlaws. They tried to run, but it was already too late.
There is silver lining though. The trackers are showing the cargo is still intact, located at <EM4>~mission(Location|Address)</EM4>. There's a good chance the outlaws are guarding it while they locate a ship big enough to transport everything. While I don't want to risk losing another pilot, the need of the cargo aboard is desperate enough that it justifies the decision to send someone to recover it.
This won't be easy, these outlaws showed our pilot no mercy. You'll need to take them out first before getting the cargo back. Bring a ship that can store <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> for the moving. Deliver it to the freight elevator at <EM4>~mission(Destination)</EM4> and let's make this right.
Fly safe,
Lima Endicott
Lead Dispatcher
Citizens for Prosperity
There is silver lining though. The trackers are showing the cargo is still intact, located at <EM4>~mission(Location|Address)</EM4>. There's a good chance the outlaws are guarding it while they locate a ship big enough to transport everything. While I don't want to risk losing another pilot, the need of the cargo aboard is desperate enough that it justifies the decision to send someone to recover it.
This won't be easy, these outlaws showed our pilot no mercy. You'll need to take them out first before getting the cargo back. Bring a ship that can store <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> for the moving. Deliver it to the freight elevator at <EM4>~mission(Destination)</EM4> and let's make this right.
Fly safe,
Lima Endicott
Lead Dispatcher
Citizens for Prosperity
Overview
- Rank
- 2
- Faction
- Citizens For Prosperity
- Type
- Assassination
- Blueprints
- Yes
Timing
- Duration
- 25 min
- Cooldown
- 45 seconds
- Lifetime
- 5 minutes
Combat
- Combat
- Yes
- Defend
- No
- Enemies
- 8
Details
- Max Players
- 1
- Systems
- Pyro, Stanton
- Reaccept
- Failing: No · Abandoning: Yes
- UUID
- 0fc33a7c-7954-4544-bb8e-1f792ef5838f
- Version
- 4.7.2-LIVE.11674325
Combat
8 Total Enemies 1 default 2 Wave1 2 Wave2 3 Wave3Spawns
| Role | Group | Kind | Concurrent |
|---|---|---|---|
| Enemies | Wave1 ×1 | Ship | 2 |
| Enemies | Wave2 ×1 | Ship | 2 |
| Enemies | Wave3 ×1 | Ship | 3 |
| Other | - ×1 | Ship | 1 |
Rewards & Reputation
Blueprints
One blueprint from this pool (100% drop chance)
Reputation Gained
| Faction | Amount | Scope | Tier |
|---|---|---|---|
| Citizens For Prosperity | +200 | FactionReputation | Undefined Name |
Mission Chain
Prerequisites
Faction
Citizens For ProsperityOverview
- Type
- Lawful
- Headquarters
- Lorville, Hurston
- Area
- Unclaimed Systems
- Focus
- Security, Community Service
- Founded
- 2950
- Leadership
- Madge "Dash" Harford
FactionReputation
| Rank | XP Required |
|---|---|
| Neutral | 0 |
| Jr. Contractor | 800 |
| Contractor | 2,200 |
| Sr. Contractor | 5,800 |
| Veteran Contractor | 15,000 |
| Head Contractor | 38,000 |
| Elite Contractor | 95,250 |
| Hostile | -1 |
Locations
34 locationsAvailability 33 Where this mission can be accepted
Pyro System
Pyro System
SolarSystem
Patch City Clinic
Pyro System
Outpost
RAB-IGNITION
Pyro System
Asteroid_ValidQT
RAB-NOVEMBER
Pyro System
Asteroid_ValidQT
RAB-ALPHA
Pyro System
Asteroid_ValidQT
RAB-KILO
Pyro System
Asteroid_ValidQT
RAB-TUNG
Pyro System
Asteroid_ValidQT
Pyro IV
Pyro System
Planet
Bloom
Pyro System
Planet
Show 24 more availability
PYR3 L3
Pyro System
Asteroid
PYR3 L5
Pyro System
Asteroid
PYR3 L4
Pyro System
Asteroid
Monox
Pyro System
Planet
PYR2 L2
Pyro System
Asteroid
PYR2 L1
Pyro System
Asteroid
PYR2 L4
Pyro System
Asteroid
PYR2 L5
Pyro System
Asteroid
Pyro V
Pyro System
Planet
Pyro
Pyro System
Star
Terminus
Pyro System
Planet
Pyro I
Pyro System
Planet
PYR1 L5
Pyro System
Asteroid
PYR1 L4
Pyro System
Asteroid
PYR1 L3
Pyro System
Asteroid
PYR1 L2
Pyro System
Asteroid
PYR1 L1
Pyro System
Asteroid
Checkmate Clinic
Pyro System
Outpost
Patch City
Pyro System
Manmade_VisibleOnInteraction
Checkmate
Pyro System
Manmade_VisibleOnInteraction
RAB-BRAVO
Pyro System
Asteroid_ValidQT
RAB-ROTH
Pyro System
Asteroid_ValidQT
Cluster NBD-102
Pyro System
Asteroid_ValidQT
RAB-FOXTROT
Pyro System
Asteroid_ValidQT
Destinations 1 Where you need to go to complete this mission
Technical
Technical
- Mission Type
- Mercenary
- Mission Giver
- Citizens for Prosperity